sigh
This commit is contained in:
@@ -104,7 +104,6 @@
|
||||
if(W)
|
||||
W.melee_attack_chain(src, A, params)
|
||||
else
|
||||
DelayNextAction(ismob(A)? 8 : 0)
|
||||
UnarmedAttack(A)
|
||||
return
|
||||
|
||||
@@ -117,13 +116,13 @@
|
||||
if(W)
|
||||
W.melee_attack_chain(src, A, params)
|
||||
else
|
||||
DelayNextAction(ismob(A)? 8 : 0)
|
||||
DelayNextAction(ismob(A)? 8 : 0)
|
||||
UnarmedAttack(A, 1)
|
||||
else
|
||||
if(W)
|
||||
W.ranged_attack_chain(src, A, params)
|
||||
else
|
||||
DelayNextAction(ismob(A)? 8 : 0)
|
||||
RangedAttack(A,params)
|
||||
|
||||
//Is the atom obscured by a PREVENT_CLICK_UNDER_1 object above it
|
||||
@@ -230,8 +229,7 @@
|
||||
in human click code to allow glove touches only at melee range.
|
||||
*/
|
||||
/mob/proc/UnarmedAttack(atom/A, proximity_flag)
|
||||
if(ismob(A))
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
DelayNextAction(ismob(A)? 8 : 0)
|
||||
return
|
||||
|
||||
/*
|
||||
|
||||
@@ -105,9 +105,11 @@
|
||||
/obj/proc/attack_generic(mob/user, damage_amount = 0, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, armor_penetration = 0) //used by attack_alien, attack_animal, and attack_slime
|
||||
if(SEND_SIGNAL(src, COMSIG_OBJ_ATTACK_GENERIC, user, damage_amount, damage_type, damage_flag, sound_effect, armor_penetration) & COMPONENT_STOP_GENERIC_ATTACK)
|
||||
return FALSE
|
||||
if(!user.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
user.do_attack_animation(src)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
return take_damage(damage_amount, damage_type, damage_flag, sound_effect, get_dir(src, user), armor_penetration)
|
||||
. = take_damage(damage_amount, damage_type, damage_flag, sound_effect, get_dir(src, user), armor_penetration)
|
||||
user.DelayNextAction()
|
||||
|
||||
/obj/attack_alien(mob/living/carbon/alien/humanoid/user)
|
||||
if(attack_generic(user, 60, BRUTE, "melee", 0))
|
||||
|
||||
@@ -198,10 +198,6 @@
|
||||
/obj/item/gun_control/CanItemAutoclick()
|
||||
return TRUE
|
||||
|
||||
/obj/item/gun_control/attack_obj(obj/O, mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
O.attacked_by(src, user)
|
||||
|
||||
/obj/item/gun_control/attack(mob/living/M, mob/living/user)
|
||||
M.lastattacker = user.real_name
|
||||
M.lastattackerckey = user.ckey
|
||||
|
||||
@@ -635,6 +635,8 @@
|
||||
anchored = TRUE
|
||||
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.
|
||||
max_integrity = 20
|
||||
clickdelay_attack_hand_is_action = TRUE
|
||||
clickdelay_attack_hand_preattack_cooldown = CLICK_CD_MELEE
|
||||
|
||||
/obj/structure/rack/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -682,7 +684,6 @@
|
||||
return
|
||||
if(CHECK_MULTIPLE_BITFIELDS(user.mobility_flags, MOBILITY_STAND|MOBILITY_MOVE) || user.get_num_legs() < 2)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_KICK)
|
||||
user.visible_message("<span class='danger'>[user] kicks [src].</span>", null, null, COMBAT_MESSAGE_RANGE)
|
||||
take_damage(rand(4,8), BRUTE, "melee", 1)
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
var/mob/living/swirlie = null //the mob being given a swirlie
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal //they're metal now, shut up
|
||||
var/buildstackamount = 1
|
||||
clickdelay_attack_hand_is_action = TRUE
|
||||
clickdelay_attack_hand_preattack_cooldown = CLICK_CD_MELEE
|
||||
|
||||
/obj/structure/toilet/Initialize()
|
||||
. = ..()
|
||||
@@ -31,13 +33,11 @@
|
||||
if(.)
|
||||
return
|
||||
if(swirlie)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
playsound(src.loc, "swing_hit", 25, 1)
|
||||
swirlie.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie]'s head!</span>", "<span class='userdanger'>[user] slams the toilet seat onto your head!</span>", "<span class='italics'>You hear reverberating porcelain.</span>")
|
||||
swirlie.adjustBruteLoss(5)
|
||||
|
||||
else if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
var/mob/living/GM = user.pulling
|
||||
if(user.grab_state >= GRAB_AGGRESSIVE)
|
||||
if(GM.loc != get_turf(src))
|
||||
|
||||
@@ -40,6 +40,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
rad_flags = RAD_PROTECT_CONTENTS
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
ricochet_chance_mod = 0.4
|
||||
clickdelay_attack_hand_is_action = TRUE
|
||||
clickdelay_attack_hand_preattack_cooldown = CLICK_CD_MELEE
|
||||
|
||||
/// Electrochromatic status
|
||||
var/electrochromatic_status = NOT_ELECTROCHROMATIC
|
||||
@@ -157,7 +159,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
return 1
|
||||
|
||||
/obj/structure/window/attack_tk(mob/user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
user.visible_message("<span class='notice'>Something knocks on [src].</span>")
|
||||
add_fingerprint(user)
|
||||
playsound(src, 'sound/effects/Glassknock.ogg', 50, 1)
|
||||
@@ -173,7 +175,6 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
return
|
||||
if(!can_be_reached(user))
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.visible_message("[user] knocks on [src].")
|
||||
add_fingerprint(user)
|
||||
playsound(src, 'sound/effects/Glassknock.ogg', 50, 1)
|
||||
@@ -842,7 +843,6 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
return
|
||||
add_fingerprint(user)
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.visible_message("[user] knocks on [src].")
|
||||
playsound(src, "pageturn", 50, 1)
|
||||
else
|
||||
|
||||
@@ -36,7 +36,8 @@
|
||||
new /obj/item/stack/sheet/metal(src, 2)
|
||||
|
||||
/turf/closed/wall/r_wall/attack_animal(mob/living/simple_animal/M)
|
||||
M.changeNext_move(CLICK_CD_MELEE)
|
||||
if(!M.CheckActionCooldown())
|
||||
return
|
||||
M.do_attack_animation(src)
|
||||
if(!M.environment_smash)
|
||||
return
|
||||
@@ -46,6 +47,7 @@
|
||||
else
|
||||
playsound(src, 'sound/effects/bang.ogg', 50, 1)
|
||||
to_chat(M, "<span class='warning'>This wall is far too strong for you to destroy.</span>")
|
||||
M.DelayNextAction()
|
||||
|
||||
/turf/closed/wall/r_wall/try_destroy(obj/item/I, mob/user, turf/T)
|
||||
if(istype(I, /obj/item/pickaxe/drill/jackhammer))
|
||||
|
||||
@@ -158,10 +158,11 @@
|
||||
face_atom(A)
|
||||
if(!isturf(loc))
|
||||
return
|
||||
if(next_move > world.time)
|
||||
if(!CheckActionCooldown())
|
||||
return
|
||||
if(!A.Adjacent(src))
|
||||
return
|
||||
DelayNextAction()
|
||||
A.swarmer_act(src)
|
||||
|
||||
/atom/proc/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
to_chat(brainmob, "<span class='notice'>You feel slightly disoriented. That's normal when you're just a brain.</span>")
|
||||
|
||||
/obj/item/organ/brain/attackby(obj/item/O, mob/user, params)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
if(brainmob)
|
||||
O.attack(brainmob, user) //Oh noooeeeee
|
||||
|
||||
|
||||
@@ -70,7 +70,7 @@ Difficulty: Medium
|
||||
|
||||
/obj/item/melee/transforming/cleaving_saw/miner/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
target.add_stun_absorption("miner", 10, INFINITY)
|
||||
..()
|
||||
. = ..()
|
||||
target.stun_absorption -= "miner"
|
||||
|
||||
/obj/item/projectile/kinetic/miner
|
||||
|
||||
@@ -103,7 +103,6 @@
|
||||
did_something = TRUE
|
||||
|
||||
if(did_something)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
update_state()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user