Merge pull request #36997 from DaxDupont/is-this-real-life
Fixes dead chat announcements not using real name.
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CitadelStationBot
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49fd917fee
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554ed22603
@@ -273,7 +273,7 @@ SUBSYSTEM_DEF(shuttle)
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var/area/A = get_area(user)
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log_game("[key_name(user)] has called the shuttle.")
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deadchat_broadcast("<span class='deadsay'><span class='name'>[user.name]</span> has called the shuttle at <span class='name'>[A.name]</span>.</span>", user)
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deadchat_broadcast("<span class='deadsay'><span class='name'>[user.real_name]</span> has called the shuttle at <span class='name'>[A.name]</span>.</span>", user)
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if(call_reason)
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SSblackbox.record_feedback("text", "shuttle_reason", 1, "[call_reason]")
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log_game("Shuttle call reason: [call_reason]")
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@@ -312,7 +312,7 @@ SUBSYSTEM_DEF(shuttle)
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log_game("[key_name(user)] has recalled the shuttle.")
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message_admins("[key_name_admin(user)] has recalled the shuttle.")
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var/area/A = get_area(user)
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deadchat_broadcast("<span class='deadsay'><span class='name'>[user.name]</span> has recalled the shuttle at <span class='name'>[A.name]</span>.</span>", user)
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deadchat_broadcast("<span class='deadsay'><span class='name'>[user.real_name]</span> has recalled the shuttle at <span class='name'>[A.name]</span>.</span>", user)
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return 1
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/datum/controller/subsystem/shuttle/proc/canRecall()
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