Spellchecking
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@@ -374,7 +374,7 @@
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/obj/item/weapon/gun/ballistic/automatic/sniper_rifle/syndicate
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name = "syndicate sniper rifle"
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desc = "An illegally modified .50 cal sniper rifle with supression compatibility. Quickscoping still doesn't work."
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desc = "An illegally modified .50 cal sniper rifle with suppression compatibility. Quickscoping still doesn't work."
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pin = /obj/item/device/firing_pin/implant/pindicate
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origin_tech = "combat=7;syndicate=6"
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@@ -247,7 +247,7 @@
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if(!SS.transfer_soul("FORCE", user)) //Something went wrong
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qdel(SS)
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return
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user.visible_message("<span class='danger'>[user.name]'s soul is captured by \the [src]!</span>", "<span class='userdanger'>You've lost the gamble! Your soul is forfiet!</span>")
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user.visible_message("<span class='danger'>[user.name]'s soul is captured by \the [src]!</span>", "<span class='userdanger'>You've lost the gamble! Your soul is forfeit!</span>")
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/////////////////////////////
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// DOUBLE BARRELED SHOTGUN //
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@@ -427,7 +427,7 @@
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/obj/item/borg/upgrade/modkit/bounty
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name = "death syphon"
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desc = "Killing or assisting in killing a creature permenantly increases your damage against that type of creature."
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desc = "Killing or assisting in killing a creature permanently increases your damage against that type of creature."
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denied_type = /obj/item/borg/upgrade/modkit/bounty
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modifier = 1.25
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cost = 30
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@@ -534,7 +534,7 @@
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/obj/item/borg/upgrade/modkit/tracer/adjustable
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name = "adjustable tracer bolts"
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desc = "Causes kinetic accelerator bolts to have a adjustably-colored tracer trail and explosion. Use in-hand to change color."
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desc = "Causes kinetic accelerator bolts to have a adjustable-colored tracer trail and explosion. Use in-hand to change color."
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/obj/item/borg/upgrade/modkit/tracer/adjustable/attack_self(mob/user)
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bolt_color = input(user,"Choose Color") as color
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@@ -46,7 +46,7 @@
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name = "scatter shot laser rifle"
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icon_state = "lasercannon"
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item_state = "laser"
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desc = "An industrial-grade heavy-duty laser rifle with a modified laser lense to scatter its shot into multiple smaller lasers. The inner-core can self-charge for theorically infinite use."
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desc = "An industrial-grade heavy-duty laser rifle with a modified laser lens to scatter its shot into multiple smaller lasers. The inner-core can self-charge for theoretically infinite use."
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origin_tech = "combat=5;materials=4;powerstorage=4"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/scatter, /obj/item/ammo_casing/energy/laser)
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@@ -107,8 +107,8 @@
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transform *= 1 + ((damage/7) * 0.2)//20% larger per tile
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/obj/item/weapon/gun/energy/xray
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name = "xray laser gun"
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desc = "A high-power laser gun capable of expelling concentrated xray blasts that pass through multiple soft targets and heavier materials"
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name = "x-ray laser gun"
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desc = "A high-power laser gun capable of expelling concentrated x-ray blasts that pass through multiple soft targets and heavier materials"
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icon_state = "xray"
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item_state = null
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origin_tech = "combat=6;materials=4;magnets=4;syndicate=1"
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