Replaces ex_act and emp_act numbers with defines

This commit is contained in:
CitadelStationBot
2017-07-13 17:46:41 -05:00
parent da324257fe
commit 55462ed7d1
38 changed files with 74 additions and 66 deletions
@@ -35,7 +35,7 @@
/obj/structure/destructible/clockwork/powered/clockwork_obelisk/forced_disable(bad_effects)
var/affected = 0
for(var/obj/effect/clockwork/spatial_gateway/SG in loc)
SG.ex_act(1)
SG.ex_act(EXPLODE_DEVASTATE)
affected++
if(bad_effects)
affected += try_use_power(MIN_CLOCKCULT_POWER*4)
@@ -119,19 +119,19 @@
successfulprocess = TRUE
if(C.emped)
continue
C.emp_act(1)
C.emp_act(EMP_HEAVY)
else if(istype(A, /obj/item/device/radio))
var/obj/item/device/radio/O = A
successfulprocess = TRUE
if(O.emped || !O.on)
continue
O.emp_act(1)
O.emp_act(EMP_HEAVY)
else if((isliving(A) && !is_servant_of_ratvar(A)) || istype(A, /obj/structure/closet) || istype(A, /obj/item/weapon/storage)) //other things may have radios in them but we don't care
for(var/obj/item/device/radio/O in A.GetAllContents())
successfulprocess = TRUE
if(O.emped || !O.on)
continue
O.emp_act(1)
O.emp_act(EMP_HEAVY)
CHECK_TICK