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@@ -1219,7 +1219,7 @@
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//FLIGHT HELMET----------------------------------------------------------------------------------------------------------------------------------------------------
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/obj/item/clothing/head/helmet/space/hardsuit/flightsuit
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name = "flight helmet"
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desc = "A sealed helmet attached to a flight suit for EVA usage scenerios. Its visor contains an information uplink HUD."
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desc = "A sealed helmet attached to a flight suit for EVA usage scenarios. Its visor contains an information uplink HUD."
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icon_state = "flighthelmet"
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item_state = "flighthelmet"
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item_color = "flight"
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@@ -0,0 +1,14 @@
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diff a/code/modules/clothing/spacesuits/flightsuit.dm b/code/modules/clothing/spacesuits/flightsuit.dm (rejected hunks)
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@@ -1157,10 +1157,10 @@
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maint_panel = TRUE
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else
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maint_panel = FALSE
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- usermessage("You [maint_panel? "open" : "close"] the maintainence panel.")
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+ usermessage("You [maint_panel? "open" : "close"] the maintenance panel.")
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return FALSE
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else if(!maint_panel)
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- usermessage("The maintainence panel is closed!", "boldwarning")
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+ usermessage("The maintenance panel is closed!", "boldwarning")
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return FALSE
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else if(istype(I, /obj/item/weapon/crowbar))
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var/list/inputlist = list()
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@@ -242,7 +242,7 @@ Contains:
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/obj/item/clothing/suit/space/freedom
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name = "eagle suit"
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desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be intergrated into the suit and the wings appear to be stuck in 'freedom' mode."
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desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be integrated into the suit and the wings appear to be stuck in 'freedom' mode."
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icon_state = "freedom"
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item_state = "freedom"
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allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals)
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