sigh
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@@ -158,10 +158,11 @@
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face_atom(A)
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if(!isturf(loc))
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return
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if(next_move > world.time)
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if(!CheckActionCooldown())
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return
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if(!A.Adjacent(src))
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return
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DelayNextAction()
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A.swarmer_act(src)
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/atom/proc/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
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