sigh
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@@ -13,6 +13,8 @@
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var/mob/living/swirlie = null //the mob being given a swirlie
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var/buildstacktype = /obj/item/stack/sheet/metal //they're metal now, shut up
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var/buildstackamount = 1
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clickdelay_attack_hand_is_action = TRUE
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clickdelay_attack_hand_preattack_cooldown = CLICK_CD_MELEE
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/obj/structure/toilet/Initialize()
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. = ..()
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@@ -31,13 +33,11 @@
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if(.)
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return
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if(swirlie)
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user.changeNext_move(CLICK_CD_MELEE)
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playsound(src.loc, "swing_hit", 25, 1)
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swirlie.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie]'s head!</span>", "<span class='userdanger'>[user] slams the toilet seat onto your head!</span>", "<span class='italics'>You hear reverberating porcelain.</span>")
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swirlie.adjustBruteLoss(5)
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else if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
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user.changeNext_move(CLICK_CD_MELEE)
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var/mob/living/GM = user.pulling
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if(user.grab_state >= GRAB_AGGRESSIVE)
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if(GM.loc != get_turf(src))
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