workies!!
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@@ -1,3 +1,7 @@
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/obj/item/smithing
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name = "base class /obj/item/smithing"
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icon = 'icons/obj/smith.dmi'
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@@ -5,7 +9,7 @@
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material_flags = MATERIAL_COLOR | MATERIAL_ADD_PREFIX
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var/quality = 0 //quality. Changed by the smithing process.
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var/obj/item/finishingitem = /obj/item/stick //What this item needs to be hit by to create finalitem
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var/obj/item/finalitem = /obj/item/melee/smith
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var/obj/item/finalitem
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/obj/item/ingot
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name = "ingot"
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@@ -18,20 +22,22 @@
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custom_materials = list(/datum/material/iron=12000)
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/obj/item/smithing/Initialize()
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..()
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desc = "A [src]. Hit it with a [finishingitem] to create a [finalitem]."
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/obj/item/smithing/attackby(obj/item/I, mob/user)
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if(istype(I, finishingitem))
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to_chat(user, "You finish the [src].")
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qdel(I)
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dofinish()
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startfinish()
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else
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return ..()
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/obj/item/smithing/proc/startfinish()
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dofinish()
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/obj/item/smithing/proc/dofinish()
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var/turf/T = get_turf(src)
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. = new finalitem(T)
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finalitem.set_custom_materials(custom_materials)
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visible_message("The finishing of [src].")
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var/qualname
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switch(quality)
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if(-1000 to -5)
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@@ -54,33 +60,39 @@
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qualname = "above-average"
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var/datum/material/mat = custom_materials[1]
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mat = mat.name
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finalitem.name = "[qualname] [mat] [finalitem.name]."
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finalitem.name = "[qualname] [mat] [finalitem.name]"
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finalitem.forceMove(get_turf(src))
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qdel(src)
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return
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/obj/item/smithing/axehead
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name = "smithed axe head"
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finalitem = /obj/item/melee/smith/axe
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/obj/item/smithing/axehead/dofinish()
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/obj/item/smithing/axehead/startfinish()
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finalitem = new /obj/item/melee/smith/axe(src)
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finalitem.force += quality
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..()
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/obj/item/smithing/hammerhead
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name = "smithed hammer head"
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var/obj/item/melee/smith/hammer/finalforreal = /obj/item/melee/smith/hammer
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finalitem = /obj/item/melee/smith/hammer
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/obj/item/smithing/hammerhead/dofinish()
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/obj/item/smithing/hammerhead/startfinish()
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var/obj/item/melee/smith/hammer/finalforreal = new /obj/item/melee/smith/hammer(src)
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finalforreal.force += quality/2
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finalforreal.qualitymod = quality/4
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finalitem = finalforreal
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..()
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/obj/item/smithing/scytheblade
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name = "smithed scythe head"
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finalitem = /obj/item/scythe/smithed
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/obj/item/smithing/scytheblade/dofinish()
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/obj/item/smithing/scytheblade/startfinish()
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finalitem = new /obj/item/scythe/smithed(src)
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finalitem.force += quality
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..()
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@@ -88,16 +100,19 @@
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name = "smithed shovel head"
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finalitem = /obj/item/shovel/smithed
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/obj/item/smithing/shovelhead/dofinish()
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/obj/item/smithing/shovelhead/startfinish()
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finalitem = new /obj/item/shovel/smithed(src)
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finalitem.force += quality/2
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finalitem.toolspeed /= quality
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if(quality)
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finalitem.toolspeed /= quality
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..()
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/obj/item/smithing/cogheadclubhead
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name = "smithed coghead club head"
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finalitem = /obj/item/melee/smith/cogheadclub
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/obj/item/smithing/cogheadclubhead/dofinish()
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/obj/item/smithing/cogheadclubhead/startfinish()
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finalitem = new /obj/item/melee/smith/cogheadclub(src)
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finalitem.force += quality
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..()
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@@ -105,17 +120,21 @@
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name = "smithed javelin head"
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finalitem = /obj/item/melee/smith/javelin
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/obj/item/smithing/javelinhead/dofinish()
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/obj/item/smithing/javelinhead/startfinish()
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finalitem = new /obj/item/melee/smith/javelin(src)
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finalitem.force += quality
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..()
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/obj/item/smithing/pickaxehead
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name = "smithed pickaxe head"
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var/obj/item/pickaxe/smithed/finalforreal = /obj/item/pickaxe/smithed
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finalitem = /obj/item/pickaxe/smithed
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/obj/item/smithing/pickaxehead/dofinish()
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/obj/item/smithing/pickaxehead/startfinish()
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var/obj/item/pickaxe/smithed/finalforreal = new /obj/item/pickaxe/smithed(src)
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finalforreal.force += quality/2
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finalforreal.toolspeed /= quality
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if(quality)
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finalforreal.toolspeed /= quality
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switch(quality)
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if(10 to INFINITY)
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finalforreal.digrange = 4
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@@ -126,22 +145,27 @@
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finalitem = finalforreal
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..()
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/obj/item/smithing/prospectingpickhead
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name = "smithed prospector's pickaxe head"
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var/obj/item/mining_scanner/prospector/finalforreal = /obj/item/mining_scanner/prospector
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finalitem = /obj/item/mining_scanner/prospector
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/obj/item/smithing/prospectingpickhead/dofinish()
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/obj/item/smithing/prospectingpickhead/startfinish()
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var/obj/item/mining_scanner/prospector/finalforreal = new /obj/item/mining_scanner/prospector(src)
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finalforreal.range = 2 + quality
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finalforreal.cooldown = 100/quality
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if(quality)
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finalforreal.cooldown = 100/quality
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finalitem = finalforreal
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..()
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/obj/item/smithing/shortswordblade
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name = "smithed shortsword blade"
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finishingitem = /obj/item/swordhandle
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finalitem = /obj/item/melee/smith/shortsword
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/obj/item/smithing/shortswordblade/dofinish()
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/obj/item/smithing/shortswordblade/startfinish()
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finalitem = new /obj/item/melee/smith/shortsword(src)
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finalitem.force += quality
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..()
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@@ -150,16 +174,18 @@
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finishingitem = /obj/item/swordhandle
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finalitem = /obj/item/kitchen/knife
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/obj/item/smithing/knifehead/dofinish()
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/obj/item/smithing/knifehead/startfinish()
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finalitem = new /obj/item/kitchen/knife(src)
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finalitem.force += quality/2
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..()
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/obj/item/smithing/broadblade
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name = "smithed broadsword blade"
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finishingitem = /obj/item/swordhandle
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finalitem = /obj/item/melee/smith/shortsword
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finalitem = /obj/item/melee/smith/broadsword
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/obj/item/smithing/broadblade/dofinish()
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/obj/item/smithing/broadblade/startfinish()
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finalitem = new /obj/item/melee/smith/broadsword(src)
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finalitem.force += quality
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..()
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@@ -167,7 +193,8 @@
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name = "smithed halberd head"
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finalitem = /obj/item/melee/smith/halberd
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/obj/item/smithing/halberdhead/dofinish()
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/obj/item/smithing/halberdhead/startfinish()
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finalitem = new /obj/item/melee/smith/halberd(src)
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finalitem.force += quality
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..()
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@@ -182,4 +209,4 @@
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name = "sword handle"
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desc = "It's a rod, suitable for use of a handle of a tool. Also could serve as a weapon, in a pinch."
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icon = 'icons/obj/smith.dmi'
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icon_state = "stick"
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icon_state = "stick"
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