sigh
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@@ -635,6 +635,8 @@
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anchored = TRUE
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pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.
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max_integrity = 20
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clickdelay_attack_hand_is_action = TRUE
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clickdelay_attack_hand_preattack_cooldown = CLICK_CD_MELEE
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/obj/structure/rack/examine(mob/user)
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. = ..()
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@@ -682,7 +684,6 @@
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return
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if(CHECK_MULTIPLE_BITFIELDS(user.mobility_flags, MOBILITY_STAND|MOBILITY_MOVE) || user.get_num_legs() < 2)
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return
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src, ATTACK_EFFECT_KICK)
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user.visible_message("<span class='danger'>[user] kicks [src].</span>", null, null, COMBAT_MESSAGE_RANGE)
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take_damage(rand(4,8), BRUTE, "melee", 1)
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