deterministic explosion system (#13392)
* wae explosions * okay * changes * fixes * fix * ok * ok * kills more dead code * okay * fix * ok * tiles * ok * okay * woops * ok * fix * okay * mob damage * fixes * insanity * more * more * fixes * more * woot * don't commit that * YES * fix
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@@ -177,6 +177,9 @@
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/mob/living/simple_animal/revenant/ex_act(severity, target)
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return 1 //Immune to the effects of explosions.
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/mob/living/simple_animal/revenant/wave_ex_act(power, datum/wave_explosion/explosion, dir)
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return power
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/mob/living/simple_animal/revenant/blob_act(obj/structure/blob/B)
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return //blah blah blobs aren't in tune with the spirit world, or something.
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