diff --git a/code/datums/components/butchering.dm b/code/datums/components/butchering.dm
index c8bcc16788..817dcb9c1f 100644
--- a/code/datums/components/butchering.dm
+++ b/code/datums/components/butchering.dm
@@ -34,7 +34,7 @@
var/mob/living/carbon/human/H = M
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_HEAD) // Only sleeping, neck grabbed, or crit, can be sliced.
if(H.has_status_effect(/datum/status_effect/neck_slice))
- user.show_message("[H]'s neck has already been already cut, you can't make the bleeding any worse!", MSG_VISUAL, \
+ user.show_message("[H]'s neck has already been already cut, you can't make the bleeding any worse!", 1, \
"Their neck has already been already cut, you can't make the bleeding any worse!")
return COMPONENT_ITEM_NO_ATTACK
INVOKE_ASYNC(src, .proc/startNeckSlice, source, H, user)
@@ -50,14 +50,14 @@
user.visible_message("[user] is slitting [H]'s throat!", \
"You start slicing [H]'s throat!", \
"You hear a cutting noise!", ignored_mobs = H)
- H.show_message("Your throat is being slit by [user]!", MSG_VISUAL, \
+ H.show_message("Your throat is being slit by [user]!", 1, \
"Something is cutting into your neck!", NONE)
log_combat(user, H, "starts slicing the throat of")
playsound(H.loc, butcher_sound, 50, TRUE, -1)
if(do_mob(user, H, CLAMP(500 / source.force, 30, 100)) && H.Adjacent(source))
if(H.has_status_effect(/datum/status_effect/neck_slice))
- user.show_message("[H]'s neck has already been already cut, you can't make the bleeding any worse!", MSG_VISUAL, \
+ user.show_message("[H]'s neck has already been already cut, you can't make the bleeding any worse!", 1, \
"Their neck has already been already cut, you can't make the bleeding any worse!")
return