sigh
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@@ -36,7 +36,8 @@
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new /obj/item/stack/sheet/metal(src, 2)
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/turf/closed/wall/r_wall/attack_animal(mob/living/simple_animal/M)
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M.changeNext_move(CLICK_CD_MELEE)
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if(!M.CheckActionCooldown())
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return
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M.do_attack_animation(src)
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if(!M.environment_smash)
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return
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@@ -46,6 +47,7 @@
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else
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playsound(src, 'sound/effects/bang.ogg', 50, 1)
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to_chat(M, "<span class='warning'>This wall is far too strong for you to destroy.</span>")
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M.DelayNextAction()
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/turf/closed/wall/r_wall/try_destroy(obj/item/I, mob/user, turf/T)
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if(istype(I, /obj/item/pickaxe/drill/jackhammer))
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