diff --git a/code/datums/components/butchering.dm b/code/datums/components/butchering.dm index c8bcc16788..817dcb9c1f 100644 --- a/code/datums/components/butchering.dm +++ b/code/datums/components/butchering.dm @@ -34,7 +34,7 @@ var/mob/living/carbon/human/H = M if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_HEAD) // Only sleeping, neck grabbed, or crit, can be sliced. if(H.has_status_effect(/datum/status_effect/neck_slice)) - user.show_message("[H]'s neck has already been already cut, you can't make the bleeding any worse!", MSG_VISUAL, \ + user.show_message("[H]'s neck has already been already cut, you can't make the bleeding any worse!", 1, \ "Their neck has already been already cut, you can't make the bleeding any worse!") return COMPONENT_ITEM_NO_ATTACK INVOKE_ASYNC(src, .proc/startNeckSlice, source, H, user) @@ -50,14 +50,14 @@ user.visible_message("[user] is slitting [H]'s throat!", \ "You start slicing [H]'s throat!", \ "You hear a cutting noise!", ignored_mobs = H) - H.show_message("Your throat is being slit by [user]!", MSG_VISUAL, \ + H.show_message("Your throat is being slit by [user]!", 1, \ "Something is cutting into your neck!", NONE) log_combat(user, H, "starts slicing the throat of") playsound(H.loc, butcher_sound, 50, TRUE, -1) if(do_mob(user, H, CLAMP(500 / source.force, 30, 100)) && H.Adjacent(source)) if(H.has_status_effect(/datum/status_effect/neck_slice)) - user.show_message("[H]'s neck has already been already cut, you can't make the bleeding any worse!", MSG_VISUAL, \ + user.show_message("[H]'s neck has already been already cut, you can't make the bleeding any worse!", 1, \ "Their neck has already been already cut, you can't make the bleeding any worse!") return