Spellchecking

This commit is contained in:
CitadelStationBot
2017-08-01 08:46:20 -05:00
parent bbcad2fa58
commit 55f1de10a6
71 changed files with 342 additions and 105 deletions
@@ -1219,7 +1219,7 @@
//FLIGHT HELMET----------------------------------------------------------------------------------------------------------------------------------------------------
/obj/item/clothing/head/helmet/space/hardsuit/flightsuit
name = "flight helmet"
desc = "A sealed helmet attached to a flight suit for EVA usage scenerios. Its visor contains an information uplink HUD."
desc = "A sealed helmet attached to a flight suit for EVA usage scenarios. Its visor contains an information uplink HUD."
icon_state = "flighthelmet"
item_state = "flighthelmet"
item_color = "flight"
@@ -0,0 +1,14 @@
diff a/code/modules/clothing/spacesuits/flightsuit.dm b/code/modules/clothing/spacesuits/flightsuit.dm (rejected hunks)
@@ -1157,10 +1157,10 @@
maint_panel = TRUE
else
maint_panel = FALSE
- usermessage("You [maint_panel? "open" : "close"] the maintainence panel.")
+ usermessage("You [maint_panel? "open" : "close"] the maintenance panel.")
return FALSE
else if(!maint_panel)
- usermessage("The maintainence panel is closed!", "boldwarning")
+ usermessage("The maintenance panel is closed!", "boldwarning")
return FALSE
else if(istype(I, /obj/item/weapon/crowbar))
var/list/inputlist = list()
@@ -242,7 +242,7 @@ Contains:
/obj/item/clothing/suit/space/freedom
name = "eagle suit"
desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be intergrated into the suit and the wings appear to be stuck in 'freedom' mode."
desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be integrated into the suit and the wings appear to be stuck in 'freedom' mode."
icon_state = "freedom"
item_state = "freedom"
allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals)