Spellchecking

This commit is contained in:
CitadelStationBot
2017-08-01 08:46:20 -05:00
parent bbcad2fa58
commit 55f1de10a6
71 changed files with 342 additions and 105 deletions
+1 -1
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@@ -6,7 +6,7 @@
var/damaged_clothes = 0 //similar to machine's BROKEN stat and structure's broken var
var/flash_protect = 0 //What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS
var/tint = 0 //Sets the item's level of visual impairment tint, normally set to the same as flash_protect
var/up = 0 //but seperated to allow items to protect but not impair vision, like space helmets
var/up = 0 //but separated to allow items to protect but not impair vision, like space helmets
var/visor_flags = 0 //flags that are added/removed when an item is adjusted up/down
var/visor_flags_inv = 0 //same as visor_flags, but for flags_inv
var/visor_flags_cover = 0 //same as above, but for flags_cover
+2 -2
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@@ -246,7 +246,7 @@
/obj/item/clothing/head/jester
name = "jester hat"
desc = "A hat with bells, to add some merryness to the suit."
desc = "A hat with bells, to add some merriness to the suit."
icon_state = "jester_hat"
/obj/item/clothing/head/rice_hat
@@ -296,5 +296,5 @@
/obj/item/clothing/head/jester/alt
name = "jester hat"
desc = "A hat with bells, to add some merryness to the suit."
desc = "A hat with bells, to add some merriness to the suit."
icon_state = "jester_hat2"
+1 -1
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@@ -206,7 +206,7 @@
jumping = TRUE
playsound(src.loc, 'sound/effects/stealthoff.ogg', 50, 1, 1)
usr.visible_message("<span class='warning'>[usr] dashes foward into the air!</span>")
usr.visible_message("<span class='warning'>[usr] dashes forward into the air!</span>")
usr.throw_at(target, jumpdistance, jumpspeed, spin=0, diagonals_first = 1, callback = CALLBACK(src, .proc/hop_end))
/obj/item/clothing/shoes/bhop/proc/hop_end()
@@ -1219,7 +1219,7 @@
//FLIGHT HELMET----------------------------------------------------------------------------------------------------------------------------------------------------
/obj/item/clothing/head/helmet/space/hardsuit/flightsuit
name = "flight helmet"
desc = "A sealed helmet attached to a flight suit for EVA usage scenerios. Its visor contains an information uplink HUD."
desc = "A sealed helmet attached to a flight suit for EVA usage scenarios. Its visor contains an information uplink HUD."
icon_state = "flighthelmet"
item_state = "flighthelmet"
item_color = "flight"
@@ -0,0 +1,14 @@
diff a/code/modules/clothing/spacesuits/flightsuit.dm b/code/modules/clothing/spacesuits/flightsuit.dm (rejected hunks)
@@ -1157,10 +1157,10 @@
maint_panel = TRUE
else
maint_panel = FALSE
- usermessage("You [maint_panel? "open" : "close"] the maintainence panel.")
+ usermessage("You [maint_panel? "open" : "close"] the maintenance panel.")
return FALSE
else if(!maint_panel)
- usermessage("The maintainence panel is closed!", "boldwarning")
+ usermessage("The maintenance panel is closed!", "boldwarning")
return FALSE
else if(istype(I, /obj/item/weapon/crowbar))
var/list/inputlist = list()
@@ -242,7 +242,7 @@ Contains:
/obj/item/clothing/suit/space/freedom
name = "eagle suit"
desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be intergrated into the suit and the wings appear to be stuck in 'freedom' mode."
desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be integrated into the suit and the wings appear to be stuck in 'freedom' mode."
icon_state = "freedom"
item_state = "freedom"
allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals)
+1 -1
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@@ -197,7 +197,7 @@
//When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!)
/obj/item/clothing/suit/armor/reactive/teleport
name = "reactive teleport armor"
desc = "Someone seperated our Research Director from his own head!"
desc = "Someone separated our Research Director from his own head!"
var/tele_range = 6
var/rad_amount= 15
reactivearmor_cooldown_duration = 100
+1 -1
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@@ -210,7 +210,7 @@
/obj/item/clothing/suit/poncho/ponchoshame
name = "poncho of shame"
desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseperable. Literally."
desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseparable. Literally."
icon_state = "ponchoshame"
item_state = "ponchoshame"
flags = NODROP