fixes broken metabolism
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@@ -2,13 +2,16 @@
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set invisibility = 0
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set background = BACKGROUND_ENABLED
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if (notransform)
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if(notransform)
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return
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if(damageoverlaytemp)
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damageoverlaytemp = 0
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update_damage_hud()
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if(stat != DEAD) //Reagent processing needs to come before breathing, to prevent edge cases.
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handle_organs()
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if(..()) //not dead
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handle_blood()
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@@ -24,10 +27,6 @@
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//Updates the number of stored chemicals for powers
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handle_changeling()
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if(stat != DEAD)
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handle_liver()
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if(stat != DEAD)
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return 1
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@@ -54,6 +53,7 @@
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return
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if(ismob(loc))
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return
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var/datum/gas_mixture/environment
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if(loc)
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environment = loc.return_air()
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@@ -67,7 +67,6 @@
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else if(health <= HEALTH_THRESHOLD_CRIT)
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losebreath += 0.25 //You're having trouble breathing in soft crit, so you'll miss a breath one in four times
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//Suffocate
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if(losebreath >= 1) //You've missed a breath, take oxy damage
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losebreath--
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@@ -121,6 +120,7 @@
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if(reagents.has_reagent("epinephrine") && lungs)
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return
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adjustOxyLoss(1)
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failed_last_breath = 1
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throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
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return 0
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@@ -244,6 +244,11 @@
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/mob/living/carbon/proc/handle_blood()
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return
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/mob/living/carbon/proc/handle_organs()
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for(var/V in internal_organs)
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var/obj/item/organ/O = V
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O.on_life()
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/mob/living/carbon/handle_diseases()
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for(var/thing in viruses)
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var/datum/disease/D = thing
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