Replaces ex_act and emp_act numbers with defines
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@@ -142,7 +142,7 @@
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return take_damage(M.force*3, mech_damtype, "melee", play_soundeffect, get_dir(src, M)) // multiplied by 3 so we can hit objs hard but not be overpowered against mobs.
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/obj/singularity_act()
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ex_act(1)
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ex_act(EXPLODE_DEVASTATE)
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if(src && !QDELETED(src))
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qdel(src)
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return 2
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