everything but mob stuff

This commit is contained in:
Poojawa
2018-04-23 01:06:17 -05:00
parent cc6b320f83
commit 5518efebea
111 changed files with 978 additions and 3448 deletions
@@ -11,13 +11,13 @@ Contents:
var/mob/living/carbon/human/U = affecting
if(!U)
return
if(s_active)
if(stealth)
cancel_stealth()
else
if(cell.charge <= 0)
to_chat(U, "<span class='warning'>You don't have enough power to enable Stealth!</span>")
return
s_active=!s_active
stealth = !stealth
animate(U, alpha = 50,time = 15)
U.visible_message("<span class='warning'>[U.name] vanishes into thin air!</span>", \
"<span class='notice'>You are now mostly invisible to normal detection.</span>")
@@ -27,8 +27,8 @@ Contents:
var/mob/living/carbon/human/U = affecting
if(!U)
return 0
if(s_active)
s_active=!s_active
if(stealth)
stealth = !stealth
animate(U, alpha = 255, time = 15)
U.visible_message("<span class='warning'>[U.name] appears from thin air!</span>", \
"<span class='notice'>You are now visible.</span>")
@@ -1,71 +0,0 @@
/*
Contents:
- Proc for handling teleporting while grabbing someone
- Telport Ability
- Right-Click Teleport Ability
*/
//Handles elporting while grabbing someone
/obj/item/clothing/suit/space/space_ninja/proc/handle_teleport_grab(turf/T, mob/living/H)
if(H.pulling && (isliving(H.pulling)))
var/mob/living/victim = H.pulling
if(!victim.anchored)
victim.forceMove(locate(T.x+rand(-1,1),T.y+rand(-1,1),T.z))
//Jaunt
/obj/item/clothing/suit/space/space_ninja/proc/ninjajaunt()
if(!ninjacost(100,N_STEALTH_CANCEL))
var/mob/living/carbon/human/H = affecting
var/turf/destination = get_teleport_loc(H.loc,H,9,1,3,1,0,1)
var/turf/mobloc = get_turf(H.loc)//Safety
if(destination && isturf(mobloc))//So we don't teleport out of containers
playsound(H.loc, "sparks", 50, 1)
new /obj/effect/temp_visual/dir_setting/ninja/phase/out(get_turf(H), H.dir)
handle_teleport_grab(destination, H)
H.loc = destination
spark_system.start()
playsound(H.loc, 'sound/effects/phasein.ogg', 25, 1)
playsound(H.loc, "sparks", 50, 1)
new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(H), H.dir)
destination.phase_damage_creatures(20,H)//Paralyse and damage mobs and mechas on the turf
s_coold = 1
else
to_chat(H, "<span class='danger'>The VOID-shift device is malfunctioning, <B>teleportation failed</B>.</span>")
//Right-Click teleport: It's basically admin "jump to turf"
/obj/item/clothing/suit/space/space_ninja/proc/ninjashift(turf/T in oview())
set name = "Phase Shift (20E)"
set desc = "Utilizes the internal VOID-shift device to rapidly transit to a destination in view."
set category = null//So it does not show up on the panel but can still be right-clicked.
set src = usr.contents//Fixes verbs not attaching properly for objects. Praise the DM reference guide!
if(!ninjacost(200,N_STEALTH_CANCEL))
var/mob/living/carbon/human/H = affecting
var/turf/mobloc = get_turf(H.loc)//To make sure that certain things work properly below.
if(!T.density && isturf(mobloc))
playsound(H.loc, "sparks", 50, 1)
new /obj/effect/temp_visual/dir_setting/ninja/phase/out(get_turf(H), H.dir)
handle_teleport_grab(T, H)
H.forceMove(T)
spark_system.start()
playsound(H.loc, 'sound/effects/phasein.ogg', 25, 1)
playsound(H.loc, "sparks", 50, 1)
new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(H), H.dir)
T.phase_damage_creatures(20,H)//Paralyse and damage mobs and mechas on the turf
s_coold = 1
else
to_chat(H, "<span class='danger'>You cannot teleport into solid walls or from solid matter</span>")
+2 -2
View File
@@ -48,7 +48,7 @@ Contents:
var/s_maxamount = 20//Maximum number of smoke bombs.
//Support function variables.
var/s_active = 0//Stealth off.
var/stealth = FALSE//Stealth off.
var/s_busy = FALSE//Is the suit busy with a process? Like AI hacking. Used for safety functions.
//Ability function variables.
@@ -152,7 +152,7 @@ Contents:
if(s_initialized)
if(user == affecting)
to_chat(user, "All systems operational. Current energy capacity: <B>[DisplayEnergy(cell.charge)]</B>.")
to_chat(user, "The CLOAK-tech device is <B>[s_active?"active":"inactive"]</B>.")
to_chat(user, "The CLOAK-tech device is <B>[stealth?"active":"inactive"]</B>.")
to_chat(user, "There are <B>[s_bombs]</B> smoke bomb\s remaining.")
to_chat(user, "There are <B>[a_boost]</B> adrenaline booster\s remaining.")
+1 -1
View File
@@ -10,7 +10,7 @@
s_coold--//Checks for ability s_cooldown first.
cell.charge -= s_cost//s_cost is the default energy cost each ntick, usually 5.
if(s_active)//If stealth is active.
if(stealth)//If stealth is active.
cell.charge -= s_acost
else
@@ -1,26 +0,0 @@
/*
Contents:
- Procs that add ninja verbs to ninjas
- Procs that remove ninja verbs from ninjas
- Procs that add ninjasuit verbs to ninjas
- Procs that remove ninjasuit verbs from ninjas
*/
/obj/item/clothing/suit/space/space_ninja/proc/grant_equip_verbs()
n_gloves.verbs += /obj/item/clothing/gloves/space_ninja/proc/toggledrain
s_initialized = 1
/obj/item/clothing/suit/space/space_ninja/proc/remove_equip_verbs()
if(n_gloves)
n_gloves.verbs -= /obj/item/clothing/gloves/space_ninja/proc/toggledrain
s_initialized = 0
/obj/item/clothing/suit/space/space_ninja/proc/grant_ninja_verbs()
s_initialized=1
slowdown=0