everything but mob stuff

This commit is contained in:
Poojawa
2018-04-23 01:06:17 -05:00
parent cc6b320f83
commit 5518efebea
111 changed files with 978 additions and 3448 deletions
+37 -42
View File
@@ -1,30 +1,30 @@
//update_state
#define UPSTATE_CELL_IN 1
#define UPSTATE_OPENED1 2
#define UPSTATE_OPENED2 4
#define UPSTATE_MAINT 8
#define UPSTATE_BROKE 16
#define UPSTATE_BLUESCREEN 32
#define UPSTATE_WIREEXP 64
#define UPSTATE_ALLGOOD 128
#define UPSTATE_CELL_IN (1<<0)
#define UPSTATE_OPENED1 (1<<1)
#define UPSTATE_OPENED2 (1<<2)
#define UPSTATE_MAINT (1<<3)
#define UPSTATE_BROKE (1<<4)
#define UPSTATE_BLUESCREEN (1<<5)
#define UPSTATE_WIREEXP (1<<6)
#define UPSTATE_ALLGOOD (1<<7)
#define APC_RESET_EMP "emp"
//update_overlay
#define APC_UPOVERLAY_CHARGEING0 1
#define APC_UPOVERLAY_CHARGEING1 2
#define APC_UPOVERLAY_CHARGEING2 4
#define APC_UPOVERLAY_EQUIPMENT0 8
#define APC_UPOVERLAY_EQUIPMENT1 16
#define APC_UPOVERLAY_EQUIPMENT2 32
#define APC_UPOVERLAY_LIGHTING0 64
#define APC_UPOVERLAY_LIGHTING1 128
#define APC_UPOVERLAY_LIGHTING2 256
#define APC_UPOVERLAY_ENVIRON0 512
#define APC_UPOVERLAY_ENVIRON1 1024
#define APC_UPOVERLAY_ENVIRON2 2048
#define APC_UPOVERLAY_LOCKED 4096
#define APC_UPOVERLAY_OPERATING 8192
#define APC_UPOVERLAY_CHARGEING0 (1<<0)
#define APC_UPOVERLAY_CHARGEING1 (1<<1)
#define APC_UPOVERLAY_CHARGEING2 (1<<2)
#define APC_UPOVERLAY_EQUIPMENT0 (1<<3)
#define APC_UPOVERLAY_EQUIPMENT1 (1<<4)
#define APC_UPOVERLAY_EQUIPMENT2 (1<<5)
#define APC_UPOVERLAY_LIGHTING0 (1<<6)
#define APC_UPOVERLAY_LIGHTING1 (1<<7)
#define APC_UPOVERLAY_LIGHTING2 (1<<8)
#define APC_UPOVERLAY_ENVIRON0 (1<<9)
#define APC_UPOVERLAY_ENVIRON1 (1<<10)
#define APC_UPOVERLAY_ENVIRON2 (1<<11)
#define APC_UPOVERLAY_LOCKED (1<<12)
#define APC_UPOVERLAY_OPERATING (1<<13)
// the Area Power Controller (APC), formerly Power Distribution Unit (PDU)
@@ -911,12 +911,11 @@
update()
if("emergency_lighting")
emergency_lights = !emergency_lights
for(var/area/A in area.related)
for(var/obj/machinery/light/L in A)
if(!initial(L.no_emergency)) //If there was an override set on creation, keep that override
L.no_emergency = emergency_lights
INVOKE_ASYNC(L, /obj/machinery/light/.proc/update, FALSE)
CHECK_TICK
for(var/obj/machinery/light/L in area)
if(!initial(L.no_emergency)) //If there was an override set on creation, keep that override
L.no_emergency = emergency_lights
INVOKE_ASYNC(L, /obj/machinery/light/.proc/update, FALSE)
CHECK_TICK
return 1
/obj/machinery/power/apc/proc/toggle_breaker()
@@ -1281,12 +1280,11 @@
INVOKE_ASYNC(src, .proc/break_lights)
/obj/machinery/power/apc/proc/break_lights()
for(var/area/A in area.related)
for(var/obj/machinery/light/L in A)
L.on = TRUE
L.break_light_tube()
L.on = FALSE
stoplag()
for(var/obj/machinery/light/L in area)
L.on = TRUE
L.break_light_tube()
L.on = FALSE
stoplag()
/obj/machinery/power/apc/proc/shock(mob/user, prb)
if(!prob(prb))
@@ -1322,12 +1320,11 @@
/obj/machinery/power/apc/proc/set_nightshift(on)
set waitfor = FALSE
nightshift_lights = on
for(var/area/A in area.related)
for(var/obj/machinery/light/L in A)
if(L.nightshift_allowed)
L.nightshift_enabled = nightshift_lights
L.update(FALSE)
CHECK_TICK
for(var/obj/machinery/light/L in area)
if(L.nightshift_allowed)
L.nightshift_enabled = nightshift_lights
L.update(FALSE)
CHECK_TICK
#undef UPSTATE_CELL_IN
#undef UPSTATE_OPENED1
@@ -1356,8 +1353,6 @@
#undef APC_UPOVERLAY_LOCKED
#undef APC_UPOVERLAY_OPERATING
#undef APC_UPDATE_ICON_COOLDOWN
/*Power module, used for APC construction*/
/obj/item/electronics/apc
name = "power control module"
@@ -272,7 +272,7 @@
/obj/singularity/proc/consume(atom/A)
var/gain = A.singularity_act(current_size, src)
src.energy += gain
if(istype(A, /obj/machinery/power/supermatter_shard) && !consumedSupermatter)
if(istype(A, /obj/machinery/power/supermatter_crystal) && !consumedSupermatter)
desc = "[initial(desc)] It glows fiercely with inner fire."
name = "supermatter-charged [initial(name)]"
consumedSupermatter = 1
+97 -65
View File
@@ -22,7 +22,7 @@
#define SEVERE_POWER_PENALTY_THRESHOLD 7000 //Same as above, but causes more dangerous effects
#define CRITICAL_POWER_PENALTY_THRESHOLD 9000 //Even more dangerous effects, threshold for tesla delamination
#define HEAT_PENALTY_THRESHOLD 40 //Higher == Crystal safe operational temperature is higher.
#define DAMAGE_HARDCAP 0.0025
#define DAMAGE_HARDCAP 0.002
#define DAMAGE_INCREASE_MULTIPLIER 0.25
@@ -54,15 +54,17 @@
#define SUPERMATTER_DANGER_PERCENT 50
#define SUPERMATTER_WARNING_PERCENT 100
GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
#define SUPERMATTER_COUNTDOWN_TIME 30 SECONDS
/obj/machinery/power/supermatter_shard
name = "supermatter shard"
desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure."
GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
/obj/machinery/power/supermatter_crystal
name = "supermatter crystal"
desc = "A strangely translucent and iridescent crystal."
icon = 'icons/obj/supermatter.dmi'
icon_state = "darkmatter_shard"
icon_state = "darkmatter"
density = TRUE
anchored = FALSE
anchored = TRUE
var/uid = 1
var/static/gl_uid = 1
light_range = 4
@@ -70,9 +72,11 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
critical_machine = TRUE
var/gasefficency = 0.125
var/gasefficency = 0.15
var/base_icon_state = "darkmatter_shard"
var/base_icon_state = "darkmatter"
var/final_countdown = FALSE
var/damage = 0
var/damage_archived = 0
@@ -86,7 +90,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
var/emergency_issued = FALSE
var/explosion_power = 12
var/explosion_power = 35
var/temp_factor = 30
var/lastwarning = 0 // Time in 1/10th of seconds since the last sent warning
@@ -137,9 +141,9 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
var/datum/looping_sound/supermatter/soundloop
var/moveable = TRUE
var/moveable = FALSE
/obj/machinery/power/supermatter_shard/Initialize()
/obj/machinery/power/supermatter_crystal/Initialize()
. = ..()
uid = gl_uid++
SSair.atmos_machinery += src
@@ -156,7 +160,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
soundloop = new(list(src), TRUE)
/obj/machinery/power/supermatter_shard/Destroy()
/obj/machinery/power/supermatter_crystal/Destroy()
investigate_log("has been destroyed.", INVESTIGATE_SUPERMATTER)
SSair.atmos_machinery -= src
QDEL_NULL(radio)
@@ -167,7 +171,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
QDEL_NULL(soundloop)
return ..()
/obj/machinery/power/supermatter_shard/examine(mob/user)
/obj/machinery/power/supermatter_crystal/examine(mob/user)
..()
if(!ishuman(user))
return
@@ -180,12 +184,12 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
to_chat(H, "<span class='danger'>You get headaches just from looking at it.</span>")
return
/obj/machinery/power/supermatter_shard/get_spans()
/obj/machinery/power/supermatter_crystal/get_spans()
return list(SPAN_ROBOT)
#define CRITICAL_TEMPERATURE 10000
/obj/machinery/power/supermatter_shard/proc/get_status()
/obj/machinery/power/supermatter_crystal/proc/get_status()
var/turf/T = get_turf(src)
if(!T)
return SUPERMATTER_ERROR
@@ -212,7 +216,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
return SUPERMATTER_NORMAL
return SUPERMATTER_INACTIVE
/obj/machinery/power/supermatter_shard/proc/alarm()
/obj/machinery/power/supermatter_crystal/proc/alarm()
switch(get_status())
if(SUPERMATTER_DELAMINATING)
playsound(src, 'sound/misc/bloblarm.ogg', 100)
@@ -223,13 +227,51 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
if(SUPERMATTER_WARNING)
playsound(src, 'sound/machines/terminal_alert.ogg', 75)
/obj/machinery/power/supermatter_shard/proc/get_integrity()
/obj/machinery/power/supermatter_crystal/proc/get_integrity()
var/integrity = damage / explosion_point
integrity = round(100 - integrity * 100, 0.01)
integrity = integrity < 0 ? 0 : integrity
return integrity
/obj/machinery/power/supermatter_shard/proc/explode()
/obj/machinery/power/supermatter_crystal/proc/countdown()
if(final_countdown) // We're already doing it go away
return
final_countdown = TRUE
var/image/causality_field = image(icon, null, "causality_field")
add_overlay(causality_field, TRUE)
var/speaking = "[emergency_alert] The supermatter has reached critical integrity failure. Emergency causality destabilization field has been activated."
radio.talk_into(src, speaking, common_channel, get_spans(), get_default_language())
for(var/i in SUPERMATTER_COUNTDOWN_TIME to 0 step -10)
if(damage < explosion_point) // Cutting it a bit close there engineers
radio.talk_into(src, "[safe_alert] Failsafe has been disengaged.", common_channel, get_spans(), get_default_language())
cut_overlay(causality_field, TRUE)
final_countdown = FALSE
return
else if((i % 50) != 0 && i > 50) // A message once every 5 seconds until the final 5 seconds which count down individualy
sleep(10)
continue
else if(i > 50)
speaking = "[i/10] seconds remain before causality stabilization."
else
speaking = "[i/10]..."
radio.talk_into(src, speaking, common_channel, get_spans(), get_default_language())
sleep(10)
explode()
/obj/machinery/power/supermatter_crystal/proc/explode()
for(var/mob in GLOB.alive_mob_list)
var/mob/living/L = mob
if(istype(L) && L.z == z)
if(ishuman(mob))
//Hilariously enough, running into a closet should make you get hit the hardest.
var/mob/living/carbon/human/H = mob
H.hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1)) ) )
var/rads = DETONATION_RADS * sqrt( 1 / (get_dist(L, src) + 1) )
L.rad_act(rads)
var/turf/T = get_turf(src)
for(var/mob/M in GLOB.player_list)
if(M.z == z)
@@ -251,7 +293,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
E.energy = power
qdel(src)
/obj/machinery/power/supermatter_shard/process_atmos()
/obj/machinery/power/supermatter_crystal/process_atmos()
var/turf/T = loc
if(isnull(T)) // We have a null turf...something is wrong, stop processing this entity.
@@ -282,7 +324,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
else
if(takes_damage)
//causing damage
damage = max(damage + (max(removed.temperature - ((T0C + HEAT_PENALTY_THRESHOLD)*dynamic_heat_resistance), 0) * mole_heat_penalty / 150 ) * DAMAGE_INCREASE_MULTIPLIER, 0)
damage = max(damage + (max(CLAMP(removed.total_moles() / 200, 0.5, 1) * removed.temperature - ((T0C + HEAT_PENALTY_THRESHOLD)*dynamic_heat_resistance), 0) * mole_heat_penalty / 150 ) * DAMAGE_INCREASE_MULTIPLIER, 0)
damage = max(damage + (max(power - POWER_PENALTY_THRESHOLD, 0)/500) * DAMAGE_INCREASE_MULTIPLIER, 0)
damage = max(damage + (max(combined_gas - MOLE_PENALTY_THRESHOLD, 0)/80) * DAMAGE_INCREASE_MULTIPLIER, 0)
@@ -427,21 +469,11 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
radio.talk_into(src, "Warning: Critical coolant mass reached.", engineering_channel, get_spans(), get_default_language())
if(damage > explosion_point)
for(var/mob in GLOB.alive_mob_list)
var/mob/living/L = mob
if(istype(L) && L.z == z)
if(ishuman(mob))
//Hilariously enough, running into a closet should make you get hit the hardest.
var/mob/living/carbon/human/H = mob
H.hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1)) ) )
var/rads = DETONATION_RADS * sqrt( 1 / (get_dist(L, src) + 1) )
L.rad_act(rads)
explode()
countdown()
return 1
/obj/machinery/power/supermatter_shard/bullet_act(obj/item/projectile/Proj)
/obj/machinery/power/supermatter_crystal/bullet_act(obj/item/projectile/Proj)
var/turf/L = loc
if(!istype(L))
return FALSE
@@ -457,7 +489,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
damage += Proj.damage * config_bullet_energy
return FALSE
/obj/machinery/power/supermatter_shard/singularity_act()
/obj/machinery/power/supermatter_crystal/singularity_act()
var/gain = 100
investigate_log("Supermatter shard consumed by singularity.", INVESTIGATE_SINGULO)
message_admins("Singularity has consumed a supermatter shard and can now become stage six.")
@@ -469,7 +501,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
qdel(src)
return gain
/obj/machinery/power/supermatter_shard/blob_act(obj/structure/blob/B)
/obj/machinery/power/supermatter_crystal/blob_act(obj/structure/blob/B)
if(B && !isspaceturf(loc)) //does nothing in space
playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
damage += B.obj_integrity * 0.5 //take damage equal to 50% of remaining blob health before it tried to eat us
@@ -482,20 +514,20 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
"<span class='italics'>You hear a loud crack as you are washed with a wave of heat.</span>")
Consume(B)
/obj/machinery/power/supermatter_shard/attack_tk(mob/user)
/obj/machinery/power/supermatter_crystal/attack_tk(mob/user)
if(iscarbon(user))
var/mob/living/carbon/C = user
to_chat(C, "<span class='userdanger'>That was a really dumb idea.</span>")
var/obj/item/bodypart/head/rip_u = C.get_bodypart(BODY_ZONE_HEAD)
rip_u.dismember(BURN) //nice try jedi
/obj/machinery/power/supermatter_shard/attack_paw(mob/user)
/obj/machinery/power/supermatter_crystal/attack_paw(mob/user)
dust_mob(user, cause = "monkey attack")
/obj/machinery/power/supermatter_shard/attack_alien(mob/user)
/obj/machinery/power/supermatter_crystal/attack_alien(mob/user)
dust_mob(user, cause = "alien attack")
/obj/machinery/power/supermatter_shard/attack_animal(mob/living/simple_animal/S)
/obj/machinery/power/supermatter_crystal/attack_animal(mob/living/simple_animal/S)
var/murder
if(!S.melee_damage_upper && !S.melee_damage_lower)
murder = S.friendly
@@ -506,20 +538,20 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
"<span class='userdanger'>You unwisely touch [src], and your vision glows brightly as your body crumbles to dust. Oops.</span>", \
"simple animal attack")
/obj/machinery/power/supermatter_shard/attack_robot(mob/user)
/obj/machinery/power/supermatter_crystal/attack_robot(mob/user)
if(Adjacent(user))
dust_mob(user, cause = "cyborg attack")
/obj/machinery/power/supermatter_shard/attack_ai(mob/user)
/obj/machinery/power/supermatter_crystal/attack_ai(mob/user)
return
/obj/machinery/power/supermatter_shard/attack_hand(mob/living/user)
/obj/machinery/power/supermatter_crystal/attack_hand(mob/living/user)
. = ..()
if(.)
return
dust_mob(user, cause = "hand")
/obj/machinery/power/supermatter_shard/proc/dust_mob(mob/living/nom, vis_msg, mob_msg, cause)
/obj/machinery/power/supermatter_crystal/proc/dust_mob(mob/living/nom, vis_msg, mob_msg, cause)
if(nom.incorporeal_move || nom.status_flags & GODMODE)
return
if(!vis_msg)
@@ -533,7 +565,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
Consume(nom)
/obj/machinery/power/supermatter_shard/attackby(obj/item/W, mob/living/user, params)
/obj/machinery/power/supermatter_crystal/attackby(obj/item/W, mob/living/user, params)
if(!istype(W) || (W.flags_1 & ABSTRACT_1) || !istype(user))
return
if (istype(W, /obj/item/melee/roastingstick))
@@ -554,12 +586,12 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
radiation_pulse(src, 150, 4)
/obj/machinery/power/supermatter_shard/wrench_act(mob/user, obj/item/tool)
/obj/machinery/power/supermatter_crystal/wrench_act(mob/user, obj/item/tool)
if (moveable)
default_unfasten_wrench(user, tool, time = 20)
return TRUE
/obj/machinery/power/supermatter_shard/CollidedWith(atom/movable/AM)
/obj/machinery/power/supermatter_crystal/CollidedWith(atom/movable/AM)
if(isliving(AM))
AM.visible_message("<span class='danger'>\The [AM] slams into \the [src] inducing a resonance... [AM.p_their()] body starts to glow and catch flame before flashing into ash.</span>",\
"<span class='userdanger'>You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"</span>",\
@@ -574,7 +606,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
Consume(AM)
/obj/machinery/power/supermatter_shard/proc/Consume(atom/movable/AM)
/obj/machinery/power/supermatter_crystal/proc/Consume(atom/movable/AM)
if(isliving(AM))
var/mob/living/user = AM
if(user.status_flags & GODMODE)
@@ -602,30 +634,30 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
else
L.show_message("<span class='italics'>You hear an unearthly ringing and notice your skin is covered in fresh radiation burns.</span>", 2)
/obj/machinery/power/supermatter_shard/engine
/obj/machinery/power/supermatter_crystal/engine
is_main_engine = TRUE
/obj/machinery/power/supermatter_crystal/shard
name = "supermatter shard"
desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure."
base_icon_state = "darkmatter_shard"
icon_state = "darkmatter_shard"
anchored = FALSE
gasefficency = 0.125
explosion_power = 12
moveable = TRUE
/obj/machinery/power/supermatter_crystal/shard/engine
is_main_engine = TRUE
// When you wanna make a supermatter shard for the dramatic effect, but
// don't want it exploding suddenly
/obj/machinery/power/supermatter_shard/hugbox
/obj/machinery/power/supermatter_crystal/shard/hugbox
takes_damage = FALSE
produces_gas = FALSE
moveable = FALSE
/obj/machinery/power/supermatter_shard/crystal
name = "supermatter crystal"
desc = "A strangely translucent and iridescent crystal."
base_icon_state = "darkmatter"
icon_state = "darkmatter"
anchored = TRUE
gasefficency = 0.15
explosion_power = 35
moveable = FALSE
/obj/machinery/power/supermatter_shard/crystal/engine
is_main_engine = TRUE
/obj/machinery/power/supermatter_shard/proc/supermatter_pull(turf/center, pull_range = 10)
/obj/machinery/power/supermatter_crystal/proc/supermatter_pull(turf/center, pull_range = 10)
playsound(src.loc, 'sound/weapons/marauder.ogg', 100, 1, extrarange = 7)
for(var/atom/P in orange(pull_range,center))
if(ismovableatom(P))
@@ -639,7 +671,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
step_towards(pulled_object,center)
step_towards(pulled_object,center)
/obj/machinery/power/supermatter_shard/proc/supermatter_anomaly_gen(turf/anomalycenter, type = FLUX_ANOMALY, anomalyrange = 5)
/obj/machinery/power/supermatter_crystal/proc/supermatter_anomaly_gen(turf/anomalycenter, type = FLUX_ANOMALY, anomalyrange = 5)
var/turf/L = pick(orange(anomalyrange, anomalycenter))
if(L)
switch(type)
@@ -651,7 +683,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
if(PYRO_ANOMALY)
new /obj/effect/anomaly/pyro(L, 200)
/obj/machinery/power/supermatter_shard/proc/supermatter_zap(atom/zapstart, range = 3, power)
/obj/machinery/power/supermatter_crystal/proc/supermatter_zap(atom/zapstart, range = 3, power)
. = zapstart.dir
if(power < 1000)
return
-84
View File
@@ -1,84 +0,0 @@
//This is a power switch. When turned on it looks at the cables around the tile that it's on and notes which cables are trying to connect to it.
//After it knows this it creates the number of cables from the center to each of the cables attempting to conenct. These cables cannot be removed
//with wirecutters. When the switch is turned off it removes all the cables on the tile it's on.
//The switch uses a 5s delay to prevent powernet change spamming.
/*
/obj/structure/powerswitch
name = "power switch"
desc = "A switch that controls power."
icon = 'icons/obj/power.dmi'
icon_state = "switch-dbl-up"
var/icon_state_on = "switch-dbl-down"
var/icon_state_off = "switch-dbl-up"
density = FALSE
anchored = TRUE
var/on = FALSE //up is off, down is on
var/busy = FALSE //set to 1 when you start pulling
/obj/structure/powerswitch/simple
icon_state = "switch-up"
icon_state_on = "switch-down"
icon_state_off = "switch-up"
/obj/structure/powerswitch/examine(mob/user)
..()
if(on)
to_chat(user, "The switch is in the on position")
else
to_chat(user, "The switch is in the off position")
/obj/structure/powerswitch/attack_ai(mob/user)
to_chat(user, "\red You're an AI. This is a manual switch. It's not going to work.")
return
/obj/structure/powerswitch/attack_hand(mob/user)
if(busy)
to_chat(user, "\red This switch is already being toggled.")
return
..()
busy = TRUE
for(var/mob/O in viewers(user))
O.show_message(text("\red [user] started pulling the [src]."), 1)
if(do_after(user, 50))
set_state(!on)
for(var/mob/O in viewers(user))
O.show_message(text("\red [user] flipped the [src] into the [on ? "on": "off"] position."), 1)
busy = FALSE
/obj/structure/powerswitch/proc/set_state(var/state)
on = state
if(on)
icon_state = icon_state_on
var/list/connection_dirs = list()
for(var/direction in list(1,2,4,8,5,6,9,10))
for(var/obj/structure/cable/C in get_step(src,direction))
if(C.d1 == turn(direction, 180) || C.d2 == turn(direction, 180))
connection_dirs += direction
break
for(var/direction in connection_dirs)
var/obj/structure/cable/C = new/obj/structure/cable(src.loc)
C.d1 = 0
C.d2 = direction
C.icon_state = "[C.d1]-[C.d2]"
C.power_switch = src
var/datum/powernet/PN = new()
PN.number = powernets.len + 1
powernets += PN
C.netnum = PN.number
PN.cables += C
C.mergeConnectedNetworks(C.d2)
C.mergeConnectedNetworksOnTurf()
else
icon_state = icon_state_off
for(var/obj/structure/cable/C in src.loc)
qdel(C)
*/