.rej cleanup
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@@ -1,10 +0,0 @@
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diff a/code/game/gamemodes/cult/cult_comms.dm b/code/game/gamemodes/cult/cult_comms.dm (rejected hunks)
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@@ -171,7 +171,7 @@
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return 0
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if(cooldown > world.time)
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if(!CM.active)
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- owner << "<span class='cultlarge'><b>You need to wait [round((cooldown - world.time) * 0.1)] seconds before you can mark another target!</b></span>"
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+ to_chat(owner, "<span class='cultlarge'><b>You need to wait [round((cooldown - world.time) * 0.1)] seconds before you can mark another target!</b></span>")
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return 0
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return ..()
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@@ -1,53 +0,0 @@
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diff a/code/game/gamemodes/gang/recaller.dm b/code/game/gamemodes/gang/recaller.dm (rejected hunks)
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@@ -170,35 +170,35 @@
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gang.message_gangtools("[usr] is attempting to recall the emergency shuttle.")
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recalling = 1
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- to_chat(loc, "<span class='info'>\icon[src]Generating shuttle recall order with codes retrieved from last call signal...</span>")
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+ to_chat(loc, "<span class='info'>[bicon(src)]Generating shuttle recall order with codes retrieved from last call signal...</span>")
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sleep(rand(100,300))
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if(SSshuttle.emergency.mode != SHUTTLE_CALL) //Shuttle can only be recalled when it's moving to the station
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- to_chat(user, "<span class='warning'>\icon[src]Emergency shuttle cannot be recalled at this time.</span>")
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+ to_chat(user, "<span class='warning'>[bicon(src)]Emergency shuttle cannot be recalled at this time.</span>")
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recalling = 0
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return 0
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- to_chat(loc, "<span class='info'>\icon[src]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
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+ to_chat(loc, "<span class='info'>[bicon(src)]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
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sleep(rand(100,300))
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if(!gang.dom_attempts)
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- to_chat(user, "<span class='warning'>\icon[src]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
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+ to_chat(user, "<span class='warning'>[bicon(src)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
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recalling = 0
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return 0
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var/turf/userturf = get_turf(user)
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if(userturf.z != 1) //Shuttle can only be recalled while on station
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- to_chat(user, "<span class='warning'>\icon[src]Error: Device out of range of station communication arrays.</span>")
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+ to_chat(user, "<span class='warning'>[bicon(src)]Error: Device out of range of station communication arrays.</span>")
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recalling = 0
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return 0
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var/datum/station_state/end_state = new /datum/station_state()
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end_state.count()
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if((100 * start_state.score(end_state)) < 80) //Shuttle cannot be recalled if the station is too damaged
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- to_chat(user, "<span class='warning'>\icon[src]Error: Station communication systems compromised. Unable to establish connection.</span>")
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+ to_chat(user, "<span class='warning'>[bicon(src)]Error: Station communication systems compromised. Unable to establish connection.</span>")
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recalling = 0
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return 0
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- to_chat(loc, "<span class='info'>\icon[src]Comm arrays accessed. Broadcasting recall signal...</span>")
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+ to_chat(loc, "<span class='info'>[bicon(src)]Comm arrays accessed. Broadcasting recall signal...</span>")
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sleep(rand(100,300))
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@@ -210,7 +210,7 @@
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if(SSshuttle.cancelEvac(user))
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return 1
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- to_chat(loc, "<span class='info'>\icon[src]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
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+ to_chat(loc, "<span class='info'>[bicon(src)]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
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return 0
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/obj/item/device/gangtool/proc/can_use(mob/living/carbon/human/user)
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