Spellchecking

This commit is contained in:
CitadelStationBot
2017-08-01 08:46:20 -05:00
parent bbcad2fa58
commit 55f1de10a6
71 changed files with 342 additions and 105 deletions
@@ -35,7 +35,7 @@
return pda.owner
return if_no_id
//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a separate proc as it'll be useful elsewhere
/mob/living/carbon/human/get_visible_name()
var/face_name = get_face_name("")
var/id_name = get_id_name("")
+2 -2
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@@ -135,7 +135,7 @@
//the puller can always swap with its victim if on grab intent
if(M.pulledby == src && a_intent == INTENT_GRAB)
mob_swap = 1
//restrained people act if they were on 'help' intent to prevent a person being pulled from being seperated from their puller
//restrained people act if they were on 'help' intent to prevent a person being pulled from being separated from their puller
else if((M.restrained() || M.a_intent == INTENT_HELP) && (restrained() || a_intent == INTENT_HELP))
mob_swap = 1
if(mob_swap)
@@ -412,7 +412,7 @@
if(client)
to_chat(src, "[src]'s Metainfo:<br>[client.prefs.metadata]")
else
to_chat(src, "[src] does not have any stored infomation!")
to_chat(src, "[src] does not have any stored information!")
else
to_chat(src, "OOC Metadata is not supported by this server!")
+1 -1
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@@ -2,5 +2,5 @@
if(ranged_ability && client)
ranged_ability.remove_mousepointer(client)
..()
if(!key && mind) //key and mind have become seperated.
if(!key && mind) //key and mind have become separated.
mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
@@ -1055,7 +1055,7 @@
diag_hud_set_aishell()
/mob/living/silicon/robot/proc/deploy_init(var/mob/living/silicon/ai/AI)
real_name = "[AI.real_name] shell [rand(100, 999)] - [designation]" //Randomizing the name so it shows up seperately in the shells list
real_name = "[AI.real_name] shell [rand(100, 999)] - [designation]" //Randomizing the name so it shows up separately in the shells list
name = real_name
if(camera)
camera.c_tag = real_name //update the camera name too
@@ -2,7 +2,7 @@
//If someone can do this in a neater way, be my guest-Kor
//This has to be seperate from the Away Mission corpses, because New() doesn't work for those, and initialize() doesn't work for these.
//This has to be separate from the Away Mission corpses, because New() doesn't work for those, and initialize() doesn't work for these.
//To do: Allow corpses to appear mangled, bloody, etc. Allow customizing the bodies appearance (they're all bald and white right now).
+2 -2
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@@ -5,7 +5,7 @@
This is a basic explanation of how say() works. Read this if you don't understand something.
The basic "flow" of say() is that a speaker says a message, which is heard by hearers. What appears on screen
is constructed by each hearer seperately, and not by the speaker.
is constructed by each hearer separately, and not by the speaker.
This rewrite was needed, but is far from perfect. Report any bugs you come across and feel free to fix things up.
Radio code, while very much related to saycode, is not something I wanted to touch, so the code related to that may be messy.
@@ -122,7 +122,7 @@ global procs
Called right before handle_inherent_channels()
can_speak_vocal(message)
Checks if the mob can vocalize their message. This is seperate so, for example, muzzles don't block
Checks if the mob can vocalize their message. This is separate so, for example, muzzles don't block
hivemind chat.
Called right after handle_inherent_channels()