Spellchecking
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@@ -6,7 +6,7 @@
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var/damaged_clothes = 0 //similar to machine's BROKEN stat and structure's broken var
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var/flash_protect = 0 //What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS
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var/tint = 0 //Sets the item's level of visual impairment tint, normally set to the same as flash_protect
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var/up = 0 //but seperated to allow items to protect but not impair vision, like space helmets
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var/up = 0 //but separated to allow items to protect but not impair vision, like space helmets
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var/visor_flags = 0 //flags that are added/removed when an item is adjusted up/down
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var/visor_flags_inv = 0 //same as visor_flags, but for flags_inv
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var/visor_flags_cover = 0 //same as above, but for flags_cover
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@@ -246,7 +246,7 @@
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/obj/item/clothing/head/jester
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name = "jester hat"
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desc = "A hat with bells, to add some merryness to the suit."
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desc = "A hat with bells, to add some merriness to the suit."
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icon_state = "jester_hat"
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/obj/item/clothing/head/rice_hat
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@@ -296,5 +296,5 @@
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/obj/item/clothing/head/jester/alt
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name = "jester hat"
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desc = "A hat with bells, to add some merryness to the suit."
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desc = "A hat with bells, to add some merriness to the suit."
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icon_state = "jester_hat2"
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@@ -206,7 +206,7 @@
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jumping = TRUE
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playsound(src.loc, 'sound/effects/stealthoff.ogg', 50, 1, 1)
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usr.visible_message("<span class='warning'>[usr] dashes foward into the air!</span>")
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usr.visible_message("<span class='warning'>[usr] dashes forward into the air!</span>")
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usr.throw_at(target, jumpdistance, jumpspeed, spin=0, diagonals_first = 1, callback = CALLBACK(src, .proc/hop_end))
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/obj/item/clothing/shoes/bhop/proc/hop_end()
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@@ -1219,7 +1219,7 @@
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//FLIGHT HELMET----------------------------------------------------------------------------------------------------------------------------------------------------
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/obj/item/clothing/head/helmet/space/hardsuit/flightsuit
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name = "flight helmet"
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desc = "A sealed helmet attached to a flight suit for EVA usage scenerios. Its visor contains an information uplink HUD."
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desc = "A sealed helmet attached to a flight suit for EVA usage scenarios. Its visor contains an information uplink HUD."
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icon_state = "flighthelmet"
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item_state = "flighthelmet"
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item_color = "flight"
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@@ -0,0 +1,14 @@
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diff a/code/modules/clothing/spacesuits/flightsuit.dm b/code/modules/clothing/spacesuits/flightsuit.dm (rejected hunks)
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@@ -1157,10 +1157,10 @@
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maint_panel = TRUE
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else
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maint_panel = FALSE
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- usermessage("You [maint_panel? "open" : "close"] the maintainence panel.")
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+ usermessage("You [maint_panel? "open" : "close"] the maintenance panel.")
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return FALSE
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else if(!maint_panel)
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- usermessage("The maintainence panel is closed!", "boldwarning")
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+ usermessage("The maintenance panel is closed!", "boldwarning")
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return FALSE
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else if(istype(I, /obj/item/weapon/crowbar))
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var/list/inputlist = list()
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@@ -242,7 +242,7 @@ Contains:
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/obj/item/clothing/suit/space/freedom
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name = "eagle suit"
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desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be intergrated into the suit and the wings appear to be stuck in 'freedom' mode."
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desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be integrated into the suit and the wings appear to be stuck in 'freedom' mode."
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icon_state = "freedom"
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item_state = "freedom"
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allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals)
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@@ -197,7 +197,7 @@
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//When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!)
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/obj/item/clothing/suit/armor/reactive/teleport
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name = "reactive teleport armor"
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desc = "Someone seperated our Research Director from his own head!"
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desc = "Someone separated our Research Director from his own head!"
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var/tele_range = 6
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var/rad_amount= 15
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reactivearmor_cooldown_duration = 100
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@@ -210,7 +210,7 @@
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/obj/item/clothing/suit/poncho/ponchoshame
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name = "poncho of shame"
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desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseperable. Literally."
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desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseparable. Literally."
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icon_state = "ponchoshame"
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item_state = "ponchoshame"
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flags = NODROP
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