Fixed instant summon behavior with simple animals (#35780)
Removed hand slots from lots of things that should not have them
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@@ -4,6 +4,7 @@
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possible_a_intents = list(INTENT_HELP, INTENT_HARM)
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hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,GLAND_HUD)
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has_limbs = 1
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held_items = list(null, null)
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var/list/stomach_contents = list()
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var/list/internal_organs = list() //List of /obj/item/organ in the mob. They don't go in the contents for some reason I don't want to know.
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var/list/internal_organs_slot= list() //Same as above, but stores "slot ID" - "organ" pairs for easy access.
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@@ -49,6 +49,7 @@
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dextrous_hud_type = /datum/hud/dextrous/drone
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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can_be_held = TRUE
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held_items = list(null, null)
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var/staticChoice = "static"
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var/list/staticChoices = list("static", "blank", "letter", "animal")
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var/picked = FALSE //Have we picked our visual appearence (+ colour if applicable)
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@@ -8,6 +8,7 @@
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tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Dextrous combat modules loaded. Holoparasite swarm online.</span>"
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carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! It can hold stuff in its fins, sort of.</span>"
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dextrous = 1
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held_items = list(null, null)
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environment_target_typecache = list(
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/obj/machinery/door/window,
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/obj/structure/window,
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@@ -508,7 +508,7 @@
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H.update_icon()
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/mob/living/simple_animal/put_in_hands(obj/item/I, del_on_fail = FALSE, merge_stacks = TRUE)
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..(I, del_on_fail, merge_stacks)
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. = ..(I, del_on_fail, merge_stacks)
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update_inv_hands()
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/mob/living/simple_animal/update_inv_hands()
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