Spellchecking
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@@ -5,7 +5,7 @@
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This is a basic explanation of how say() works. Read this if you don't understand something.
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The basic "flow" of say() is that a speaker says a message, which is heard by hearers. What appears on screen
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is constructed by each hearer seperately, and not by the speaker.
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is constructed by each hearer separately, and not by the speaker.
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This rewrite was needed, but is far from perfect. Report any bugs you come across and feel free to fix things up.
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Radio code, while very much related to saycode, is not something I wanted to touch, so the code related to that may be messy.
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@@ -122,7 +122,7 @@ global procs
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Called right before handle_inherent_channels()
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can_speak_vocal(message)
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Checks if the mob can vocalize their message. This is seperate so, for example, muzzles don't block
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Checks if the mob can vocalize their message. This is separate so, for example, muzzles don't block
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hivemind chat.
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Called right after handle_inherent_channels()
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