Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit390
This commit is contained in:
@@ -349,7 +349,7 @@ Credit where due:
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changelog_contents += "<li>[entry]</li>"
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info = replacetext(info, "CLOCKCULTCHANGELOG", changelog_contents)
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/obj/item/paper/servant_primer/examine(mob/user)
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if(!is_servant_of_ratvar(user) && !isobserver(user))
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to_chat(user, "<span class='danger'>You can't understand any of the words on [src].</span>")
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..()
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/obj/item/paper/servant_primer/oui_getcontent(mob/target)
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if(!is_servant_of_ratvar(target) && !isobserver(target))
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return "<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)]<HR>[stamps]</BODY></HTML>"
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return ..()
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@@ -236,6 +236,9 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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return rule.round_result()
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return ..()
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/datum/game_mode/dynamic/generate_report()
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return "Mysterious signals that demonstrate strange dynamics have been detected in your sector. Watch out for oddities."
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/datum/game_mode/dynamic/send_intercept()
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. = "<b><i>Central Command Status Summary</i></b><hr>"
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switch(round(threat_level))
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@@ -409,7 +412,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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message_admins("Drafting players for forced ruleset [rule.name].")
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log_game("DYNAMIC: Drafting players for forced ruleset [rule.name].")
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rule.mode = src
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rule.acceptable(GLOB.player_list.len, threat_level) // Assigns some vars in the modes, running it here for consistency
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rule.acceptable(roundstart_pop_ready, threat_level) // Assigns some vars in the modes, running it here for consistency
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rule.candidates = candidates.Copy()
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rule.trim_candidates()
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if (rule.ready(TRUE))
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@@ -421,7 +424,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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return TRUE
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var/list/drafted_rules = list()
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for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules)
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if (rule.acceptable(GLOB.player_list.len, threat_level) && threat >= rule.cost) // If we got the population and threat required
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if (rule.acceptable(roundstart_pop_ready, threat_level) && threat >= rule.cost) // If we got the population and threat required
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rule.candidates = candidates.Copy()
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rule.trim_candidates()
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if (rule.ready() && rule.candidates.len > 0)
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@@ -429,12 +432,12 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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if(!drafted_rules.len)
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message_admins("Not enough threat level for roundstart antags!")
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log_game("DYNAMIC: Not enough threat level for roundstart antags!")
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var/indice_pop = min(10,round(GLOB.player_list.len/pop_per_requirement)+1)
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var/indice_pop = min(10,round(roundstart_pop_ready/pop_per_requirement)+1)
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extra_rulesets_amount = 0
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if (GLOB.dynamic_classic_secret)
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extra_rulesets_amount = 0
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else
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if (GLOB.player_list.len > GLOB.dynamic_high_pop_limit)
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if (roundstart_pop_ready > GLOB.dynamic_high_pop_limit)
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message_admins("High Population Override is in effect! Threat Level will have more impact on which roles will appear, and player population less.")
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log_game("DYNAMIC: High Population Override is in effect! Threat Level will have more impact on which roles will appear, and player population less.")
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if (threat_level > high_pop_second_rule_req)
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@@ -510,7 +513,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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var/added_threat = starting_rule.scale_up(extra_rulesets_amount, threat)
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if (starting_rule.pre_execute())
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spend_threat(starting_rule.cost + added_threat)
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log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> -[starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat")
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log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> -[starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat", verbose = TRUE)
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if(starting_rule.flags & HIGHLANDER_RULESET)
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highlander_executed = TRUE
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else if(starting_rule.flags & ONLY_RULESET)
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@@ -605,7 +608,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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new_rule.trim_candidates()
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if (new_rule.ready(forced))
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spend_threat(new_rule.cost)
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log_threat("[new_rule.ruletype] - <b>[new_rule.name]</b> -[new_rule.cost] threat")
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log_threat("[new_rule.ruletype] - <b>[new_rule.name]</b> -[new_rule.cost] threat", verbose = TRUE)
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if (new_rule.execute()) // This should never fail since ready() returned 1
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if(new_rule.flags & HIGHLANDER_RULESET)
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highlander_executed = TRUE
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@@ -626,7 +629,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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if (rule.execute())
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log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
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spend_threat(rule.cost)
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log_threat("[rule.ruletype] [rule.name] spent [rule.cost]")
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log_threat("[rule.ruletype] [rule.name] spent [rule.cost]", verbose = TRUE)
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if(rule.flags & HIGHLANDER_RULESET)
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highlander_executed = TRUE
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else if(rule.flags & ONLY_RULESET)
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@@ -815,16 +818,19 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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/// Refund threat, but no more than threat_level.
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/datum/game_mode/dynamic/proc/refund_threat(regain)
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threat = min(threat_level,threat+regain)
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log_threat("[regain] refunded. Threat is now [threat].", verbose = TRUE)
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/// Generate threat and increase the threat_level if it goes beyond, capped at 100
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/datum/game_mode/dynamic/proc/create_threat(gain)
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threat = min(100, threat+gain)
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if(threat > threat_level)
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threat_level = threat
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log_threat("[gain] created. Threat is now [threat] and threat level is now [threat_level].", verbose = TRUE)
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/// Expend threat, can't fall under 0.
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/datum/game_mode/dynamic/proc/spend_threat(cost)
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threat = max(threat-cost,0)
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log_threat("[cost] spent. Threat is now [threat].", verbose = TRUE)
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/// Turns the value generated by lorentz distribution to threat value between 0 and 100.
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/datum/game_mode/dynamic/proc/lorentz_to_threat(x)
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@@ -41,6 +41,9 @@
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if (!istype(M, required_type))
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trimmed_list.Remove(M)
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continue
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if (M.GetComponent(/datum/component/virtual_reality))
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trimmed_list.Remove(M)
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continue
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if (!M.client) // Are they connected?
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trimmed_list.Remove(M)
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continue
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@@ -91,11 +94,8 @@
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var/list/possible_candidates = list()
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possible_candidates.Add(dead_players)
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possible_candidates.Add(list_observers)
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send_applications(possible_candidates)
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if(assigned.len > 0)
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return TRUE
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else
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return FALSE
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var/application_successful = send_applications(possible_candidates)
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return assigned.len > 0 && application_successful
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/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
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/datum/dynamic_ruleset/midround/from_ghosts/proc/send_applications(list/possible_volunteers = list())
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@@ -110,25 +110,18 @@
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if(!candidates || candidates.len <= required_candidates)
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message_admins("The ruleset [name] did not receive enough applications.")
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log_game("DYNAMIC: The ruleset [name] did not receive enough applications.")
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mode.refund_threat(cost)
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mode.log_threat("Rule [name] refunded [cost] (not receive enough applications)",verbose=TRUE)
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mode.executed_rules -= src
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return
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return FALSE
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message_admins("[candidates.len] players volunteered for the ruleset [name].")
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log_game("DYNAMIC: [candidates.len] players volunteered for [name].")
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review_applications()
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return TRUE
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/// Here is where you can check if your ghost applicants are valid for the ruleset.
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/// Called by send_applications().
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/datum/dynamic_ruleset/midround/from_ghosts/proc/review_applications()
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for (var/i = 1, i <= required_candidates, i++)
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if(candidates.len <= 0)
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if(i == 1)
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// We have found no candidates so far and we are out of applicants.
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mode.refund_threat(cost)
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mode.log_threat("Rule [name] refunded [cost] (all applications invalid)",verbose=TRUE)
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mode.executed_rules -= src
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break
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var/mob/applicant = pick(candidates)
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candidates -= applicant
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@@ -66,18 +66,18 @@
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add_overlay("damage")
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/obj/machinery/dominator/examine(mob/user)
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..()
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. = ..()
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if(stat & BROKEN)
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return
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if(gang && gang.domination_time != NOT_DOMINATING)
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if(gang.domination_time > world.time)
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to_chat(user, "<span class='notice'>Hostile Takeover in progress. Estimated [gang.domination_time_remaining()] seconds remain.</span>")
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. += "<span class='notice'>Hostile Takeover in progress. Estimated [gang.domination_time_remaining()] seconds remain.</span>"
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else
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to_chat(user, "<span class='notice'>Hostile Takeover of [station_name()] successful. Have a great day.</span>")
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. += "<span class='notice'>Hostile Takeover of [station_name()] successful. Have a great day.</span>"
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else
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to_chat(user, "<span class='notice'>System on standby.</span>")
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to_chat(user, "<span class='danger'>System Integrity: [round((obj_integrity/max_integrity)*100,1)]%</span>")
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. += "<span class='notice'>System on standby.</span>"
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. += "<span class='danger'>System Integrity: [round((obj_integrity/max_integrity)*100,1)]%</span>"
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/obj/machinery/dominator/process()
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..()
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@@ -167,7 +167,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
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/obj/effect/meteor/examine(mob/user)
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if(!(flags_1 & ADMIN_SPAWNED_1) && isliving(user))
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SSmedals.UnlockMedal(MEDAL_METEOR, user.client)
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..()
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return ..()
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/obj/effect/meteor/attackby(obj/item/I, mob/user, params)
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if(I.tool_behaviour == TOOL_MINING)
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