deterministic explosion system (#13392)
* wae explosions * okay * changes * fixes * fix * ok * ok * kills more dead code * okay * fix * ok * tiles * ok * okay * woops * ok * fix * okay * mob damage * fixes * insanity * more * more * fixes * more * woot * don't commit that * YES * fix
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@@ -46,6 +46,9 @@
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/mob/living/brain/ex_act() //you cant blow up brainmobs because it makes transfer_to() freak out when borgs blow up.
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return
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/mob/living/brain/wave_ex_act(power, datum/wave_explosion/explosion, dir)
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return power
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/mob/living/brain/blob_act(obj/structure/blob/B)
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return
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