.rej cleanup
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@@ -1,10 +0,0 @@
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diff a/code/game/gamemodes/cult/cult_comms.dm b/code/game/gamemodes/cult/cult_comms.dm (rejected hunks)
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@@ -171,7 +171,7 @@
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return 0
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if(cooldown > world.time)
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if(!CM.active)
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- owner << "<span class='cultlarge'><b>You need to wait [round((cooldown - world.time) * 0.1)] seconds before you can mark another target!</b></span>"
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+ to_chat(owner, "<span class='cultlarge'><b>You need to wait [round((cooldown - world.time) * 0.1)] seconds before you can mark another target!</b></span>")
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return 0
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return ..()
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@@ -1,53 +0,0 @@
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diff a/code/game/gamemodes/gang/recaller.dm b/code/game/gamemodes/gang/recaller.dm (rejected hunks)
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@@ -170,35 +170,35 @@
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gang.message_gangtools("[usr] is attempting to recall the emergency shuttle.")
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recalling = 1
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- to_chat(loc, "<span class='info'>\icon[src]Generating shuttle recall order with codes retrieved from last call signal...</span>")
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+ to_chat(loc, "<span class='info'>[bicon(src)]Generating shuttle recall order with codes retrieved from last call signal...</span>")
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sleep(rand(100,300))
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if(SSshuttle.emergency.mode != SHUTTLE_CALL) //Shuttle can only be recalled when it's moving to the station
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- to_chat(user, "<span class='warning'>\icon[src]Emergency shuttle cannot be recalled at this time.</span>")
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+ to_chat(user, "<span class='warning'>[bicon(src)]Emergency shuttle cannot be recalled at this time.</span>")
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recalling = 0
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return 0
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- to_chat(loc, "<span class='info'>\icon[src]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
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+ to_chat(loc, "<span class='info'>[bicon(src)]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
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sleep(rand(100,300))
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if(!gang.dom_attempts)
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- to_chat(user, "<span class='warning'>\icon[src]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
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+ to_chat(user, "<span class='warning'>[bicon(src)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
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recalling = 0
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return 0
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var/turf/userturf = get_turf(user)
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if(userturf.z != 1) //Shuttle can only be recalled while on station
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- to_chat(user, "<span class='warning'>\icon[src]Error: Device out of range of station communication arrays.</span>")
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+ to_chat(user, "<span class='warning'>[bicon(src)]Error: Device out of range of station communication arrays.</span>")
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recalling = 0
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return 0
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var/datum/station_state/end_state = new /datum/station_state()
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end_state.count()
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if((100 * start_state.score(end_state)) < 80) //Shuttle cannot be recalled if the station is too damaged
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- to_chat(user, "<span class='warning'>\icon[src]Error: Station communication systems compromised. Unable to establish connection.</span>")
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+ to_chat(user, "<span class='warning'>[bicon(src)]Error: Station communication systems compromised. Unable to establish connection.</span>")
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recalling = 0
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return 0
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- to_chat(loc, "<span class='info'>\icon[src]Comm arrays accessed. Broadcasting recall signal...</span>")
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+ to_chat(loc, "<span class='info'>[bicon(src)]Comm arrays accessed. Broadcasting recall signal...</span>")
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sleep(rand(100,300))
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@@ -210,7 +210,7 @@
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if(SSshuttle.cancelEvac(user))
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return 1
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- to_chat(loc, "<span class='info'>\icon[src]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
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+ to_chat(loc, "<span class='info'>[bicon(src)]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
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return 0
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/obj/item/device/gangtool/proc/can_use(mob/living/carbon/human/user)
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@@ -1,27 +0,0 @@
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diff a/code/game/machinery/computer/message.dm b/code/game/machinery/computer/message.dm (rejected hunks)
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@@ -413,10 +413,10 @@
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customrecepient.tnote += "<i><b>← From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[src]'>[customsender]</a> ([customjob]):</b></i><br>[custommessage]<br>"
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if (!customrecepient.silent)
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playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
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- customrecepient.audible_message("\icon[customrecepient] *[customrecepient.ttone]*", null, 3)
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+ customrecepient.audible_message("[bicon(customrecepient)] *[customrecepient.ttone]*", null, 3)
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if( customrecepient.loc && ishuman(customrecepient.loc) )
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var/mob/living/carbon/human/H = customrecepient.loc
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- to_chat(H, "\icon[customrecepient] <b>Message from [customsender] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)")
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+ to_chat(H, "[bicon(customrecepient)] <b>Message from [customsender] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)")
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log_pda("[usr]/([usr.ckey]) (PDA: [customsender]) sent \"[custommessage]\" to [customrecepient.owner]")
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customrecepient.cut_overlays()
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customrecepient.add_overlay(image('icons/obj/pda.dmi', "pda-r"))
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@@ -426,10 +426,10 @@
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customrecepient.tnote += "<i><b>← From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[PDARec]'>[PDARec.owner]</a> ([customjob]):</b></i><br>[custommessage]<br>"
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if (!customrecepient.silent)
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playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
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- customrecepient.audible_message("\icon[customrecepient] *[customrecepient.ttone]*", null, 3)
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+ customrecepient.audible_message("[bicon(customrecepient)] *[customrecepient.ttone]*", null, 3)
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if( customrecepient.loc && ishuman(customrecepient.loc) )
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var/mob/living/carbon/human/H = customrecepient.loc
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- to_chat(H, "\icon[customrecepient] <b>Message from [PDARec.owner] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[customrecepient];choice=Message;skiprefresh=1;target=\ref[PDARec]'>Reply</a>)")
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+ to_chat(H, "[bicon(customrecepient)] <b>Message from [PDARec.owner] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[customrecepient];choice=Message;skiprefresh=1;target=\ref[PDARec]'>Reply</a>)")
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log_pda("[usr]/([usr.ckey]) (PDA: [PDARec.owner]) sent \"[custommessage]\" to [customrecepient.owner]")
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customrecepient.cut_overlays()
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customrecepient.add_overlay(image('icons/obj/pda.dmi', "pda-r"))
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@@ -1,10 +0,0 @@
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diff a/code/game/machinery/telecomms/broadcasting.dm b/code/game/machinery/telecomms/broadcasting.dm (rejected hunks)
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@@ -316,7 +316,7 @@
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// Create a radio headset for the sole purpose of using its icon
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var/obj/item/device/radio/headset/radio = new
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- var/part_b = "</span><b> \icon[radio]\[[freq_text]\][part_b_extra]</b> <span class='message'>"
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+ var/part_b = "</span><b> [bicon(radio)]\[[freq_text]\][part_b_extra]</b> <span class='message'>"
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var/part_c = "</span></span>"
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if (display_freq==SYND_FREQ)
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@@ -1,10 +0,0 @@
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diff a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm (rejected hunks)
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@@ -630,7 +630,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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L = get(src, /mob/living/silicon)
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if(L && L.stat != UNCONSCIOUS)
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- to_chat(L, "\icon[src] <b>Message from [source.owner] ([source.ownjob]), </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
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+ to_chat(L, "[bicon(src)] <b>Message from [source.owner] ([source.ownjob]), </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
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update_icon()
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add_overlay(image(icon, icon_alert))
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@@ -1,10 +0,0 @@
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diff a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm (rejected hunks)
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@@ -86,7 +86,7 @@
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var/dorm = 0 // determines if this ID has claimed a dorm already
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/obj/item/weapon/card/id/attack_self(mob/user)
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- user.visible_message("<span class='notice'>[user] shows you: \icon[src] [src.name].</span>", \
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+ user.visible_message("<span class='notice'>[user] shows you: [bicon(src)] [src.name].</span>", \
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"<span class='notice'>You show \the [src.name].</span>")
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src.add_fingerprint(user)
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return
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