From d45724f12b404f6d9e567ae308b0efe74e5f55da Mon Sep 17 00:00:00 2001 From: theo2003 Date: Wed, 30 May 2018 20:11:24 +0300 Subject: [PATCH 1/2] Fixed the clockwork helmet so it drops to the ground when used by a non-clock cultist like the other clock armor does. --- .../antagonists/clockcult/clock_items/clockwork_armor.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm b/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm index 32bf870886..d32eeee84b 100644 --- a/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm +++ b/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm @@ -50,7 +50,7 @@ user.emote("scream") user.apply_damage(30, BRUTE, BODY_ZONE_HEAD) user.adjustBrainLoss(30) - addtimer(CALLBACK(user, /mob/living.proc/dropItemToGround), src, 1) //equipped happens before putting stuff on(but not before picking items up), 1). thus, we need to wait for it to be on before forcing it off. + addtimer(CALLBACK(user, /mob/living.proc/dropItemToGround, src, TRUE), 1) //equipped happens before putting stuff on(but not before picking items up), 1). thus, we need to wait for it to be on before forcing it off. /obj/item/clothing/head/helmet/clockwork/mob_can_equip(mob/M, mob/equipper, slot, disable_warning = 0) if(equipper && !is_servant_of_ratvar(equipper))