Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit450
This commit is contained in:
@@ -259,6 +259,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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|
||||
//Hallway
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||||
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||||
/area/hallway
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nightshift_public_area = NIGHTSHIFT_AREA_PUBLIC
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||||
/area/hallway/primary/aft
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name = "Aft Primary Hallway"
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||||
icon_state = "hallA"
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||||
@@ -403,6 +406,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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||||
/area/crew_quarters/dorms
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name = "Dormitories"
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icon_state = "Sleep"
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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||||
/area/crew_quarters/dorms/Initialize()
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sub_areas = typesof(/area/crew_quarters/dorms_cabin)
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@@ -411,10 +415,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/crew_quarters/dorms/male
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name = "Male Dorm"
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icon_state = "Sleep"
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nightshift_public_area = NIGHTSHIFT_AREA_NONE
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/area/crew_quarters/dorms/female
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name = "Female Dorm"
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icon_state = "Sleep"
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nightshift_public_area = NIGHTSHIFT_AREA_NONE
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/area/crew_quarters/dorms_cabin
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name = "Dorms Cabin One"
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@@ -474,26 +480,32 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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||||
/area/crew_quarters/locker
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name = "Locker Room"
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icon_state = "locker"
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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||||
/area/crew_quarters/lounge
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name = "Lounge"
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icon_state = "yellow"
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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|
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/area/crew_quarters/fitness
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name = "Fitness Room"
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icon_state = "fitness"
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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||||
/area/crew_quarters/fitness/recreation
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name = "Recreation Area"
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icon_state = "fitness"
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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|
||||
/area/crew_quarters/cafeteria
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name = "Cafeteria"
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icon_state = "cafeteria"
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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|
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/area/crew_quarters/cafeteria/lunchroom
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name = "Lunchroom"
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icon_state = "cafeteria"
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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|
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/area/crew_quarters/kitchen
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name = "Kitchen"
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@@ -506,6 +518,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
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/area/crew_quarters/bar
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name = "Bar"
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icon_state = "bar"
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||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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|
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/area/crew_quarters/bar/atrium
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name = "Atrium"
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@@ -544,6 +557,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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||||
name = "Library"
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||||
icon_state = "library"
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flags_1 = NONE
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nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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|
||||
/area/library/lounge
|
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name = "Library Lounge"
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@@ -553,6 +567,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Abandoned Library"
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icon_state = "library"
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flags_1 = NONE
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nightshift_public_area = NIGHTSHIFT_AREA_NONE
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/area/chapel
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icon_state = "chapel"
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@@ -560,12 +575,14 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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flags_1 = NONE
|
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clockwork_warp_allowed = FALSE
|
||||
clockwork_warp_fail = "The consecration here prevents you from warping in."
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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||||
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/area/chapel/main
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name = "Chapel"
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||||
|
||||
/area/chapel/main/monastery
|
||||
name = "Monastery"
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||||
nightshift_public_area = NIGHTSHIFT_AREA_NONE
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/area/chapel/main/monastery/Initialize()
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sub_areas = typesof(/area/chapel/main/monastery_cabin)
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@@ -1,31 +1,31 @@
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/area/ai_monitored
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name = "AI Monitored Area"
|
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clockwork_warp_allowed = FALSE
|
||||
var/list/obj/machinery/camera/motioncameras = list()
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||||
var/list/datum/weakref/motionTargets = list()
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||||
|
||||
/area/ai_monitored/Initialize(mapload)
|
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. = ..()
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||||
if(mapload)
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for (var/obj/machinery/camera/M in src)
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if(M.isMotion())
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motioncameras.Add(M)
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||||
M.area_motion = src
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|
||||
//Only need to use one camera
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||||
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||||
/area/ai_monitored/Entered(atom/movable/O)
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||||
..()
|
||||
if (ismob(O) && motioncameras.len)
|
||||
for(var/X in motioncameras)
|
||||
var/obj/machinery/camera/cam = X
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||||
cam.newTarget(O)
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||||
return
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||||
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/area/ai_monitored/Exited(atom/movable/O)
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..()
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if (ismob(O) && motioncameras.len)
|
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for(var/X in motioncameras)
|
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var/obj/machinery/camera/cam = X
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||||
cam.lostTargetRef(WEAKREF(O))
|
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/area/ai_monitored
|
||||
name = "AI Monitored Area"
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||||
clockwork_warp_allowed = FALSE
|
||||
var/list/obj/machinery/camera/motioncameras = list()
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var/list/datum/weakref/motionTargets = list()
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||||
/area/ai_monitored/Initialize(mapload)
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. = ..()
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if(mapload)
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for (var/obj/machinery/camera/M in src)
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if(M.isMotion())
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motioncameras.Add(M)
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M.area_motion = src
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//Only need to use one camera
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/area/ai_monitored/Entered(atom/movable/O)
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||||
..()
|
||||
if (ismob(O) && motioncameras.len)
|
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for(var/X in motioncameras)
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var/obj/machinery/camera/cam = X
|
||||
cam.newTarget(O)
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||||
return
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||||
|
||||
/area/ai_monitored/Exited(atom/movable/O)
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||||
..()
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||||
if (ismob(O) && motioncameras.len)
|
||||
for(var/X in motioncameras)
|
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var/obj/machinery/camera/cam = X
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||||
cam.lostTargetRef(WEAKREF(O))
|
||||
return
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+17
-5
@@ -65,13 +65,15 @@
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||||
|
||||
/**
|
||||
* These two vars allow for multiple unique areas to be linked to a master area
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||||
* for reasons such as APC powernet nodes, fire alarms and similar, without sacrificing
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||||
* their own flags, statuses, variables and uniqueness.
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||||
* Friendly reminder: don't varedit area paths, make new typepaths instead.
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* and share some functionalities such as APC powernet nodes, fire alarms etc, without sacrificing
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||||
* their own flags, statuses, variables and more snowflakes.
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* Friendly reminder: no map edited areas.
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||||
*/
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var/list/area/sub_areas //list of typepaths of the areas you wish to link here, will be replaced with a list of references on mapload.
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var/area/base_area //The area we wish to use in place of src for certain actions such as APC area linking.
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var/nightshift_public_area = NIGHTSHIFT_AREA_NONE //considered a public area for nightshift
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/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
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/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
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GLOBAL_LIST_EMPTY(teleportlocs)
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@@ -367,6 +369,13 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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L.update()
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||||
/area/proc/updateicon()
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||||
/**
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||||
* Update the icon state of the area
|
||||
*
|
||||
* Im not sure what the heck this does, somethign to do with weather being able to set icon
|
||||
* states on areas?? where the heck would that even display?
|
||||
*/
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||||
/area/update_icon_state()
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||||
var/weather_icon
|
||||
for(var/V in SSweather.processing)
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var/datum/weather/W = V
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||||
@@ -376,7 +385,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
if(!weather_icon)
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||||
icon_state = null
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||||
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||||
/area/space/updateicon()
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||||
/**
|
||||
* Update the icon of the area (overridden to always be null for space
|
||||
*/
|
||||
/area/space/update_icon_state()
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||||
icon_state = null
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||||
|
||||
/*
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||||
@@ -416,7 +428,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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A.power_equip = power_equip
|
||||
A.power_environ = power_environ
|
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INVOKE_ASYNC(A, .proc/power_change)
|
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updateicon()
|
||||
update_icon()
|
||||
|
||||
/area/proc/usage(chan)
|
||||
switch(chan)
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||||
|
||||
+865
-837
File diff suppressed because it is too large
Load Diff
+898
-874
File diff suppressed because it is too large
Load Diff
+199
-199
@@ -1,199 +1,199 @@
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||||
/*
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||||
HOW IT WORKS
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||||
|
||||
The SSradio is a global object maintaining all radio transmissions, think about it as about "ether".
|
||||
Note that walkie-talkie, intercoms and headsets handle transmission using nonstandard way.
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||||
procs:
|
||||
|
||||
add_object(obj/device as obj, var/new_frequency as num, var/filter as text|null = null)
|
||||
Adds listening object.
|
||||
parameters:
|
||||
device - device receiving signals, must have proc receive_signal (see description below).
|
||||
one device may listen several frequencies, but not same frequency twice.
|
||||
new_frequency - see possibly frequencies below;
|
||||
filter - thing for optimization. Optional, but recommended.
|
||||
All filters should be consolidated in this file, see defines later.
|
||||
Device without listening filter will receive all signals (on specified frequency).
|
||||
Device with filter will receive any signals sent without filter.
|
||||
Device with filter will not receive any signals sent with different filter.
|
||||
returns:
|
||||
Reference to frequency object.
|
||||
|
||||
remove_object (obj/device, old_frequency)
|
||||
Obliviously, after calling this proc, device will not receive any signals on old_frequency.
|
||||
Other frequencies will left unaffected.
|
||||
|
||||
return_frequency(var/frequency as num)
|
||||
returns:
|
||||
Reference to frequency object. Use it if you need to send and do not need to listen.
|
||||
|
||||
radio_frequency is a global object maintaining list of devices that listening specific frequency.
|
||||
procs:
|
||||
|
||||
post_signal(obj/source as obj|null, datum/signal/signal, var/filter as text|null = null, var/range as num|null = null)
|
||||
Sends signal to all devices that wants such signal.
|
||||
parameters:
|
||||
source - object, emitted signal. Usually, devices will not receive their own signals.
|
||||
signal - see description below.
|
||||
filter - described above.
|
||||
range - radius of regular byond's square circle on that z-level. null means everywhere, on all z-levels.
|
||||
|
||||
obj/proc/receive_signal(datum/signal/signal, var/receive_method as num, var/receive_param)
|
||||
Handler from received signals. By default does nothing. Define your own for your object.
|
||||
Avoid of sending signals directly from this proc, use spawn(0). Do not use sleep() here please.
|
||||
parameters:
|
||||
signal - see description below. Extract all needed data from the signal before doing sleep(), spawn() or return!
|
||||
receive_method - may be TRANSMISSION_WIRE or TRANSMISSION_RADIO.
|
||||
TRANSMISSION_WIRE is currently unused.
|
||||
receive_param - for TRANSMISSION_RADIO here comes frequency.
|
||||
|
||||
datum/signal
|
||||
vars:
|
||||
source
|
||||
an object that emitted signal. Used for debug and bearing.
|
||||
data
|
||||
list with transmitting data. Usual use pattern:
|
||||
data["msg"] = "hello world"
|
||||
encryption
|
||||
Some number symbolizing "encryption key".
|
||||
Note that game actually do not use any cryptography here.
|
||||
If receiving object don't know right key, it must ignore encrypted signal in its receive_signal.
|
||||
|
||||
*/
|
||||
/* the radio controller is a confusing piece of shit and didnt work
|
||||
so i made radios not use the radio controller.
|
||||
*/
|
||||
GLOBAL_LIST_EMPTY(all_radios)
|
||||
/proc/add_radio(obj/item/radio, freq)
|
||||
if(!freq || !radio)
|
||||
return
|
||||
if(!GLOB.all_radios["[freq]"])
|
||||
GLOB.all_radios["[freq]"] = list(radio)
|
||||
return freq
|
||||
|
||||
GLOB.all_radios["[freq]"] |= radio
|
||||
return freq
|
||||
|
||||
/proc/remove_radio(obj/item/radio, freq)
|
||||
if(!freq || !radio)
|
||||
return
|
||||
if(!GLOB.all_radios["[freq]"])
|
||||
return
|
||||
|
||||
GLOB.all_radios["[freq]"] -= radio
|
||||
|
||||
/proc/remove_radio_all(obj/item/radio)
|
||||
for(var/freq in GLOB.all_radios)
|
||||
GLOB.all_radios["[freq]"] -= radio
|
||||
|
||||
// For information on what objects or departments use what frequencies,
|
||||
// see __DEFINES/radio.dm. Mappers may also select additional frequencies for
|
||||
// use in maps, such as in intercoms.
|
||||
|
||||
GLOBAL_LIST_INIT(radiochannels, list(
|
||||
RADIO_CHANNEL_COMMON = FREQ_COMMON,
|
||||
RADIO_CHANNEL_SCIENCE = FREQ_SCIENCE,
|
||||
RADIO_CHANNEL_COMMAND = FREQ_COMMAND,
|
||||
RADIO_CHANNEL_MEDICAL = FREQ_MEDICAL,
|
||||
RADIO_CHANNEL_ENGINEERING = FREQ_ENGINEERING,
|
||||
RADIO_CHANNEL_SECURITY = FREQ_SECURITY,
|
||||
RADIO_CHANNEL_CENTCOM = FREQ_CENTCOM,
|
||||
RADIO_CHANNEL_SYNDICATE = FREQ_SYNDICATE,
|
||||
RADIO_CHANNEL_SUPPLY = FREQ_SUPPLY,
|
||||
RADIO_CHANNEL_SERVICE = FREQ_SERVICE,
|
||||
RADIO_CHANNEL_AI_PRIVATE = FREQ_AI_PRIVATE,
|
||||
RADIO_CHANNEL_CTF_RED = FREQ_CTF_RED,
|
||||
RADIO_CHANNEL_CTF_BLUE = FREQ_CTF_BLUE
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(reverseradiochannels, list(
|
||||
"[FREQ_COMMON]" = RADIO_CHANNEL_COMMON,
|
||||
"[FREQ_SCIENCE]" = RADIO_CHANNEL_SCIENCE,
|
||||
"[FREQ_COMMAND]" = RADIO_CHANNEL_COMMAND,
|
||||
"[FREQ_MEDICAL]" = RADIO_CHANNEL_MEDICAL,
|
||||
"[FREQ_ENGINEERING]" = RADIO_CHANNEL_ENGINEERING,
|
||||
"[FREQ_SECURITY]" = RADIO_CHANNEL_SECURITY,
|
||||
"[FREQ_CENTCOM]" = RADIO_CHANNEL_CENTCOM,
|
||||
"[FREQ_SYNDICATE]" = RADIO_CHANNEL_SYNDICATE,
|
||||
"[FREQ_SUPPLY]" = RADIO_CHANNEL_SUPPLY,
|
||||
"[FREQ_SERVICE]" = RADIO_CHANNEL_SERVICE,
|
||||
"[FREQ_AI_PRIVATE]" = RADIO_CHANNEL_AI_PRIVATE,
|
||||
"[FREQ_CTF_RED]" = RADIO_CHANNEL_CTF_RED,
|
||||
"[FREQ_CTF_BLUE]" = RADIO_CHANNEL_CTF_BLUE
|
||||
))
|
||||
|
||||
/datum/radio_frequency
|
||||
var/frequency as num
|
||||
var/list/list/obj/devices = list()
|
||||
|
||||
/datum/radio_frequency/New(freq)
|
||||
frequency = freq
|
||||
|
||||
//If range > 0, only post to devices on the same z_level and within range
|
||||
//Use range = -1, to restrain to the same z_level without limiting range
|
||||
/datum/radio_frequency/proc/post_signal(obj/source as obj|null, datum/signal/signal, filter = null as text|null, range = null as num|null)
|
||||
// Ensure the signal's data is fully filled
|
||||
signal.source = source
|
||||
signal.frequency = frequency
|
||||
|
||||
//Apply filter to the signal. If none supply, broadcast to every devices
|
||||
//_default channel is always checked
|
||||
var/list/filter_list
|
||||
|
||||
if(filter)
|
||||
filter_list = list(filter,"_default")
|
||||
else
|
||||
filter_list = devices
|
||||
|
||||
//If checking range, find the source turf
|
||||
var/turf/start_point
|
||||
if(range)
|
||||
start_point = get_turf(source)
|
||||
if(!start_point)
|
||||
return 0
|
||||
|
||||
//Send the data
|
||||
for(var/current_filter in filter_list)
|
||||
for(var/obj/device in devices[current_filter])
|
||||
if(device == source)
|
||||
continue
|
||||
if(range)
|
||||
var/turf/end_point = get_turf(device)
|
||||
if(!end_point)
|
||||
continue
|
||||
if(start_point.z != end_point.z || (range > 0 && get_dist(start_point, end_point) > range))
|
||||
continue
|
||||
device.receive_signal(signal)
|
||||
|
||||
/datum/radio_frequency/proc/add_listener(obj/device, filter as text|null)
|
||||
if (!filter)
|
||||
filter = "_default"
|
||||
|
||||
var/list/devices_line = devices[filter]
|
||||
if(!devices_line)
|
||||
devices[filter] = devices_line = list()
|
||||
devices_line += device
|
||||
|
||||
|
||||
/datum/radio_frequency/proc/remove_listener(obj/device)
|
||||
for(var/devices_filter in devices)
|
||||
var/list/devices_line = devices[devices_filter]
|
||||
if(!devices_line)
|
||||
devices -= devices_filter
|
||||
devices_line -= device
|
||||
if(!devices_line.len)
|
||||
devices -= devices_filter
|
||||
|
||||
|
||||
/obj/proc/receive_signal(datum/signal/signal)
|
||||
return
|
||||
|
||||
/datum/signal
|
||||
var/obj/source
|
||||
var/frequency = 0
|
||||
var/transmission_method
|
||||
var/list/data
|
||||
|
||||
/datum/signal/New(data, transmission_method = TRANSMISSION_RADIO)
|
||||
src.data = data || list()
|
||||
src.transmission_method = transmission_method
|
||||
/*
|
||||
HOW IT WORKS
|
||||
|
||||
The SSradio is a global object maintaining all radio transmissions, think about it as about "ether".
|
||||
Note that walkie-talkie, intercoms and headsets handle transmission using nonstandard way.
|
||||
procs:
|
||||
|
||||
add_object(obj/device as obj, var/new_frequency as num, var/filter as text|null = null)
|
||||
Adds listening object.
|
||||
parameters:
|
||||
device - device receiving signals, must have proc receive_signal (see description below).
|
||||
one device may listen several frequencies, but not same frequency twice.
|
||||
new_frequency - see possibly frequencies below;
|
||||
filter - thing for optimization. Optional, but recommended.
|
||||
All filters should be consolidated in this file, see defines later.
|
||||
Device without listening filter will receive all signals (on specified frequency).
|
||||
Device with filter will receive any signals sent without filter.
|
||||
Device with filter will not receive any signals sent with different filter.
|
||||
returns:
|
||||
Reference to frequency object.
|
||||
|
||||
remove_object (obj/device, old_frequency)
|
||||
Obliviously, after calling this proc, device will not receive any signals on old_frequency.
|
||||
Other frequencies will left unaffected.
|
||||
|
||||
return_frequency(var/frequency as num)
|
||||
returns:
|
||||
Reference to frequency object. Use it if you need to send and do not need to listen.
|
||||
|
||||
radio_frequency is a global object maintaining list of devices that listening specific frequency.
|
||||
procs:
|
||||
|
||||
post_signal(obj/source as obj|null, datum/signal/signal, var/filter as text|null = null, var/range as num|null = null)
|
||||
Sends signal to all devices that wants such signal.
|
||||
parameters:
|
||||
source - object, emitted signal. Usually, devices will not receive their own signals.
|
||||
signal - see description below.
|
||||
filter - described above.
|
||||
range - radius of regular byond's square circle on that z-level. null means everywhere, on all z-levels.
|
||||
|
||||
obj/proc/receive_signal(datum/signal/signal, var/receive_method as num, var/receive_param)
|
||||
Handler from received signals. By default does nothing. Define your own for your object.
|
||||
Avoid of sending signals directly from this proc, use spawn(0). Do not use sleep() here please.
|
||||
parameters:
|
||||
signal - see description below. Extract all needed data from the signal before doing sleep(), spawn() or return!
|
||||
receive_method - may be TRANSMISSION_WIRE or TRANSMISSION_RADIO.
|
||||
TRANSMISSION_WIRE is currently unused.
|
||||
receive_param - for TRANSMISSION_RADIO here comes frequency.
|
||||
|
||||
datum/signal
|
||||
vars:
|
||||
source
|
||||
an object that emitted signal. Used for debug and bearing.
|
||||
data
|
||||
list with transmitting data. Usual use pattern:
|
||||
data["msg"] = "hello world"
|
||||
encryption
|
||||
Some number symbolizing "encryption key".
|
||||
Note that game actually do not use any cryptography here.
|
||||
If receiving object don't know right key, it must ignore encrypted signal in its receive_signal.
|
||||
|
||||
*/
|
||||
/* the radio controller is a confusing piece of shit and didnt work
|
||||
so i made radios not use the radio controller.
|
||||
*/
|
||||
GLOBAL_LIST_EMPTY(all_radios)
|
||||
/proc/add_radio(obj/item/radio, freq)
|
||||
if(!freq || !radio)
|
||||
return
|
||||
if(!GLOB.all_radios["[freq]"])
|
||||
GLOB.all_radios["[freq]"] = list(radio)
|
||||
return freq
|
||||
|
||||
GLOB.all_radios["[freq]"] |= radio
|
||||
return freq
|
||||
|
||||
/proc/remove_radio(obj/item/radio, freq)
|
||||
if(!freq || !radio)
|
||||
return
|
||||
if(!GLOB.all_radios["[freq]"])
|
||||
return
|
||||
|
||||
GLOB.all_radios["[freq]"] -= radio
|
||||
|
||||
/proc/remove_radio_all(obj/item/radio)
|
||||
for(var/freq in GLOB.all_radios)
|
||||
GLOB.all_radios["[freq]"] -= radio
|
||||
|
||||
// For information on what objects or departments use what frequencies,
|
||||
// see __DEFINES/radio.dm. Mappers may also select additional frequencies for
|
||||
// use in maps, such as in intercoms.
|
||||
|
||||
GLOBAL_LIST_INIT(radiochannels, list(
|
||||
RADIO_CHANNEL_COMMON = FREQ_COMMON,
|
||||
RADIO_CHANNEL_SCIENCE = FREQ_SCIENCE,
|
||||
RADIO_CHANNEL_COMMAND = FREQ_COMMAND,
|
||||
RADIO_CHANNEL_MEDICAL = FREQ_MEDICAL,
|
||||
RADIO_CHANNEL_ENGINEERING = FREQ_ENGINEERING,
|
||||
RADIO_CHANNEL_SECURITY = FREQ_SECURITY,
|
||||
RADIO_CHANNEL_CENTCOM = FREQ_CENTCOM,
|
||||
RADIO_CHANNEL_SYNDICATE = FREQ_SYNDICATE,
|
||||
RADIO_CHANNEL_SUPPLY = FREQ_SUPPLY,
|
||||
RADIO_CHANNEL_SERVICE = FREQ_SERVICE,
|
||||
RADIO_CHANNEL_AI_PRIVATE = FREQ_AI_PRIVATE,
|
||||
RADIO_CHANNEL_CTF_RED = FREQ_CTF_RED,
|
||||
RADIO_CHANNEL_CTF_BLUE = FREQ_CTF_BLUE
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(reverseradiochannels, list(
|
||||
"[FREQ_COMMON]" = RADIO_CHANNEL_COMMON,
|
||||
"[FREQ_SCIENCE]" = RADIO_CHANNEL_SCIENCE,
|
||||
"[FREQ_COMMAND]" = RADIO_CHANNEL_COMMAND,
|
||||
"[FREQ_MEDICAL]" = RADIO_CHANNEL_MEDICAL,
|
||||
"[FREQ_ENGINEERING]" = RADIO_CHANNEL_ENGINEERING,
|
||||
"[FREQ_SECURITY]" = RADIO_CHANNEL_SECURITY,
|
||||
"[FREQ_CENTCOM]" = RADIO_CHANNEL_CENTCOM,
|
||||
"[FREQ_SYNDICATE]" = RADIO_CHANNEL_SYNDICATE,
|
||||
"[FREQ_SUPPLY]" = RADIO_CHANNEL_SUPPLY,
|
||||
"[FREQ_SERVICE]" = RADIO_CHANNEL_SERVICE,
|
||||
"[FREQ_AI_PRIVATE]" = RADIO_CHANNEL_AI_PRIVATE,
|
||||
"[FREQ_CTF_RED]" = RADIO_CHANNEL_CTF_RED,
|
||||
"[FREQ_CTF_BLUE]" = RADIO_CHANNEL_CTF_BLUE
|
||||
))
|
||||
|
||||
/datum/radio_frequency
|
||||
var/frequency as num
|
||||
var/list/list/obj/devices = list()
|
||||
|
||||
/datum/radio_frequency/New(freq)
|
||||
frequency = freq
|
||||
|
||||
//If range > 0, only post to devices on the same z_level and within range
|
||||
//Use range = -1, to restrain to the same z_level without limiting range
|
||||
/datum/radio_frequency/proc/post_signal(obj/source as obj|null, datum/signal/signal, filter = null as text|null, range = null as num|null)
|
||||
// Ensure the signal's data is fully filled
|
||||
signal.source = source
|
||||
signal.frequency = frequency
|
||||
|
||||
//Apply filter to the signal. If none supply, broadcast to every devices
|
||||
//_default channel is always checked
|
||||
var/list/filter_list
|
||||
|
||||
if(filter)
|
||||
filter_list = list(filter,"_default")
|
||||
else
|
||||
filter_list = devices
|
||||
|
||||
//If checking range, find the source turf
|
||||
var/turf/start_point
|
||||
if(range)
|
||||
start_point = get_turf(source)
|
||||
if(!start_point)
|
||||
return 0
|
||||
|
||||
//Send the data
|
||||
for(var/current_filter in filter_list)
|
||||
for(var/obj/device in devices[current_filter])
|
||||
if(device == source)
|
||||
continue
|
||||
if(range)
|
||||
var/turf/end_point = get_turf(device)
|
||||
if(!end_point)
|
||||
continue
|
||||
if(start_point.z != end_point.z || (range > 0 && get_dist(start_point, end_point) > range))
|
||||
continue
|
||||
device.receive_signal(signal)
|
||||
|
||||
/datum/radio_frequency/proc/add_listener(obj/device, filter as text|null)
|
||||
if (!filter)
|
||||
filter = "_default"
|
||||
|
||||
var/list/devices_line = devices[filter]
|
||||
if(!devices_line)
|
||||
devices[filter] = devices_line = list()
|
||||
devices_line += device
|
||||
|
||||
|
||||
/datum/radio_frequency/proc/remove_listener(obj/device)
|
||||
for(var/devices_filter in devices)
|
||||
var/list/devices_line = devices[devices_filter]
|
||||
if(!devices_line)
|
||||
devices -= devices_filter
|
||||
devices_line -= device
|
||||
if(!devices_line.len)
|
||||
devices -= devices_filter
|
||||
|
||||
|
||||
/obj/proc/receive_signal(datum/signal/signal)
|
||||
return
|
||||
|
||||
/datum/signal
|
||||
var/obj/source
|
||||
var/frequency = 0
|
||||
var/transmission_method
|
||||
var/list/data
|
||||
|
||||
/datum/signal/New(data, transmission_method = TRANSMISSION_RADIO)
|
||||
src.data = data || list()
|
||||
src.transmission_method = transmission_method
|
||||
|
||||
@@ -0,0 +1,294 @@
|
||||
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/bloodsuckers = list() // List of minds belonging to this game mode.
|
||||
var/list/datum/mind/vassals = list() // List of minds that have been turned into Vassals.
|
||||
//var/list/datum/mind/vamphunters = list() // List of minds hunting vampires. Disabled at the moment
|
||||
var/obj/effect/sunlight/bloodsucker_sunlight // Sunlight Timer. Created on first Bloodsucker assign. Destroyed on last removed Bloodsucker.
|
||||
|
||||
// LISTS //
|
||||
var/list/vassal_allowed_antags = list(/datum/antagonist/brother, /datum/antagonist/traitor, /datum/antagonist/traitor/internal_affairs, /datum/antagonist/survivalist, \
|
||||
/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee)
|
||||
// The antags you're allowed to be if turning Vassal.
|
||||
/proc/isvamp(mob/living/M)
|
||||
return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/bloodsucker)
|
||||
|
||||
/datum/game_mode/bloodsucker
|
||||
name = "bloodsucker"
|
||||
config_tag = "bloodsucker"
|
||||
traitor_name = "Bloodsucker"
|
||||
antag_flag = ROLE_BLOODSUCKER
|
||||
false_report_weight = 1
|
||||
restricted_jobs = list("AI","Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 20
|
||||
required_enemies = 2
|
||||
recommended_enemies = 4
|
||||
reroll_friendly = FALSE
|
||||
enemy_minimum_age = 7
|
||||
round_ends_with_antag_death = FALSE
|
||||
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "Filthy, bloodsucking vampires are crawling around disguised as crewmembers!\n\
|
||||
<span class='danger'>Bloodsuckers</span>: The crew are cattle, while you are both shepherd and slaughterhouse.\n\
|
||||
<span class='notice'>Crew</span>: Put an end to the undead infestation before the station is overcome!"
|
||||
|
||||
/datum/game_mode/bloodsucker/generate_report()
|
||||
return "Reports indicate that some of your crew may have toppled statues in the past week, angering the gods and becoming cursed with undeath and a desire for blood. Watch out for crewmembers that seem to shun the light or are found pale and delirious."
|
||||
|
||||
// Seems to be run by game ONCE, and finds all potential players to be antag.
|
||||
/datum/game_mode/bloodsucker/pre_setup()
|
||||
|
||||
// Set Restricted Jobs
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
// Set number of Vamps
|
||||
recommended_enemies = CLAMP(round(num_players()/10), 1, 6);
|
||||
|
||||
// Select Antags
|
||||
for(var/i = 0, i < recommended_enemies, i++)
|
||||
if (!antag_candidates.len)
|
||||
break
|
||||
var/datum/mind/bloodsucker = pick(antag_candidates)
|
||||
// Can we even BE a bloodsucker?
|
||||
//if (can_make_bloodsucker(bloodsucker, display_warning=FALSE))
|
||||
bloodsuckers += bloodsucker
|
||||
bloodsucker.restricted_roles = restricted_jobs
|
||||
log_game("[bloodsucker.key] (ckey) has been selected as a Bloodsucker.")
|
||||
antag_candidates.Remove(bloodsucker) // Apparently you can also write antag_candidates -= bloodsucker
|
||||
|
||||
// Assign Hunters (as many as monsters, plus one)
|
||||
//assign_monster_hunters(bloodsuckers.len, TRUE, bloodsuckers) // Disabled for now
|
||||
|
||||
// Do we have enough vamps to continue?
|
||||
return bloodsuckers.len >= required_enemies
|
||||
|
||||
|
||||
// Gamemode is all done being set up. We have all our Vamps. We now pick objectives and let them know what's happening.
|
||||
/datum/game_mode/bloodsucker/post_setup()
|
||||
|
||||
// Sunlight (Creating Bloodsuckers manually will check to create this, too)
|
||||
check_start_sunlight()
|
||||
|
||||
// Vamps
|
||||
for(var/datum/mind/bloodsucker in bloodsuckers)
|
||||
// spawn() --> Run block of code but game continues on past it.
|
||||
// sleep() --> Run block of code and freeze code there (including whoever called us) until it's resolved.
|
||||
|
||||
//Clean Bloodsucker Species (racist?)
|
||||
//clean_invalid_species(bloodsucker)
|
||||
// TO-DO !!!
|
||||
|
||||
// Add Bloodsucker Antag Datum (or remove from list on Fail)
|
||||
if (!make_bloodsucker(bloodsucker))
|
||||
bloodsuckers -= bloodsucker
|
||||
|
||||
// NOTE: Hunters are done in ..() parent proc
|
||||
|
||||
return ..()
|
||||
|
||||
// Checking for ACTUALLY Dead Vamps
|
||||
/datum/game_mode/bloodsucker/are_special_antags_dead()
|
||||
// Bloodsucker not Final Dead
|
||||
for(var/datum/mind/bloodsucker in bloodsuckers)
|
||||
if(!bloodsucker.AmFinalDeath())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
// Init Sunlight (called from datum_bloodsucker.on_gain(), in case game mode isn't even Bloodsucker
|
||||
/datum/game_mode/proc/check_start_sunlight()
|
||||
// Already Sunlight (and not about to cancel)
|
||||
if (istype(bloodsucker_sunlight) && !bloodsucker_sunlight.cancel_me)
|
||||
return
|
||||
bloodsucker_sunlight = new ()
|
||||
|
||||
// End Sun (last bloodsucker removed)
|
||||
/datum/game_mode/proc/check_cancel_sunlight()
|
||||
// No Sunlight
|
||||
if (!istype(bloodsucker_sunlight))
|
||||
return
|
||||
if (bloodsuckers.len <= 0)
|
||||
bloodsucker_sunlight.cancel_me = TRUE
|
||||
qdel(bloodsucker_sunlight)
|
||||
bloodsucker_sunlight = null
|
||||
|
||||
/datum/game_mode/proc/is_daylight()
|
||||
return istype(bloodsucker_sunlight) && bloodsucker_sunlight.amDay
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/game_mode/proc/can_make_bloodsucker(datum/mind/bloodsucker, datum/mind/creator, display_warning=TRUE) // Creator is just here so we can display fail messages to whoever is turning us.
|
||||
// No Mind
|
||||
if(!bloodsucker || !bloodsucker.key) // KEY is client login?
|
||||
//if(creator) // REMOVED. You wouldn't see their name if there is no mind, so why say anything?
|
||||
// to_chat(creator, "<span class='danger'>[bloodsucker] isn't self-aware enough to be raised as a Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Current body is invalid
|
||||
if(!ishuman(bloodsucker.current))// && !ismonkey(bloodsucker.current))
|
||||
if(display_warning && creator)
|
||||
to_chat(creator, "<span class='danger'>[bloodsucker] isn't evolved enough to be raised as a Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Species Must have a HEART (Sorry Plasmabois)
|
||||
var/mob/living/carbon/human/H = bloodsucker.current
|
||||
if(NOBLOOD in H.dna.species.species_traits)
|
||||
if(display_warning && creator)
|
||||
to_chat(creator, "<span class='danger'>[bloodsucker]'s DNA isn't compatible!</span>")
|
||||
return FALSE
|
||||
// Already a Non-Human Antag
|
||||
if(bloodsucker.has_antag_datum(/datum/antagonist/abductor) || bloodsucker.has_antag_datum(/datum/antagonist/devil) || bloodsucker.has_antag_datum(/datum/antagonist/changeling))
|
||||
return FALSE
|
||||
// Already a vamp
|
||||
if(bloodsucker.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if(display_warning && creator)
|
||||
to_chat(creator, "<span class='danger'>[bloodsucker] is already a Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Not High Enough
|
||||
if(creator)
|
||||
var/datum/antagonist/bloodsucker/creator_bloodsucker = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
if(!istype(creator_bloodsucker) || creator_bloodsucker.vamplevel < BLOODSUCKER_LEVEL_TO_EMBRACE)
|
||||
to_chat(creator, "<span class='danger'>Your blood is too thin to turn this corpse!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/make_bloodsucker(datum/mind/bloodsucker, datum/mind/creator = null) // NOTE: This is a game_mode/proc, NOT a game_mode/bloodsucker/proc! We need to access this function despite the game mode.
|
||||
if (!can_make_bloodsucker(bloodsucker))
|
||||
return FALSE
|
||||
|
||||
// Create Datum: Fledgling
|
||||
var/datum/antagonist/bloodsucker/A
|
||||
|
||||
// [FLEDGLING]
|
||||
if (creator)
|
||||
A = new (bloodsucker)
|
||||
A.creator = creator
|
||||
bloodsucker.add_antag_datum(A)
|
||||
// Log
|
||||
message_admins("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
|
||||
log_admin("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
|
||||
|
||||
// [MASTER]
|
||||
else
|
||||
A = bloodsucker.add_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/remove_bloodsucker(datum/mind/bloodsucker)
|
||||
bloodsucker.remove_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
|
||||
|
||||
/datum/game_mode/proc/clean_invalid_species(datum/mind/bloodsucker)
|
||||
// Only checking for Humans here
|
||||
if (!ishuman(bloodsucker.current) || !bloodsucker.current.client)
|
||||
return
|
||||
var/am_valid = TRUE
|
||||
var/mob/living/carbon/human/H = bloodsucker.current
|
||||
|
||||
// Check if PLASMAMAN?
|
||||
if(NOBLOOD in H.dna.species.species_traits)
|
||||
am_valid = FALSE
|
||||
|
||||
// PROBLEM:
|
||||
//
|
||||
// Setting species leaves clothes on. If you were a plasmaman, we need to reassign your entire outfit. Otherwise
|
||||
// everyone will wonder why you're a human with Plasma clothes (jk they'll know you're antag)
|
||||
|
||||
// Convert to HUMAN (along with ID and PDA)
|
||||
if (!am_valid)
|
||||
H.set_species(/datum/species/human)
|
||||
H.real_name = H.client.prefs.custom_names["human"]
|
||||
var/obj/item/card/id/ID = H.wear_id?.GetID()
|
||||
if(ID)
|
||||
ID.registered_name = H.real_name
|
||||
ID.update_label()
|
||||
|
||||
|
||||
/datum/game_mode/proc/can_make_vassal(mob/living/target, datum/mind/creator, display_warning=TRUE)//, check_antag_or_loyal=FALSE)
|
||||
// Not Correct Type: Abort
|
||||
if (!iscarbon(target) || !creator)
|
||||
return FALSE
|
||||
if (target.stat > UNCONSCIOUS)
|
||||
return FALSE
|
||||
// Check Overdose: Am I even addicted to blood? Do I even have any in me?
|
||||
//if (!target.reagents.addiction_list || !target.reagents.reagent_list)
|
||||
//message_admins("DEBUG2: can_make_vassal() Abort: No reagents")
|
||||
// return 0
|
||||
// Check Overdose: Did my current volume go over the Overdose threshold?
|
||||
//var/am_addicted = 0
|
||||
//for (var/datum/reagent/blood/vampblood/blood in target.reagents.addiction_list) // overdosed is tracked in reagent_list, not addiction_list.
|
||||
//message_admins("DEBUG3: can_make_vassal() Found Blood! [blood] [blood.overdose]")
|
||||
//if (blood.overdosed)
|
||||
// am_addicted = 1 // Blood is present in addiction? That's all we need.
|
||||
// break
|
||||
|
||||
//if (!am_addicted)
|
||||
//message_admins("DEBUG4: can_make_vassal() Abort: No Blood")
|
||||
// return 0
|
||||
// No Mind!
|
||||
if (!target.mind || !target.mind.key)
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] isn't self-aware enough to be made into a Vassal.</span>")
|
||||
return FALSE
|
||||
// Already MY Vassal
|
||||
var/datum/antagonist/vassal/V = target.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
if (istype(V) && V.master)
|
||||
if (V.master.owner == creator)
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] is already your loyal Vassal!</span>")
|
||||
else
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] is the loyal Vassal of another Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Already Antag or Loyal (Vamp Hunters count as antags)
|
||||
if (target.mind.enslaved_to || AmInvalidAntag(target.mind)) //!VassalCheckAntagValid(target.mind, check_antag_or_loyal)) // HAS_TRAIT(target, TRAIT_MINDSHIELD, "implant") ||
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] resists the power of your blood to dominate their mind!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/AmValidAntag(datum/mind/M)
|
||||
// No List?
|
||||
if(!islist(M.antag_datums) || M.antag_datums.len == 0)
|
||||
return FALSE
|
||||
// Am I NOT an invalid Antag? NOTE: We already excluded non-antags above. Don't worry about the "No List?" check in AmInvalidIntag()
|
||||
return !AmInvalidAntag(M)
|
||||
|
||||
/datum/game_mode/proc/AmInvalidAntag(datum/mind/M)
|
||||
// No List?
|
||||
if(!islist(M.antag_datums) || M.antag_datums.len == 0)
|
||||
return FALSE
|
||||
// Does even ONE antag appear in this mind that isn't in the list? Then FAIL!
|
||||
for(var/datum/antagonist/antag_datum in M.antag_datums)
|
||||
if (!(antag_datum.type in vassal_allowed_antags)) // vassal_allowed_antags is a list stored in the game mode, above.
|
||||
//message_admins("DEBUG VASSAL: Found Invalid: [antag_datum] // [antag_datum.type]")
|
||||
return TRUE
|
||||
//message_admins("DEBUG VASSAL: Valid Antags! (total of [M.antag_datums.len])")
|
||||
// WHEN YOU DELETE THE ABOVE: Remove the 3 second timer on converting the vassal too.
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/proc/make_vassal(mob/living/target, datum/mind/creator)
|
||||
if (!can_make_vassal(target,creator))
|
||||
return FALSE
|
||||
// Make Vassal
|
||||
var/datum/antagonist/vassal/V = new (target.mind)
|
||||
var/datum/antagonist/bloodsucker/B = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
V.master = B
|
||||
target.mind.add_antag_datum(V, V.master.get_team())
|
||||
// Update Bloodsucker Title (we're a daddy now)
|
||||
B.SelectTitle(am_fledgling = FALSE) // Only works if you have no title yet.
|
||||
// Log
|
||||
message_admins("[target] has become a Vassal, and is enslaved to [creator].")
|
||||
log_admin("[target] has become a Vassal, and is enslaved to [creator].")
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/proc/remove_vassal(datum/mind/vassal)
|
||||
vassal.remove_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
@@ -0,0 +1,50 @@
|
||||
|
||||
|
||||
/*
|
||||
// Called from game mode pre_setup()
|
||||
/datum/game_mode/proc/assign_monster_hunters(monster_count = 4, guaranteed_hunters = FALSE, list/datum/mind/exclude_from_hunter)
|
||||
|
||||
// Not all game modes GUARANTEE a hunter
|
||||
if (rand(0,2) == 0) // 50% of the time, we get fewer or NO Hunters
|
||||
if (!guaranteed_hunters)
|
||||
return
|
||||
else
|
||||
monster_count /= 2
|
||||
|
||||
var/list/no_hunter_jobs = list("AI","Cyborg")
|
||||
|
||||
// Set Restricted Jobs
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
no_hunter_jobs += list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
no_hunter_jobs += "Assistant"
|
||||
|
||||
// Find Valid Hunters
|
||||
var/list/datum/mind/hunter_candidates = get_players_for_role(ROLE_MONSTERHUNTER)
|
||||
|
||||
// Assign Hunters (as many as vamps, plus one)
|
||||
for(var/i = 1, i < monster_count, i++) // Start at 1 so we skip Hunters if there's only one sucker.
|
||||
if (!hunter_candidates.len)
|
||||
break
|
||||
// Assign Hunter
|
||||
var/datum/mind/hunter = pick(hunter_candidates)
|
||||
hunter_candidates.Remove(hunter) // Remove Either Way
|
||||
// Already Antag? Skip
|
||||
if (islist(exclude_from_hunter) && (locate(hunter) in exclude_from_hunter)) //if (islist(hunter.antag_datums) && hunter.antag_datums.len)
|
||||
i --
|
||||
continue
|
||||
// NOTE:
|
||||
vamphunters += hunter
|
||||
hunter.restricted_roles = no_hunter_jobs
|
||||
log_game("[hunter.key] (ckey) has been selected as a Hunter.")
|
||||
|
||||
// Called from game mode post_setup()
|
||||
/datum/game_mode/proc/finalize_monster_hunters(monster_count = 4)
|
||||
var/amEvil = TRUE // First hunter is always an evil boi
|
||||
for(var/datum/mind/hunter in vamphunters)
|
||||
var/datum/antagonist/vamphunter/A = new (hunter)
|
||||
A.bad_dude = amEvil
|
||||
hunter.add_antag_datum(A)
|
||||
amEvil = FALSE // Every other hunter is just a boring greytider
|
||||
*/
|
||||
@@ -1,72 +1,72 @@
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/brothers = list()
|
||||
var/list/datum/team/brother_team/brother_teams = list()
|
||||
|
||||
/datum/game_mode/traitor/bros
|
||||
name = "traitor+brothers"
|
||||
config_tag = "traitorbro"
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "There are Syndicate agents and Blood Brothers on the station!\n\
|
||||
<span class='danger'>Traitors</span>: Accomplish your objectives.\n\
|
||||
<span class='danger'>Blood Brothers</span>: Accomplish your objectives.\n\
|
||||
<span class='notice'>Crew</span>: Do not let the traitors or brothers succeed!"
|
||||
|
||||
var/list/datum/team/brother_team/pre_brother_teams = list()
|
||||
var/const/team_amount = 2 //hard limit on brother teams if scaling is turned off
|
||||
var/const/min_team_size = 2
|
||||
traitors_required = FALSE //Only teams are possible
|
||||
|
||||
/datum/game_mode/traitor/bros/pre_setup()
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
var/list/datum/mind/possible_brothers = get_players_for_role(ROLE_BROTHER)
|
||||
|
||||
var/num_teams = team_amount
|
||||
var/bsc = CONFIG_GET(number/brother_scaling_coeff)
|
||||
if(bsc)
|
||||
num_teams = max(1, round(num_players() / bsc))
|
||||
|
||||
for(var/j = 1 to num_teams)
|
||||
if(possible_brothers.len < min_team_size || antag_candidates.len <= required_enemies)
|
||||
break
|
||||
var/datum/team/brother_team/team = new
|
||||
var/team_size = prob(10) ? min(3, possible_brothers.len) : 2
|
||||
for(var/k = 1 to team_size)
|
||||
var/datum/mind/bro = antag_pick(possible_brothers)
|
||||
possible_brothers -= bro
|
||||
antag_candidates -= bro
|
||||
team.add_member(bro)
|
||||
bro.special_role = "brother"
|
||||
bro.restricted_roles = restricted_jobs
|
||||
log_game("[key_name(bro)] has been selected as a Brother")
|
||||
pre_brother_teams += team
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/traitor/bros/post_setup()
|
||||
for(var/datum/team/brother_team/team in pre_brother_teams)
|
||||
team.pick_meeting_area()
|
||||
team.forge_brother_objectives()
|
||||
for(var/datum/mind/M in team.members)
|
||||
M.add_antag_datum(/datum/antagonist/brother, team)
|
||||
team.update_name()
|
||||
brother_teams += pre_brother_teams
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/traitor/bros/generate_report()
|
||||
return "It's Syndicate recruiting season. Be alert for potential Syndicate infiltrators, but also watch out for disgruntled employees trying to defect. Unlike Nanotrasen, the Syndicate prides itself in teamwork and will only recruit pairs that share a brotherly trust."
|
||||
|
||||
/datum/game_mode/proc/update_brother_icons_added(datum/mind/brother_mind)
|
||||
var/datum/atom_hud/antag/brotherhud = GLOB.huds[ANTAG_HUD_BROTHER]
|
||||
brotherhud.join_hud(brother_mind.current)
|
||||
set_antag_hud(brother_mind.current, "brother")
|
||||
|
||||
/datum/game_mode/proc/update_brother_icons_removed(datum/mind/brother_mind)
|
||||
var/datum/atom_hud/antag/brotherhud = GLOB.huds[ANTAG_HUD_BROTHER]
|
||||
brotherhud.leave_hud(brother_mind.current)
|
||||
set_antag_hud(brother_mind.current, null)
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/brothers = list()
|
||||
var/list/datum/team/brother_team/brother_teams = list()
|
||||
|
||||
/datum/game_mode/traitor/bros
|
||||
name = "traitor+brothers"
|
||||
config_tag = "traitorbro"
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "There are Syndicate agents and Blood Brothers on the station!\n\
|
||||
<span class='danger'>Traitors</span>: Accomplish your objectives.\n\
|
||||
<span class='danger'>Blood Brothers</span>: Accomplish your objectives.\n\
|
||||
<span class='notice'>Crew</span>: Do not let the traitors or brothers succeed!"
|
||||
|
||||
var/list/datum/team/brother_team/pre_brother_teams = list()
|
||||
var/const/team_amount = 2 //hard limit on brother teams if scaling is turned off
|
||||
var/const/min_team_size = 2
|
||||
traitors_required = FALSE //Only teams are possible
|
||||
|
||||
/datum/game_mode/traitor/bros/pre_setup()
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
var/list/datum/mind/possible_brothers = get_players_for_role(ROLE_BROTHER)
|
||||
|
||||
var/num_teams = team_amount
|
||||
var/bsc = CONFIG_GET(number/brother_scaling_coeff)
|
||||
if(bsc)
|
||||
num_teams = max(1, round(num_players() / bsc))
|
||||
|
||||
for(var/j = 1 to num_teams)
|
||||
if(possible_brothers.len < min_team_size || antag_candidates.len <= required_enemies)
|
||||
break
|
||||
var/datum/team/brother_team/team = new
|
||||
var/team_size = prob(10) ? min(3, possible_brothers.len) : 2
|
||||
for(var/k = 1 to team_size)
|
||||
var/datum/mind/bro = antag_pick(possible_brothers)
|
||||
possible_brothers -= bro
|
||||
antag_candidates -= bro
|
||||
team.add_member(bro)
|
||||
bro.special_role = "brother"
|
||||
bro.restricted_roles = restricted_jobs
|
||||
log_game("[key_name(bro)] has been selected as a Brother")
|
||||
pre_brother_teams += team
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/traitor/bros/post_setup()
|
||||
for(var/datum/team/brother_team/team in pre_brother_teams)
|
||||
team.pick_meeting_area()
|
||||
team.forge_brother_objectives()
|
||||
for(var/datum/mind/M in team.members)
|
||||
M.add_antag_datum(/datum/antagonist/brother, team)
|
||||
team.update_name()
|
||||
brother_teams += pre_brother_teams
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/traitor/bros/generate_report()
|
||||
return "It's Syndicate recruiting season. Be alert for potential Syndicate infiltrators, but also watch out for disgruntled employees trying to defect. Unlike Nanotrasen, the Syndicate prides itself in teamwork and will only recruit pairs that share a brotherly trust."
|
||||
|
||||
/datum/game_mode/proc/update_brother_icons_added(datum/mind/brother_mind)
|
||||
var/datum/atom_hud/antag/brotherhud = GLOB.huds[ANTAG_HUD_BROTHER]
|
||||
brotherhud.join_hud(brother_mind.current)
|
||||
set_antag_hud(brother_mind.current, "brother")
|
||||
|
||||
/datum/game_mode/proc/update_brother_icons_removed(datum/mind/brother_mind)
|
||||
var/datum/atom_hud/antag/brotherhud = GLOB.huds[ANTAG_HUD_BROTHER]
|
||||
brotherhud.leave_hud(brother_mind.current)
|
||||
set_antag_hud(brother_mind.current, null)
|
||||
|
||||
@@ -1,127 +1,127 @@
|
||||
GLOBAL_LIST_INIT(possible_changeling_IDs, list("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega"))
|
||||
GLOBAL_LIST_INIT(slots, list("head", "wear_mask", "back", "wear_suit", "w_uniform", "shoes", "belt", "gloves", "glasses", "ears", "wear_id", "s_store"))
|
||||
GLOBAL_LIST_INIT(slot2slot, list("head" = SLOT_HEAD, "wear_mask" = SLOT_WEAR_MASK, "neck" = SLOT_NECK, "back" = SLOT_BACK, "wear_suit" = SLOT_WEAR_SUIT, "w_uniform" = SLOT_W_UNIFORM, "shoes" = SLOT_SHOES, "belt" = SLOT_BELT, "gloves" = SLOT_GLOVES, "glasses" = SLOT_GLASSES, "ears" = SLOT_EARS, "wear_id" = SLOT_WEAR_ID, "s_store" = SLOT_S_STORE))
|
||||
GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "wear_mask" = /obj/item/clothing/mask/changeling, "back" = /obj/item/changeling, "wear_suit" = /obj/item/clothing/suit/changeling, "w_uniform" = /obj/item/clothing/under/changeling, "shoes" = /obj/item/clothing/shoes/changeling, "belt" = /obj/item/changeling, "gloves" = /obj/item/clothing/gloves/changeling, "glasses" = /obj/item/clothing/glasses/changeling, "ears" = /obj/item/changeling, "wear_id" = /obj/item/changeling, "s_store" = /obj/item/changeling))
|
||||
GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our this objective to all lings
|
||||
|
||||
|
||||
/datum/game_mode/changeling
|
||||
name = "changeling"
|
||||
config_tag = "changeling"
|
||||
antag_flag = ROLE_CHANGELING
|
||||
false_report_weight = 10
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to ling role blacklist
|
||||
required_players = 15
|
||||
required_enemies = 1
|
||||
recommended_enemies = 4
|
||||
reroll_friendly = 1
|
||||
|
||||
announce_span = "green"
|
||||
announce_text = "Alien changelings have infiltrated the crew!\n\
|
||||
<span class='green'>Changelings</span>: Accomplish the objectives assigned to you.\n\
|
||||
<span class='notice'>Crew</span>: Root out and eliminate the changeling menace."
|
||||
|
||||
var/const/changeling_amount = 4 //hard limit on changelings if scaling is turned off
|
||||
var/list/changelings = list()
|
||||
|
||||
/datum/game_mode/changeling/pre_setup()
|
||||
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
var/num_changelings = 1
|
||||
|
||||
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
|
||||
if(csc)
|
||||
num_changelings = max(1, min(round(num_players() / (csc * 2)) + 2, round(num_players() / csc)))
|
||||
else
|
||||
num_changelings = max(1, min(num_players(), changeling_amount))
|
||||
|
||||
if(antag_candidates.len>0)
|
||||
for(var/i = 0, i < num_changelings, i++)
|
||||
if(!antag_candidates.len)
|
||||
break
|
||||
var/datum/mind/changeling = antag_pick(antag_candidates)
|
||||
antag_candidates -= changeling
|
||||
changelings += changeling
|
||||
changeling.special_role = ROLE_CHANGELING
|
||||
changeling.restricted_roles = restricted_jobs
|
||||
return 1
|
||||
else
|
||||
setup_error = "Not enough changeling candidates"
|
||||
return 0
|
||||
|
||||
/datum/game_mode/changeling/post_setup()
|
||||
for(var/datum/mind/changeling in changelings)
|
||||
log_game("[key_name(changeling)] has been selected as a changeling")
|
||||
var/datum/antagonist/changeling/new_antag = new()
|
||||
new_antag.team_mode = TRUE
|
||||
changeling.add_antag_datum(new_antag)
|
||||
..()
|
||||
|
||||
/datum/game_mode/changeling/make_antag_chance(mob/living/carbon/human/character) //Assigns changeling to latejoiners
|
||||
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
|
||||
var/changelingcap = min(round(GLOB.joined_player_list.len / (csc * 2)) + 2, round(GLOB.joined_player_list.len / csc))
|
||||
if(changelings.len >= changelingcap) //Caps number of latejoin antagonists
|
||||
return
|
||||
if(changelings.len <= (changelingcap - 2) || prob(100 - (csc * 2)))
|
||||
if(ROLE_CHANGELING in character.client.prefs.be_special)
|
||||
if(!jobban_isbanned(character, ROLE_CHANGELING) && !QDELETED(character) && !jobban_isbanned(character, ROLE_SYNDICATE) && !QDELETED(character))
|
||||
if(age_check(character.client))
|
||||
if(!(character.job in restricted_jobs))
|
||||
character.mind.make_Changeling()
|
||||
changelings += character.mind
|
||||
|
||||
/datum/game_mode/changeling/generate_report()
|
||||
return "The Gorlex Marauders have announced the successful raid and destruction of Central Command containment ship #S-[rand(1111, 9999)]. This ship housed only a single prisoner - \
|
||||
codenamed \"Thing\", and it was highly adaptive and extremely dangerous. We have reason to believe that the Thing has allied with the Syndicate, and you should note that likelihood \
|
||||
of the Thing being sent to a station in this sector is highly likely. It may be in the guise of any crew member. Trust nobody - suspect everybody. Do not announce this to the crew, \
|
||||
as paranoia may spread and inhibit workplace efficiency."
|
||||
|
||||
/proc/changeling_transform(mob/living/carbon/human/user, datum/changelingprofile/chosen_prof)
|
||||
var/datum/dna/chosen_dna = chosen_prof.dna
|
||||
user.real_name = chosen_prof.name
|
||||
user.underwear = chosen_prof.underwear
|
||||
user.undie_color = chosen_prof.undie_color
|
||||
user.undershirt = chosen_prof.undershirt
|
||||
user.shirt_color =chosen_prof.shirt_color
|
||||
user.socks = chosen_prof.socks
|
||||
user.socks_color =chosen_prof.socks_color
|
||||
|
||||
chosen_dna.transfer_identity(user, 1)
|
||||
user.updateappearance(mutcolor_update=1)
|
||||
user.update_body()
|
||||
user.domutcheck()
|
||||
|
||||
//vars hackery. not pretty, but better than the alternative.
|
||||
for(var/slot in GLOB.slots)
|
||||
if(istype(user.vars[slot], GLOB.slot2type[slot]) && !(chosen_prof.exists_list[slot])) //remove unnecessary flesh items
|
||||
qdel(user.vars[slot])
|
||||
continue
|
||||
|
||||
if((user.vars[slot] && !istype(user.vars[slot], GLOB.slot2type[slot])) || !(chosen_prof.exists_list[slot]))
|
||||
continue
|
||||
|
||||
var/obj/item/C
|
||||
var/equip = 0
|
||||
if(!user.vars[slot])
|
||||
var/thetype = GLOB.slot2type[slot]
|
||||
equip = 1
|
||||
C = new thetype(user)
|
||||
|
||||
else if(istype(user.vars[slot], GLOB.slot2type[slot]))
|
||||
C = user.vars[slot]
|
||||
|
||||
C.appearance = chosen_prof.appearance_list[slot]
|
||||
C.name = chosen_prof.name_list[slot]
|
||||
C.flags_cover = chosen_prof.flags_cover_list[slot]
|
||||
C.item_color = chosen_prof.item_color_list[slot]
|
||||
C.item_state = chosen_prof.item_state_list[slot]
|
||||
if(equip)
|
||||
user.equip_to_slot_or_del(C, GLOB.slot2slot[slot])
|
||||
|
||||
user.regenerate_icons()
|
||||
GLOBAL_LIST_INIT(possible_changeling_IDs, list("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega"))
|
||||
GLOBAL_LIST_INIT(slots, list("head", "wear_mask", "back", "wear_suit", "w_uniform", "shoes", "belt", "gloves", "glasses", "ears", "wear_id", "s_store"))
|
||||
GLOBAL_LIST_INIT(slot2slot, list("head" = SLOT_HEAD, "wear_mask" = SLOT_WEAR_MASK, "neck" = SLOT_NECK, "back" = SLOT_BACK, "wear_suit" = SLOT_WEAR_SUIT, "w_uniform" = SLOT_W_UNIFORM, "shoes" = SLOT_SHOES, "belt" = SLOT_BELT, "gloves" = SLOT_GLOVES, "glasses" = SLOT_GLASSES, "ears" = SLOT_EARS, "wear_id" = SLOT_WEAR_ID, "s_store" = SLOT_S_STORE))
|
||||
GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "wear_mask" = /obj/item/clothing/mask/changeling, "back" = /obj/item/changeling, "wear_suit" = /obj/item/clothing/suit/changeling, "w_uniform" = /obj/item/clothing/under/changeling, "shoes" = /obj/item/clothing/shoes/changeling, "belt" = /obj/item/changeling, "gloves" = /obj/item/clothing/gloves/changeling, "glasses" = /obj/item/clothing/glasses/changeling, "ears" = /obj/item/changeling, "wear_id" = /obj/item/changeling, "s_store" = /obj/item/changeling))
|
||||
GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our this objective to all lings
|
||||
|
||||
|
||||
/datum/game_mode/changeling
|
||||
name = "changeling"
|
||||
config_tag = "changeling"
|
||||
antag_flag = ROLE_CHANGELING
|
||||
false_report_weight = 10
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to ling role blacklist
|
||||
required_players = 15
|
||||
required_enemies = 1
|
||||
recommended_enemies = 4
|
||||
reroll_friendly = 1
|
||||
|
||||
announce_span = "green"
|
||||
announce_text = "Alien changelings have infiltrated the crew!\n\
|
||||
<span class='green'>Changelings</span>: Accomplish the objectives assigned to you.\n\
|
||||
<span class='notice'>Crew</span>: Root out and eliminate the changeling menace."
|
||||
|
||||
var/const/changeling_amount = 4 //hard limit on changelings if scaling is turned off
|
||||
var/list/changelings = list()
|
||||
|
||||
/datum/game_mode/changeling/pre_setup()
|
||||
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
var/num_changelings = 1
|
||||
|
||||
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
|
||||
if(csc)
|
||||
num_changelings = max(1, min(round(num_players() / (csc * 2)) + 2, round(num_players() / csc)))
|
||||
else
|
||||
num_changelings = max(1, min(num_players(), changeling_amount))
|
||||
|
||||
if(antag_candidates.len>0)
|
||||
for(var/i = 0, i < num_changelings, i++)
|
||||
if(!antag_candidates.len)
|
||||
break
|
||||
var/datum/mind/changeling = antag_pick(antag_candidates)
|
||||
antag_candidates -= changeling
|
||||
changelings += changeling
|
||||
changeling.special_role = ROLE_CHANGELING
|
||||
changeling.restricted_roles = restricted_jobs
|
||||
return 1
|
||||
else
|
||||
setup_error = "Not enough changeling candidates"
|
||||
return 0
|
||||
|
||||
/datum/game_mode/changeling/post_setup()
|
||||
for(var/datum/mind/changeling in changelings)
|
||||
log_game("[key_name(changeling)] has been selected as a changeling")
|
||||
var/datum/antagonist/changeling/new_antag = new()
|
||||
new_antag.team_mode = TRUE
|
||||
changeling.add_antag_datum(new_antag)
|
||||
..()
|
||||
|
||||
/datum/game_mode/changeling/make_antag_chance(mob/living/carbon/human/character) //Assigns changeling to latejoiners
|
||||
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
|
||||
var/changelingcap = min(round(GLOB.joined_player_list.len / (csc * 2)) + 2, round(GLOB.joined_player_list.len / csc))
|
||||
if(changelings.len >= changelingcap) //Caps number of latejoin antagonists
|
||||
return
|
||||
if(changelings.len <= (changelingcap - 2) || prob(100 - (csc * 2)))
|
||||
if(ROLE_CHANGELING in character.client.prefs.be_special)
|
||||
if(!jobban_isbanned(character, ROLE_CHANGELING) && !QDELETED(character) && !jobban_isbanned(character, ROLE_SYNDICATE) && !QDELETED(character))
|
||||
if(age_check(character.client))
|
||||
if(!(character.job in restricted_jobs))
|
||||
character.mind.make_Changeling()
|
||||
changelings += character.mind
|
||||
|
||||
/datum/game_mode/changeling/generate_report()
|
||||
return "The Gorlex Marauders have announced the successful raid and destruction of Central Command containment ship #S-[rand(1111, 9999)]. This ship housed only a single prisoner - \
|
||||
codenamed \"Thing\", and it was highly adaptive and extremely dangerous. We have reason to believe that the Thing has allied with the Syndicate, and you should note that likelihood \
|
||||
of the Thing being sent to a station in this sector is highly likely. It may be in the guise of any crew member. Trust nobody - suspect everybody. Do not announce this to the crew, \
|
||||
as paranoia may spread and inhibit workplace efficiency."
|
||||
|
||||
/proc/changeling_transform(mob/living/carbon/human/user, datum/changelingprofile/chosen_prof)
|
||||
var/datum/dna/chosen_dna = chosen_prof.dna
|
||||
user.real_name = chosen_prof.name
|
||||
user.underwear = chosen_prof.underwear
|
||||
user.undie_color = chosen_prof.undie_color
|
||||
user.undershirt = chosen_prof.undershirt
|
||||
user.shirt_color =chosen_prof.shirt_color
|
||||
user.socks = chosen_prof.socks
|
||||
user.socks_color =chosen_prof.socks_color
|
||||
|
||||
chosen_dna.transfer_identity(user, 1)
|
||||
user.updateappearance(mutcolor_update=1)
|
||||
user.update_body()
|
||||
user.domutcheck()
|
||||
|
||||
//vars hackery. not pretty, but better than the alternative.
|
||||
for(var/slot in GLOB.slots)
|
||||
if(istype(user.vars[slot], GLOB.slot2type[slot]) && !(chosen_prof.exists_list[slot])) //remove unnecessary flesh items
|
||||
qdel(user.vars[slot])
|
||||
continue
|
||||
|
||||
if((user.vars[slot] && !istype(user.vars[slot], GLOB.slot2type[slot])) || !(chosen_prof.exists_list[slot]))
|
||||
continue
|
||||
|
||||
var/obj/item/C
|
||||
var/equip = 0
|
||||
if(!user.vars[slot])
|
||||
var/thetype = GLOB.slot2type[slot]
|
||||
equip = 1
|
||||
C = new thetype(user)
|
||||
|
||||
else if(istype(user.vars[slot], GLOB.slot2type[slot]))
|
||||
C = user.vars[slot]
|
||||
|
||||
C.appearance = chosen_prof.appearance_list[slot]
|
||||
C.name = chosen_prof.name_list[slot]
|
||||
C.flags_cover = chosen_prof.flags_cover_list[slot]
|
||||
C.item_color = chosen_prof.item_color_list[slot]
|
||||
C.item_state = chosen_prof.item_state_list[slot]
|
||||
if(equip)
|
||||
user.equip_to_slot_or_del(C, GLOB.slot2slot[slot])
|
||||
|
||||
user.regenerate_icons()
|
||||
|
||||
@@ -1,84 +1,84 @@
|
||||
/datum/game_mode/traitor/changeling
|
||||
name = "traitor+changeling"
|
||||
config_tag = "traitorchan"
|
||||
false_report_weight = 10
|
||||
traitors_possible = 3 //hard limit on traitors if scaling is turned off
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
required_players = 25
|
||||
required_enemies = 1 // how many of each type are required
|
||||
recommended_enemies = 3
|
||||
reroll_friendly = 1
|
||||
|
||||
var/list/possible_changelings = list()
|
||||
var/list/changelings = list()
|
||||
var/const/changeling_amount = 1 //hard limit on changelings if scaling is turned off
|
||||
|
||||
/datum/game_mode/traitor/changeling/announce()
|
||||
to_chat(world, "<B>The current game mode is - Traitor+Changeling!</B>")
|
||||
to_chat(world, "<B>There are alien creatures on the station along with some syndicate operatives out for their own gain! Do not let the changelings or the traitors succeed!</B>")
|
||||
|
||||
/datum/game_mode/traitor/changeling/can_start()
|
||||
if(!..())
|
||||
return 0
|
||||
possible_changelings = get_players_for_role(ROLE_CHANGELING)
|
||||
if(possible_changelings.len < required_enemies)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/game_mode/traitor/changeling/pre_setup()
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
var/list/datum/mind/possible_changelings = get_players_for_role(ROLE_CHANGELING)
|
||||
|
||||
var/num_changelings = 1
|
||||
|
||||
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
|
||||
if(csc)
|
||||
num_changelings = max(1, min(round(num_players() / (csc * 4)) + 2, round(num_players() / (csc * 2))))
|
||||
else
|
||||
num_changelings = max(1, min(num_players(), changeling_amount/2))
|
||||
|
||||
if(possible_changelings.len>0)
|
||||
for(var/j = 0, j < num_changelings, j++)
|
||||
if(!possible_changelings.len)
|
||||
break
|
||||
var/datum/mind/changeling = antag_pick(possible_changelings)
|
||||
antag_candidates -= changeling
|
||||
possible_changelings -= changeling
|
||||
changeling.special_role = ROLE_CHANGELING
|
||||
changelings += changeling
|
||||
changeling.restricted_roles = restricted_jobs
|
||||
return ..()
|
||||
else
|
||||
return 0
|
||||
|
||||
/datum/game_mode/traitor/changeling/post_setup()
|
||||
for(var/datum/mind/changeling in changelings)
|
||||
changeling.add_antag_datum(/datum/antagonist/changeling)
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/traitor/changeling/make_antag_chance(mob/living/carbon/human/character) //Assigns changeling to latejoiners
|
||||
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
|
||||
var/changelingcap = min( round(GLOB.joined_player_list.len / (csc * 4)) + 2, round(GLOB.joined_player_list.len / (csc * 2)))
|
||||
if(changelings.len >= changelingcap) //Caps number of latejoin antagonists
|
||||
..()
|
||||
return
|
||||
if(changelings.len <= (changelingcap - 2) || prob(100 / (csc * 4)))
|
||||
if(ROLE_CHANGELING in character.client.prefs.be_special)
|
||||
if(!jobban_isbanned(character, ROLE_CHANGELING) && !QDELETED(character) && !jobban_isbanned(character, ROLE_SYNDICATE) && !QDELETED(character))
|
||||
if(age_check(character.client))
|
||||
if(!(character.job in restricted_jobs))
|
||||
character.mind.make_Changeling()
|
||||
changelings += character.mind
|
||||
if(QDELETED(character))
|
||||
return
|
||||
..()
|
||||
|
||||
/datum/game_mode/traitor/changeling/generate_report()
|
||||
return "The Syndicate has started some experimental research regarding humanoid shapeshifting. There are rumors that this technology will be field tested on a Nanotrasen station \
|
||||
for infiltration purposes. Be advised that support personel may also be deployed to defend these shapeshifters. Trust nobody - suspect everybody. Do not announce this to the crew, \
|
||||
as paranoia may spread and inhibit workplace efficiency."
|
||||
/datum/game_mode/traitor/changeling
|
||||
name = "traitor+changeling"
|
||||
config_tag = "traitorchan"
|
||||
false_report_weight = 10
|
||||
traitors_possible = 3 //hard limit on traitors if scaling is turned off
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
required_players = 25
|
||||
required_enemies = 1 // how many of each type are required
|
||||
recommended_enemies = 3
|
||||
reroll_friendly = 1
|
||||
|
||||
var/list/possible_changelings = list()
|
||||
var/list/changelings = list()
|
||||
var/const/changeling_amount = 1 //hard limit on changelings if scaling is turned off
|
||||
|
||||
/datum/game_mode/traitor/changeling/announce()
|
||||
to_chat(world, "<B>The current game mode is - Traitor+Changeling!</B>")
|
||||
to_chat(world, "<B>There are alien creatures on the station along with some syndicate operatives out for their own gain! Do not let the changelings or the traitors succeed!</B>")
|
||||
|
||||
/datum/game_mode/traitor/changeling/can_start()
|
||||
if(!..())
|
||||
return 0
|
||||
possible_changelings = get_players_for_role(ROLE_CHANGELING)
|
||||
if(possible_changelings.len < required_enemies)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/game_mode/traitor/changeling/pre_setup()
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
var/list/datum/mind/possible_changelings = get_players_for_role(ROLE_CHANGELING)
|
||||
|
||||
var/num_changelings = 1
|
||||
|
||||
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
|
||||
if(csc)
|
||||
num_changelings = max(1, min(round(num_players() / (csc * 4)) + 2, round(num_players() / (csc * 2))))
|
||||
else
|
||||
num_changelings = max(1, min(num_players(), changeling_amount/2))
|
||||
|
||||
if(possible_changelings.len>0)
|
||||
for(var/j = 0, j < num_changelings, j++)
|
||||
if(!possible_changelings.len)
|
||||
break
|
||||
var/datum/mind/changeling = antag_pick(possible_changelings)
|
||||
antag_candidates -= changeling
|
||||
possible_changelings -= changeling
|
||||
changeling.special_role = ROLE_CHANGELING
|
||||
changelings += changeling
|
||||
changeling.restricted_roles = restricted_jobs
|
||||
return ..()
|
||||
else
|
||||
return 0
|
||||
|
||||
/datum/game_mode/traitor/changeling/post_setup()
|
||||
for(var/datum/mind/changeling in changelings)
|
||||
changeling.add_antag_datum(/datum/antagonist/changeling)
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/traitor/changeling/make_antag_chance(mob/living/carbon/human/character) //Assigns changeling to latejoiners
|
||||
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
|
||||
var/changelingcap = min( round(GLOB.joined_player_list.len / (csc * 4)) + 2, round(GLOB.joined_player_list.len / (csc * 2)))
|
||||
if(changelings.len >= changelingcap) //Caps number of latejoin antagonists
|
||||
..()
|
||||
return
|
||||
if(changelings.len <= (changelingcap - 2) || prob(100 / (csc * 4)))
|
||||
if(ROLE_CHANGELING in character.client.prefs.be_special)
|
||||
if(!jobban_isbanned(character, ROLE_CHANGELING) && !QDELETED(character) && !jobban_isbanned(character, ROLE_SYNDICATE) && !QDELETED(character))
|
||||
if(age_check(character.client))
|
||||
if(!(character.job in restricted_jobs))
|
||||
character.mind.make_Changeling()
|
||||
changelings += character.mind
|
||||
if(QDELETED(character))
|
||||
return
|
||||
..()
|
||||
|
||||
/datum/game_mode/traitor/changeling/generate_report()
|
||||
return "The Syndicate has started some experimental research regarding humanoid shapeshifting. There are rumors that this technology will be field tested on a Nanotrasen station \
|
||||
for infiltration purposes. Be advised that support personel may also be deployed to defend these shapeshifters. Trust nobody - suspect everybody. Do not announce this to the crew, \
|
||||
as paranoia may spread and inhibit workplace efficiency."
|
||||
|
||||
@@ -57,7 +57,6 @@
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
H.dna.add_mutation(CLOWNMUT)
|
||||
H.dna.add_mutation(SMILE)
|
||||
|
||||
/datum/outfit/syndicate/clownop/leader
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
spray_range = 1
|
||||
stream_range = 1
|
||||
volume = 30
|
||||
list_reagents = list("lube" = 30)
|
||||
list_reagents = list(/datum/reagent/lube = 30)
|
||||
|
||||
//COMBAT CLOWN SHOES
|
||||
//Clown shoes with combat stats and noslip. Of course they still squeak.
|
||||
@@ -145,9 +145,9 @@
|
||||
C.throw_mode_on() //so they can catch it on the return.
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/energy/bananium/throw_impact(atom/hit_atom)
|
||||
/obj/item/shield/energy/bananium/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(active)
|
||||
var/caught = hit_atom.hitby(src, 0, 0)
|
||||
var/caught = hit_atom.hitby(src, FALSE, FALSE, throwingdatum=throwingdatum)
|
||||
if(iscarbon(hit_atom) && !caught)//if they are a carbon and they didn't catch it
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.Slip(hit_atom)
|
||||
@@ -165,7 +165,7 @@
|
||||
customfoodfilling = FALSE
|
||||
seed = null
|
||||
tastes = list("explosives" = 10)
|
||||
list_reagents = list("vitamin" = 1)
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 1)
|
||||
|
||||
/obj/item/grown/bananapeel/bombanana
|
||||
desc = "A peel from a banana. Why is it beeping?"
|
||||
@@ -265,6 +265,7 @@
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 50, "energy" = 35, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
max_temperature = 35000
|
||||
operation_req_access = list(ACCESS_SYNDICATE)
|
||||
internals_req_access = list(ACCESS_SYNDICATE)
|
||||
wreckage = /obj/structure/mecha_wreckage/honker/dark
|
||||
max_equip = 3
|
||||
spawn_tracked = FALSE
|
||||
|
||||
@@ -1,14 +1,3 @@
|
||||
#define CURRENT_LIVING_PLAYERS 1
|
||||
#define CURRENT_LIVING_ANTAGS 2
|
||||
#define CURRENT_DEAD_PLAYERS 3
|
||||
#define CURRENT_OBSERVERS 4
|
||||
|
||||
#define ONLY_RULESET 1
|
||||
#define HIGHLANDER_RULESET 2
|
||||
#define TRAITOR_RULESET 4
|
||||
#define MINOR_RULESET 8
|
||||
|
||||
#define RULESET_STOP_PROCESSING 1
|
||||
|
||||
// -- Injection delays
|
||||
GLOBAL_VAR_INIT(dynamic_latejoin_delay_min, (10 MINUTES))
|
||||
@@ -52,6 +41,8 @@ GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset)
|
||||
// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
|
||||
GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
|
||||
GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
|
||||
|
||||
/datum/game_mode/dynamic
|
||||
name = "dynamic mode"
|
||||
config_tag = "dynamic"
|
||||
@@ -60,7 +51,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
announce_text = "Dynamic mode!" // This needs to be changed maybe
|
||||
|
||||
reroll_friendly = FALSE;
|
||||
|
||||
// Current storyteller
|
||||
var/datum/dynamic_storyteller/storyteller = null
|
||||
// Threat logging vars
|
||||
/// The "threat cap", threat shouldn't normally go above this and is used in ruleset calculations
|
||||
var/threat_level = 0
|
||||
@@ -164,6 +156,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
|
||||
dat += "Threat to Spend: <b>[threat]</b> <a href='?src=\ref[src];[HrefToken()];adjustthreat=1'>\[Adjust\]</A> <a href='?src=\ref[src];[HrefToken()];threatlog=1'>\[View Log\]</a><br/>"
|
||||
dat += "<br/>"
|
||||
dat += "Storyteller: <b>[storyteller.name]</b><br/>"
|
||||
dat += "Parameters: centre = [GLOB.dynamic_curve_centre] ; width = [GLOB.dynamic_curve_width].<br/>"
|
||||
dat += "<i>On average, <b>[peaceful_percentage]</b>% of the rounds are more peaceful.</i><br/>"
|
||||
dat += "Forced extended: <a href='?src=\ref[src];[HrefToken()];forced_extended=1'><b>[GLOB.dynamic_forced_extended ? "On" : "Off"]</b></a><br/>"
|
||||
@@ -178,7 +171,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
dat += "[DR.ruletype] - <b>[DR.name]</b><br>"
|
||||
else
|
||||
dat += "none.<br>"
|
||||
dat += "<br>Injection Timers: (<b>[get_injection_chance(TRUE)]%</b> chance)<BR>"
|
||||
dat += "<br>Injection Timers: (<b>[storyteller.get_injection_chance(TRUE)]%</b> chance)<BR>"
|
||||
dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
|
||||
dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
|
||||
dat += "Event: [(event_injection_cooldown-world.time)>60*10 ? "[round((event_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(event_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];forceevent=1'>\[Now!\]</a><BR>"
|
||||
@@ -236,6 +229,9 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
return rule.round_result()
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/dynamic/generate_report()
|
||||
return "Mysterious signals that demonstrate strange dynamics have been detected in your sector. Watch out for oddities."
|
||||
|
||||
/datum/game_mode/dynamic/send_intercept()
|
||||
. = "<b><i>Central Command Status Summary</i></b><hr>"
|
||||
switch(round(threat_level))
|
||||
@@ -297,6 +293,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
|
||||
/datum/game_mode/dynamic/proc/log_threat(var/log_str,var/verbose = FALSE)
|
||||
threat_log_verbose += ("[worldtime2text()]: "+log_str)
|
||||
SSblackbox.record_feedback("tally","dynamic_threat_log",1,log_str)
|
||||
if(!verbose)
|
||||
threat_log += log_str
|
||||
|
||||
@@ -326,8 +323,15 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
peaceful_percentage = round(LORENTZ_CUMULATIVE_DISTRIBUTION(relative_threat, GLOB.dynamic_curve_centre, GLOB.dynamic_curve_width), 0.01)*100
|
||||
|
||||
threat = threat_level
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Initial threat level")
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",GLOB.dynamic_curve_centre,"Curve centre")
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",GLOB.dynamic_curve_width,"Curve width")
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",peaceful_percentage,"Percent of same-vote rounds that are more peaceful")
|
||||
|
||||
/datum/game_mode/dynamic/can_start()
|
||||
storyteller = new GLOB.dynamic_storyteller_type // this is where all the initialization happens
|
||||
storyteller.on_start()
|
||||
SSblackbox.record_feedback("text","dynamic_storyteller",1,storyteller.name)
|
||||
message_admins("Dynamic mode parameters for the round:")
|
||||
message_admins("Centre is [GLOB.dynamic_curve_centre], Width is [GLOB.dynamic_curve_width], Forced extended is [GLOB.dynamic_forced_extended ? "Enabled" : "Disabled"], No stacking is [GLOB.dynamic_no_stacking ? "Enabled" : "Disabled"].")
|
||||
message_admins("Stacking limit is [GLOB.dynamic_stacking_limit], Classic secret is [GLOB.dynamic_classic_secret ? "Enabled" : "Disabled"], High population limit is [GLOB.dynamic_high_pop_limit].")
|
||||
@@ -337,18 +341,12 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if(GLOB.dynamic_forced_threat_level >= 0)
|
||||
threat_level = round(GLOB.dynamic_forced_threat_level, 0.1)
|
||||
threat = threat_level
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Threat level (forced)")
|
||||
else
|
||||
generate_threat()
|
||||
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
|
||||
latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
|
||||
storyteller.start_injection_cooldowns()
|
||||
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max)
|
||||
midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time
|
||||
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
|
||||
|
||||
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
|
||||
initial_threat_level = threat_level
|
||||
return TRUE
|
||||
@@ -381,7 +379,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if (roundstart_rules.len <= 0)
|
||||
log_game("DYNAMIC: [roundstart_rules.len] rules.")
|
||||
return TRUE
|
||||
|
||||
SSblackbox.record_feedback("tally","dynamic",roundstart_rules.len,"Roundstart rules considered")
|
||||
SSblackbox.record_feedback("tally","dynamic",roundstart_pop_ready,"Players readied up")
|
||||
if(GLOB.dynamic_forced_roundstart_ruleset.len > 0)
|
||||
rigged_roundstart()
|
||||
else
|
||||
@@ -419,13 +418,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if (GLOB.dynamic_forced_extended)
|
||||
log_game("DYNAMIC: Starting a round of forced extended.")
|
||||
return TRUE
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules)
|
||||
if (rule.acceptable(roundstart_pop_ready, threat_level) && threat >= rule.cost) // If we got the population and threat required
|
||||
rule.candidates = candidates.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready() && rule.candidates.len > 0)
|
||||
drafted_rules[rule] = rule.weight
|
||||
var/list/drafted_rules = storyteller.roundstart_draft()
|
||||
if(!drafted_rules.len)
|
||||
message_admins("Not enough threat level for roundstart antags!")
|
||||
log_game("DYNAMIC: Not enough threat level for roundstart antags!")
|
||||
@@ -534,6 +527,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if(rule.execute())
|
||||
if(rule.persistent)
|
||||
current_rules += rule
|
||||
SSblackbox.record_feedback("associative","dynamic_rulesets",1,rule.get_blackbox_info())
|
||||
return TRUE
|
||||
rule.clean_up() // Refund threat, delete teams and so on.
|
||||
executed_rules -= rule
|
||||
@@ -612,6 +606,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
else if(new_rule.flags & ONLY_RULESET)
|
||||
only_ruleset_executed = TRUE
|
||||
log_game("DYNAMIC: Making a call to a specific ruleset...[new_rule.name]!")
|
||||
SSblackbox.record_feedback("associative","dynamic_rulesets",1,new_rule.get_blackbox_info())
|
||||
executed_rules += new_rule
|
||||
if (new_rule.persistent)
|
||||
current_rules += new_rule
|
||||
@@ -636,11 +631,11 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
message_admins("[key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
|
||||
log_game("DYNAMIC: [key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
|
||||
executed_rules += rule
|
||||
SSblackbox.record_feedback("associative","dynamic_rulesets",1,rule.get_blackbox_info())
|
||||
rule.candidates.Cut()
|
||||
if (rule.persistent)
|
||||
current_rules += rule
|
||||
return TRUE
|
||||
rule.clean_up()
|
||||
stack_trace("The [rule.ruletype] rule \"[rule.name]\" failed to execute.")
|
||||
return FALSE
|
||||
|
||||
@@ -652,56 +647,45 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
for (var/datum/dynamic_ruleset/rule in current_rules)
|
||||
if(rule.rule_process() == RULESET_STOP_PROCESSING) // If rule_process() returns 1 (RULESET_STOP_PROCESSING), stop processing.
|
||||
current_rules -= rule
|
||||
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Rulesets finished")
|
||||
SSblackbox.record_feedback("associative","dynamic_rulesets_finished",1,rule.get_blackbox_info())
|
||||
|
||||
storyteller.do_process()
|
||||
|
||||
if (midround_injection_cooldown < world.time)
|
||||
if (GLOB.dynamic_forced_extended)
|
||||
return
|
||||
|
||||
// Somehow it managed to trigger midround multiple times so this was moved here.
|
||||
// There is no way this should be able to trigger an injection twice now.
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
midround_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time)
|
||||
midround_injection_cooldown = storyteller.get_midround_cooldown() + world.time
|
||||
|
||||
// Time to inject some threat into the round
|
||||
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // Unless the shuttle is gone
|
||||
return
|
||||
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
|
||||
return
|
||||
message_admins("DYNAMIC: Checking for midround injection.")
|
||||
log_game("DYNAMIC: Checking for midround injection.")
|
||||
|
||||
update_playercounts()
|
||||
if (get_injection_chance())
|
||||
var/cur_threat_frac = threat/threat_level
|
||||
var/list/drafted_rules = list()
|
||||
var/antag_num = current_players[CURRENT_LIVING_ANTAGS].len
|
||||
for (var/datum/dynamic_ruleset/midround/rule in midround_rules)
|
||||
// if there are antags OR the rule is an antag rule, antag_acceptable will be true.
|
||||
if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
rule.trim_candidates()
|
||||
if (rule.ready())
|
||||
if(!antag_num)
|
||||
drafted_rules[rule] = round(rule.get_weight() + (rule.cost * cur_threat_frac))
|
||||
else
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
if (prob(storyteller.get_injection_chance()))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Attempted midround injections")
|
||||
var/list/drafted_rules = storyteller.midround_draft()
|
||||
if (drafted_rules.len > 0)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Successful midround injections")
|
||||
picking_midround_latejoin_rule(drafted_rules)
|
||||
else
|
||||
midround_injection_cooldown = (midround_injection_cooldown + world.time)/2
|
||||
// get_injection_chance can do things on fail
|
||||
|
||||
if(event_injection_cooldown < world.time)
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Attempted event injections")
|
||||
event_injection_cooldown = storyteller.get_event_cooldown() + world.time
|
||||
message_admins("DYNAMIC: Doing event injection.")
|
||||
log_game("DYNAMIC: Doing event injection.")
|
||||
update_playercounts()
|
||||
var/list/drafted_rules = list()
|
||||
for(var/datum/dynamic_ruleset/event/rule in events)
|
||||
if(rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
|
||||
if(rule.ready())
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
var/list/drafted_rules = storyteller.event_draft()
|
||||
if(drafted_rules.len > 0)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Successful event injections")
|
||||
picking_midround_latejoin_rule(drafted_rules)
|
||||
|
||||
/// Updates current_players.
|
||||
@@ -718,38 +702,13 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if (M.mind && (M.mind.special_role || M.mind.antag_datums?.len > 0))
|
||||
current_players[CURRENT_LIVING_ANTAGS].Add(M)
|
||||
else
|
||||
if (istype(M,/mob/dead/observer))
|
||||
if (isobserver(M))
|
||||
var/mob/dead/observer/O = M
|
||||
if (O.started_as_observer) // Observers
|
||||
current_players[CURRENT_OBSERVERS].Add(M)
|
||||
continue
|
||||
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
|
||||
|
||||
/// Gets the chance for latejoin and midround injection, the dry_run argument is only used for forced injection.
|
||||
/datum/game_mode/dynamic/proc/get_injection_chance(dry_run = FALSE)
|
||||
if(forced_injection)
|
||||
forced_injection = !dry_run
|
||||
return 100
|
||||
var/chance = 0
|
||||
// If the high pop override is in effect, we reduce the impact of population on the antag injection chance
|
||||
var/high_pop_factor = (current_players[CURRENT_LIVING_PLAYERS].len >= GLOB.dynamic_high_pop_limit)
|
||||
var/max_pop_per_antag = max(5,15 - round(threat_level/10) - round(current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5)))
|
||||
if (!current_players[CURRENT_LIVING_ANTAGS].len)
|
||||
chance += 80 // No antags at all? let's boost those odds!
|
||||
else
|
||||
var/current_pop_per_antag = current_players[CURRENT_LIVING_PLAYERS].len / current_players[CURRENT_LIVING_ANTAGS].len
|
||||
if (current_pop_per_antag > max_pop_per_antag)
|
||||
chance += min(50, 25+10*(current_pop_per_antag-max_pop_per_antag))
|
||||
else
|
||||
chance += 25-10*(max_pop_per_antag-current_pop_per_antag)
|
||||
if (current_players[CURRENT_DEAD_PLAYERS].len > current_players[CURRENT_LIVING_PLAYERS].len)
|
||||
chance -= 30 // More than half the crew died? ew, let's calm down on antags
|
||||
if (threat > 70)
|
||||
chance += 15
|
||||
if (threat < 30)
|
||||
chance -= 15
|
||||
return round(max(0,chance))
|
||||
|
||||
/// Removes type from the list
|
||||
/datum/game_mode/dynamic/proc/remove_from_list(list/type_list, type)
|
||||
for(var/I in type_list)
|
||||
@@ -780,7 +739,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
return
|
||||
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // No more rules after the shuttle has left
|
||||
return
|
||||
|
||||
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
|
||||
return
|
||||
update_playercounts()
|
||||
|
||||
if (forced_latejoin_rule)
|
||||
@@ -791,30 +751,17 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
picking_midround_latejoin_rule(list(forced_latejoin_rule), forced = TRUE)
|
||||
forced_latejoin_rule = null
|
||||
|
||||
else if (latejoin_injection_cooldown < world.time && prob(get_injection_chance()))
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/latejoin/rule in latejoin_rules)
|
||||
if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
// No stacking : only one round-ender, unless threat level > stacking_limit.
|
||||
if (threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(rule.flags & HIGHLANDER_RULESET && highlander_executed)
|
||||
continue
|
||||
|
||||
rule.candidates = list(newPlayer)
|
||||
rule.trim_candidates()
|
||||
if (rule.ready())
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
|
||||
else if (latejoin_injection_cooldown < world.time && prob(storyteller.get_injection_chance()))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Attempted latejoin injections")
|
||||
var/list/drafted_rules = storyteller.latejoin_draft(newPlayer)
|
||||
if (drafted_rules.len > 0 && picking_midround_latejoin_rule(drafted_rules))
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
|
||||
latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + world.time
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Successful latejoin injections")
|
||||
latejoin_injection_cooldown = storyteller.get_latejoin_cooldown() + world.time
|
||||
|
||||
/// Refund threat, but no more than threat_level.
|
||||
/datum/game_mode/dynamic/proc/refund_threat(regain)
|
||||
threat = min(threat_level,threat+regain)
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",regain,"Refunded threat")
|
||||
log_threat("[regain] refunded. Threat is now [threat].", verbose = TRUE)
|
||||
|
||||
/// Generate threat and increase the threat_level if it goes beyond, capped at 100
|
||||
@@ -822,11 +769,13 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
threat = min(100, threat+gain)
|
||||
if(threat > threat_level)
|
||||
threat_level = threat
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",gain,"Created threat")
|
||||
log_threat("[gain] created. Threat is now [threat] and threat level is now [threat_level].", verbose = TRUE)
|
||||
|
||||
/// Expend threat, can't fall under 0.
|
||||
/datum/game_mode/dynamic/proc/spend_threat(cost)
|
||||
threat = max(threat-cost,0)
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",cost,"Threat spent")
|
||||
log_threat("[cost] spent. Threat is now [threat].", verbose = TRUE)
|
||||
|
||||
/// Turns the value generated by lorentz distribution to threat value between 0 and 100.
|
||||
|
||||
@@ -80,6 +80,13 @@
|
||||
/// Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin).
|
||||
/// Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure.
|
||||
var/delay = 0
|
||||
/// List of tags for use in storytellers.
|
||||
var/list/property_weights = list()
|
||||
/// Whether or not recent-round weight values are taken into account for this ruleset.
|
||||
/// Weight reduction uses the same values as secret's recent-round mode weight reduction.
|
||||
var/always_max_weight = FALSE
|
||||
/// Weight reduction by recent-rounds. Saved on new.
|
||||
var/weight_mult = 1
|
||||
|
||||
/datum/dynamic_ruleset/New()
|
||||
..()
|
||||
@@ -91,8 +98,13 @@
|
||||
var/costs = CONFIG_GET(keyed_list/dynamic_cost)
|
||||
var/requirementses = CONFIG_GET(keyed_list/dynamic_requirements) // can't damn well use requirements
|
||||
var/high_population_requirements = CONFIG_GET(keyed_list/dynamic_high_population_requirement)
|
||||
var/list/repeated_mode_adjust = CONFIG_GET(number_list/repeated_mode_adjust)
|
||||
if(config_tag in weights)
|
||||
weight = weights[config_tag]
|
||||
if(!always_max_weight && SSpersistence.saved_dynamic_rules.len == 3 && repeated_mode_adjust.len == 3)
|
||||
var/saved_dynamic_rules = SSpersistence.saved_dynamic_rules
|
||||
for(var/i in 1 to 3)
|
||||
if(config_tag in saved_dynamic_rules[i])
|
||||
weight_mult -= (repeated_mode_adjust[i]/100)
|
||||
if(config_tag in costs)
|
||||
cost = costs[config_tag]
|
||||
if(config_tag in requirementses)
|
||||
@@ -115,12 +127,15 @@
|
||||
/// If your rule has extra checks, such as counting security officers, do that in ready() instead
|
||||
/datum/dynamic_ruleset/proc/acceptable(population = 0, threat_level = 0)
|
||||
if(minimum_players > population)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to low pop")
|
||||
return FALSE
|
||||
if(maximum_players > 0 && population > maximum_players)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to high pop")
|
||||
return FALSE
|
||||
if (population >= GLOB.dynamic_high_pop_limit)
|
||||
indice_pop = 10
|
||||
if(threat_level < high_population_requirement)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat level")
|
||||
log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[high_population_requirement]")
|
||||
return FALSE
|
||||
else
|
||||
@@ -132,6 +147,7 @@
|
||||
log_game("DYNAMIC: requirements and antag_cap lists have different lengths in ruleset [name]. Likely config issue, report this.")
|
||||
indice_pop = min(requirements.len,round(population/pop_per_requirement)+1)
|
||||
if(threat_level < requirements[indice_pop])
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat level")
|
||||
log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[requirements[indice_pop]]")
|
||||
return FALSE
|
||||
else
|
||||
@@ -178,6 +194,7 @@
|
||||
/// IMPORTANT: If ready() returns TRUE, that means pre_execute() or execute() should never fail!
|
||||
/datum/dynamic_ruleset/proc/ready(forced = 0)
|
||||
if (required_candidates > candidates.len)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough candidates")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -212,6 +229,24 @@
|
||||
/datum/dynamic_ruleset/proc/check_finished()
|
||||
return FALSE
|
||||
|
||||
/// Returns a list to be displayed on statbus.
|
||||
/datum/dynamic_ruleset/proc/get_blackbox_info()
|
||||
var/list/ruleset_data = list()
|
||||
ruleset_data["name"] = name
|
||||
ruleset_data["rule_type"] = ruletype
|
||||
ruleset_data["cost"] = total_cost
|
||||
ruleset_data["weight"] = weight
|
||||
ruleset_data["scaled_times"] = scaled_times
|
||||
ruleset_data["antagonist_type"] = antag_datum
|
||||
ruleset_data["population_tier"] = indice_pop
|
||||
ruleset_data["assigned"] = list()
|
||||
for (var/datum/mind/M in assigned)
|
||||
var/assigned_data = list()
|
||||
assigned_data["key"] = M.key
|
||||
assigned_data["name"] = M.name
|
||||
ruleset_data["assigned"] += list(assigned_data)
|
||||
return ruleset_data
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// ROUNDSTART RULESETS //
|
||||
|
||||
@@ -3,6 +3,17 @@
|
||||
var/typepath // typepath of the event
|
||||
var/triggering
|
||||
|
||||
/datum/dynamic_ruleset/event/get_blackbox_info()
|
||||
var/list/ruleset_data = list()
|
||||
ruleset_data["name"] = name
|
||||
ruleset_data["rule_type"] = ruletype
|
||||
ruleset_data["cost"] = total_cost
|
||||
ruleset_data["weight"] = weight
|
||||
ruleset_data["scaled_times"] = scaled_times
|
||||
ruleset_data["event_type"] = typepath
|
||||
ruleset_data["population_tier"] = indice_pop
|
||||
return ruleset_data
|
||||
|
||||
/datum/dynamic_ruleset/event/execute()
|
||||
var/datum/round_event/E = new typepath()
|
||||
E.current_players = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
|
||||
@@ -26,6 +37,7 @@
|
||||
|
||||
var/threat = round(mode.threat_level/10)
|
||||
if (job_check < required_enemies[threat])
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -46,6 +58,7 @@
|
||||
cost = 10
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
|
||||
requirements = list(70,60,50,50,40,40,40,30,20,15)
|
||||
property_weights = list("story_potential" = 1, "trust" = 1, "chaos" = 1)
|
||||
high_population_requirement = 15
|
||||
|
||||
/datum/dynamic_ruleset/event/pirates/ready(forced = FALSE)
|
||||
@@ -69,6 +82,7 @@
|
||||
cost = 10
|
||||
requirements = list(70,60,50,50,40,40,40,30,20,15)
|
||||
high_population_requirement = 15
|
||||
property_weights = list("chaos" = 1, "valid" = 1)
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
@@ -88,6 +102,7 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5) // yes, can happen on fake-extended
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("chaos" = 1, "extended" = 2)
|
||||
|
||||
/datum/dynamic_ruleset/event/ventclog/ready()
|
||||
if(mode.threat_level > 30 && mode.threat >= 5 && prob(20))
|
||||
@@ -121,10 +136,12 @@
|
||||
required_enemies = list(1,1,0,0,0,0,0,0,0,0)
|
||||
weight = 4
|
||||
// no repeatable weight decrease. too variable to be unfun multiple times in one round
|
||||
cost = 3
|
||||
cost = 1
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("story_potential" = 1, "extended" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
@@ -143,15 +160,19 @@
|
||||
repeatable_weight_decrease = 2
|
||||
requirements = list(60,50,40,30,30,30,30,30,30,30)
|
||||
high_population_requirement = 30
|
||||
property_weights = list("extended" = -2)
|
||||
|
||||
/datum/dynamic_ruleset/event/meteor_wave/ready()
|
||||
if(mode.threat_level > 40 && mode.threat >= 25 && prob(20))
|
||||
name = "Meteor Wave: Threatening"
|
||||
cost = 25
|
||||
typepath = /datum/round_event/meteor_wave/threatening
|
||||
else if(mode.threat_level > 50 && mode.threat >= 40 && prob(30))
|
||||
name = "Meteor Wave: Catastrophic"
|
||||
cost = 40
|
||||
typepath = /datum/round_event/meteor_wave/catastrophic
|
||||
else
|
||||
name = "Meteor Wave: Normal"
|
||||
cost = 15
|
||||
typepath = /datum/round_event/meteor_wave
|
||||
return ..()
|
||||
@@ -174,6 +195,7 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_flux
|
||||
name = "Anomaly: Hyper-Energetic Flux"
|
||||
@@ -187,6 +209,7 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_gravitational
|
||||
name = "Anomaly: Gravitational"
|
||||
@@ -198,6 +221,7 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_pyroclastic
|
||||
name = "Anomaly: Pyroclastic"
|
||||
@@ -211,6 +235,7 @@
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_vortex
|
||||
name = "Anomaly: Vortex"
|
||||
@@ -224,6 +249,7 @@
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
@@ -243,6 +269,7 @@
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = -1, "chaos" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/carp_migration
|
||||
name = "Carp Migration"
|
||||
@@ -254,6 +281,7 @@
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/communications_blackout
|
||||
name = "Communications Blackout"
|
||||
@@ -267,6 +295,7 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1, "chaos" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/processor_overload
|
||||
name = "Processor Overload"
|
||||
@@ -280,6 +309,8 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1, "chaos" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/space_dust
|
||||
name = "Minor Space Dust"
|
||||
@@ -293,6 +324,8 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/major_dust
|
||||
name = "Major Space Dust"
|
||||
@@ -306,6 +339,7 @@
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/electrical_storm
|
||||
name = "Electrical Storm"
|
||||
@@ -319,6 +353,7 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/heart_attack
|
||||
name = "Random Heart Attack"
|
||||
@@ -332,6 +367,8 @@
|
||||
requirements = list(101,101,101,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/radiation_storm
|
||||
name = "Radiation Storm"
|
||||
@@ -343,3 +380,4 @@
|
||||
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
property_weights = list("extended" = 1,"chaos" = 1)
|
||||
|
||||
@@ -36,9 +36,9 @@
|
||||
continue // Dead players cannot count as opponents
|
||||
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
|
||||
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
|
||||
|
||||
var/threat = round(mode.threat_level/10)
|
||||
if (job_check < required_enemies[threat])
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -69,6 +69,14 @@
|
||||
high_population_requirement = 15
|
||||
repeatable = TRUE
|
||||
flags = TRAITOR_RULESET
|
||||
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/infiltrator/execute()
|
||||
. = ..()
|
||||
for(var/datum/mind/M in assigned)
|
||||
log_admin("[M.name] was made into a traitor by dynamic.")
|
||||
message_admins("[M.name] was made into a traitor by dynamic.")
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
@@ -93,6 +101,7 @@
|
||||
requirements = list(101,101,70,40,40,40,40,40,40,40)
|
||||
high_population_requirement = 40
|
||||
flags = HIGHLANDER_RULESET
|
||||
property_weights = list("trust" = -2, "chaos" = 2, "extended" = -2, "valid" = 2, "conversion" = 1)
|
||||
var/required_heads_of_staff = 3
|
||||
var/finished = FALSE
|
||||
var/datum/team/revolution/revolution
|
||||
@@ -122,6 +131,8 @@
|
||||
revolution.update_objectives()
|
||||
revolution.update_heads()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
log_admin("[M.name] was made into a revolutionary by dynamic.")
|
||||
message_admins("[M.name] was made into a revolutionary by dynamic.")
|
||||
return TRUE
|
||||
else
|
||||
log_game("DYNAMIC: [ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.")
|
||||
@@ -186,30 +197,31 @@
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// VAMPIRE //
|
||||
// BLOODSUCKERS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
/datum/dynamic_ruleset/latejoin/vampire
|
||||
name = "vampire"
|
||||
config_tag = "vampire_latejoin"
|
||||
antag_flag = ROLE_VAMPIRE
|
||||
antag_datum = ANTAG_DATUM_VAMPIRE
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
|
||||
/datum/dynamic_ruleset/latejoin/bloodsucker
|
||||
name = "Bloodsucker Infiltrator"
|
||||
config_tag = "latejoin_bloodsucker"
|
||||
antag_datum = ANTAG_DATUM_BLOODSUCKER
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 5
|
||||
cost = 15
|
||||
requirements = list(80,70,60,50,40,20,20,15,15,15)
|
||||
weight = 3
|
||||
cost = 10
|
||||
property_weights = list("story_potential" = 2, "extended" = 2, "trust" = -2, "valid" = 1)
|
||||
requirements = list(70,65,60,55,50,45,40,35,30,30)
|
||||
high_population_requirement = 30
|
||||
repeatable = TRUE
|
||||
high_population_requirement = 15
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/vampire/pre_execute()
|
||||
/datum/dynamic_ruleset/latejoin/bloodsucker/execute()
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
assigned += M.mind
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
M.mind.special_role = ROLE_VAMPIRE
|
||||
M.mind.special_role = antag_flag
|
||||
if(mode.make_bloodsucker(M.mind))
|
||||
mode.bloodsuckers += M
|
||||
log_admin("[M.name] was made into a bloodsucker by dynamic.")
|
||||
message_admins("[M.name] was made into a bloodsucker by dynamic.")
|
||||
return TRUE
|
||||
*/
|
||||
|
||||
@@ -17,10 +17,10 @@
|
||||
var/list/living_antags = list()
|
||||
var/list/dead_players = list()
|
||||
var/list/list_observers = list()
|
||||
var/list/ghost_eligible = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts
|
||||
weight = 0
|
||||
required_type = /mob/dead/observer
|
||||
/// Whether the ruleset should call generate_ruleset_body or not.
|
||||
var/makeBody = TRUE
|
||||
|
||||
@@ -34,6 +34,8 @@
|
||||
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
|
||||
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
|
||||
var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
|
||||
ghost_eligible = trim_list(eligibility.get_all_ghost_role_eligible())
|
||||
|
||||
/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
|
||||
var/list/trimmed_list = L.Copy()
|
||||
@@ -70,6 +72,25 @@
|
||||
continue
|
||||
return trimmed_list
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/trim_list(list/L = list())
|
||||
var/list/trimmed_list = L.Copy()
|
||||
for(var/mob/M in trimmed_list)
|
||||
if (!M.client) // Are they connected?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if(!mode.check_age(M.client, minimum_required_age))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if(antag_flag_override)
|
||||
if(!(antag_flag_override in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag_override))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
else
|
||||
if(!(antag_flag in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
return trimmed_list
|
||||
|
||||
// You can then for example prompt dead players in execute() to join as strike teams or whatever
|
||||
// Or autotator someone
|
||||
|
||||
@@ -87,18 +108,20 @@
|
||||
|
||||
var/threat = round(mode.threat_level/10)
|
||||
if (job_check < required_enemies[threat])
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/execute()
|
||||
var/list/possible_candidates = list()
|
||||
possible_candidates.Add(dead_players)
|
||||
possible_candidates.Add(list_observers)
|
||||
send_applications(possible_candidates)
|
||||
if(assigned.len > 0)
|
||||
return TRUE
|
||||
else
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ready(forced = FALSE)
|
||||
if (required_candidates > ghost_eligible.len)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/execute()
|
||||
var/application_successful = send_applications(ghost_eligible)
|
||||
return assigned.len > 0 && application_successful
|
||||
|
||||
/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/proc/send_applications(list/possible_volunteers = list())
|
||||
@@ -110,28 +133,25 @@
|
||||
|
||||
candidates = pollGhostCandidates("The mode is looking for volunteers to become a [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
|
||||
|
||||
if(!candidates || candidates.len <= required_candidates)
|
||||
if(!candidates || candidates.len < required_candidates)
|
||||
message_admins("The ruleset [name] did not receive enough applications.")
|
||||
if(candidates)
|
||||
message_admins("Only received [candidates.len], needed [required_candidates].")
|
||||
else
|
||||
message_admins("There were no candidates.")
|
||||
log_game("DYNAMIC: The ruleset [name] did not receive enough applications.")
|
||||
mode.refund_threat(cost)
|
||||
mode.log_threat("Rule [name] refunded [cost] (not receive enough applications)",verbose=TRUE)
|
||||
mode.executed_rules -= src
|
||||
return
|
||||
return FALSE
|
||||
|
||||
message_admins("[candidates.len] players volunteered for the ruleset [name].")
|
||||
log_game("DYNAMIC: [candidates.len] players volunteered for [name].")
|
||||
review_applications()
|
||||
return TRUE
|
||||
|
||||
/// Here is where you can check if your ghost applicants are valid for the ruleset.
|
||||
/// Called by send_applications().
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/proc/review_applications()
|
||||
for (var/i = 1, i <= required_candidates, i++)
|
||||
if(candidates.len <= 0)
|
||||
if(i == 1)
|
||||
// We have found no candidates so far and we are out of applicants.
|
||||
mode.refund_threat(cost)
|
||||
mode.log_threat("Rule [name] refunded [cost] (all applications invalid)",verbose=TRUE)
|
||||
mode.executed_rules -= src
|
||||
break
|
||||
var/mob/applicant = pick(candidates)
|
||||
candidates -= applicant
|
||||
@@ -189,6 +209,8 @@
|
||||
repeatable = TRUE
|
||||
high_population_requirement = 15
|
||||
flags = TRAITOR_RULESET
|
||||
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
|
||||
var/player_count = mode.current_players[CURRENT_LIVING_PLAYERS].len
|
||||
@@ -222,6 +244,8 @@
|
||||
living_players -= M
|
||||
var/datum/antagonist/traitor/newTraitor = new
|
||||
M.mind.add_antag_datum(newTraitor)
|
||||
log_admin("[M] was made into a traitor by dynamic.")
|
||||
message_admins("[M] was made into a traitor by dynamic.")
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -245,6 +269,7 @@
|
||||
requirements = list(101,101,70,50,50,50,40,30,30,30)
|
||||
high_population_requirement = 30
|
||||
required_type = /mob/living/silicon/ai
|
||||
property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2)
|
||||
var/ion_announce = 33
|
||||
var/removeDontImproveChance = 10
|
||||
|
||||
@@ -269,6 +294,8 @@
|
||||
var/datum/antagonist/traitor/AI = new
|
||||
M.mind.special_role = antag_flag
|
||||
M.mind.add_antag_datum(AI)
|
||||
log_admin("[M] was made into a malf AI by dynamic.")
|
||||
message_admins("[M] was made into a malf AI by dynamic.")
|
||||
if(prob(ion_announce))
|
||||
priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", "ionstorm")
|
||||
if(prob(removeDontImproveChance))
|
||||
@@ -297,11 +324,10 @@
|
||||
requirements = list(90,90,70,50,50,50,50,40,30,30)
|
||||
high_population_requirement = 30
|
||||
repeatable = TRUE
|
||||
property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2, "extended" = -2)
|
||||
var/datum/mind/wizard
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
||||
message_admins("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
||||
@@ -344,6 +370,7 @@
|
||||
cost = 35
|
||||
requirements = list(90,90,90,80,70,60,50,40,40,40)
|
||||
high_population_requirement = 40
|
||||
property_weights = list("story_potential" = 2, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
|
||||
var/operative_cap = list(2,2,3,3,4,5,5,5,5,5)
|
||||
var/datum/team/nuclear/nuke_team
|
||||
flags = HIGHLANDER_RULESET
|
||||
@@ -361,11 +388,6 @@
|
||||
required_candidates = operative_cap[indice_pop]
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/finish_setup(mob/new_character, index)
|
||||
new_character.mind.special_role = "Nuclear Operative"
|
||||
new_character.mind.assigned_role = "Nuclear Operative"
|
||||
@@ -396,11 +418,7 @@
|
||||
requirements = list(101,101,101,80,60,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
return ..()
|
||||
property_weights = list("story_potential" = -1, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob/generate_ruleset_body(mob/applicant)
|
||||
var/body = applicant.become_overmind()
|
||||
@@ -426,13 +444,9 @@
|
||||
high_population_requirement = 50
|
||||
repeatable_weight_decrease = 2
|
||||
repeatable = TRUE
|
||||
property_weights = list("story_potential" = -1, "trust" = 1, "chaos" = 2, "extended" = -2, "valid" = 2)
|
||||
var/list/vents = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
|
||||
// 50% chance of being incremented by one
|
||||
required_candidates += prob(50)
|
||||
@@ -480,6 +494,7 @@
|
||||
high_population_requirement = 50
|
||||
repeatable_weight_decrease = 2
|
||||
repeatable = TRUE
|
||||
property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 2)
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
|
||||
@@ -525,13 +540,9 @@
|
||||
weight = 4
|
||||
cost = 5
|
||||
requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
|
||||
property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
|
||||
high_population_requirement = 5
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/generate_ruleset_body(mob/applicant)
|
||||
var/mob/camera/disease/virus = new /mob/camera/disease(SSmapping.get_station_center())
|
||||
applicant.transfer_ckey(virus, FALSE)
|
||||
@@ -558,16 +569,18 @@
|
||||
cost = 5
|
||||
requirements = list(30,30,30,30,20,15,15,15,15,15)
|
||||
high_population_requirement = 15
|
||||
property_weights = list("story_potential" = -2, "extended" = -1)
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant/acceptable(population = 0,threat = 0)
|
||||
var/deadMobs = 0
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
deadMobs++
|
||||
if(deadMobs < REVENANT_SPAWN_THRESHOLD)
|
||||
return FALSE
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
|
||||
for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
|
||||
var/turf/T = get_turf(L)
|
||||
if(T && is_station_level(T.z))
|
||||
@@ -609,12 +622,11 @@
|
||||
weight = 4
|
||||
cost = 15
|
||||
requirements = list(101,101,101,90,80,70,60,50,40,30)
|
||||
property_weights = list("story_potential" = -2, "extended" = -2, "integrity" = 2, "valid" = 2, "trust" = 2)
|
||||
high_population_requirement = 30
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
spawn_locs += L.loc
|
||||
@@ -660,12 +672,11 @@
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
|
||||
high_population_requirement = 15
|
||||
var/datum/team/abductor_team/team
|
||||
property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 1, "trust" = -1, "chaos" = 2)
|
||||
repeatable_weight_decrease = 4
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/abductors/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
team = new /datum/team/abductor_team
|
||||
if(team.team_number > ABDUCTOR_MAX_TEAMS)
|
||||
return FALSE
|
||||
@@ -699,12 +710,11 @@
|
||||
cost = 15
|
||||
requirements = list(101,101,101,90,80,70,60,50,40,30)
|
||||
high_population_requirement = 30
|
||||
property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 2)
|
||||
var/list/spawn_locs = list()
|
||||
var/spawn_loc
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ninja/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
if(!spawn_loc)
|
||||
var/list/spawn_locs = list()
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
requirements = list(50,50,50,50,50,50,50,50,50,50)
|
||||
high_population_requirement = 40
|
||||
antag_cap = list(1,1,1,1,2,2,2,2,3,3)
|
||||
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1, "valid" = 1)
|
||||
always_max_weight = TRUE
|
||||
var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitor/pre_execute()
|
||||
@@ -60,6 +62,7 @@
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
antag_cap = list(2,2,2,2,2,2,2,2,2,2) // Can pick 3 per team, but rare enough it doesn't matter.
|
||||
property_weights = list("story_potential" = 1, "trust" = -1, "extended" = 1, "valid" = 1)
|
||||
var/list/datum/team/brother_team/pre_brother_teams = list()
|
||||
var/const/min_team_size = 2
|
||||
|
||||
@@ -107,6 +110,7 @@
|
||||
cost = 15
|
||||
scaling_cost = 15
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
property_weights = list("trust" = -2, "valid" = 2)
|
||||
high_population_requirement = 10
|
||||
antag_cap = list(1,1,1,1,1,2,2,2,2,3)
|
||||
var/team_mode_probability = 30
|
||||
@@ -159,6 +163,7 @@
|
||||
cost = 30
|
||||
requirements = list(101,101,101,60,50,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2, "extended" = -2, "valid" = 2)
|
||||
var/list/roundstart_wizards = list()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/wizard/acceptable(population=0, threat=0)
|
||||
@@ -221,6 +226,7 @@
|
||||
weight = 3
|
||||
cost = 30
|
||||
requirements = list(101,101,101,80,70,60,50,50,50,50)
|
||||
property_weights = list("story_potential" = -1, "trust" = -1, "chaos" = 1, "conversion" = 1, "extended" = -2, "valid" = 2)
|
||||
high_population_requirement = 50
|
||||
flags = HIGHLANDER_RULESET
|
||||
antag_cap = list(2,2,2,3,3,4,4,4,4,4)
|
||||
@@ -282,6 +288,7 @@
|
||||
high_population_requirement = 50
|
||||
flags = HIGHLANDER_RULESET
|
||||
antag_cap = list(1,1,2,3,4,5,5,5,5,5)
|
||||
property_weights = list("story_potential" = 2, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
|
||||
var/datum/team/nuclear/nuke_team
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/ready(forced = FALSE)
|
||||
@@ -372,6 +379,7 @@
|
||||
flags = HIGHLANDER_RULESET
|
||||
// I give up, just there should be enough heads with 35 players...
|
||||
minimum_players = 35
|
||||
property_weights = list("trust" = -2, "chaos" = 2, "extended" = -2, "valid" = 2, "conversion" = 1)
|
||||
var/datum/team/revolution/revolution
|
||||
var/finished = FALSE
|
||||
|
||||
@@ -489,6 +497,7 @@
|
||||
weight = 3
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
property_weights = list("extended" = 2)
|
||||
high_population_requirement = 101
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/extended/pre_execute()
|
||||
@@ -516,6 +525,7 @@
|
||||
high_population_requirement = 50
|
||||
flags = HIGHLANDER_RULESET
|
||||
antag_cap = list(2,3,3,4,4,4,4,4,4,4)
|
||||
property_weights = list("trust" = 2, "chaos" = 2, "extended" = -2, "conversion" = 1, "valid" = 2)
|
||||
var/ark_time
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/clockcult/pre_execute()
|
||||
@@ -615,6 +625,8 @@
|
||||
antag_leader_datum = /datum/antagonist/nukeop/leader/clownop
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
property_weights = list("trust" = 2, "chaos" = 2, "extended" = -2, "story_potential" = 2, "valid" = 2)
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/clown_ops/pre_execute()
|
||||
. = ..()
|
||||
@@ -646,6 +658,7 @@
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
antag_cap = list(1,1,1,2,2,2,3,3,3,4)
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/devil/pre_execute()
|
||||
var/num_devils = antag_cap[indice_pop]
|
||||
@@ -697,6 +710,7 @@
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
property_weights = list("extended" = -2, "chaos" = 2, "conversion" = 1, "valid" = 2)
|
||||
var/players_per_carrier = 30
|
||||
var/monkeys_to_win = 1
|
||||
var/escaped_monkeys = 0
|
||||
@@ -758,6 +772,7 @@
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
property_weights = list("extended" = -2, "chaos" = 2, "trust" = 2)
|
||||
var/meteordelay = 2000
|
||||
var/nometeors = 0
|
||||
var/rampupdelta = 5
|
||||
@@ -778,3 +793,43 @@
|
||||
var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
|
||||
|
||||
spawn_meteors(ramp_up_final, wavetype)
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// BLOODSUCKERS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker
|
||||
name = "Bloodsuckers"
|
||||
config_tag = "bloodsucker"
|
||||
persistent = TRUE
|
||||
antag_flag = ROLE_BLOODSUCKER
|
||||
antag_datum = ANTAG_DATUM_BLOODSUCKER
|
||||
minimum_required_age = 0
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
restricted_roles = list("Cyborg", "AI")
|
||||
required_candidates = 1
|
||||
weight = 2
|
||||
cost = 15
|
||||
scaling_cost = 10
|
||||
property_weights = list("story_potential" = 1, "extended" = 1, "trust" = -2, "valid" = 1)
|
||||
requirements = list(70,65,60,55,50,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
antag_cap = list(1,1,1,1,1,2,2,2,2,2)
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker/pre_execute()
|
||||
var/num_bloodsuckers = antag_cap[indice_pop] * (scaled_times + 1)
|
||||
for (var/i = 1 to num_bloodsuckers)
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = ROLE_BLOODSUCKER
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker/execute()
|
||||
mode.check_start_sunlight()
|
||||
for(var/datum/mind/M in assigned)
|
||||
if(mode.make_bloodsucker(M))
|
||||
mode.bloodsuckers += M
|
||||
return TRUE
|
||||
|
||||
@@ -0,0 +1,235 @@
|
||||
/datum/dynamic_storyteller
|
||||
var/name = "none"
|
||||
var/desc = "A coder's idiocy."
|
||||
var/list/property_weights = list()
|
||||
var/curve_centre = 0
|
||||
var/curve_width = 1.8
|
||||
var/forced_threat_level = -1
|
||||
var/flags = 0
|
||||
var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote
|
||||
var/datum/game_mode/dynamic/mode = null
|
||||
|
||||
/**
|
||||
Property weights are:
|
||||
"story_potential" -- essentially how many different ways the antag can be played.
|
||||
"trust" -- How much it makes the crew trust each other. Negative values means they're suspicious. Team antags are like this.
|
||||
"chaos" -- How chaotic it makes the round. Has some overlap with "valid" and somewhat contradicts "extended".
|
||||
"valid" -- How likely the non-antag-enemy crew are to get involved, e.g. nukies encouraging the warden to
|
||||
let everyone into the armory, wizard moving around and being a nuisance, nightmare busting lights.
|
||||
"extended" -- How much the antag is conducive to a long round. Nukies and cults are bad for this; Wizard is less bad; and so on.
|
||||
"conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason.
|
||||
*/
|
||||
|
||||
/datum/dynamic_storyteller/New()
|
||||
..()
|
||||
if (istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
GLOB.dynamic_curve_centre = curve_centre
|
||||
GLOB.dynamic_curve_width = curve_width
|
||||
GLOB.dynamic_forced_threat_level = forced_threat_level
|
||||
|
||||
/datum/dynamic_storyteller/proc/start_injection_cooldowns()
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
|
||||
mode.latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
|
||||
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max)
|
||||
mode.midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time
|
||||
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
mode.event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
|
||||
|
||||
/datum/dynamic_storyteller/proc/do_process()
|
||||
return
|
||||
|
||||
/datum/dynamic_storyteller/proc/on_start()
|
||||
return
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_midround_cooldown()
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
return round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max))
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_event_cooldown()
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
return round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max))
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_latejoin_cooldown()
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
|
||||
return round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max))
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_injection_chance(dry_run = FALSE)
|
||||
if(mode.forced_injection)
|
||||
mode.forced_injection = !dry_run
|
||||
return 100
|
||||
var/chance = 0
|
||||
// If the high pop override is in effect, we reduce the impact of population on the antag injection chance
|
||||
var/high_pop_factor = (mode.current_players[CURRENT_LIVING_PLAYERS].len >= GLOB.dynamic_high_pop_limit)
|
||||
var/max_pop_per_antag = max(5,15 - round(mode.threat_level/10) - round(mode.current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5)))
|
||||
if (!mode.current_players[CURRENT_LIVING_ANTAGS].len)
|
||||
chance += 80 // No antags at all? let's boost those odds!
|
||||
else
|
||||
var/current_pop_per_antag = mode.current_players[CURRENT_LIVING_PLAYERS].len / mode.current_players[CURRENT_LIVING_ANTAGS].len
|
||||
if (current_pop_per_antag > max_pop_per_antag)
|
||||
chance += min(50, 25+10*(current_pop_per_antag-max_pop_per_antag))
|
||||
else
|
||||
chance += 25-10*(max_pop_per_antag-current_pop_per_antag)
|
||||
if (mode.current_players[CURRENT_DEAD_PLAYERS].len > mode.current_players[CURRENT_LIVING_PLAYERS].len)
|
||||
chance -= 30 // More than half the crew died? ew, let's calm down on antags
|
||||
if (mode.threat > 70)
|
||||
chance += 15
|
||||
if (mode.threat < 30)
|
||||
chance -= 15
|
||||
return round(max(0,chance))
|
||||
|
||||
/datum/dynamic_storyteller/proc/roundstart_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in mode.roundstart_rules)
|
||||
if (rule.acceptable(mode.roundstart_pop_ready, mode.threat_level) && mode.threat >= rule.cost) // If we got the population and threat required
|
||||
rule.candidates = mode.candidates.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready() && rule.candidates.len > 0)
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights) // just treat it as 0 if it's not in there
|
||||
property_weight += rule.property_weights[property] * property_weights[property]
|
||||
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/proc/midround_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/midround/rule in mode.midround_rules)
|
||||
// if there are antags OR the rule is an antag rule, antag_acceptable will be true.
|
||||
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
rule.trim_candidates()
|
||||
if (rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights)
|
||||
property_weight += rule.property_weights[property] * property_weights[property]
|
||||
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
|
||||
else if(mode.threat < rule.cost)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/proc/latejoin_draft(mob/living/carbon/human/newPlayer)
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/latejoin/rule in mode.latejoin_rules)
|
||||
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
// No stacking : only one round-ender, unless threat level > stacking_limit.
|
||||
if (mode.threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(rule.flags & HIGHLANDER_RULESET && mode.highlander_executed)
|
||||
continue
|
||||
|
||||
rule.candidates = list(newPlayer)
|
||||
rule.trim_candidates()
|
||||
if (rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights)
|
||||
property_weight += rule.property_weights[property] * property_weights[property]
|
||||
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
|
||||
else if(mode.threat < rule.cost)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/proc/event_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for(var/datum/dynamic_ruleset/event/rule in mode.events)
|
||||
if(rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost)
|
||||
if(rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights)
|
||||
property_weight += rule.property_weights[property] * property_weights[property]
|
||||
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
|
||||
else if(mode.threat < rule.cost)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
|
||||
return drafted_rules
|
||||
|
||||
|
||||
/datum/dynamic_storyteller/cowabunga
|
||||
name = "Chaotic"
|
||||
curve_centre = 10
|
||||
desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard."
|
||||
property_weights = list("extended" = -1, "chaos" = 10)
|
||||
weight = 2
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
var/refund_cooldown
|
||||
|
||||
/datum/dynamic_storyteller/cowabunga/get_midround_cooldown()
|
||||
return ..() / 4
|
||||
|
||||
/datum/dynamic_storyteller/cowabunga/get_latejoin_cooldown()
|
||||
return ..() / 4
|
||||
|
||||
/datum/dynamic_storyteller/cowabunga/do_process()
|
||||
if(refund_cooldown < world.time)
|
||||
mode.refund_threat(10)
|
||||
mode.log_threat("Cowabunga it is. Refunded 10 threat. Threat is now [mode.threat].")
|
||||
refund_cooldown = world.time + 300 SECONDS
|
||||
|
||||
/datum/dynamic_storyteller/team
|
||||
name = "Teamwork"
|
||||
desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph."
|
||||
curve_centre = 2
|
||||
curve_width = 1.5
|
||||
weight = 2
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
property_weights = list("valid" = 3, "trust" = 5)
|
||||
|
||||
/datum/dynamic_storyteller/team/get_injection_chance(dry_run = FALSE)
|
||||
return (mode.current_players[CURRENT_LIVING_ANTAGS].len ? 0 : ..())
|
||||
|
||||
/datum/dynamic_storyteller/conversion
|
||||
name = "Conversion"
|
||||
desc = "Chaos: high. Variation: medium. Likely antags: cults, bloodsuckers, revs."
|
||||
curve_centre = 3
|
||||
curve_width = 1
|
||||
weight = 2
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
property_weights = list("valid" = 1, "conversion" = 20)
|
||||
|
||||
/datum/dynamic_storyteller/classic
|
||||
name = "Random"
|
||||
desc = "Chaos: varies. Variation: highest. No special weights attached."
|
||||
weight = 6
|
||||
curve_width = 4
|
||||
|
||||
/datum/dynamic_storyteller/memes
|
||||
name = "Story"
|
||||
desc = "Chaos: varies. Variation: high. Likely antags: abductors, nukies, wizard, traitor."
|
||||
curve_width = 4
|
||||
property_weights = list("story_potential" = 10)
|
||||
|
||||
/datum/dynamic_storyteller/suspicion
|
||||
name = "Intrigue"
|
||||
desc = "Chaos: low. Variation: high. Likely antags: traitor, bloodsucker. Rare: revs, blood cult."
|
||||
curve_width = 4
|
||||
property_weights = list("trust" = -5)
|
||||
|
||||
/datum/dynamic_storyteller/liteextended
|
||||
name = "Calm"
|
||||
desc = "Chaos: low. Variation: medium. Likely antags: bloodsuckers, traitors, sentient disease, revenant."
|
||||
curve_centre = -5
|
||||
curve_width = 0.5
|
||||
flags = NO_ASSASSIN
|
||||
weight = 2
|
||||
property_weights = list("extended" = 1, "chaos" = -1, "valid" = -1, "story_potential" = 1, "conversion" = -10)
|
||||
|
||||
/datum/dynamic_storyteller/liteextended/get_injection_chance(dry_run = FALSE)
|
||||
return ..()/2
|
||||
|
||||
/datum/dynamic_storyteller/extended
|
||||
name = "Extended"
|
||||
desc = "Chaos: none. Variation: none. Likely antags: none."
|
||||
curve_centre = -20
|
||||
weight = 2
|
||||
curve_width = 0.5
|
||||
|
||||
/datum/dynamic_storyteller/extended/on_start()
|
||||
GLOB.dynamic_forced_extended = TRUE
|
||||
@@ -1,83 +1,83 @@
|
||||
/proc/power_failure()
|
||||
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", "poweroff")
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(istype(get_area(S), /area/ai_monitored/turret_protected) || !is_station_level(S.z))
|
||||
continue
|
||||
S.charge = 0
|
||||
S.output_level = 0
|
||||
S.output_attempt = 0
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
|
||||
var/list/skipped_areas = list(/area/engine/engineering, /area/engine/supermatter, /area/engine/atmospherics_engine, /area/ai_monitored/turret_protected/ai)
|
||||
|
||||
for(var/area/A in world)
|
||||
if( !A.requires_power || A.always_unpowered || A.base_area)
|
||||
continue
|
||||
|
||||
var/skip = 0
|
||||
for(var/area_type in skipped_areas)
|
||||
if(istype(A,area_type))
|
||||
skip = 1
|
||||
break
|
||||
if(A.contents)
|
||||
for(var/atom/AT in A.contents)
|
||||
if(!is_station_level(AT.z)) //Only check one, it's enough.
|
||||
skip = 1
|
||||
break
|
||||
if(skip)
|
||||
continue
|
||||
A.power_light = FALSE
|
||||
A.power_equip = FALSE
|
||||
A.power_environ = FALSE
|
||||
A.power_change()
|
||||
|
||||
for(var/obj/machinery/power/apc/C in GLOB.apcs_list)
|
||||
if(C.cell && is_station_level(C.z))
|
||||
var/area/A = C.area
|
||||
|
||||
var/skip = 0
|
||||
for(var/area_type in skipped_areas)
|
||||
if(istype(A,area_type))
|
||||
skip = 1
|
||||
break
|
||||
if(skip)
|
||||
continue
|
||||
|
||||
C.cell.charge = 0
|
||||
|
||||
/proc/power_restore()
|
||||
|
||||
priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", "poweron")
|
||||
for(var/obj/machinery/power/apc/C in GLOB.machines)
|
||||
if(C.cell && is_station_level(C.z))
|
||||
C.cell.charge = C.cell.maxcharge
|
||||
C.failure_timer = 0
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(!is_station_level(S.z))
|
||||
continue
|
||||
S.charge = S.capacity
|
||||
S.output_level = S.output_level_max
|
||||
S.output_attempt = 1
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
|
||||
for(var/area/A in world)
|
||||
if(!istype(A, /area/space) && !istype(A, /area/shuttle) && !istype(A, /area/arrival) && !A.always_unpowered && !A.base_area)
|
||||
A.power_light = TRUE
|
||||
A.power_equip = TRUE
|
||||
A.power_environ = TRUE
|
||||
A.power_change()
|
||||
|
||||
/proc/power_restore_quick()
|
||||
|
||||
priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", "poweron")
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(!is_station_level(S.z))
|
||||
continue
|
||||
S.charge = S.capacity
|
||||
S.output_level = S.output_level_max
|
||||
S.output_attempt = 1
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
|
||||
/proc/power_failure()
|
||||
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", "poweroff")
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(istype(get_area(S), /area/ai_monitored/turret_protected) || !is_station_level(S.z))
|
||||
continue
|
||||
S.charge = 0
|
||||
S.output_level = 0
|
||||
S.output_attempt = 0
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
|
||||
var/list/skipped_areas = list(/area/engine/engineering, /area/engine/supermatter, /area/engine/atmospherics_engine, /area/ai_monitored/turret_protected/ai)
|
||||
|
||||
for(var/area/A in world)
|
||||
if( !A.requires_power || A.always_unpowered || A.base_area)
|
||||
continue
|
||||
|
||||
var/skip = 0
|
||||
for(var/area_type in skipped_areas)
|
||||
if(istype(A,area_type))
|
||||
skip = 1
|
||||
break
|
||||
if(A.contents)
|
||||
for(var/atom/AT in A.contents)
|
||||
if(!is_station_level(AT.z)) //Only check one, it's enough.
|
||||
skip = 1
|
||||
break
|
||||
if(skip)
|
||||
continue
|
||||
A.power_light = FALSE
|
||||
A.power_equip = FALSE
|
||||
A.power_environ = FALSE
|
||||
A.power_change()
|
||||
|
||||
for(var/obj/machinery/power/apc/C in GLOB.apcs_list)
|
||||
if(C.cell && is_station_level(C.z))
|
||||
var/area/A = C.area
|
||||
|
||||
var/skip = 0
|
||||
for(var/area_type in skipped_areas)
|
||||
if(istype(A,area_type))
|
||||
skip = 1
|
||||
break
|
||||
if(skip)
|
||||
continue
|
||||
|
||||
C.cell.charge = 0
|
||||
|
||||
/proc/power_restore()
|
||||
|
||||
priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", "poweron")
|
||||
for(var/obj/machinery/power/apc/C in GLOB.machines)
|
||||
if(C.cell && is_station_level(C.z))
|
||||
C.cell.charge = C.cell.maxcharge
|
||||
C.failure_timer = 0
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(!is_station_level(S.z))
|
||||
continue
|
||||
S.charge = S.capacity
|
||||
S.output_level = S.output_level_max
|
||||
S.output_attempt = 1
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
|
||||
for(var/area/A in world)
|
||||
if(!istype(A, /area/space) && !istype(A, /area/shuttle) && !istype(A, /area/arrival) && !A.always_unpowered && !A.base_area)
|
||||
A.power_light = TRUE
|
||||
A.power_equip = TRUE
|
||||
A.power_environ = TRUE
|
||||
A.power_change()
|
||||
|
||||
/proc/power_restore_quick()
|
||||
|
||||
priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", "poweron")
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(!is_station_level(S.z))
|
||||
continue
|
||||
S.charge = S.capacity
|
||||
S.output_level = S.output_level_max
|
||||
S.output_attempt = 1
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
|
||||
|
||||
@@ -1,32 +1,32 @@
|
||||
/datum/game_mode/extended
|
||||
name = "secret extended"
|
||||
config_tag = "secret_extended"
|
||||
false_report_weight = 5
|
||||
required_players = 0
|
||||
|
||||
announce_span = "notice"
|
||||
announce_text = "Just have fun and enjoy the game!"
|
||||
|
||||
/datum/game_mode/extended/pre_setup()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/extended/generate_report()
|
||||
return "The transmission mostly failed to mention your sector. It is possible that there is nothing in the Syndicate that could threaten your station during this shift."
|
||||
|
||||
/datum/game_mode/extended/announced
|
||||
name = "extended"
|
||||
config_tag = "extended"
|
||||
false_report_weight = 0
|
||||
|
||||
/datum/game_mode/extended/announced/generate_station_goals()
|
||||
if(flipseclevel) //CIT CHANGE - allows the sec level to be flipped roundstart
|
||||
return ..()
|
||||
for(var/T in subtypesof(/datum/station_goal))
|
||||
var/datum/station_goal/G = new T
|
||||
station_goals += G
|
||||
G.on_report()
|
||||
|
||||
/datum/game_mode/extended/announced/send_intercept(report = 0)
|
||||
if(flipseclevel) //CIT CHANGE - allows the sec level to be flipped roundstart
|
||||
return ..()
|
||||
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
|
||||
/datum/game_mode/extended
|
||||
name = "secret extended"
|
||||
config_tag = "secret_extended"
|
||||
false_report_weight = 5
|
||||
required_players = 0
|
||||
|
||||
announce_span = "notice"
|
||||
announce_text = "Just have fun and enjoy the game!"
|
||||
|
||||
/datum/game_mode/extended/pre_setup()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/extended/generate_report()
|
||||
return "The transmission mostly failed to mention your sector. It is possible that there is nothing in the Syndicate that could threaten your station during this shift."
|
||||
|
||||
/datum/game_mode/extended/announced
|
||||
name = "extended"
|
||||
config_tag = "extended"
|
||||
false_report_weight = 0
|
||||
|
||||
/datum/game_mode/extended/announced/generate_station_goals()
|
||||
if(flipseclevel) //CIT CHANGE - allows the sec level to be flipped roundstart
|
||||
return ..()
|
||||
for(var/T in subtypesof(/datum/station_goal))
|
||||
var/datum/station_goal/G = new T
|
||||
station_goals += G
|
||||
G.on_report()
|
||||
|
||||
/datum/game_mode/extended/announced/send_intercept(report = 0)
|
||||
if(flipseclevel) //CIT CHANGE - allows the sec level to be flipped roundstart
|
||||
return ..()
|
||||
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
|
||||
|
||||
+606
-565
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,246 @@
|
||||
#define DOM_BLOCKED_SPAM_CAP 6
|
||||
//32 instead of 40 for safety reasons. How many turfs aren't walls around dominator for it to work
|
||||
//Update ppl somehow fuckup at 32, now we are down to 25. I hope to god they don't try harder to wall it.
|
||||
#define DOM_REQUIRED_TURFS 25
|
||||
#define DOM_HULK_HITS_REQUIRED 10
|
||||
|
||||
/obj/machinery/dominator
|
||||
name = "dominator"
|
||||
desc = "A visibly sinister device. Looks like you can break it if you hit it enough."
|
||||
icon = 'icons/obj/machines/dominator.dmi'
|
||||
icon_state = "dominator"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
layer = HIGH_OBJ_LAYER
|
||||
max_integrity = 300
|
||||
integrity_failure = 100
|
||||
armor = list("melee" = 20, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 10, "acid" = 70)
|
||||
var/datum/team/gang/gang
|
||||
var/operating = FALSE //false=standby or broken, true=takeover
|
||||
var/warned = FALSE //if this device has set off the warning at <3 minutes yet
|
||||
var/spam_prevention = DOM_BLOCKED_SPAM_CAP //first message is immediate
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
var/obj/effect/countdown/dominator/countdown
|
||||
|
||||
/obj/machinery/dominator/Initialize()
|
||||
. = ..()
|
||||
set_light(l_range = 2, l_power = 0.75)
|
||||
GLOB.poi_list |= src
|
||||
spark_system = new
|
||||
spark_system.set_up(5, TRUE, src)
|
||||
countdown = new(src)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/dominator/Destroy()
|
||||
if(!(stat & BROKEN))
|
||||
set_broken()
|
||||
GLOB.poi_list.Remove(src)
|
||||
gang = null
|
||||
QDEL_NULL(spark_system)
|
||||
QDEL_NULL(countdown)
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/dominator/emp_act(severity)
|
||||
take_damage(100, BURN, "energy", 0)
|
||||
..()
|
||||
|
||||
/obj/machinery/dominator/hulk_damage()
|
||||
return (max_integrity - integrity_failure) / DOM_HULK_HITS_REQUIRED
|
||||
|
||||
/obj/machinery/dominator/tesla_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/dominator/update_icon()
|
||||
cut_overlays()
|
||||
if(stat & BROKEN)
|
||||
icon_state = "dominator-broken"
|
||||
return
|
||||
icon_state = "dominator"
|
||||
if(operating)
|
||||
var/mutable_appearance/dominator_overlay = mutable_appearance('icons/obj/machines/dominator.dmi', "dominator-overlay")
|
||||
if(gang)
|
||||
dominator_overlay.color = gang.color
|
||||
add_overlay(dominator_overlay)
|
||||
if(obj_integrity/max_integrity < 0.66)
|
||||
add_overlay("damage")
|
||||
|
||||
/obj/machinery/dominator/examine(mob/user)
|
||||
. = ..()
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
|
||||
if(gang && gang.domination_time != NOT_DOMINATING)
|
||||
if(gang.domination_time > world.time)
|
||||
. += "<span class='notice'>Hostile Takeover in progress. Estimated [gang.domination_time_remaining()] seconds remain.</span>"
|
||||
else
|
||||
. += "<span class='notice'>Hostile Takeover of [station_name()] successful. Have a great day.</span>"
|
||||
else
|
||||
. += "<span class='notice'>System on standby.</span>"
|
||||
. += "<span class='danger'>System Integrity: [round((obj_integrity/max_integrity)*100,1)]%</span>"
|
||||
|
||||
/obj/machinery/dominator/process()
|
||||
..()
|
||||
if(gang && gang.domination_time != NOT_DOMINATING)
|
||||
var/time_remaining = gang.domination_time_remaining()
|
||||
if(time_remaining > 0)
|
||||
if(!is_station_level(z))
|
||||
explosion(src, 5, 10, 20, 30) //you now get a nice explosion if this moves off station.
|
||||
qdel(src) //to make sure it doesn't continue to exist.
|
||||
if(excessive_walls_check())
|
||||
gang.domination_time += 20
|
||||
if(spam_prevention < DOM_BLOCKED_SPAM_CAP)
|
||||
spam_prevention++
|
||||
else
|
||||
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0) // Play sound buzz-two.ogg, not before cause its annoying.
|
||||
gang.message_gangtools("Warning: There are too many walls around your gang's dominator, its signal is being blocked!")
|
||||
say("Error: Takeover signal is currently blocked! There are too many walls within 3 standard units of this device.")
|
||||
spam_prevention = 0
|
||||
return
|
||||
. = TRUE
|
||||
playsound(loc, 'sound/items/timer.ogg', 10, 0)
|
||||
if(!warned && (time_remaining < 180))
|
||||
warned = TRUE
|
||||
var/area/domloc = get_base_area(loc)
|
||||
gang.message_gangtools("Less than 3 minutes remains in hostile takeover. Defend your dominator at [domloc.map_name]!")
|
||||
for(var/G in GLOB.gangs)
|
||||
var/datum/team/gang/tempgang = G
|
||||
if(tempgang != gang)
|
||||
tempgang.message_gangtools("WARNING: [gang.name] Gang takeover imminent. Their dominator at [domloc.map_name] must be destroyed!",1,1)
|
||||
else
|
||||
Cinematic(CINEMATIC_MALF,world) //Here is the gang victory trigger on the dominator ending.
|
||||
gang.winner = TRUE
|
||||
SSticker.news_report = GANG_VICTORY
|
||||
SSticker.force_ending = TRUE
|
||||
|
||||
if(!.)
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
|
||||
/obj/machinery/dominator/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(damage_amount)
|
||||
playsound(src, 'sound/effects/bang.ogg', 50, 1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(BURN)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
/obj/machinery/dominator/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(obj_integrity/max_integrity > 0.66)
|
||||
if(prob(damage_amount*2))
|
||||
spark_system.start()
|
||||
else if(!(stat & BROKEN))
|
||||
spark_system.start()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/dominator/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1))
|
||||
set_broken()
|
||||
|
||||
/obj/machinery/dominator/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(!(stat & BROKEN))
|
||||
set_broken()
|
||||
new /obj/item/stack/sheet/plasteel(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/dominator/attacked_by(obj/item/I, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
..()
|
||||
|
||||
/obj/machinery/dominator/attack_hand(mob/user)
|
||||
if(operating || (stat & BROKEN))
|
||||
examine(user)
|
||||
return
|
||||
|
||||
var/datum/team/gang/tempgang
|
||||
|
||||
var/datum/antagonist/gang/GA = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(GA)
|
||||
tempgang = GA.gang
|
||||
if(!tempgang)
|
||||
examine(user)
|
||||
return
|
||||
|
||||
if(tempgang.domination_time != NOT_DOMINATING)
|
||||
to_chat(user, "<span class='warning'>Error: Hostile Takeover is already in progress.</span>")
|
||||
return
|
||||
|
||||
if(!tempgang.dom_attempts)
|
||||
to_chat(user, "<span class='warning'>Error: Unable to breach station network. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
return
|
||||
|
||||
var/time = round(tempgang.determine_domination_time()/60,0.1)
|
||||
if(alert(user,"A takeover will require [time] minutes.\nYour gang will be unable to gain influence while it is active.\nThe entire station will likely be alerted to it once it starts.\nYou have [tempgang.dom_attempts] attempt(s) remaining. Are you ready?","Confirm","Ready","Later") == "Ready")
|
||||
if((tempgang.domination_time != NOT_DOMINATING) || !tempgang.dom_attempts || !in_range(src, user) || !isturf(loc))
|
||||
return 0
|
||||
|
||||
var/area/A = get_base_area(loc)
|
||||
var/locname = A.map_name
|
||||
|
||||
gang = tempgang
|
||||
gang.dom_attempts --
|
||||
priority_announce("Network breach detected in [locname]. The [gang.name] Gang is attempting to seize control of the station!","Network Alert")
|
||||
gang.domination()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
name = "[gang.name] Gang [name]"
|
||||
operating = TRUE
|
||||
update_icon()
|
||||
|
||||
countdown.start()
|
||||
countdown.color = gang.color
|
||||
|
||||
set_light(l_range = 3, l_power = 0.9)
|
||||
light_color = gang.color
|
||||
START_PROCESSING(SSmachines, src)
|
||||
|
||||
gang.message_gangtools("Hostile takeover in progress: Estimated [time] minutes until victory.[gang.dom_attempts ? "" : " This is your final attempt."]")
|
||||
for(var/G in GLOB.gangs)
|
||||
var/datum/team/gang/vagos = G
|
||||
if(vagos != gang)
|
||||
vagos.message_gangtools("Enemy takeover attempt detected in [locname]: Estimated [time] minutes until our defeat.",1,1)
|
||||
|
||||
/obj/machinery/dominator/proc/excessive_walls_check() // why the fuck was this even a global proc...
|
||||
var/open = 0
|
||||
for(var/turf/T in view(3, src))
|
||||
if(!iswallturf(T)) //Check for /closed/wall, isclosedturf() moves it back to just checking for /closed/ which makes it very finicky.
|
||||
open++
|
||||
//to_chat(world, "THE DOMINATOR SEES [open] OPEN TURFS") uncomment to see what this shitty fucking wallcheck sees
|
||||
if(open < DOM_REQUIRED_TURFS)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
/obj/machinery/dominator/proc/set_broken()
|
||||
if(gang)
|
||||
gang.domination_time = NOT_DOMINATING
|
||||
|
||||
var/takeover_in_progress = FALSE
|
||||
for(var/G in GLOB.gangs)
|
||||
var/datum/team/gang/ballas = G
|
||||
if(ballas.domination_time != NOT_DOMINATING)
|
||||
takeover_in_progress = TRUE
|
||||
break
|
||||
if(!takeover_in_progress)
|
||||
var/was_stranded = SSshuttle.emergency.mode == SHUTTLE_STRANDED
|
||||
if(!was_stranded)
|
||||
priority_announce("All hostile activity within station systems has ceased.","Network Alert")
|
||||
|
||||
if(get_security_level() == "delta")
|
||||
set_security_level("red")
|
||||
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
gang.message_gangtools("Hostile takeover cancelled: Dominator is no longer operational.[gang.dom_attempts ? " You have [gang.dom_attempts] attempt remaining." : " The station network will have likely blocked any more attempts by us."]",1,1)
|
||||
|
||||
set_light(0)
|
||||
operating = FALSE
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
|
||||
#undef DOM_BLOCKED_SPAM_CAP
|
||||
#undef DOM_REQUIRED_TURFS
|
||||
#undef DOM_HULK_HITS_REQUIRED
|
||||
@@ -0,0 +1,13 @@
|
||||
/obj/effect/countdown/dominator
|
||||
name = "dominator countdown"
|
||||
text_size = 1
|
||||
color = "#e5e5e5" // Overwritten when the dominator starts
|
||||
|
||||
/obj/effect/countdown/dominator/get_value()
|
||||
var/obj/machinery/dominator/D = attached_to
|
||||
if(!istype(D))
|
||||
return
|
||||
else if(D.gang && D.gang.domination_time != NOT_DOMINATING)
|
||||
return D.gang.domination_time_remaining()
|
||||
else
|
||||
return "OFFLINE"
|
||||
@@ -0,0 +1,477 @@
|
||||
/datum/antagonist/gang
|
||||
name = "Gangster"
|
||||
roundend_category = "gangsters"
|
||||
can_coexist_with_others = FALSE
|
||||
job_rank = ROLE_GANG
|
||||
antagpanel_category = "Gang"
|
||||
var/hud_type = "gangster"
|
||||
var/message_name = "Gangster"
|
||||
var/datum/team/gang/gang
|
||||
|
||||
/datum/antagonist/gang/can_be_owned(datum/mind/new_owner)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(new_owner.unconvertable)
|
||||
return FALSE
|
||||
|
||||
/datum/antagonist/gang/apply_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_gang_icons_added(M)
|
||||
|
||||
/datum/antagonist/gang/remove_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_gang_icons_removed(M)
|
||||
|
||||
/datum/antagonist/gang/get_team()
|
||||
return gang
|
||||
|
||||
/datum/antagonist/gang/greet()
|
||||
gang.greet_gangster(owner)
|
||||
|
||||
/datum/antagonist/gang/farewell()
|
||||
if(ishuman(owner.current))
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>You are no longer a gangster!</span>")
|
||||
|
||||
/datum/antagonist/gang/on_gain()
|
||||
if(!gang)
|
||||
create_team()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(istype(H))
|
||||
if(owner.assigned_role == "Clown")
|
||||
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
H.dna.remove_mutation(CLOWNMUT)
|
||||
add_to_gang()
|
||||
|
||||
/datum/antagonist/gang/on_removal()
|
||||
remove_from_gang()
|
||||
..()
|
||||
|
||||
/datum/antagonist/gang/create_team(team)
|
||||
if(!gang) // add_antag_datum calls create_team, so we need to avoid generating two gangs in that case
|
||||
if(team)
|
||||
gang = team
|
||||
return
|
||||
var/datum/team/gang/gangteam = pick_n_take(GLOB.possible_gangs)
|
||||
if(gangteam)
|
||||
gang = new gangteam
|
||||
|
||||
/datum/antagonist/gang/proc/equip_gang() // Bosses get equipped with their tools
|
||||
return
|
||||
|
||||
/datum/antagonist/gang/proc/update_gang_icons_added(mob/living/M)
|
||||
var/datum/atom_hud/antag/gang/ganghud = GLOB.huds[gang.hud_entry_num]
|
||||
if(!ganghud)
|
||||
ganghud = new/datum/atom_hud/antag/gang()
|
||||
gang.hud_entry_num = GLOB.huds.len+1 // this is the index the gang hud will be added at
|
||||
GLOB.huds += ganghud
|
||||
ganghud.color = gang.color
|
||||
ganghud.join_hud(M)
|
||||
set_antag_hud(M,hud_type)
|
||||
|
||||
/datum/antagonist/gang/proc/update_gang_icons_removed(mob/living/M)
|
||||
var/datum/atom_hud/antag/gang/ganghud = GLOB.huds[gang.hud_entry_num]
|
||||
if(ganghud)
|
||||
ganghud.leave_hud(M)
|
||||
set_antag_hud(M, null)
|
||||
|
||||
/datum/antagonist/gang/proc/can_be_converted(mob/living/candidate)
|
||||
if(!candidate.mind)
|
||||
return FALSE
|
||||
if(!can_be_owned(candidate.mind))
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/H = candidate
|
||||
if(!istype(H)) //Can't nonhumans
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/antagonist/gang/proc/promote() // Bump up to boss
|
||||
var/datum/team/gang/old_gang = gang
|
||||
var/datum/mind/old_owner = owner
|
||||
owner.remove_antag_datum(/datum/antagonist/gang)
|
||||
var/datum/antagonist/gang/boss/lieutenant/new_boss = new
|
||||
new_boss.silent = TRUE
|
||||
old_owner.add_antag_datum(new_boss,old_gang)
|
||||
new_boss.silent = FALSE
|
||||
log_game("[key_name(old_owner)] has been promoted to Lieutenant in the [old_gang.name] Gang")
|
||||
to_chat(old_owner, "<FONT size=3 color=red><B>You have been promoted to Lieutenant!</B></FONT>")
|
||||
|
||||
|
||||
// Admin commands
|
||||
/datum/antagonist/gang/get_admin_commands()
|
||||
. = ..()
|
||||
.["Promote"] = CALLBACK(src,.proc/admin_promote)
|
||||
.["Set Influence"] = CALLBACK(src, .proc/admin_adjust_influence)
|
||||
if(gang.domination_time != NOT_DOMINATING)
|
||||
.["Set domination time left"] = CALLBACK(src, .proc/set_dom_time_left)
|
||||
|
||||
/datum/antagonist/gang/admin_add(datum/mind/new_owner,mob/admin)
|
||||
var/new_or_existing = input(admin, "Which gang do you want to be assigned to the user?", "Gangs") as null|anything in list("New","Existing")
|
||||
if(isnull(new_or_existing))
|
||||
return
|
||||
else if(new_or_existing == "New")
|
||||
var/newgang = input(admin, "Select a gang, or select random to pick a random one.", "New gang") as null|anything in GLOB.possible_gangs + "Random"
|
||||
if(isnull(newgang))
|
||||
return
|
||||
else if(newgang == "Random")
|
||||
var/datum/team/gang/G = pick_n_take(GLOB.possible_gangs)
|
||||
gang = new G
|
||||
else
|
||||
GLOB.possible_gangs -= newgang
|
||||
gang = new newgang
|
||||
else
|
||||
if(!GLOB.gangs.len) // no gangs exist
|
||||
to_chat(admin, "<span class='danger'>No gangs exist, please create a new one instead.</span>")
|
||||
return
|
||||
var/existinggang = input(admin, "Select a gang, or select random to pick a random one.", "Existing gang") as null|anything in GLOB.gangs + "Random"
|
||||
if(isnull(existinggang))
|
||||
return
|
||||
else if(existinggang == "Random")
|
||||
gang = pick(GLOB.gangs)
|
||||
else
|
||||
gang = existinggang
|
||||
..()
|
||||
return TRUE
|
||||
|
||||
/datum/antagonist/gang/proc/admin_promote(mob/admin)
|
||||
message_admins("[key_name_admin(admin)] has promoted [owner] to gang boss.")
|
||||
log_admin("[key_name(admin)] has promoted [owner] to boss.")
|
||||
promote()
|
||||
|
||||
/datum/antagonist/gang/proc/admin_adjust_influence()
|
||||
var/inf = input("Influence for [gang.name]","Gang influence", gang.influence) as null | num
|
||||
if(!isnull(inf))
|
||||
gang.influence = inf
|
||||
message_admins("[key_name_admin(usr)] changed [gang.name]'s influence to [inf].")
|
||||
log_admin("[key_name(usr)] changed [gang.name]'s influence to [inf].")
|
||||
|
||||
/datum/antagonist/gang/proc/add_to_gang()
|
||||
gang.add_member(owner)
|
||||
owner.current.log_message("<font color='red'>Has been converted to the [gang.name] gang!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
/datum/antagonist/gang/proc/remove_from_gang()
|
||||
gang.remove_member(owner)
|
||||
owner.current.log_message("<font color='red'>Has been deconverted from the [gang.name] gang!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
/datum/antagonist/gang/proc/set_dom_time_left(mob/admin)
|
||||
if(gang.domination_time == NOT_DOMINATING)
|
||||
return // an admin shouldn't need this
|
||||
var/seconds = input(admin, "Set the time left for the gang to win, in seconds", "Domination time left") as null|num
|
||||
if(seconds && seconds > 0)
|
||||
gang.domination_time = world.time + seconds*10
|
||||
gang.message_gangtools("Takeover shortened to [gang.domination_time_remaining()] seconds by your Syndicate benefactors.")
|
||||
|
||||
// Boss type. Those can use gang tools to buy items for their gang, in particular the Dominator, used to win the gamemode, along with more gang tools to promote fellow gangsters to boss status.
|
||||
/datum/antagonist/gang/boss
|
||||
name = "Gang boss"
|
||||
hud_type = "gang_boss"
|
||||
message_name = "Leader"
|
||||
|
||||
/datum/antagonist/gang/boss/on_gain()
|
||||
..()
|
||||
if(gang)
|
||||
gang.leaders += owner
|
||||
|
||||
/datum/antagonist/gang/boss/on_removal()
|
||||
if(gang)
|
||||
gang.leaders -= owner
|
||||
..()
|
||||
|
||||
/datum/antagonist/gang/boss/antag_listing_name()
|
||||
return ..() + "(Boss)"
|
||||
|
||||
/datum/antagonist/gang/boss/equip_gang(gangtool = TRUE, pen = TRUE, spraycan = TRUE, hud = TRUE) // usually has to be called separately
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
var/list/slots = list (
|
||||
"backpack" = SLOT_IN_BACKPACK,
|
||||
"left pocket" = SLOT_L_STORE,
|
||||
"right pocket" = SLOT_R_STORE,
|
||||
"hands" = SLOT_HANDS
|
||||
)
|
||||
|
||||
if(gangtool)//Here is where all of the text occurs when a gang boss first spawns in.
|
||||
var/obj/item/device/gangtool/G = new()
|
||||
var/where = H.equip_in_one_of_slots(G, slots)
|
||||
if (!where)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a Gangtool.")
|
||||
else
|
||||
G.register_device(H)
|
||||
to_chat(H, "The <b>Gangtool</b> in your [where] will allow you to purchase weapons and equipment, send messages to your gang, and recall the emergency shuttle from anywhere on the station.")
|
||||
to_chat(H, "As the gang boss, you can also promote your gang members to <b>lieutenant</b>. Unlike regular gangsters, Lieutenants cannot be deconverted and are able to use gangtools too.")
|
||||
|
||||
if(pen)
|
||||
var/obj/item/pen/gang/T = new()
|
||||
var/where2 = H.equip_in_one_of_slots(T, slots)
|
||||
if (!where2)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a recruitment pen to start.")
|
||||
else
|
||||
to_chat(H, "The <b>recruitment pen</b> in your [where2] will help you get your gang started. Stab unsuspecting crew members with it to recruit them. All gangsters can use these, distribute them to see your gang grow.")
|
||||
|
||||
if(spraycan)
|
||||
var/obj/item/toy/crayon/spraycan/gang/SC = new(null,gang)
|
||||
var/where3 = H.equip_in_one_of_slots(SC, slots)
|
||||
if (!where3)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a territory spraycan to start.")
|
||||
else
|
||||
to_chat(H, "The <b>territory spraycan</b> in your [where3] can be used to claim areas of the station for your gang. The more territory your gang controls, the more influence you get. All gangsters can use these, so distribute them to grow your influence faster.")
|
||||
|
||||
if(hud)
|
||||
var/obj/item/clothing/glasses/hud/security/chameleon/C = new(null,gang)
|
||||
var/where4 = H.equip_in_one_of_slots(C, slots)
|
||||
if (!where4)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a chameleon security HUD.")
|
||||
else
|
||||
to_chat(H, "The <b>chameleon security HUD</b> in your [where4] will help you keep track of who is mindshield-implanted, and unable to be recruited.")
|
||||
|
||||
// Admin commands for bosses
|
||||
/datum/antagonist/gang/boss/admin_add(datum/mind/new_owner,mob/admin)
|
||||
if(!new_owner.has_antag_datum(parent_type))
|
||||
..()
|
||||
to_chat(new_owner.current, "<span class='userdanger'>You are a member of the [gang.name] Gang leadership now!</span>")
|
||||
return
|
||||
promote()
|
||||
message_admins("[key_name_admin(admin)] has made [new_owner.current] a boss of the [gang.name] gang.")
|
||||
log_admin("[key_name(admin)] has made [new_owner.current] a boss of the [gang.name] gang.")
|
||||
to_chat(new_owner.current, "<span class='userdanger'>You are a member of the [gang.name] Gang leadership now!</span>")
|
||||
|
||||
/datum/antagonist/gang/boss/get_admin_commands()
|
||||
. = ..()
|
||||
. -= "Promote"
|
||||
.["Take gangtool"] = CALLBACK(src,.proc/admin_take_gangtool)
|
||||
.["Give gangtool"] = CALLBACK(src,.proc/admin_give_gangtool)
|
||||
.["Demote"] = CALLBACK(src,.proc/admin_demote)
|
||||
|
||||
/datum/antagonist/gang/boss/proc/demote()
|
||||
var/old_gang = gang
|
||||
var/datum/mind/old_owner = owner
|
||||
silent = TRUE
|
||||
owner.remove_antag_datum(/datum/antagonist/gang/boss)
|
||||
var/datum/antagonist/gang/new_gangster = new /datum/antagonist/gang()
|
||||
new_gangster.silent = TRUE
|
||||
old_owner.add_antag_datum(new_gangster,old_gang)
|
||||
new_gangster.silent = FALSE
|
||||
log_game("[key_name(old_owner)] has been demoted to Gangster in the [gang.name] Gang")
|
||||
to_chat(old_owner, "<span class='userdanger'>The gang has been disappointed of your leader traits! You are a regular gangster now!</span>")
|
||||
|
||||
/datum/antagonist/gang/boss/proc/admin_take_gangtool(mob/admin)
|
||||
var/list/L = owner.current.get_contents()
|
||||
var/obj/item/device/gangtool/gangtool = locate() in L
|
||||
if (!gangtool)
|
||||
to_chat(admin, "<span class='danger'>Deleting gangtool failed!</span>")
|
||||
return
|
||||
qdel(gangtool)
|
||||
|
||||
/datum/antagonist/gang/boss/proc/admin_give_gangtool(mob/admin)
|
||||
equip_gang(TRUE, FALSE, FALSE, FALSE)
|
||||
|
||||
/datum/antagonist/gang/boss/proc/admin_demote(datum/mind/target,mob/user)
|
||||
message_admins("[key_name_admin(user)] has demoted [owner.current] from gang boss.")
|
||||
log_admin("[key_name(user)] has demoted [owner.current] from gang boss.")
|
||||
admin_take_gangtool(user)
|
||||
demote()
|
||||
|
||||
/datum/antagonist/gang/boss/lieutenant
|
||||
name = "Gang Lieutenant"
|
||||
message_name = "Lieutenant"
|
||||
hud_type = "gang_lt"
|
||||
|
||||
#define MAXIMUM_RECALLS 3
|
||||
#define INFLUENCE_INTERVAL 1200 //This handles the interval between each count of influence.
|
||||
// Gang team datum. This handles the gang itself.
|
||||
/datum/team/gang
|
||||
name = "Gang"
|
||||
member_name = "gangster"
|
||||
var/hud_entry_num // because if you put something other than a number in GLOB.huds, god have mercy on your fucking soul friend
|
||||
var/list/leaders = list() // bosses
|
||||
var/max_leaders = MAX_LEADERS_GANG
|
||||
var/list/territories = list() // territories owned by the gang.
|
||||
var/list/lost_territories = list() // territories lost by the gang.
|
||||
var/list/new_territories = list() // territories captured by the gang.
|
||||
var/list/gangtools = list()
|
||||
var/domination_time = NOT_DOMINATING
|
||||
var/dom_attempts = INITIAL_DOM_ATTEMPTS
|
||||
var/color
|
||||
var/influence = 0 // influence of the gang, based on how many territories they own. Can be used to buy weapons and tools from a gang uplink.
|
||||
var/winner // Once the gang wins with a dominator, this becomes true. For roundend credits purposes.
|
||||
var/list/inner_outfits = list()
|
||||
var/list/outer_outfits = list()
|
||||
var/next_point_time
|
||||
var/recalls = MAXIMUM_RECALLS // Once this reaches 0, this gang cannot force recall the shuttle with their gangtool anymore
|
||||
|
||||
/datum/team/gang/New(starting_members)
|
||||
. = ..()
|
||||
GLOB.gangs += src
|
||||
if(starting_members)
|
||||
if(islist(starting_members))
|
||||
for(var/datum/mind/groveboss in starting_members)
|
||||
leaders += groveboss
|
||||
var/datum/antagonist/gang/boss/gb = new
|
||||
groveboss.add_antag_datum(gb, src)
|
||||
gb.equip_gang()
|
||||
|
||||
else
|
||||
var/datum/mind/CJ = starting_members
|
||||
if(istype(CJ))
|
||||
leaders += CJ
|
||||
var/datum/antagonist/gang/boss/bossdatum = new
|
||||
CJ.add_antag_datum(bossdatum, src)
|
||||
bossdatum.equip_gang()
|
||||
next_point_time = world.time + INFLUENCE_INTERVAL
|
||||
addtimer(CALLBACK(src, .proc/handle_territories), INFLUENCE_INTERVAL)
|
||||
|
||||
/datum/team/gang/Destroy()
|
||||
GLOB.gangs -= src
|
||||
..()
|
||||
|
||||
/datum/team/gang/roundend_report() //roundend report.
|
||||
var/list/report = list()
|
||||
report += "<span class='header'>[name]:</span>"
|
||||
if(winner)
|
||||
report += "<span class='greentext'>The [name] gang successfully activated the mind dominator!</span>"
|
||||
else
|
||||
report += "<span class='redtext'>The [name] gang has failed!</span>"
|
||||
|
||||
report += "The [name] gang bosses were:"
|
||||
report += printplayerlist(leaders)
|
||||
report += "The [name] [member_name]s were:"
|
||||
report += printplayerlist(members-leaders)
|
||||
|
||||
return "<div class='panel redborder'>[report.Join("<br>")]</div>"
|
||||
|
||||
/datum/team/gang/proc/greet_gangster(datum/mind/gangster) //The text a person receives when recruited.
|
||||
var/message = "<FONT size=3 color=red><B>You are now a member of the <font color='[color]'>[name]</font> Gang!</B></FONT>"
|
||||
message += "<font color='red'>Help your bosses take over the station by claiming territory with <b>spraycans</b>. Simply spray on any unclaimed area of the station.</font>"
|
||||
message += "<font color='red'>You can also use recruitment pens to recruit more to your cause, If your boss provides you one.</font>"
|
||||
message += "<font color='red'>Their ultimate objective is to take over the station with a Dominator machine.</font>"
|
||||
message += "<font color='red'>You can identify your mates by their <b>large, <font color='[color]'> \[G\]</font> icon</b>.</font>"
|
||||
to_chat(gangster, message)
|
||||
gangster.store_memory("You are a member of the [name] Gang!")
|
||||
|
||||
/datum/team/gang/proc/handle_territories()
|
||||
next_point_time = world.time + INFLUENCE_INTERVAL
|
||||
if(!leaders.len)
|
||||
return
|
||||
var/added_names = ""
|
||||
var/lost_names = ""
|
||||
|
||||
//Re-add territories that were reclaimed, so if they got tagged over, they can still earn income if they tag it back before the next status report
|
||||
var/list/reclaimed_territories = new_territories & lost_territories
|
||||
territories |= reclaimed_territories
|
||||
new_territories -= reclaimed_territories
|
||||
lost_territories -= reclaimed_territories
|
||||
|
||||
//Process lost territories
|
||||
for(var/area in lost_territories)
|
||||
if(lost_names != "")
|
||||
lost_names += ", "
|
||||
lost_names += "[lost_territories[area]]"
|
||||
territories -= area
|
||||
|
||||
//Calculate and report influence growth
|
||||
|
||||
//Process new territories
|
||||
for(var/area in new_territories)
|
||||
if(added_names != "")
|
||||
added_names += ", "
|
||||
added_names += "[new_territories[area]]"
|
||||
territories += area
|
||||
|
||||
//Report territory changes
|
||||
var/message = "<b>[src] Gang Status Report:</b>.<BR>*---------*<BR>"
|
||||
message += "<b>[new_territories.len] new territories:</b><br><i>[added_names]</i><br>"
|
||||
message += "<b>[lost_territories.len] territories lost:</b><br><i>[lost_names]</i><br>"
|
||||
//Clear the lists
|
||||
new_territories = list()
|
||||
lost_territories = list()
|
||||
var/total_territories = total_claimable_territories()
|
||||
var/control = round((territories.len/total_territories)*100, 1)
|
||||
var/uniformed = check_clothing()
|
||||
message += "Your gang now has <b>[control]% control</b> of the station.<BR>*---------*<BR>"
|
||||
if(domination_time != NOT_DOMINATING)
|
||||
var/new_time = max(world.time, domination_time - (uniformed * 4) - (territories.len * 2))
|
||||
if(new_time < domination_time)
|
||||
message += "Takeover shortened by [(domination_time - new_time)*0.1] seconds for defending [territories.len] territories.<BR>"
|
||||
domination_time = new_time
|
||||
message += "<b>[domination_time_remaining()] seconds remain</b> in hostile takeover.<BR>"
|
||||
else
|
||||
var/new_influence = check_territory_income()
|
||||
if(new_influence != influence)
|
||||
message += "Gang influence has increased by [new_influence - influence] for defending [territories.len] territories and [uniformed] uniformed gangsters.<BR>"
|
||||
influence = new_influence
|
||||
message += "Your gang now has <b>[influence] influence</b>.<BR>"
|
||||
message_gangtools(message)
|
||||
addtimer(CALLBACK(src, .proc/handle_territories), INFLUENCE_INTERVAL)
|
||||
|
||||
/datum/team/gang/proc/total_claimable_territories()
|
||||
var/list/valid_territories = list()
|
||||
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION)) //First, collect all area types on the station zlevel
|
||||
for(var/ar in SSmapping.areas_in_z["[z]"])
|
||||
var/area/A = ar
|
||||
if(!(A.type in valid_territories) && A.valid_territory)
|
||||
valid_territories |= A.type
|
||||
return valid_territories.len
|
||||
|
||||
/datum/team/gang/proc/check_territory_income()
|
||||
var/new_influence = min(999,influence + 15 + (check_clothing() * 2) + territories.len)
|
||||
return new_influence
|
||||
|
||||
/datum/team/gang/proc/check_clothing()
|
||||
//Count uniformed gangsters
|
||||
var/uniformed = 0
|
||||
for(var/datum/mind/gangmind in members)
|
||||
if(ishuman(gangmind.current))
|
||||
var/mob/living/carbon/human/gangster = gangmind.current
|
||||
//Gangster must be alive and should return 0 not continue if conditions are met.
|
||||
if(!istype(gangster) || gangster.stat == DEAD)
|
||||
return 0
|
||||
|
||||
var/obj/item/clothing/outfit
|
||||
var/obj/item/clothing/gang_outfit
|
||||
if(gangster.w_uniform)
|
||||
outfit = gangster.w_uniform
|
||||
if(outfit.type in inner_outfits)
|
||||
gang_outfit = outfit
|
||||
if(gangster.wear_suit)
|
||||
outfit = gangster.wear_suit
|
||||
if(outfit.type in outer_outfits)
|
||||
gang_outfit = outfit
|
||||
|
||||
if(gang_outfit)
|
||||
uniformed++
|
||||
return uniformed
|
||||
|
||||
/datum/team/gang/proc/adjust_influence(value)
|
||||
influence = max(0, influence + value)
|
||||
|
||||
/datum/team/gang/proc/message_gangtools(message)
|
||||
if(!gangtools.len || !message)
|
||||
return
|
||||
for(var/i in gangtools)
|
||||
var/obj/item/device/gangtool/tool = i
|
||||
var/mob/living/mob = get(tool.loc, /mob/living)
|
||||
if(mob && mob.mind && mob.stat == CONSCIOUS)
|
||||
var/datum/antagonist/gang/gangster = mob.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(gangster.gang == src)
|
||||
to_chat(mob, "<span class='warning'>[icon2html(tool, mob)] [message]</span>")
|
||||
playsound(mob.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
return
|
||||
|
||||
/datum/team/gang/proc/domination()
|
||||
domination_time = world.time + determine_domination_time()*10
|
||||
set_security_level("delta")
|
||||
|
||||
/datum/team/gang/proc/determine_domination_time() // calculates the value in seconds (this is the initial domination time!)
|
||||
var/total_territories = total_claimable_territories()
|
||||
return max(180,480 - (round((territories.len/total_territories)*100, 1) * 9))
|
||||
|
||||
/datum/team/gang/proc/domination_time_remaining() // retrieves the value from world.time based deciseconds to seconds
|
||||
var/diff = domination_time - world.time
|
||||
return round(diff * 0.1)
|
||||
|
||||
|
||||
#undef MAXIMUM_RECALLS
|
||||
#undef INFLUENCE_INTERVAL
|
||||
@@ -0,0 +1,139 @@
|
||||
// Gang datums go here. If you want to create a new gang, you must be sure to edit:
|
||||
// name
|
||||
// color (must be a hex, "blue" isn't acceptable due to how spraycans are handled)
|
||||
// inner_outfits (must be a list() with typepaths of the clothes in it. One is fine, but there is support for multiple: one will be picked at random when bought)
|
||||
// outer_outfits (same as above)
|
||||
// You also need to make a gang graffiti, that will go in crayondecal.dmi inside our icons, with the same name of the gang it's assigned to. Nothing else,just the icon.
|
||||
// Those are all required. If one is missed, stuff could break.
|
||||
|
||||
/datum/team/gang/clandestine
|
||||
name = "Clandestine"
|
||||
color = "#FF0000"
|
||||
inner_outfits = list(/obj/item/clothing/under/syndicate/combat)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket)
|
||||
|
||||
/datum/team/gang/prima
|
||||
name = "Prima"
|
||||
color = "#FFFF00"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/yellow)
|
||||
outer_outfits = list(/obj/item/clothing/suit/hastur)
|
||||
|
||||
/datum/team/gang/zerog
|
||||
name = "Zero-G"
|
||||
color = "#C0C0C0"
|
||||
inner_outfits = list(/obj/item/clothing/under/suit_jacket/white)
|
||||
outer_outfits = list(/obj/item/clothing/suit/hooded/wintercoat)
|
||||
|
||||
/datum/team/gang/max
|
||||
name = "Max"
|
||||
color = "#800000"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/maroon)
|
||||
outer_outfits = list(/obj/item/clothing/suit/poncho/red)
|
||||
|
||||
/datum/team/gang/blasto
|
||||
name = "Blasto"
|
||||
color = "#000080"
|
||||
inner_outfits = list(/obj/item/clothing/under/suit_jacket/navy)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/miljacket)
|
||||
|
||||
/datum/team/gang/waffle
|
||||
name = "Waffle"
|
||||
color = "#808000" //shared color with cyber, but they can keep brown cause waffles.
|
||||
inner_outfits = list(/obj/item/clothing/under/suit_jacket/green)
|
||||
outer_outfits = list(/obj/item/clothing/suit/poncho)
|
||||
|
||||
/datum/team/gang/north
|
||||
name = "North"
|
||||
color = "#00FF00"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/green)
|
||||
outer_outfits = list(/obj/item/clothing/suit/poncho/green)
|
||||
|
||||
/datum/team/gang/omni
|
||||
name = "Omni"
|
||||
color = "#008080"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/teal)
|
||||
outer_outfits = list(/obj/item/clothing/suit/chaplain/studentuni)
|
||||
|
||||
/datum/team/gang/newton
|
||||
name = "Newton"
|
||||
color = "#A52A2A"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/brown)
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings)
|
||||
|
||||
/datum/team/gang/cyber
|
||||
name = "Cyber"
|
||||
color = "#00f904" //Cyber and waffle shared colors, I made these guys green and made weed darker green.
|
||||
inner_outfits = list(/obj/item/clothing/under/color/lightbrown)
|
||||
outer_outfits = list(/obj/item/clothing/suit/chaplain/pharaoh)
|
||||
|
||||
/datum/team/gang/donk
|
||||
name = "Donk"
|
||||
color = "#0000FF"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/darkblue)
|
||||
outer_outfits = list(/obj/item/clothing/suit/apron/overalls)
|
||||
|
||||
/datum/team/gang/gene
|
||||
name = "Gene"
|
||||
color = "#00FFFF"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/blue)
|
||||
outer_outfits = list(/obj/item/clothing/suit/apron)
|
||||
|
||||
/datum/team/gang/gib
|
||||
name = "Gib"
|
||||
color = "#636060" //Applying black to grayscale... Zero-G is already grey too. oh well.
|
||||
inner_outfits = list(/obj/item/clothing/under/color/black)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/leather/overcoat)
|
||||
|
||||
/datum/team/gang/tunnel
|
||||
name = "Tunnel"
|
||||
color = "#FF00FF" //Gave the leather jacket to the tunnel gang over diablo.
|
||||
inner_outfits = list(/obj/item/clothing/under/villain)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/leather)
|
||||
|
||||
/datum/team/gang/diablo
|
||||
name = "Diablo"
|
||||
color = "#FF0000" //literal early 90s skinhead regalia.
|
||||
inner_outfits = list(/obj/item/clothing/under/pants/classicjeans)
|
||||
outer_outfits = list(/obj/item/clothing/suit/suspenders)
|
||||
|
||||
/datum/team/gang/psyke
|
||||
name = "Psyke"
|
||||
color = "#808080"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/grey)
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings/griffinwings)
|
||||
|
||||
/datum/team/gang/osiron
|
||||
name = "Osiron"
|
||||
color = "#FFFFFF"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/white)
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/labcoat)
|
||||
|
||||
/datum/team/gang/sirius
|
||||
name = "Sirius"
|
||||
color = "#FFC0CB"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/pink)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/puffer/vest)
|
||||
|
||||
/datum/team/gang/sleepingcarp
|
||||
name = "Sleeping Carp"
|
||||
color = "#800080"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/lightpurple)
|
||||
outer_outfits = list(/obj/item/clothing/suit/hooded/carp_costume)
|
||||
|
||||
/datum/team/gang/h
|
||||
name = "H"
|
||||
color = "#993333"
|
||||
inner_outfits = list(/obj/item/clothing/under/jabroni) //Why not?
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings)
|
||||
|
||||
/datum/team/gang/rigatonifamily
|
||||
name = "Rigatoni family"
|
||||
color = "#cc9900" // p a s t a colored
|
||||
inner_outfits = list(/obj/item/clothing/under/rank/chef)
|
||||
outer_outfits = list(/obj/item/clothing/suit/apron/chef)
|
||||
|
||||
/datum/team/gang/weed
|
||||
name = "Weed"
|
||||
color = "#6cd648"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/darkgreen)
|
||||
outer_outfits = list(/obj/item/clothing/suit/vapeshirt)
|
||||
@@ -0,0 +1,38 @@
|
||||
/obj/effect/decal/cleanable/crayon/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null)
|
||||
. = ..()
|
||||
if(type == "poseur tag")
|
||||
var/datum/team/gang/gang = pick(subtypesof(/datum/team/gang))
|
||||
var/gangname = initial(gang.name)
|
||||
icon = 'icons/effects/crayondecal.dmi'
|
||||
icon_state = "[gangname]"
|
||||
type = null
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang
|
||||
icon = 'icons/effects/crayondecal.dmi'
|
||||
layer = ABOVE_NORMAL_TURF_LAYER //Harder to hide
|
||||
plane = GAME_PLANE
|
||||
do_icon_rotate = FALSE //These are designed to always face south, so no rotation please.
|
||||
var/datum/team/gang/gang
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, datum/team/gang/G, e_name = "gang tag", rotation = 0, mob/user)
|
||||
if(!G)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
gang = G
|
||||
var/newcolor = G.color
|
||||
var/area/territory = get_base_area(src)
|
||||
icon_state = G.name
|
||||
G.new_territories |= list(territory.type = territory.name)
|
||||
//If this isn't tagged by a specific gangster there's no bonus income.
|
||||
.=..(mapload, newcolor, icon_state, e_name, rotation)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Destroy()
|
||||
if(gang)
|
||||
var/area/territory = get_base_area(src)
|
||||
gang.territories -= territory.type
|
||||
gang.new_territories -= territory.type
|
||||
gang.lost_territories |= list(territory.type = territory.name)
|
||||
gang = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/NeverShouldHaveComeHere(turf/T)
|
||||
return isspaceturf(T) || islava(T) || istype(T, /turf/open/water) || ischasm(T)
|
||||
@@ -0,0 +1,34 @@
|
||||
/datum/atom_hud/antag/gang
|
||||
var/color = null
|
||||
|
||||
/datum/atom_hud/antag/gang/add_to_hud(atom/A)
|
||||
if(!A)
|
||||
return
|
||||
var/image/holder = A.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = color
|
||||
..()
|
||||
|
||||
/datum/atom_hud/antag/gang/remove_from_hud(atom/A)
|
||||
if(!A)
|
||||
return
|
||||
var/image/holder = A.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = null
|
||||
..()
|
||||
|
||||
/datum/atom_hud/antag/gang/join_hud(mob/M)
|
||||
if(!istype(M))
|
||||
CRASH("join_hud(): [M] ([M.type]) is not a mob!")
|
||||
var/image/holder = M.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = color
|
||||
..()
|
||||
|
||||
/datum/atom_hud/antag/gang/leave_hud(mob/M)
|
||||
if(!istype(M))
|
||||
CRASH("leave_hud(): [M] ([M.type]) is not a mob!")
|
||||
var/image/holder = M.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = null
|
||||
..()
|
||||
@@ -0,0 +1,417 @@
|
||||
/datum/gang_item
|
||||
var/name
|
||||
var/item_path
|
||||
var/cost
|
||||
var/spawn_msg
|
||||
var/category
|
||||
var/list/gang_whitelist = list()
|
||||
var/list/gang_blacklist = list()
|
||||
var/id
|
||||
|
||||
/datum/gang_item/proc/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool, check_canbuy = TRUE)
|
||||
if(check_canbuy && !can_buy(user, gang, gangtool))
|
||||
return FALSE
|
||||
var/real_cost = get_cost(user, gang, gangtool)
|
||||
if(!spawn_item(user, gang, gangtool))
|
||||
gang.adjust_influence(-real_cost)
|
||||
to_chat(user, "<span class='notice'>You bought \the [name].</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/proc/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) // If this returns anything other than null, something fucked up and influence won't lower.
|
||||
if(item_path)
|
||||
var/obj/item/O = new item_path(user.loc)
|
||||
user.put_in_hands(O)
|
||||
else
|
||||
return TRUE
|
||||
if(spawn_msg)
|
||||
to_chat(user, "[spawn_msg]")
|
||||
|
||||
/datum/gang_item/proc/can_buy(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return gang && (gang.influence >= get_cost(user, gang, gangtool)) && can_see(user, gang, gangtool)
|
||||
|
||||
/datum/gang_item/proc/can_see(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/proc/get_cost(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return cost
|
||||
|
||||
/datum/gang_item/proc/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return "([get_cost(user, gang, gangtool)] Influence)"
|
||||
|
||||
/datum/gang_item/proc/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return name
|
||||
|
||||
/datum/gang_item/proc/get_extra_info(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return
|
||||
|
||||
///////////////////
|
||||
//CLOTHING
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/clothing
|
||||
category = "Purchase Gang Clothes (Only the jumpsuit and suit give you added influence):"
|
||||
|
||||
/datum/gang_item/clothing/under
|
||||
name = "Gang Uniform"
|
||||
id = "under"
|
||||
cost = 1
|
||||
|
||||
/datum/gang_item/clothing/under/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang.inner_outfits.len)
|
||||
var/outfit = pick(gang.inner_outfits)
|
||||
if(outfit)
|
||||
var/obj/item/O = new outfit(user.loc)
|
||||
user.put_in_hands(O)
|
||||
to_chat(user, "<span class='notice'> This is your gang's official uniform, wearing it will increase your influence")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/clothing/suit
|
||||
name = "Gang Armored Outerwear"
|
||||
id = "suit"
|
||||
cost = 1
|
||||
|
||||
/datum/gang_item/clothing/suit/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang.outer_outfits.len)
|
||||
var/outfit = pick(gang.outer_outfits)
|
||||
if(outfit)
|
||||
var/obj/item/O = new outfit(user.loc)
|
||||
O.armor = O.armor.setRating(melee = 25, bullet = 35, laser = 15, energy = 10, bomb = 30, bio = 0, rad = 0, fire = 30, acid = 30)
|
||||
O.desc += " Tailored for the [gang.name] Gang to offer the wearer moderate protection against ballistics and physical trauma."
|
||||
user.put_in_hands(O)
|
||||
to_chat(user, "<span class='notice'> This is your gang's official outerwear, wearing it will increase your influence")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/clothing/hat
|
||||
name = "Pimp Hat"
|
||||
id = "hat"
|
||||
cost = 16
|
||||
item_path = /obj/item/clothing/head/collectable/petehat/gang
|
||||
|
||||
/obj/item/clothing/head/collectable/petehat/gang
|
||||
name = "pimpin' hat"
|
||||
desc = "The undisputed king of style."
|
||||
|
||||
/datum/gang_item/clothing/mask
|
||||
name = "Golden Death Mask"
|
||||
id = "mask"
|
||||
cost = 18
|
||||
item_path = /obj/item/clothing/mask/gskull
|
||||
|
||||
/obj/item/clothing/mask/gskull
|
||||
name = "golden death mask"
|
||||
icon_state = "gskull"
|
||||
desc = "Strike terror, and envy, into the hearts of your enemies."
|
||||
|
||||
/datum/gang_item/clothing/shoes
|
||||
name = "Bling Boots"
|
||||
id = "boots"
|
||||
cost = 20
|
||||
item_path = /obj/item/clothing/shoes/gang
|
||||
|
||||
/obj/item/clothing/shoes/gang
|
||||
name = "blinged-out boots"
|
||||
desc = "Stand aside peasants."
|
||||
icon_state = "bling"
|
||||
|
||||
/datum/gang_item/clothing/neck
|
||||
name = "Gold Necklace"
|
||||
id = "necklace"
|
||||
cost = 9
|
||||
item_path = /obj/item/clothing/neck/necklace/dope
|
||||
|
||||
/datum/gang_item/clothing/hands
|
||||
name = "Decorative Brass Knuckles"
|
||||
id = "hand"
|
||||
cost = 11
|
||||
item_path = /obj/item/clothing/gloves/gang
|
||||
|
||||
/obj/item/clothing/gloves/gang
|
||||
name = "braggadocio's brass knuckles"
|
||||
desc = "Purely decorative, don't find out the hard way."
|
||||
icon_state = "knuckles"
|
||||
w_class = 3
|
||||
|
||||
datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang member anyways?
|
||||
name = "Cool Sunglasses"
|
||||
id = "glasses"
|
||||
cost = 5
|
||||
item_path = /obj/item/clothing/glasses/sunglasses
|
||||
|
||||
/datum/gang_item/clothing/belt
|
||||
name = "Badass Belt"
|
||||
id = "belt"
|
||||
cost = 13
|
||||
item_path = /obj/item/storage/belt/military/gang
|
||||
|
||||
/obj/item/storage/belt/military/gang
|
||||
name = "badass belt"
|
||||
icon_state = "gangbelt"
|
||||
item_state = "gang"
|
||||
desc = "The belt buckle simply reads 'BAMF'."
|
||||
|
||||
///////////////////
|
||||
//WEAPONS
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/weapon
|
||||
category = "Purchase Weapons:"
|
||||
|
||||
/datum/gang_item/weapon/ammo
|
||||
|
||||
/datum/gang_item/weapon/shuriken
|
||||
name = "Shuriken"
|
||||
id = "shuriken"
|
||||
cost = 2
|
||||
item_path = /obj/item/throwing_star
|
||||
|
||||
/datum/gang_item/weapon/switchblade
|
||||
name = "Switchblade"
|
||||
id = "switchblade"
|
||||
cost = 5
|
||||
item_path = /obj/item/switchblade
|
||||
|
||||
/datum/gang_item/weapon/surplus //For when a gang boss is extra broke or cheap.
|
||||
name = "Surplus Rifle"
|
||||
id = "surplus"
|
||||
cost = 6
|
||||
item_path = /obj/item/gun/ballistic/automatic/surplus
|
||||
|
||||
/datum/gang_item/weapon/ammo/surplus_ammo
|
||||
name = "Surplus Rifle Ammo"
|
||||
id = "surplus_ammo"
|
||||
cost = 3
|
||||
item_path = /obj/item/ammo_box/magazine/m10mm/rifle
|
||||
|
||||
/datum/gang_item/weapon/improvised
|
||||
name = "Sawn-Off Improvised Shotgun"
|
||||
id = "sawn"
|
||||
cost = 5
|
||||
item_path = /obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn
|
||||
|
||||
/datum/gang_item/weapon/ammo/improvised_ammo
|
||||
name = "Box of Buckshot"
|
||||
id = "buckshot"
|
||||
cost = 5
|
||||
item_path = /obj/item/storage/box/lethalshot
|
||||
|
||||
/datum/gang_item/weapon/pistol
|
||||
name = "10mm Pistol"
|
||||
id = "pistol"
|
||||
cost = 25
|
||||
item_path = /obj/item/gun/ballistic/automatic/pistol
|
||||
|
||||
/datum/gang_item/weapon/ammo/pistol_ammo
|
||||
name = "10mm Ammo"
|
||||
id = "pistol_ammo"
|
||||
cost = 10
|
||||
item_path = /obj/item/ammo_box/magazine/m10mm
|
||||
|
||||
/datum/gang_item/weapon/sniper
|
||||
name = "Black Market .50cal Sniper Rifle"
|
||||
id = "sniper"
|
||||
cost = 35
|
||||
item_path = /obj/item/gun/ballistic/automatic/sniper_rifle
|
||||
|
||||
/datum/gang_item/weapon/ammo/sniper_ammo
|
||||
name = "Smuggled .50cal Sniper Rounds"
|
||||
id = "sniper_ammo"
|
||||
cost = 15
|
||||
item_path = /obj/item/ammo_box/magazine/sniper_rounds
|
||||
|
||||
/datum/gang_item/weapon/ammo/sleeper_ammo
|
||||
name = "Illicit Soporific Cartridges"
|
||||
id = "sniper_ammo"
|
||||
cost = 15
|
||||
item_path = /obj/item/ammo_box/magazine/sniper_rounds/soporific
|
||||
|
||||
/datum/gang_item/weapon/machinegun
|
||||
name = "Mounted Machine Gun"
|
||||
id = "MG"
|
||||
cost = 45
|
||||
item_path = /obj/machinery/manned_turret
|
||||
spawn_msg = "<span class='notice'>The mounted machine gun features enhanced responsiveness. Hold down on the trigger while firing to control where you're shooting.</span>"
|
||||
|
||||
/datum/gang_item/weapon/machinegun/spawn_item(mob/living/carbon/user, obj/item/device/gangtool/gangtool)
|
||||
new item_path(user.loc)
|
||||
to_chat(user, spawn_msg)
|
||||
|
||||
/datum/gang_item/weapon/uzi
|
||||
name = "Uzi SMG"
|
||||
id = "uzi"
|
||||
cost = 50
|
||||
item_path = /obj/item/gun/ballistic/automatic/mini_uzi
|
||||
|
||||
/datum/gang_item/weapon/ammo/uzi_ammo
|
||||
name = "Uzi Ammo"
|
||||
id = "uzi_ammo"
|
||||
cost = 20
|
||||
item_path = /obj/item/ammo_box/magazine/uzim9mm
|
||||
|
||||
///////////////////
|
||||
//EQUIPMENT
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/equipment
|
||||
category = "Purchase Equipment:"
|
||||
|
||||
/datum/gang_item/equipment/spraycan
|
||||
name = "Territory Spraycan"
|
||||
id = "spraycan"
|
||||
cost = 1
|
||||
item_path = /obj/item/toy/crayon/spraycan/gang
|
||||
|
||||
/datum/gang_item/equipment/spraycan/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/obj/item/O = new item_path(user.loc, gang)
|
||||
user.put_in_hands(O)
|
||||
|
||||
/datum/gang_item/equipment/sharpener
|
||||
name = "Sharpener"
|
||||
id = "whetstone"
|
||||
cost = 3
|
||||
item_path = /obj/item/sharpener
|
||||
|
||||
/datum/gang_item/equipment/emp
|
||||
name = "EMP Grenade"
|
||||
id = "EMP"
|
||||
cost = 7
|
||||
item_path = /obj/item/grenade/empgrenade
|
||||
|
||||
/datum/gang_item/equipment/c4
|
||||
name = "C4 Explosive"
|
||||
id = "c4"
|
||||
cost = 7
|
||||
item_path = /obj/item/grenade/plastic/c4
|
||||
|
||||
/datum/gang_item/equipment/frag
|
||||
name = "Fragmentation Grenade"
|
||||
id = "frag nade"
|
||||
cost = 5
|
||||
item_path = /obj/item/grenade/syndieminibomb/concussion/frag
|
||||
|
||||
/datum/gang_item/equipment/stimpack
|
||||
name = "Black Market Stimulants"
|
||||
id = "stimpack"
|
||||
cost = 12
|
||||
item_path = /obj/item/reagent_containers/syringe/stimulants
|
||||
|
||||
/datum/gang_item/equipment/implant_breaker
|
||||
name = "Implant Breaker"
|
||||
id = "implant_breaker"
|
||||
cost = 10
|
||||
item_path = /obj/item/implanter/gang
|
||||
|
||||
/datum/gang_item/equipment/implant_breaker/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/obj/item/O = new item_path(user.loc, gang)
|
||||
user.put_in_hands(O)
|
||||
to_chat(user, "<span class='notice'>The <b>implant breaker</b> is a single-use device that destroys all implants within the target before trying to recruit them to your gang. Also works on enemy gangsters.</span>")
|
||||
|
||||
/datum/gang_item/equipment/wetwork_boots
|
||||
name = "Wetwork boots"
|
||||
id = "wetwork"
|
||||
cost = 8
|
||||
item_path = /obj/item/clothing/shoes/combat/gang
|
||||
|
||||
/obj/item/clothing/shoes/combat/gang
|
||||
name = "Wetwork boots"
|
||||
desc = "A gang's best hitmen are prepared for anything."
|
||||
permeability_coefficient = 0.01
|
||||
clothing_flags = NOSLIP
|
||||
|
||||
datum/gang_item/equipment/shield
|
||||
name = "Riot Shield"
|
||||
id = "riot_shield"
|
||||
cost = 25
|
||||
item_path = /obj/item/shield/riot
|
||||
|
||||
datum/gang_item/equipment/gangsheild
|
||||
name = "Tower Shield"
|
||||
id = "metal"
|
||||
cost = 45 //High block of melee and even higher for bullets
|
||||
item_path = /obj/item/shield/riot/tower
|
||||
|
||||
/datum/gang_item/equipment/pen
|
||||
name = "Recruitment Pen"
|
||||
id = "pen"
|
||||
cost = 20
|
||||
item_path = /obj/item/pen/gang
|
||||
spawn_msg = "<span class='notice'>More <b>recruitment pens</b> will allow you to recruit gangsters faster. Only gang leaders can recruit with pens.</span>"
|
||||
|
||||
/datum/gang_item/equipment/pen/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(..())
|
||||
gangtool.free_pen = FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/gang_item/equipment/pen/get_cost(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gangtool && gangtool.free_pen)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/pen/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gangtool && gangtool.free_pen)
|
||||
return "(GET ONE FREE)"
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/gangtool
|
||||
id = "gangtool"
|
||||
cost = 5
|
||||
|
||||
/datum/gang_item/equipment/gangtool/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/item_type
|
||||
if(gang)
|
||||
item_type = /obj/item/device/gangtool/spare/lt
|
||||
if(gang.leaders.len < MAX_LEADERS_GANG)
|
||||
to_chat(user, "<span class='notice'><b>Gangtools</b> allow you to promote a gangster to be your Lieutenant, enabling them to recruit and purchase items like you. Simply have them register the gangtool. You may promote up to [MAX_LEADERS_GANG-gang.leaders.len] more Lieutenants</span>")
|
||||
else
|
||||
item_type = /obj/item/device/gangtool/spare
|
||||
var/obj/item/device/gangtool/spare/tool = new item_type(user.loc)
|
||||
user.put_in_hands(tool)
|
||||
|
||||
/datum/gang_item/equipment/gangtool/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang && (gang.leaders.len < gang.max_leaders))
|
||||
return "Promote a Gangster"
|
||||
return "Spare Gangtool"
|
||||
|
||||
/datum/gang_item/equipment/dominator
|
||||
name = "Station Dominator"
|
||||
id = "dominator"
|
||||
cost = 30
|
||||
item_path = /obj/machinery/dominator
|
||||
spawn_msg = "<span class='notice'>The <b>dominator</b> will secure your gang's dominance over the station. Turn it on when you are ready to defend it.</span>"
|
||||
|
||||
/datum/gang_item/equipment/dominator/can_buy(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(!gang || !gang.dom_attempts)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/dominator/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(!gang || !gang.dom_attempts)
|
||||
return ..()
|
||||
return "<b>[..()]</b>"
|
||||
|
||||
/datum/gang_item/equipment/dominator/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(!gang || !gang.dom_attempts)
|
||||
return "(Out of stock)"
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/dominator/get_extra_info(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang)
|
||||
return "This device requires a 5x5 area clear of walls to FUNCTION. (Estimated Takeover Time: [round(gang.determine_domination_time()/60,0.1)] minutes)"
|
||||
|
||||
/datum/gang_item/equipment/dominator/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/area/userarea = get_base_area(user)
|
||||
if(!(userarea.type in gang.territories|gang.new_territories))
|
||||
to_chat(user,"<span class='warning'>The <b>dominator</b> can be spawned only on territory controlled by your gang!</span>")
|
||||
return FALSE
|
||||
for(var/obj/obj in get_turf(user))
|
||||
if(obj.density)
|
||||
to_chat(user, "<span class='warning'>There's not enough room here!</span>")
|
||||
return FALSE
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/dominator/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
new item_path(user.loc)
|
||||
to_chat(user, spawn_msg)
|
||||
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
* Gang Boss Pens
|
||||
*/
|
||||
/obj/item/pen/gang
|
||||
var/cooldown
|
||||
var/last_used
|
||||
|
||||
/obj/item/pen/gang/Initialize()
|
||||
. = ..()
|
||||
last_used = world.time
|
||||
|
||||
/obj/item/pen/gang/attack(mob/living/M, mob/user, stealth = TRUE) //ha
|
||||
if(!istype(M))
|
||||
return
|
||||
if(!ishuman(M) || !ishuman(user) || M.stat == DEAD)
|
||||
return ..()
|
||||
//var/datum/antagonist/gang/boss/L = user.mind.has_antag_datum(/datum/antagonist/gang/boss) //Pen works with bosses only.
|
||||
var/datum/antagonist/gang/L = user.mind.has_antag_datum(/datum/antagonist/gang) //Pen works with anyone in gang.
|
||||
if(!L)
|
||||
return ..()
|
||||
if(!..())
|
||||
return
|
||||
if(cooldown)
|
||||
to_chat(user, "<span class='warning'>[src] needs more time to recharge before it can be used.</span>")
|
||||
return
|
||||
if(!M.client || !M.mind)
|
||||
to_chat(user, "<span class='warning'>A braindead gangster is an useless gangster!</span>")
|
||||
return
|
||||
var/datum/team/gang/gang = L.gang
|
||||
if(!add_gangster(user, gang, M.mind))
|
||||
return
|
||||
cooldown = TRUE
|
||||
icon_state = "pen_blink"
|
||||
var/cooldown_time = 600/gang.leaders.len
|
||||
addtimer(CALLBACK(src, .proc/cooldown), cooldown_time)
|
||||
|
||||
/obj/item/pen/gang/proc/cooldown()
|
||||
cooldown = FALSE
|
||||
icon_state = "pen"
|
||||
var/mob/M = loc
|
||||
if(istype(M))
|
||||
to_chat(M, "<span class='notice'>[icon2html(src, M)] [src][(loc == M)?(""):(" in your [loc]")] vibrates softly. It is ready to be used again.</span>")
|
||||
|
||||
/obj/item/pen/gang/proc/add_gangster(mob/user, datum/team/gang/gang, datum/mind/gangster_mind, check = TRUE) // Basically a wrapper to add_antag_datum.
|
||||
var/datum/antagonist/dudegang = gangster_mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(dudegang)
|
||||
if(dudegang == gang)
|
||||
to_chat(user, "<span class='danger'>This mind is already controlled by your gang!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='danger'>This mind is already controlled by someone else!</span>")
|
||||
return
|
||||
if(check && HAS_TRAIT(gangster_mind.current, TRAIT_MINDSHIELD)) //Check to see if the potential gangster is implanted
|
||||
to_chat(user, "<span class='danger'>This mind is too strong to control!</span>")
|
||||
return
|
||||
var/mob/living/carbon/human/H = gangster_mind.current // we are sure the dude's human cause it's checked in attack()
|
||||
H.silent = max(H.silent, 5)
|
||||
H.Knockdown(100)
|
||||
gangster_mind.add_antag_datum(/datum/antagonist/gang, gang)
|
||||
return TRUE
|
||||
@@ -0,0 +1,65 @@
|
||||
//gang.dm
|
||||
//Gang War Game Mode
|
||||
GLOBAL_LIST_INIT(possible_gangs, subtypesof(/datum/team/gang))
|
||||
GLOBAL_LIST_EMPTY(gangs)
|
||||
/datum/game_mode/gang
|
||||
name = "gang war"
|
||||
config_tag = "gang"
|
||||
antag_flag = ROLE_GANG
|
||||
restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security")
|
||||
required_players = 15
|
||||
required_enemies = 0
|
||||
recommended_enemies = 2
|
||||
enemy_minimum_age = 14
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "A violent turf war has erupted on the station!\n\
|
||||
<span class='danger'>Gangsters</span>: Take over the station with a dominator.\n\
|
||||
<span class='notice'>Crew</span>: Prevent the gangs from expanding and initiating takeover."
|
||||
|
||||
var/list/datum/mind/gangboss_candidates = list()
|
||||
|
||||
/datum/game_mode/gang/generate_report()
|
||||
return "Cybersun Industries representatives claimed that they, in joint research with the Tiger Cooperative, have made a major breakthrough in brainwashing technology, and have \
|
||||
made the nanobots that apply the \"conversion\" very small and capable of fitting into usually innocent objects - namely, pens. While they refused to outsource this technology for \
|
||||
months to come due to its flaws, they reported some as missing but passed it off to carelessness. At Central Command, we don't like mysteries, and we have reason to believe that this \
|
||||
technology was stolen for anti-Nanotrasen use. Be on the lookout for territory claims and unusually violent crew behavior, applying mindshield implants as necessary."
|
||||
|
||||
/datum/game_mode/gang/pre_setup()
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
//Spawn more bosses depending on server population
|
||||
var/gangs_to_create = 2
|
||||
if(prob(num_players()) && num_players() > 1.5*required_players)
|
||||
gangs_to_create++
|
||||
if(prob(num_players()) && num_players() > 2*required_players)
|
||||
gangs_to_create++
|
||||
gangs_to_create = min(gangs_to_create, GLOB.possible_gangs.len)
|
||||
|
||||
for(var/i in 1 to gangs_to_create)
|
||||
if(!antag_candidates.len)
|
||||
break
|
||||
|
||||
//Now assign a boss for the gang
|
||||
var/datum/mind/boss = pick_n_take(antag_candidates)
|
||||
antag_candidates -= boss
|
||||
gangboss_candidates += boss
|
||||
boss.restricted_roles = restricted_jobs
|
||||
|
||||
if(gangboss_candidates.len < 1) //Need at least one gangs
|
||||
return
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/gang/post_setup()
|
||||
set waitfor = FALSE
|
||||
..()
|
||||
for(var/i in gangboss_candidates)
|
||||
var/datum/mind/M = i
|
||||
var/datum/antagonist/gang/boss/B = new()
|
||||
M.add_antag_datum(B)
|
||||
B.equip_gang()
|
||||
@@ -0,0 +1,259 @@
|
||||
//gangtool device
|
||||
/obj/item/device/gangtool
|
||||
name = "suspicious device"
|
||||
desc = "A strange device of sorts. Hard to really make out what it actually does if you don't know how to operate it."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "gangtool"
|
||||
item_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
var/datum/team/gang/gang //Which gang uses this?
|
||||
var/recalling = 0
|
||||
var/outfits = 2
|
||||
var/free_pen = 0
|
||||
var/promotable = FALSE
|
||||
var/static/list/buyable_items = list()
|
||||
var/list/tags = list()
|
||||
|
||||
/obj/item/device/gangtool/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
for(var/i in subtypesof(/datum/gang_item))
|
||||
var/datum/gang_item/G = i
|
||||
var/id = initial(G.id)
|
||||
var/cat = initial(G.category)
|
||||
if(id)
|
||||
if(!islist(buyable_items[cat]))
|
||||
buyable_items[cat] = list()
|
||||
buyable_items[cat][id] = new G
|
||||
/obj/item/device/gangtool/Destroy()
|
||||
if(gang)
|
||||
gang.gangtools -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/device/gangtool/attack_self(mob/user)
|
||||
..()
|
||||
if (!can_use(user))
|
||||
return
|
||||
var/datum/antagonist/gang/boss/L = user.mind.has_antag_datum(/datum/antagonist/gang/boss)
|
||||
var/dat
|
||||
if(!gang)
|
||||
dat += "This device is not registered.<br><br>"
|
||||
if(L)
|
||||
if(promotable && L.gang.leaders.len < L.gang.max_leaders)
|
||||
dat += "Give this device to another member of your organization to use to promote them to Lieutenant.<br><br>"
|
||||
dat += "If this is meant as a spare device for yourself:<br>"
|
||||
dat += "<a href='?src=[REF(src)];register=1'>Register Device as Spare</a><br>"
|
||||
else if(promotable)
|
||||
var/datum/antagonist/gang/sweet = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(sweet.gang.leaders.len < sweet.gang.max_leaders)
|
||||
dat += "You have been selected for a promotion!<br>"
|
||||
dat += "<a href='?src=[REF(src)];register=1'>Accept Promotion</a><br>"
|
||||
else
|
||||
dat += "No promotions available: All positions filled.<br>"
|
||||
else
|
||||
dat += "This device is not authorized to promote.<br>"
|
||||
else
|
||||
if(gang.domination_time != NOT_DOMINATING)
|
||||
dat += "<center><font color='red'>Takeover In Progress:<br><B>[DisplayTimeText(gang.domination_time_remaining() * 10)] remain</B></font></center>"
|
||||
|
||||
dat += "Registration: <B>[gang.name] Gang Boss</B><br>"
|
||||
dat += "Organization Size: <B>[gang.members.len]</B> | Station Control: <B>[gang.territories.len] territories under control.</B> | Influence: <B>[gang.influence]</B><br>"
|
||||
dat += "Time until Influence grows: <B>[time2text(gang.next_point_time - world.time, "mm:ss")]</B><br>"
|
||||
dat += "<a href='?src=[REF(src)];commute=1'>Send message to Gang</a><br>"
|
||||
dat += "<a href='?src=[REF(src)];recall=1'>Recall shuttle</a><br>"
|
||||
dat += "<hr>"
|
||||
for(var/cat in buyable_items)
|
||||
dat += "<b>[cat]</b><br>"
|
||||
for(var/id in buyable_items[cat])
|
||||
var/datum/gang_item/G = buyable_items[cat][id]
|
||||
if(!G.can_see(user, gang, src))
|
||||
continue
|
||||
|
||||
var/cost = G.get_cost_display(user, gang, src)
|
||||
if(cost)
|
||||
dat += cost + " "
|
||||
|
||||
var/toAdd = G.get_name_display(user, gang, src)
|
||||
if(G.can_buy(user, gang, src))
|
||||
toAdd = "<a href='?src=[REF(src)];purchase=1;id=[id];cat=[cat]'>[toAdd]</a>"
|
||||
dat += toAdd
|
||||
var/extra = G.get_extra_info(user, gang, src)
|
||||
if(extra)
|
||||
dat += "<br><i>[extra]</i>"
|
||||
dat += "<br>"
|
||||
dat += "<br>"
|
||||
|
||||
dat += "<a href='?src=[REF(src)];choice=refresh'>Refresh</a><br>"
|
||||
|
||||
var/datum/browser/popup = new(user, "gangtool", "Welcome to GangTool v4.0", 340, 625)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/item/device/gangtool/Topic(href, href_list)
|
||||
if(!can_use(usr))
|
||||
return
|
||||
|
||||
add_fingerprint(usr)
|
||||
|
||||
if(href_list["register"])
|
||||
register_device(usr)
|
||||
|
||||
else if(!gang) //Gangtool must be registered before you can use the functions below
|
||||
return
|
||||
|
||||
if(href_list["purchase"])
|
||||
if(islist(buyable_items[href_list["cat"]]))
|
||||
var/list/L = buyable_items[href_list["cat"]]
|
||||
var/datum/gang_item/G = L[href_list["id"]]
|
||||
if(G && G.can_buy(usr, gang, src))
|
||||
G.purchase(usr, gang, src, FALSE)
|
||||
|
||||
if(href_list["commute"])
|
||||
ping_gang(usr)
|
||||
if(href_list["recall"])
|
||||
recall(usr)
|
||||
attack_self(usr)
|
||||
|
||||
/obj/item/device/gangtool/update_icon()
|
||||
overlays.Cut()
|
||||
var/image/I = new(icon, "[icon_state]-overlay")
|
||||
if(gang)
|
||||
I.color = gang.color
|
||||
overlays.Add(I)
|
||||
|
||||
/obj/item/device/gangtool/proc/ping_gang(mob/user)
|
||||
if(!can_use(user))
|
||||
return
|
||||
var/message = stripped_input(user,"Discreetly send a gang-wide message.","Send Message")
|
||||
if(!message || !can_use(user))
|
||||
return
|
||||
if(!is_station_level(user.z))
|
||||
to_chat(user, "<span class='info'>[icon2html(src, user)]Error: Station out of range.</span>")
|
||||
return
|
||||
if(gang.members.len)
|
||||
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(!G)
|
||||
return
|
||||
var/ping = "<span class='danger'><B><i>[gang.name] [G.message_name] [user.real_name]</i>: [message]</B></span>"
|
||||
for(var/datum/mind/ganger in gang.members)
|
||||
if(ganger.current && is_station_level(ganger.current.z) && (ganger.current.stat == CONSCIOUS))
|
||||
to_chat(ganger.current, ping)
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, user)
|
||||
to_chat(M, "[link] [ping]")
|
||||
user.log_talk(message,LOG_SAY, tag="[gang.name] gangster")
|
||||
|
||||
/obj/item/device/gangtool/proc/register_device(mob/user)
|
||||
if(gang) //It's already been registered!
|
||||
return
|
||||
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(G)
|
||||
gang = G.gang
|
||||
gang.gangtools += src
|
||||
update_icon()
|
||||
if(!(user.mind in gang.leaders) && promotable)
|
||||
G.promote()
|
||||
free_pen = TRUE
|
||||
gang.message_gangtools("[user] has been promoted to Lieutenant.")
|
||||
to_chat(user, "The <b>Gangtool</b> you registered will allow you to purchase weapons and equipment, and send messages to your gang.")
|
||||
to_chat(user, "Unlike regular gangsters, you may use <b>recruitment pens</b> to add recruits to your gang. Use them on unsuspecting crew members to recruit them. Don't forget to get your one free pen from the gangtool.")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>ACCESS DENIED: Unauthorized user.</span>")
|
||||
|
||||
/obj/item/device/gangtool/proc/recall(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
if(recalling)
|
||||
to_chat(user, "<span class='warning'>Error: Recall already in progress.</span>")
|
||||
return
|
||||
gang.message_gangtools("[user] is attempting to recall the emergency shuttle.")
|
||||
recalling = TRUE
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]Generating shuttle recall order with codes retrieved from last call signal...</span>")
|
||||
addtimer(CALLBACK(src, .proc/recall2, user), rand(100,300))
|
||||
|
||||
/obj/item/device/gangtool/proc/recall2(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
|
||||
addtimer(CALLBACK(src, .proc/recall3, user), rand(100,300))
|
||||
|
||||
/obj/item/device/gangtool/proc/recall3(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
var/list/living_crew = list()//shamelessly copied from mulligan code, there should be a helper for this
|
||||
for(var/mob/Player in GLOB.mob_list)
|
||||
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) && !isbrain(Player) && Player.client)
|
||||
living_crew += Player
|
||||
var/malc = CONFIG_GET(number/midround_antag_life_check)
|
||||
if(living_crew.len / GLOB.joined_player_list.len <= malc) //Shuttle cannot be recalled if too many people died
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Station communication systems compromised. Unable to establish connection.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]Comm arrays accessed. Broadcasting recall signal...</span>")
|
||||
addtimer(CALLBACK(src, .proc/recallfinal, user), rand(100,300))
|
||||
|
||||
/obj/item/device/gangtool/proc/recallfinal(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
recalling = FALSE
|
||||
log_game("[key_name(user)] has tried to recall the shuttle with a gangtool.")
|
||||
message_admins("[key_name_admin(user)] has tried to recall the shuttle with a gangtool.", 1)
|
||||
if(SSshuttle.cancelEvac(user))
|
||||
gang.recalls--
|
||||
return TRUE
|
||||
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
|
||||
return
|
||||
|
||||
/obj/item/device/gangtool/proc/recallchecks(mob/user)
|
||||
if(!can_use(user))
|
||||
return
|
||||
if(SSshuttle.emergencyNoRecall)
|
||||
return
|
||||
if(!gang.recalls)
|
||||
to_chat(user, "<span class='warning'>Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
return
|
||||
if(SSshuttle.emergency.mode != SHUTTLE_CALL) //Shuttle can only be recalled when it's moving to the station
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Emergency shuttle cannot be recalled at this time.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
if(!gang.dom_attempts)
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
if(!is_station_level(user.z)) //Shuttle can only be recalled while on station
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Device out of range of station communication arrays.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/gangtool/proc/can_use(mob/living/carbon/human/user)
|
||||
if(!istype(user))
|
||||
return
|
||||
if(user.incapacitated())
|
||||
return
|
||||
if(!(src in user.contents))
|
||||
return
|
||||
if(!user.mind)
|
||||
return
|
||||
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(!G)
|
||||
to_chat(user, "<span class='notice'>Huh, what's this?</span>")
|
||||
return
|
||||
if(!isnull(gang) && G.gang != gang)
|
||||
to_chat(user, "<span class='danger'>You cannot use gang tools owned by enemy gangs!</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/device/gangtool/spare
|
||||
outfits = TRUE
|
||||
|
||||
/obj/item/device/gangtool/spare/lt
|
||||
promotable = TRUE
|
||||
@@ -0,0 +1,61 @@
|
||||
/obj/item/implant/gang
|
||||
name = "gang implant"
|
||||
desc = "Makes you a gangster or such."
|
||||
activated = 0
|
||||
var/datum/team/gang/gang
|
||||
|
||||
/obj/item/implant/gang/Initialize(loc, setgang)
|
||||
.=..()
|
||||
gang = setgang
|
||||
|
||||
/obj/item/implant/gang/Destroy()
|
||||
gang = null
|
||||
return ..()
|
||||
|
||||
/obj/item/implant/gang/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Criminal brainwash implant<BR>
|
||||
<b>Life:</b> A few seconds after injection.<BR>
|
||||
<b>Important Notes:</b> Illegal<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b><BR>
|
||||
<b>Function:</b> Contains a small pod of nanobots that change the host's brain to be loyal to a certain organization.<BR>
|
||||
<b>Special Features:</b> This device will also emit a small EMP pulse, destroying any other implants within the host's brain.<BR>
|
||||
<b>Integrity:</b> Implant's EMP function will destroy itself in the process."}
|
||||
return dat
|
||||
|
||||
/obj/item/implant/gang/implant(mob/living/target, mob/user, silent = 0)
|
||||
if(!target || !target.mind || target.stat == DEAD)
|
||||
return 0
|
||||
var/datum/antagonist/gang/G = target.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(G && G.gang == G)
|
||||
return 0 // it's pointless
|
||||
if(..())
|
||||
for(var/obj/item/implant/I in target.implants)
|
||||
if(I != src)
|
||||
qdel(I)
|
||||
|
||||
if(ishuman(target))
|
||||
var/success
|
||||
if(G)
|
||||
if(!istype(G, /datum/antagonist/gang/boss))
|
||||
success = TRUE //Was not a gang boss, convert as usual
|
||||
target.mind.remove_antag_datum(/datum/antagonist/gang)
|
||||
else
|
||||
success = TRUE
|
||||
if(!success)
|
||||
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel the influence of your enemies try to invade your mind!</span>")
|
||||
return FALSE
|
||||
target.mind.add_antag_datum(/datum/antagonist/gang, gang)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/item/implanter/gang
|
||||
name = "implanter (gang)"
|
||||
|
||||
/obj/item/implanter/gang/Initialize(loc, gang)
|
||||
if(!gang)
|
||||
qdel(src)
|
||||
return
|
||||
imp = new /obj/item/implant/gang(src,gang)
|
||||
.=..()
|
||||
@@ -1,59 +1,59 @@
|
||||
/datum/game_mode/meteor
|
||||
name = "meteor"
|
||||
config_tag = "meteor"
|
||||
false_report_weight = 1
|
||||
var/meteordelay = 2000
|
||||
var/nometeors = 0
|
||||
var/rampupdelta = 5
|
||||
required_players = 0
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "A major meteor shower is bombarding the station! The crew needs to evacuate or survive the onslaught."
|
||||
|
||||
|
||||
/datum/game_mode/meteor/process()
|
||||
if(nometeors || meteordelay > world.time - SSticker.round_start_time)
|
||||
return
|
||||
|
||||
var/list/wavetype = GLOB.meteors_normal
|
||||
var/meteorminutes = (world.time - SSticker.round_start_time - meteordelay) / 10 / 60
|
||||
|
||||
|
||||
if (prob(meteorminutes))
|
||||
wavetype = GLOB.meteors_threatening
|
||||
|
||||
if (prob(meteorminutes/2))
|
||||
wavetype = GLOB.meteors_catastrophic
|
||||
|
||||
var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
|
||||
|
||||
spawn_meteors(ramp_up_final, wavetype)
|
||||
|
||||
|
||||
/datum/game_mode/meteor/special_report()
|
||||
var/survivors = 0
|
||||
var/list/survivor_list = list()
|
||||
|
||||
for(var/mob/living/player in GLOB.player_list)
|
||||
if(player.stat != DEAD)
|
||||
++survivors
|
||||
|
||||
if(player.onCentCom())
|
||||
survivor_list += "<span class='greentext'>[player.real_name] escaped to the safety of CentCom.</span>"
|
||||
else if(player.onSyndieBase())
|
||||
survivor_list += "<span class='greentext'>[player.real_name] escaped to the (relative) safety of Syndicate Space.</span>"
|
||||
else
|
||||
survivor_list += "<span class='neutraltext'>[player.real_name] survived but is stranded without any hope of rescue.</span>"
|
||||
|
||||
if(survivors)
|
||||
return "<div class='panel greenborder'><span class='header'>The following survived the meteor storm:</span><br>[survivor_list.Join("<br>")]</div>"
|
||||
else
|
||||
return "<div class='panel redborder'><span class='redtext big'>Nobody survived the meteor storm!</span></div>"
|
||||
|
||||
/datum/game_mode/meteor/set_round_result()
|
||||
..()
|
||||
SSticker.mode_result = "end - evacuation"
|
||||
|
||||
/datum/game_mode/meteor/generate_report()
|
||||
return "[pick("Asteroids have", "Meteors have", "Large rocks have", "Stellar minerals have", "Space hail has", "Debris has")] been detected near your station, and a collision is possible, \
|
||||
though unlikely. Be prepared for largescale impacts and destruction. Please note that the debris will prevent the escape shuttle from arriving quickly."
|
||||
/datum/game_mode/meteor
|
||||
name = "meteor"
|
||||
config_tag = "meteor"
|
||||
false_report_weight = 1
|
||||
var/meteordelay = 2000
|
||||
var/nometeors = 0
|
||||
var/rampupdelta = 5
|
||||
required_players = 0
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "A major meteor shower is bombarding the station! The crew needs to evacuate or survive the onslaught."
|
||||
|
||||
|
||||
/datum/game_mode/meteor/process()
|
||||
if(nometeors || meteordelay > world.time - SSticker.round_start_time)
|
||||
return
|
||||
|
||||
var/list/wavetype = GLOB.meteors_normal
|
||||
var/meteorminutes = (world.time - SSticker.round_start_time - meteordelay) / 10 / 60
|
||||
|
||||
|
||||
if (prob(meteorminutes))
|
||||
wavetype = GLOB.meteors_threatening
|
||||
|
||||
if (prob(meteorminutes/2))
|
||||
wavetype = GLOB.meteors_catastrophic
|
||||
|
||||
var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
|
||||
|
||||
spawn_meteors(ramp_up_final, wavetype)
|
||||
|
||||
|
||||
/datum/game_mode/meteor/special_report()
|
||||
var/survivors = 0
|
||||
var/list/survivor_list = list()
|
||||
|
||||
for(var/mob/living/player in GLOB.player_list)
|
||||
if(player.stat != DEAD)
|
||||
++survivors
|
||||
|
||||
if(player.onCentCom())
|
||||
survivor_list += "<span class='greentext'>[player.real_name] escaped to the safety of CentCom.</span>"
|
||||
else if(player.onSyndieBase())
|
||||
survivor_list += "<span class='greentext'>[player.real_name] escaped to the (relative) safety of Syndicate Space.</span>"
|
||||
else
|
||||
survivor_list += "<span class='neutraltext'>[player.real_name] survived but is stranded without any hope of rescue.</span>"
|
||||
|
||||
if(survivors)
|
||||
return "<div class='panel greenborder'><span class='header'>The following survived the meteor storm:</span><br>[survivor_list.Join("<br>")]</div>"
|
||||
else
|
||||
return "<div class='panel redborder'><span class='redtext big'>Nobody survived the meteor storm!</span></div>"
|
||||
|
||||
/datum/game_mode/meteor/set_round_result()
|
||||
..()
|
||||
SSticker.mode_result = "end - evacuation"
|
||||
|
||||
/datum/game_mode/meteor/generate_report()
|
||||
return "[pick("Asteroids have", "Meteors have", "Large rocks have", "Stellar minerals have", "Space hail has", "Debris has")] been detected near your station, and a collision is possible, \
|
||||
though unlikely. Be prepared for largescale impacts and destruction. Please note that the debris will prevent the escape shuttle from arriving quickly."
|
||||
|
||||
@@ -1,265 +1,265 @@
|
||||
//Contains the target item datums for Steal objectives.
|
||||
|
||||
/datum/objective_item
|
||||
var/name = "A silly bike horn! Honk!"
|
||||
var/targetitem = /obj/item/bikehorn //typepath of the objective item
|
||||
var/difficulty = 9001 //vaguely how hard it is to do this objective
|
||||
var/list/excludefromjob = list() //If you don't want a job to get a certain objective (no captain stealing his own medal, etcetc)
|
||||
var/list/altitems = list() //Items which can serve as an alternative to the objective (darn you blueprints)
|
||||
var/list/special_equipment = list()
|
||||
|
||||
/datum/objective_item/proc/check_special_completion() //for objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc)
|
||||
return 1
|
||||
|
||||
/datum/objective_item/proc/TargetExists()
|
||||
return TRUE
|
||||
|
||||
/datum/objective_item/steal/New()
|
||||
..()
|
||||
if(TargetExists())
|
||||
GLOB.possible_items += src
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/objective_item/steal/Destroy()
|
||||
GLOB.possible_items -= src
|
||||
return ..()
|
||||
|
||||
/datum/objective_item/steal/caplaser
|
||||
name = "the captain's antique laser gun."
|
||||
targetitem = /obj/item/gun/energy/laser/captain
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/hoslaser
|
||||
name = "the head of security's personal laser gun."
|
||||
targetitem = /obj/item/gun/energy/e_gun/hos
|
||||
difficulty = 10
|
||||
excludefromjob = list("Head Of Security")
|
||||
|
||||
/datum/objective_item/steal/handtele
|
||||
name = "a hand teleporter."
|
||||
targetitem = /obj/item/hand_tele
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain", "Research Director")
|
||||
|
||||
/datum/objective_item/steal/jetpack
|
||||
name = "the Captain's jetpack."
|
||||
targetitem = /obj/item/tank/jetpack/oxygen/captain
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/magboots
|
||||
name = "the chief engineer's advanced magnetic boots."
|
||||
targetitem = /obj/item/clothing/shoes/magboots/advance
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
|
||||
/datum/objective_item/steal/capmedal
|
||||
name = "the medal of captaincy."
|
||||
targetitem = /obj/item/clothing/accessory/medal/gold/captain
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/hypo
|
||||
name = "the Chief Medical Officer's MKII hypospray."
|
||||
targetitem = /obj/item/hypospray/mkii/CMO //CITADEL EDIT, changing theft objective for the Hypo MK II
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Virologist", "Geneticist")
|
||||
|
||||
/datum/objective_item/steal/nukedisc
|
||||
name = "the nuclear authentication disk."
|
||||
targetitem = /obj/item/disk/nuclear
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/nukedisc/check_special_completion(obj/item/disk/nuclear/N)
|
||||
return !N.fake
|
||||
|
||||
/datum/objective_item/steal/reflector
|
||||
name = "a reflector vest."
|
||||
targetitem = /obj/item/clothing/suit/armor/laserproof
|
||||
difficulty = 3
|
||||
excludefromjob = list("Head of Security", "Warden")
|
||||
|
||||
/datum/objective_item/steal/reactive
|
||||
name = "a reactive teleport armor."
|
||||
targetitem = /obj/item/clothing/suit/armor/reactive
|
||||
difficulty = 5
|
||||
excludefromjob = list("Research Director","Scientist", "Roboticist")
|
||||
|
||||
/datum/objective_item/steal/documents
|
||||
name = "any set of secret documents of any organization."
|
||||
targetitem = /obj/item/documents //Any set of secret documents. Doesn't have to be NT's
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/steal/nuke_core
|
||||
name = "the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core!"
|
||||
targetitem = /obj/item/nuke_core
|
||||
difficulty = 15
|
||||
|
||||
/datum/objective_item/steal/nuke_core/New()
|
||||
special_equipment += /obj/item/storage/box/syndie_kit/nuke
|
||||
..()
|
||||
|
||||
/datum/objective_item/steal/supermatter
|
||||
name = "a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver!"
|
||||
targetitem = /obj/item/nuke_core/supermatter_sliver
|
||||
difficulty = 15
|
||||
|
||||
/datum/objective_item/steal/supermatter/New()
|
||||
special_equipment += /obj/item/storage/box/syndie_kit/supermatter
|
||||
..()
|
||||
|
||||
/datum/objective_item/steal/supermatter/TargetExists()
|
||||
return GLOB.main_supermatter_engine != null
|
||||
|
||||
//Items with special checks!
|
||||
/datum/objective_item/steal/plasma
|
||||
name = "28 moles of plasma (full tank)."
|
||||
targetitem = /obj/item/tank
|
||||
difficulty = 3
|
||||
excludefromjob = list("Chief Engineer","Research Director","Station Engineer","Scientist","Atmospheric Technician")
|
||||
|
||||
/datum/objective_item/steal/plasma/check_special_completion(obj/item/tank/T)
|
||||
var/target_amount = text2num(name)
|
||||
var/found_amount = 0
|
||||
found_amount += T.air_contents.gases[/datum/gas/plasma]
|
||||
return found_amount>=target_amount
|
||||
|
||||
|
||||
/datum/objective_item/steal/functionalai
|
||||
name = "a functional AI."
|
||||
targetitem = /obj/item/aicard
|
||||
difficulty = 20 //beyond the impossible
|
||||
|
||||
/datum/objective_item/steal/functionalai/check_special_completion(obj/item/aicard/C)
|
||||
for(var/mob/living/silicon/ai/A in C)
|
||||
if(isAI(A) && A.stat != DEAD) //See if any AI's are alive inside that card.
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/objective_item/steal/blueprints
|
||||
name = "the station blueprints."
|
||||
targetitem = /obj/item/areaeditor/blueprints
|
||||
difficulty = 10
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
altitems = list(/obj/item/photo)
|
||||
|
||||
/datum/objective_item/steal/blueprints/check_special_completion(obj/item/I)
|
||||
if(istype(I, /obj/item/areaeditor/blueprints))
|
||||
return TRUE
|
||||
if(istype(I, /obj/item/photo))
|
||||
var/obj/item/photo/P = I
|
||||
if(P.picture.has_blueprints) //if the blueprints are in frame
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/objective_item/steal/slime
|
||||
name = "an unused sample of slime extract."
|
||||
targetitem = /obj/item/slime_extract
|
||||
difficulty = 3
|
||||
excludefromjob = list("Research Director","Scientist", "Roboticist")
|
||||
|
||||
/datum/objective_item/steal/slime/check_special_completion(obj/item/slime_extract/E)
|
||||
if(E.Uses > 0)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//Unique Objectives
|
||||
/datum/objective_item/unique/docs_red
|
||||
name = "the \"Red\" secret documents."
|
||||
targetitem = /obj/item/documents/syndicate/red
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/unique/docs_blue
|
||||
name = "the \"Blue\" secret documents."
|
||||
targetitem = /obj/item/documents/syndicate/blue
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/New()
|
||||
..()
|
||||
if(TargetExists())
|
||||
GLOB.possible_items_special += src
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/objective_item/special/Destroy()
|
||||
GLOB.possible_items_special -= src
|
||||
return ..()
|
||||
|
||||
//Old ninja objectives.
|
||||
/datum/objective_item/special/pinpointer/nuke
|
||||
name = "the captain's pinpointer."
|
||||
targetitem = /obj/item/pinpointer
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/aegun
|
||||
name = "an advanced energy gun."
|
||||
targetitem = /obj/item/gun/energy/e_gun/nuclear
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/ddrill
|
||||
name = "a diamond drill."
|
||||
targetitem = /obj/item/pickaxe/drill/diamonddrill
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/boh
|
||||
name = "a bag of holding."
|
||||
targetitem = /obj/item/storage/backpack/holding
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/hypercell
|
||||
name = "a hyper-capacity power cell."
|
||||
targetitem = /obj/item/stock_parts/cell/hyper
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/special/laserpointer
|
||||
name = "a laser pointer."
|
||||
targetitem = /obj/item/laser_pointer
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/special/corgimeat
|
||||
name = "a piece of corgi meat."
|
||||
targetitem = /obj/item/reagent_containers/food/snacks/meat/slab/corgi
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/stack/New()
|
||||
..()
|
||||
if(TargetExists())
|
||||
GLOB.possible_items_special += src
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/objective_item/stack/Destroy()
|
||||
GLOB.possible_items_special -= src
|
||||
return ..()
|
||||
|
||||
//Stack objectives get their own subtype
|
||||
/datum/objective_item/stack
|
||||
name = "5 cardboard."
|
||||
targetitem = /obj/item/stack/sheet/cardboard
|
||||
difficulty = 9001
|
||||
|
||||
/datum/objective_item/stack/check_special_completion(obj/item/stack/S)
|
||||
var/target_amount = text2num(name)
|
||||
var/found_amount = 0
|
||||
|
||||
if(istype(S, targetitem))
|
||||
found_amount = S.amount
|
||||
return found_amount>=target_amount
|
||||
|
||||
/datum/objective_item/stack/diamond
|
||||
name = "10 diamonds."
|
||||
targetitem = /obj/item/stack/sheet/mineral/diamond
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/stack/gold
|
||||
name = "50 gold bars."
|
||||
targetitem = /obj/item/stack/sheet/mineral/gold
|
||||
difficulty = 15
|
||||
|
||||
/datum/objective_item/stack/uranium
|
||||
name = "25 refined uranium bars."
|
||||
targetitem = /obj/item/stack/sheet/mineral/uranium
|
||||
difficulty = 10
|
||||
//Contains the target item datums for Steal objectives.
|
||||
|
||||
/datum/objective_item
|
||||
var/name = "A silly bike horn! Honk!"
|
||||
var/targetitem = /obj/item/bikehorn //typepath of the objective item
|
||||
var/difficulty = 9001 //vaguely how hard it is to do this objective
|
||||
var/list/excludefromjob = list() //If you don't want a job to get a certain objective (no captain stealing his own medal, etcetc)
|
||||
var/list/altitems = list() //Items which can serve as an alternative to the objective (darn you blueprints)
|
||||
var/list/special_equipment = list()
|
||||
|
||||
/datum/objective_item/proc/check_special_completion() //for objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc)
|
||||
return 1
|
||||
|
||||
/datum/objective_item/proc/TargetExists()
|
||||
return TRUE
|
||||
|
||||
/datum/objective_item/steal/New()
|
||||
..()
|
||||
if(TargetExists())
|
||||
GLOB.possible_items += src
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/objective_item/steal/Destroy()
|
||||
GLOB.possible_items -= src
|
||||
return ..()
|
||||
|
||||
/datum/objective_item/steal/caplaser
|
||||
name = "the captain's antique laser gun."
|
||||
targetitem = /obj/item/gun/energy/laser/captain
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/hoslaser
|
||||
name = "the head of security's personal laser gun."
|
||||
targetitem = /obj/item/gun/energy/e_gun/hos
|
||||
difficulty = 10
|
||||
excludefromjob = list("Head Of Security")
|
||||
|
||||
/datum/objective_item/steal/handtele
|
||||
name = "a hand teleporter."
|
||||
targetitem = /obj/item/hand_tele
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain", "Research Director")
|
||||
|
||||
/datum/objective_item/steal/jetpack
|
||||
name = "the Captain's jetpack."
|
||||
targetitem = /obj/item/tank/jetpack/oxygen/captain
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/magboots
|
||||
name = "the chief engineer's advanced magnetic boots."
|
||||
targetitem = /obj/item/clothing/shoes/magboots/advance
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
|
||||
/datum/objective_item/steal/capmedal
|
||||
name = "the medal of captaincy."
|
||||
targetitem = /obj/item/clothing/accessory/medal/gold/captain
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/hypo
|
||||
name = "the Chief Medical Officer's MKII hypospray."
|
||||
targetitem = /obj/item/hypospray/mkii/CMO //CITADEL EDIT, changing theft objective for the Hypo MK II
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Virologist", "Geneticist")
|
||||
|
||||
/datum/objective_item/steal/nukedisc
|
||||
name = "the nuclear authentication disk."
|
||||
targetitem = /obj/item/disk/nuclear
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/nukedisc/check_special_completion(obj/item/disk/nuclear/N)
|
||||
return !N.fake
|
||||
|
||||
/datum/objective_item/steal/reflector
|
||||
name = "a reflector vest."
|
||||
targetitem = /obj/item/clothing/suit/armor/laserproof
|
||||
difficulty = 3
|
||||
excludefromjob = list("Head of Security", "Warden")
|
||||
|
||||
/datum/objective_item/steal/reactive
|
||||
name = "a reactive teleport armor."
|
||||
targetitem = /obj/item/clothing/suit/armor/reactive
|
||||
difficulty = 5
|
||||
excludefromjob = list("Research Director","Scientist", "Roboticist")
|
||||
|
||||
/datum/objective_item/steal/documents
|
||||
name = "any set of secret documents of any organization."
|
||||
targetitem = /obj/item/documents //Any set of secret documents. Doesn't have to be NT's
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/steal/nuke_core
|
||||
name = "the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core!"
|
||||
targetitem = /obj/item/nuke_core
|
||||
difficulty = 15
|
||||
|
||||
/datum/objective_item/steal/nuke_core/New()
|
||||
special_equipment += /obj/item/storage/box/syndie_kit/nuke
|
||||
..()
|
||||
|
||||
/datum/objective_item/steal/supermatter
|
||||
name = "a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver!"
|
||||
targetitem = /obj/item/nuke_core/supermatter_sliver
|
||||
difficulty = 15
|
||||
|
||||
/datum/objective_item/steal/supermatter/New()
|
||||
special_equipment += /obj/item/storage/box/syndie_kit/supermatter
|
||||
..()
|
||||
|
||||
/datum/objective_item/steal/supermatter/TargetExists()
|
||||
return GLOB.main_supermatter_engine != null
|
||||
|
||||
//Items with special checks!
|
||||
/datum/objective_item/steal/plasma
|
||||
name = "28 moles of plasma (full tank)."
|
||||
targetitem = /obj/item/tank
|
||||
difficulty = 3
|
||||
excludefromjob = list("Chief Engineer","Research Director","Station Engineer","Scientist","Atmospheric Technician")
|
||||
|
||||
/datum/objective_item/steal/plasma/check_special_completion(obj/item/tank/T)
|
||||
var/target_amount = text2num(name)
|
||||
var/found_amount = 0
|
||||
found_amount += T.air_contents.gases[/datum/gas/plasma]
|
||||
return found_amount>=target_amount
|
||||
|
||||
|
||||
/datum/objective_item/steal/functionalai
|
||||
name = "a functional AI."
|
||||
targetitem = /obj/item/aicard
|
||||
difficulty = 20 //beyond the impossible
|
||||
|
||||
/datum/objective_item/steal/functionalai/check_special_completion(obj/item/aicard/C)
|
||||
for(var/mob/living/silicon/ai/A in C)
|
||||
if(isAI(A) && A.stat != DEAD) //See if any AI's are alive inside that card.
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/objective_item/steal/blueprints
|
||||
name = "the station blueprints."
|
||||
targetitem = /obj/item/areaeditor/blueprints
|
||||
difficulty = 10
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
altitems = list(/obj/item/photo)
|
||||
|
||||
/datum/objective_item/steal/blueprints/check_special_completion(obj/item/I)
|
||||
if(istype(I, /obj/item/areaeditor/blueprints))
|
||||
return TRUE
|
||||
if(istype(I, /obj/item/photo))
|
||||
var/obj/item/photo/P = I
|
||||
if(P.picture.has_blueprints) //if the blueprints are in frame
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/objective_item/steal/slime
|
||||
name = "an unused sample of slime extract."
|
||||
targetitem = /obj/item/slime_extract
|
||||
difficulty = 3
|
||||
excludefromjob = list("Research Director","Scientist", "Roboticist")
|
||||
|
||||
/datum/objective_item/steal/slime/check_special_completion(obj/item/slime_extract/E)
|
||||
if(E.Uses > 0)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//Unique Objectives
|
||||
/datum/objective_item/unique/docs_red
|
||||
name = "the \"Red\" secret documents."
|
||||
targetitem = /obj/item/documents/syndicate/red
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/unique/docs_blue
|
||||
name = "the \"Blue\" secret documents."
|
||||
targetitem = /obj/item/documents/syndicate/blue
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/New()
|
||||
..()
|
||||
if(TargetExists())
|
||||
GLOB.possible_items_special += src
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/objective_item/special/Destroy()
|
||||
GLOB.possible_items_special -= src
|
||||
return ..()
|
||||
|
||||
//Old ninja objectives.
|
||||
/datum/objective_item/special/pinpointer/nuke
|
||||
name = "the captain's pinpointer."
|
||||
targetitem = /obj/item/pinpointer
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/aegun
|
||||
name = "an advanced energy gun."
|
||||
targetitem = /obj/item/gun/energy/e_gun/nuclear
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/ddrill
|
||||
name = "a diamond drill."
|
||||
targetitem = /obj/item/pickaxe/drill/diamonddrill
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/boh
|
||||
name = "a bag of holding."
|
||||
targetitem = /obj/item/storage/backpack/holding
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/hypercell
|
||||
name = "a hyper-capacity power cell."
|
||||
targetitem = /obj/item/stock_parts/cell/hyper
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/special/laserpointer
|
||||
name = "a laser pointer."
|
||||
targetitem = /obj/item/laser_pointer
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/special/corgimeat
|
||||
name = "a piece of corgi meat."
|
||||
targetitem = /obj/item/reagent_containers/food/snacks/meat/slab/corgi
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/stack/New()
|
||||
..()
|
||||
if(TargetExists())
|
||||
GLOB.possible_items_special += src
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/objective_item/stack/Destroy()
|
||||
GLOB.possible_items_special -= src
|
||||
return ..()
|
||||
|
||||
//Stack objectives get their own subtype
|
||||
/datum/objective_item/stack
|
||||
name = "5 cardboard."
|
||||
targetitem = /obj/item/stack/sheet/cardboard
|
||||
difficulty = 9001
|
||||
|
||||
/datum/objective_item/stack/check_special_completion(obj/item/stack/S)
|
||||
var/target_amount = text2num(name)
|
||||
var/found_amount = 0
|
||||
|
||||
if(istype(S, targetitem))
|
||||
found_amount = S.amount
|
||||
return found_amount>=target_amount
|
||||
|
||||
/datum/objective_item/stack/diamond
|
||||
name = "10 diamonds."
|
||||
targetitem = /obj/item/stack/sheet/mineral/diamond
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/stack/gold
|
||||
name = "50 gold bars."
|
||||
targetitem = /obj/item/stack/sheet/mineral/gold
|
||||
difficulty = 15
|
||||
|
||||
/datum/objective_item/stack/uranium
|
||||
name = "25 refined uranium bars."
|
||||
targetitem = /obj/item/stack/sheet/mineral/uranium
|
||||
difficulty = 10
|
||||
|
||||
@@ -14,8 +14,8 @@
|
||||
false_report_weight = 10
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 30
|
||||
required_enemies = 2
|
||||
required_players = 20
|
||||
required_enemies = 1
|
||||
recommended_enemies = 3
|
||||
enemy_minimum_age = 14
|
||||
|
||||
|
||||
@@ -1,141 +1,141 @@
|
||||
/*
|
||||
This is for the sandbox for now,
|
||||
maybe useful later for an actual thing?
|
||||
-Sayu
|
||||
*/
|
||||
|
||||
/obj/structure/door_assembly
|
||||
var/datum/airlock_maker/maker = null
|
||||
|
||||
/obj/structure/door_assembly/attack_hand()
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(maker)
|
||||
maker.interact()
|
||||
|
||||
/datum/airlock_maker
|
||||
var/obj/structure/door_assembly/linked = null
|
||||
|
||||
var/list/access_used = null
|
||||
var/require_all = 1
|
||||
|
||||
var/paintjob = "none"
|
||||
var/glassdoor = 0
|
||||
|
||||
var/doorname = "airlock"
|
||||
|
||||
/datum/airlock_maker/New(var/atom/target_loc)
|
||||
linked = new(target_loc)
|
||||
linked.maker = src
|
||||
linked.anchored = FALSE
|
||||
access_used = list()
|
||||
|
||||
interact()
|
||||
|
||||
/datum/airlock_maker/proc/linkpretty(href,desc,active)
|
||||
if(!desc)
|
||||
var/static/list/defaults = list("No","Yes")
|
||||
desc = defaults[active+1]
|
||||
if(active)
|
||||
return "<a href='?src=[REF(src)];[href]'><b>[desc]</b></a>"
|
||||
return "<a href='?src=[REF(src)];[href]'><i>[desc]</i></a>"
|
||||
|
||||
/datum/airlock_maker/proc/interact()
|
||||
var/list/leftcolumn = list()
|
||||
var/list/rightcolumn = list()
|
||||
leftcolumn += "<u><b>Required Access</b></u>"
|
||||
for(var/access in get_all_accesses())
|
||||
leftcolumn += linkpretty("access=[access]",get_access_desc(access),access in access_used)
|
||||
leftcolumn += "Require all listed accesses: [linkpretty("reqall",null,require_all)]"
|
||||
|
||||
rightcolumn += "<u><b>Paintjob</b></u>"
|
||||
for(var/option in list("none","engineering","atmos","security","command","medical","research","mining","maintenance","external","highsecurity"))
|
||||
rightcolumn += linkpretty("paint=[option]",option,option == paintjob)
|
||||
rightcolumn += "Glass door: " + linkpretty("glass",null,glassdoor) + "<br><br>"
|
||||
var/length = max(leftcolumn.len,rightcolumn.len)
|
||||
|
||||
var/dat = "You may move the model airlock around. A new airlock will be built in its space when you click done, below.<hr><br>"
|
||||
dat += "<a href='?src=[REF(src)];rename'>Door name</a>: \"[doorname]\""
|
||||
dat += "<table>"
|
||||
for(var/i=1; i<=length; i++)
|
||||
dat += "<tr><td>"
|
||||
if(i<=leftcolumn.len)
|
||||
dat += leftcolumn[i]
|
||||
dat += "</td><td>"
|
||||
if(i<=rightcolumn.len)
|
||||
dat += rightcolumn[i]
|
||||
dat += "</td></tr>"
|
||||
|
||||
dat += "</table><hr><a href='?src=[REF(src)];done'>Finalize Airlock Construction</a> | <a href='?src=[REF(src)];cancel'>Cancel and Destroy Airlock</a>"
|
||||
usr << browse(dat,"window=airlockmaker")
|
||||
|
||||
/datum/airlock_maker/Topic(var/href,var/list/href_list)
|
||||
if(!usr)
|
||||
return
|
||||
if(!src || !linked || !linked.loc)
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
return
|
||||
|
||||
if("rename" in href_list)
|
||||
var/newname = stripped_input(usr,"New airlock name:","Name the airlock",doorname)
|
||||
if(newname)
|
||||
doorname = newname
|
||||
if("access" in href_list)
|
||||
var/value = text2num(href_list["access"])
|
||||
access_used ^= value
|
||||
if("reqall" in href_list)
|
||||
require_all = !require_all
|
||||
if("paint" in href_list)
|
||||
paintjob = href_list["paint"]
|
||||
if("glass" in href_list)
|
||||
glassdoor = !glassdoor
|
||||
|
||||
if("cancel" in href_list)
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
qdel(linked)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if("done" in href_list)
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
var/turf/t_loc = linked.loc
|
||||
qdel(linked)
|
||||
if(!istype(t_loc))
|
||||
return
|
||||
|
||||
var/target_type = "/obj/machinery/door/airlock"
|
||||
if(glassdoor)
|
||||
if(paintjob != "none")
|
||||
if(paintjob in list("external","highsecurity","maintenance")) // no glass version
|
||||
target_type += "/[paintjob]"
|
||||
else
|
||||
target_type += "/glass_[paintjob]"
|
||||
else
|
||||
target_type += "/glass"
|
||||
else if(paintjob != "none")
|
||||
target_type += "/[paintjob]"
|
||||
var/final = target_type
|
||||
target_type = text2path(final)
|
||||
if(!target_type)
|
||||
to_chat(usr, "Didn't work, contact Sayu with this: [final]")
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
return
|
||||
|
||||
var/obj/machinery/door/D = new target_type(t_loc)
|
||||
|
||||
D.name = doorname
|
||||
|
||||
if(access_used.len == 0)
|
||||
D.req_access = null
|
||||
D.req_one_access = null
|
||||
else if(require_all)
|
||||
D.req_access = access_used.Copy()
|
||||
D.req_one_access = null
|
||||
else
|
||||
D.req_access = null
|
||||
D.req_one_access = access_used.Copy()
|
||||
|
||||
return
|
||||
|
||||
interact()
|
||||
/*
|
||||
This is for the sandbox for now,
|
||||
maybe useful later for an actual thing?
|
||||
-Sayu
|
||||
*/
|
||||
|
||||
/obj/structure/door_assembly
|
||||
var/datum/airlock_maker/maker = null
|
||||
|
||||
/obj/structure/door_assembly/attack_hand()
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(maker)
|
||||
maker.interact()
|
||||
|
||||
/datum/airlock_maker
|
||||
var/obj/structure/door_assembly/linked = null
|
||||
|
||||
var/list/access_used = null
|
||||
var/require_all = 1
|
||||
|
||||
var/paintjob = "none"
|
||||
var/glassdoor = 0
|
||||
|
||||
var/doorname = "airlock"
|
||||
|
||||
/datum/airlock_maker/New(var/atom/target_loc)
|
||||
linked = new(target_loc)
|
||||
linked.maker = src
|
||||
linked.anchored = FALSE
|
||||
access_used = list()
|
||||
|
||||
interact()
|
||||
|
||||
/datum/airlock_maker/proc/linkpretty(href,desc,active)
|
||||
if(!desc)
|
||||
var/static/list/defaults = list("No","Yes")
|
||||
desc = defaults[active+1]
|
||||
if(active)
|
||||
return "<a href='?src=[REF(src)];[href]'><b>[desc]</b></a>"
|
||||
return "<a href='?src=[REF(src)];[href]'><i>[desc]</i></a>"
|
||||
|
||||
/datum/airlock_maker/proc/interact()
|
||||
var/list/leftcolumn = list()
|
||||
var/list/rightcolumn = list()
|
||||
leftcolumn += "<u><b>Required Access</b></u>"
|
||||
for(var/access in get_all_accesses())
|
||||
leftcolumn += linkpretty("access=[access]",get_access_desc(access),access in access_used)
|
||||
leftcolumn += "Require all listed accesses: [linkpretty("reqall",null,require_all)]"
|
||||
|
||||
rightcolumn += "<u><b>Paintjob</b></u>"
|
||||
for(var/option in list("none","engineering","atmos","security","command","medical","research","mining","maintenance","external","highsecurity"))
|
||||
rightcolumn += linkpretty("paint=[option]",option,option == paintjob)
|
||||
rightcolumn += "Glass door: " + linkpretty("glass",null,glassdoor) + "<br><br>"
|
||||
var/length = max(leftcolumn.len,rightcolumn.len)
|
||||
|
||||
var/dat = "You may move the model airlock around. A new airlock will be built in its space when you click done, below.<hr><br>"
|
||||
dat += "<a href='?src=[REF(src)];rename'>Door name</a>: \"[doorname]\""
|
||||
dat += "<table>"
|
||||
for(var/i=1; i<=length; i++)
|
||||
dat += "<tr><td>"
|
||||
if(i<=leftcolumn.len)
|
||||
dat += leftcolumn[i]
|
||||
dat += "</td><td>"
|
||||
if(i<=rightcolumn.len)
|
||||
dat += rightcolumn[i]
|
||||
dat += "</td></tr>"
|
||||
|
||||
dat += "</table><hr><a href='?src=[REF(src)];done'>Finalize Airlock Construction</a> | <a href='?src=[REF(src)];cancel'>Cancel and Destroy Airlock</a>"
|
||||
usr << browse(dat,"window=airlockmaker")
|
||||
|
||||
/datum/airlock_maker/Topic(var/href,var/list/href_list)
|
||||
if(!usr)
|
||||
return
|
||||
if(!src || !linked || !linked.loc)
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
return
|
||||
|
||||
if("rename" in href_list)
|
||||
var/newname = stripped_input(usr,"New airlock name:","Name the airlock",doorname)
|
||||
if(newname)
|
||||
doorname = newname
|
||||
if("access" in href_list)
|
||||
var/value = text2num(href_list["access"])
|
||||
access_used ^= value
|
||||
if("reqall" in href_list)
|
||||
require_all = !require_all
|
||||
if("paint" in href_list)
|
||||
paintjob = href_list["paint"]
|
||||
if("glass" in href_list)
|
||||
glassdoor = !glassdoor
|
||||
|
||||
if("cancel" in href_list)
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
qdel(linked)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if("done" in href_list)
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
var/turf/t_loc = linked.loc
|
||||
qdel(linked)
|
||||
if(!istype(t_loc))
|
||||
return
|
||||
|
||||
var/target_type = "/obj/machinery/door/airlock"
|
||||
if(glassdoor)
|
||||
if(paintjob != "none")
|
||||
if(paintjob in list("external","highsecurity","maintenance")) // no glass version
|
||||
target_type += "/[paintjob]"
|
||||
else
|
||||
target_type += "/glass_[paintjob]"
|
||||
else
|
||||
target_type += "/glass"
|
||||
else if(paintjob != "none")
|
||||
target_type += "/[paintjob]"
|
||||
var/final = target_type
|
||||
target_type = text2path(final)
|
||||
if(!target_type)
|
||||
to_chat(usr, "Didn't work, contact Sayu with this: [final]")
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
return
|
||||
|
||||
var/obj/machinery/door/D = new target_type(t_loc)
|
||||
|
||||
D.name = doorname
|
||||
|
||||
if(access_used.len == 0)
|
||||
D.req_access = null
|
||||
D.req_one_access = null
|
||||
else if(require_all)
|
||||
D.req_access = access_used.Copy()
|
||||
D.req_one_access = null
|
||||
else
|
||||
D.req_access = null
|
||||
D.req_one_access = access_used.Copy()
|
||||
|
||||
return
|
||||
|
||||
interact()
|
||||
|
||||
@@ -1,303 +1,303 @@
|
||||
|
||||
|
||||
GLOBAL_VAR_INIT(hsboxspawn, TRUE)
|
||||
|
||||
/mob
|
||||
var/datum/hSB/sandbox = null
|
||||
/mob/proc/CanBuild()
|
||||
sandbox = new/datum/hSB
|
||||
sandbox.owner = src.ckey
|
||||
if(src.client.holder)
|
||||
sandbox.admin = 1
|
||||
verbs += new/mob/proc/sandbox_panel
|
||||
/mob/proc/sandbox_panel()
|
||||
set name = "Sandbox Panel"
|
||||
if(sandbox)
|
||||
sandbox.update()
|
||||
|
||||
/datum/hSB
|
||||
var/owner = null
|
||||
var/admin = 0
|
||||
|
||||
var/static/clothinfo = null
|
||||
var/static/reaginfo = null
|
||||
var/static/objinfo = null
|
||||
var/canisterinfo = null
|
||||
var/hsbinfo = null
|
||||
//items that shouldn't spawn on the floor because they would bug or act weird
|
||||
var/static/list/spawn_forbidden = list(
|
||||
/obj/item/tk_grab, /obj/item/implant, // not implanter, the actual thing that is inside you
|
||||
/obj/item/assembly, /obj/item/onetankbomb, /obj/item/pda/ai,
|
||||
/obj/item/smallDelivery, /obj/item/projectile,
|
||||
/obj/item/borg/sight, /obj/item/borg/stun, /obj/item/robot_module)
|
||||
|
||||
/datum/hSB/proc/update()
|
||||
var/static/list/hrefs = list(
|
||||
"Space Gear",
|
||||
"Suit Up (Space Travel Gear)" = "hsbsuit",
|
||||
"Spawn Gas Mask" = "hsbspawn&path=[/obj/item/clothing/mask/gas]",
|
||||
"Spawn Emergency Air Tank" = "hsbspawn&path=[/obj/item/tank/internals/emergency_oxygen/double]",
|
||||
|
||||
"Standard Tools",
|
||||
"Spawn Flashlight" = "hsbspawn&path=[/obj/item/flashlight]",
|
||||
"Spawn Toolbox" = "hsbspawn&path=[/obj/item/storage/toolbox/mechanical]",
|
||||
"Spawn Light Replacer" = "hsbspawn&path=[/obj/item/lightreplacer]",
|
||||
"Spawn Medical Kit" = "hsbspawn&path=[/obj/item/storage/firstaid/regular]",
|
||||
"Spawn All-Access ID" = "hsbaaid",
|
||||
|
||||
"Building Supplies",
|
||||
"Spawn 50 Wood" = "hsbwood",
|
||||
"Spawn 50 Metal" = "hsbmetal",
|
||||
"Spawn 50 Plasteel" = "hsbplasteel",
|
||||
"Spawn 50 Reinforced Glass" = "hsbrglass",
|
||||
"Spawn 50 Glass" = "hsbglass",
|
||||
"Spawn Full Cable Coil" = "hsbspawn&path=[/obj/item/stack/cable_coil]",
|
||||
"Spawn Hyper Capacity Power Cell" = "hsbspawn&path=[/obj/item/stock_parts/cell/hyper]",
|
||||
"Spawn Inf. Capacity Power Cell" = "hsbspawn&path=[/obj/item/stock_parts/cell/infinite]",
|
||||
"Spawn Rapid Construction Device" = "hsbrcd",
|
||||
"Spawn RCD Ammo" = "hsb_safespawn&path=[/obj/item/rcd_ammo]",
|
||||
"Spawn Airlock" = "hsbairlock",
|
||||
|
||||
"Miscellaneous",
|
||||
"Spawn Air Scrubber" = "hsbscrubber",
|
||||
"Spawn Welding Fuel Tank" = "hsbspawn&path=[/obj/structure/reagent_dispensers/fueltank]",
|
||||
"Spawn Water Tank" = "hsbspawn&path=[/obj/structure/reagent_dispensers/watertank]",
|
||||
|
||||
"Bots",
|
||||
"Spawn Cleanbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/cleanbot]",
|
||||
"Spawn Floorbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/floorbot]",
|
||||
"Spawn Medbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/medbot]",
|
||||
|
||||
"Canisters",
|
||||
"Spawn O2 Canister" = "hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/oxygen]",
|
||||
"Spawn Air Canister" = "hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/air]")
|
||||
|
||||
|
||||
if(!hsbinfo)
|
||||
hsbinfo = "<center><b>Sandbox Panel</b></center><hr>"
|
||||
if(admin)
|
||||
hsbinfo += "<b>Administration</b><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbtobj'>Toggle Object Spawning</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbtac'>Toggle Item Spawn Panel Auto-close</a><br>"
|
||||
hsbinfo += "<b>Canister Spawning</b><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/toxins]'>Spawn Plasma Canister</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/carbon_dioxide]'>Spawn CO2 Canister</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrogen]'>Spawn Nitrogen Canister</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrous_oxide]'>Spawn N2O Canister</a><hr>"
|
||||
else
|
||||
hsbinfo += "<i>Some item spawning may be disabled by the administrators.</i><br>"
|
||||
hsbinfo += "<i>Only administrators may spawn dangerous canisters.</i><br>"
|
||||
for(var/T in hrefs)
|
||||
var/href = hrefs[T]
|
||||
if(href)
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=[hrefs[T]]'>[T]</a><br>"
|
||||
else
|
||||
hsbinfo += "<br><b>[T]</b><br>"
|
||||
hsbinfo += "<hr>"
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=hsbcloth'>Spawn Clothing...</a><br>"
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=hsbreag'>Spawn Reagent Container...</a><br>"
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=hsbobj'>Spawn Other Item...</a><br><br>"
|
||||
|
||||
usr << browse(hsbinfo, "window=hsbpanel")
|
||||
|
||||
/datum/hSB/Topic(href, href_list)
|
||||
if(!usr || !src || !(src.owner == usr.ckey))
|
||||
if(usr)
|
||||
usr << browse(null,"window=sandbox")
|
||||
return
|
||||
|
||||
if(href_list["hsb"])
|
||||
switch(href_list["hsb"])
|
||||
//
|
||||
// Admin: toggle spawning
|
||||
//
|
||||
if("hsbtobj")
|
||||
if(!admin) return
|
||||
if(GLOB.hsboxspawn)
|
||||
to_chat(world, "<span class='boldannounce'>Sandbox:</span> <b>\black[usr.key] has disabled object spawning!</b>")
|
||||
GLOB.hsboxspawn = FALSE
|
||||
return
|
||||
else
|
||||
to_chat(world, "<span class='boldnotice'>Sandbox:</span> <b>\black[usr.key] has enabled object spawning!</b>")
|
||||
GLOB.hsboxspawn = TRUE
|
||||
return
|
||||
//
|
||||
// Admin: Toggle auto-close
|
||||
//
|
||||
if("hsbtac")
|
||||
if(!admin) return
|
||||
var/sbac = CONFIG_GET(flag/sandbox_autoclose)
|
||||
if(sbac)
|
||||
to_chat(world, "<span class='boldnotice'>Sandbox:</span> <b>\black [usr.key] has removed the object spawn limiter.</b>")
|
||||
else
|
||||
to_chat(world, "<span class='danger'>Sandbox:</span> <b>\black [usr.key] has added a limiter to object spawning. The window will now auto-close after use.</b>")
|
||||
CONFIG_SET(flag/sandbox_autoclose, !sbac)
|
||||
return
|
||||
//
|
||||
// Spacesuit with full air jetpack set as internals
|
||||
//
|
||||
if("hsbsuit")
|
||||
var/mob/living/carbon/human/P = usr
|
||||
if(!istype(P)) return
|
||||
if(P.wear_suit)
|
||||
P.wear_suit.forceMove(P.drop_location())
|
||||
P.wear_suit.layer = initial(P.wear_suit.layer)
|
||||
P.wear_suit.plane = initial(P.wear_suit.plane)
|
||||
P.wear_suit = null
|
||||
P.wear_suit = new/obj/item/clothing/suit/space(P)
|
||||
P.wear_suit.layer = ABOVE_HUD_LAYER
|
||||
P.wear_suit.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_wear_suit()
|
||||
if(P.head)
|
||||
P.head.forceMove(P.drop_location())
|
||||
P.head.layer = initial(P.head.layer)
|
||||
P.head.plane = initial(P.head.plane)
|
||||
P.head = null
|
||||
P.head = new/obj/item/clothing/head/helmet/space(P)
|
||||
P.head.layer = ABOVE_HUD_LAYER
|
||||
P.head.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_head()
|
||||
if(P.wear_mask)
|
||||
P.wear_mask.forceMove(P.drop_location())
|
||||
P.wear_mask.layer = initial(P.wear_mask.layer)
|
||||
P.wear_mask.plane = initial(P.wear_mask.plane)
|
||||
P.wear_mask = null
|
||||
P.wear_mask = new/obj/item/clothing/mask/gas(P)
|
||||
P.wear_mask.layer = ABOVE_HUD_LAYER
|
||||
P.wear_mask.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_wear_mask()
|
||||
if(P.back)
|
||||
P.back.forceMove(P.drop_location())
|
||||
P.back.layer = initial(P.back.layer)
|
||||
P.back.plane = initial(P.back.plane)
|
||||
P.back = null
|
||||
P.back = new/obj/item/tank/jetpack/oxygen(P)
|
||||
P.back.layer = ABOVE_HUD_LAYER
|
||||
P.back.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_back()
|
||||
P.internal = P.back
|
||||
P.update_internals_hud_icon(1)
|
||||
|
||||
if("hsbscrubber") // This is beyond its normal capability but this is sandbox and you spawned one, I assume you need it
|
||||
var/obj/hsb = new/obj/machinery/portable_atmospherics/scrubber{volume_rate=50*ONE_ATMOSPHERE;on=1}(usr.loc)
|
||||
hsb.update_icon() // hackish but it wasn't meant to be spawned I guess?
|
||||
|
||||
//
|
||||
// Stacked Materials
|
||||
//
|
||||
|
||||
if("hsbrglass")
|
||||
new/obj/item/stack/sheet/rglass{amount=50}(usr.loc)
|
||||
|
||||
if("hsbmetal")
|
||||
new/obj/item/stack/sheet/metal{amount=50}(usr.loc)
|
||||
|
||||
if("hsbplasteel")
|
||||
new/obj/item/stack/sheet/plasteel{amount=50}(usr.loc)
|
||||
|
||||
if("hsbglass")
|
||||
new/obj/item/stack/sheet/glass{amount=50}(usr.loc)
|
||||
|
||||
if("hsbwood")
|
||||
new/obj/item/stack/sheet/mineral/wood{amount=50}(usr.loc)
|
||||
|
||||
//
|
||||
// All access ID
|
||||
//
|
||||
if("hsbaaid")
|
||||
var/obj/item/card/id/gold/ID = new(usr.loc)
|
||||
ID.registered_name = usr.real_name
|
||||
ID.assignment = "Sandbox"
|
||||
ID.access = get_all_accesses()
|
||||
ID.update_label()
|
||||
|
||||
//
|
||||
// RCD - starts with full clip
|
||||
// Spawn check due to grief potential (destroying floors, walls, etc)
|
||||
//
|
||||
if("hsbrcd")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
new/obj/item/construction/rcd/combat(usr.loc)
|
||||
|
||||
//
|
||||
// New sandbox airlock maker
|
||||
//
|
||||
if("hsbairlock")
|
||||
new /datum/airlock_maker(usr.loc)
|
||||
|
||||
//
|
||||
// Object spawn window
|
||||
//
|
||||
|
||||
// Clothing
|
||||
if("hsbcloth")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
if(!clothinfo)
|
||||
clothinfo = "<b>Clothing</b> <a href='?[REF(src)];hsb=hsbreag'>(Reagent Containers)</a> <a href='?[REF(src)];hsb=hsbobj'>(Other Items)</a><hr><br>"
|
||||
var/list/all_items = subtypesof(/obj/item/clothing)
|
||||
for(var/typekey in spawn_forbidden)
|
||||
all_items -= typesof(typekey)
|
||||
for(var/O in reverseRange(all_items))
|
||||
clothinfo += "<a href='?src=[REF(src)];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
|
||||
|
||||
usr << browse(clothinfo,"window=sandbox")
|
||||
|
||||
// Reagent containers
|
||||
if("hsbreag")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
if(!reaginfo)
|
||||
reaginfo = "<b>Reagent Containers</b> <a href='?[REF(src)];hsb=hsbcloth'>(Clothing)</a> <a href='?[REF(src)];hsb=hsbobj'>(Other Items)</a><hr><br>"
|
||||
var/list/all_items = subtypesof(/obj/item/reagent_containers)
|
||||
for(var/typekey in spawn_forbidden)
|
||||
all_items -= typesof(typekey)
|
||||
for(var/O in reverseRange(all_items))
|
||||
reaginfo += "<a href='?src=[REF(src)];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
|
||||
|
||||
usr << browse(reaginfo,"window=sandbox")
|
||||
|
||||
// Other items
|
||||
if("hsbobj")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
if(!objinfo)
|
||||
objinfo = "<b>Other Items</b> <a href='?[REF(src)];hsb=hsbcloth'>(Clothing)</a> <a href='?[REF(src)];hsb=hsbreag'>(Reagent Containers)</a><hr><br>"
|
||||
var/list/all_items = subtypesof(/obj/item/) - typesof(/obj/item/clothing) - typesof(/obj/item/reagent_containers)
|
||||
for(var/typekey in spawn_forbidden)
|
||||
all_items -= typesof(typekey)
|
||||
|
||||
for(var/O in reverseRange(all_items))
|
||||
objinfo += "<a href='?src=[REF(src)];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
|
||||
|
||||
usr << browse(objinfo,"window=sandbox")
|
||||
|
||||
//
|
||||
// Safespawn checks to see if spawning is disabled.
|
||||
//
|
||||
if("hsb_safespawn")
|
||||
if(!GLOB.hsboxspawn)
|
||||
usr << browse(null,"window=sandbox")
|
||||
return
|
||||
|
||||
var/typepath = text2path(href_list["path"])
|
||||
if(!typepath)
|
||||
to_chat(usr, "Bad path: \"[href_list["path"]]\"")
|
||||
return
|
||||
new typepath(usr.loc)
|
||||
|
||||
if(CONFIG_GET(flag/sandbox_autoclose))
|
||||
usr << browse(null,"window=sandbox")
|
||||
//
|
||||
// For everything else in the href list
|
||||
//
|
||||
if("hsbspawn")
|
||||
var/typepath = text2path(href_list["path"])
|
||||
if(!typepath)
|
||||
to_chat(usr, "Bad path: \"[href_list["path"]]\"")
|
||||
return
|
||||
new typepath(usr.loc)
|
||||
|
||||
if(CONFIG_GET(flag/sandbox_autoclose))
|
||||
usr << browse(null,"window=sandbox")
|
||||
|
||||
|
||||
GLOBAL_VAR_INIT(hsboxspawn, TRUE)
|
||||
|
||||
/mob
|
||||
var/datum/hSB/sandbox = null
|
||||
/mob/proc/CanBuild()
|
||||
sandbox = new/datum/hSB
|
||||
sandbox.owner = src.ckey
|
||||
if(src.client.holder)
|
||||
sandbox.admin = 1
|
||||
verbs += new/mob/proc/sandbox_panel
|
||||
/mob/proc/sandbox_panel()
|
||||
set name = "Sandbox Panel"
|
||||
if(sandbox)
|
||||
sandbox.update()
|
||||
|
||||
/datum/hSB
|
||||
var/owner = null
|
||||
var/admin = 0
|
||||
|
||||
var/static/clothinfo = null
|
||||
var/static/reaginfo = null
|
||||
var/static/objinfo = null
|
||||
var/canisterinfo = null
|
||||
var/hsbinfo = null
|
||||
//items that shouldn't spawn on the floor because they would bug or act weird
|
||||
var/static/list/spawn_forbidden = list(
|
||||
/obj/item/tk_grab, /obj/item/implant, // not implanter, the actual thing that is inside you
|
||||
/obj/item/assembly, /obj/item/onetankbomb, /obj/item/pda/ai,
|
||||
/obj/item/smallDelivery, /obj/item/projectile,
|
||||
/obj/item/borg/sight, /obj/item/borg/stun, /obj/item/robot_module)
|
||||
|
||||
/datum/hSB/proc/update()
|
||||
var/static/list/hrefs = list(
|
||||
"Space Gear",
|
||||
"Suit Up (Space Travel Gear)" = "hsbsuit",
|
||||
"Spawn Gas Mask" = "hsbspawn&path=[/obj/item/clothing/mask/gas]",
|
||||
"Spawn Emergency Air Tank" = "hsbspawn&path=[/obj/item/tank/internals/emergency_oxygen/double]",
|
||||
|
||||
"Standard Tools",
|
||||
"Spawn Flashlight" = "hsbspawn&path=[/obj/item/flashlight]",
|
||||
"Spawn Toolbox" = "hsbspawn&path=[/obj/item/storage/toolbox/mechanical]",
|
||||
"Spawn Light Replacer" = "hsbspawn&path=[/obj/item/lightreplacer]",
|
||||
"Spawn Medical Kit" = "hsbspawn&path=[/obj/item/storage/firstaid/regular]",
|
||||
"Spawn All-Access ID" = "hsbaaid",
|
||||
|
||||
"Building Supplies",
|
||||
"Spawn 50 Wood" = "hsbwood",
|
||||
"Spawn 50 Metal" = "hsbmetal",
|
||||
"Spawn 50 Plasteel" = "hsbplasteel",
|
||||
"Spawn 50 Reinforced Glass" = "hsbrglass",
|
||||
"Spawn 50 Glass" = "hsbglass",
|
||||
"Spawn Full Cable Coil" = "hsbspawn&path=[/obj/item/stack/cable_coil]",
|
||||
"Spawn Hyper Capacity Power Cell" = "hsbspawn&path=[/obj/item/stock_parts/cell/hyper]",
|
||||
"Spawn Inf. Capacity Power Cell" = "hsbspawn&path=[/obj/item/stock_parts/cell/infinite]",
|
||||
"Spawn Rapid Construction Device" = "hsbrcd",
|
||||
"Spawn RCD Ammo" = "hsb_safespawn&path=[/obj/item/rcd_ammo]",
|
||||
"Spawn Airlock" = "hsbairlock",
|
||||
|
||||
"Miscellaneous",
|
||||
"Spawn Air Scrubber" = "hsbscrubber",
|
||||
"Spawn Welding Fuel Tank" = "hsbspawn&path=[/obj/structure/reagent_dispensers/fueltank]",
|
||||
"Spawn Water Tank" = "hsbspawn&path=[/obj/structure/reagent_dispensers/watertank]",
|
||||
|
||||
"Bots",
|
||||
"Spawn Cleanbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/cleanbot]",
|
||||
"Spawn Floorbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/floorbot]",
|
||||
"Spawn Medbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/medbot]",
|
||||
|
||||
"Canisters",
|
||||
"Spawn O2 Canister" = "hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/oxygen]",
|
||||
"Spawn Air Canister" = "hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/air]")
|
||||
|
||||
|
||||
if(!hsbinfo)
|
||||
hsbinfo = "<center><b>Sandbox Panel</b></center><hr>"
|
||||
if(admin)
|
||||
hsbinfo += "<b>Administration</b><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbtobj'>Toggle Object Spawning</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbtac'>Toggle Item Spawn Panel Auto-close</a><br>"
|
||||
hsbinfo += "<b>Canister Spawning</b><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/toxins]'>Spawn Plasma Canister</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/carbon_dioxide]'>Spawn CO2 Canister</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrogen]'>Spawn Nitrogen Canister</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrous_oxide]'>Spawn N2O Canister</a><hr>"
|
||||
else
|
||||
hsbinfo += "<i>Some item spawning may be disabled by the administrators.</i><br>"
|
||||
hsbinfo += "<i>Only administrators may spawn dangerous canisters.</i><br>"
|
||||
for(var/T in hrefs)
|
||||
var/href = hrefs[T]
|
||||
if(href)
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=[hrefs[T]]'>[T]</a><br>"
|
||||
else
|
||||
hsbinfo += "<br><b>[T]</b><br>"
|
||||
hsbinfo += "<hr>"
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=hsbcloth'>Spawn Clothing...</a><br>"
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=hsbreag'>Spawn Reagent Container...</a><br>"
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=hsbobj'>Spawn Other Item...</a><br><br>"
|
||||
|
||||
usr << browse(hsbinfo, "window=hsbpanel")
|
||||
|
||||
/datum/hSB/Topic(href, href_list)
|
||||
if(!usr || !src || !(src.owner == usr.ckey))
|
||||
if(usr)
|
||||
usr << browse(null,"window=sandbox")
|
||||
return
|
||||
|
||||
if(href_list["hsb"])
|
||||
switch(href_list["hsb"])
|
||||
//
|
||||
// Admin: toggle spawning
|
||||
//
|
||||
if("hsbtobj")
|
||||
if(!admin) return
|
||||
if(GLOB.hsboxspawn)
|
||||
to_chat(world, "<span class='boldannounce'>Sandbox:</span> <b>\black[usr.key] has disabled object spawning!</b>")
|
||||
GLOB.hsboxspawn = FALSE
|
||||
return
|
||||
else
|
||||
to_chat(world, "<span class='boldnotice'>Sandbox:</span> <b>\black[usr.key] has enabled object spawning!</b>")
|
||||
GLOB.hsboxspawn = TRUE
|
||||
return
|
||||
//
|
||||
// Admin: Toggle auto-close
|
||||
//
|
||||
if("hsbtac")
|
||||
if(!admin) return
|
||||
var/sbac = CONFIG_GET(flag/sandbox_autoclose)
|
||||
if(sbac)
|
||||
to_chat(world, "<span class='boldnotice'>Sandbox:</span> <b>\black [usr.key] has removed the object spawn limiter.</b>")
|
||||
else
|
||||
to_chat(world, "<span class='danger'>Sandbox:</span> <b>\black [usr.key] has added a limiter to object spawning. The window will now auto-close after use.</b>")
|
||||
CONFIG_SET(flag/sandbox_autoclose, !sbac)
|
||||
return
|
||||
//
|
||||
// Spacesuit with full air jetpack set as internals
|
||||
//
|
||||
if("hsbsuit")
|
||||
var/mob/living/carbon/human/P = usr
|
||||
if(!istype(P)) return
|
||||
if(P.wear_suit)
|
||||
P.wear_suit.forceMove(P.drop_location())
|
||||
P.wear_suit.layer = initial(P.wear_suit.layer)
|
||||
P.wear_suit.plane = initial(P.wear_suit.plane)
|
||||
P.wear_suit = null
|
||||
P.wear_suit = new/obj/item/clothing/suit/space(P)
|
||||
P.wear_suit.layer = ABOVE_HUD_LAYER
|
||||
P.wear_suit.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_wear_suit()
|
||||
if(P.head)
|
||||
P.head.forceMove(P.drop_location())
|
||||
P.head.layer = initial(P.head.layer)
|
||||
P.head.plane = initial(P.head.plane)
|
||||
P.head = null
|
||||
P.head = new/obj/item/clothing/head/helmet/space(P)
|
||||
P.head.layer = ABOVE_HUD_LAYER
|
||||
P.head.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_head()
|
||||
if(P.wear_mask)
|
||||
P.wear_mask.forceMove(P.drop_location())
|
||||
P.wear_mask.layer = initial(P.wear_mask.layer)
|
||||
P.wear_mask.plane = initial(P.wear_mask.plane)
|
||||
P.wear_mask = null
|
||||
P.wear_mask = new/obj/item/clothing/mask/gas(P)
|
||||
P.wear_mask.layer = ABOVE_HUD_LAYER
|
||||
P.wear_mask.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_wear_mask()
|
||||
if(P.back)
|
||||
P.back.forceMove(P.drop_location())
|
||||
P.back.layer = initial(P.back.layer)
|
||||
P.back.plane = initial(P.back.plane)
|
||||
P.back = null
|
||||
P.back = new/obj/item/tank/jetpack/oxygen(P)
|
||||
P.back.layer = ABOVE_HUD_LAYER
|
||||
P.back.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_back()
|
||||
P.internal = P.back
|
||||
P.update_internals_hud_icon(1)
|
||||
|
||||
if("hsbscrubber") // This is beyond its normal capability but this is sandbox and you spawned one, I assume you need it
|
||||
var/obj/hsb = new/obj/machinery/portable_atmospherics/scrubber{volume_rate=50*ONE_ATMOSPHERE;on=1}(usr.loc)
|
||||
hsb.update_icon() // hackish but it wasn't meant to be spawned I guess?
|
||||
|
||||
//
|
||||
// Stacked Materials
|
||||
//
|
||||
|
||||
if("hsbrglass")
|
||||
new/obj/item/stack/sheet/rglass{amount=50}(usr.loc)
|
||||
|
||||
if("hsbmetal")
|
||||
new/obj/item/stack/sheet/metal{amount=50}(usr.loc)
|
||||
|
||||
if("hsbplasteel")
|
||||
new/obj/item/stack/sheet/plasteel{amount=50}(usr.loc)
|
||||
|
||||
if("hsbglass")
|
||||
new/obj/item/stack/sheet/glass{amount=50}(usr.loc)
|
||||
|
||||
if("hsbwood")
|
||||
new/obj/item/stack/sheet/mineral/wood{amount=50}(usr.loc)
|
||||
|
||||
//
|
||||
// All access ID
|
||||
//
|
||||
if("hsbaaid")
|
||||
var/obj/item/card/id/gold/ID = new(usr.loc)
|
||||
ID.registered_name = usr.real_name
|
||||
ID.assignment = "Sandbox"
|
||||
ID.access = get_all_accesses()
|
||||
ID.update_label()
|
||||
|
||||
//
|
||||
// RCD - starts with full clip
|
||||
// Spawn check due to grief potential (destroying floors, walls, etc)
|
||||
//
|
||||
if("hsbrcd")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
new/obj/item/construction/rcd/combat(usr.loc)
|
||||
|
||||
//
|
||||
// New sandbox airlock maker
|
||||
//
|
||||
if("hsbairlock")
|
||||
new /datum/airlock_maker(usr.loc)
|
||||
|
||||
//
|
||||
// Object spawn window
|
||||
//
|
||||
|
||||
// Clothing
|
||||
if("hsbcloth")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
if(!clothinfo)
|
||||
clothinfo = "<b>Clothing</b> <a href='?[REF(src)];hsb=hsbreag'>(Reagent Containers)</a> <a href='?[REF(src)];hsb=hsbobj'>(Other Items)</a><hr><br>"
|
||||
var/list/all_items = subtypesof(/obj/item/clothing)
|
||||
for(var/typekey in spawn_forbidden)
|
||||
all_items -= typesof(typekey)
|
||||
for(var/O in reverseRange(all_items))
|
||||
clothinfo += "<a href='?src=[REF(src)];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
|
||||
|
||||
usr << browse(clothinfo,"window=sandbox")
|
||||
|
||||
// Reagent containers
|
||||
if("hsbreag")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
if(!reaginfo)
|
||||
reaginfo = "<b>Reagent Containers</b> <a href='?[REF(src)];hsb=hsbcloth'>(Clothing)</a> <a href='?[REF(src)];hsb=hsbobj'>(Other Items)</a><hr><br>"
|
||||
var/list/all_items = subtypesof(/obj/item/reagent_containers)
|
||||
for(var/typekey in spawn_forbidden)
|
||||
all_items -= typesof(typekey)
|
||||
for(var/O in reverseRange(all_items))
|
||||
reaginfo += "<a href='?src=[REF(src)];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
|
||||
|
||||
usr << browse(reaginfo,"window=sandbox")
|
||||
|
||||
// Other items
|
||||
if("hsbobj")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
if(!objinfo)
|
||||
objinfo = "<b>Other Items</b> <a href='?[REF(src)];hsb=hsbcloth'>(Clothing)</a> <a href='?[REF(src)];hsb=hsbreag'>(Reagent Containers)</a><hr><br>"
|
||||
var/list/all_items = subtypesof(/obj/item/) - typesof(/obj/item/clothing) - typesof(/obj/item/reagent_containers)
|
||||
for(var/typekey in spawn_forbidden)
|
||||
all_items -= typesof(typekey)
|
||||
|
||||
for(var/O in reverseRange(all_items))
|
||||
objinfo += "<a href='?src=[REF(src)];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
|
||||
|
||||
usr << browse(objinfo,"window=sandbox")
|
||||
|
||||
//
|
||||
// Safespawn checks to see if spawning is disabled.
|
||||
//
|
||||
if("hsb_safespawn")
|
||||
if(!GLOB.hsboxspawn)
|
||||
usr << browse(null,"window=sandbox")
|
||||
return
|
||||
|
||||
var/typepath = text2path(href_list["path"])
|
||||
if(!typepath)
|
||||
to_chat(usr, "Bad path: \"[href_list["path"]]\"")
|
||||
return
|
||||
new typepath(usr.loc)
|
||||
|
||||
if(CONFIG_GET(flag/sandbox_autoclose))
|
||||
usr << browse(null,"window=sandbox")
|
||||
//
|
||||
// For everything else in the href list
|
||||
//
|
||||
if("hsbspawn")
|
||||
var/typepath = text2path(href_list["path"])
|
||||
if(!typepath)
|
||||
to_chat(usr, "Bad path: \"[href_list["path"]]\"")
|
||||
return
|
||||
new typepath(usr.loc)
|
||||
|
||||
if(CONFIG_GET(flag/sandbox_autoclose))
|
||||
usr << browse(null,"window=sandbox")
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
/datum/game_mode/sandbox
|
||||
name = "sandbox"
|
||||
config_tag = "sandbox"
|
||||
required_players = 0
|
||||
|
||||
announce_span = "info"
|
||||
announce_text = "Build your own station... or just shoot each other!"
|
||||
|
||||
allow_persistence_save = FALSE
|
||||
|
||||
/datum/game_mode/sandbox/pre_setup()
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
M.CanBuild()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/sandbox/post_setup()
|
||||
..()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
|
||||
/datum/game_mode/sandbox/generate_report()
|
||||
return "Sensors indicate that crewmembers have been all given psychic powers from which they can manifest various objects.<br><br>This can only end poorly."
|
||||
/datum/game_mode/sandbox
|
||||
name = "sandbox"
|
||||
config_tag = "sandbox"
|
||||
required_players = 0
|
||||
|
||||
announce_span = "info"
|
||||
announce_text = "Build your own station... or just shoot each other!"
|
||||
|
||||
allow_persistence_save = FALSE
|
||||
|
||||
/datum/game_mode/sandbox/pre_setup()
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
M.CanBuild()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/sandbox/post_setup()
|
||||
..()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
|
||||
/datum/game_mode/sandbox/generate_report()
|
||||
return "Sensors indicate that crewmembers have been all given psychic powers from which they can manifest various objects.<br><br>This can only end poorly."
|
||||
|
||||
@@ -1,82 +1,82 @@
|
||||
/datum/game_mode
|
||||
var/list/target_list = list()
|
||||
var/list/late_joining_list = list()
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs
|
||||
name = "Internal Affairs"
|
||||
config_tag = "internal_affairs"
|
||||
false_report_weight = 10
|
||||
required_players = 25
|
||||
required_enemies = 5
|
||||
recommended_enemies = 8
|
||||
reroll_friendly = 0
|
||||
traitor_name = "Nanotrasen Internal Affairs Agent"
|
||||
antag_flag = ROLE_INTERNAL_AFFAIRS
|
||||
|
||||
traitors_possible = 10 //hard limit on traitors if scaling is turned off
|
||||
num_modifier = 4 // Four additional traitors
|
||||
antag_datum = /datum/antagonist/traitor/internal_affairs
|
||||
|
||||
announce_text = "There are Nanotrasen Internal Affairs Agents trying to kill each other!\n\
|
||||
<span class='danger'>IAA</span>: Eliminate your targets and protect yourself!\n\
|
||||
<span class='notice'>Crew</span>: Stop the IAA agents before they can cause too much mayhem."
|
||||
|
||||
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/post_setup()
|
||||
var/i = 0
|
||||
for(var/datum/mind/traitor in pre_traitors)
|
||||
i++
|
||||
if(i + 1 > pre_traitors.len)
|
||||
i = 0
|
||||
target_list[traitor] = pre_traitors[i+1]
|
||||
..()
|
||||
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/add_latejoin_traitor(datum/mind/character)
|
||||
|
||||
check_potential_agents()
|
||||
|
||||
// As soon as we get 3 or 4 extra latejoin traitors, make them traitors and kill each other.
|
||||
if(late_joining_list.len >= rand(3, 4))
|
||||
// True randomness
|
||||
shuffle_inplace(late_joining_list)
|
||||
// Reset the target_list, it'll be used again in force_traitor_objectives
|
||||
target_list = list()
|
||||
|
||||
// Basically setting the target_list for who is killing who
|
||||
var/i = 0
|
||||
for(var/datum/mind/traitor in late_joining_list)
|
||||
i++
|
||||
if(i + 1 > late_joining_list.len)
|
||||
i = 0
|
||||
target_list[traitor] = late_joining_list[i + 1]
|
||||
traitor.special_role = traitor_name
|
||||
|
||||
// Now, give them their targets
|
||||
for(var/datum/mind/traitor in target_list)
|
||||
..(traitor)
|
||||
|
||||
late_joining_list = list()
|
||||
else
|
||||
late_joining_list += character
|
||||
return
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/proc/check_potential_agents()
|
||||
|
||||
for(var/M in late_joining_list)
|
||||
if(istype(M, /datum/mind))
|
||||
var/datum/mind/agent_mind = M
|
||||
if(ishuman(agent_mind.current))
|
||||
var/mob/living/carbon/human/H = agent_mind.current
|
||||
if(H.stat != DEAD)
|
||||
if(H.client)
|
||||
continue // It all checks out.
|
||||
|
||||
// If any check fails, remove them from our list
|
||||
late_joining_list -= M
|
||||
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/generate_report()
|
||||
return "Nanotrasen denies any accusations of placing internal affairs agents onboard your station to eliminate inconvenient employees. Any further accusations against CentCom for such \
|
||||
actions will be met with a conversation with an official internal affairs agent."
|
||||
/datum/game_mode
|
||||
var/list/target_list = list()
|
||||
var/list/late_joining_list = list()
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs
|
||||
name = "Internal Affairs"
|
||||
config_tag = "internal_affairs"
|
||||
false_report_weight = 10
|
||||
required_players = 25
|
||||
required_enemies = 5
|
||||
recommended_enemies = 8
|
||||
reroll_friendly = 0
|
||||
traitor_name = "Nanotrasen Internal Affairs Agent"
|
||||
antag_flag = ROLE_INTERNAL_AFFAIRS
|
||||
|
||||
traitors_possible = 10 //hard limit on traitors if scaling is turned off
|
||||
num_modifier = 4 // Four additional traitors
|
||||
antag_datum = /datum/antagonist/traitor/internal_affairs
|
||||
|
||||
announce_text = "There are Nanotrasen Internal Affairs Agents trying to kill each other!\n\
|
||||
<span class='danger'>IAA</span>: Eliminate your targets and protect yourself!\n\
|
||||
<span class='notice'>Crew</span>: Stop the IAA agents before they can cause too much mayhem."
|
||||
|
||||
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/post_setup()
|
||||
var/i = 0
|
||||
for(var/datum/mind/traitor in pre_traitors)
|
||||
i++
|
||||
if(i + 1 > pre_traitors.len)
|
||||
i = 0
|
||||
target_list[traitor] = pre_traitors[i+1]
|
||||
..()
|
||||
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/add_latejoin_traitor(datum/mind/character)
|
||||
|
||||
check_potential_agents()
|
||||
|
||||
// As soon as we get 3 or 4 extra latejoin traitors, make them traitors and kill each other.
|
||||
if(late_joining_list.len >= rand(3, 4))
|
||||
// True randomness
|
||||
shuffle_inplace(late_joining_list)
|
||||
// Reset the target_list, it'll be used again in force_traitor_objectives
|
||||
target_list = list()
|
||||
|
||||
// Basically setting the target_list for who is killing who
|
||||
var/i = 0
|
||||
for(var/datum/mind/traitor in late_joining_list)
|
||||
i++
|
||||
if(i + 1 > late_joining_list.len)
|
||||
i = 0
|
||||
target_list[traitor] = late_joining_list[i + 1]
|
||||
traitor.special_role = traitor_name
|
||||
|
||||
// Now, give them their targets
|
||||
for(var/datum/mind/traitor in target_list)
|
||||
..(traitor)
|
||||
|
||||
late_joining_list = list()
|
||||
else
|
||||
late_joining_list += character
|
||||
return
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/proc/check_potential_agents()
|
||||
|
||||
for(var/M in late_joining_list)
|
||||
if(istype(M, /datum/mind))
|
||||
var/datum/mind/agent_mind = M
|
||||
if(ishuman(agent_mind.current))
|
||||
var/mob/living/carbon/human/H = agent_mind.current
|
||||
if(H.stat != DEAD)
|
||||
if(H.client)
|
||||
continue // It all checks out.
|
||||
|
||||
// If any check fails, remove them from our list
|
||||
late_joining_list -= M
|
||||
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/generate_report()
|
||||
return "Nanotrasen denies any accusations of placing internal affairs agents onboard your station to eliminate inconvenient employees. Any further accusations against CentCom for such \
|
||||
actions will be met with a conversation with an official internal affairs agent."
|
||||
|
||||
@@ -1,99 +1,99 @@
|
||||
/datum/game_mode
|
||||
var/traitor_name = "traitor"
|
||||
var/list/datum/mind/traitors = list()
|
||||
|
||||
var/datum/mind/exchange_red
|
||||
var/datum/mind/exchange_blue
|
||||
|
||||
/datum/game_mode/traitor
|
||||
name = "traitor"
|
||||
config_tag = "traitor"
|
||||
antag_flag = ROLE_TRAITOR
|
||||
false_report_weight = 20 //Reports of traitors are pretty common.
|
||||
restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to ling role blacklist
|
||||
required_players = 0
|
||||
required_enemies = 1
|
||||
recommended_enemies = 4
|
||||
reroll_friendly = 1
|
||||
enemy_minimum_age = 0
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "There are Syndicate agents on the station!\n\
|
||||
<span class='danger'>Traitors</span>: Accomplish your objectives.\n\
|
||||
<span class='notice'>Crew</span>: Do not let the traitors succeed!"
|
||||
|
||||
var/list/datum/mind/pre_traitors = list()
|
||||
var/traitors_possible = 4 //hard limit on traitors if scaling is turned off
|
||||
var/num_modifier = 0 // Used for gamemodes, that are a child of traitor, that need more than the usual.
|
||||
var/antag_datum = /datum/antagonist/traitor //what type of antag to create
|
||||
var/traitors_required = TRUE //Will allow no traitors
|
||||
|
||||
|
||||
/datum/game_mode/traitor/pre_setup()
|
||||
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
var/num_traitors = 1
|
||||
|
||||
var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
|
||||
if(tsc)
|
||||
num_traitors = max(1, min(round(num_players() / (tsc * 2)) + 2 + num_modifier, round(num_players() / tsc) + num_modifier))
|
||||
else
|
||||
num_traitors = max(1, min(num_players(), traitors_possible))
|
||||
|
||||
for(var/j = 0, j < num_traitors, j++)
|
||||
if (!antag_candidates.len)
|
||||
break
|
||||
var/datum/mind/traitor = antag_pick(antag_candidates)
|
||||
pre_traitors += traitor
|
||||
traitor.special_role = traitor_name
|
||||
traitor.restricted_roles = restricted_jobs
|
||||
log_game("[key_name(traitor)] has been selected as a [traitor_name]")
|
||||
antag_candidates.Remove(traitor)
|
||||
|
||||
var/enough_tators = !traitors_required || pre_traitors.len > 0
|
||||
|
||||
if(!enough_tators)
|
||||
setup_error = "Not enough traitor candidates"
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/traitor/post_setup()
|
||||
for(var/datum/mind/traitor in pre_traitors)
|
||||
var/datum/antagonist/traitor/new_antag = new antag_datum()
|
||||
addtimer(CALLBACK(traitor, /datum/mind.proc/add_antag_datum, new_antag), rand(10,100))
|
||||
if(!exchange_blue)
|
||||
exchange_blue = -1 //Block latejoiners from getting exchange objectives
|
||||
..()
|
||||
|
||||
//We're not actually ready until all traitors are assigned.
|
||||
gamemode_ready = FALSE
|
||||
addtimer(VARSET_CALLBACK(src, gamemode_ready, TRUE), 101)
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/traitor/make_antag_chance(mob/living/carbon/human/character) //Assigns traitor to latejoiners
|
||||
var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
|
||||
var/traitorcap = min(round(GLOB.joined_player_list.len / (tsc * 2)) + 2 + num_modifier, round(GLOB.joined_player_list.len / tsc) + num_modifier)
|
||||
if((SSticker.mode.traitors.len + pre_traitors.len) >= traitorcap) //Upper cap for number of latejoin antagonists
|
||||
return
|
||||
if((SSticker.mode.traitors.len + pre_traitors.len) <= (traitorcap - 2) || prob(100 / (tsc * 2)))
|
||||
if(antag_flag in character.client.prefs.be_special)
|
||||
if(!jobban_isbanned(character, ROLE_TRAITOR) && !QDELETED(character) && !jobban_isbanned(character, ROLE_SYNDICATE) && !QDELETED(character))
|
||||
if(age_check(character.client))
|
||||
if(!(character.job in restricted_jobs))
|
||||
add_latejoin_traitor(character.mind)
|
||||
|
||||
/datum/game_mode/traitor/proc/add_latejoin_traitor(datum/mind/character)
|
||||
var/datum/antagonist/traitor/new_antag = new antag_datum()
|
||||
character.add_antag_datum(new_antag)
|
||||
|
||||
/datum/game_mode/traitor/generate_report()
|
||||
return "Although more specific threats are commonplace, you should always remain vigilant for Syndicate agents aboard your station. Syndicate communications have implied that many \
|
||||
Nanotrasen employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions."
|
||||
/datum/game_mode
|
||||
var/traitor_name = "traitor"
|
||||
var/list/datum/mind/traitors = list()
|
||||
|
||||
var/datum/mind/exchange_red
|
||||
var/datum/mind/exchange_blue
|
||||
|
||||
/datum/game_mode/traitor
|
||||
name = "traitor"
|
||||
config_tag = "traitor"
|
||||
antag_flag = ROLE_TRAITOR
|
||||
false_report_weight = 20 //Reports of traitors are pretty common.
|
||||
restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to ling role blacklist
|
||||
required_players = 0
|
||||
required_enemies = 1
|
||||
recommended_enemies = 4
|
||||
reroll_friendly = 1
|
||||
enemy_minimum_age = 0
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "There are Syndicate agents on the station!\n\
|
||||
<span class='danger'>Traitors</span>: Accomplish your objectives.\n\
|
||||
<span class='notice'>Crew</span>: Do not let the traitors succeed!"
|
||||
|
||||
var/list/datum/mind/pre_traitors = list()
|
||||
var/traitors_possible = 4 //hard limit on traitors if scaling is turned off
|
||||
var/num_modifier = 0 // Used for gamemodes, that are a child of traitor, that need more than the usual.
|
||||
var/antag_datum = /datum/antagonist/traitor //what type of antag to create
|
||||
var/traitors_required = TRUE //Will allow no traitors
|
||||
|
||||
|
||||
/datum/game_mode/traitor/pre_setup()
|
||||
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
var/num_traitors = 1
|
||||
|
||||
var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
|
||||
if(tsc)
|
||||
num_traitors = max(1, min(round(num_players() / (tsc * 2)) + 2 + num_modifier, round(num_players() / tsc) + num_modifier))
|
||||
else
|
||||
num_traitors = max(1, min(num_players(), traitors_possible))
|
||||
|
||||
for(var/j = 0, j < num_traitors, j++)
|
||||
if (!antag_candidates.len)
|
||||
break
|
||||
var/datum/mind/traitor = antag_pick(antag_candidates)
|
||||
pre_traitors += traitor
|
||||
traitor.special_role = traitor_name
|
||||
traitor.restricted_roles = restricted_jobs
|
||||
log_game("[key_name(traitor)] has been selected as a [traitor_name]")
|
||||
antag_candidates.Remove(traitor)
|
||||
|
||||
var/enough_tators = !traitors_required || pre_traitors.len > 0
|
||||
|
||||
if(!enough_tators)
|
||||
setup_error = "Not enough traitor candidates"
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/traitor/post_setup()
|
||||
for(var/datum/mind/traitor in pre_traitors)
|
||||
var/datum/antagonist/traitor/new_antag = new antag_datum()
|
||||
addtimer(CALLBACK(traitor, /datum/mind.proc/add_antag_datum, new_antag), rand(10,100))
|
||||
if(!exchange_blue)
|
||||
exchange_blue = -1 //Block latejoiners from getting exchange objectives
|
||||
..()
|
||||
|
||||
//We're not actually ready until all traitors are assigned.
|
||||
gamemode_ready = FALSE
|
||||
addtimer(VARSET_CALLBACK(src, gamemode_ready, TRUE), 101)
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/traitor/make_antag_chance(mob/living/carbon/human/character) //Assigns traitor to latejoiners
|
||||
var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
|
||||
var/traitorcap = min(round(GLOB.joined_player_list.len / (tsc * 2)) + 2 + num_modifier, round(GLOB.joined_player_list.len / tsc) + num_modifier)
|
||||
if((SSticker.mode.traitors.len + pre_traitors.len) >= traitorcap) //Upper cap for number of latejoin antagonists
|
||||
return
|
||||
if((SSticker.mode.traitors.len + pre_traitors.len) <= (traitorcap - 2) || prob(100 / (tsc * 2)))
|
||||
if(antag_flag in character.client.prefs.be_special)
|
||||
if(!jobban_isbanned(character, ROLE_TRAITOR) && !QDELETED(character) && !jobban_isbanned(character, ROLE_SYNDICATE) && !QDELETED(character))
|
||||
if(age_check(character.client))
|
||||
if(!(character.job in restricted_jobs))
|
||||
add_latejoin_traitor(character.mind)
|
||||
|
||||
/datum/game_mode/traitor/proc/add_latejoin_traitor(datum/mind/character)
|
||||
var/datum/antagonist/traitor/new_antag = new antag_datum()
|
||||
character.add_antag_datum(new_antag)
|
||||
|
||||
/datum/game_mode/traitor/generate_report()
|
||||
return "Although more specific threats are commonplace, you should always remain vigilant for Syndicate agents aboard your station. Syndicate communications have implied that many \
|
||||
Nanotrasen employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions."
|
||||
|
||||
@@ -1,73 +1,73 @@
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/wizards = list()
|
||||
var/list/datum/mind/apprentices = list()
|
||||
|
||||
/datum/game_mode/wizard
|
||||
name = "wizard"
|
||||
config_tag = "wizard"
|
||||
antag_flag = ROLE_WIZARD
|
||||
false_report_weight = 10
|
||||
required_players = 20
|
||||
required_enemies = 1
|
||||
recommended_enemies = 1
|
||||
enemy_minimum_age = 7
|
||||
round_ends_with_antag_death = 1
|
||||
announce_span = "danger"
|
||||
announce_text = "There is a space wizard attacking the station!\n\
|
||||
<span class='danger'>Wizard</span>: Accomplish your objectives and cause mayhem on the station.\n\
|
||||
<span class='notice'>Crew</span>: Eliminate the wizard before they can succeed!"
|
||||
var/finished = 0
|
||||
|
||||
/datum/game_mode/wizard/pre_setup()
|
||||
var/datum/mind/wizard = antag_pick(antag_candidates)
|
||||
wizards += wizard
|
||||
wizard.assigned_role = ROLE_WIZARD
|
||||
wizard.special_role = ROLE_WIZARD
|
||||
log_game("[key_name(wizard)] has been selected as a Wizard") //TODO: Move these to base antag datum
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
setup_error = "No wizard starting location found"
|
||||
return FALSE
|
||||
for(var/datum/mind/wiz in wizards)
|
||||
wiz.current.forceMove(pick(GLOB.wizardstart))
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/wizard/post_setup()
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
wizard.add_antag_datum(/datum/antagonist/wizard)
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/wizard/generate_report()
|
||||
return "A dangerous Wizards' Federation individual by the name of [pick(GLOB.wizard_first)] [pick(GLOB.wizard_second)] has recently escaped confinement from an unlisted prison facility. This \
|
||||
man is a dangerous mutant with the ability to alter himself and the world around him by what he and his leaders believe to be magic. If this man attempts an attack on your station, \
|
||||
his execution is highly encouraged, as is the preservation of his body for later study."
|
||||
|
||||
|
||||
/datum/game_mode/wizard/are_special_antags_dead()
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
|
||||
return FALSE
|
||||
|
||||
for(var/obj/item/phylactery/P in GLOB.poi_list) //TODO : IsProperlyDead()
|
||||
if(P.mind && P.mind.has_antag_datum(/datum/antagonist/wizard))
|
||||
return FALSE
|
||||
|
||||
if(SSevents.wizardmode) //If summon events was active, turn it off
|
||||
SSevents.toggleWizardmode()
|
||||
SSevents.resetFrequency()
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/wizard/set_round_result()
|
||||
..()
|
||||
if(finished)
|
||||
SSticker.mode_result = "loss - wizard killed"
|
||||
SSticker.news_report = WIZARD_KILLED
|
||||
|
||||
/datum/game_mode/wizard/special_report()
|
||||
if(finished)
|
||||
return "<span class='redtext big'>The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!</span>"
|
||||
|
||||
//returns whether the mob is a wizard (or apprentice)
|
||||
/proc/iswizard(mob/living/M)
|
||||
return M.mind && M.mind.has_antag_datum(/datum/antagonist/wizard,TRUE)
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/wizards = list()
|
||||
var/list/datum/mind/apprentices = list()
|
||||
|
||||
/datum/game_mode/wizard
|
||||
name = "wizard"
|
||||
config_tag = "wizard"
|
||||
antag_flag = ROLE_WIZARD
|
||||
false_report_weight = 10
|
||||
required_players = 20
|
||||
required_enemies = 1
|
||||
recommended_enemies = 1
|
||||
enemy_minimum_age = 7
|
||||
round_ends_with_antag_death = 1
|
||||
announce_span = "danger"
|
||||
announce_text = "There is a space wizard attacking the station!\n\
|
||||
<span class='danger'>Wizard</span>: Accomplish your objectives and cause mayhem on the station.\n\
|
||||
<span class='notice'>Crew</span>: Eliminate the wizard before they can succeed!"
|
||||
var/finished = 0
|
||||
|
||||
/datum/game_mode/wizard/pre_setup()
|
||||
var/datum/mind/wizard = antag_pick(antag_candidates)
|
||||
wizards += wizard
|
||||
wizard.assigned_role = ROLE_WIZARD
|
||||
wizard.special_role = ROLE_WIZARD
|
||||
log_game("[key_name(wizard)] has been selected as a Wizard") //TODO: Move these to base antag datum
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
setup_error = "No wizard starting location found"
|
||||
return FALSE
|
||||
for(var/datum/mind/wiz in wizards)
|
||||
wiz.current.forceMove(pick(GLOB.wizardstart))
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/wizard/post_setup()
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
wizard.add_antag_datum(/datum/antagonist/wizard)
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/wizard/generate_report()
|
||||
return "A dangerous Wizards' Federation individual by the name of [pick(GLOB.wizard_first)] [pick(GLOB.wizard_second)] has recently escaped confinement from an unlisted prison facility. This \
|
||||
man is a dangerous mutant with the ability to alter himself and the world around him by what he and his leaders believe to be magic. If this man attempts an attack on your station, \
|
||||
his execution is highly encouraged, as is the preservation of his body for later study."
|
||||
|
||||
|
||||
/datum/game_mode/wizard/are_special_antags_dead()
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
|
||||
return FALSE
|
||||
|
||||
for(var/obj/item/phylactery/P in GLOB.poi_list) //TODO : IsProperlyDead()
|
||||
if(P.mind && P.mind.has_antag_datum(/datum/antagonist/wizard))
|
||||
return FALSE
|
||||
|
||||
if(SSevents.wizardmode) //If summon events was active, turn it off
|
||||
SSevents.toggleWizardmode()
|
||||
SSevents.resetFrequency()
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/wizard/set_round_result()
|
||||
..()
|
||||
if(finished)
|
||||
SSticker.mode_result = "loss - wizard killed"
|
||||
SSticker.news_report = WIZARD_KILLED
|
||||
|
||||
/datum/game_mode/wizard/special_report()
|
||||
if(finished)
|
||||
return "<span class='redtext big'>The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!</span>"
|
||||
|
||||
//returns whether the mob is a wizard (or apprentice)
|
||||
/proc/iswizard(mob/living/M)
|
||||
return M.mind && M.mind.has_antag_datum(/datum/antagonist/wizard,TRUE)
|
||||
|
||||
@@ -1,48 +1,48 @@
|
||||
/obj/machinery/bluespace_beacon
|
||||
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "floor_beaconf"
|
||||
name = "bluespace gigabeacon"
|
||||
desc = "A device that draws power from bluespace and creates a permanent tracking beacon."
|
||||
level = 1 // underfloor
|
||||
layer = LOW_OBJ_LAYER
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 0
|
||||
var/obj/item/beacon/Beacon
|
||||
|
||||
/obj/machinery/bluespace_beacon/Initialize()
|
||||
. = ..()
|
||||
var/turf/T = loc
|
||||
Beacon = new(T)
|
||||
Beacon.invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
hide(T.intact)
|
||||
|
||||
/obj/machinery/bluespace_beacon/Destroy()
|
||||
QDEL_NULL(Beacon)
|
||||
return ..()
|
||||
|
||||
// update the invisibility and icon
|
||||
/obj/machinery/bluespace_beacon/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
updateicon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/bluespace_beacon/proc/updateicon()
|
||||
var/state="floor_beacon"
|
||||
|
||||
if(invisibility)
|
||||
icon_state = "[state]f"
|
||||
|
||||
else
|
||||
icon_state = "[state]"
|
||||
|
||||
/obj/machinery/bluespace_beacon/process()
|
||||
if(!Beacon)
|
||||
var/turf/T = loc
|
||||
Beacon = new(T)
|
||||
Beacon.invisibility = INVISIBILITY_MAXIMUM
|
||||
else if (Beacon.loc != loc)
|
||||
Beacon.forceMove(loc)
|
||||
|
||||
updateicon()
|
||||
/obj/machinery/bluespace_beacon
|
||||
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "floor_beaconf"
|
||||
name = "bluespace gigabeacon"
|
||||
desc = "A device that draws power from bluespace and creates a permanent tracking beacon."
|
||||
level = 1 // underfloor
|
||||
layer = LOW_OBJ_LAYER
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 0
|
||||
var/obj/item/beacon/Beacon
|
||||
|
||||
/obj/machinery/bluespace_beacon/Initialize()
|
||||
. = ..()
|
||||
var/turf/T = loc
|
||||
Beacon = new(T)
|
||||
Beacon.invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
hide(T.intact)
|
||||
|
||||
/obj/machinery/bluespace_beacon/Destroy()
|
||||
QDEL_NULL(Beacon)
|
||||
return ..()
|
||||
|
||||
// update the invisibility and icon
|
||||
/obj/machinery/bluespace_beacon/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
update_icon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/bluespace_beacon/update_icon()
|
||||
var/state="floor_beacon"
|
||||
|
||||
if(invisibility)
|
||||
icon_state = "[state]f"
|
||||
|
||||
else
|
||||
icon_state = "[state]"
|
||||
|
||||
/obj/machinery/bluespace_beacon/process()
|
||||
if(!Beacon)
|
||||
var/turf/T = loc
|
||||
Beacon = new(T)
|
||||
Beacon.invisibility = INVISIBILITY_MAXIMUM
|
||||
else if (Beacon.loc != loc)
|
||||
Beacon.forceMove(loc)
|
||||
|
||||
update_icon()
|
||||
|
||||
+143
-143
@@ -1,143 +1,143 @@
|
||||
/obj/machinery/pdapainter
|
||||
name = "\improper PDA painter"
|
||||
desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme."
|
||||
icon = 'icons/obj/pda.dmi'
|
||||
icon_state = "pdapainter"
|
||||
density = TRUE
|
||||
max_integrity = 200
|
||||
var/obj/item/pda/storedpda = null
|
||||
var/list/colorlist = list()
|
||||
|
||||
|
||||
/obj/machinery/pdapainter/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
if(stat & BROKEN)
|
||||
icon_state = "[initial(icon_state)]-broken"
|
||||
return
|
||||
|
||||
if(storedpda)
|
||||
add_overlay("[initial(icon_state)]-closed")
|
||||
|
||||
if(powered())
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
icon_state = "[initial(icon_state)]-off"
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/pdapainter/Initialize()
|
||||
. = ..()
|
||||
var/list/blocked = list(
|
||||
/obj/item/pda/ai/pai,
|
||||
/obj/item/pda/ai,
|
||||
/obj/item/pda/heads,
|
||||
/obj/item/pda/clear,
|
||||
/obj/item/pda/syndicate,
|
||||
/obj/item/pda/chameleon,
|
||||
/obj/item/pda/chameleon/broken,
|
||||
/obj/item/pda/lieutenant)
|
||||
|
||||
for(var/A in typesof(/obj/item/pda) - blocked)
|
||||
var/obj/item/pda/P = A
|
||||
var/PDA_name = initial(P.name)
|
||||
colorlist += PDA_name
|
||||
colorlist[PDA_name] = list(initial(P.icon_state), initial(P.desc), initial(P.overlays_offsets), initial(P.overlays_icons))
|
||||
|
||||
/obj/machinery/pdapainter/Destroy()
|
||||
QDEL_NULL(storedpda)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/pdapainter/on_deconstruction()
|
||||
if(storedpda)
|
||||
storedpda.forceMove(loc)
|
||||
storedpda = null
|
||||
|
||||
/obj/machinery/pdapainter/contents_explosion(severity, target)
|
||||
if(storedpda)
|
||||
storedpda.ex_act(severity, target)
|
||||
|
||||
/obj/machinery/pdapainter/handle_atom_del(atom/A)
|
||||
if(A == storedpda)
|
||||
storedpda = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/pdapainter/attackby(obj/item/O, mob/user, params)
|
||||
if(default_unfasten_wrench(user, O))
|
||||
power_change()
|
||||
return
|
||||
|
||||
else if(istype(O, /obj/item/pda))
|
||||
if(storedpda)
|
||||
to_chat(user, "<span class='warning'>There is already a PDA inside!</span>")
|
||||
return
|
||||
else if(!user.transferItemToLoc(O, src))
|
||||
return
|
||||
storedpda = O
|
||||
O.add_fingerprint(user)
|
||||
update_icon()
|
||||
|
||||
else if(istype(O, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
|
||||
if(stat & BROKEN)
|
||||
if(!O.tool_start_check(user, amount=0))
|
||||
return
|
||||
user.visible_message("[user] is repairing [src].", \
|
||||
"<span class='notice'>You begin repairing [src]...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(O.use_tool(src, user, 40, volume=50))
|
||||
if(!(stat & BROKEN))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
||||
stat &= ~BROKEN
|
||||
obj_integrity = max_integrity
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] does not need repairs.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/pdapainter/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(!(stat & BROKEN))
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/pdapainter/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
if(!storedpda)
|
||||
to_chat(user, "<span class='notice'>[src] is empty.</span>")
|
||||
return
|
||||
var/choice = input(user, "Select the new skin!", "PDA Painting") as null|anything in colorlist
|
||||
if(!choice || !storedpda || !in_range(src, user))
|
||||
return
|
||||
var/list/P = colorlist[choice]
|
||||
storedpda.icon_state = P[1]
|
||||
storedpda.desc = P[2]
|
||||
storedpda.overlays_offsets = P[3]
|
||||
storedpda.overlays_icons = P[4]
|
||||
storedpda.set_new_overlays()
|
||||
storedpda.update_icon()
|
||||
ejectpda()
|
||||
|
||||
/obj/machinery/pdapainter/verb/ejectpda()
|
||||
set name = "Eject PDA"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
if(storedpda)
|
||||
storedpda.forceMove(drop_location())
|
||||
storedpda = null
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>[src] is empty.</span>")
|
||||
|
||||
|
||||
/obj/machinery/pdapainter/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
/obj/machinery/pdapainter
|
||||
name = "\improper PDA painter"
|
||||
desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme."
|
||||
icon = 'icons/obj/pda.dmi'
|
||||
icon_state = "pdapainter"
|
||||
density = TRUE
|
||||
max_integrity = 200
|
||||
var/obj/item/pda/storedpda = null
|
||||
var/list/colorlist = list()
|
||||
|
||||
|
||||
/obj/machinery/pdapainter/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
if(stat & BROKEN)
|
||||
icon_state = "[initial(icon_state)]-broken"
|
||||
return
|
||||
|
||||
if(storedpda)
|
||||
add_overlay("[initial(icon_state)]-closed")
|
||||
|
||||
if(powered())
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
icon_state = "[initial(icon_state)]-off"
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/pdapainter/Initialize()
|
||||
. = ..()
|
||||
var/list/blocked = list(
|
||||
/obj/item/pda/ai/pai,
|
||||
/obj/item/pda/ai,
|
||||
/obj/item/pda/heads,
|
||||
/obj/item/pda/clear,
|
||||
/obj/item/pda/syndicate,
|
||||
/obj/item/pda/chameleon,
|
||||
/obj/item/pda/chameleon/broken,
|
||||
/obj/item/pda/lieutenant)
|
||||
|
||||
for(var/A in typesof(/obj/item/pda) - blocked)
|
||||
var/obj/item/pda/P = A
|
||||
var/PDA_name = initial(P.name)
|
||||
colorlist += PDA_name
|
||||
colorlist[PDA_name] = list(initial(P.icon_state), initial(P.desc), initial(P.overlays_offsets), initial(P.overlays_icons))
|
||||
|
||||
/obj/machinery/pdapainter/Destroy()
|
||||
QDEL_NULL(storedpda)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/pdapainter/on_deconstruction()
|
||||
if(storedpda)
|
||||
storedpda.forceMove(loc)
|
||||
storedpda = null
|
||||
|
||||
/obj/machinery/pdapainter/contents_explosion(severity, target)
|
||||
if(storedpda)
|
||||
storedpda.ex_act(severity, target)
|
||||
|
||||
/obj/machinery/pdapainter/handle_atom_del(atom/A)
|
||||
if(A == storedpda)
|
||||
storedpda = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/pdapainter/attackby(obj/item/O, mob/user, params)
|
||||
if(default_unfasten_wrench(user, O))
|
||||
power_change()
|
||||
return
|
||||
|
||||
else if(istype(O, /obj/item/pda))
|
||||
if(storedpda)
|
||||
to_chat(user, "<span class='warning'>There is already a PDA inside!</span>")
|
||||
return
|
||||
else if(!user.transferItemToLoc(O, src))
|
||||
return
|
||||
storedpda = O
|
||||
O.add_fingerprint(user)
|
||||
update_icon()
|
||||
|
||||
else if(istype(O, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
|
||||
if(stat & BROKEN)
|
||||
if(!O.tool_start_check(user, amount=0))
|
||||
return
|
||||
user.visible_message("[user] is repairing [src].", \
|
||||
"<span class='notice'>You begin repairing [src]...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(O.use_tool(src, user, 40, volume=50))
|
||||
if(!(stat & BROKEN))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
||||
stat &= ~BROKEN
|
||||
obj_integrity = max_integrity
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] does not need repairs.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/pdapainter/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(!(stat & BROKEN))
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/pdapainter/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
if(!storedpda)
|
||||
to_chat(user, "<span class='notice'>[src] is empty.</span>")
|
||||
return
|
||||
var/choice = input(user, "Select the new skin!", "PDA Painting") as null|anything in colorlist
|
||||
if(!choice || !storedpda || !in_range(src, user))
|
||||
return
|
||||
var/list/P = colorlist[choice]
|
||||
storedpda.icon_state = P[1]
|
||||
storedpda.desc = P[2]
|
||||
storedpda.overlays_offsets = P[3]
|
||||
storedpda.overlays_icons = P[4]
|
||||
storedpda.set_new_overlays()
|
||||
storedpda.update_icon()
|
||||
ejectpda()
|
||||
|
||||
/obj/machinery/pdapainter/verb/ejectpda()
|
||||
set name = "Eject PDA"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
if(storedpda)
|
||||
storedpda.forceMove(drop_location())
|
||||
storedpda = null
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>[src] is empty.</span>")
|
||||
|
||||
|
||||
/obj/machinery/pdapainter/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
+412
-412
@@ -1,412 +1,412 @@
|
||||
/obj/machinery/sleep_console
|
||||
name = "sleeper console"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "console"
|
||||
density = FALSE
|
||||
|
||||
/obj/machinery/sleeper
|
||||
name = "sleeper"
|
||||
desc = "An enclosed machine used to stabilize and heal patients."
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
density = FALSE
|
||||
state_open = TRUE
|
||||
circuit = /obj/item/circuitboard/machine/sleeper
|
||||
req_access = list(ACCESS_CMO) //Used for reagent deletion and addition of non medicines
|
||||
var/efficiency = 1
|
||||
var/min_health = -25
|
||||
var/list/available_chems
|
||||
var/controls_inside = FALSE
|
||||
var/list/possible_chems = list(
|
||||
list("epinephrine", "morphine", "salbutamol", "bicaridine", "kelotane"),
|
||||
list("oculine","inacusiate"),
|
||||
list("antitoxin", "mutadone", "mannitol", "pen_acid"),
|
||||
list("omnizine")
|
||||
)
|
||||
var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine
|
||||
var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning
|
||||
var/enter_message = "<span class='notice'><b>You feel cool air surround you. You go numb as your senses turn inward.</b></span>"
|
||||
|
||||
/obj/machinery/sleeper/Initialize()
|
||||
. = ..()
|
||||
create_reagents(500, NO_REACT)
|
||||
occupant_typecache = GLOB.typecache_living
|
||||
update_icon()
|
||||
reset_chem_buttons()
|
||||
RefreshParts()
|
||||
add_inital_chems()
|
||||
|
||||
/obj/machinery/sleeper/on_deconstruction()
|
||||
var/obj/item/reagent_containers/sleeper_buffer/buffer = new (loc)
|
||||
buffer.volume = reagents.maximum_volume
|
||||
buffer.reagents.maximum_volume = reagents.maximum_volume
|
||||
reagents.trans_to(buffer.reagents, reagents.total_volume)
|
||||
|
||||
/obj/machinery/sleeper/proc/add_inital_chems()
|
||||
for(var/i in available_chems)
|
||||
var/datum/reagent/R = reagents.has_reagent(i)
|
||||
if(!R)
|
||||
reagents.add_reagent(i, (20))
|
||||
continue
|
||||
if(R.volume < 20)
|
||||
reagents.add_reagent(i, (20 - R.volume))
|
||||
|
||||
/obj/machinery/sleeper/RefreshParts()
|
||||
var/E
|
||||
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
|
||||
E += B.rating
|
||||
var/I
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
I += M.rating
|
||||
|
||||
efficiency = initial(efficiency)* E
|
||||
min_health = initial(min_health) - (10*(E-1)) // CIT CHANGE - changes min health equation to be min_health - (matterbin rating * 10)
|
||||
available_chems = list()
|
||||
for(var/i in 1 to I)
|
||||
available_chems |= possible_chems[i]
|
||||
reset_chem_buttons()
|
||||
|
||||
//Total container size 500 - 2000u
|
||||
if(reagents)
|
||||
reagents.maximum_volume = (500*E)
|
||||
|
||||
|
||||
/obj/machinery/sleeper/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
if(state_open)
|
||||
icon_state += "-open"
|
||||
|
||||
/obj/machinery/sleeper/container_resist(mob/living/user)
|
||||
visible_message("<span class='notice'>[occupant] emerges from [src]!</span>",
|
||||
"<span class='notice'>You climb out of [src]!</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/sleeper/Exited(atom/movable/user)
|
||||
if (!state_open && user == occupant)
|
||||
container_resist(user)
|
||||
|
||||
/obj/machinery/sleeper/relaymove(mob/user)
|
||||
if (!state_open)
|
||||
container_resist(user)
|
||||
|
||||
/obj/machinery/sleeper/open_machine()
|
||||
if(!state_open && !panel_open)
|
||||
..()
|
||||
|
||||
/obj/machinery/sleeper/close_machine(mob/user)
|
||||
if((isnull(user) || istype(user)) && state_open && !panel_open)
|
||||
..(user)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(mob_occupant && mob_occupant.stat != DEAD)
|
||||
to_chat(occupant, "[enter_message]")
|
||||
|
||||
/obj/machinery/sleeper/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(is_operational() && occupant)
|
||||
var/datum/reagent/R = pick(reagents.reagent_list)
|
||||
inject_chem(R.id, occupant)
|
||||
open_machine()
|
||||
//Is this too much?
|
||||
if(severity == EMP_HEAVY)
|
||||
var/chem = pick(available_chems)
|
||||
available_chems -= chem
|
||||
available_chems += get_random_reagent_id()
|
||||
reset_chem_buttons()
|
||||
|
||||
/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/reagent_containers/sleeper_buffer))
|
||||
var/obj/item/reagent_containers/sleeper_buffer/SB = I
|
||||
if((SB.reagents.total_volume + reagents.total_volume) < reagents.maximum_volume)
|
||||
SB.reagents.trans_to(reagents, SB.reagents.total_volume)
|
||||
visible_message("[user] places the [SB] into the [src].")
|
||||
qdel(SB)
|
||||
return
|
||||
else
|
||||
SB.reagents.trans_to(reagents, SB.reagents.total_volume)
|
||||
visible_message("[user] adds as much as they can to the [src] from the [SB].")
|
||||
return
|
||||
if(istype(I, /obj/item/reagent_containers))
|
||||
var/obj/item/reagent_containers/RC = I
|
||||
if(RC.reagents.total_volume == 0)
|
||||
to_chat(user, "<span class='notice'>The [I] is empty!</span>")
|
||||
for(var/datum/reagent/R in RC.reagents.reagent_list)
|
||||
if((obj_flags & EMAGGED) || (allowed(usr)))
|
||||
break
|
||||
if(!istype(R, /datum/reagent/medicine))
|
||||
visible_message("The [src] gives out a hearty boop and rejects the [I]. The Sleeper's screen flashes with a pompous \"Medicines only, please.\"")
|
||||
return
|
||||
RC.reagents.trans_to(reagents, 1000)
|
||||
visible_message("[user] adds as much as they can to the [src] from the [I].")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
return
|
||||
close_machine(target)
|
||||
|
||||
/obj/machinery/sleeper/screwdriver_act(mob/living/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(..())
|
||||
return
|
||||
if(occupant)
|
||||
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
|
||||
return
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
|
||||
return
|
||||
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
|
||||
return
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/sleeper/wrench_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_change_direction_wrench(user, I))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/crowbar_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_pry_open(I))
|
||||
return TRUE
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/default_pry_open(obj/item/I) //wew
|
||||
. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
|
||||
if(.)
|
||||
I.play_tool_sound(src, 50)
|
||||
visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/sleeper/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>"
|
||||
|
||||
/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
|
||||
if(controls_inside && state == GLOB.notcontained_state)
|
||||
state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it.
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "sleeper", name, 550, 700, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/sleeper/ui_data()
|
||||
var/list/data = list()
|
||||
data["occupied"] = occupant ? 1 : 0
|
||||
data["open"] = state_open
|
||||
data["efficiency"] = efficiency
|
||||
data["current_vol"] = reagents.total_volume
|
||||
data["tot_capacity"] = reagents.maximum_volume
|
||||
|
||||
data["chems"] = list()
|
||||
for(var/chem in available_chems)
|
||||
var/datum/reagent/R = reagents.has_reagent(chem)
|
||||
R = GLOB.chemical_reagents_list[chem]
|
||||
data["synthchems"] += list(list("name" = R.name, "id" = R.id, "synth_allowed" = synth_allowed(chem)))
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
data["chems"] += list(list("name" = R.name, "id" = R.id, "vol" = R.volume, "purity" = R.purity, "allowed" = chem_allowed(R.id)))
|
||||
|
||||
data["occupant"] = list()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(mob_occupant)
|
||||
data["occupant"]["name"] = mob_occupant.name
|
||||
switch(mob_occupant.stat)
|
||||
if(CONSCIOUS)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "good"
|
||||
if(SOFT_CRIT)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(UNCONSCIOUS)
|
||||
data["occupant"]["stat"] = "Unconscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(DEAD)
|
||||
data["occupant"]["stat"] = "Dead"
|
||||
data["occupant"]["statstate"] = "bad"
|
||||
data["occupant"]["health"] = mob_occupant.health
|
||||
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
|
||||
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
|
||||
data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
|
||||
data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
|
||||
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
|
||||
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
|
||||
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
data["occupant"]["reagents"] = list()
|
||||
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
|
||||
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
|
||||
data["occupant"]["failing_organs"] = list()
|
||||
var/mob/living/carbon/C = mob_occupant
|
||||
if(C)
|
||||
for(var/obj/item/organ/Or in C.getFailingOrgans())
|
||||
if(istype(Or, /obj/item/organ/brain))
|
||||
continue
|
||||
data["occupant"]["failing_organs"] += list(list("name" = Or.name))
|
||||
|
||||
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
|
||||
var/blood_id = C.get_blood_id()
|
||||
if(blood_id)
|
||||
data["occupant"]["blood"] = list() // We can start populating this list.
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(blood_id != "blood") // special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
data["occupant"]["blood"]["maxBloodVolume"] = (BLOOD_VOLUME_NORMAL*C.blood_ratio)
|
||||
data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
|
||||
data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
|
||||
data["occupant"]["blood"]["bloodType"] = blood_type
|
||||
return data
|
||||
|
||||
/obj/machinery/sleeper/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/mob_occupant = occupant
|
||||
|
||||
switch(action)
|
||||
if("door")
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
. = TRUE
|
||||
if("inject")
|
||||
var/chem = params["chem"]
|
||||
var/amount = text2num(params["volume"])
|
||||
if(!is_operational() || !mob_occupant)
|
||||
return
|
||||
if(mob_occupant.health < min_health && chem != "epinephrine")
|
||||
return
|
||||
if(inject_chem(chem, usr, amount))
|
||||
. = TRUE
|
||||
if(scrambled_chems && prob(5))
|
||||
to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
|
||||
if("synth")
|
||||
var/chem = params["chem"]
|
||||
if(!is_operational())
|
||||
return
|
||||
reagents.add_reagent(chem_buttons[chem], 10) //other_purity = 0.75 for when the mechanics are in
|
||||
if("purge")
|
||||
var/chem = params["chem"]
|
||||
if(allowed(usr))
|
||||
if(!is_operational())
|
||||
return
|
||||
reagents.remove_reagent(chem, 10)
|
||||
return
|
||||
if(chem in available_chems)
|
||||
if(!is_operational())
|
||||
return
|
||||
/*var/datum/reagent/R = reagents.has_reagent(chem) //For when purity effects are in
|
||||
if(R.purity < 0.8)*/
|
||||
reagents.remove_reagent(chem, 10)
|
||||
else
|
||||
visible_message("<span class='warning'>Access Denied.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
|
||||
|
||||
/obj/machinery/sleeper/emag_act(mob/user)
|
||||
. = ..()
|
||||
obj_flags |= EMAGGED
|
||||
scramble_chem_buttons()
|
||||
to_chat(user, "<span class='warning'>You scramble the sleeper's user interface!</span>")
|
||||
return TRUE
|
||||
|
||||
//trans to
|
||||
/obj/machinery/sleeper/proc/inject_chem(chem, mob/user, volume = 10)
|
||||
if(chem_allowed(chem))
|
||||
reagents.trans_id_to(occupant, chem, volume)//emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
|
||||
if(user)
|
||||
log_combat(user, occupant, "injected [chem] into", addition = "via [src]")
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/proc/chem_allowed(chem)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(!mob_occupant || !mob_occupant.reagents)
|
||||
return
|
||||
var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency
|
||||
var/occ_health = mob_occupant.health > min_health || chem == "epinephrine"
|
||||
return amount && occ_health
|
||||
|
||||
/obj/machinery/sleeper/proc/synth_allowed(chem)
|
||||
var/datum/reagent/R = reagents.has_reagent(chem)
|
||||
if(!R)
|
||||
return TRUE
|
||||
if(R.volume < 50)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/sleeper/proc/reset_chem_buttons()
|
||||
scrambled_chems = FALSE
|
||||
LAZYINITLIST(chem_buttons)
|
||||
for(var/chem in available_chems)
|
||||
chem_buttons[chem] = chem
|
||||
|
||||
/obj/machinery/sleeper/proc/scramble_chem_buttons()
|
||||
scrambled_chems = TRUE
|
||||
var/list/av_chem = available_chems.Copy()
|
||||
for(var/chem in av_chem)
|
||||
chem_buttons[chem] = pick_n_take(av_chem) //no dupes, allow for random buttons to still be correct
|
||||
|
||||
|
||||
/obj/machinery/sleeper/syndie
|
||||
icon_state = "sleeper_s"
|
||||
controls_inside = TRUE
|
||||
|
||||
/obj/machinery/sleeper/syndie/Initialize()
|
||||
. = ..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/machine/sleeper(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/sleeper/syndie/fullupgrade/Initialize()
|
||||
. = ..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/machine/sleeper(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/sleeper/clockwork
|
||||
name = "soothing sleeper"
|
||||
desc = "A large cryogenics unit built from brass. Its surface is pleasantly cool the touch."
|
||||
icon_state = "sleeper_clockwork"
|
||||
enter_message = "<span class='bold inathneq_small'>You hear the gentle hum and click of machinery, and are lulled into a sense of peace.</span>"
|
||||
possible_chems = list(list("epinephrine", "salbutamol", "bicaridine", "kelotane", "oculine", "inacusiate", "mannitol"))
|
||||
|
||||
/obj/machinery/sleeper/clockwork/process()
|
||||
if(occupant && isliving(occupant))
|
||||
var/mob/living/L = occupant
|
||||
if(GLOB.clockwork_vitality) //If there's Vitality, the sleeper has passive healing
|
||||
GLOB.clockwork_vitality = max(0, GLOB.clockwork_vitality - 1)
|
||||
L.adjustBruteLoss(-1)
|
||||
L.adjustFireLoss(-1)
|
||||
L.adjustOxyLoss(-5)
|
||||
|
||||
/obj/machinery/sleeper/old
|
||||
icon_state = "oldpod"
|
||||
/obj/machinery/sleep_console
|
||||
name = "sleeper console"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "console"
|
||||
density = FALSE
|
||||
|
||||
/obj/machinery/sleeper
|
||||
name = "sleeper"
|
||||
desc = "An enclosed machine used to stabilize and heal patients."
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
density = FALSE
|
||||
state_open = TRUE
|
||||
circuit = /obj/item/circuitboard/machine/sleeper
|
||||
req_access = list(ACCESS_CMO) //Used for reagent deletion and addition of non medicines
|
||||
var/efficiency = 1
|
||||
var/min_health = 30
|
||||
var/list/available_chems
|
||||
var/controls_inside = FALSE
|
||||
var/list/possible_chems = list(
|
||||
list(/datum/reagent/medicine/epinephrine, /datum/reagent/medicine/morphine, /datum/reagent/medicine/salbutamol, /datum/reagent/medicine/bicaridine, /datum/reagent/medicine/kelotane),
|
||||
list(/datum/reagent/medicine/oculine,/datum/reagent/medicine/inacusiate),
|
||||
list(/datum/reagent/medicine/antitoxin, /datum/reagent/medicine/mutadone, /datum/reagent/medicine/mannitol, /datum/reagent/medicine/pen_acid),
|
||||
list(/datum/reagent/medicine/omnizine)
|
||||
)
|
||||
var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine
|
||||
var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning
|
||||
var/enter_message = "<span class='notice'><b>You feel cool air surround you. You go numb as your senses turn inward.</b></span>"
|
||||
|
||||
/obj/machinery/sleeper/Initialize()
|
||||
. = ..()
|
||||
create_reagents(500, NO_REACT)
|
||||
occupant_typecache = GLOB.typecache_living
|
||||
update_icon()
|
||||
reset_chem_buttons()
|
||||
RefreshParts()
|
||||
add_inital_chems()
|
||||
|
||||
/obj/machinery/sleeper/on_deconstruction()
|
||||
var/obj/item/reagent_containers/sleeper_buffer/buffer = new (loc)
|
||||
buffer.volume = reagents.maximum_volume
|
||||
buffer.reagents.maximum_volume = reagents.maximum_volume
|
||||
reagents.trans_to(buffer.reagents, reagents.total_volume)
|
||||
|
||||
/obj/machinery/sleeper/proc/add_inital_chems()
|
||||
for(var/i in available_chems)
|
||||
var/datum/reagent/R = reagents.has_reagent(i)
|
||||
if(!R)
|
||||
reagents.add_reagent(i, (20))
|
||||
continue
|
||||
if(R.volume < 20)
|
||||
reagents.add_reagent(i, (20 - R.volume))
|
||||
|
||||
/obj/machinery/sleeper/RefreshParts()
|
||||
var/E
|
||||
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
|
||||
E += B.rating
|
||||
var/I
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
I += M.rating
|
||||
|
||||
efficiency = initial(efficiency)* E
|
||||
min_health = initial(min_health) - (10*(E-1)) // CIT CHANGE - changes min health equation to be min_health - (matterbin rating * 10)
|
||||
available_chems = list()
|
||||
for(var/i in 1 to I)
|
||||
available_chems |= possible_chems[i]
|
||||
reset_chem_buttons()
|
||||
|
||||
//Total container size 500 - 2000u
|
||||
if(reagents)
|
||||
reagents.maximum_volume = (500*E)
|
||||
|
||||
|
||||
/obj/machinery/sleeper/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
if(state_open)
|
||||
icon_state += "-open"
|
||||
|
||||
/obj/machinery/sleeper/container_resist(mob/living/user)
|
||||
visible_message("<span class='notice'>[occupant] emerges from [src]!</span>",
|
||||
"<span class='notice'>You climb out of [src]!</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/sleeper/Exited(atom/movable/user)
|
||||
if (!state_open && user == occupant)
|
||||
container_resist(user)
|
||||
|
||||
/obj/machinery/sleeper/relaymove(mob/user)
|
||||
if (!state_open)
|
||||
container_resist(user)
|
||||
|
||||
/obj/machinery/sleeper/open_machine()
|
||||
if(!state_open && !panel_open)
|
||||
..()
|
||||
|
||||
/obj/machinery/sleeper/close_machine(mob/user)
|
||||
if((isnull(user) || istype(user)) && state_open && !panel_open)
|
||||
..(user)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(mob_occupant && mob_occupant.stat != DEAD)
|
||||
to_chat(occupant, "[enter_message]")
|
||||
|
||||
/obj/machinery/sleeper/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(is_operational() && occupant)
|
||||
var/datum/reagent/R = pick(reagents.reagent_list)
|
||||
inject_chem(R.type, occupant)
|
||||
open_machine()
|
||||
//Is this too much?
|
||||
if(severity == EMP_HEAVY)
|
||||
var/chem = pick(available_chems)
|
||||
available_chems -= chem
|
||||
available_chems += get_random_reagent_id()
|
||||
reset_chem_buttons()
|
||||
|
||||
/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/reagent_containers/sleeper_buffer))
|
||||
var/obj/item/reagent_containers/sleeper_buffer/SB = I
|
||||
if((SB.reagents.total_volume + reagents.total_volume) < reagents.maximum_volume)
|
||||
SB.reagents.trans_to(reagents, SB.reagents.total_volume)
|
||||
visible_message("[user] places the [SB] into the [src].")
|
||||
qdel(SB)
|
||||
return
|
||||
else
|
||||
SB.reagents.trans_to(reagents, SB.reagents.total_volume)
|
||||
visible_message("[user] adds as much as they can to the [src] from the [SB].")
|
||||
return
|
||||
if(istype(I, /obj/item/reagent_containers))
|
||||
var/obj/item/reagent_containers/RC = I
|
||||
if(RC.reagents.total_volume == 0)
|
||||
to_chat(user, "<span class='notice'>The [I] is empty!</span>")
|
||||
for(var/datum/reagent/R in RC.reagents.reagent_list)
|
||||
if((obj_flags & EMAGGED) || (allowed(usr)))
|
||||
break
|
||||
if(!istype(R, /datum/reagent/medicine))
|
||||
visible_message("The [src] gives out a hearty boop and rejects the [I]. The Sleeper's screen flashes with a pompous \"Medicines only, please.\"")
|
||||
return
|
||||
RC.reagents.trans_to(reagents, 1000)
|
||||
visible_message("[user] adds as much as they can to the [src] from the [I].")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
return
|
||||
close_machine(target)
|
||||
|
||||
/obj/machinery/sleeper/screwdriver_act(mob/living/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(..())
|
||||
return
|
||||
if(occupant)
|
||||
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
|
||||
return
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
|
||||
return
|
||||
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
|
||||
return
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/sleeper/wrench_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_change_direction_wrench(user, I))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/crowbar_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_pry_open(I))
|
||||
return TRUE
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/default_pry_open(obj/item/I) //wew
|
||||
. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
|
||||
if(.)
|
||||
I.play_tool_sound(src, 50)
|
||||
visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/sleeper/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>"
|
||||
|
||||
/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
|
||||
if(controls_inside && state == GLOB.notcontained_state)
|
||||
state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it.
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "sleeper", name, 550, 700, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/sleeper/ui_data()
|
||||
var/list/data = list()
|
||||
data["occupied"] = occupant ? 1 : 0
|
||||
data["open"] = state_open
|
||||
data["efficiency"] = efficiency
|
||||
data["current_vol"] = reagents.total_volume
|
||||
data["tot_capacity"] = reagents.maximum_volume
|
||||
|
||||
data["chems"] = list()
|
||||
for(var/chem in available_chems)
|
||||
var/datum/reagent/R = reagents.has_reagent(chem)
|
||||
R = GLOB.chemical_reagents_list[chem]
|
||||
data["synthchems"] += list(list("name" = R.name, "id" = R.type, "synth_allowed" = synth_allowed(chem)))
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
data["chems"] += list(list("name" = R.name, "id" = R.type, "vol" = R.volume, "purity" = R.purity, "allowed" = chem_allowed(R.type)))
|
||||
|
||||
data["occupant"] = list()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(mob_occupant)
|
||||
data["occupant"]["name"] = mob_occupant.name
|
||||
switch(mob_occupant.stat)
|
||||
if(CONSCIOUS)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "good"
|
||||
if(SOFT_CRIT)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(UNCONSCIOUS)
|
||||
data["occupant"]["stat"] = "Unconscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(DEAD)
|
||||
data["occupant"]["stat"] = "Dead"
|
||||
data["occupant"]["statstate"] = "bad"
|
||||
data["occupant"]["health"] = mob_occupant.health
|
||||
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
|
||||
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
|
||||
data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
|
||||
data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
|
||||
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
|
||||
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
|
||||
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
data["occupant"]["reagents"] = list()
|
||||
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
|
||||
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
|
||||
data["occupant"]["failing_organs"] = list()
|
||||
var/mob/living/carbon/C = mob_occupant
|
||||
if(C)
|
||||
for(var/obj/item/organ/Or in C.getFailingOrgans())
|
||||
if(istype(Or, /obj/item/organ/brain))
|
||||
continue
|
||||
data["occupant"]["failing_organs"] += list(list("name" = Or.name))
|
||||
|
||||
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
|
||||
var/blood_id = C.get_blood_id()
|
||||
if(blood_id)
|
||||
data["occupant"]["blood"] = list() // We can start populating this list.
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(blood_id != "blood") // special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
data["occupant"]["blood"]["maxBloodVolume"] = (BLOOD_VOLUME_NORMAL*C.blood_ratio)
|
||||
data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
|
||||
data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
|
||||
data["occupant"]["blood"]["bloodType"] = blood_type
|
||||
return data
|
||||
|
||||
/obj/machinery/sleeper/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/mob_occupant = occupant
|
||||
|
||||
switch(action)
|
||||
if("door")
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
. = TRUE
|
||||
if("inject")
|
||||
var/chem = text2path(params["chem"])
|
||||
var/amount = text2num(params["volume"])
|
||||
if(!is_operational() || !mob_occupant || isnull(chem))
|
||||
return
|
||||
if(mob_occupant.health < min_health && chem != /datum/reagent/medicine/epinephrine)
|
||||
return
|
||||
if(inject_chem(chem, usr, amount))
|
||||
. = TRUE
|
||||
if(scrambled_chems && prob(5))
|
||||
to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
|
||||
if("synth")
|
||||
var/chem = text2path(params["chem"])
|
||||
if(!is_operational())
|
||||
return
|
||||
reagents.add_reagent(chem_buttons[chem], 10) //other_purity = 0.75 for when the mechanics are in
|
||||
if("purge")
|
||||
var/chem = text2path(params["chem"])
|
||||
if(allowed(usr))
|
||||
if(!is_operational())
|
||||
return
|
||||
reagents.remove_reagent(chem, 10)
|
||||
return
|
||||
if(chem in available_chems)
|
||||
if(!is_operational())
|
||||
return
|
||||
/*var/datum/reagent/R = reagents.has_reagent(chem) //For when purity effects are in
|
||||
if(R.purity < 0.8)*/
|
||||
reagents.remove_reagent(chem, 10)
|
||||
else
|
||||
visible_message("<span class='warning'>Access Denied.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
|
||||
|
||||
/obj/machinery/sleeper/emag_act(mob/user)
|
||||
. = ..()
|
||||
obj_flags |= EMAGGED
|
||||
scramble_chem_buttons()
|
||||
to_chat(user, "<span class='warning'>You scramble the sleeper's user interface!</span>")
|
||||
return TRUE
|
||||
|
||||
//trans to
|
||||
/obj/machinery/sleeper/proc/inject_chem(chem, mob/user, volume = 10)
|
||||
if(chem_allowed(chem))
|
||||
reagents.trans_id_to(occupant, chem, volume)//emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
|
||||
if(user)
|
||||
log_combat(user, occupant, "injected [chem] into", addition = "via [src]")
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/proc/chem_allowed(chem)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(!mob_occupant || !mob_occupant.reagents)
|
||||
return
|
||||
var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency
|
||||
var/occ_health = mob_occupant.health > min_health || chem == /datum/reagent/medicine/epinephrine
|
||||
return amount && occ_health
|
||||
|
||||
/obj/machinery/sleeper/proc/synth_allowed(chem)
|
||||
var/datum/reagent/R = reagents.has_reagent(chem)
|
||||
if(!R)
|
||||
return TRUE
|
||||
if(R.volume < 50)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/sleeper/proc/reset_chem_buttons()
|
||||
scrambled_chems = FALSE
|
||||
LAZYINITLIST(chem_buttons)
|
||||
for(var/chem in available_chems)
|
||||
chem_buttons[chem] = chem
|
||||
|
||||
/obj/machinery/sleeper/proc/scramble_chem_buttons()
|
||||
scrambled_chems = TRUE
|
||||
var/list/av_chem = available_chems.Copy()
|
||||
for(var/chem in av_chem)
|
||||
chem_buttons[chem] = pick_n_take(av_chem) //no dupes, allow for random buttons to still be correct
|
||||
|
||||
|
||||
/obj/machinery/sleeper/syndie
|
||||
icon_state = "sleeper_s"
|
||||
controls_inside = TRUE
|
||||
|
||||
/obj/machinery/sleeper/syndie/Initialize()
|
||||
. = ..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/machine/sleeper/syndie(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/sleeper/syndie/fullupgrade/Initialize()
|
||||
. = ..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/machine/sleeper/syndie(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/sleeper/clockwork
|
||||
name = "soothing sleeper"
|
||||
desc = "A large cryogenics unit built from brass. Its surface is pleasantly cool the touch."
|
||||
icon_state = "sleeper_clockwork"
|
||||
enter_message = "<span class='bold inathneq_small'>You hear the gentle hum and click of machinery, and are lulled into a sense of peace.</span>"
|
||||
possible_chems = list(list("epinephrine", "salbutamol", "bicaridine", "kelotane", "oculine", "inacusiate", "mannitol"))
|
||||
|
||||
/obj/machinery/sleeper/clockwork/process()
|
||||
if(occupant && isliving(occupant))
|
||||
var/mob/living/L = occupant
|
||||
if(GLOB.clockwork_vitality) //If there's Vitality, the sleeper has passive healing
|
||||
GLOB.clockwork_vitality = max(0, GLOB.clockwork_vitality - 1)
|
||||
L.adjustBruteLoss(-1)
|
||||
L.adjustFireLoss(-1)
|
||||
L.adjustOxyLoss(-5)
|
||||
|
||||
/obj/machinery/sleeper/old
|
||||
icon_state = "oldpod"
|
||||
|
||||
@@ -181,8 +181,9 @@ Class Procs:
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
L.update_canmove()
|
||||
SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
|
||||
occupant = null
|
||||
if(occupant)
|
||||
SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
|
||||
occupant = null
|
||||
|
||||
/obj/machinery/proc/can_be_occupant(atom/movable/am)
|
||||
return occupant_typecache ? is_type_in_typecache(am, occupant_typecache) : isliving(am)
|
||||
|
||||
@@ -1,48 +1,48 @@
|
||||
/obj/machinery/ai_slipper
|
||||
name = "foam dispenser"
|
||||
desc = "A remotely-activatable dispenser for crowd-controlling foam."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "ai-slipper0"
|
||||
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
|
||||
plane = FLOOR_PLANE
|
||||
max_integrity = 200
|
||||
armor = list("melee" = 50, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
|
||||
var/uses = 20
|
||||
var/cooldown = 0
|
||||
var/cooldown_time = 100
|
||||
req_access = list(ACCESS_AI_UPLOAD)
|
||||
|
||||
/obj/machinery/ai_slipper/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>It has <b>[uses]</b> uses of foam remaining.</span>"
|
||||
|
||||
/obj/machinery/ai_slipper/power_change()
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
else
|
||||
if(powered())
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
stat |= NOPOWER
|
||||
if((stat & (NOPOWER|BROKEN)) || cooldown_time > world.time || !uses)
|
||||
icon_state = "ai-slipper0"
|
||||
else
|
||||
icon_state = "ai-slipper1"
|
||||
|
||||
/obj/machinery/ai_slipper/interact(mob/user)
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='danger'>Access denied.</span>")
|
||||
return
|
||||
if(!uses)
|
||||
to_chat(user, "<span class='danger'>[src] is out of foam and cannot be activated.</span>")
|
||||
return
|
||||
if(cooldown_time > world.time)
|
||||
to_chat(user, "<span class='danger'>[src] cannot be activated for <b>[DisplayTimeText(world.time - cooldown_time)]</b>.</span>")
|
||||
return
|
||||
new /obj/effect/particle_effect/foam(loc)
|
||||
uses--
|
||||
to_chat(user, "<span class='notice'>You activate [src]. It now has <b>[uses]</b> uses of foam remaining.</span>")
|
||||
cooldown = world.time + cooldown_time
|
||||
power_change()
|
||||
addtimer(CALLBACK(src, .proc/power_change), cooldown_time)
|
||||
/obj/machinery/ai_slipper
|
||||
name = "foam dispenser"
|
||||
desc = "A remotely-activatable dispenser for crowd-controlling foam."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "ai-slipper0"
|
||||
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
|
||||
plane = FLOOR_PLANE
|
||||
max_integrity = 200
|
||||
armor = list("melee" = 50, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
|
||||
var/uses = 20
|
||||
var/cooldown = 0
|
||||
var/cooldown_time = 100
|
||||
req_access = list(ACCESS_AI_UPLOAD)
|
||||
|
||||
/obj/machinery/ai_slipper/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>It has <b>[uses]</b> uses of foam remaining.</span>"
|
||||
|
||||
/obj/machinery/ai_slipper/power_change()
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
else
|
||||
if(powered())
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
stat |= NOPOWER
|
||||
if((stat & (NOPOWER|BROKEN)) || cooldown_time > world.time || !uses)
|
||||
icon_state = "ai-slipper0"
|
||||
else
|
||||
icon_state = "ai-slipper1"
|
||||
|
||||
/obj/machinery/ai_slipper/interact(mob/user)
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='danger'>Access denied.</span>")
|
||||
return
|
||||
if(!uses)
|
||||
to_chat(user, "<span class='danger'>[src] is out of foam and cannot be activated.</span>")
|
||||
return
|
||||
if(cooldown_time > world.time)
|
||||
to_chat(user, "<span class='danger'>[src] cannot be activated for <b>[DisplayTimeText(world.time - cooldown_time)]</b>.</span>")
|
||||
return
|
||||
new /obj/effect/particle_effect/foam(loc)
|
||||
uses--
|
||||
to_chat(user, "<span class='notice'>You activate [src]. It now has <b>[uses]</b> uses of foam remaining.</span>")
|
||||
cooldown = world.time + cooldown_time
|
||||
power_change()
|
||||
addtimer(CALLBACK(src, .proc/power_change), cooldown_time)
|
||||
|
||||
@@ -1,164 +1,164 @@
|
||||
#define AIRLOCK_CONTROL_RANGE 5
|
||||
|
||||
// This code allows for airlocks to be controlled externally by setting an id_tag and comm frequency (disables ID access)
|
||||
/obj/machinery/door/airlock
|
||||
var/id_tag
|
||||
var/frequency
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return
|
||||
|
||||
if(id_tag != signal.data["tag"] || !signal.data["command"])
|
||||
return
|
||||
|
||||
switch(signal.data["command"])
|
||||
if("open")
|
||||
open(1)
|
||||
|
||||
if("close")
|
||||
close(1)
|
||||
|
||||
if("unlock")
|
||||
locked = FALSE
|
||||
update_icon()
|
||||
|
||||
if("lock")
|
||||
locked = TRUE
|
||||
update_icon()
|
||||
|
||||
if("secure_open")
|
||||
locked = FALSE
|
||||
update_icon()
|
||||
|
||||
sleep(2)
|
||||
open(1)
|
||||
|
||||
locked = TRUE
|
||||
update_icon()
|
||||
|
||||
if("secure_close")
|
||||
locked = FALSE
|
||||
close(1)
|
||||
|
||||
locked = TRUE
|
||||
sleep(2)
|
||||
update_icon()
|
||||
|
||||
send_status()
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/proc/send_status()
|
||||
if(radio_connection)
|
||||
var/datum/signal/signal = new(list(
|
||||
"tag" = id_tag,
|
||||
"timestamp" = world.time,
|
||||
"door_status" = density ? "closed" : "open",
|
||||
"lock_status" = locked ? "locked" : "unlocked"
|
||||
))
|
||||
radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/open(surpress_send)
|
||||
. = ..()
|
||||
if(!surpress_send)
|
||||
send_status()
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/close(surpress_send)
|
||||
. = ..()
|
||||
if(!surpress_send)
|
||||
send_status()
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
if(new_frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_AIRLOCK)
|
||||
|
||||
/obj/machinery/door/airlock/Destroy()
|
||||
if(frequency)
|
||||
SSradio.remove_object(src,frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/airlock_sensor
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "airlock_sensor_off"
|
||||
name = "airlock sensor"
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
power_channel = ENVIRON
|
||||
|
||||
var/id_tag
|
||||
var/master_tag
|
||||
var/frequency = FREQ_AIRLOCK_CONTROL
|
||||
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
var/on = TRUE
|
||||
var/alert = FALSE
|
||||
|
||||
/obj/machinery/airlock_sensor/incinerator_toxmix
|
||||
id_tag = INCINERATOR_TOXMIX_AIRLOCK_SENSOR
|
||||
master_tag = INCINERATOR_TOXMIX_AIRLOCK_CONTROLLER
|
||||
|
||||
/obj/machinery/airlock_sensor/incinerator_atmos
|
||||
id_tag = INCINERATOR_ATMOS_AIRLOCK_SENSOR
|
||||
master_tag = INCINERATOR_ATMOS_AIRLOCK_CONTROLLER
|
||||
|
||||
/obj/machinery/airlock_sensor/incinerator_syndicatelava
|
||||
id_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_SENSOR
|
||||
master_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_CONTROLLER
|
||||
|
||||
/obj/machinery/airlock_sensor/update_icon()
|
||||
if(on)
|
||||
if(alert)
|
||||
icon_state = "airlock_sensor_alert"
|
||||
else
|
||||
icon_state = "airlock_sensor_standby"
|
||||
else
|
||||
icon_state = "airlock_sensor_off"
|
||||
|
||||
/obj/machinery/airlock_sensor/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
var/datum/signal/signal = new(list(
|
||||
"tag" = master_tag,
|
||||
"command" = "cycle"
|
||||
))
|
||||
|
||||
radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)
|
||||
flick("airlock_sensor_cycle", src)
|
||||
|
||||
/obj/machinery/airlock_sensor/process()
|
||||
if(on)
|
||||
var/datum/gas_mixture/air_sample = return_air()
|
||||
var/pressure = round(air_sample.return_pressure(),0.1)
|
||||
alert = (pressure < ONE_ATMOSPHERE*0.8)
|
||||
|
||||
var/datum/signal/signal = new(list(
|
||||
"tag" = id_tag,
|
||||
"timestamp" = world.time,
|
||||
"pressure" = num2text(pressure)
|
||||
))
|
||||
|
||||
radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/airlock_sensor/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_AIRLOCK)
|
||||
|
||||
/obj/machinery/airlock_sensor/Initialize()
|
||||
. = ..()
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/airlock_sensor/Destroy()
|
||||
SSradio.remove_object(src,frequency)
|
||||
#define AIRLOCK_CONTROL_RANGE 5
|
||||
|
||||
// This code allows for airlocks to be controlled externally by setting an id_tag and comm frequency (disables ID access)
|
||||
/obj/machinery/door/airlock
|
||||
var/id_tag
|
||||
var/frequency
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return
|
||||
|
||||
if(id_tag != signal.data["tag"] || !signal.data["command"])
|
||||
return
|
||||
|
||||
switch(signal.data["command"])
|
||||
if("open")
|
||||
open(1)
|
||||
|
||||
if("close")
|
||||
close(1)
|
||||
|
||||
if("unlock")
|
||||
locked = FALSE
|
||||
update_icon()
|
||||
|
||||
if("lock")
|
||||
locked = TRUE
|
||||
update_icon()
|
||||
|
||||
if("secure_open")
|
||||
locked = FALSE
|
||||
update_icon()
|
||||
|
||||
sleep(2)
|
||||
open(1)
|
||||
|
||||
locked = TRUE
|
||||
update_icon()
|
||||
|
||||
if("secure_close")
|
||||
locked = FALSE
|
||||
close(1)
|
||||
|
||||
locked = TRUE
|
||||
sleep(2)
|
||||
update_icon()
|
||||
|
||||
send_status()
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/proc/send_status()
|
||||
if(radio_connection)
|
||||
var/datum/signal/signal = new(list(
|
||||
"tag" = id_tag,
|
||||
"timestamp" = world.time,
|
||||
"door_status" = density ? "closed" : "open",
|
||||
"lock_status" = locked ? "locked" : "unlocked"
|
||||
))
|
||||
radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/open(surpress_send)
|
||||
. = ..()
|
||||
if(!surpress_send)
|
||||
send_status()
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/close(surpress_send)
|
||||
. = ..()
|
||||
if(!surpress_send)
|
||||
send_status()
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
if(new_frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_AIRLOCK)
|
||||
|
||||
/obj/machinery/door/airlock/Destroy()
|
||||
if(frequency)
|
||||
SSradio.remove_object(src,frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/airlock_sensor
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "airlock_sensor_off"
|
||||
name = "airlock sensor"
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
power_channel = ENVIRON
|
||||
|
||||
var/id_tag
|
||||
var/master_tag
|
||||
var/frequency = FREQ_AIRLOCK_CONTROL
|
||||
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
var/on = TRUE
|
||||
var/alert = FALSE
|
||||
|
||||
/obj/machinery/airlock_sensor/incinerator_toxmix
|
||||
id_tag = INCINERATOR_TOXMIX_AIRLOCK_SENSOR
|
||||
master_tag = INCINERATOR_TOXMIX_AIRLOCK_CONTROLLER
|
||||
|
||||
/obj/machinery/airlock_sensor/incinerator_atmos
|
||||
id_tag = INCINERATOR_ATMOS_AIRLOCK_SENSOR
|
||||
master_tag = INCINERATOR_ATMOS_AIRLOCK_CONTROLLER
|
||||
|
||||
/obj/machinery/airlock_sensor/incinerator_syndicatelava
|
||||
id_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_SENSOR
|
||||
master_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_CONTROLLER
|
||||
|
||||
/obj/machinery/airlock_sensor/update_icon()
|
||||
if(on)
|
||||
if(alert)
|
||||
icon_state = "airlock_sensor_alert"
|
||||
else
|
||||
icon_state = "airlock_sensor_standby"
|
||||
else
|
||||
icon_state = "airlock_sensor_off"
|
||||
|
||||
/obj/machinery/airlock_sensor/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
var/datum/signal/signal = new(list(
|
||||
"tag" = master_tag,
|
||||
"command" = "cycle"
|
||||
))
|
||||
|
||||
radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)
|
||||
flick("airlock_sensor_cycle", src)
|
||||
|
||||
/obj/machinery/airlock_sensor/process()
|
||||
if(on)
|
||||
var/datum/gas_mixture/air_sample = return_air()
|
||||
var/pressure = round(air_sample.return_pressure(),0.1)
|
||||
alert = (pressure < ONE_ATMOSPHERE*0.8)
|
||||
|
||||
var/datum/signal/signal = new(list(
|
||||
"tag" = id_tag,
|
||||
"timestamp" = world.time,
|
||||
"pressure" = num2text(pressure)
|
||||
))
|
||||
|
||||
radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/airlock_sensor/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_AIRLOCK)
|
||||
|
||||
/obj/machinery/airlock_sensor/Initialize()
|
||||
. = ..()
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/airlock_sensor/Destroy()
|
||||
SSradio.remove_object(src,frequency)
|
||||
return ..()
|
||||
+389
-383
@@ -1,383 +1,389 @@
|
||||
#define AUTOLATHE_MAIN_MENU 1
|
||||
#define AUTOLATHE_CATEGORY_MENU 2
|
||||
#define AUTOLATHE_SEARCH_MENU 3
|
||||
|
||||
/obj/machinery/autolathe
|
||||
name = "autolathe"
|
||||
desc = "It produces items using metal and glass."
|
||||
icon_state = "autolathe"
|
||||
density = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
circuit = /obj/item/circuitboard/machine/autolathe
|
||||
layer = BELOW_OBJ_LAYER
|
||||
|
||||
var/operating = FALSE
|
||||
var/list/L = list()
|
||||
var/list/LL = list()
|
||||
var/hacked = FALSE
|
||||
var/disabled = 0
|
||||
var/shocked = FALSE
|
||||
var/hack_wire
|
||||
var/disable_wire
|
||||
var/shock_wire
|
||||
|
||||
var/busy = FALSE
|
||||
var/prod_coeff = 1
|
||||
|
||||
var/datum/design/being_built
|
||||
var/datum/techweb/stored_research
|
||||
var/list/datum/design/matching_designs
|
||||
var/selected_category
|
||||
var/screen = 1
|
||||
|
||||
var/list/categories = list(
|
||||
"Tools",
|
||||
"Electronics",
|
||||
"Construction",
|
||||
"T-Comm",
|
||||
"Security",
|
||||
"Machinery",
|
||||
"Medical",
|
||||
"Misc",
|
||||
"Dinnerware",
|
||||
"Imported"
|
||||
)
|
||||
|
||||
/obj/machinery/autolathe/Initialize()
|
||||
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
. = ..()
|
||||
|
||||
wires = new /datum/wires/autolathe(src)
|
||||
stored_research = new /datum/techweb/specialized/autounlocking/autolathe
|
||||
matching_designs = list()
|
||||
|
||||
/obj/machinery/autolathe/Destroy()
|
||||
QDEL_NULL(wires)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/autolathe/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(!is_operational())
|
||||
return
|
||||
|
||||
if(shocked && !(stat & NOPOWER))
|
||||
shock(user,50)
|
||||
|
||||
var/dat
|
||||
|
||||
switch(screen)
|
||||
if(AUTOLATHE_MAIN_MENU)
|
||||
dat = main_win(user)
|
||||
if(AUTOLATHE_CATEGORY_MENU)
|
||||
dat = category_win(user,selected_category)
|
||||
if(AUTOLATHE_SEARCH_MENU)
|
||||
dat = search_win(user)
|
||||
|
||||
var/datum/browser/popup = new(user, "autolathe", name, 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/autolathe/on_deconstruction()
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
|
||||
/obj/machinery/autolathe/attackby(obj/item/O, mob/user, params)
|
||||
if (busy)
|
||||
to_chat(user, "<span class=\"alert\">The autolathe is busy. Please wait for completion of previous operation.</span>")
|
||||
return TRUE
|
||||
|
||||
if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", O))
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
if(default_deconstruction_crowbar(O))
|
||||
return TRUE
|
||||
|
||||
if(panel_open && is_wire_tool(O))
|
||||
wires.interact(user)
|
||||
return TRUE
|
||||
|
||||
if(user.a_intent == INTENT_HARM) //so we can hit the machine
|
||||
return ..()
|
||||
|
||||
if(stat)
|
||||
return TRUE
|
||||
|
||||
if(istype(O, /obj/item/disk/design_disk))
|
||||
user.visible_message("[user] begins to load \the [O] in \the [src]...",
|
||||
"You begin to load a design from \the [O]...",
|
||||
"You hear the chatter of a floppy drive.")
|
||||
busy = TRUE
|
||||
var/obj/item/disk/design_disk/D = O
|
||||
if(do_after(user, 14.4, target = src))
|
||||
for(var/B in D.blueprints)
|
||||
if(B)
|
||||
stored_research.add_design(B)
|
||||
busy = FALSE
|
||||
return TRUE
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/autolathe/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
|
||||
if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal))
|
||||
use_power(MINERAL_MATERIAL_AMOUNT / 10)
|
||||
else
|
||||
switch(id_inserted)
|
||||
if (MAT_METAL)
|
||||
flick("autolathe_o",src)//plays metal insertion animation
|
||||
if (MAT_GLASS)
|
||||
flick("autolathe_r",src)//plays glass insertion animation
|
||||
use_power(min(1000, amount_inserted / 100))
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/autolathe/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if (!busy)
|
||||
if(href_list["menu"])
|
||||
screen = text2num(href_list["menu"])
|
||||
updateUsrDialog()
|
||||
|
||||
if(href_list["category"])
|
||||
selected_category = href_list["category"]
|
||||
updateUsrDialog()
|
||||
|
||||
if(href_list["make"])
|
||||
|
||||
/////////////////
|
||||
//href protection
|
||||
being_built = stored_research.isDesignResearchedID(href_list["make"])
|
||||
if(!being_built)
|
||||
return
|
||||
|
||||
var/multiplier = text2num(href_list["multiplier"])
|
||||
var/is_stack = ispath(being_built.build_path, /obj/item/stack)
|
||||
multiplier = CLAMP(multiplier,1,50)
|
||||
|
||||
/////////////////
|
||||
|
||||
var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
|
||||
var/metal_cost = being_built.materials[MAT_METAL]
|
||||
var/glass_cost = being_built.materials[MAT_GLASS]
|
||||
|
||||
var/power = max(2000, (metal_cost+glass_cost)*multiplier/5)
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff))
|
||||
busy = TRUE
|
||||
use_power(power)
|
||||
icon_state = "autolathe_n"
|
||||
var/time = is_stack ? 32 : 32*coeff*multiplier
|
||||
addtimer(CALLBACK(src, .proc/make_item, power, metal_cost, glass_cost, multiplier, coeff, is_stack), time)
|
||||
|
||||
if(href_list["search"])
|
||||
matching_designs.Cut()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(findtext(D.name,href_list["to_search"]))
|
||||
matching_designs.Add(D)
|
||||
updateUsrDialog()
|
||||
else
|
||||
to_chat(usr, "<span class=\"alert\">The autolathe is busy. Please wait for completion of previous operation.</span>")
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/autolathe/proc/make_item(power, metal_cost, glass_cost, multiplier, coeff, is_stack)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/atom/A = drop_location()
|
||||
use_power(power)
|
||||
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier)
|
||||
materials.use_amount(materials_used)
|
||||
|
||||
if(is_stack)
|
||||
var/obj/item/stack/N = new being_built.build_path(A, multiplier)
|
||||
N.update_icon()
|
||||
N.autolathe_crafted(src)
|
||||
else
|
||||
for(var/i=1, i<=multiplier, i++)
|
||||
var/obj/item/new_item = new being_built.build_path(A)
|
||||
new_item.materials = new_item.materials.Copy()
|
||||
for(var/mat in materials_used)
|
||||
new_item.materials[mat] = materials_used[mat] / multiplier
|
||||
new_item.autolathe_crafted(src)
|
||||
icon_state = "autolathe"
|
||||
busy = FALSE
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/autolathe/RefreshParts()
|
||||
var/T = 0
|
||||
for(var/obj/item/stock_parts/matter_bin/MB in component_parts)
|
||||
T += MB.rating*75000
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.max_amount = T
|
||||
T=1.2
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
T -= M.rating*0.2
|
||||
prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
|
||||
|
||||
/obj/machinery/autolathe/proc/main_win(mob/user)
|
||||
var/dat = "<div class='statusDisplay'><h3>Autolathe Menu:</h3><br>"
|
||||
dat += materials_printout()
|
||||
|
||||
dat += "<form name='search' action='?src=[REF(src)]'>\
|
||||
<input type='hidden' name='src' value='[REF(src)]'>\
|
||||
<input type='hidden' name='search' value='to_search'>\
|
||||
<input type='hidden' name='menu' value='[AUTOLATHE_SEARCH_MENU]'>\
|
||||
<input type='text' name='to_search'>\
|
||||
<input type='submit' value='Search'>\
|
||||
</form><hr>"
|
||||
|
||||
var/line_length = 1
|
||||
dat += "<table style='width:100%' align='center'><tr>"
|
||||
|
||||
for(var/C in categories)
|
||||
if(line_length > 2)
|
||||
dat += "</tr><tr>"
|
||||
line_length = 1
|
||||
|
||||
dat += "<td><A href='?src=[REF(src)];category=[C];menu=[AUTOLATHE_CATEGORY_MENU]'>[C]</A></td>"
|
||||
line_length++
|
||||
|
||||
dat += "</tr></table></div>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/category_win(mob/user,selected_category)
|
||||
var/dat = "<A href='?src=[REF(src)];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
|
||||
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><br>"
|
||||
dat += materials_printout()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(!(selected_category in D.category))
|
||||
continue
|
||||
|
||||
if(disabled || !can_build(D))
|
||||
dat += "<span class='linkOff'>[D.name]</span>"
|
||||
else
|
||||
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
|
||||
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
|
||||
if (max_multiplier>10 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
|
||||
if (max_multiplier>25 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
|
||||
if(max_multiplier > 0 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
|
||||
else
|
||||
if(!disabled && can_build(D, 5))
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=5'>x5</a>"
|
||||
if(!disabled && can_build(D, 10))
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
|
||||
|
||||
dat += "[get_design_cost(D)]<br>"
|
||||
|
||||
dat += "</div>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/search_win(mob/user)
|
||||
var/dat = "<A href='?src=[REF(src)];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
|
||||
dat += "<div class='statusDisplay'><h3>Search results:</h3><br>"
|
||||
dat += materials_printout()
|
||||
|
||||
for(var/v in matching_designs)
|
||||
var/datum/design/D = v
|
||||
if(disabled || !can_build(D))
|
||||
dat += "<span class='linkOff'>[D.name]</span>"
|
||||
else
|
||||
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
|
||||
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
|
||||
if (max_multiplier>10 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
|
||||
if (max_multiplier>25 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
|
||||
if(max_multiplier > 0 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
|
||||
|
||||
dat += "[get_design_cost(D)]<br>"
|
||||
|
||||
dat += "</div>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/materials_printout()
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
dat += "<b>[M.name] amount:</b> [M.amount] cm<sup>3</sup><br>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/can_build(datum/design/D, amount = 1)
|
||||
if(D.make_reagents.len)
|
||||
return FALSE
|
||||
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
|
||||
return FALSE
|
||||
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount)))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/autolathe/proc/get_design_cost(datum/design/D)
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
var/dat
|
||||
if(D.materials[MAT_METAL])
|
||||
dat += "[D.materials[MAT_METAL] * coeff] metal "
|
||||
if(D.materials[MAT_GLASS])
|
||||
dat += "[D.materials[MAT_GLASS] * coeff] glass"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/reset(wire)
|
||||
switch(wire)
|
||||
if(WIRE_HACK)
|
||||
if(!wires.is_cut(wire))
|
||||
adjust_hacked(FALSE)
|
||||
if(WIRE_SHOCK)
|
||||
if(!wires.is_cut(wire))
|
||||
shocked = FALSE
|
||||
if(WIRE_DISABLE)
|
||||
if(!wires.is_cut(wire))
|
||||
disabled = FALSE
|
||||
|
||||
/obj/machinery/autolathe/proc/shock(mob/user, prb)
|
||||
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
|
||||
return FALSE
|
||||
if(!prob(prb))
|
||||
return FALSE
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
if (electrocute_mob(user, get_area(src), src, 0.7, TRUE))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/autolathe/proc/adjust_hacked(state)
|
||||
hacked = state
|
||||
for(var/id in SSresearch.techweb_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(id)
|
||||
if((D.build_type & AUTOLATHE) && ("hacked" in D.category))
|
||||
if(hacked)
|
||||
stored_research.add_design(D)
|
||||
else
|
||||
stored_research.remove_design(D)
|
||||
|
||||
/obj/machinery/autolathe/hacked/Initialize()
|
||||
. = ..()
|
||||
adjust_hacked(TRUE)
|
||||
|
||||
//Called when the object is constructed by an autolathe
|
||||
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
|
||||
/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
|
||||
return
|
||||
#define AUTOLATHE_MAIN_MENU 1
|
||||
#define AUTOLATHE_CATEGORY_MENU 2
|
||||
#define AUTOLATHE_SEARCH_MENU 3
|
||||
|
||||
/obj/machinery/autolathe
|
||||
name = "autolathe"
|
||||
desc = "It produces items using metal and glass."
|
||||
icon_state = "autolathe"
|
||||
density = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
circuit = /obj/item/circuitboard/machine/autolathe
|
||||
layer = BELOW_OBJ_LAYER
|
||||
|
||||
var/operating = FALSE
|
||||
var/list/L = list()
|
||||
var/list/LL = list()
|
||||
var/hacked = FALSE
|
||||
var/disabled = 0
|
||||
var/shocked = FALSE
|
||||
var/hack_wire
|
||||
var/disable_wire
|
||||
var/shock_wire
|
||||
|
||||
var/busy = FALSE
|
||||
var/prod_coeff = 1
|
||||
|
||||
var/datum/design/being_built
|
||||
var/datum/techweb/stored_research
|
||||
var/list/datum/design/matching_designs
|
||||
var/selected_category
|
||||
var/screen = 1
|
||||
|
||||
var/list/categories = list(
|
||||
"Tools",
|
||||
"Electronics",
|
||||
"Construction",
|
||||
"T-Comm",
|
||||
"Security",
|
||||
"Machinery",
|
||||
"Medical",
|
||||
"Misc",
|
||||
"Dinnerware",
|
||||
"Imported"
|
||||
)
|
||||
|
||||
/obj/machinery/autolathe/Initialize()
|
||||
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
. = ..()
|
||||
|
||||
wires = new /datum/wires/autolathe(src)
|
||||
stored_research = new /datum/techweb/specialized/autounlocking/autolathe
|
||||
matching_designs = list()
|
||||
|
||||
/obj/machinery/autolathe/Destroy()
|
||||
QDEL_NULL(wires)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/autolathe/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(!is_operational())
|
||||
return
|
||||
|
||||
if(shocked && !(stat & NOPOWER))
|
||||
shock(user,50)
|
||||
|
||||
var/dat
|
||||
|
||||
switch(screen)
|
||||
if(AUTOLATHE_MAIN_MENU)
|
||||
dat = main_win(user)
|
||||
if(AUTOLATHE_CATEGORY_MENU)
|
||||
dat = category_win(user,selected_category)
|
||||
if(AUTOLATHE_SEARCH_MENU)
|
||||
dat = search_win(user)
|
||||
|
||||
var/datum/browser/popup = new(user, "autolathe", name, 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/autolathe/on_deconstruction()
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
|
||||
/obj/machinery/autolathe/attackby(obj/item/O, mob/user, params)
|
||||
if (busy)
|
||||
to_chat(user, "<span class=\"alert\">The autolathe is busy. Please wait for completion of previous operation.</span>")
|
||||
return TRUE
|
||||
|
||||
if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", O))
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
if(default_deconstruction_crowbar(O))
|
||||
return TRUE
|
||||
|
||||
if(panel_open && is_wire_tool(O))
|
||||
wires.interact(user)
|
||||
return TRUE
|
||||
|
||||
if(user.a_intent == INTENT_HARM) //so we can hit the machine
|
||||
return ..()
|
||||
|
||||
if(stat)
|
||||
return TRUE
|
||||
|
||||
if(istype(O, /obj/item/disk/design_disk))
|
||||
user.visible_message("[user] begins to load \the [O] in \the [src]...",
|
||||
"You begin to load a design from \the [O]...",
|
||||
"You hear the chatter of a floppy drive.")
|
||||
busy = TRUE
|
||||
var/obj/item/disk/design_disk/D = O
|
||||
if(do_after(user, 14.4, target = src))
|
||||
for(var/B in D.blueprints)
|
||||
if(B)
|
||||
stored_research.add_design(B)
|
||||
busy = FALSE
|
||||
return TRUE
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/autolathe/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
|
||||
if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal))
|
||||
use_power(MINERAL_MATERIAL_AMOUNT / 10)
|
||||
else
|
||||
switch(id_inserted)
|
||||
if (MAT_METAL)
|
||||
flick("autolathe_o",src)//plays metal insertion animation
|
||||
if (MAT_GLASS)
|
||||
flick("autolathe_r",src)//plays glass insertion animation
|
||||
use_power(min(1000, amount_inserted / 100))
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/autolathe/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if (!busy)
|
||||
if(href_list["menu"])
|
||||
screen = text2num(href_list["menu"])
|
||||
updateUsrDialog()
|
||||
|
||||
if(href_list["category"])
|
||||
selected_category = href_list["category"]
|
||||
updateUsrDialog()
|
||||
|
||||
if(href_list["make"])
|
||||
|
||||
/////////////////
|
||||
//href protection
|
||||
being_built = stored_research.isDesignResearchedID(href_list["make"])
|
||||
if(!being_built)
|
||||
return
|
||||
|
||||
var/multiplier = text2num(href_list["multiplier"])
|
||||
var/is_stack = ispath(being_built.build_path, /obj/item/stack)
|
||||
multiplier = CLAMP(multiplier,1,50)
|
||||
|
||||
/////////////////
|
||||
|
||||
var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
|
||||
var/metal_cost = being_built.materials[MAT_METAL]
|
||||
var/glass_cost = being_built.materials[MAT_GLASS]
|
||||
|
||||
var/power = max(2000, (metal_cost+glass_cost)*multiplier/5)
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff))
|
||||
busy = TRUE
|
||||
use_power(power)
|
||||
icon_state = "autolathe_n"
|
||||
var/time = is_stack ? 32 : 32*coeff*multiplier
|
||||
addtimer(CALLBACK(src, .proc/make_item, power, metal_cost, glass_cost, multiplier, coeff, is_stack), time)
|
||||
|
||||
if(href_list["search"])
|
||||
matching_designs.Cut()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(findtext(D.name,href_list["to_search"]))
|
||||
matching_designs.Add(D)
|
||||
updateUsrDialog()
|
||||
else
|
||||
to_chat(usr, "<span class=\"alert\">The autolathe is busy. Please wait for completion of previous operation.</span>")
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/autolathe/proc/make_item(power, metal_cost, glass_cost, multiplier, coeff, is_stack)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/atom/A = drop_location()
|
||||
use_power(power)
|
||||
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier)
|
||||
materials.use_amount(materials_used)
|
||||
|
||||
if(is_stack)
|
||||
var/obj/item/stack/N = new being_built.build_path(A, multiplier)
|
||||
N.update_icon()
|
||||
N.autolathe_crafted(src)
|
||||
else
|
||||
for(var/i=1, i<=multiplier, i++)
|
||||
var/obj/item/new_item = new being_built.build_path(A)
|
||||
new_item.materials = new_item.materials.Copy()
|
||||
for(var/mat in materials_used)
|
||||
new_item.materials[mat] = materials_used[mat] / multiplier
|
||||
new_item.autolathe_crafted(src)
|
||||
icon_state = "autolathe"
|
||||
busy = FALSE
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/autolathe/RefreshParts()
|
||||
var/T = 0
|
||||
for(var/obj/item/stock_parts/matter_bin/MB in component_parts)
|
||||
T += MB.rating*75000
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.max_amount = T
|
||||
T=1.2
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
T -= M.rating*0.2
|
||||
prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
|
||||
|
||||
/obj/machinery/autolathe/examine(mob/user)
|
||||
. += ..()
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
. += "<span class='notice'>The status display reads: Storing up to <b>[materials.max_amount]</b> material units.<br>Material consumption at <b>[prod_coeff*100]%</b>.</span>"
|
||||
|
||||
/obj/machinery/autolathe/proc/main_win(mob/user)
|
||||
var/dat = "<div class='statusDisplay'><h3>Autolathe Menu:</h3><br>"
|
||||
dat += materials_printout()
|
||||
|
||||
dat += "<form name='search' action='?src=[REF(src)]'>\
|
||||
<input type='hidden' name='src' value='[REF(src)]'>\
|
||||
<input type='hidden' name='search' value='to_search'>\
|
||||
<input type='hidden' name='menu' value='[AUTOLATHE_SEARCH_MENU]'>\
|
||||
<input type='text' name='to_search'>\
|
||||
<input type='submit' value='Search'>\
|
||||
</form><hr>"
|
||||
|
||||
var/line_length = 1
|
||||
dat += "<table style='width:100%' align='center'><tr>"
|
||||
|
||||
for(var/C in categories)
|
||||
if(line_length > 2)
|
||||
dat += "</tr><tr>"
|
||||
line_length = 1
|
||||
|
||||
dat += "<td><A href='?src=[REF(src)];category=[C];menu=[AUTOLATHE_CATEGORY_MENU]'>[C]</A></td>"
|
||||
line_length++
|
||||
|
||||
dat += "</tr></table></div>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/category_win(mob/user,selected_category)
|
||||
var/dat = "<A href='?src=[REF(src)];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
|
||||
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><br>"
|
||||
dat += materials_printout()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(!(selected_category in D.category))
|
||||
continue
|
||||
|
||||
if(disabled || !can_build(D))
|
||||
dat += "<span class='linkOff'>[D.name]</span>"
|
||||
else
|
||||
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
|
||||
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
|
||||
if (max_multiplier>10 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
|
||||
if (max_multiplier>25 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
|
||||
if(max_multiplier > 0 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
|
||||
else
|
||||
if(!disabled && can_build(D, 5))
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=5'>x5</a>"
|
||||
if(!disabled && can_build(D, 10))
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
|
||||
|
||||
dat += "[get_design_cost(D)]<br>"
|
||||
|
||||
dat += "</div>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/search_win(mob/user)
|
||||
var/dat = "<A href='?src=[REF(src)];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
|
||||
dat += "<div class='statusDisplay'><h3>Search results:</h3><br>"
|
||||
dat += materials_printout()
|
||||
|
||||
for(var/v in matching_designs)
|
||||
var/datum/design/D = v
|
||||
if(disabled || !can_build(D))
|
||||
dat += "<span class='linkOff'>[D.name]</span>"
|
||||
else
|
||||
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
|
||||
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
|
||||
if (max_multiplier>10 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
|
||||
if (max_multiplier>25 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
|
||||
if(max_multiplier > 0 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
|
||||
|
||||
dat += "[get_design_cost(D)]<br>"
|
||||
|
||||
dat += "</div>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/materials_printout()
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
dat += "<b>[M.name] amount:</b> [M.amount] cm<sup>3</sup><br>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/can_build(datum/design/D, amount = 1)
|
||||
if(D.make_reagents.len)
|
||||
return FALSE
|
||||
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
|
||||
return FALSE
|
||||
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount)))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/autolathe/proc/get_design_cost(datum/design/D)
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
var/dat
|
||||
if(D.materials[MAT_METAL])
|
||||
dat += "[D.materials[MAT_METAL] * coeff] metal "
|
||||
if(D.materials[MAT_GLASS])
|
||||
dat += "[D.materials[MAT_GLASS] * coeff] glass"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/reset(wire)
|
||||
switch(wire)
|
||||
if(WIRE_HACK)
|
||||
if(!wires.is_cut(wire))
|
||||
adjust_hacked(FALSE)
|
||||
if(WIRE_SHOCK)
|
||||
if(!wires.is_cut(wire))
|
||||
shocked = FALSE
|
||||
if(WIRE_DISABLE)
|
||||
if(!wires.is_cut(wire))
|
||||
disabled = FALSE
|
||||
|
||||
/obj/machinery/autolathe/proc/shock(mob/user, prb)
|
||||
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
|
||||
return FALSE
|
||||
if(!prob(prb))
|
||||
return FALSE
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
if (electrocute_mob(user, get_area(src), src, 0.7, TRUE))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/autolathe/proc/adjust_hacked(state)
|
||||
hacked = state
|
||||
for(var/id in SSresearch.techweb_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(id)
|
||||
if((D.build_type & AUTOLATHE) && ("hacked" in D.category))
|
||||
if(hacked)
|
||||
stored_research.add_design(D)
|
||||
else
|
||||
stored_research.remove_design(D)
|
||||
|
||||
/obj/machinery/autolathe/hacked/Initialize()
|
||||
. = ..()
|
||||
adjust_hacked(TRUE)
|
||||
|
||||
//Called when the object is constructed by an autolathe
|
||||
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
|
||||
/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
|
||||
return
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
var/filling = FALSE
|
||||
var/obj/item/reagent_containers/blood/bag = null
|
||||
var/obj/item/reagent_containers/blood/outbag = null
|
||||
var/bloodstored = 0
|
||||
var/maxbloodstored = 1000
|
||||
var/menustat = "menu"
|
||||
var/efficiency = 0
|
||||
@@ -20,7 +19,7 @@
|
||||
|
||||
/obj/machinery/bloodbankgen/Initialize()
|
||||
. = ..()
|
||||
create_reagents(1000)
|
||||
create_reagents(maxbloodstored, AMOUNT_VISIBLE)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/bloodbankgen/Destroy()
|
||||
@@ -28,12 +27,13 @@
|
||||
QDEL_NULL(outbag)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/bloodbankgen/contents_explosion(severity, target)
|
||||
..()
|
||||
/obj/machinery/bloodbankgen/examine(mob/user)
|
||||
. = ..()
|
||||
if(bag)
|
||||
bag.ex_act(severity, target)
|
||||
. += "<span class='notice'>It has \a [bag.name] hooked to its <b>input</b> slot. The counter reads: \"Current Capacity: [bag.reagents.total_volume] of [bag.reagents.maximum_volume]\"</span>"
|
||||
if(outbag)
|
||||
outbag.ex_act(severity, target)
|
||||
. += "<span class='notice'>It has \a [bag.name] hooked to its <b>output</b> slot. The counter reads: \"Current Capacity: [outbag.reagents.total_volume] of [outbag.reagents.maximum_volume]\"</span>"
|
||||
|
||||
|
||||
/obj/machinery/bloodbankgen/handle_atom_del(atom/A)
|
||||
..()
|
||||
@@ -115,80 +115,48 @@
|
||||
|
||||
/obj/machinery/bloodbankgen/process()
|
||||
if(!is_operational())
|
||||
return PROCESS_KILL
|
||||
|
||||
bloodstored = reagents.total_volume
|
||||
return
|
||||
|
||||
var/transfer_amount = 20
|
||||
|
||||
if(draining)
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
draining = FALSE
|
||||
if(reagents.total_volume >= reagents.maximum_volume || !bag || !bag.reagents.total_volume)
|
||||
beep_stop_pumping()
|
||||
return
|
||||
|
||||
if(bag)
|
||||
if(bag.reagents.total_volume)
|
||||
var/datum/reagent/blood/B = bag.reagents.has_reagent("blood")
|
||||
if(B)
|
||||
var/amount = reagents.maximum_volume - reagents.total_volume //monitor the machine's internal storage
|
||||
amount = min(amount, transfer_amount)
|
||||
if(!amount)
|
||||
draining = FALSE
|
||||
updateUsrDialog()
|
||||
visible_message("[src] beeps loudly.")
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
return
|
||||
|
||||
if(bag.blood_type == "SY") //no infinite loops using synthetics.
|
||||
reagents.add_reagent("syntheticblood", amount)
|
||||
else
|
||||
reagents.add_reagent("syntheticblood", (amount+(5*efficiency)))
|
||||
|
||||
if(bag.reagents.total_volume >= amount)
|
||||
bag.reagents.remove_reagent("blood", amount)
|
||||
else
|
||||
visible_message("[src] beeps loudly.")
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
draining = FALSE
|
||||
|
||||
bag.update_icon()
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
draining = FALSE
|
||||
updateUsrDialog()
|
||||
var/blood_amount = bag.reagents.get_reagent_amount(/datum/reagent/blood)
|
||||
//monitor the machine and blood bag's reagents storage.
|
||||
var/amount = min(blood_amount, min(transfer_amount, reagents.maximum_volume - reagents.total_volume))
|
||||
if(!amount)
|
||||
beep_stop_pumping()
|
||||
return
|
||||
var/bonus = bag.blood_type == "SY" ? 0 : 5 * efficiency //no infinite loops using synthetics.
|
||||
reagents.add_reagent(/datum/reagent/blood/synthetics, amount + bonus)
|
||||
bag.reagents.remove_reagent(/datum/reagent/blood, amount)
|
||||
update_icon()
|
||||
|
||||
if(filling)
|
||||
if(!reagents || !reagents.total_volume)
|
||||
filling = FALSE //there ain't anything in the machine yo.
|
||||
if(!reagents.total_volume || !outbag || outbag.reagents.total_volume >= outbag.reagents.maximum_volume)
|
||||
beep_stop_pumping("[src] pings.", TRUE)
|
||||
return
|
||||
if(outbag && outbag.reagents.total_volume < outbag.reagents.maximum_volume)
|
||||
var/amount = outbag.reagents.maximum_volume - outbag.reagents.total_volume //monitor the output bag's internal storage
|
||||
amount = min(amount, transfer_amount)
|
||||
if(!amount)
|
||||
filling = FALSE
|
||||
visible_message("[src] pings.")
|
||||
playsound(loc, 'sound/machines/beep.ogg', 50, 1)
|
||||
updateUsrDialog()
|
||||
return
|
||||
//monitor the output bag's reagents storage.
|
||||
var/amount = min(transfer_amount, outbag.reagents.maximum_volume - outbag.reagents.total_volume)
|
||||
reagents.trans_to(outbag, amount)
|
||||
update_icon()
|
||||
|
||||
reagents.trans_to(outbag, amount)
|
||||
outbag.update_icon()
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
visible_message("[src] pings.")
|
||||
playsound(loc, 'sound/machines/beep.ogg', 50, 1)
|
||||
filling = FALSE
|
||||
updateUsrDialog()
|
||||
return
|
||||
/obj/machinery/bloodbankgen/proc/beep_stop_pumping(msg = "[src] beeps loudly.", out_instead_of_in = FALSE)
|
||||
if(out_instead_of_in)
|
||||
filling = FALSE
|
||||
else
|
||||
draining = FALSE
|
||||
updateUsrDialog()
|
||||
audible_message(msg)
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
|
||||
/obj/machinery/bloodbankgen/attackby(obj/item/O, mob/user, params)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
if(default_deconstruction_screwdriver(user, "bloodbank-off", "bloodbank-off", O))
|
||||
if(default_deconstruction_screwdriver(user, "bloodbank-off", "bloodbank-off", O) || default_unfasten_wrench(user, O, 20) == SUCCESSFUL_UNFASTEN)
|
||||
if(bag)
|
||||
var/obj/item/reagent_containers/blood/B = bag
|
||||
B.forceMove(drop_location())
|
||||
@@ -204,31 +172,37 @@
|
||||
return
|
||||
|
||||
if(istype(O, /obj/item/reagent_containers/blood))
|
||||
. = 1 //no afterattack
|
||||
if(!panel_open)
|
||||
if(bag && outbag)
|
||||
to_chat(user, "<span class='warning'>This machine already has bags attached.</span>")
|
||||
|
||||
if(!bag && !outbag)
|
||||
var/choice = alert(user, "Choose where to place [O]", "", "Input", "Cancel", "Output")
|
||||
switch(choice)
|
||||
if("Cancel")
|
||||
return FALSE
|
||||
if("Input")
|
||||
attachinput(O, user)
|
||||
if("Output")
|
||||
attachoutput(O, user)
|
||||
else if(!bag)
|
||||
attachinput(O, user)
|
||||
else if(!outbag)
|
||||
attachoutput(O, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Close the maintenance panel first.</span>")
|
||||
return
|
||||
. = TRUE //no afterattack
|
||||
var/msg
|
||||
if(panel_open)
|
||||
. += "Close the maintenance panel"
|
||||
if(!anchored)
|
||||
. += "[msg ? " and a" : "A"]nchor its bolts"
|
||||
if(length(msg))
|
||||
to_chat(user, "<span class='warning'>[msg] first.</span>")
|
||||
return
|
||||
if(bag && outbag)
|
||||
to_chat(user, "<span class='warning'>This machine already has bags attached.</span>")
|
||||
|
||||
if(!bag && !outbag)
|
||||
var/choice = alert(user, "Choose where to place [O]", "", "Input", "Cancel", "Output")
|
||||
switch(choice)
|
||||
if("Cancel")
|
||||
return FALSE
|
||||
if("Input")
|
||||
attachinput(O, user)
|
||||
if("Output")
|
||||
attachoutput(O, user)
|
||||
else if(!bag)
|
||||
attachinput(O, user)
|
||||
else if(!outbag)
|
||||
attachoutput(O, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot put this in [src]!</span>")
|
||||
|
||||
/obj/machinery/bloodbankgen/is_operational()
|
||||
return ..() && anchored
|
||||
|
||||
/obj/machinery/bloodbankgen/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -268,7 +242,7 @@
|
||||
if(!bag && !outbag)
|
||||
dat += "<div class='statusDisplay'>No containers inside, please insert container.</div>"
|
||||
|
||||
var/datum/browser/popup = new(user, "bloodbankgen", name, 350, 520)
|
||||
var/datum/browser/popup = new(user, "bloodbankgen", name, 350, 420)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
@@ -306,6 +280,7 @@
|
||||
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
|
||||
usr.put_in_hands(bag)
|
||||
bag = null
|
||||
draining = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/detachoutput()
|
||||
@@ -314,6 +289,7 @@
|
||||
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
|
||||
usr.put_in_hands(outbag)
|
||||
outbag = null
|
||||
filling = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/attachinput(obj/item/O, mob/user)
|
||||
@@ -339,23 +315,22 @@
|
||||
to_chat(user, "<span class='notice'>There is already something in this slot!</span>")
|
||||
|
||||
/obj/machinery/bloodbankgen/Topic(href, href_list)
|
||||
if(..() || panel_open)
|
||||
. = ..()
|
||||
if(. | !is_operational())
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["activateinput"])
|
||||
activateinput()
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["detachinput"])
|
||||
detachinput()
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["activateoutput"])
|
||||
activateoutput()
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["detachoutput"])
|
||||
detachoutput()
|
||||
updateUsrDialog()
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
+268
-267
@@ -1,267 +1,268 @@
|
||||
/obj/machinery/button
|
||||
name = "button"
|
||||
desc = "A remote control switch."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "doorctrl"
|
||||
var/skin = "doorctrl"
|
||||
power_channel = ENVIRON
|
||||
var/obj/item/assembly/device
|
||||
var/obj/item/electronics/airlock/board
|
||||
var/device_type = null
|
||||
var/id = null
|
||||
var/initialized_button = 0
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 70)
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 2
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
/obj/machinery/button/Initialize(mapload, ndir = 0, built = 0)
|
||||
. = ..()
|
||||
if(built)
|
||||
setDir(ndir)
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
|
||||
panel_open = TRUE
|
||||
update_icon()
|
||||
|
||||
|
||||
if(!built && !device && device_type)
|
||||
device = new device_type(src)
|
||||
|
||||
src.check_access(null)
|
||||
|
||||
if(req_access.len || req_one_access.len)
|
||||
board = new(src)
|
||||
if(req_access.len)
|
||||
board.accesses = req_access
|
||||
else
|
||||
board.one_access = 1
|
||||
board.accesses = req_one_access
|
||||
|
||||
|
||||
/obj/machinery/button/update_icon()
|
||||
cut_overlays()
|
||||
if(panel_open)
|
||||
icon_state = "button-open"
|
||||
if(device)
|
||||
add_overlay("button-device")
|
||||
if(board)
|
||||
add_overlay("button-board")
|
||||
|
||||
else
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
icon_state = "[skin]-p"
|
||||
else
|
||||
icon_state = skin
|
||||
|
||||
/obj/machinery/button/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(panel_open || allowed(user))
|
||||
default_deconstruction_screwdriver(user, "button-open", "[skin]",W)
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Maintenance Access Denied</span>")
|
||||
flick("[skin]-denied", src)
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(!device && istype(W, /obj/item/assembly))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
|
||||
return
|
||||
device = W
|
||||
to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
|
||||
|
||||
if(!board && istype(W, /obj/item/electronics/airlock))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
|
||||
return
|
||||
board = W
|
||||
if(board.one_access)
|
||||
req_one_access = board.accesses
|
||||
else
|
||||
req_access = board.accesses
|
||||
to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
|
||||
|
||||
if(!device && !board && istype(W, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start unsecuring the button frame...</span>")
|
||||
W.play_tool_sound(src)
|
||||
if(W.use_tool(src, user, 40))
|
||||
to_chat(user, "<span class='notice'>You unsecure the button frame.</span>")
|
||||
transfer_fingerprints_to(new /obj/item/wallframe/button(get_turf(src)))
|
||||
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
qdel(src)
|
||||
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(user.a_intent != INTENT_HARM && !(W.item_flags & NOBLUDGEON))
|
||||
return attack_hand(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/button/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
playsound(src, "sparks", 100, 1)
|
||||
obj_flags |= EMAGGED
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/button/attack_ai(mob/user)
|
||||
if(!panel_open)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/button/attack_robot(mob/user)
|
||||
return attack_ai(user)
|
||||
|
||||
/obj/machinery/button/proc/setup_device()
|
||||
if(id && istype(device, /obj/item/assembly/control))
|
||||
var/obj/item/assembly/control/A = device
|
||||
A.id = id
|
||||
initialized_button = 1
|
||||
|
||||
/obj/machinery/button/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!initialized_button)
|
||||
setup_device()
|
||||
add_fingerprint(user)
|
||||
if(panel_open)
|
||||
if(device || board)
|
||||
if(device)
|
||||
device.forceMove(drop_location())
|
||||
device = null
|
||||
if(board)
|
||||
board.forceMove(drop_location())
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
board = null
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You remove electronics from the button frame.</span>")
|
||||
|
||||
else
|
||||
if(skin == "doorctrl")
|
||||
skin = "launcher"
|
||||
else
|
||||
skin = "doorctrl"
|
||||
to_chat(user, "<span class='notice'>You change the button frame's front panel.</span>")
|
||||
return
|
||||
|
||||
if((stat & (NOPOWER|BROKEN)))
|
||||
return
|
||||
|
||||
if(device && device.next_activate > world.time)
|
||||
return
|
||||
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='danger'>Access Denied</span>")
|
||||
flick("[skin]-denied", src)
|
||||
return
|
||||
|
||||
use_power(5)
|
||||
icon_state = "[skin]1"
|
||||
|
||||
if(device)
|
||||
device.pulsed()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 15)
|
||||
|
||||
/obj/machinery/button/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/button/door
|
||||
name = "door button"
|
||||
desc = "A door remote control switch."
|
||||
var/normaldoorcontrol = FALSE
|
||||
var/specialfunctions = OPEN // Bitflag, see assembly file
|
||||
|
||||
/obj/machinery/button/door/setup_device()
|
||||
if(!device)
|
||||
if(normaldoorcontrol)
|
||||
var/obj/item/assembly/control/airlock/A = new(src)
|
||||
device = A
|
||||
A.specialfunctions = specialfunctions
|
||||
else
|
||||
device = new /obj/item/assembly/control(src)
|
||||
..()
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_toxmix
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_TOXMIX_VENT
|
||||
req_access = list(ACCESS_TOX)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_atmos_main
|
||||
name = "turbine vent control"
|
||||
id = INCINERATOR_ATMOS_MAINVENT
|
||||
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_atmos_aux
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_ATMOS_AUXVENT
|
||||
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_syndicatelava_main
|
||||
name = "turbine vent control"
|
||||
id = INCINERATOR_SYNDICATELAVA_MAINVENT
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_syndicatelava_aux
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_SYNDICATELAVA_AUXVENT
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/button/massdriver
|
||||
name = "mass driver button"
|
||||
desc = "A remote control switch for a mass driver."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/massdriver
|
||||
|
||||
/obj/machinery/button/ignition
|
||||
name = "ignition switch"
|
||||
desc = "A remote control switch for a mounted igniter."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/igniter
|
||||
|
||||
/obj/machinery/button/ignition/incinerator
|
||||
name = "combustion chamber ignition switch"
|
||||
desc = "A remote control switch for the combustion chamber's igniter."
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/toxmix
|
||||
id = INCINERATOR_TOXMIX_IGNITER
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/atmos
|
||||
id = INCINERATOR_ATMOS_IGNITER
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/syndicatelava
|
||||
id = INCINERATOR_SYNDICATELAVA_IGNITER
|
||||
|
||||
/obj/machinery/button/flasher
|
||||
name = "flasher button"
|
||||
desc = "A remote control switch for a mounted flasher."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/flasher
|
||||
|
||||
/obj/machinery/button/crematorium
|
||||
name = "crematorium igniter"
|
||||
desc = "Burn baby burn!"
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/crematorium
|
||||
req_access = list()
|
||||
id = 1
|
||||
|
||||
/obj/item/wallframe/button
|
||||
name = "button frame"
|
||||
desc = "Used for building buttons."
|
||||
icon_state = "button"
|
||||
result_path = /obj/machinery/button
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
/obj/machinery/button
|
||||
name = "button"
|
||||
desc = "A remote control switch."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "doorctrl"
|
||||
var/skin = "doorctrl"
|
||||
power_channel = ENVIRON
|
||||
var/obj/item/assembly/device
|
||||
var/obj/item/electronics/airlock/board
|
||||
var/device_type = null
|
||||
var/id = null
|
||||
var/initialized_button = 0
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 70)
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 2
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
/obj/machinery/button/Initialize(mapload, ndir = 0, built = 0)
|
||||
. = ..()
|
||||
if(built)
|
||||
setDir(ndir)
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
|
||||
panel_open = TRUE
|
||||
update_icon()
|
||||
|
||||
|
||||
if(!built && !device && device_type)
|
||||
device = new device_type(src)
|
||||
|
||||
src.check_access(null)
|
||||
|
||||
if(req_access.len || req_one_access.len)
|
||||
board = new(src)
|
||||
if(req_access.len)
|
||||
board.accesses = req_access
|
||||
else
|
||||
board.one_access = 1
|
||||
board.accesses = req_one_access
|
||||
|
||||
/obj/machinery/button/update_icon_state()
|
||||
if(panel_open)
|
||||
icon_state = "button-open"
|
||||
else if(stat & (NOPOWER|BROKEN))
|
||||
icon_state = "[skin]-p"
|
||||
else
|
||||
icon_state = skin
|
||||
|
||||
/obj/machinery/button/update_overlays()
|
||||
. = ..()
|
||||
if(!panel_open)
|
||||
return
|
||||
if(device)
|
||||
. += "button-device"
|
||||
if(board)
|
||||
. += "button-board"
|
||||
|
||||
/obj/machinery/button/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(panel_open || allowed(user))
|
||||
default_deconstruction_screwdriver(user, "button-open", "[skin]",W)
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Maintenance Access Denied</span>")
|
||||
flick("[skin]-denied", src)
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(!device && istype(W, /obj/item/assembly))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
|
||||
return
|
||||
device = W
|
||||
to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
|
||||
|
||||
if(!board && istype(W, /obj/item/electronics/airlock))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
|
||||
return
|
||||
board = W
|
||||
if(board.one_access)
|
||||
req_one_access = board.accesses
|
||||
else
|
||||
req_access = board.accesses
|
||||
to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
|
||||
|
||||
if(!device && !board && istype(W, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start unsecuring the button frame...</span>")
|
||||
W.play_tool_sound(src)
|
||||
if(W.use_tool(src, user, 40))
|
||||
to_chat(user, "<span class='notice'>You unsecure the button frame.</span>")
|
||||
transfer_fingerprints_to(new /obj/item/wallframe/button(get_turf(src)))
|
||||
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
qdel(src)
|
||||
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(user.a_intent != INTENT_HARM && !(W.item_flags & NOBLUDGEON))
|
||||
return attack_hand(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/button/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
playsound(src, "sparks", 100, 1)
|
||||
obj_flags |= EMAGGED
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/button/attack_ai(mob/user)
|
||||
if(!panel_open)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/button/attack_robot(mob/user)
|
||||
return attack_ai(user)
|
||||
|
||||
/obj/machinery/button/proc/setup_device()
|
||||
if(id && istype(device, /obj/item/assembly/control))
|
||||
var/obj/item/assembly/control/A = device
|
||||
A.id = id
|
||||
initialized_button = 1
|
||||
|
||||
/obj/machinery/button/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!initialized_button)
|
||||
setup_device()
|
||||
add_fingerprint(user)
|
||||
if(panel_open)
|
||||
if(device || board)
|
||||
if(device)
|
||||
device.forceMove(drop_location())
|
||||
device = null
|
||||
if(board)
|
||||
board.forceMove(drop_location())
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
board = null
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You remove electronics from the button frame.</span>")
|
||||
|
||||
else
|
||||
if(skin == "doorctrl")
|
||||
skin = "launcher"
|
||||
else
|
||||
skin = "doorctrl"
|
||||
to_chat(user, "<span class='notice'>You change the button frame's front panel.</span>")
|
||||
return
|
||||
|
||||
if((stat & (NOPOWER|BROKEN)))
|
||||
return
|
||||
|
||||
if(device && device.next_activate > world.time)
|
||||
return
|
||||
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='danger'>Access Denied</span>")
|
||||
flick("[skin]-denied", src)
|
||||
return
|
||||
|
||||
use_power(5)
|
||||
icon_state = "[skin]1"
|
||||
|
||||
if(device)
|
||||
device.pulsed()
|
||||
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 15)
|
||||
|
||||
/obj/machinery/button/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/button/door
|
||||
name = "door button"
|
||||
desc = "A door remote control switch."
|
||||
var/normaldoorcontrol = FALSE
|
||||
var/specialfunctions = OPEN // Bitflag, see assembly file
|
||||
|
||||
/obj/machinery/button/door/setup_device()
|
||||
if(!device)
|
||||
if(normaldoorcontrol)
|
||||
var/obj/item/assembly/control/airlock/A = new(src)
|
||||
device = A
|
||||
A.specialfunctions = specialfunctions
|
||||
else
|
||||
device = new /obj/item/assembly/control(src)
|
||||
..()
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_toxmix
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_TOXMIX_VENT
|
||||
req_access = list(ACCESS_TOX)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_atmos_main
|
||||
name = "turbine vent control"
|
||||
id = INCINERATOR_ATMOS_MAINVENT
|
||||
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_atmos_aux
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_ATMOS_AUXVENT
|
||||
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_syndicatelava_main
|
||||
name = "turbine vent control"
|
||||
id = INCINERATOR_SYNDICATELAVA_MAINVENT
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_syndicatelava_aux
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_SYNDICATELAVA_AUXVENT
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/button/massdriver
|
||||
name = "mass driver button"
|
||||
desc = "A remote control switch for a mass driver."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/massdriver
|
||||
|
||||
/obj/machinery/button/ignition
|
||||
name = "ignition switch"
|
||||
desc = "A remote control switch for a mounted igniter."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/igniter
|
||||
|
||||
/obj/machinery/button/ignition/incinerator
|
||||
name = "combustion chamber ignition switch"
|
||||
desc = "A remote control switch for the combustion chamber's igniter."
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/toxmix
|
||||
id = INCINERATOR_TOXMIX_IGNITER
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/atmos
|
||||
id = INCINERATOR_ATMOS_IGNITER
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/syndicatelava
|
||||
id = INCINERATOR_SYNDICATELAVA_IGNITER
|
||||
|
||||
/obj/machinery/button/flasher
|
||||
name = "flasher button"
|
||||
desc = "A remote control switch for a mounted flasher."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/flasher
|
||||
|
||||
/obj/machinery/button/crematorium
|
||||
name = "crematorium igniter"
|
||||
desc = "Burn baby burn!"
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/crematorium
|
||||
req_access = list()
|
||||
id = 1
|
||||
|
||||
/obj/item/wallframe/button
|
||||
name = "button frame"
|
||||
desc = "Used for building buttons."
|
||||
icon_state = "button"
|
||||
result_path = /obj/machinery/button
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
@@ -292,7 +292,7 @@
|
||||
new /obj/item/stack/cable_coil(loc, 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/camera/update_icon()
|
||||
/obj/machinery/camera/update_icon_state()
|
||||
if(!status)
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
else if (stat & EMPED)
|
||||
|
||||
@@ -1,148 +1,148 @@
|
||||
/obj/item/wallframe/camera
|
||||
name = "camera assembly"
|
||||
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
|
||||
icon = 'icons/obj/machines/camera.dmi'
|
||||
icon_state = "cameracase"
|
||||
materials = list(MAT_METAL=400, MAT_GLASS=250)
|
||||
result_path = /obj/structure/camera_assembly
|
||||
|
||||
|
||||
/obj/structure/camera_assembly
|
||||
name = "camera assembly"
|
||||
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
|
||||
icon = 'icons/obj/machines/camera.dmi'
|
||||
icon_state = "camera1"
|
||||
max_integrity = 150
|
||||
// Motion, EMP-Proof, X-ray
|
||||
var/static/list/possible_upgrades = typecacheof(list(/obj/item/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/analyzer))
|
||||
var/list/upgrades
|
||||
var/state = 1
|
||||
|
||||
/*
|
||||
1 = Wrenched in place
|
||||
2 = Welded in place
|
||||
3 = Wires attached to it (you can now attach/dettach upgrades)
|
||||
4 = Screwdriver panel closed and is fully built (you cannot attach upgrades)
|
||||
*/
|
||||
|
||||
/obj/structure/camera_assembly/Initialize(mapload, ndir, building)
|
||||
. = ..()
|
||||
if(building)
|
||||
setDir(ndir)
|
||||
upgrades = list()
|
||||
|
||||
/obj/structure/camera_assembly/Destroy()
|
||||
QDEL_LIST(upgrades)
|
||||
return ..()
|
||||
|
||||
/obj/structure/camera_assembly/attackby(obj/item/W, mob/living/user, params)
|
||||
switch(state)
|
||||
if(1)
|
||||
// State 1
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
if(weld(W, user))
|
||||
to_chat(user, "<span class='notice'>You weld the assembly securely into place.</span>")
|
||||
setAnchored(TRUE)
|
||||
state = 2
|
||||
return
|
||||
if(2)
|
||||
// State 2
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = W
|
||||
if(C.use(2))
|
||||
to_chat(user, "<span class='notice'>You add wires to the assembly.</span>")
|
||||
state = 3
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need two lengths of cable to wire a camera!</span>")
|
||||
return
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weldingtool))
|
||||
|
||||
if(weld(W, user))
|
||||
to_chat(user, "<span class='notice'>You unweld the assembly from its place.</span>")
|
||||
state = 1
|
||||
setAnchored(TRUE)
|
||||
return
|
||||
|
||||
// Upgrades!
|
||||
if(is_type_in_typecache(W, possible_upgrades) && !is_type_in_list(W, upgrades)) // Is a possible upgrade and isn't in the camera already.
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You attach \the [W] into the assembly inner circuits.</span>")
|
||||
upgrades += W
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/camera_assembly/crowbar_act(mob/user, obj/item/tool)
|
||||
if(!upgrades.len)
|
||||
return FALSE
|
||||
var/obj/U = locate(/obj) in upgrades
|
||||
if(U)
|
||||
to_chat(user, "<span class='notice'>You detach an upgrade from the assembly.</span>")
|
||||
tool.play_tool_sound(src)
|
||||
U.forceMove(drop_location())
|
||||
upgrades -= U
|
||||
return TRUE
|
||||
|
||||
/obj/structure/camera_assembly/screwdriver_act(mob/user, obj/item/tool)
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
if(state != 3)
|
||||
return FALSE
|
||||
|
||||
tool.play_tool_sound(src)
|
||||
var/input = stripped_input(user, "Which networks would you like to connect this camera to? Separate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13")
|
||||
if(!input)
|
||||
to_chat(user, "<span class='warning'>No input found, please hang up and try your call again!</span>")
|
||||
return
|
||||
var/list/tempnetwork = splittext(input, ",")
|
||||
if(tempnetwork.len < 1)
|
||||
to_chat(user, "<span class='warning'>No network found, please hang up and try your call again!</span>")
|
||||
return
|
||||
for(var/i in tempnetwork)
|
||||
tempnetwork -= i
|
||||
tempnetwork += lowertext(i)
|
||||
state = 4
|
||||
var/obj/machinery/camera/C = new(loc, src)
|
||||
forceMove(C)
|
||||
C.setDir(src.dir)
|
||||
|
||||
C.network = tempnetwork
|
||||
var/area/A = get_area(src)
|
||||
C.c_tag = "[A.name] ([rand(1, 999)])"
|
||||
return TRUE
|
||||
|
||||
/obj/structure/camera_assembly/wirecutter_act(mob/user, obj/item/I)
|
||||
if(state != 3)
|
||||
return FALSE
|
||||
|
||||
new /obj/item/stack/cable_coil(drop_location(), 2)
|
||||
I.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You cut the wires from the circuits.</span>")
|
||||
state = 2
|
||||
return TRUE
|
||||
|
||||
/obj/structure/camera_assembly/wrench_act(mob/user, obj/item/I)
|
||||
if(state != 1)
|
||||
return FALSE
|
||||
I.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You detach the assembly from its place.</span>")
|
||||
new /obj/item/wallframe/camera(drop_location())
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/camera_assembly/proc/weld(obj/item/weldingtool/W, mob/living/user)
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return FALSE
|
||||
to_chat(user, "<span class='notice'>You start to weld \the [src]...</span>")
|
||||
if(W.use_tool(src, user, 20, volume=50))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/structure/camera_assembly/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/stack/sheet/metal(loc)
|
||||
qdel(src)
|
||||
/obj/item/wallframe/camera
|
||||
name = "camera assembly"
|
||||
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
|
||||
icon = 'icons/obj/machines/camera.dmi'
|
||||
icon_state = "cameracase"
|
||||
materials = list(MAT_METAL=400, MAT_GLASS=250)
|
||||
result_path = /obj/structure/camera_assembly
|
||||
|
||||
|
||||
/obj/structure/camera_assembly
|
||||
name = "camera assembly"
|
||||
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
|
||||
icon = 'icons/obj/machines/camera.dmi'
|
||||
icon_state = "camera1"
|
||||
max_integrity = 150
|
||||
// Motion, EMP-Proof, X-ray
|
||||
var/static/list/possible_upgrades = typecacheof(list(/obj/item/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/analyzer))
|
||||
var/list/upgrades
|
||||
var/state = 1
|
||||
|
||||
/*
|
||||
1 = Wrenched in place
|
||||
2 = Welded in place
|
||||
3 = Wires attached to it (you can now attach/dettach upgrades)
|
||||
4 = Screwdriver panel closed and is fully built (you cannot attach upgrades)
|
||||
*/
|
||||
|
||||
/obj/structure/camera_assembly/Initialize(mapload, ndir, building)
|
||||
. = ..()
|
||||
if(building)
|
||||
setDir(ndir)
|
||||
upgrades = list()
|
||||
|
||||
/obj/structure/camera_assembly/Destroy()
|
||||
QDEL_LIST(upgrades)
|
||||
return ..()
|
||||
|
||||
/obj/structure/camera_assembly/attackby(obj/item/W, mob/living/user, params)
|
||||
switch(state)
|
||||
if(1)
|
||||
// State 1
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
if(weld(W, user))
|
||||
to_chat(user, "<span class='notice'>You weld the assembly securely into place.</span>")
|
||||
setAnchored(TRUE)
|
||||
state = 2
|
||||
return
|
||||
if(2)
|
||||
// State 2
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = W
|
||||
if(C.use(2))
|
||||
to_chat(user, "<span class='notice'>You add wires to the assembly.</span>")
|
||||
state = 3
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need two lengths of cable to wire a camera!</span>")
|
||||
return
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weldingtool))
|
||||
|
||||
if(weld(W, user))
|
||||
to_chat(user, "<span class='notice'>You unweld the assembly from its place.</span>")
|
||||
state = 1
|
||||
setAnchored(TRUE)
|
||||
return
|
||||
|
||||
// Upgrades!
|
||||
if(is_type_in_typecache(W, possible_upgrades) && !is_type_in_list(W, upgrades)) // Is a possible upgrade and isn't in the camera already.
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You attach \the [W] into the assembly inner circuits.</span>")
|
||||
upgrades += W
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/camera_assembly/crowbar_act(mob/user, obj/item/tool)
|
||||
if(!upgrades.len)
|
||||
return FALSE
|
||||
var/obj/U = locate(/obj) in upgrades
|
||||
if(U)
|
||||
to_chat(user, "<span class='notice'>You detach an upgrade from the assembly.</span>")
|
||||
tool.play_tool_sound(src)
|
||||
U.forceMove(drop_location())
|
||||
upgrades -= U
|
||||
return TRUE
|
||||
|
||||
/obj/structure/camera_assembly/screwdriver_act(mob/user, obj/item/tool)
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
if(state != 3)
|
||||
return FALSE
|
||||
|
||||
tool.play_tool_sound(src)
|
||||
var/input = stripped_input(user, "Which networks would you like to connect this camera to? Separate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13")
|
||||
if(!input)
|
||||
to_chat(user, "<span class='warning'>No input found, please hang up and try your call again!</span>")
|
||||
return
|
||||
var/list/tempnetwork = splittext(input, ",")
|
||||
if(tempnetwork.len < 1)
|
||||
to_chat(user, "<span class='warning'>No network found, please hang up and try your call again!</span>")
|
||||
return
|
||||
for(var/i in tempnetwork)
|
||||
tempnetwork -= i
|
||||
tempnetwork += lowertext(i)
|
||||
state = 4
|
||||
var/obj/machinery/camera/C = new(loc, src)
|
||||
forceMove(C)
|
||||
C.setDir(src.dir)
|
||||
|
||||
C.network = tempnetwork
|
||||
var/area/A = get_area(src)
|
||||
C.c_tag = "[A.name] ([rand(1, 999)])"
|
||||
return TRUE
|
||||
|
||||
/obj/structure/camera_assembly/wirecutter_act(mob/user, obj/item/I)
|
||||
if(state != 3)
|
||||
return FALSE
|
||||
|
||||
new /obj/item/stack/cable_coil(drop_location(), 2)
|
||||
I.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You cut the wires from the circuits.</span>")
|
||||
state = 2
|
||||
return TRUE
|
||||
|
||||
/obj/structure/camera_assembly/wrench_act(mob/user, obj/item/I)
|
||||
if(state != 1)
|
||||
return FALSE
|
||||
I.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You detach the assembly from its place.</span>")
|
||||
new /obj/item/wallframe/camera(drop_location())
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/camera_assembly/proc/weld(obj/item/weldingtool/W, mob/living/user)
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return FALSE
|
||||
to_chat(user, "<span class='notice'>You start to weld \the [src]...</span>")
|
||||
if(W.use_tool(src, user, 20, volume=50))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/structure/camera_assembly/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/stack/sheet/metal(loc)
|
||||
qdel(src)
|
||||
|
||||
@@ -1,77 +1,77 @@
|
||||
/obj/machinery/camera
|
||||
|
||||
var/list/datum/weakref/localMotionTargets = list()
|
||||
var/detectTime = 0
|
||||
var/area/ai_monitored/area_motion = null
|
||||
var/alarm_delay = 30 // Don't forget, there's another 3 seconds in queueAlarm()
|
||||
|
||||
/obj/machinery/camera/process()
|
||||
// motion camera event loop
|
||||
if(!isMotion())
|
||||
. = PROCESS_KILL
|
||||
return
|
||||
if(stat & EMPED)
|
||||
return
|
||||
if (detectTime > 0)
|
||||
var/elapsed = world.time - detectTime
|
||||
if (elapsed > alarm_delay)
|
||||
triggerAlarm()
|
||||
else if (detectTime == -1)
|
||||
for (var/datum/weakref/targetref in getTargetList())
|
||||
var/mob/target = targetref.resolve()
|
||||
if(QDELETED(target) || target.stat == DEAD || (!area_motion && !in_range(src, target)))
|
||||
//If not part of a monitored area and the camera is not in range or the target is dead
|
||||
lostTargetRef(targetref)
|
||||
|
||||
/obj/machinery/camera/proc/getTargetList()
|
||||
if(area_motion)
|
||||
return area_motion.motionTargets
|
||||
return localMotionTargets
|
||||
|
||||
/obj/machinery/camera/proc/newTarget(mob/target)
|
||||
if(isAI(target))
|
||||
return FALSE
|
||||
if (detectTime == 0)
|
||||
detectTime = world.time // start the clock
|
||||
var/list/targets = getTargetList()
|
||||
targets |= WEAKREF(target)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/camera/Destroy()
|
||||
var/area/ai_monitored/A = get_area(src)
|
||||
localMotionTargets = null
|
||||
if(istype(A))
|
||||
A.motioncameras -= src
|
||||
cancelAlarm()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/camera/proc/lostTargetRef(datum/weakref/R)
|
||||
var/list/targets = getTargetList()
|
||||
targets -= R
|
||||
if (targets.len == 0)
|
||||
cancelAlarm()
|
||||
|
||||
/obj/machinery/camera/proc/cancelAlarm()
|
||||
if (detectTime == -1)
|
||||
for (var/i in GLOB.silicon_mobs)
|
||||
var/mob/living/silicon/aiPlayer = i
|
||||
if (status)
|
||||
aiPlayer.cancelAlarm("Motion", get_area(src), src)
|
||||
detectTime = 0
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/camera/proc/triggerAlarm()
|
||||
if (!detectTime)
|
||||
return FALSE
|
||||
for (var/mob/living/silicon/aiPlayer in GLOB.player_list)
|
||||
if (status)
|
||||
aiPlayer.triggerAlarm("Motion", get_area(src), list(src), src)
|
||||
visible_message("<span class='warning'>A red light flashes on the [src]!</span>")
|
||||
detectTime = -1
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/camera/HasProximity(atom/movable/AM as mob|obj)
|
||||
// Motion cameras outside of an "ai monitored" area will use this to detect stuff.
|
||||
if (!area_motion)
|
||||
if(isliving(AM))
|
||||
newTarget(AM)
|
||||
/obj/machinery/camera
|
||||
|
||||
var/list/datum/weakref/localMotionTargets = list()
|
||||
var/detectTime = 0
|
||||
var/area/ai_monitored/area_motion = null
|
||||
var/alarm_delay = 30 // Don't forget, there's another 3 seconds in queueAlarm()
|
||||
|
||||
/obj/machinery/camera/process()
|
||||
// motion camera event loop
|
||||
if(!isMotion())
|
||||
. = PROCESS_KILL
|
||||
return
|
||||
if(stat & EMPED)
|
||||
return
|
||||
if (detectTime > 0)
|
||||
var/elapsed = world.time - detectTime
|
||||
if (elapsed > alarm_delay)
|
||||
triggerAlarm()
|
||||
else if (detectTime == -1)
|
||||
for (var/datum/weakref/targetref in getTargetList())
|
||||
var/mob/target = targetref.resolve()
|
||||
if(QDELETED(target) || target.stat == DEAD || (!area_motion && !in_range(src, target)))
|
||||
//If not part of a monitored area and the camera is not in range or the target is dead
|
||||
lostTargetRef(targetref)
|
||||
|
||||
/obj/machinery/camera/proc/getTargetList()
|
||||
if(area_motion)
|
||||
return area_motion.motionTargets
|
||||
return localMotionTargets
|
||||
|
||||
/obj/machinery/camera/proc/newTarget(mob/target)
|
||||
if(isAI(target))
|
||||
return FALSE
|
||||
if (detectTime == 0)
|
||||
detectTime = world.time // start the clock
|
||||
var/list/targets = getTargetList()
|
||||
targets |= WEAKREF(target)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/camera/Destroy()
|
||||
var/area/ai_monitored/A = get_area(src)
|
||||
localMotionTargets = null
|
||||
if(istype(A))
|
||||
A.motioncameras -= src
|
||||
cancelAlarm()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/camera/proc/lostTargetRef(datum/weakref/R)
|
||||
var/list/targets = getTargetList()
|
||||
targets -= R
|
||||
if (targets.len == 0)
|
||||
cancelAlarm()
|
||||
|
||||
/obj/machinery/camera/proc/cancelAlarm()
|
||||
if (detectTime == -1)
|
||||
for (var/i in GLOB.silicon_mobs)
|
||||
var/mob/living/silicon/aiPlayer = i
|
||||
if (status)
|
||||
aiPlayer.cancelAlarm("Motion", get_area(src), src)
|
||||
detectTime = 0
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/camera/proc/triggerAlarm()
|
||||
if (!detectTime)
|
||||
return FALSE
|
||||
for (var/mob/living/silicon/aiPlayer in GLOB.player_list)
|
||||
if (status)
|
||||
aiPlayer.triggerAlarm("Motion", get_area(src), list(src), src)
|
||||
visible_message("<span class='warning'>A red light flashes on the [src]!</span>")
|
||||
detectTime = -1
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/camera/HasProximity(atom/movable/AM as mob|obj)
|
||||
// Motion cameras outside of an "ai monitored" area will use this to detect stuff.
|
||||
if (!area_motion)
|
||||
if(isliving(AM))
|
||||
newTarget(AM)
|
||||
|
||||
@@ -1,89 +1,89 @@
|
||||
// PRESETS
|
||||
|
||||
// EMP
|
||||
/obj/machinery/camera/emp_proof
|
||||
start_active = TRUE
|
||||
|
||||
/obj/machinery/camera/emp_proof/Initialize()
|
||||
. = ..()
|
||||
upgradeEmpProof()
|
||||
|
||||
// X-ray
|
||||
|
||||
/obj/machinery/camera/xray
|
||||
start_active = TRUE
|
||||
icon_state = "xraycam" // Thanks to Krutchen for the icons.
|
||||
|
||||
/obj/machinery/camera/xray/Initialize()
|
||||
. = ..()
|
||||
upgradeXRay()
|
||||
|
||||
// MOTION
|
||||
/obj/machinery/camera/motion
|
||||
start_active = TRUE
|
||||
name = "motion-sensitive security camera"
|
||||
|
||||
/obj/machinery/camera/motion/Initialize()
|
||||
. = ..()
|
||||
upgradeMotion()
|
||||
|
||||
// ALL UPGRADES
|
||||
/obj/machinery/camera/all
|
||||
start_active = TRUE
|
||||
|
||||
/obj/machinery/camera/all/Initialize()
|
||||
. = ..()
|
||||
upgradeEmpProof()
|
||||
upgradeXRay()
|
||||
upgradeMotion()
|
||||
|
||||
// AUTONAME
|
||||
|
||||
/obj/machinery/camera/autoname
|
||||
var/number = 0 //camera number in area
|
||||
|
||||
//This camera type automatically sets it's name to whatever the area that it's in is called.
|
||||
/obj/machinery/camera/autoname/Initialize()
|
||||
..()
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/machinery/camera/autoname/LateInitialize()
|
||||
. = ..()
|
||||
number = 1
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
for(var/obj/machinery/camera/autoname/C in GLOB.machines)
|
||||
if(C == src)
|
||||
continue
|
||||
var/area/CA = get_area(C)
|
||||
if(CA.type == A.type)
|
||||
if(C.number)
|
||||
number = max(number, C.number+1)
|
||||
c_tag = "[A.name] #[number]"
|
||||
|
||||
// CHECKS
|
||||
|
||||
/obj/machinery/camera/proc/isEmpProof()
|
||||
return upgrades & CAMERA_UPGRADE_EMP_PROOF
|
||||
|
||||
/obj/machinery/camera/proc/isXRay()
|
||||
return upgrades & CAMERA_UPGRADE_XRAY
|
||||
|
||||
/obj/machinery/camera/proc/isMotion()
|
||||
return upgrades & CAMERA_UPGRADE_MOTION
|
||||
|
||||
// UPGRADE PROCS
|
||||
|
||||
/obj/machinery/camera/proc/upgradeEmpProof()
|
||||
AddComponent(/datum/component/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES | EMP_PROTECT_CONTENTS)
|
||||
assembly.upgrades.Add(new /obj/item/stack/sheet/mineral/plasma(assembly))
|
||||
upgrades |= CAMERA_UPGRADE_EMP_PROOF
|
||||
|
||||
/obj/machinery/camera/proc/upgradeXRay()
|
||||
assembly.upgrades.Add(new /obj/item/analyzer(assembly))
|
||||
upgrades |= CAMERA_UPGRADE_XRAY
|
||||
|
||||
// If you are upgrading Motion, and it isn't in the camera's Initialize(), add it to the machines list.
|
||||
/obj/machinery/camera/proc/upgradeMotion()
|
||||
assembly.upgrades.Add(new /obj/item/assembly/prox_sensor(assembly))
|
||||
upgrades |= CAMERA_UPGRADE_MOTION
|
||||
// PRESETS
|
||||
|
||||
// EMP
|
||||
/obj/machinery/camera/emp_proof
|
||||
start_active = TRUE
|
||||
|
||||
/obj/machinery/camera/emp_proof/Initialize()
|
||||
. = ..()
|
||||
upgradeEmpProof()
|
||||
|
||||
// X-ray
|
||||
|
||||
/obj/machinery/camera/xray
|
||||
start_active = TRUE
|
||||
icon_state = "xraycam" // Thanks to Krutchen for the icons.
|
||||
|
||||
/obj/machinery/camera/xray/Initialize()
|
||||
. = ..()
|
||||
upgradeXRay()
|
||||
|
||||
// MOTION
|
||||
/obj/machinery/camera/motion
|
||||
start_active = TRUE
|
||||
name = "motion-sensitive security camera"
|
||||
|
||||
/obj/machinery/camera/motion/Initialize()
|
||||
. = ..()
|
||||
upgradeMotion()
|
||||
|
||||
// ALL UPGRADES
|
||||
/obj/machinery/camera/all
|
||||
start_active = TRUE
|
||||
|
||||
/obj/machinery/camera/all/Initialize()
|
||||
. = ..()
|
||||
upgradeEmpProof()
|
||||
upgradeXRay()
|
||||
upgradeMotion()
|
||||
|
||||
// AUTONAME
|
||||
|
||||
/obj/machinery/camera/autoname
|
||||
var/number = 0 //camera number in area
|
||||
|
||||
//This camera type automatically sets it's name to whatever the area that it's in is called.
|
||||
/obj/machinery/camera/autoname/Initialize()
|
||||
..()
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/machinery/camera/autoname/LateInitialize()
|
||||
. = ..()
|
||||
number = 1
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
for(var/obj/machinery/camera/autoname/C in GLOB.machines)
|
||||
if(C == src)
|
||||
continue
|
||||
var/area/CA = get_area(C)
|
||||
if(CA.type == A.type)
|
||||
if(C.number)
|
||||
number = max(number, C.number+1)
|
||||
c_tag = "[A.name] #[number]"
|
||||
|
||||
// CHECKS
|
||||
|
||||
/obj/machinery/camera/proc/isEmpProof()
|
||||
return upgrades & CAMERA_UPGRADE_EMP_PROOF
|
||||
|
||||
/obj/machinery/camera/proc/isXRay()
|
||||
return upgrades & CAMERA_UPGRADE_XRAY
|
||||
|
||||
/obj/machinery/camera/proc/isMotion()
|
||||
return upgrades & CAMERA_UPGRADE_MOTION
|
||||
|
||||
// UPGRADE PROCS
|
||||
|
||||
/obj/machinery/camera/proc/upgradeEmpProof()
|
||||
AddComponent(/datum/component/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES | EMP_PROTECT_CONTENTS)
|
||||
assembly.upgrades.Add(new /obj/item/stack/sheet/mineral/plasma(assembly))
|
||||
upgrades |= CAMERA_UPGRADE_EMP_PROOF
|
||||
|
||||
/obj/machinery/camera/proc/upgradeXRay()
|
||||
assembly.upgrades.Add(new /obj/item/analyzer(assembly))
|
||||
upgrades |= CAMERA_UPGRADE_XRAY
|
||||
|
||||
// If you are upgrading Motion, and it isn't in the camera's Initialize(), add it to the machines list.
|
||||
/obj/machinery/camera/proc/upgradeMotion()
|
||||
assembly.upgrades.Add(new /obj/item/assembly/prox_sensor(assembly))
|
||||
upgrades |= CAMERA_UPGRADE_MOTION
|
||||
|
||||
@@ -1,151 +1,151 @@
|
||||
/mob/living/silicon/ai/proc/get_camera_list()
|
||||
var/list/L = list()
|
||||
for (var/obj/machinery/camera/C in GLOB.cameranet.cameras)
|
||||
L.Add(C)
|
||||
|
||||
camera_sort(L)
|
||||
|
||||
var/list/T = list()
|
||||
|
||||
for (var/obj/machinery/camera/C in L)
|
||||
var/list/tempnetwork = C.network&src.network
|
||||
if (tempnetwork.len)
|
||||
T[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
|
||||
|
||||
return T
|
||||
|
||||
/mob/living/silicon/ai/proc/show_camera_list()
|
||||
var/list/cameras = get_camera_list()
|
||||
var/camera = input(src, "Choose which camera you want to view", "Cameras") as null|anything in cameras
|
||||
switchCamera(cameras[camera])
|
||||
|
||||
/datum/trackable
|
||||
var/initialized = FALSE
|
||||
var/list/names = list()
|
||||
var/list/namecounts = list()
|
||||
var/list/humans = list()
|
||||
var/list/others = list()
|
||||
|
||||
/mob/living/silicon/ai/proc/trackable_mobs()
|
||||
track.initialized = TRUE
|
||||
track.names.Cut()
|
||||
track.namecounts.Cut()
|
||||
track.humans.Cut()
|
||||
track.others.Cut()
|
||||
|
||||
if(usr.stat == DEAD)
|
||||
return list()
|
||||
|
||||
for(var/i in GLOB.mob_living_list)
|
||||
var/mob/living/L = i
|
||||
if(!L.can_track(usr))
|
||||
continue
|
||||
|
||||
var/name = L.name
|
||||
while(name in track.names)
|
||||
track.namecounts[name]++
|
||||
name = text("[] ([])", name, track.namecounts[name])
|
||||
track.names.Add(name)
|
||||
track.namecounts[name] = 1
|
||||
|
||||
if(ishuman(L))
|
||||
track.humans[name] = L
|
||||
else
|
||||
track.others[name] = L
|
||||
|
||||
var/list/targets = sortList(track.humans) + sortList(track.others)
|
||||
|
||||
return targets
|
||||
|
||||
/mob/living/silicon/ai/verb/ai_camera_track(target_name in trackable_mobs())
|
||||
set name = "track"
|
||||
set hidden = 1 //Don't display it on the verb lists. This verb exists purely so you can type "track Oldman Robustin" and follow his ass
|
||||
|
||||
if(!target_name)
|
||||
return
|
||||
|
||||
if(!track.initialized)
|
||||
trackable_mobs()
|
||||
|
||||
var/mob/target = (isnull(track.humans[target_name]) ? track.others[target_name] : track.humans[target_name])
|
||||
|
||||
ai_actual_track(target)
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_actual_track(mob/living/target)
|
||||
if(!istype(target))
|
||||
return
|
||||
var/mob/living/silicon/ai/U = usr
|
||||
|
||||
U.cameraFollow = target
|
||||
U.tracking = 1
|
||||
|
||||
if(!target || !target.can_track(usr))
|
||||
to_chat(U, "<span class='warning'>Target is not near any active cameras.</span>")
|
||||
U.cameraFollow = null
|
||||
return
|
||||
|
||||
to_chat(U, "<span class='notice'>Now tracking [target.get_visible_name()] on camera.</span>")
|
||||
|
||||
var/cameraticks = 0
|
||||
spawn(0)
|
||||
while(U.cameraFollow == target)
|
||||
if(U.cameraFollow == null)
|
||||
return
|
||||
|
||||
if(!target.can_track(usr))
|
||||
U.tracking = 1
|
||||
if(!cameraticks)
|
||||
to_chat(U, "<span class='warning'>Target is not near any active cameras. Attempting to reacquire...</span>")
|
||||
cameraticks++
|
||||
if(cameraticks > 9)
|
||||
U.cameraFollow = null
|
||||
to_chat(U, "<span class='warning'>Unable to reacquire, cancelling track...</span>")
|
||||
tracking = 0
|
||||
return
|
||||
else
|
||||
sleep(10)
|
||||
continue
|
||||
|
||||
else
|
||||
cameraticks = 0
|
||||
U.tracking = 0
|
||||
|
||||
if(U.eyeobj)
|
||||
U.eyeobj.setLoc(get_turf(target))
|
||||
|
||||
else
|
||||
view_core()
|
||||
U.cameraFollow = null
|
||||
return
|
||||
|
||||
sleep(10)
|
||||
|
||||
/proc/near_camera(mob/living/M)
|
||||
if (!isturf(M.loc))
|
||||
return FALSE
|
||||
if(issilicon(M))
|
||||
var/mob/living/silicon/S = M
|
||||
if((QDELETED(S.builtInCamera) || !S.builtInCamera.can_use()) && !GLOB.cameranet.checkCameraVis(M))
|
||||
return FALSE
|
||||
else if(!GLOB.cameranet.checkCameraVis(M))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/camera/attack_ai(mob/living/silicon/ai/user)
|
||||
if (!istype(user))
|
||||
return
|
||||
if (!can_use())
|
||||
return
|
||||
user.switchCamera(src)
|
||||
|
||||
/proc/camera_sort(list/L)
|
||||
var/obj/machinery/camera/a
|
||||
var/obj/machinery/camera/b
|
||||
|
||||
for (var/i = L.len, i > 0, i--)
|
||||
for (var/j = 1 to i - 1)
|
||||
a = L[j]
|
||||
b = L[j + 1]
|
||||
if (sorttext(a.c_tag, b.c_tag) < 0)
|
||||
L.Swap(j, j + 1)
|
||||
return L
|
||||
/mob/living/silicon/ai/proc/get_camera_list()
|
||||
var/list/L = list()
|
||||
for (var/obj/machinery/camera/C in GLOB.cameranet.cameras)
|
||||
L.Add(C)
|
||||
|
||||
camera_sort(L)
|
||||
|
||||
var/list/T = list()
|
||||
|
||||
for (var/obj/machinery/camera/C in L)
|
||||
var/list/tempnetwork = C.network&src.network
|
||||
if (tempnetwork.len)
|
||||
T[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
|
||||
|
||||
return T
|
||||
|
||||
/mob/living/silicon/ai/proc/show_camera_list()
|
||||
var/list/cameras = get_camera_list()
|
||||
var/camera = input(src, "Choose which camera you want to view", "Cameras") as null|anything in cameras
|
||||
switchCamera(cameras[camera])
|
||||
|
||||
/datum/trackable
|
||||
var/initialized = FALSE
|
||||
var/list/names = list()
|
||||
var/list/namecounts = list()
|
||||
var/list/humans = list()
|
||||
var/list/others = list()
|
||||
|
||||
/mob/living/silicon/ai/proc/trackable_mobs()
|
||||
track.initialized = TRUE
|
||||
track.names.Cut()
|
||||
track.namecounts.Cut()
|
||||
track.humans.Cut()
|
||||
track.others.Cut()
|
||||
|
||||
if(usr.stat == DEAD)
|
||||
return list()
|
||||
|
||||
for(var/i in GLOB.mob_living_list)
|
||||
var/mob/living/L = i
|
||||
if(!L.can_track(usr))
|
||||
continue
|
||||
|
||||
var/name = L.name
|
||||
while(name in track.names)
|
||||
track.namecounts[name]++
|
||||
name = text("[] ([])", name, track.namecounts[name])
|
||||
track.names.Add(name)
|
||||
track.namecounts[name] = 1
|
||||
|
||||
if(ishuman(L))
|
||||
track.humans[name] = L
|
||||
else
|
||||
track.others[name] = L
|
||||
|
||||
var/list/targets = sortList(track.humans) + sortList(track.others)
|
||||
|
||||
return targets
|
||||
|
||||
/mob/living/silicon/ai/verb/ai_camera_track(target_name in trackable_mobs())
|
||||
set name = "track"
|
||||
set hidden = 1 //Don't display it on the verb lists. This verb exists purely so you can type "track Oldman Robustin" and follow his ass
|
||||
|
||||
if(!target_name)
|
||||
return
|
||||
|
||||
if(!track.initialized)
|
||||
trackable_mobs()
|
||||
|
||||
var/mob/target = (isnull(track.humans[target_name]) ? track.others[target_name] : track.humans[target_name])
|
||||
|
||||
ai_actual_track(target)
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_actual_track(mob/living/target)
|
||||
if(!istype(target))
|
||||
return
|
||||
var/mob/living/silicon/ai/U = usr
|
||||
|
||||
U.cameraFollow = target
|
||||
U.tracking = 1
|
||||
|
||||
if(!target || !target.can_track(usr))
|
||||
to_chat(U, "<span class='warning'>Target is not near any active cameras.</span>")
|
||||
U.cameraFollow = null
|
||||
return
|
||||
|
||||
to_chat(U, "<span class='notice'>Now tracking [target.get_visible_name()] on camera.</span>")
|
||||
|
||||
var/cameraticks = 0
|
||||
spawn(0)
|
||||
while(U.cameraFollow == target)
|
||||
if(U.cameraFollow == null)
|
||||
return
|
||||
|
||||
if(!target.can_track(usr))
|
||||
U.tracking = 1
|
||||
if(!cameraticks)
|
||||
to_chat(U, "<span class='warning'>Target is not near any active cameras. Attempting to reacquire...</span>")
|
||||
cameraticks++
|
||||
if(cameraticks > 9)
|
||||
U.cameraFollow = null
|
||||
to_chat(U, "<span class='warning'>Unable to reacquire, cancelling track...</span>")
|
||||
tracking = 0
|
||||
return
|
||||
else
|
||||
sleep(10)
|
||||
continue
|
||||
|
||||
else
|
||||
cameraticks = 0
|
||||
U.tracking = 0
|
||||
|
||||
if(U.eyeobj)
|
||||
U.eyeobj.setLoc(get_turf(target))
|
||||
|
||||
else
|
||||
view_core()
|
||||
U.cameraFollow = null
|
||||
return
|
||||
|
||||
sleep(10)
|
||||
|
||||
/proc/near_camera(mob/living/M)
|
||||
if (!isturf(M.loc))
|
||||
return FALSE
|
||||
if(issilicon(M))
|
||||
var/mob/living/silicon/S = M
|
||||
if((QDELETED(S.builtInCamera) || !S.builtInCamera.can_use()) && !GLOB.cameranet.checkCameraVis(M))
|
||||
return FALSE
|
||||
else if(!GLOB.cameranet.checkCameraVis(M))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/camera/attack_ai(mob/living/silicon/ai/user)
|
||||
if (!istype(user))
|
||||
return
|
||||
if (!can_use())
|
||||
return
|
||||
user.switchCamera(src)
|
||||
|
||||
/proc/camera_sort(list/L)
|
||||
var/obj/machinery/camera/a
|
||||
var/obj/machinery/camera/b
|
||||
|
||||
for (var/i = L.len, i > 0, i--)
|
||||
for (var/j = 1 to i - 1)
|
||||
a = L[j]
|
||||
b = L[j + 1]
|
||||
if (sorttext(a.c_tag, b.c_tag) < 0)
|
||||
L.Swap(j, j + 1)
|
||||
return L
|
||||
|
||||
+132
-130
@@ -1,130 +1,132 @@
|
||||
/obj/machinery/cell_charger
|
||||
name = "cell charger"
|
||||
desc = "It charges power cells."
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "ccharger"
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 60
|
||||
power_channel = EQUIP
|
||||
circuit = /obj/item/circuitboard/machine/cell_charger
|
||||
pass_flags = PASSTABLE
|
||||
var/obj/item/stock_parts/cell/charging = null
|
||||
var/chargelevel = -1
|
||||
var/charge_rate = 500
|
||||
|
||||
/obj/machinery/cell_charger/proc/updateicon()
|
||||
cut_overlays()
|
||||
if(charging)
|
||||
add_overlay(image(charging.icon, charging.icon_state))
|
||||
add_overlay("ccharger-on")
|
||||
if(!(stat & (BROKEN|NOPOWER)))
|
||||
var/newlevel = round(charging.percent() * 4 / 100)
|
||||
chargelevel = newlevel
|
||||
add_overlay("ccharger-o[newlevel]")
|
||||
|
||||
/obj/machinery/cell_charger/examine(mob/user)
|
||||
. = ..()
|
||||
. += "There's [charging ? "a" : "no"] cell in the charger."
|
||||
if(charging)
|
||||
. += "Current charge: [round(charging.percent(), 1)]%."
|
||||
|
||||
/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stock_parts/cell) && !panel_open)
|
||||
if(stat & BROKEN)
|
||||
to_chat(user, "<span class='warning'>[src] is broken!</span>")
|
||||
return
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='warning'>[src] isn't attached to the ground!</span>")
|
||||
return
|
||||
if(charging)
|
||||
to_chat(user, "<span class='warning'>There is already a cell in the charger!</span>")
|
||||
return
|
||||
else
|
||||
var/area/a = loc.loc // Gets our locations location, like a dream within a dream
|
||||
if(!isarea(a))
|
||||
return
|
||||
if(!a.powered(EQUIP)) // There's no APC in this area, don't try to cheat power!
|
||||
to_chat(user, "<span class='warning'>[src] blinks red as you try to insert the cell!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W,src))
|
||||
return
|
||||
|
||||
charging = W
|
||||
user.visible_message("[user] inserts a cell into [src].", "<span class='notice'>You insert a cell into [src].</span>")
|
||||
chargelevel = -1
|
||||
updateicon()
|
||||
else
|
||||
if(!charging && default_deconstruction_screwdriver(user, icon_state, icon_state, W))
|
||||
return
|
||||
if(default_deconstruction_crowbar(W))
|
||||
return
|
||||
if(!charging && default_unfasten_wrench(user, W))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cell_charger/deconstruct()
|
||||
if(charging)
|
||||
charging.forceMove(drop_location())
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cell_charger/Destroy()
|
||||
QDEL_NULL(charging)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cell_charger/proc/removecell()
|
||||
charging.update_icon()
|
||||
charging = null
|
||||
chargelevel = -1
|
||||
updateicon()
|
||||
|
||||
/obj/machinery/cell_charger/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!charging)
|
||||
return
|
||||
|
||||
user.put_in_hands(charging)
|
||||
charging.add_fingerprint(user)
|
||||
|
||||
user.visible_message("[user] removes [charging] from [src].", "<span class='notice'>You remove [charging] from [src].</span>")
|
||||
|
||||
removecell()
|
||||
|
||||
/obj/machinery/cell_charger/attack_tk(mob/user)
|
||||
if(!charging)
|
||||
return
|
||||
|
||||
charging.forceMove(loc)
|
||||
to_chat(user, "<span class='notice'>You telekinetically remove [charging] from [src].</span>")
|
||||
|
||||
removecell()
|
||||
|
||||
/obj/machinery/cell_charger/attack_ai(mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/cell_charger/emp_act(severity)
|
||||
. = ..()
|
||||
|
||||
if(stat & (BROKEN|NOPOWER) || . & EMP_PROTECT_CONTENTS)
|
||||
return
|
||||
|
||||
if(charging)
|
||||
charging.emp_act(severity)
|
||||
|
||||
/obj/machinery/cell_charger/RefreshParts()
|
||||
charge_rate = 500
|
||||
for(var/obj/item/stock_parts/capacitor/C in component_parts)
|
||||
charge_rate *= C.rating
|
||||
|
||||
/obj/machinery/cell_charger/process()
|
||||
if(!charging || !anchored || (stat & (BROKEN|NOPOWER)))
|
||||
return
|
||||
|
||||
if(charging.percent() >= 100)
|
||||
return
|
||||
use_power(charge_rate)
|
||||
charging.give(charge_rate) //this is 2558, efficient batteries exist
|
||||
|
||||
updateicon()
|
||||
/obj/machinery/cell_charger
|
||||
name = "cell charger"
|
||||
desc = "It charges power cells."
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "ccharger"
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 60
|
||||
power_channel = EQUIP
|
||||
circuit = /obj/item/circuitboard/machine/cell_charger
|
||||
pass_flags = PASSTABLE
|
||||
var/obj/item/stock_parts/cell/charging = null
|
||||
var/chargelevel = -1
|
||||
var/charge_rate = 500
|
||||
|
||||
/obj/machinery/cell_charger/update_icon()
|
||||
cut_overlays()
|
||||
if(charging)
|
||||
add_overlay(image(charging.icon, charging.icon_state))
|
||||
add_overlay("ccharger-on")
|
||||
if(!(stat & (BROKEN|NOPOWER)))
|
||||
var/newlevel = round(charging.percent() * 4 / 100)
|
||||
chargelevel = newlevel
|
||||
add_overlay("ccharger-o[newlevel]")
|
||||
|
||||
/obj/machinery/cell_charger/examine(mob/user)
|
||||
. = ..()
|
||||
. += "There's [charging ? "a" : "no"] cell in the charger."
|
||||
if(charging)
|
||||
. += "Current charge: [round(charging.percent(), 1)]%."
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
. += "<span class='notice'>The status display reads: Charge rate at <b>[charge_rate]J</b> per cycle.</span>"
|
||||
|
||||
/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stock_parts/cell) && !panel_open)
|
||||
if(stat & BROKEN)
|
||||
to_chat(user, "<span class='warning'>[src] is broken!</span>")
|
||||
return
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='warning'>[src] isn't attached to the ground!</span>")
|
||||
return
|
||||
if(charging)
|
||||
to_chat(user, "<span class='warning'>There is already a cell in the charger!</span>")
|
||||
return
|
||||
else
|
||||
var/area/a = loc.loc // Gets our locations location, like a dream within a dream
|
||||
if(!isarea(a))
|
||||
return
|
||||
if(!a.powered(EQUIP)) // There's no APC in this area, don't try to cheat power!
|
||||
to_chat(user, "<span class='warning'>[src] blinks red as you try to insert the cell!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W,src))
|
||||
return
|
||||
|
||||
charging = W
|
||||
user.visible_message("[user] inserts a cell into [src].", "<span class='notice'>You insert a cell into [src].</span>")
|
||||
chargelevel = -1
|
||||
update_icon()
|
||||
else
|
||||
if(!charging && default_deconstruction_screwdriver(user, icon_state, icon_state, W))
|
||||
return
|
||||
if(default_deconstruction_crowbar(W))
|
||||
return
|
||||
if(!charging && default_unfasten_wrench(user, W))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cell_charger/deconstruct()
|
||||
if(charging)
|
||||
charging.forceMove(drop_location())
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cell_charger/Destroy()
|
||||
QDEL_NULL(charging)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cell_charger/proc/removecell()
|
||||
charging.update_icon()
|
||||
charging = null
|
||||
chargelevel = -1
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/cell_charger/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!charging)
|
||||
return
|
||||
|
||||
user.put_in_hands(charging)
|
||||
charging.add_fingerprint(user)
|
||||
|
||||
user.visible_message("[user] removes [charging] from [src].", "<span class='notice'>You remove [charging] from [src].</span>")
|
||||
|
||||
removecell()
|
||||
|
||||
/obj/machinery/cell_charger/attack_tk(mob/user)
|
||||
if(!charging)
|
||||
return
|
||||
|
||||
charging.forceMove(loc)
|
||||
to_chat(user, "<span class='notice'>You telekinetically remove [charging] from [src].</span>")
|
||||
|
||||
removecell()
|
||||
|
||||
/obj/machinery/cell_charger/attack_ai(mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/cell_charger/emp_act(severity)
|
||||
. = ..()
|
||||
|
||||
if(stat & (BROKEN|NOPOWER) || . & EMP_PROTECT_CONTENTS)
|
||||
return
|
||||
|
||||
if(charging)
|
||||
charging.emp_act(severity)
|
||||
|
||||
/obj/machinery/cell_charger/RefreshParts()
|
||||
charge_rate = 500
|
||||
for(var/obj/item/stock_parts/capacitor/C in component_parts)
|
||||
charge_rate *= C.rating
|
||||
|
||||
/obj/machinery/cell_charger/process()
|
||||
if(!charging || !anchored || (stat & (BROKEN|NOPOWER)))
|
||||
return
|
||||
|
||||
if(charging.percent() >= 100)
|
||||
return
|
||||
use_power(charge_rate)
|
||||
charging.give(charge_rate) //this is 2558, efficient batteries exist
|
||||
|
||||
update_icon()
|
||||
|
||||
+561
-554
File diff suppressed because it is too large
Load Diff
@@ -1,128 +1,128 @@
|
||||
#define MENU_OPERATION 1
|
||||
#define MENU_SURGERIES 2
|
||||
|
||||
/obj/machinery/computer/operating
|
||||
name = "operating computer"
|
||||
desc = "Monitors patient vitals and displays surgery steps. Can be loaded with surgery disks to perform experimental procedures."
|
||||
icon_screen = "crew"
|
||||
icon_keyboard = "med_key"
|
||||
circuit = /obj/item/circuitboard/computer/operating
|
||||
var/mob/living/carbon/human/patient
|
||||
var/obj/structure/table/optable/table
|
||||
var/list/advanced_surgeries = list()
|
||||
var/datum/techweb/linked_techweb
|
||||
var/menu = MENU_OPERATION
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/operating/Initialize()
|
||||
. = ..()
|
||||
linked_techweb = SSresearch.science_tech
|
||||
find_table()
|
||||
|
||||
/obj/machinery/computer/operating/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/disk/surgery))
|
||||
user.visible_message("[user] begins to load \the [O] in \the [src]...",
|
||||
"You begin to load a surgery protocol from \the [O]...",
|
||||
"You hear the chatter of a floppy drive.")
|
||||
var/obj/item/disk/surgery/D = O
|
||||
if(do_after(user, 10, target = src))
|
||||
advanced_surgeries |= D.surgeries
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/operating/proc/sync_surgeries()
|
||||
for(var/i in linked_techweb.researched_designs)
|
||||
var/datum/design/surgery/D = SSresearch.techweb_design_by_id(i)
|
||||
if(!istype(D))
|
||||
continue
|
||||
advanced_surgeries |= D.surgery
|
||||
|
||||
/obj/machinery/computer/operating/proc/find_table()
|
||||
for(var/direction in GLOB.cardinals)
|
||||
table = locate(/obj/structure/table/optable, get_step(src, direction))
|
||||
if(table)
|
||||
table.computer = src
|
||||
break
|
||||
|
||||
/obj/machinery/computer/operating/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "operating_computer", name, 350, 470, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/operating/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["table"] = table
|
||||
if(table)
|
||||
data["menu"] = menu
|
||||
|
||||
var/list/surgeries = list()
|
||||
for(var/X in advanced_surgeries)
|
||||
var/datum/surgery/S = X
|
||||
var/list/surgery = list()
|
||||
surgery["name"] = initial(S.name)
|
||||
surgery["desc"] = initial(S.desc)
|
||||
surgeries += list(surgery)
|
||||
data["surgeries"] = surgeries
|
||||
|
||||
data["patient"] = list()
|
||||
if(table.check_patient())
|
||||
patient = table.patient
|
||||
switch(patient.stat)
|
||||
if(CONSCIOUS)
|
||||
data["patient"]["stat"] = "Conscious"
|
||||
data["patient"]["statstate"] = "good"
|
||||
if(SOFT_CRIT)
|
||||
data["patient"]["stat"] = "Conscious"
|
||||
data["patient"]["statstate"] = "average"
|
||||
if(UNCONSCIOUS)
|
||||
data["patient"]["stat"] = "Unconscious"
|
||||
data["patient"]["statstate"] = "average"
|
||||
if(DEAD)
|
||||
data["patient"]["stat"] = "Dead"
|
||||
data["patient"]["statstate"] = "bad"
|
||||
data["patient"]["health"] = patient.health
|
||||
data["patient"]["blood_type"] = patient.dna.blood_type
|
||||
data["patient"]["maxHealth"] = patient.maxHealth
|
||||
data["patient"]["minHealth"] = HEALTH_THRESHOLD_DEAD
|
||||
data["patient"]["bruteLoss"] = patient.getBruteLoss()
|
||||
data["patient"]["fireLoss"] = patient.getFireLoss()
|
||||
data["patient"]["toxLoss"] = patient.getToxLoss()
|
||||
data["patient"]["oxyLoss"] = patient.getOxyLoss()
|
||||
if(patient.surgeries.len)
|
||||
data["procedures"] = list()
|
||||
for(var/datum/surgery/procedure in patient.surgeries)
|
||||
var/datum/surgery_step/surgery_step = procedure.get_surgery_step()
|
||||
var/chems_needed = surgery_step.get_chem_list()
|
||||
var/alternative_step
|
||||
var/alt_chems_needed = ""
|
||||
if(surgery_step.repeatable)
|
||||
var/datum/surgery_step/next_step = procedure.get_surgery_next_step()
|
||||
if(next_step)
|
||||
alternative_step = capitalize(next_step.name)
|
||||
alt_chems_needed = next_step.get_chem_list()
|
||||
else
|
||||
alternative_step = "Finish operation"
|
||||
data["procedures"] += list(list(
|
||||
"name" = capitalize(procedure.name),
|
||||
"next_step" = capitalize(surgery_step.name),
|
||||
"chems_needed" = chems_needed,
|
||||
"alternative_step" = alternative_step,
|
||||
"alt_chems_needed" = alt_chems_needed
|
||||
))
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/operating/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("change_menu")
|
||||
menu = text2num(params["menu"])
|
||||
. = TRUE
|
||||
if("sync")
|
||||
sync_surgeries()
|
||||
. = TRUE
|
||||
. = TRUE
|
||||
|
||||
#undef MENU_OPERATION
|
||||
#undef MENU_SURGERIES
|
||||
#define MENU_OPERATION 1
|
||||
#define MENU_SURGERIES 2
|
||||
|
||||
/obj/machinery/computer/operating
|
||||
name = "operating computer"
|
||||
desc = "Monitors patient vitals and displays surgery steps. Can be loaded with surgery disks to perform experimental procedures."
|
||||
icon_screen = "crew"
|
||||
icon_keyboard = "med_key"
|
||||
circuit = /obj/item/circuitboard/computer/operating
|
||||
var/mob/living/carbon/human/patient
|
||||
var/obj/structure/table/optable/table
|
||||
var/list/advanced_surgeries = list()
|
||||
var/datum/techweb/linked_techweb
|
||||
var/menu = MENU_OPERATION
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/operating/Initialize()
|
||||
. = ..()
|
||||
linked_techweb = SSresearch.science_tech
|
||||
find_table()
|
||||
|
||||
/obj/machinery/computer/operating/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/disk/surgery))
|
||||
user.visible_message("[user] begins to load \the [O] in \the [src]...",
|
||||
"You begin to load a surgery protocol from \the [O]...",
|
||||
"You hear the chatter of a floppy drive.")
|
||||
var/obj/item/disk/surgery/D = O
|
||||
if(do_after(user, 10, target = src))
|
||||
advanced_surgeries |= D.surgeries
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/operating/proc/sync_surgeries()
|
||||
for(var/i in linked_techweb.researched_designs)
|
||||
var/datum/design/surgery/D = SSresearch.techweb_design_by_id(i)
|
||||
if(!istype(D))
|
||||
continue
|
||||
advanced_surgeries |= D.surgery
|
||||
|
||||
/obj/machinery/computer/operating/proc/find_table()
|
||||
for(var/direction in GLOB.cardinals)
|
||||
table = locate(/obj/structure/table/optable, get_step(src, direction))
|
||||
if(table)
|
||||
table.computer = src
|
||||
break
|
||||
|
||||
/obj/machinery/computer/operating/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "operating_computer", name, 350, 470, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/operating/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["table"] = table
|
||||
if(table)
|
||||
data["menu"] = menu
|
||||
|
||||
var/list/surgeries = list()
|
||||
for(var/X in advanced_surgeries)
|
||||
var/datum/surgery/S = X
|
||||
var/list/surgery = list()
|
||||
surgery["name"] = initial(S.name)
|
||||
surgery["desc"] = initial(S.desc)
|
||||
surgeries += list(surgery)
|
||||
data["surgeries"] = surgeries
|
||||
|
||||
data["patient"] = list()
|
||||
if(table.check_patient())
|
||||
patient = table.patient
|
||||
switch(patient.stat)
|
||||
if(CONSCIOUS)
|
||||
data["patient"]["stat"] = "Conscious"
|
||||
data["patient"]["statstate"] = "good"
|
||||
if(SOFT_CRIT)
|
||||
data["patient"]["stat"] = "Conscious"
|
||||
data["patient"]["statstate"] = "average"
|
||||
if(UNCONSCIOUS)
|
||||
data["patient"]["stat"] = "Unconscious"
|
||||
data["patient"]["statstate"] = "average"
|
||||
if(DEAD)
|
||||
data["patient"]["stat"] = "Dead"
|
||||
data["patient"]["statstate"] = "bad"
|
||||
data["patient"]["health"] = patient.health
|
||||
data["patient"]["blood_type"] = patient.dna.blood_type
|
||||
data["patient"]["maxHealth"] = patient.maxHealth
|
||||
data["patient"]["minHealth"] = HEALTH_THRESHOLD_DEAD
|
||||
data["patient"]["bruteLoss"] = patient.getBruteLoss()
|
||||
data["patient"]["fireLoss"] = patient.getFireLoss()
|
||||
data["patient"]["toxLoss"] = patient.getToxLoss()
|
||||
data["patient"]["oxyLoss"] = patient.getOxyLoss()
|
||||
if(patient.surgeries.len)
|
||||
data["procedures"] = list()
|
||||
for(var/datum/surgery/procedure in patient.surgeries)
|
||||
var/datum/surgery_step/surgery_step = procedure.get_surgery_step()
|
||||
var/chems_needed = surgery_step.get_chem_list()
|
||||
var/alternative_step
|
||||
var/alt_chems_needed = ""
|
||||
if(surgery_step.repeatable)
|
||||
var/datum/surgery_step/next_step = procedure.get_surgery_next_step()
|
||||
if(next_step)
|
||||
alternative_step = capitalize(next_step.name)
|
||||
alt_chems_needed = next_step.get_chem_list()
|
||||
else
|
||||
alternative_step = "Finish operation"
|
||||
data["procedures"] += list(list(
|
||||
"name" = capitalize(procedure.name),
|
||||
"next_step" = capitalize(surgery_step.name),
|
||||
"chems_needed" = chems_needed,
|
||||
"alternative_step" = alternative_step,
|
||||
"alt_chems_needed" = alt_chems_needed
|
||||
))
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/operating/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("change_menu")
|
||||
menu = text2num(params["menu"])
|
||||
. = TRUE
|
||||
if("sync")
|
||||
sync_surgeries()
|
||||
. = TRUE
|
||||
. = TRUE
|
||||
|
||||
#undef MENU_OPERATION
|
||||
#undef MENU_SURGERIES
|
||||
|
||||
@@ -1,150 +1,150 @@
|
||||
/obj/machinery/computer/aifixer
|
||||
name = "\improper AI system integrity restorer"
|
||||
desc = "Used with intelliCards containing nonfunctional AIs to restore them to working order."
|
||||
req_access = list(ACCESS_CAPTAIN, ACCESS_ROBOTICS, ACCESS_HEADS)
|
||||
var/mob/living/silicon/ai/occupier = null
|
||||
var/active = 0
|
||||
circuit = /obj/item/circuitboard/computer/aifixer
|
||||
icon_keyboard = "tech_key"
|
||||
icon_screen = "ai-fixer"
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
|
||||
/obj/machinery/computer/aifixer/attackby(obj/I, mob/user, params)
|
||||
if(occupier && istype(I, /obj/item/screwdriver))
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge and it emits a warning beep.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/aifixer/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
var/dat = ""
|
||||
|
||||
if (src.occupier)
|
||||
var/laws
|
||||
dat += "<h3>Stored AI: [src.occupier.name]</h3>"
|
||||
dat += "<b>System integrity:</b> [(src.occupier.health+100)/2]%<br>"
|
||||
|
||||
if (src.occupier.laws.zeroth)
|
||||
laws += "<b>0:</b> [src.occupier.laws.zeroth]<BR>"
|
||||
|
||||
for (var/index = 1, index <= src.occupier.laws.hacked.len, index++)
|
||||
var/law = src.occupier.laws.hacked[index]
|
||||
if (length(law) > 0)
|
||||
var/num = ionnum()
|
||||
laws += "<b>[num]:</b> [law]<BR>"
|
||||
|
||||
for (var/index = 1, index <= src.occupier.laws.ion.len, index++)
|
||||
var/law = src.occupier.laws.ion[index]
|
||||
if (length(law) > 0)
|
||||
var/num = ionnum()
|
||||
laws += "<b>[num]:</b> [law]<BR>"
|
||||
|
||||
var/number = 1
|
||||
for (var/index = 1, index <= src.occupier.laws.inherent.len, index++)
|
||||
var/law = src.occupier.laws.inherent[index]
|
||||
if (length(law) > 0)
|
||||
laws += "<b>[number]:</b> [law]<BR>"
|
||||
number++
|
||||
|
||||
for (var/index = 1, index <= src.occupier.laws.supplied.len, index++)
|
||||
var/law = src.occupier.laws.supplied[index]
|
||||
if (length(law) > 0)
|
||||
laws += "<b>[number]:</b> [law]<BR>"
|
||||
number++
|
||||
|
||||
dat += "<b>Laws:</b><br>[laws]<br>"
|
||||
|
||||
if (src.occupier.stat == DEAD)
|
||||
dat += "<span class='bad'>AI non-functional</span>"
|
||||
else
|
||||
dat += "<span class='good'>AI functional</span>"
|
||||
if (!src.active)
|
||||
dat += {"<br><br><A href='byond://?src=[REF(src)];fix=1'>Begin Reconstruction</A>"}
|
||||
else
|
||||
dat += "<br><br>Reconstruction in process, please wait.<br>"
|
||||
dat += {"<br><A href='?src=[REF(user)];mach_close=computer'>Close</A>"}
|
||||
var/datum/browser/popup = new(user, "computer", "AI System Integrity Restorer", 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/aifixer/proc/Fix()
|
||||
use_power(1000)
|
||||
occupier.adjustOxyLoss(-1, 0)
|
||||
occupier.adjustFireLoss(-1, 0)
|
||||
occupier.adjustToxLoss(-1, 0)
|
||||
occupier.adjustBruteLoss(-1, 0)
|
||||
occupier.updatehealth()
|
||||
if(occupier.health >= 0 && occupier.stat == DEAD)
|
||||
occupier.revive()
|
||||
return occupier.health < 100
|
||||
|
||||
/obj/machinery/computer/aifixer/process()
|
||||
if(..())
|
||||
if(active)
|
||||
var/oldstat = occupier.stat
|
||||
active = Fix()
|
||||
if(oldstat != occupier.stat)
|
||||
update_icon()
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/computer/aifixer/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["fix"])
|
||||
to_chat(usr, "<span class='notice'>Reconstruction in progress. This will take several minutes.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
|
||||
active = TRUE
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/aifixer/update_icon()
|
||||
..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
else
|
||||
if(active)
|
||||
add_overlay("ai-fixer-on")
|
||||
if (occupier)
|
||||
switch (occupier.stat)
|
||||
if (0)
|
||||
add_overlay("ai-fixer-full")
|
||||
if (2)
|
||||
add_overlay("ai-fixer-404")
|
||||
else
|
||||
add_overlay("ai-fixer-empty")
|
||||
|
||||
/obj/machinery/computer/aifixer/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
|
||||
if(!..())
|
||||
return
|
||||
//Downloading AI from card to terminal.
|
||||
if(interaction == AI_TRANS_FROM_CARD)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
to_chat(user, "[src] is offline and cannot take an AI at this time!")
|
||||
return
|
||||
AI.forceMove(src)
|
||||
occupier = AI
|
||||
AI.control_disabled = 1
|
||||
AI.radio_enabled = 0
|
||||
to_chat(AI, "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here.")
|
||||
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [AI.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
|
||||
card.AI = null
|
||||
update_icon()
|
||||
|
||||
else //Uploading AI from terminal to card
|
||||
if(occupier && !active)
|
||||
to_chat(occupier, "You have been downloaded to a mobile storage device. Still no remote access.")
|
||||
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [occupier.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
|
||||
occupier.forceMove(card)
|
||||
card.AI = occupier
|
||||
occupier = null
|
||||
update_icon()
|
||||
else if (active)
|
||||
to_chat(user, "<span class='boldannounce'>ERROR</span>: Reconstruction in progress.")
|
||||
else if (!occupier)
|
||||
to_chat(user, "<span class='boldannounce'>ERROR</span>: Unable to locate artificial intelligence.")
|
||||
/obj/machinery/computer/aifixer
|
||||
name = "\improper AI system integrity restorer"
|
||||
desc = "Used with intelliCards containing nonfunctional AIs to restore them to working order."
|
||||
req_access = list(ACCESS_CAPTAIN, ACCESS_ROBOTICS, ACCESS_HEADS)
|
||||
var/mob/living/silicon/ai/occupier = null
|
||||
var/active = 0
|
||||
circuit = /obj/item/circuitboard/computer/aifixer
|
||||
icon_keyboard = "tech_key"
|
||||
icon_screen = "ai-fixer"
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
|
||||
/obj/machinery/computer/aifixer/attackby(obj/I, mob/user, params)
|
||||
if(occupier && istype(I, /obj/item/screwdriver))
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge and it emits a warning beep.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/aifixer/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
var/dat = ""
|
||||
|
||||
if (src.occupier)
|
||||
var/laws
|
||||
dat += "<h3>Stored AI: [src.occupier.name]</h3>"
|
||||
dat += "<b>System integrity:</b> [(src.occupier.health+100)/2]%<br>"
|
||||
|
||||
if (src.occupier.laws.zeroth)
|
||||
laws += "<b>0:</b> [src.occupier.laws.zeroth]<BR>"
|
||||
|
||||
for (var/index = 1, index <= src.occupier.laws.hacked.len, index++)
|
||||
var/law = src.occupier.laws.hacked[index]
|
||||
if (length(law) > 0)
|
||||
var/num = ionnum()
|
||||
laws += "<b>[num]:</b> [law]<BR>"
|
||||
|
||||
for (var/index = 1, index <= src.occupier.laws.ion.len, index++)
|
||||
var/law = src.occupier.laws.ion[index]
|
||||
if (length(law) > 0)
|
||||
var/num = ionnum()
|
||||
laws += "<b>[num]:</b> [law]<BR>"
|
||||
|
||||
var/number = 1
|
||||
for (var/index = 1, index <= src.occupier.laws.inherent.len, index++)
|
||||
var/law = src.occupier.laws.inherent[index]
|
||||
if (length(law) > 0)
|
||||
laws += "<b>[number]:</b> [law]<BR>"
|
||||
number++
|
||||
|
||||
for (var/index = 1, index <= src.occupier.laws.supplied.len, index++)
|
||||
var/law = src.occupier.laws.supplied[index]
|
||||
if (length(law) > 0)
|
||||
laws += "<b>[number]:</b> [law]<BR>"
|
||||
number++
|
||||
|
||||
dat += "<b>Laws:</b><br>[laws]<br>"
|
||||
|
||||
if (src.occupier.stat == DEAD)
|
||||
dat += "<span class='bad'>AI non-functional</span>"
|
||||
else
|
||||
dat += "<span class='good'>AI functional</span>"
|
||||
if (!src.active)
|
||||
dat += {"<br><br><A href='byond://?src=[REF(src)];fix=1'>Begin Reconstruction</A>"}
|
||||
else
|
||||
dat += "<br><br>Reconstruction in process, please wait.<br>"
|
||||
dat += {"<br><A href='?src=[REF(user)];mach_close=computer'>Close</A>"}
|
||||
var/datum/browser/popup = new(user, "computer", "AI System Integrity Restorer", 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/aifixer/proc/Fix()
|
||||
use_power(1000)
|
||||
occupier.adjustOxyLoss(-1, 0)
|
||||
occupier.adjustFireLoss(-1, 0)
|
||||
occupier.adjustToxLoss(-1, 0)
|
||||
occupier.adjustBruteLoss(-1, 0)
|
||||
occupier.updatehealth()
|
||||
if(occupier.health >= 0 && occupier.stat == DEAD)
|
||||
occupier.revive()
|
||||
return occupier.health < 100
|
||||
|
||||
/obj/machinery/computer/aifixer/process()
|
||||
if(..())
|
||||
if(active)
|
||||
var/oldstat = occupier.stat
|
||||
active = Fix()
|
||||
if(oldstat != occupier.stat)
|
||||
update_icon()
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/computer/aifixer/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["fix"])
|
||||
to_chat(usr, "<span class='notice'>Reconstruction in progress. This will take several minutes.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
|
||||
active = TRUE
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/aifixer/update_icon()
|
||||
..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
else
|
||||
if(active)
|
||||
add_overlay("ai-fixer-on")
|
||||
if (occupier)
|
||||
switch (occupier.stat)
|
||||
if (0)
|
||||
add_overlay("ai-fixer-full")
|
||||
if (2)
|
||||
add_overlay("ai-fixer-404")
|
||||
else
|
||||
add_overlay("ai-fixer-empty")
|
||||
|
||||
/obj/machinery/computer/aifixer/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
|
||||
if(!..())
|
||||
return
|
||||
//Downloading AI from card to terminal.
|
||||
if(interaction == AI_TRANS_FROM_CARD)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
to_chat(user, "[src] is offline and cannot take an AI at this time!")
|
||||
return
|
||||
AI.forceMove(src)
|
||||
occupier = AI
|
||||
AI.control_disabled = 1
|
||||
AI.radio_enabled = 0
|
||||
to_chat(AI, "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here.")
|
||||
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [AI.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
|
||||
card.AI = null
|
||||
update_icon()
|
||||
|
||||
else //Uploading AI from terminal to card
|
||||
if(occupier && !active)
|
||||
to_chat(occupier, "You have been downloaded to a mobile storage device. Still no remote access.")
|
||||
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [occupier.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
|
||||
occupier.forceMove(card)
|
||||
card.AI = occupier
|
||||
occupier = null
|
||||
update_icon()
|
||||
else if (active)
|
||||
to_chat(user, "<span class='boldannounce'>ERROR</span>: Reconstruction in progress.")
|
||||
else if (!occupier)
|
||||
to_chat(user, "<span class='boldannounce'>ERROR</span>: Unable to locate artificial intelligence.")
|
||||
|
||||
@@ -67,7 +67,9 @@
|
||||
/obj/item/clothing/shoes/kindleKicks = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/storage/belt/military/snack = ARCADE_WEIGHT_RARE,
|
||||
|
||||
/obj/item/clothing/mask/fakemoustache/italian = ARCADE_WEIGHT_RARE
|
||||
/obj/item/clothing/mask/fakemoustache/italian = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ratvar/fake = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie/fake = ARCADE_WEIGHT_TRICK
|
||||
)
|
||||
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
@@ -1,100 +1,100 @@
|
||||
/obj/machinery/computer/atmos_alert
|
||||
name = "atmospheric alert console"
|
||||
desc = "Used to monitor the station's air alarms."
|
||||
circuit = /obj/item/circuitboard/computer/atmos_alert
|
||||
icon_screen = "alert:0"
|
||||
icon_keyboard = "atmos_key"
|
||||
var/list/priority_alarms = list()
|
||||
var/list/minor_alarms = list()
|
||||
var/receive_frequency = FREQ_ATMOS_ALARMS
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
|
||||
/obj/machinery/computer/atmos_alert/Initialize()
|
||||
. = ..()
|
||||
set_frequency(receive_frequency)
|
||||
|
||||
/obj/machinery/computer/atmos_alert/Destroy()
|
||||
SSradio.remove_object(src, receive_frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "atmos_alert", name, 350, 300, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/atmos_alert/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
data["priority"] = list()
|
||||
for(var/zone in priority_alarms)
|
||||
data["priority"] += zone
|
||||
data["minor"] = list()
|
||||
for(var/zone in minor_alarms)
|
||||
data["minor"] += zone
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/atmos_alert/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("clear")
|
||||
var/zone = params["zone"]
|
||||
if(zone in priority_alarms)
|
||||
to_chat(usr, "Priority alarm for [zone] cleared.")
|
||||
priority_alarms -= zone
|
||||
. = TRUE
|
||||
if(zone in minor_alarms)
|
||||
to_chat(usr, "Minor alarm for [zone] cleared.")
|
||||
minor_alarms -= zone
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/atmos_alert/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, receive_frequency)
|
||||
receive_frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, receive_frequency, RADIO_ATMOSIA)
|
||||
|
||||
/obj/machinery/computer/atmos_alert/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return
|
||||
|
||||
var/zone = signal.data["zone"]
|
||||
var/severity = signal.data["alert"]
|
||||
|
||||
if(!zone || !severity)
|
||||
return
|
||||
|
||||
minor_alarms -= zone
|
||||
priority_alarms -= zone
|
||||
if(severity == "severe")
|
||||
priority_alarms += zone
|
||||
else if (severity == "minor")
|
||||
minor_alarms += zone
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/atmos_alert/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
var/overlay_state = icon_screen
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
add_overlay("[icon_keyboard]_off")
|
||||
return
|
||||
add_overlay(icon_keyboard)
|
||||
if(priority_alarms.len)
|
||||
overlay_state = "alert:2"
|
||||
add_overlay("alert:2")
|
||||
else if(minor_alarms.len)
|
||||
overlay_state = "alert:1"
|
||||
add_overlay("alert:1")
|
||||
else
|
||||
overlay_state = "alert:0"
|
||||
add_overlay("alert:0")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir, alpha=128)
|
||||
/obj/machinery/computer/atmos_alert
|
||||
name = "atmospheric alert console"
|
||||
desc = "Used to monitor the station's air alarms."
|
||||
circuit = /obj/item/circuitboard/computer/atmos_alert
|
||||
icon_screen = "alert:0"
|
||||
icon_keyboard = "atmos_key"
|
||||
var/list/priority_alarms = list()
|
||||
var/list/minor_alarms = list()
|
||||
var/receive_frequency = FREQ_ATMOS_ALARMS
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
|
||||
/obj/machinery/computer/atmos_alert/Initialize()
|
||||
. = ..()
|
||||
set_frequency(receive_frequency)
|
||||
|
||||
/obj/machinery/computer/atmos_alert/Destroy()
|
||||
SSradio.remove_object(src, receive_frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "atmos_alert", name, 350, 300, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/atmos_alert/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
data["priority"] = list()
|
||||
for(var/zone in priority_alarms)
|
||||
data["priority"] += zone
|
||||
data["minor"] = list()
|
||||
for(var/zone in minor_alarms)
|
||||
data["minor"] += zone
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/atmos_alert/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("clear")
|
||||
var/zone = params["zone"]
|
||||
if(zone in priority_alarms)
|
||||
to_chat(usr, "Priority alarm for [zone] cleared.")
|
||||
priority_alarms -= zone
|
||||
. = TRUE
|
||||
if(zone in minor_alarms)
|
||||
to_chat(usr, "Minor alarm for [zone] cleared.")
|
||||
minor_alarms -= zone
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/atmos_alert/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, receive_frequency)
|
||||
receive_frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, receive_frequency, RADIO_ATMOSIA)
|
||||
|
||||
/obj/machinery/computer/atmos_alert/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return
|
||||
|
||||
var/zone = signal.data["zone"]
|
||||
var/severity = signal.data["alert"]
|
||||
|
||||
if(!zone || !severity)
|
||||
return
|
||||
|
||||
minor_alarms -= zone
|
||||
priority_alarms -= zone
|
||||
if(severity == "severe")
|
||||
priority_alarms += zone
|
||||
else if (severity == "minor")
|
||||
minor_alarms += zone
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/atmos_alert/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
var/overlay_state = icon_screen
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
add_overlay("[icon_keyboard]_off")
|
||||
return
|
||||
add_overlay(icon_keyboard)
|
||||
if(priority_alarms.len)
|
||||
overlay_state = "alert:2"
|
||||
add_overlay("alert:2")
|
||||
else if(minor_alarms.len)
|
||||
overlay_state = "alert:1"
|
||||
add_overlay("alert:1")
|
||||
else
|
||||
overlay_state = "alert:0"
|
||||
add_overlay("alert:0")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir, alpha=128)
|
||||
|
||||
@@ -1,305 +1,305 @@
|
||||
/////////////////////////////////////////////////////////////
|
||||
// AIR SENSOR (found in gas tanks)
|
||||
/////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/machinery/air_sensor
|
||||
name = "gas sensor"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "gsensor1"
|
||||
|
||||
var/on = TRUE
|
||||
|
||||
var/id_tag
|
||||
var/frequency = FREQ_ATMOS_STORAGE
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
/obj/machinery/air_sensor/atmos/toxin_tank
|
||||
name = "plasma tank gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_TOX
|
||||
/obj/machinery/air_sensor/atmos/toxins_mixing_tank
|
||||
name = "toxins mixing gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_TOXINS_LAB
|
||||
/obj/machinery/air_sensor/atmos/oxygen_tank
|
||||
name = "oxygen tank gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_O2
|
||||
/obj/machinery/air_sensor/atmos/nitrogen_tank
|
||||
name = "nitrogen tank gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_N2
|
||||
/obj/machinery/air_sensor/atmos/mix_tank
|
||||
name = "mix tank gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_MIX
|
||||
/obj/machinery/air_sensor/atmos/nitrous_tank
|
||||
name = "nitrous oxide tank gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_N2O
|
||||
/obj/machinery/air_sensor/atmos/air_tank
|
||||
name = "air mix tank gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_AIR
|
||||
/obj/machinery/air_sensor/atmos/carbon_tank
|
||||
name = "carbon dioxide tank gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_CO2
|
||||
/obj/machinery/air_sensor/atmos/incinerator_tank
|
||||
name = "incinerator chamber gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_INCINERATOR
|
||||
|
||||
/obj/machinery/air_sensor/update_icon()
|
||||
icon_state = "gsensor[on]"
|
||||
|
||||
/obj/machinery/air_sensor/process_atmos()
|
||||
if(on)
|
||||
var/datum/gas_mixture/air_sample = return_air()
|
||||
|
||||
var/datum/signal/signal = new(list(
|
||||
"sigtype" = "status",
|
||||
"id_tag" = id_tag,
|
||||
"timestamp" = world.time,
|
||||
"pressure" = air_sample.return_pressure(),
|
||||
"temperature" = air_sample.temperature,
|
||||
"gases" = list()
|
||||
))
|
||||
var/total_moles = air_sample.total_moles()
|
||||
if(total_moles)
|
||||
for(var/gas_id in air_sample.gases)
|
||||
var/gas_name = GLOB.meta_gas_names[gas_id]
|
||||
signal.data["gases"][gas_name] = air_sample.gases[gas_id] / total_moles * 100
|
||||
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
|
||||
|
||||
|
||||
/obj/machinery/air_sensor/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_ATMOSIA)
|
||||
|
||||
/obj/machinery/air_sensor/Initialize()
|
||||
. = ..()
|
||||
SSair.atmos_machinery += src
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/air_sensor/Destroy()
|
||||
SSair.atmos_machinery -= src
|
||||
SSradio.remove_object(src, frequency)
|
||||
return ..()
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
// GENERAL AIR CONTROL (a.k.a atmos computer)
|
||||
/////////////////////////////////////////////////////////////
|
||||
GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
|
||||
/obj/machinery/computer/atmos_control
|
||||
name = "atmospherics monitoring"
|
||||
desc = "Used to monitor the station's atmospherics sensors."
|
||||
icon_screen = "tank"
|
||||
icon_keyboard = "atmos_key"
|
||||
circuit = /obj/item/circuitboard/computer/atmos_control
|
||||
|
||||
var/frequency = FREQ_ATMOS_STORAGE
|
||||
var/list/sensors = list(
|
||||
ATMOS_GAS_MONITOR_SENSOR_N2 = "Nitrogen Tank",
|
||||
ATMOS_GAS_MONITOR_SENSOR_O2 = "Oxygen Tank",
|
||||
ATMOS_GAS_MONITOR_SENSOR_CO2 = "Carbon Dioxide Tank",
|
||||
ATMOS_GAS_MONITOR_SENSOR_TOX = "Plasma Tank",
|
||||
ATMOS_GAS_MONITOR_SENSOR_N2O = "Nitrous Oxide Tank",
|
||||
ATMOS_GAS_MONITOR_SENSOR_AIR = "Mixed Air Tank",
|
||||
ATMOS_GAS_MONITOR_SENSOR_MIX = "Mix Tank",
|
||||
ATMOS_GAS_MONITOR_LOOP_DISTRIBUTION = "Distribution Loop",
|
||||
ATMOS_GAS_MONITOR_LOOP_ATMOS_WASTE = "Atmos Waste Loop",
|
||||
ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber",
|
||||
ATMOS_GAS_MONITOR_SENSOR_TOXINS_LAB = "Toxins Mixing Chamber"
|
||||
)
|
||||
var/list/sensor_information = list()
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
|
||||
/obj/machinery/computer/atmos_control/Initialize()
|
||||
. = ..()
|
||||
GLOB.atmos_air_controllers += src
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/computer/atmos_control/Destroy()
|
||||
GLOB.atmos_air_controllers -= src
|
||||
SSradio.remove_object(src, frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/atmos_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "atmos_control", name, 400, 925, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/atmos_control/ui_data(mob/user)
|
||||
var/data = list()
|
||||
|
||||
data["sensors"] = list()
|
||||
for(var/id_tag in sensors)
|
||||
var/long_name = sensors[id_tag]
|
||||
var/list/info = sensor_information[id_tag]
|
||||
if(!info)
|
||||
continue
|
||||
data["sensors"] += list(list(
|
||||
"id_tag" = id_tag,
|
||||
"long_name" = sanitize(long_name),
|
||||
"pressure" = info["pressure"],
|
||||
"temperature" = info["temperature"],
|
||||
"gases" = info["gases"]
|
||||
))
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/atmos_control/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return
|
||||
|
||||
var/id_tag = signal.data["id_tag"]
|
||||
if(!id_tag || !sensors.Find(id_tag))
|
||||
return
|
||||
|
||||
sensor_information[id_tag] = signal.data
|
||||
|
||||
/obj/machinery/computer/atmos_control/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_ATMOSIA)
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
// LARGE TANK CONTROL
|
||||
/////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank
|
||||
var/input_tag
|
||||
var/output_tag
|
||||
frequency = FREQ_ATMOS_STORAGE
|
||||
circuit = /obj/item/circuitboard/computer/atmos_control/tank
|
||||
|
||||
var/list/input_info
|
||||
var/list/output_info
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/oxygen_tank
|
||||
name = "Oxygen Supply Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_O2
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_O2
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_O2 = "Oxygen Tank")
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/toxin_tank
|
||||
name = "Plasma Supply Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_TOX
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_TOX
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_TOX = "Plasma Tank")
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/air_tank
|
||||
name = "Mixed Air Supply Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_AIR
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_AIR
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_AIR = "Air Mix Tank")
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/mix_tank
|
||||
name = "Gas Mix Tank Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_MIX
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_MIX
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_MIX = "Gas Mix Tank")
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/nitrous_tank
|
||||
name = "Nitrous Oxide Supply Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_N2O
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_N2O
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_N2O = "Nitrous Oxide Tank")
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/nitrogen_tank
|
||||
name = "Nitrogen Supply Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_N2
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_N2
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_N2 = "Nitrogen Tank")
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/carbon_tank
|
||||
name = "Carbon Dioxide Supply Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_CO2
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_CO2
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_CO2 = "Carbon Dioxide Tank")
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/incinerator
|
||||
name = "Incinerator Air Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_INCINERATOR
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_INCINERATOR
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber")
|
||||
|
||||
// This hacky madness is the evidence of the fact that a lot of machines were never meant to be constructable, im so sorry you had to see this
|
||||
/obj/machinery/computer/atmos_control/tank/proc/reconnect(mob/user)
|
||||
var/list/IO = list()
|
||||
var/datum/radio_frequency/freq = SSradio.return_frequency(FREQ_ATMOS_STORAGE)
|
||||
var/list/devices = freq.devices["_default"]
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices)
|
||||
var/list/text = splittext(U.id_tag, "_")
|
||||
IO |= text[1]
|
||||
for(var/obj/machinery/atmospherics/components/unary/outlet_injector/U in devices)
|
||||
var/list/text = splittext(U.id, "_")
|
||||
IO |= text[1]
|
||||
if(!IO.len)
|
||||
to_chat(user, "<span class='alert'>No machinery detected.</span>")
|
||||
var/S = input("Select the device set: ", "Selection", IO[1]) as anything in IO
|
||||
if(src)
|
||||
src.input_tag = "[S]_in"
|
||||
src.output_tag = "[S]_out"
|
||||
name = "[uppertext(S)] Supply Control"
|
||||
var/list/new_devices = freq.devices["4"]
|
||||
for(var/obj/machinery/air_sensor/U in new_devices)
|
||||
var/list/text = splittext(U.id_tag, "_")
|
||||
if(text[1] == S)
|
||||
sensors = list("[S]_sensor" = "Tank")
|
||||
break
|
||||
|
||||
for(var/obj/machinery/atmospherics/components/unary/outlet_injector/U in devices)
|
||||
U.broadcast_status()
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices)
|
||||
U.broadcast_status()
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "atmos_control", name, 500, 305, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/ui_data(mob/user)
|
||||
var/list/data = ..()
|
||||
data["tank"] = TRUE
|
||||
data["inputting"] = input_info ? input_info["power"] : FALSE
|
||||
data["inputRate"] = input_info ? input_info["volume_rate"] : 0
|
||||
data["outputting"] = output_info ? output_info["power"] : FALSE
|
||||
data["outputPressure"] = output_info ? output_info["internal"] : 0
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/ui_act(action, params)
|
||||
if(..() || !radio_connection)
|
||||
return
|
||||
var/datum/signal/signal = new(list("sigtype" = "command", "user" = usr))
|
||||
switch(action)
|
||||
if("reconnect")
|
||||
reconnect(usr)
|
||||
. = TRUE
|
||||
if("input")
|
||||
signal.data += list("tag" = input_tag, "power_toggle" = TRUE)
|
||||
. = TRUE
|
||||
if("output")
|
||||
signal.data += list("tag" = output_tag, "power_toggle" = TRUE)
|
||||
. = TRUE
|
||||
if("pressure")
|
||||
var/target = input("New target pressure:", name, output_info ? output_info["internal"] : 0) as num|null
|
||||
if(!isnull(target) && !..())
|
||||
target = CLAMP(target, 0, 50 * ONE_ATMOSPHERE)
|
||||
signal.data += list("tag" = output_tag, "set_internal_pressure" = target)
|
||||
. = TRUE
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return
|
||||
|
||||
var/id_tag = signal.data["tag"]
|
||||
|
||||
if(input_tag == id_tag)
|
||||
input_info = signal.data
|
||||
else if(output_tag == id_tag)
|
||||
output_info = signal.data
|
||||
else
|
||||
..(signal)
|
||||
/////////////////////////////////////////////////////////////
|
||||
// AIR SENSOR (found in gas tanks)
|
||||
/////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/machinery/air_sensor
|
||||
name = "gas sensor"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "gsensor1"
|
||||
|
||||
var/on = TRUE
|
||||
|
||||
var/id_tag
|
||||
var/frequency = FREQ_ATMOS_STORAGE
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
/obj/machinery/air_sensor/atmos/toxin_tank
|
||||
name = "plasma tank gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_TOX
|
||||
/obj/machinery/air_sensor/atmos/toxins_mixing_tank
|
||||
name = "toxins mixing gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_TOXINS_LAB
|
||||
/obj/machinery/air_sensor/atmos/oxygen_tank
|
||||
name = "oxygen tank gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_O2
|
||||
/obj/machinery/air_sensor/atmos/nitrogen_tank
|
||||
name = "nitrogen tank gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_N2
|
||||
/obj/machinery/air_sensor/atmos/mix_tank
|
||||
name = "mix tank gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_MIX
|
||||
/obj/machinery/air_sensor/atmos/nitrous_tank
|
||||
name = "nitrous oxide tank gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_N2O
|
||||
/obj/machinery/air_sensor/atmos/air_tank
|
||||
name = "air mix tank gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_AIR
|
||||
/obj/machinery/air_sensor/atmos/carbon_tank
|
||||
name = "carbon dioxide tank gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_CO2
|
||||
/obj/machinery/air_sensor/atmos/incinerator_tank
|
||||
name = "incinerator chamber gas sensor"
|
||||
id_tag = ATMOS_GAS_MONITOR_SENSOR_INCINERATOR
|
||||
|
||||
/obj/machinery/air_sensor/update_icon()
|
||||
icon_state = "gsensor[on]"
|
||||
|
||||
/obj/machinery/air_sensor/process_atmos()
|
||||
if(on)
|
||||
var/datum/gas_mixture/air_sample = return_air()
|
||||
|
||||
var/datum/signal/signal = new(list(
|
||||
"sigtype" = "status",
|
||||
"id_tag" = id_tag,
|
||||
"timestamp" = world.time,
|
||||
"pressure" = air_sample.return_pressure(),
|
||||
"temperature" = air_sample.temperature,
|
||||
"gases" = list()
|
||||
))
|
||||
var/total_moles = air_sample.total_moles()
|
||||
if(total_moles)
|
||||
for(var/gas_id in air_sample.gases)
|
||||
var/gas_name = GLOB.meta_gas_names[gas_id]
|
||||
signal.data["gases"][gas_name] = air_sample.gases[gas_id] / total_moles * 100
|
||||
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
|
||||
|
||||
|
||||
/obj/machinery/air_sensor/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_ATMOSIA)
|
||||
|
||||
/obj/machinery/air_sensor/Initialize()
|
||||
. = ..()
|
||||
SSair.atmos_machinery += src
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/air_sensor/Destroy()
|
||||
SSair.atmos_machinery -= src
|
||||
SSradio.remove_object(src, frequency)
|
||||
return ..()
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
// GENERAL AIR CONTROL (a.k.a atmos computer)
|
||||
/////////////////////////////////////////////////////////////
|
||||
GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
|
||||
/obj/machinery/computer/atmos_control
|
||||
name = "atmospherics monitoring"
|
||||
desc = "Used to monitor the station's atmospherics sensors."
|
||||
icon_screen = "tank"
|
||||
icon_keyboard = "atmos_key"
|
||||
circuit = /obj/item/circuitboard/computer/atmos_control
|
||||
|
||||
var/frequency = FREQ_ATMOS_STORAGE
|
||||
var/list/sensors = list(
|
||||
ATMOS_GAS_MONITOR_SENSOR_N2 = "Nitrogen Tank",
|
||||
ATMOS_GAS_MONITOR_SENSOR_O2 = "Oxygen Tank",
|
||||
ATMOS_GAS_MONITOR_SENSOR_CO2 = "Carbon Dioxide Tank",
|
||||
ATMOS_GAS_MONITOR_SENSOR_TOX = "Plasma Tank",
|
||||
ATMOS_GAS_MONITOR_SENSOR_N2O = "Nitrous Oxide Tank",
|
||||
ATMOS_GAS_MONITOR_SENSOR_AIR = "Mixed Air Tank",
|
||||
ATMOS_GAS_MONITOR_SENSOR_MIX = "Mix Tank",
|
||||
ATMOS_GAS_MONITOR_LOOP_DISTRIBUTION = "Distribution Loop",
|
||||
ATMOS_GAS_MONITOR_LOOP_ATMOS_WASTE = "Atmos Waste Loop",
|
||||
ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber",
|
||||
ATMOS_GAS_MONITOR_SENSOR_TOXINS_LAB = "Toxins Mixing Chamber"
|
||||
)
|
||||
var/list/sensor_information = list()
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
|
||||
/obj/machinery/computer/atmos_control/Initialize()
|
||||
. = ..()
|
||||
GLOB.atmos_air_controllers += src
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/computer/atmos_control/Destroy()
|
||||
GLOB.atmos_air_controllers -= src
|
||||
SSradio.remove_object(src, frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/atmos_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "atmos_control", name, 400, 925, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/atmos_control/ui_data(mob/user)
|
||||
var/data = list()
|
||||
|
||||
data["sensors"] = list()
|
||||
for(var/id_tag in sensors)
|
||||
var/long_name = sensors[id_tag]
|
||||
var/list/info = sensor_information[id_tag]
|
||||
if(!info)
|
||||
continue
|
||||
data["sensors"] += list(list(
|
||||
"id_tag" = id_tag,
|
||||
"long_name" = sanitize(long_name),
|
||||
"pressure" = info["pressure"],
|
||||
"temperature" = info["temperature"],
|
||||
"gases" = info["gases"]
|
||||
))
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/atmos_control/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return
|
||||
|
||||
var/id_tag = signal.data["id_tag"]
|
||||
if(!id_tag || !sensors.Find(id_tag))
|
||||
return
|
||||
|
||||
sensor_information[id_tag] = signal.data
|
||||
|
||||
/obj/machinery/computer/atmos_control/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_ATMOSIA)
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
// LARGE TANK CONTROL
|
||||
/////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank
|
||||
var/input_tag
|
||||
var/output_tag
|
||||
frequency = FREQ_ATMOS_STORAGE
|
||||
circuit = /obj/item/circuitboard/computer/atmos_control/tank
|
||||
|
||||
var/list/input_info
|
||||
var/list/output_info
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/oxygen_tank
|
||||
name = "Oxygen Supply Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_O2
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_O2
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_O2 = "Oxygen Tank")
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/toxin_tank
|
||||
name = "Plasma Supply Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_TOX
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_TOX
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_TOX = "Plasma Tank")
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/air_tank
|
||||
name = "Mixed Air Supply Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_AIR
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_AIR
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_AIR = "Air Mix Tank")
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/mix_tank
|
||||
name = "Gas Mix Tank Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_MIX
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_MIX
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_MIX = "Gas Mix Tank")
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/nitrous_tank
|
||||
name = "Nitrous Oxide Supply Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_N2O
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_N2O
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_N2O = "Nitrous Oxide Tank")
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/nitrogen_tank
|
||||
name = "Nitrogen Supply Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_N2
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_N2
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_N2 = "Nitrogen Tank")
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/carbon_tank
|
||||
name = "Carbon Dioxide Supply Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_CO2
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_CO2
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_CO2 = "Carbon Dioxide Tank")
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/incinerator
|
||||
name = "Incinerator Air Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_INCINERATOR
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_INCINERATOR
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber")
|
||||
|
||||
// This hacky madness is the evidence of the fact that a lot of machines were never meant to be constructable, im so sorry you had to see this
|
||||
/obj/machinery/computer/atmos_control/tank/proc/reconnect(mob/user)
|
||||
var/list/IO = list()
|
||||
var/datum/radio_frequency/freq = SSradio.return_frequency(FREQ_ATMOS_STORAGE)
|
||||
var/list/devices = freq.devices["_default"]
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices)
|
||||
var/list/text = splittext(U.id_tag, "_")
|
||||
IO |= text[1]
|
||||
for(var/obj/machinery/atmospherics/components/unary/outlet_injector/U in devices)
|
||||
var/list/text = splittext(U.id, "_")
|
||||
IO |= text[1]
|
||||
if(!IO.len)
|
||||
to_chat(user, "<span class='alert'>No machinery detected.</span>")
|
||||
var/S = input("Select the device set: ", "Selection", IO[1]) as anything in IO
|
||||
if(src)
|
||||
src.input_tag = "[S]_in"
|
||||
src.output_tag = "[S]_out"
|
||||
name = "[uppertext(S)] Supply Control"
|
||||
var/list/new_devices = freq.devices["4"]
|
||||
for(var/obj/machinery/air_sensor/U in new_devices)
|
||||
var/list/text = splittext(U.id_tag, "_")
|
||||
if(text[1] == S)
|
||||
sensors = list("[S]_sensor" = "Tank")
|
||||
break
|
||||
|
||||
for(var/obj/machinery/atmospherics/components/unary/outlet_injector/U in devices)
|
||||
U.broadcast_status()
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices)
|
||||
U.broadcast_status()
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "atmos_control", name, 500, 305, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/ui_data(mob/user)
|
||||
var/list/data = ..()
|
||||
data["tank"] = TRUE
|
||||
data["inputting"] = input_info ? input_info["power"] : FALSE
|
||||
data["inputRate"] = input_info ? input_info["volume_rate"] : 0
|
||||
data["outputting"] = output_info ? output_info["power"] : FALSE
|
||||
data["outputPressure"] = output_info ? output_info["internal"] : 0
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/ui_act(action, params)
|
||||
if(..() || !radio_connection)
|
||||
return
|
||||
var/datum/signal/signal = new(list("sigtype" = "command", "user" = usr))
|
||||
switch(action)
|
||||
if("reconnect")
|
||||
reconnect(usr)
|
||||
. = TRUE
|
||||
if("input")
|
||||
signal.data += list("tag" = input_tag, "power_toggle" = TRUE)
|
||||
. = TRUE
|
||||
if("output")
|
||||
signal.data += list("tag" = output_tag, "power_toggle" = TRUE)
|
||||
. = TRUE
|
||||
if("pressure")
|
||||
var/target = input("New target pressure:", name, output_info ? output_info["internal"] : 0) as num|null
|
||||
if(!isnull(target) && !..())
|
||||
target = CLAMP(target, 0, 50 * ONE_ATMOSPHERE)
|
||||
signal.data += list("tag" = output_tag, "set_internal_pressure" = target)
|
||||
. = TRUE
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return
|
||||
|
||||
var/id_tag = signal.data["tag"]
|
||||
|
||||
if(input_tag == id_tag)
|
||||
input_info = signal.data
|
||||
else if(output_tag == id_tag)
|
||||
output_info = signal.data
|
||||
else
|
||||
..(signal)
|
||||
|
||||
@@ -1,145 +1,145 @@
|
||||
/obj/structure/frame/computer
|
||||
name = "computer frame"
|
||||
icon_state = "0"
|
||||
state = 0
|
||||
|
||||
/obj/structure/frame/computer/attackby(obj/item/P, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
switch(state)
|
||||
if(0)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start wrenching the frame into place...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
|
||||
setAnchored(TRUE)
|
||||
state = 1
|
||||
return
|
||||
if(istype(P, /obj/item/weldingtool))
|
||||
if(!P.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You start deconstructing the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50) && state == 0)
|
||||
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
|
||||
var/obj/item/stack/sheet/metal/M = new (drop_location(), 5)
|
||||
M.add_fingerprint(user)
|
||||
qdel(src)
|
||||
return
|
||||
if(1)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start to unfasten the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50) && state == 1)
|
||||
to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
|
||||
setAnchored(FALSE)
|
||||
state = 0
|
||||
return
|
||||
if(istype(P, /obj/item/circuitboard/computer) && !circuit)
|
||||
if(!user.transferItemToLoc(P, src))
|
||||
return
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You place [P] inside the frame.</span>")
|
||||
icon_state = "1"
|
||||
circuit = P
|
||||
circuit.add_fingerprint(user)
|
||||
return
|
||||
|
||||
else if(istype(P, /obj/item/circuitboard) && !circuit)
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver) && circuit)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You screw [circuit] into place.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
return
|
||||
if(istype(P, /obj/item/crowbar) && circuit)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove [circuit].</span>")
|
||||
state = 1
|
||||
icon_state = "0"
|
||||
circuit.forceMove(drop_location())
|
||||
circuit.add_fingerprint(user)
|
||||
circuit = null
|
||||
return
|
||||
if(2)
|
||||
if(istype(P, /obj/item/screwdriver) && circuit)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
|
||||
state = 1
|
||||
icon_state = "1"
|
||||
return
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
if(!P.tool_start_check(user, amount=5))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding cables to the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, 5, 50, CALLBACK(src, .proc/check_state, 2)))
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
return
|
||||
if(3)
|
||||
if(istype(P, /obj/item/wirecutters))
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
var/obj/item/stack/cable_coil/A = new (drop_location(), 5)
|
||||
A.add_fingerprint(user)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/stack/sheet/glass))
|
||||
if(!P.tool_start_check(user, amount=2))
|
||||
return
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to put in the glass panel...</span>")
|
||||
if(P.use_tool(src, user, 20, 2, 0, CALLBACK(src, .proc/check_state, 3)))
|
||||
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
|
||||
state = 4
|
||||
src.icon_state = "4"
|
||||
return
|
||||
if(4)
|
||||
if(istype(P, /obj/item/crowbar))
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
var/obj/item/stack/sheet/glass/G = new(drop_location(), 2)
|
||||
G.add_fingerprint(user)
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver))
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
|
||||
var/obj/B = new circuit.build_path (loc, circuit)
|
||||
B.setDir(dir)
|
||||
transfer_fingerprints_to(B)
|
||||
qdel(src)
|
||||
return
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
//callback proc used on stacks use_tool to stop unnecessary amounts being wasted from spam clicking.
|
||||
/obj/structure/frame/computer/proc/check_state(target_state)
|
||||
if(state == target_state)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/structure/frame/computer/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(state == 4)
|
||||
new /obj/item/shard(drop_location())
|
||||
new /obj/item/shard(drop_location())
|
||||
if(state >= 3)
|
||||
new /obj/item/stack/cable_coil(drop_location(), 5)
|
||||
..()
|
||||
|
||||
/obj/structure/frame/computer/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!isliving(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
to_chat(usr, "<span class='warning'>You must unwrench [src] before rotating it!</span>")
|
||||
return TRUE
|
||||
|
||||
setDir(turn(dir, -90))
|
||||
return TRUE
|
||||
/obj/structure/frame/computer
|
||||
name = "computer frame"
|
||||
icon_state = "0"
|
||||
state = 0
|
||||
|
||||
/obj/structure/frame/computer/attackby(obj/item/P, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
switch(state)
|
||||
if(0)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start wrenching the frame into place...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
|
||||
setAnchored(TRUE)
|
||||
state = 1
|
||||
return
|
||||
if(istype(P, /obj/item/weldingtool))
|
||||
if(!P.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You start deconstructing the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50) && state == 0)
|
||||
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
|
||||
var/obj/item/stack/sheet/metal/M = new (drop_location(), 5)
|
||||
M.add_fingerprint(user)
|
||||
qdel(src)
|
||||
return
|
||||
if(1)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start to unfasten the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50) && state == 1)
|
||||
to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
|
||||
setAnchored(FALSE)
|
||||
state = 0
|
||||
return
|
||||
if(istype(P, /obj/item/circuitboard/computer) && !circuit)
|
||||
if(!user.transferItemToLoc(P, src))
|
||||
return
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You place [P] inside the frame.</span>")
|
||||
icon_state = "1"
|
||||
circuit = P
|
||||
circuit.add_fingerprint(user)
|
||||
return
|
||||
|
||||
else if(istype(P, /obj/item/circuitboard) && !circuit)
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver) && circuit)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You screw [circuit] into place.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
return
|
||||
if(istype(P, /obj/item/crowbar) && circuit)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove [circuit].</span>")
|
||||
state = 1
|
||||
icon_state = "0"
|
||||
circuit.forceMove(drop_location())
|
||||
circuit.add_fingerprint(user)
|
||||
circuit = null
|
||||
return
|
||||
if(2)
|
||||
if(istype(P, /obj/item/screwdriver) && circuit)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
|
||||
state = 1
|
||||
icon_state = "1"
|
||||
return
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
if(!P.tool_start_check(user, amount=5))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding cables to the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, 5, 50, CALLBACK(src, .proc/check_state, 2)))
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
return
|
||||
if(3)
|
||||
if(istype(P, /obj/item/wirecutters))
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
var/obj/item/stack/cable_coil/A = new (drop_location(), 5)
|
||||
A.add_fingerprint(user)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/stack/sheet/glass))
|
||||
if(!P.tool_start_check(user, amount=2))
|
||||
return
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to put in the glass panel...</span>")
|
||||
if(P.use_tool(src, user, 20, 2, 0, CALLBACK(src, .proc/check_state, 3)))
|
||||
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
|
||||
state = 4
|
||||
src.icon_state = "4"
|
||||
return
|
||||
if(4)
|
||||
if(istype(P, /obj/item/crowbar))
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
var/obj/item/stack/sheet/glass/G = new(drop_location(), 2)
|
||||
G.add_fingerprint(user)
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver))
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
|
||||
var/obj/B = new circuit.build_path (loc, circuit)
|
||||
B.setDir(dir)
|
||||
transfer_fingerprints_to(B)
|
||||
qdel(src)
|
||||
return
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
//callback proc used on stacks use_tool to stop unnecessary amounts being wasted from spam clicking.
|
||||
/obj/structure/frame/computer/proc/check_state(target_state)
|
||||
if(state == target_state)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/structure/frame/computer/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(state == 4)
|
||||
new /obj/item/shard(drop_location())
|
||||
new /obj/item/shard(drop_location())
|
||||
if(state >= 3)
|
||||
new /obj/item/stack/cable_coil(drop_location(), 5)
|
||||
..()
|
||||
|
||||
/obj/structure/frame/computer/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!isliving(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
to_chat(usr, "<span class='warning'>You must unwrench [src] before rotating it!</span>")
|
||||
return TRUE
|
||||
|
||||
setDir(turn(dir, -90))
|
||||
return TRUE
|
||||
|
||||
@@ -1,254 +1,254 @@
|
||||
/obj/machinery/computer/security
|
||||
name = "security camera console"
|
||||
desc = "Used to access the various cameras on the station."
|
||||
icon_screen = "cameras"
|
||||
icon_keyboard = "security_key"
|
||||
circuit = /obj/item/circuitboard/computer/security
|
||||
var/last_pic = 1
|
||||
var/list/network = list("ss13")
|
||||
var/list/watchers = list() //who's using the console, associated with the camera they're on.
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/security/Initialize()
|
||||
. = ..()
|
||||
for(var/i in network)
|
||||
network -= i
|
||||
network += lowertext(i)
|
||||
|
||||
/obj/machinery/computer/security/check_eye(mob/user)
|
||||
if(!can_interact(user) || !(user in watchers) || !watchers[user])
|
||||
user.unset_machine()
|
||||
return
|
||||
var/obj/machinery/camera/C = watchers[user]
|
||||
if(!C.can_use())
|
||||
user.unset_machine()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/security/on_unset_machine(mob/user)
|
||||
watchers.Remove(user)
|
||||
user.reset_perspective(null)
|
||||
|
||||
/obj/machinery/computer/security/Destroy()
|
||||
if(watchers.len)
|
||||
for(var/mob/M in watchers)
|
||||
M.unset_machine() //to properly reset the view of the users if the console is deleted.
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/security/can_interact(mob/user)
|
||||
if((!issilicon(user) && !Adjacent(user)) || is_blind(user) || !in_view_range(user, src))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/security/interact(mob/user, special_state)
|
||||
. = ..()
|
||||
if (ismob(user) && !isliving(user)) // ghosts don't need cameras
|
||||
return
|
||||
if (!network)
|
||||
CRASH("No camera network")
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
if (!(islist(network)))
|
||||
CRASH("Camera network is not a list")
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
|
||||
var/list/camera_list = get_available_cameras()
|
||||
if(!(user in watchers))
|
||||
for(var/Num in camera_list)
|
||||
var/obj/machinery/camera/CAM = camera_list[Num]
|
||||
if(istype(CAM) && CAM.can_use())
|
||||
watchers[user] = CAM //let's give the user the first usable camera, and then let him change to the camera he wants.
|
||||
break
|
||||
if(!(user in watchers))
|
||||
user.unset_machine() // no usable camera on the network, we disconnect the user from the computer.
|
||||
return FALSE
|
||||
playsound(src, 'sound/machines/terminal_prompt.ogg', 25, 0)
|
||||
use_camera_console(user)
|
||||
|
||||
/obj/machinery/computer/security/proc/use_camera_console(mob/user)
|
||||
var/list/camera_list = get_available_cameras()
|
||||
var/t = input(user, "Which camera should you change to?") as null|anything in camera_list
|
||||
if(!src || user.machine != src) //while we were choosing we got disconnected from our computer or are using another machine.
|
||||
return
|
||||
if(!t || t == "Cancel")
|
||||
user.unset_machine()
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 25, 0)
|
||||
return
|
||||
|
||||
var/obj/machinery/camera/C = camera_list[t]
|
||||
|
||||
if(!C || !C.can_use() || !can_interact(user))
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
|
||||
if(isAI(user))
|
||||
var/mob/living/silicon/ai/A = user
|
||||
A.eyeobj.setLoc(get_turf(C))
|
||||
A.client.eye = A.eyeobj
|
||||
else
|
||||
user.reset_perspective(C)
|
||||
user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
|
||||
user.clear_fullscreen("flash", 5)
|
||||
watchers[user] = C
|
||||
use_power(50)
|
||||
addtimer(CALLBACK(src, .proc/use_camera_console, user), 5)
|
||||
|
||||
//returns the list of cameras accessible from this computer
|
||||
/obj/machinery/computer/security/proc/get_available_cameras()
|
||||
var/list/L = list()
|
||||
for (var/obj/machinery/camera/C in GLOB.cameranet.cameras)
|
||||
if((is_away_level(z) || is_away_level(C.z)) && (C.z != z))//if on away mission, can only receive feed from same z_level cameras
|
||||
continue
|
||||
L.Add(C)
|
||||
|
||||
camera_sort(L)
|
||||
|
||||
var/list/D = list()
|
||||
D["Cancel"] = "Cancel"
|
||||
for(var/obj/machinery/camera/C in L)
|
||||
if(!C.network)
|
||||
stack_trace("Camera in a cameranet has no camera network")
|
||||
continue
|
||||
if(!(islist(C.network)))
|
||||
stack_trace("Camera in a cameranet has a non-list camera network")
|
||||
continue
|
||||
var/list/tempnetwork = C.network&network
|
||||
if(tempnetwork.len)
|
||||
D["[C.c_tag][(C.status ? null : " (Deactivated)")]"] = C
|
||||
return D
|
||||
|
||||
// SECURITY MONITORS
|
||||
|
||||
/obj/machinery/computer/security/wooden_tv
|
||||
name = "security camera monitor"
|
||||
desc = "An old TV hooked into the station's camera network."
|
||||
icon_state = "television"
|
||||
icon_keyboard = null
|
||||
icon_screen = "detective_tv"
|
||||
clockwork = TRUE //it'd look weird
|
||||
pass_flags = PASSTABLE
|
||||
|
||||
/obj/machinery/computer/security/mining
|
||||
name = "outpost camera console"
|
||||
desc = "Used to access the various cameras on the outpost."
|
||||
icon_screen = "mining"
|
||||
icon_keyboard = "mining_key"
|
||||
network = list("mine", "auxbase")
|
||||
circuit = /obj/item/circuitboard/computer/mining
|
||||
|
||||
/obj/machinery/computer/security/research
|
||||
name = "research camera console"
|
||||
desc = "Used to access the various cameras in science."
|
||||
network = list("rd")
|
||||
circuit = /obj/item/circuitboard/computer/research
|
||||
|
||||
/obj/machinery/computer/security/hos
|
||||
name = "Head of Security's camera console"
|
||||
desc = "A custom security console with added access to the labor camp network."
|
||||
network = list("ss13", "labor")
|
||||
circuit = null
|
||||
|
||||
/obj/machinery/computer/security/labor
|
||||
name = "labor camp monitoring"
|
||||
desc = "Used to access the various cameras on the labor camp."
|
||||
network = list("labor")
|
||||
circuit = null
|
||||
|
||||
/obj/machinery/computer/security/qm
|
||||
name = "Quartermaster's camera console"
|
||||
desc = "A console with access to the mining, auxillary base and vault camera networks."
|
||||
network = list("mine", "auxbase", "vault")
|
||||
circuit = null
|
||||
|
||||
// TELESCREENS
|
||||
|
||||
/obj/machinery/computer/security/telescreen
|
||||
name = "\improper Telescreen"
|
||||
desc = "Used for watching an empty arena."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "telescreen"
|
||||
network = list("thunder")
|
||||
density = FALSE
|
||||
circuit = null
|
||||
clockwork = TRUE //it'd look very weird
|
||||
light_power = 0
|
||||
|
||||
/obj/machinery/computer/security/telescreen/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
if(stat & BROKEN)
|
||||
icon_state += "b"
|
||||
return
|
||||
|
||||
/obj/machinery/computer/security/telescreen/entertainment
|
||||
name = "entertainment monitor"
|
||||
desc = "Damn, they better have the /tg/ channel on these things."
|
||||
icon = 'icons/obj/status_display.dmi'
|
||||
icon_state = "entertainment"
|
||||
network = list("thunder")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/rd
|
||||
name = "Research Director's telescreen"
|
||||
desc = "Used for watching the AI and the RD's goons from the safety of his office."
|
||||
network = list("rd", "aicore", "aiupload", "minisat", "xeno", "test")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/circuitry
|
||||
name = "circuitry telescreen"
|
||||
desc = "Used for watching the other eggheads from the safety of the circuitry lab."
|
||||
network = list("rd")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/ce
|
||||
name = "Chief Engineer's telescreen"
|
||||
desc = "Used for watching the engine, telecommunications and the minisat."
|
||||
network = list("engine", "singularity", "tcomms", "minisat")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/cmo
|
||||
name = "Chief Medical Officer's telescreen"
|
||||
desc = "A telescreen with access to the medbay's camera network."
|
||||
network = list("medbay")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/vault
|
||||
name = "Vault monitor"
|
||||
desc = "A telescreen that connects to the vault's camera network."
|
||||
network = list("vault")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/toxins
|
||||
name = "Bomb test site monitor"
|
||||
desc = "A telescreen that connects to the bomb test site's camera."
|
||||
network = list("toxin")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/engine
|
||||
name = "engine monitor"
|
||||
desc = "A telescreen that connects to the engine's camera network."
|
||||
network = list("engine")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/turbine
|
||||
name = "turbine monitor"
|
||||
desc = "A telescreen that connects to the turbine's camera."
|
||||
network = list("turbine")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/interrogation
|
||||
name = "interrogation room monitor"
|
||||
desc = "A telescreen that connects to the interrogation room's camera."
|
||||
network = list("interrogation")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/prison
|
||||
name = "prison monitor"
|
||||
desc = "A telescreen that connects to the permabrig's camera network."
|
||||
network = list("prison")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/auxbase
|
||||
name = "auxillary base monitor"
|
||||
desc = "A telescreen that connects to the auxillary base's camera."
|
||||
network = list("auxbase")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/minisat
|
||||
name = "minisat monitor"
|
||||
desc = "A telescreen that connects to the minisat's camera network."
|
||||
network = list("minisat")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/aiupload
|
||||
name = "AI upload monitor"
|
||||
desc = "A telescreen that connects to the AI upload's camera network."
|
||||
network = list("aiupload")
|
||||
/obj/machinery/computer/security
|
||||
name = "security camera console"
|
||||
desc = "Used to access the various cameras on the station."
|
||||
icon_screen = "cameras"
|
||||
icon_keyboard = "security_key"
|
||||
circuit = /obj/item/circuitboard/computer/security
|
||||
var/last_pic = 1
|
||||
var/list/network = list("ss13")
|
||||
var/list/watchers = list() //who's using the console, associated with the camera they're on.
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/security/Initialize()
|
||||
. = ..()
|
||||
for(var/i in network)
|
||||
network -= i
|
||||
network += lowertext(i)
|
||||
|
||||
/obj/machinery/computer/security/check_eye(mob/user)
|
||||
if(!can_interact(user) || !(user in watchers) || !watchers[user])
|
||||
user.unset_machine()
|
||||
return
|
||||
var/obj/machinery/camera/C = watchers[user]
|
||||
if(!C.can_use())
|
||||
user.unset_machine()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/security/on_unset_machine(mob/user)
|
||||
watchers.Remove(user)
|
||||
user.reset_perspective(null)
|
||||
|
||||
/obj/machinery/computer/security/Destroy()
|
||||
if(watchers.len)
|
||||
for(var/mob/M in watchers)
|
||||
M.unset_machine() //to properly reset the view of the users if the console is deleted.
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/security/can_interact(mob/user)
|
||||
if((!issilicon(user) && !Adjacent(user)) || is_blind(user) || !in_view_range(user, src))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/security/interact(mob/user, special_state)
|
||||
. = ..()
|
||||
if (ismob(user) && !isliving(user)) // ghosts don't need cameras
|
||||
return
|
||||
if (!network)
|
||||
CRASH("No camera network")
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
if (!(islist(network)))
|
||||
CRASH("Camera network is not a list")
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
|
||||
var/list/camera_list = get_available_cameras()
|
||||
if(!(user in watchers))
|
||||
for(var/Num in camera_list)
|
||||
var/obj/machinery/camera/CAM = camera_list[Num]
|
||||
if(istype(CAM) && CAM.can_use())
|
||||
watchers[user] = CAM //let's give the user the first usable camera, and then let him change to the camera he wants.
|
||||
break
|
||||
if(!(user in watchers))
|
||||
user.unset_machine() // no usable camera on the network, we disconnect the user from the computer.
|
||||
return FALSE
|
||||
playsound(src, 'sound/machines/terminal_prompt.ogg', 25, 0)
|
||||
use_camera_console(user)
|
||||
|
||||
/obj/machinery/computer/security/proc/use_camera_console(mob/user)
|
||||
var/list/camera_list = get_available_cameras()
|
||||
var/t = input(user, "Which camera should you change to?") as null|anything in camera_list
|
||||
if(!src || user.machine != src) //while we were choosing we got disconnected from our computer or are using another machine.
|
||||
return
|
||||
if(!t || t == "Cancel")
|
||||
user.unset_machine()
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 25, 0)
|
||||
return
|
||||
|
||||
var/obj/machinery/camera/C = camera_list[t]
|
||||
|
||||
if(!C || !C.can_use() || !can_interact(user))
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
|
||||
if(isAI(user))
|
||||
var/mob/living/silicon/ai/A = user
|
||||
A.eyeobj.setLoc(get_turf(C))
|
||||
A.client.eye = A.eyeobj
|
||||
else
|
||||
user.reset_perspective(C)
|
||||
user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
|
||||
user.clear_fullscreen("flash", 5)
|
||||
watchers[user] = C
|
||||
use_power(50)
|
||||
addtimer(CALLBACK(src, .proc/use_camera_console, user), 5)
|
||||
|
||||
//returns the list of cameras accessible from this computer
|
||||
/obj/machinery/computer/security/proc/get_available_cameras()
|
||||
var/list/L = list()
|
||||
for (var/obj/machinery/camera/C in GLOB.cameranet.cameras)
|
||||
if((is_away_level(z) || is_away_level(C.z)) && (C.z != z))//if on away mission, can only receive feed from same z_level cameras
|
||||
continue
|
||||
L.Add(C)
|
||||
|
||||
camera_sort(L)
|
||||
|
||||
var/list/D = list()
|
||||
D["Cancel"] = "Cancel"
|
||||
for(var/obj/machinery/camera/C in L)
|
||||
if(!C.network)
|
||||
stack_trace("Camera in a cameranet has no camera network")
|
||||
continue
|
||||
if(!(islist(C.network)))
|
||||
stack_trace("Camera in a cameranet has a non-list camera network")
|
||||
continue
|
||||
var/list/tempnetwork = C.network&network
|
||||
if(tempnetwork.len)
|
||||
D["[C.c_tag][(C.status ? null : " (Deactivated)")]"] = C
|
||||
return D
|
||||
|
||||
// SECURITY MONITORS
|
||||
|
||||
/obj/machinery/computer/security/wooden_tv
|
||||
name = "security camera monitor"
|
||||
desc = "An old TV hooked into the station's camera network."
|
||||
icon_state = "television"
|
||||
icon_keyboard = null
|
||||
icon_screen = "detective_tv"
|
||||
clockwork = TRUE //it'd look weird
|
||||
pass_flags = PASSTABLE
|
||||
|
||||
/obj/machinery/computer/security/mining
|
||||
name = "outpost camera console"
|
||||
desc = "Used to access the various cameras on the outpost."
|
||||
icon_screen = "mining"
|
||||
icon_keyboard = "mining_key"
|
||||
network = list("mine", "auxbase")
|
||||
circuit = /obj/item/circuitboard/computer/mining
|
||||
|
||||
/obj/machinery/computer/security/research
|
||||
name = "research camera console"
|
||||
desc = "Used to access the various cameras in science."
|
||||
network = list("rd")
|
||||
circuit = /obj/item/circuitboard/computer/research
|
||||
|
||||
/obj/machinery/computer/security/hos
|
||||
name = "Head of Security's camera console"
|
||||
desc = "A custom security console with added access to the labor camp network."
|
||||
network = list("ss13", "labor")
|
||||
circuit = null
|
||||
|
||||
/obj/machinery/computer/security/labor
|
||||
name = "labor camp monitoring"
|
||||
desc = "Used to access the various cameras on the labor camp."
|
||||
network = list("labor")
|
||||
circuit = null
|
||||
|
||||
/obj/machinery/computer/security/qm
|
||||
name = "Quartermaster's camera console"
|
||||
desc = "A console with access to the mining, auxillary base and vault camera networks."
|
||||
network = list("mine", "auxbase", "vault")
|
||||
circuit = null
|
||||
|
||||
// TELESCREENS
|
||||
|
||||
/obj/machinery/computer/security/telescreen
|
||||
name = "\improper Telescreen"
|
||||
desc = "Used for watching an empty arena."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "telescreen"
|
||||
network = list("thunder")
|
||||
density = FALSE
|
||||
circuit = null
|
||||
clockwork = TRUE //it'd look very weird
|
||||
light_power = 0
|
||||
|
||||
/obj/machinery/computer/security/telescreen/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
if(stat & BROKEN)
|
||||
icon_state += "b"
|
||||
return
|
||||
|
||||
/obj/machinery/computer/security/telescreen/entertainment
|
||||
name = "entertainment monitor"
|
||||
desc = "Damn, they better have the /tg/ channel on these things."
|
||||
icon = 'icons/obj/status_display.dmi'
|
||||
icon_state = "entertainment"
|
||||
network = list("thunder")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/rd
|
||||
name = "Research Director's telescreen"
|
||||
desc = "Used for watching the AI and the RD's goons from the safety of his office."
|
||||
network = list("rd", "aicore", "aiupload", "minisat", "xeno", "test")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/circuitry
|
||||
name = "circuitry telescreen"
|
||||
desc = "Used for watching the other eggheads from the safety of the circuitry lab."
|
||||
network = list("rd")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/ce
|
||||
name = "Chief Engineer's telescreen"
|
||||
desc = "Used for watching the engine, telecommunications and the minisat."
|
||||
network = list("engine", "singularity", "tcomms", "minisat")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/cmo
|
||||
name = "Chief Medical Officer's telescreen"
|
||||
desc = "A telescreen with access to the medbay's camera network."
|
||||
network = list("medbay")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/vault
|
||||
name = "Vault monitor"
|
||||
desc = "A telescreen that connects to the vault's camera network."
|
||||
network = list("vault")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/toxins
|
||||
name = "Bomb test site monitor"
|
||||
desc = "A telescreen that connects to the bomb test site's camera."
|
||||
network = list("toxin")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/engine
|
||||
name = "engine monitor"
|
||||
desc = "A telescreen that connects to the engine's camera network."
|
||||
network = list("engine")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/turbine
|
||||
name = "turbine monitor"
|
||||
desc = "A telescreen that connects to the turbine's camera."
|
||||
network = list("turbine")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/interrogation
|
||||
name = "interrogation room monitor"
|
||||
desc = "A telescreen that connects to the interrogation room's camera."
|
||||
network = list("interrogation")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/prison
|
||||
name = "prison monitor"
|
||||
desc = "A telescreen that connects to the permabrig's camera network."
|
||||
network = list("prison")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/auxbase
|
||||
name = "auxillary base monitor"
|
||||
desc = "A telescreen that connects to the auxillary base's camera."
|
||||
network = list("auxbase")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/minisat
|
||||
name = "minisat monitor"
|
||||
desc = "A telescreen that connects to the minisat's camera network."
|
||||
network = list("minisat")
|
||||
|
||||
/obj/machinery/computer/security/telescreen/aiupload
|
||||
name = "AI upload monitor"
|
||||
desc = "A telescreen that connects to the AI upload's camera network."
|
||||
network = list("aiupload")
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,210 +1,210 @@
|
||||
#define SENSORS_UPDATE_PERIOD 100 //How often the sensor data updates.
|
||||
|
||||
/obj/machinery/computer/crew
|
||||
name = "crew monitoring console"
|
||||
desc = "Used to monitor active health sensors built into most of the crew's uniforms."
|
||||
icon_screen = "crew"
|
||||
icon_keyboard = "med_key"
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 250
|
||||
active_power_usage = 500
|
||||
circuit = /obj/item/circuitboard/computer/crew
|
||||
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/crew/syndie
|
||||
icon_keyboard = "syndie_key"
|
||||
|
||||
/obj/machinery/computer/crew/interact(mob/user)
|
||||
GLOB.crewmonitor.show(user,src)
|
||||
|
||||
GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
|
||||
|
||||
/datum/crewmonitor
|
||||
var/list/ui_sources = list() //List of user -> ui source
|
||||
var/list/jobs
|
||||
var/list/data_by_z = list()
|
||||
var/list/last_update = list()
|
||||
|
||||
/datum/crewmonitor/New()
|
||||
. = ..()
|
||||
|
||||
var/list/jobs = new/list()
|
||||
jobs["Captain"] = 00
|
||||
jobs["Head of Security"] = 10
|
||||
jobs["Warden"] = 11
|
||||
jobs["Security Officer"] = 12
|
||||
jobs["Detective"] = 13
|
||||
jobs["Chief Medical Officer"] = 20
|
||||
jobs["Chemist"] = 21
|
||||
jobs["Geneticist"] = 22
|
||||
jobs["Virologist"] = 23
|
||||
jobs["Medical Doctor"] = 24
|
||||
jobs["Research Director"] = 30
|
||||
jobs["Scientist"] = 31
|
||||
jobs["Roboticist"] = 32
|
||||
jobs["Chief Engineer"] = 40
|
||||
jobs["Station Engineer"] = 41
|
||||
jobs["Atmospheric Technician"] = 42
|
||||
jobs["Quartermaster"] = 50
|
||||
jobs["Shaft Miner"] = 51
|
||||
jobs["Cargo Technician"] = 52
|
||||
jobs["Head of Personnel"] = 60
|
||||
jobs["Bartender"] = 61
|
||||
jobs["Cook"] = 62
|
||||
jobs["Botanist"] = 63
|
||||
jobs["Curator"] = 64
|
||||
jobs["Chaplain"] = 65
|
||||
jobs["Clown"] = 66
|
||||
jobs["Mime"] = 67
|
||||
jobs["Janitor"] = 68
|
||||
jobs["Lawyer"] = 69
|
||||
jobs["Admiral"] = 200
|
||||
jobs["CentCom Commander"] = 210
|
||||
jobs["Custodian"] = 211
|
||||
jobs["Medical Officer"] = 212
|
||||
jobs["Research Officer"] = 213
|
||||
jobs["Emergency Response Team Commander"] = 220
|
||||
jobs["Security Response Officer"] = 221
|
||||
jobs["Engineer Response Officer"] = 222
|
||||
jobs["Medical Response Officer"] = 223
|
||||
jobs["Assistant"] = 999 //Unknowns/custom jobs should appear after civilians, and before assistants
|
||||
|
||||
src.jobs = jobs
|
||||
|
||||
/datum/crewmonitor/Destroy()
|
||||
return ..()
|
||||
|
||||
/datum/crewmonitor/ui_interact(mob/user, ui_key = "crew", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "crew", "crew monitor", 800, 600 , master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/datum/crewmonitor/proc/show(mob/M, source)
|
||||
ui_sources[M] = source
|
||||
ui_interact(M)
|
||||
|
||||
/datum/crewmonitor/ui_host(mob/user)
|
||||
return ui_sources[user]
|
||||
|
||||
/datum/crewmonitor/ui_data(mob/user)
|
||||
var/z = user.z
|
||||
if(!z)
|
||||
var/turf/T = get_turf(user)
|
||||
z = T.z
|
||||
var/list/zdata = update_data(z)
|
||||
. = list()
|
||||
.["sensors"] = zdata
|
||||
.["link_allowed"] = isAI(user)
|
||||
|
||||
/datum/crewmonitor/proc/update_data(z)
|
||||
if(data_by_z["[z]"] && last_update["[z]"] && world.time <= last_update["[z]"] + SENSORS_UPDATE_PERIOD)
|
||||
return data_by_z["[z]"]
|
||||
|
||||
var/list/results_damaged = list()
|
||||
var/list/results_undamaged = list()
|
||||
|
||||
var/obj/item/clothing/under/U
|
||||
var/obj/item/card/id/I
|
||||
var/turf/pos
|
||||
var/ijob
|
||||
var/name
|
||||
var/assignment
|
||||
var/oxydam
|
||||
var/toxdam
|
||||
var/burndam
|
||||
var/brutedam
|
||||
var/totaldam
|
||||
var/area
|
||||
var/pos_x
|
||||
var/pos_y
|
||||
var/life_status
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
|
||||
var/nanite_sensors = FALSE
|
||||
if(H in SSnanites.nanite_monitored_mobs)
|
||||
nanite_sensors = TRUE
|
||||
// Check if their z-level is correct and if they are wearing a uniform.
|
||||
// Accept H.z==0 as well in case the mob is inside an object.
|
||||
if ((H.z == 0 || H.z == z) && istype(H.w_uniform, /obj/item/clothing/under) || nanite_sensors)
|
||||
U = H.w_uniform
|
||||
|
||||
// Are the suit sensors on?
|
||||
if (nanite_sensors || ((U.has_sensor > 0) && U.sensor_mode))
|
||||
pos = H.z == 0 || (nanite_sensors || U.sensor_mode == SENSOR_COORDS) ? get_turf(H) : null
|
||||
|
||||
// Special case: If the mob is inside an object confirm the z-level on turf level.
|
||||
if (H.z == 0 && (!pos || pos.z != z))
|
||||
continue
|
||||
|
||||
I = H.wear_id ? H.wear_id.GetID() : null
|
||||
|
||||
if (I)
|
||||
name = I.registered_name
|
||||
assignment = I.assignment
|
||||
ijob = jobs[I.assignment]
|
||||
else
|
||||
name = "Unknown"
|
||||
assignment = ""
|
||||
ijob = 80
|
||||
|
||||
if (nanite_sensors || U.sensor_mode >= SENSOR_LIVING)
|
||||
life_status = (!H.stat ? TRUE : FALSE)
|
||||
else
|
||||
life_status = null
|
||||
|
||||
if (nanite_sensors || U.sensor_mode >= SENSOR_VITALS)
|
||||
oxydam = round(H.getOxyLoss(),1)
|
||||
toxdam = round(H.getToxLoss(),1)
|
||||
burndam = round(H.getFireLoss(),1)
|
||||
brutedam = round(H.getBruteLoss(),1)
|
||||
totaldam = oxydam + toxdam + burndam + brutedam
|
||||
else
|
||||
oxydam = null
|
||||
toxdam = null
|
||||
burndam = null
|
||||
brutedam = null
|
||||
totaldam = 0
|
||||
|
||||
if (nanite_sensors || U.sensor_mode >= SENSOR_COORDS)
|
||||
if (!pos)
|
||||
pos = get_turf(H)
|
||||
area = get_area_name(H, TRUE)
|
||||
pos_x = pos.x
|
||||
pos_y = pos.y
|
||||
else
|
||||
area = null
|
||||
pos_x = null
|
||||
pos_y = null
|
||||
|
||||
var/total_list = list("name" = name, "assignment" = assignment, "ijob" = ijob, "life_status" = life_status, "oxydam" = oxydam, "toxdam" = toxdam, "burndam" = burndam, "brutedam" = brutedam, "totaldam" = totaldam, "area" = area, "pos_x" = pos_x, "pos_y" = pos_y, "can_track" = H.can_track(null))
|
||||
|
||||
if(totaldam)
|
||||
results_damaged[++results_damaged.len] = total_list
|
||||
else
|
||||
results_undamaged[++results_undamaged.len] = total_list
|
||||
|
||||
var/list/returning = sortTim(results_damaged,/proc/damage_compare) + sortTim(results_undamaged,/proc/ijob_compare)
|
||||
|
||||
data_by_z["[z]"] = returning
|
||||
last_update["[z]"] = world.time
|
||||
|
||||
return returning
|
||||
|
||||
/proc/ijob_compare(list/a,list/b)
|
||||
return a["ijob"] - b["ijob"]
|
||||
|
||||
/proc/damage_compare(list/a,list/b)
|
||||
return b["totaldam"] - a["totaldam"]
|
||||
|
||||
/datum/crewmonitor/ui_act(action,params)
|
||||
var/mob/living/silicon/ai/AI = usr
|
||||
if(!istype(AI))
|
||||
return
|
||||
switch (action)
|
||||
if ("select_person")
|
||||
AI.ai_camera_track(params["name"])
|
||||
|
||||
#define SENSORS_UPDATE_PERIOD 100 //How often the sensor data updates.
|
||||
|
||||
/obj/machinery/computer/crew
|
||||
name = "crew monitoring console"
|
||||
desc = "Used to monitor active health sensors built into most of the crew's uniforms."
|
||||
icon_screen = "crew"
|
||||
icon_keyboard = "med_key"
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 250
|
||||
active_power_usage = 500
|
||||
circuit = /obj/item/circuitboard/computer/crew
|
||||
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/crew/syndie
|
||||
icon_keyboard = "syndie_key"
|
||||
|
||||
/obj/machinery/computer/crew/interact(mob/user)
|
||||
GLOB.crewmonitor.show(user,src)
|
||||
|
||||
GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
|
||||
|
||||
/datum/crewmonitor
|
||||
var/list/ui_sources = list() //List of user -> ui source
|
||||
var/list/jobs
|
||||
var/list/data_by_z = list()
|
||||
var/list/last_update = list()
|
||||
|
||||
/datum/crewmonitor/New()
|
||||
. = ..()
|
||||
|
||||
var/list/jobs = new/list()
|
||||
jobs["Captain"] = 00
|
||||
jobs["Head of Security"] = 10
|
||||
jobs["Warden"] = 11
|
||||
jobs["Security Officer"] = 12
|
||||
jobs["Detective"] = 13
|
||||
jobs["Chief Medical Officer"] = 20
|
||||
jobs["Chemist"] = 21
|
||||
jobs["Geneticist"] = 22
|
||||
jobs["Virologist"] = 23
|
||||
jobs["Medical Doctor"] = 24
|
||||
jobs["Research Director"] = 30
|
||||
jobs["Scientist"] = 31
|
||||
jobs["Roboticist"] = 32
|
||||
jobs["Chief Engineer"] = 40
|
||||
jobs["Station Engineer"] = 41
|
||||
jobs["Atmospheric Technician"] = 42
|
||||
jobs["Quartermaster"] = 50
|
||||
jobs["Shaft Miner"] = 51
|
||||
jobs["Cargo Technician"] = 52
|
||||
jobs["Head of Personnel"] = 60
|
||||
jobs["Bartender"] = 61
|
||||
jobs["Cook"] = 62
|
||||
jobs["Botanist"] = 63
|
||||
jobs["Curator"] = 64
|
||||
jobs["Chaplain"] = 65
|
||||
jobs["Clown"] = 66
|
||||
jobs["Mime"] = 67
|
||||
jobs["Janitor"] = 68
|
||||
jobs["Lawyer"] = 69
|
||||
jobs["Admiral"] = 200
|
||||
jobs["CentCom Commander"] = 210
|
||||
jobs["Custodian"] = 211
|
||||
jobs["Medical Officer"] = 212
|
||||
jobs["Research Officer"] = 213
|
||||
jobs["Emergency Response Team Commander"] = 220
|
||||
jobs["Security Response Officer"] = 221
|
||||
jobs["Engineer Response Officer"] = 222
|
||||
jobs["Medical Response Officer"] = 223
|
||||
jobs["Assistant"] = 999 //Unknowns/custom jobs should appear after civilians, and before assistants
|
||||
|
||||
src.jobs = jobs
|
||||
|
||||
/datum/crewmonitor/Destroy()
|
||||
return ..()
|
||||
|
||||
/datum/crewmonitor/ui_interact(mob/user, ui_key = "crew", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "crew", "crew monitor", 800, 600 , master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/datum/crewmonitor/proc/show(mob/M, source)
|
||||
ui_sources[M] = source
|
||||
ui_interact(M)
|
||||
|
||||
/datum/crewmonitor/ui_host(mob/user)
|
||||
return ui_sources[user]
|
||||
|
||||
/datum/crewmonitor/ui_data(mob/user)
|
||||
var/z = user.z
|
||||
if(!z)
|
||||
var/turf/T = get_turf(user)
|
||||
z = T.z
|
||||
var/list/zdata = update_data(z)
|
||||
. = list()
|
||||
.["sensors"] = zdata
|
||||
.["link_allowed"] = isAI(user)
|
||||
|
||||
/datum/crewmonitor/proc/update_data(z)
|
||||
if(data_by_z["[z]"] && last_update["[z]"] && world.time <= last_update["[z]"] + SENSORS_UPDATE_PERIOD)
|
||||
return data_by_z["[z]"]
|
||||
|
||||
var/list/results_damaged = list()
|
||||
var/list/results_undamaged = list()
|
||||
|
||||
var/obj/item/clothing/under/U
|
||||
var/obj/item/card/id/I
|
||||
var/turf/pos
|
||||
var/ijob
|
||||
var/name
|
||||
var/assignment
|
||||
var/oxydam
|
||||
var/toxdam
|
||||
var/burndam
|
||||
var/brutedam
|
||||
var/totaldam
|
||||
var/area
|
||||
var/pos_x
|
||||
var/pos_y
|
||||
var/life_status
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
|
||||
var/nanite_sensors = FALSE
|
||||
if(H in SSnanites.nanite_monitored_mobs)
|
||||
nanite_sensors = TRUE
|
||||
// Check if their z-level is correct and if they are wearing a uniform.
|
||||
// Accept H.z==0 as well in case the mob is inside an object.
|
||||
if ((H.z == 0 || H.z == z) && istype(H.w_uniform, /obj/item/clothing/under) || nanite_sensors)
|
||||
U = H.w_uniform
|
||||
|
||||
// Are the suit sensors on?
|
||||
if (nanite_sensors || ((U.has_sensor > 0) && U.sensor_mode))
|
||||
pos = H.z == 0 || (nanite_sensors || U.sensor_mode == SENSOR_COORDS) ? get_turf(H) : null
|
||||
|
||||
// Special case: If the mob is inside an object confirm the z-level on turf level.
|
||||
if (H.z == 0 && (!pos || pos.z != z))
|
||||
continue
|
||||
|
||||
I = H.wear_id ? H.wear_id.GetID() : null
|
||||
|
||||
if (I)
|
||||
name = I.registered_name
|
||||
assignment = I.assignment
|
||||
ijob = jobs[I.assignment]
|
||||
else
|
||||
name = "Unknown"
|
||||
assignment = ""
|
||||
ijob = 80
|
||||
|
||||
if (nanite_sensors || U.sensor_mode >= SENSOR_LIVING)
|
||||
life_status = (!H.stat ? TRUE : FALSE)
|
||||
else
|
||||
life_status = null
|
||||
|
||||
if (nanite_sensors || U.sensor_mode >= SENSOR_VITALS)
|
||||
oxydam = round(H.getOxyLoss(),1)
|
||||
toxdam = round(H.getToxLoss(),1)
|
||||
burndam = round(H.getFireLoss(),1)
|
||||
brutedam = round(H.getBruteLoss(),1)
|
||||
totaldam = oxydam + toxdam + burndam + brutedam
|
||||
else
|
||||
oxydam = null
|
||||
toxdam = null
|
||||
burndam = null
|
||||
brutedam = null
|
||||
totaldam = 0
|
||||
|
||||
if (nanite_sensors || U.sensor_mode >= SENSOR_COORDS)
|
||||
if (!pos)
|
||||
pos = get_turf(H)
|
||||
area = get_area_name(H, TRUE)
|
||||
pos_x = pos.x
|
||||
pos_y = pos.y
|
||||
else
|
||||
area = null
|
||||
pos_x = null
|
||||
pos_y = null
|
||||
|
||||
var/total_list = list("name" = name, "assignment" = assignment, "ijob" = ijob, "life_status" = life_status, "oxydam" = oxydam, "toxdam" = toxdam, "burndam" = burndam, "brutedam" = brutedam, "totaldam" = totaldam, "area" = area, "pos_x" = pos_x, "pos_y" = pos_y, "can_track" = H.can_track(null))
|
||||
|
||||
if(totaldam)
|
||||
results_damaged[++results_damaged.len] = total_list
|
||||
else
|
||||
results_undamaged[++results_undamaged.len] = total_list
|
||||
|
||||
var/list/returning = sortTim(results_damaged,/proc/damage_compare) + sortTim(results_undamaged,/proc/ijob_compare)
|
||||
|
||||
data_by_z["[z]"] = returning
|
||||
last_update["[z]"] = world.time
|
||||
|
||||
return returning
|
||||
|
||||
/proc/ijob_compare(list/a,list/b)
|
||||
return a["ijob"] - b["ijob"]
|
||||
|
||||
/proc/damage_compare(list/a,list/b)
|
||||
return b["totaldam"] - a["totaldam"]
|
||||
|
||||
/datum/crewmonitor/ui_act(action,params)
|
||||
var/mob/living/silicon/ai/AI = usr
|
||||
if(!istype(AI))
|
||||
return
|
||||
switch (action)
|
||||
if ("select_person")
|
||||
AI.ai_camera_track(params["name"])
|
||||
|
||||
#undef SENSORS_UPDATE_PERIOD
|
||||
@@ -88,7 +88,7 @@
|
||||
occupant_status += "</div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Health:</div><div class='progressBar'><div style='width: [viable_occupant.health]%;' class='progressFill good'></div></div><div class='statusValue'>[viable_occupant.health] %</div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Radiation Level:</div><div class='progressBar'><div style='width: [viable_occupant.radiation/(RAD_MOB_SAFE/100)]%;' class='progressFill bad'></div></div><div class='statusValue'>[viable_occupant.radiation/(RAD_MOB_SAFE/100)] %</div></div>"
|
||||
var/rejuvenators = viable_occupant.reagents.get_reagent_amount("potass_iodide")
|
||||
var/rejuvenators = viable_occupant.reagents.get_reagent_amount(/datum/reagent/medicine/potass_iodide)
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Rejuvenators:</div><div class='progressBar'><div style='width: [round((rejuvenators / REJUVENATORS_MAX) * 100)]%;' class='progressFill highlight'></div></div><div class='statusValue'>[rejuvenators] units</div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Unique Enzymes :</div><div class='statusValue'><span class='highlight'>[viable_occupant.dna.unique_enzymes]</span></div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Last Operation:</div><div class='statusValue'>[last_change ? last_change : "----"]</div></div>"
|
||||
@@ -342,9 +342,9 @@
|
||||
current_screen = href_list["text"]
|
||||
if("rejuv")
|
||||
if(viable_occupant && viable_occupant.reagents)
|
||||
var/potassiodide_amount = viable_occupant.reagents.get_reagent_amount("potass_iodide")
|
||||
var/potassiodide_amount = viable_occupant.reagents.get_reagent_amount(/datum/reagent/medicine/potass_iodide)
|
||||
var/can_add = max(min(REJUVENATORS_MAX - potassiodide_amount, REJUVENATORS_INJECT), 0)
|
||||
viable_occupant.reagents.add_reagent("potass_iodide", can_add)
|
||||
viable_occupant.reagents.add_reagent(/datum/reagent/medicine/potass_iodide, can_add)
|
||||
if("setbufferlabel")
|
||||
var/text = sanitize(input(usr, "Input a new label:", "Input an Text", null) as text|null)
|
||||
if(num && text)
|
||||
|
||||
@@ -1,72 +1,72 @@
|
||||
|
||||
|
||||
/obj/machinery/computer/upload
|
||||
var/mob/living/silicon/current = null //The target of future law uploads
|
||||
icon_screen = "command"
|
||||
|
||||
/obj/machinery/computer/upload/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/aiModule))
|
||||
var/obj/item/aiModule/M = O
|
||||
if(src.stat & (NOPOWER|BROKEN|MAINT))
|
||||
return
|
||||
if(!current)
|
||||
to_chat(user, "<span class='caution'>You haven't selected anything to transmit laws to!</span>")
|
||||
return
|
||||
if(!can_upload_to(current))
|
||||
to_chat(user, "<span class='caution'>Upload failed!</span> Check to make sure [current.name] is functioning properly.")
|
||||
current = null
|
||||
return
|
||||
var/turf/currentloc = get_turf(current)
|
||||
if(currentloc && user.z != currentloc.z)
|
||||
to_chat(user, "<span class='caution'>Upload failed!</span> Unable to establish a connection to [current.name]. You're too far away!")
|
||||
current = null
|
||||
return
|
||||
M.install(current.laws, user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/upload/proc/can_upload_to(mob/living/silicon/S)
|
||||
if(S.stat == DEAD)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/upload/ai
|
||||
name = "\improper AI upload console"
|
||||
desc = "Used to upload laws to the AI."
|
||||
circuit = /obj/item/circuitboard/computer/aiupload
|
||||
|
||||
/obj/machinery/computer/upload/ai/interact(mob/user)
|
||||
src.current = select_active_ai(user)
|
||||
|
||||
if (!src.current)
|
||||
to_chat(user, "<span class='caution'>No active AIs detected!</span>")
|
||||
else
|
||||
to_chat(user, "[src.current.name] selected for law changes.")
|
||||
|
||||
/obj/machinery/computer/upload/ai/can_upload_to(mob/living/silicon/ai/A)
|
||||
if(!A || !isAI(A))
|
||||
return 0
|
||||
if(A.control_disabled)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/computer/upload/borg
|
||||
name = "cyborg upload console"
|
||||
desc = "Used to upload laws to Cyborgs."
|
||||
circuit = /obj/item/circuitboard/computer/borgupload
|
||||
|
||||
/obj/machinery/computer/upload/borg/interact(mob/user)
|
||||
src.current = select_active_free_borg(user)
|
||||
|
||||
if(!src.current)
|
||||
to_chat(user, "<span class='caution'>No active unslaved cyborgs detected!</span>")
|
||||
else
|
||||
to_chat(user, "[src.current.name] selected for law changes.")
|
||||
|
||||
/obj/machinery/computer/upload/borg/can_upload_to(mob/living/silicon/robot/B)
|
||||
if(!B || !iscyborg(B))
|
||||
return 0
|
||||
if(B.scrambledcodes || B.emagged)
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/computer/upload
|
||||
var/mob/living/silicon/current = null //The target of future law uploads
|
||||
icon_screen = "command"
|
||||
|
||||
/obj/machinery/computer/upload/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/aiModule))
|
||||
var/obj/item/aiModule/M = O
|
||||
if(src.stat & (NOPOWER|BROKEN|MAINT))
|
||||
return
|
||||
if(!current)
|
||||
to_chat(user, "<span class='caution'>You haven't selected anything to transmit laws to!</span>")
|
||||
return
|
||||
if(!can_upload_to(current))
|
||||
to_chat(user, "<span class='caution'>Upload failed!</span> Check to make sure [current.name] is functioning properly.")
|
||||
current = null
|
||||
return
|
||||
var/turf/currentloc = get_turf(current)
|
||||
if(currentloc && user.z != currentloc.z)
|
||||
to_chat(user, "<span class='caution'>Upload failed!</span> Unable to establish a connection to [current.name]. You're too far away!")
|
||||
current = null
|
||||
return
|
||||
M.install(current.laws, user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/upload/proc/can_upload_to(mob/living/silicon/S)
|
||||
if(S.stat == DEAD)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/upload/ai
|
||||
name = "\improper AI upload console"
|
||||
desc = "Used to upload laws to the AI."
|
||||
circuit = /obj/item/circuitboard/computer/aiupload
|
||||
|
||||
/obj/machinery/computer/upload/ai/interact(mob/user)
|
||||
src.current = select_active_ai(user)
|
||||
|
||||
if (!src.current)
|
||||
to_chat(user, "<span class='caution'>No active AIs detected!</span>")
|
||||
else
|
||||
to_chat(user, "[src.current.name] selected for law changes.")
|
||||
|
||||
/obj/machinery/computer/upload/ai/can_upload_to(mob/living/silicon/ai/A)
|
||||
if(!A || !isAI(A))
|
||||
return 0
|
||||
if(A.control_disabled)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/computer/upload/borg
|
||||
name = "cyborg upload console"
|
||||
desc = "Used to upload laws to Cyborgs."
|
||||
circuit = /obj/item/circuitboard/computer/borgupload
|
||||
|
||||
/obj/machinery/computer/upload/borg/interact(mob/user)
|
||||
src.current = select_active_free_borg(user)
|
||||
|
||||
if(!src.current)
|
||||
to_chat(user, "<span class='caution'>No active unslaved cyborgs detected!</span>")
|
||||
else
|
||||
to_chat(user, "[src.current.name] selected for law changes.")
|
||||
|
||||
/obj/machinery/computer/upload/borg/can_upload_to(mob/living/silicon/robot/B)
|
||||
if(!B || !iscyborg(B))
|
||||
return 0
|
||||
if(B.scrambledcodes || B.emagged)
|
||||
return 0
|
||||
return ..()
|
||||
File diff suppressed because it is too large
Load Diff
+133
-133
@@ -1,133 +1,133 @@
|
||||
/obj/machinery/computer/pod
|
||||
name = "mass driver launch control"
|
||||
desc = "A combined blastdoor and mass driver control unit."
|
||||
var/obj/machinery/mass_driver/connected = null
|
||||
var/title = "Mass Driver Controls"
|
||||
var/id = 1
|
||||
var/timing = 0
|
||||
var/time = 30
|
||||
var/range = 4
|
||||
|
||||
|
||||
/obj/machinery/computer/pod/Initialize()
|
||||
. = ..()
|
||||
for(var/obj/machinery/mass_driver/M in range(range, src))
|
||||
if(M.id == id)
|
||||
connected = M
|
||||
|
||||
|
||||
/obj/machinery/computer/pod/proc/alarm()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
if(!connected)
|
||||
say("Cannot locate mass driver connector. Cancelling firing sequence!")
|
||||
return
|
||||
|
||||
for(var/obj/machinery/door/poddoor/M in range(range, src))
|
||||
if(M.id == id)
|
||||
M.open()
|
||||
|
||||
sleep(20)
|
||||
for(var/obj/machinery/mass_driver/M in range(range, src))
|
||||
if(M.id == id)
|
||||
M.power = connected.power
|
||||
M.drive()
|
||||
|
||||
sleep(50)
|
||||
for(var/obj/machinery/door/poddoor/M in range(range, src))
|
||||
if(M.id == id)
|
||||
M.close()
|
||||
|
||||
/obj/machinery/computer/pod/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
|
||||
var/dat = ""
|
||||
if(connected)
|
||||
var/d2
|
||||
if(timing) //door controls do not need timers.
|
||||
d2 = "<A href='?src=[REF(src)];time=0'>Stop Time Launch</A>"
|
||||
else
|
||||
d2 = "<A href='?src=[REF(src)];time=1'>Initiate Time Launch</A>"
|
||||
dat += "<HR>\nTimer System: [d2]\nTime Left: [DisplayTimeText(time)] <A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>"
|
||||
var/temp = ""
|
||||
var/list/L = list( 0.25, 0.5, 1, 2, 4, 8, 16 )
|
||||
for(var/t in L)
|
||||
if(t == connected.power)
|
||||
temp += "[t] "
|
||||
else
|
||||
temp += "<A href = '?src=[REF(src)];power=[t]'>[t]</A> "
|
||||
dat += "<HR>\nPower Level: [temp]<BR>\n<A href = '?src=[REF(src)];alarm=1'>Firing Sequence</A><BR>\n<A href = '?src=[REF(src)];drive=1'>Test Fire Driver</A><BR>\n<A href = '?src=[REF(src)];door=1'>Toggle Outer Door</A><BR>"
|
||||
else
|
||||
dat += "<BR>\n<A href = '?src=[REF(src)];door=1'>Toggle Outer Door</A><BR>"
|
||||
dat += "<BR><BR><A href='?src=[REF(user)];mach_close=computer'>Close</A>"
|
||||
add_fingerprint(usr)
|
||||
var/datum/browser/popup = new(user, "computer", title, 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/pod/process()
|
||||
if(!..())
|
||||
return
|
||||
if(timing)
|
||||
if(time > 0)
|
||||
time = round(time) - 1
|
||||
else
|
||||
alarm()
|
||||
time = 0
|
||||
timing = 0
|
||||
updateDialog()
|
||||
|
||||
|
||||
/obj/machinery/computer/pod/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
|
||||
usr.set_machine(src)
|
||||
if(href_list["power"])
|
||||
var/t = text2num(href_list["power"])
|
||||
t = min(max(0.25, t), 16)
|
||||
if(connected)
|
||||
connected.power = t
|
||||
if(href_list["alarm"])
|
||||
alarm()
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 120)
|
||||
if(href_list["door"])
|
||||
for(var/obj/machinery/door/poddoor/M in range(range, src))
|
||||
if(M.id == id)
|
||||
if(M.density)
|
||||
M.open()
|
||||
else
|
||||
M.close()
|
||||
if(href_list["drive"])
|
||||
for(var/obj/machinery/mass_driver/M in range(range, src))
|
||||
if(M.id == id)
|
||||
M.power = connected.power
|
||||
M.drive()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/pod/old
|
||||
name = "\improper DoorMex control console"
|
||||
title = "Door Controls"
|
||||
icon_state = "oldcomp"
|
||||
icon_screen = "library"
|
||||
icon_keyboard = null
|
||||
|
||||
/obj/machinery/computer/pod/old/syndicate
|
||||
name = "\improper ProComp Executive IIc"
|
||||
desc = "The Syndicate operate on a tight budget. Operates external airlocks."
|
||||
title = "External Airlock Controls"
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/computer/pod/old/swf
|
||||
name = "\improper Magix System IV"
|
||||
desc = "An arcane artifact that holds much magic. Running E-Knock 2.2: Sorcerer's Edition."
|
||||
/obj/machinery/computer/pod
|
||||
name = "mass driver launch control"
|
||||
desc = "A combined blastdoor and mass driver control unit."
|
||||
var/obj/machinery/mass_driver/connected = null
|
||||
var/title = "Mass Driver Controls"
|
||||
var/id = 1
|
||||
var/timing = 0
|
||||
var/time = 30
|
||||
var/range = 4
|
||||
|
||||
|
||||
/obj/machinery/computer/pod/Initialize()
|
||||
. = ..()
|
||||
for(var/obj/machinery/mass_driver/M in range(range, src))
|
||||
if(M.id == id)
|
||||
connected = M
|
||||
|
||||
|
||||
/obj/machinery/computer/pod/proc/alarm()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
if(!connected)
|
||||
say("Cannot locate mass driver connector. Cancelling firing sequence!")
|
||||
return
|
||||
|
||||
for(var/obj/machinery/door/poddoor/M in range(range, src))
|
||||
if(M.id == id)
|
||||
M.open()
|
||||
|
||||
sleep(20)
|
||||
for(var/obj/machinery/mass_driver/M in range(range, src))
|
||||
if(M.id == id)
|
||||
M.power = connected.power
|
||||
M.drive()
|
||||
|
||||
sleep(50)
|
||||
for(var/obj/machinery/door/poddoor/M in range(range, src))
|
||||
if(M.id == id)
|
||||
M.close()
|
||||
|
||||
/obj/machinery/computer/pod/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
|
||||
var/dat = ""
|
||||
if(connected)
|
||||
var/d2
|
||||
if(timing) //door controls do not need timers.
|
||||
d2 = "<A href='?src=[REF(src)];time=0'>Stop Time Launch</A>"
|
||||
else
|
||||
d2 = "<A href='?src=[REF(src)];time=1'>Initiate Time Launch</A>"
|
||||
dat += "<HR>\nTimer System: [d2]\nTime Left: [DisplayTimeText(time)] <A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>"
|
||||
var/temp = ""
|
||||
var/list/L = list( 0.25, 0.5, 1, 2, 4, 8, 16 )
|
||||
for(var/t in L)
|
||||
if(t == connected.power)
|
||||
temp += "[t] "
|
||||
else
|
||||
temp += "<A href = '?src=[REF(src)];power=[t]'>[t]</A> "
|
||||
dat += "<HR>\nPower Level: [temp]<BR>\n<A href = '?src=[REF(src)];alarm=1'>Firing Sequence</A><BR>\n<A href = '?src=[REF(src)];drive=1'>Test Fire Driver</A><BR>\n<A href = '?src=[REF(src)];door=1'>Toggle Outer Door</A><BR>"
|
||||
else
|
||||
dat += "<BR>\n<A href = '?src=[REF(src)];door=1'>Toggle Outer Door</A><BR>"
|
||||
dat += "<BR><BR><A href='?src=[REF(user)];mach_close=computer'>Close</A>"
|
||||
add_fingerprint(usr)
|
||||
var/datum/browser/popup = new(user, "computer", title, 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/pod/process()
|
||||
if(!..())
|
||||
return
|
||||
if(timing)
|
||||
if(time > 0)
|
||||
time = round(time) - 1
|
||||
else
|
||||
alarm()
|
||||
time = 0
|
||||
timing = 0
|
||||
updateDialog()
|
||||
|
||||
|
||||
/obj/machinery/computer/pod/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
|
||||
usr.set_machine(src)
|
||||
if(href_list["power"])
|
||||
var/t = text2num(href_list["power"])
|
||||
t = min(max(0.25, t), 16)
|
||||
if(connected)
|
||||
connected.power = t
|
||||
if(href_list["alarm"])
|
||||
alarm()
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 120)
|
||||
if(href_list["door"])
|
||||
for(var/obj/machinery/door/poddoor/M in range(range, src))
|
||||
if(M.id == id)
|
||||
if(M.density)
|
||||
M.open()
|
||||
else
|
||||
M.close()
|
||||
if(href_list["drive"])
|
||||
for(var/obj/machinery/mass_driver/M in range(range, src))
|
||||
if(M.id == id)
|
||||
M.power = connected.power
|
||||
M.drive()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/pod/old
|
||||
name = "\improper DoorMex control console"
|
||||
title = "Door Controls"
|
||||
icon_state = "oldcomp"
|
||||
icon_screen = "library"
|
||||
icon_keyboard = null
|
||||
|
||||
/obj/machinery/computer/pod/old/syndicate
|
||||
name = "\improper ProComp Executive IIc"
|
||||
desc = "The Syndicate operate on a tight budget. Operates external airlocks."
|
||||
title = "External Airlock Controls"
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/computer/pod/old/swf
|
||||
name = "\improper Magix System IV"
|
||||
desc = "An arcane artifact that holds much magic. Running E-Knock 2.2: Sorcerer's Edition."
|
||||
|
||||
@@ -1,165 +1,165 @@
|
||||
/obj/machinery/computer/robotics
|
||||
name = "robotics control console"
|
||||
desc = "Used to remotely lockdown or detonate linked Cyborgs and Drones."
|
||||
icon_screen = "robot"
|
||||
icon_keyboard = "rd_key"
|
||||
req_access = list(ACCESS_ROBOTICS)
|
||||
circuit = /obj/item/circuitboard/computer/robotics
|
||||
var/temp = null
|
||||
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
|
||||
/obj/machinery/computer/robotics/proc/can_control(mob/user, mob/living/silicon/robot/R)
|
||||
if(!istype(R))
|
||||
return 0
|
||||
if(isAI(user))
|
||||
if (R.connected_ai != user)
|
||||
return 0
|
||||
if(iscyborg(user))
|
||||
if (R != user)
|
||||
return 0
|
||||
if(R.scrambledcodes)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/robotics/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if (src.z > 6)
|
||||
to_chat(user, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
var/robots = 0
|
||||
for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs)
|
||||
if(!can_control(user, R))
|
||||
continue
|
||||
robots++
|
||||
dat += "[R.name] |"
|
||||
if(R.stat)
|
||||
dat += " Not Responding |"
|
||||
else if (!R.canmove)
|
||||
dat += " Locked Down |"
|
||||
else
|
||||
dat += " Operating Normally |"
|
||||
if (!R.canmove)
|
||||
else if(R.cell)
|
||||
dat += " Battery Installed ([R.cell.charge]/[R.cell.maxcharge]) |"
|
||||
else
|
||||
dat += " No Cell Installed |"
|
||||
if(R.module)
|
||||
dat += " Module Installed ([R.module.name]) |"
|
||||
else
|
||||
dat += " No Module Installed |"
|
||||
if(R.connected_ai)
|
||||
dat += " Slaved to [R.connected_ai.name] |"
|
||||
else
|
||||
dat += " Independent from AI |"
|
||||
if(issilicon(user) && user != R)
|
||||
var/mob/living/silicon/S = user
|
||||
if(is_servant_of_ratvar(S))
|
||||
dat += "<A href='?src=[REF(src)];convert=[REF(R)]'>(<font color=#BE8700><i>Convert</i></font>)</A> "
|
||||
else if(S.hack_software && !R.emagged)
|
||||
dat += "<A href='?src=[REF(src)];magbot=[REF(R)]'>(<font color=blue><i>Hack</i></font>)</A> "
|
||||
else if(IsAdminGhost(user) && !R.emagged)
|
||||
dat += "<A href='?src=[REF(src)];magbot=[REF(R)]'>(<font color=blue><i>Hack</i></font>)</A> "
|
||||
dat += "<A href='?src=[REF(src)];stopbot=[REF(R)]'>(<font color=green><i>[R.canmove ? "Lockdown" : "Release"]</i></font>)</A> "
|
||||
dat += "<A href='?src=[REF(src)];killbot=[REF(R)]'>(<font color=red><i>Destroy</i></font>)</A>"
|
||||
dat += "<BR>"
|
||||
|
||||
if(!robots)
|
||||
dat += "No Cyborg Units detected within access parameters."
|
||||
dat += "<BR>"
|
||||
|
||||
var/drones = 0
|
||||
for(var/mob/living/simple_animal/drone/D in GLOB.drones_list)
|
||||
if(D.hacked)
|
||||
continue
|
||||
drones++
|
||||
dat += "[D.name] |"
|
||||
if(D.stat)
|
||||
dat += " Not Responding |"
|
||||
dat += "<A href='?src=[REF(src)];killdrone=[REF(D)]'>(<font color=red><i>Destroy</i></font>)</A>"
|
||||
dat += "<BR>"
|
||||
|
||||
if(!drones)
|
||||
dat += "No Drone Units detected within access parameters."
|
||||
|
||||
var/datum/browser/popup = new(user, "computer", "Cyborg Control Console", 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/robotics/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if (href_list["temp"])
|
||||
src.temp = null
|
||||
|
||||
else if (href_list["killbot"])
|
||||
if(src.allowed(usr))
|
||||
var/mob/living/silicon/robot/R = locate(href_list["killbot"]) in GLOB.silicon_mobs
|
||||
if(can_control(usr, R))
|
||||
var/choice = input("Are you certain you wish to detonate [R.name]?") in list("Confirm", "Abort")
|
||||
if(choice == "Confirm" && can_control(usr, R) && !..())
|
||||
var/turf/T = get_turf(R)
|
||||
message_admins("<span class='notice'>[ADMIN_LOOKUPFLW(usr)] detonated [key_name_admin(R, R.client)] at [ADMIN_VERBOSEJMP(T)]!</span>")
|
||||
log_game("\<span class='notice'>[key_name(usr)] detonated [key_name(R)]!</span>")
|
||||
if(R.connected_ai)
|
||||
to_chat(R.connected_ai, "<br><br><span class='alert'>ALERT - Cyborg detonation detected: [R.name]</span><br>")
|
||||
R.self_destruct()
|
||||
else
|
||||
to_chat(usr, "<span class='danger'>Access Denied.</span>")
|
||||
|
||||
else if (href_list["stopbot"])
|
||||
if(src.allowed(usr))
|
||||
var/mob/living/silicon/robot/R = locate(href_list["stopbot"]) in GLOB.silicon_mobs
|
||||
if(can_control(usr, R))
|
||||
var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
|
||||
if(choice == "Confirm" && can_control(usr, R) && !..())
|
||||
message_admins("<span class='notice'>[ADMIN_LOOKUPFLW(usr)] [R.canmove ? "locked down" : "released"] [key_name(R, R.client)][ADMIN_LOOKUPFLW(R)]!</span>")
|
||||
log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [key_name(R)]!")
|
||||
R.SetLockdown(!R.lockcharge)
|
||||
to_chat(R, "[!R.lockcharge ? "<span class='notice'>Your lockdown has been lifted!" : "<span class='alert'>You have been locked down!"]</span>")
|
||||
if(R.connected_ai)
|
||||
to_chat(R.connected_ai, "[!R.lockcharge ? "<span class='notice'>NOTICE - Cyborg lockdown lifted" : "<span class='alert'>ALERT - Cyborg lockdown detected"]: <a href='?src=[REF(R.connected_ai)];track=[html_encode(R.name)]'>[R.name]</a></span><br>")
|
||||
|
||||
else
|
||||
to_chat(usr, "<span class='danger'>Access Denied.</span>")
|
||||
|
||||
else if (href_list["magbot"])
|
||||
var/mob/living/silicon/S = usr
|
||||
if((istype(S) && S.hack_software) || IsAdminGhost(usr))
|
||||
var/mob/living/silicon/robot/R = locate(href_list["magbot"]) in GLOB.silicon_mobs
|
||||
if(istype(R) && !R.emagged && (R.connected_ai == usr || IsAdminGhost(usr)) && !R.scrambledcodes && can_control(usr, R))
|
||||
log_game("[key_name(usr)] emagged [key_name(R)] using robotic console!")
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] emagged cyborg [key_name_admin(R)] using robotic console!")
|
||||
R.SetEmagged(1)
|
||||
|
||||
else if(href_list["convert"])
|
||||
if(isAI(usr) && is_servant_of_ratvar(usr))
|
||||
var/mob/living/silicon/robot/R = locate(href_list["convert"]) in GLOB.silicon_mobs
|
||||
if(istype(R) && !is_servant_of_ratvar(R) && R.connected_ai == usr)
|
||||
log_game("[key_name(usr)] converted [key_name(R)] using robotic console!")
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] converted cyborg [key_name_admin(R)] using robotic console!")
|
||||
add_servant_of_ratvar(R)
|
||||
|
||||
else if (href_list["killdrone"])
|
||||
if(src.allowed(usr))
|
||||
var/mob/living/simple_animal/drone/D = locate(href_list["killdrone"]) in GLOB.mob_list
|
||||
if(D.hacked)
|
||||
to_chat(usr, "<span class='danger'>ERROR: [D] is not responding to external commands.</span>")
|
||||
else
|
||||
var/turf/T = get_turf(D)
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] detonated [key_name_admin(D)] at [ADMIN_VERBOSEJMP(T)]!")
|
||||
log_game("[key_name(usr)] detonated [key_name(D)]!")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, D)
|
||||
s.start()
|
||||
D.visible_message("<span class='danger'>\the [D] self destructs!</span>")
|
||||
D.gib()
|
||||
|
||||
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
/obj/machinery/computer/robotics
|
||||
name = "robotics control console"
|
||||
desc = "Used to remotely lockdown or detonate linked Cyborgs and Drones."
|
||||
icon_screen = "robot"
|
||||
icon_keyboard = "rd_key"
|
||||
req_access = list(ACCESS_ROBOTICS)
|
||||
circuit = /obj/item/circuitboard/computer/robotics
|
||||
var/temp = null
|
||||
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
|
||||
/obj/machinery/computer/robotics/proc/can_control(mob/user, mob/living/silicon/robot/R)
|
||||
if(!istype(R))
|
||||
return 0
|
||||
if(isAI(user))
|
||||
if (R.connected_ai != user)
|
||||
return 0
|
||||
if(iscyborg(user))
|
||||
if (R != user)
|
||||
return 0
|
||||
if(R.scrambledcodes)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/robotics/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if (src.z > 6)
|
||||
to_chat(user, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
var/robots = 0
|
||||
for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs)
|
||||
if(!can_control(user, R))
|
||||
continue
|
||||
robots++
|
||||
dat += "[R.name] |"
|
||||
if(R.stat)
|
||||
dat += " Not Responding |"
|
||||
else if (!R.canmove)
|
||||
dat += " Locked Down |"
|
||||
else
|
||||
dat += " Operating Normally |"
|
||||
if (!R.canmove)
|
||||
else if(R.cell)
|
||||
dat += " Battery Installed ([R.cell.charge]/[R.cell.maxcharge]) |"
|
||||
else
|
||||
dat += " No Cell Installed |"
|
||||
if(R.module)
|
||||
dat += " Module Installed ([R.module.name]) |"
|
||||
else
|
||||
dat += " No Module Installed |"
|
||||
if(R.connected_ai)
|
||||
dat += " Slaved to [R.connected_ai.name] |"
|
||||
else
|
||||
dat += " Independent from AI |"
|
||||
if(issilicon(user) && user != R)
|
||||
var/mob/living/silicon/S = user
|
||||
if(is_servant_of_ratvar(S))
|
||||
dat += "<A href='?src=[REF(src)];convert=[REF(R)]'>(<font color=#BE8700><i>Convert</i></font>)</A> "
|
||||
else if(S.hack_software && !R.emagged)
|
||||
dat += "<A href='?src=[REF(src)];magbot=[REF(R)]'>(<font color=blue><i>Hack</i></font>)</A> "
|
||||
else if(IsAdminGhost(user) && !R.emagged)
|
||||
dat += "<A href='?src=[REF(src)];magbot=[REF(R)]'>(<font color=blue><i>Hack</i></font>)</A> "
|
||||
dat += "<A href='?src=[REF(src)];stopbot=[REF(R)]'>(<font color=green><i>[R.canmove ? "Lockdown" : "Release"]</i></font>)</A> "
|
||||
dat += "<A href='?src=[REF(src)];killbot=[REF(R)]'>(<font color=red><i>Destroy</i></font>)</A>"
|
||||
dat += "<BR>"
|
||||
|
||||
if(!robots)
|
||||
dat += "No Cyborg Units detected within access parameters."
|
||||
dat += "<BR>"
|
||||
|
||||
var/drones = 0
|
||||
for(var/mob/living/simple_animal/drone/D in GLOB.drones_list)
|
||||
if(D.hacked)
|
||||
continue
|
||||
drones++
|
||||
dat += "[D.name] |"
|
||||
if(D.stat)
|
||||
dat += " Not Responding |"
|
||||
dat += "<A href='?src=[REF(src)];killdrone=[REF(D)]'>(<font color=red><i>Destroy</i></font>)</A>"
|
||||
dat += "<BR>"
|
||||
|
||||
if(!drones)
|
||||
dat += "No Drone Units detected within access parameters."
|
||||
|
||||
var/datum/browser/popup = new(user, "computer", "Cyborg Control Console", 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/robotics/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if (href_list["temp"])
|
||||
src.temp = null
|
||||
|
||||
else if (href_list["killbot"])
|
||||
if(src.allowed(usr))
|
||||
var/mob/living/silicon/robot/R = locate(href_list["killbot"]) in GLOB.silicon_mobs
|
||||
if(can_control(usr, R))
|
||||
var/choice = input("Are you certain you wish to detonate [R.name]?") in list("Confirm", "Abort")
|
||||
if(choice == "Confirm" && can_control(usr, R) && !..())
|
||||
var/turf/T = get_turf(R)
|
||||
message_admins("<span class='notice'>[ADMIN_LOOKUPFLW(usr)] detonated [key_name_admin(R, R.client)] at [ADMIN_VERBOSEJMP(T)]!</span>")
|
||||
log_game("\<span class='notice'>[key_name(usr)] detonated [key_name(R)]!</span>")
|
||||
if(R.connected_ai)
|
||||
to_chat(R.connected_ai, "<br><br><span class='alert'>ALERT - Cyborg detonation detected: [R.name]</span><br>")
|
||||
R.self_destruct()
|
||||
else
|
||||
to_chat(usr, "<span class='danger'>Access Denied.</span>")
|
||||
|
||||
else if (href_list["stopbot"])
|
||||
if(src.allowed(usr))
|
||||
var/mob/living/silicon/robot/R = locate(href_list["stopbot"]) in GLOB.silicon_mobs
|
||||
if(can_control(usr, R))
|
||||
var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
|
||||
if(choice == "Confirm" && can_control(usr, R) && !..())
|
||||
message_admins("<span class='notice'>[ADMIN_LOOKUPFLW(usr)] [R.canmove ? "locked down" : "released"] [key_name(R, R.client)][ADMIN_LOOKUPFLW(R)]!</span>")
|
||||
log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [key_name(R)]!")
|
||||
R.SetLockdown(!R.lockcharge)
|
||||
to_chat(R, "[!R.lockcharge ? "<span class='notice'>Your lockdown has been lifted!" : "<span class='alert'>You have been locked down!"]</span>")
|
||||
if(R.connected_ai)
|
||||
to_chat(R.connected_ai, "[!R.lockcharge ? "<span class='notice'>NOTICE - Cyborg lockdown lifted" : "<span class='alert'>ALERT - Cyborg lockdown detected"]: <a href='?src=[REF(R.connected_ai)];track=[html_encode(R.name)]'>[R.name]</a></span><br>")
|
||||
|
||||
else
|
||||
to_chat(usr, "<span class='danger'>Access Denied.</span>")
|
||||
|
||||
else if (href_list["magbot"])
|
||||
var/mob/living/silicon/S = usr
|
||||
if((istype(S) && S.hack_software) || IsAdminGhost(usr))
|
||||
var/mob/living/silicon/robot/R = locate(href_list["magbot"]) in GLOB.silicon_mobs
|
||||
if(istype(R) && !R.emagged && (R.connected_ai == usr || IsAdminGhost(usr)) && !R.scrambledcodes && can_control(usr, R))
|
||||
log_game("[key_name(usr)] emagged [key_name(R)] using robotic console!")
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] emagged cyborg [key_name_admin(R)] using robotic console!")
|
||||
R.SetEmagged(1)
|
||||
|
||||
else if(href_list["convert"])
|
||||
if(isAI(usr) && is_servant_of_ratvar(usr))
|
||||
var/mob/living/silicon/robot/R = locate(href_list["convert"]) in GLOB.silicon_mobs
|
||||
if(istype(R) && !is_servant_of_ratvar(R) && R.connected_ai == usr)
|
||||
log_game("[key_name(usr)] converted [key_name(R)] using robotic console!")
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] converted cyborg [key_name_admin(R)] using robotic console!")
|
||||
add_servant_of_ratvar(R)
|
||||
|
||||
else if (href_list["killdrone"])
|
||||
if(src.allowed(usr))
|
||||
var/mob/living/simple_animal/drone/D = locate(href_list["killdrone"]) in GLOB.mob_list
|
||||
if(D.hacked)
|
||||
to_chat(usr, "<span class='danger'>ERROR: [D] is not responding to external commands.</span>")
|
||||
else
|
||||
var/turf/T = get_turf(D)
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] detonated [key_name_admin(D)] at [ADMIN_VERBOSEJMP(T)]!")
|
||||
log_game("[key_name(usr)] detonated [key_name(D)]!")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, D)
|
||||
s.start()
|
||||
D.visible_message("<span class='danger'>\the [D] self destructs!</span>")
|
||||
D.gib()
|
||||
|
||||
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,98 +1,98 @@
|
||||
/obj/machinery/computer/station_alert
|
||||
name = "station alert console"
|
||||
desc = "Used to access the station's automated alert system."
|
||||
icon_screen = "alert:0"
|
||||
icon_keyboard = "atmos_key"
|
||||
circuit = /obj/item/circuitboard/computer/stationalert
|
||||
var/alarms = list("Fire" = list(), "Atmosphere" = list(), "Power" = list())
|
||||
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
|
||||
/obj/machinery/computer/station_alert/Initialize()
|
||||
. = ..()
|
||||
GLOB.alert_consoles += src
|
||||
|
||||
/obj/machinery/computer/station_alert/Destroy()
|
||||
GLOB.alert_consoles -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/station_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "station_alert", name, 300, 500, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/station_alert/ui_data(mob/user)
|
||||
. = list()
|
||||
|
||||
.["alarms"] = list()
|
||||
for(var/class in alarms)
|
||||
.["alarms"][class] = list()
|
||||
for(var/area in alarms[class])
|
||||
.["alarms"][class] += area
|
||||
|
||||
/obj/machinery/computer/station_alert/proc/triggerAlarm(class, area/A, O, obj/source)
|
||||
if(source.z != z)
|
||||
return
|
||||
if(stat & (BROKEN))
|
||||
return
|
||||
|
||||
var/list/L = alarms[class]
|
||||
for(var/I in L)
|
||||
if (I == A.name)
|
||||
var/list/alarm = L[I]
|
||||
var/list/sources = alarm[3]
|
||||
if (!(source in sources))
|
||||
sources += source
|
||||
return 1
|
||||
var/obj/machinery/camera/C = null
|
||||
var/list/CL = null
|
||||
if(O && islist(O))
|
||||
CL = O
|
||||
if (CL.len == 1)
|
||||
C = CL[1]
|
||||
else if(O && istype(O, /obj/machinery/camera))
|
||||
C = O
|
||||
L[A.name] = list(A, (C ? C : O), list(source))
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/computer/station_alert/proc/cancelAlarm(class, area/A, obj/origin)
|
||||
if(stat & (BROKEN))
|
||||
return
|
||||
var/list/L = alarms[class]
|
||||
var/cleared = 0
|
||||
for (var/I in L)
|
||||
if (I == A.name)
|
||||
var/list/alarm = L[I]
|
||||
var/list/srcs = alarm[3]
|
||||
if (origin in srcs)
|
||||
srcs -= origin
|
||||
if (srcs.len == 0)
|
||||
cleared = 1
|
||||
L -= I
|
||||
return !cleared
|
||||
|
||||
/obj/machinery/computer/station_alert/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
var/overlay_state = icon_screen
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
add_overlay("[icon_keyboard]_off")
|
||||
return
|
||||
add_overlay(icon_keyboard)
|
||||
var/active_alarms = FALSE
|
||||
for(var/cat in alarms)
|
||||
var/list/L = alarms[cat]
|
||||
if(L.len)
|
||||
active_alarms = TRUE
|
||||
if(active_alarms)
|
||||
overlay_state = "alert:2"
|
||||
add_overlay("alert:2")
|
||||
else
|
||||
overlay_state = "alert:0"
|
||||
add_overlay("alert:0")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir, alpha=128)
|
||||
/obj/machinery/computer/station_alert
|
||||
name = "station alert console"
|
||||
desc = "Used to access the station's automated alert system."
|
||||
icon_screen = "alert:0"
|
||||
icon_keyboard = "atmos_key"
|
||||
circuit = /obj/item/circuitboard/computer/stationalert
|
||||
var/alarms = list("Fire" = list(), "Atmosphere" = list(), "Power" = list())
|
||||
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
|
||||
/obj/machinery/computer/station_alert/Initialize()
|
||||
. = ..()
|
||||
GLOB.alert_consoles += src
|
||||
|
||||
/obj/machinery/computer/station_alert/Destroy()
|
||||
GLOB.alert_consoles -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/station_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "station_alert", name, 300, 500, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/station_alert/ui_data(mob/user)
|
||||
. = list()
|
||||
|
||||
.["alarms"] = list()
|
||||
for(var/class in alarms)
|
||||
.["alarms"][class] = list()
|
||||
for(var/area in alarms[class])
|
||||
.["alarms"][class] += area
|
||||
|
||||
/obj/machinery/computer/station_alert/proc/triggerAlarm(class, area/A, O, obj/source)
|
||||
if(source.z != z)
|
||||
return
|
||||
if(stat & (BROKEN))
|
||||
return
|
||||
|
||||
var/list/L = alarms[class]
|
||||
for(var/I in L)
|
||||
if (I == A.name)
|
||||
var/list/alarm = L[I]
|
||||
var/list/sources = alarm[3]
|
||||
if (!(source in sources))
|
||||
sources += source
|
||||
return 1
|
||||
var/obj/machinery/camera/C = null
|
||||
var/list/CL = null
|
||||
if(O && islist(O))
|
||||
CL = O
|
||||
if (CL.len == 1)
|
||||
C = CL[1]
|
||||
else if(O && istype(O, /obj/machinery/camera))
|
||||
C = O
|
||||
L[A.name] = list(A, (C ? C : O), list(source))
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/computer/station_alert/proc/cancelAlarm(class, area/A, obj/origin)
|
||||
if(stat & (BROKEN))
|
||||
return
|
||||
var/list/L = alarms[class]
|
||||
var/cleared = 0
|
||||
for (var/I in L)
|
||||
if (I == A.name)
|
||||
var/list/alarm = L[I]
|
||||
var/list/srcs = alarm[3]
|
||||
if (origin in srcs)
|
||||
srcs -= origin
|
||||
if (srcs.len == 0)
|
||||
cleared = 1
|
||||
L -= I
|
||||
return !cleared
|
||||
|
||||
/obj/machinery/computer/station_alert/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
var/overlay_state = icon_screen
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
add_overlay("[icon_keyboard]_off")
|
||||
return
|
||||
add_overlay(icon_keyboard)
|
||||
var/active_alarms = FALSE
|
||||
for(var/cat in alarms)
|
||||
var/list/L = alarms[cat]
|
||||
if(L.len)
|
||||
active_alarms = TRUE
|
||||
if(active_alarms)
|
||||
overlay_state = "alert:2"
|
||||
add_overlay("alert:2")
|
||||
else
|
||||
overlay_state = "alert:0"
|
||||
add_overlay("alert:0")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir, alpha=128)
|
||||
|
||||
@@ -1,215 +1,215 @@
|
||||
#define NUKESCALINGMODIFIER 1
|
||||
|
||||
GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","Echo","Foxtrot","Zero", "Niner"))
|
||||
|
||||
/obj/machinery/computer/telecrystals
|
||||
name = "\improper telecrystal assignment station"
|
||||
desc = "A device used to manage telecrystals during group operations. You shouldn't be looking at this particular one..."
|
||||
icon_state = "tcstation"
|
||||
icon_keyboard = "tcstation_key"
|
||||
icon_screen = "syndie"
|
||||
clockwork = TRUE //it'd look weird, at least if ratvar ever got there
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/////////////////////////////////////////////
|
||||
/obj/machinery/computer/telecrystals/uplinker
|
||||
name = "\improper telecrystal upload/receive station"
|
||||
desc = "A device used to manage telecrystals during group operations. To use, simply insert your uplink. With your uplink installed \
|
||||
you can upload your telecrystals to the group's pool using the console, or be assigned additional telecrystals by your lieutenant."
|
||||
var/obj/item/uplinkholder = null
|
||||
var/obj/machinery/computer/telecrystals/boss/linkedboss = null
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/Initialize()
|
||||
. = ..()
|
||||
|
||||
var/ID = pick_n_take(GLOB.possible_uplinker_IDs)
|
||||
if(!ID)
|
||||
ID = rand(1,999)
|
||||
name = "[name] [ID]"
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/attackby(obj/item/I, mob/user, params)
|
||||
if(uplinkholder)
|
||||
to_chat(user, "<span class='notice'>[src] already has an uplink in it.</span>")
|
||||
return
|
||||
var/datum/component/uplink/hidden_uplink = I.GetComponent(/datum/component/uplink)
|
||||
if(hidden_uplink)
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
uplinkholder = I
|
||||
I.add_fingerprint(user)
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[I] doesn't appear to be an uplink...</span>")
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/update_icon()
|
||||
..()
|
||||
if(uplinkholder)
|
||||
add_overlay("[initial(icon_state)]-closed")
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/proc/ejectuplink()
|
||||
if(uplinkholder)
|
||||
uplinkholder.forceMove(drop_location())
|
||||
uplinkholder = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/proc/donateTC(amt, addLog = 1)
|
||||
if(uplinkholder && linkedboss)
|
||||
var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink)
|
||||
if(amt < 0)
|
||||
linkedboss.storedcrystals += hidden_uplink.telecrystals
|
||||
if(addLog)
|
||||
linkedboss.logTransfer("[src] donated [hidden_uplink.telecrystals] telecrystals to [linkedboss].")
|
||||
hidden_uplink.telecrystals = 0
|
||||
else if(amt <= hidden_uplink.telecrystals)
|
||||
hidden_uplink.telecrystals -= amt
|
||||
linkedboss.storedcrystals += amt
|
||||
if(addLog)
|
||||
linkedboss.logTransfer("[src] donated [amt] telecrystals to [linkedboss].")
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/proc/giveTC(amt, addLog = 1)
|
||||
if(uplinkholder && linkedboss)
|
||||
var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink)
|
||||
if(amt < 0)
|
||||
hidden_uplink.telecrystals += linkedboss.storedcrystals
|
||||
if(addLog)
|
||||
linkedboss.logTransfer("[src] received [linkedboss.storedcrystals] telecrystals from [linkedboss].")
|
||||
linkedboss.storedcrystals = 0
|
||||
else if(amt <= linkedboss.storedcrystals)
|
||||
hidden_uplink.telecrystals += amt
|
||||
linkedboss.storedcrystals -= amt
|
||||
if(addLog)
|
||||
linkedboss.logTransfer("[src] received [amt] telecrystals from [linkedboss].")
|
||||
|
||||
///////
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = ""
|
||||
if(linkedboss)
|
||||
dat += "[linkedboss] has [linkedboss.storedcrystals] telecrystals available for distribution. <BR><BR>"
|
||||
else
|
||||
dat += "No linked management consoles detected. Scan for uplink stations using the management console.<BR><BR>"
|
||||
|
||||
if(uplinkholder)
|
||||
var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink)
|
||||
dat += "[hidden_uplink.telecrystals] telecrystals remain in this uplink.<BR>"
|
||||
if(linkedboss)
|
||||
dat += "Donate TC: <a href='byond://?src=[REF(src)];donate=1'>1</a> | <a href='byond://?src=[REF(src)];donate=5'>5</a> | <a href='byond://?src=[REF(src)];donate=-1'>All</a>"
|
||||
dat += "<br><a href='byond://?src=[REF(src)];eject=1'>Eject Uplink</a>"
|
||||
|
||||
|
||||
var/datum/browser/popup = new(user, "computer", "Telecrystal Upload/Receive Station", 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["donate"])
|
||||
var/tcamt = text2num(href_list["donate"])
|
||||
donateTC(tcamt)
|
||||
|
||||
if(href_list["eject"])
|
||||
ejectuplink()
|
||||
|
||||
src.updateUsrDialog()
|
||||
|
||||
|
||||
/////////////////////////////////////////
|
||||
/obj/machinery/computer/telecrystals/boss
|
||||
name = "team telecrystal management console"
|
||||
desc = "A device used to manage telecrystals during group operations. To use, simply initialize the machine by scanning for nearby uplink stations. \
|
||||
Once the consoles are linked up, you can assign any telecrystals amongst your operatives; be they donated by your agents or rationed to the squad \
|
||||
based on the danger rating of the mission."
|
||||
icon_state = "computer"
|
||||
icon_screen = "tcboss"
|
||||
icon_keyboard = "syndie_key"
|
||||
var/virgin = 1
|
||||
var/scanrange = 10
|
||||
var/storedcrystals = 0
|
||||
var/list/TCstations = list()
|
||||
var/list/transferlog = list()
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/proc/logTransfer(logmessage)
|
||||
transferlog += ("<b>[STATION_TIME_TIMESTAMP("hh:mm:ss")]</b> [logmessage]")
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/proc/scanUplinkers()
|
||||
for(var/obj/machinery/computer/telecrystals/uplinker/A in urange(scanrange, src.loc))
|
||||
if(!A.linkedboss)
|
||||
TCstations += A
|
||||
A.linkedboss = src
|
||||
if(virgin)
|
||||
getDangerous()
|
||||
virgin = 0
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/proc/getDangerous()//This scales the TC assigned with the round population.
|
||||
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
|
||||
var/danger = GLOB.joined_player_list.len - nukeops.len
|
||||
danger = CEILING(danger, 10)
|
||||
scaleTC(danger)
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/proc/scaleTC(amt)//Its own proc, since it'll probably need a lot of tweaks for balance, use a fancier algorhithm, etc.
|
||||
storedcrystals += amt * NUKESCALINGMODIFIER
|
||||
|
||||
/////////
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = ""
|
||||
dat += "<a href='byond://?src=[REF(src)];scan=1'>Scan for TC stations.</a><BR>"
|
||||
dat += "[storedcrystals] telecrystals are available for distribution. <BR>"
|
||||
dat += "<BR><BR>"
|
||||
|
||||
|
||||
for(var/obj/machinery/computer/telecrystals/uplinker/A in TCstations)
|
||||
dat += "[A.name] | "
|
||||
if(A.uplinkholder)
|
||||
var/datum/component/uplink/hidden_uplink = A.uplinkholder.GetComponent(/datum/component/uplink)
|
||||
dat += "[hidden_uplink.telecrystals] telecrystals."
|
||||
if(storedcrystals)
|
||||
dat+= "<BR>Add TC: <a href ='?src=[REF(src)];target=[REF(A)];give=1'>1</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=5'>5</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=10'>10</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=-1'>All</a>"
|
||||
dat += "<BR>"
|
||||
|
||||
if(TCstations.len && storedcrystals)
|
||||
dat += "<BR><BR><a href='byond://?src=[REF(src)];distrib=1'>Evenly distribute remaining TC.</a><BR><BR>"
|
||||
|
||||
|
||||
for(var/entry in transferlog)
|
||||
dat += "<small>[entry]</small><BR>"
|
||||
|
||||
|
||||
var/datum/browser/popup = new(user, "computer", "Team Telecrystal Management Console", 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["scan"])
|
||||
scanUplinkers()
|
||||
|
||||
if(href_list["give"])
|
||||
var/tcamt = text2num(href_list["give"])
|
||||
if(TCstations.len) // sanity
|
||||
var/obj/machinery/computer/telecrystals/uplinker/A = locate(href_list["target"]) in TCstations
|
||||
A.giveTC(tcamt)
|
||||
|
||||
if(href_list["distrib"])
|
||||
var/sanity = 0
|
||||
while(storedcrystals && sanity < 100)
|
||||
for(var/obj/machinery/computer/telecrystals/uplinker/A in TCstations)
|
||||
A.giveTC(1,0)
|
||||
sanity++
|
||||
logTransfer("[src] evenly distributed telecrystals.")
|
||||
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
#undef NUKESCALINGMODIFIER
|
||||
#define NUKESCALINGMODIFIER 1
|
||||
|
||||
GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","Echo","Foxtrot","Zero", "Niner"))
|
||||
|
||||
/obj/machinery/computer/telecrystals
|
||||
name = "\improper telecrystal assignment station"
|
||||
desc = "A device used to manage telecrystals during group operations. You shouldn't be looking at this particular one..."
|
||||
icon_state = "tcstation"
|
||||
icon_keyboard = "tcstation_key"
|
||||
icon_screen = "syndie"
|
||||
clockwork = TRUE //it'd look weird, at least if ratvar ever got there
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/////////////////////////////////////////////
|
||||
/obj/machinery/computer/telecrystals/uplinker
|
||||
name = "\improper telecrystal upload/receive station"
|
||||
desc = "A device used to manage telecrystals during group operations. To use, simply insert your uplink. With your uplink installed \
|
||||
you can upload your telecrystals to the group's pool using the console, or be assigned additional telecrystals by your lieutenant."
|
||||
var/obj/item/uplinkholder = null
|
||||
var/obj/machinery/computer/telecrystals/boss/linkedboss = null
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/Initialize()
|
||||
. = ..()
|
||||
|
||||
var/ID = pick_n_take(GLOB.possible_uplinker_IDs)
|
||||
if(!ID)
|
||||
ID = rand(1,999)
|
||||
name = "[name] [ID]"
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/attackby(obj/item/I, mob/user, params)
|
||||
if(uplinkholder)
|
||||
to_chat(user, "<span class='notice'>[src] already has an uplink in it.</span>")
|
||||
return
|
||||
var/datum/component/uplink/hidden_uplink = I.GetComponent(/datum/component/uplink)
|
||||
if(hidden_uplink)
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
uplinkholder = I
|
||||
I.add_fingerprint(user)
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[I] doesn't appear to be an uplink...</span>")
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/update_icon()
|
||||
..()
|
||||
if(uplinkholder)
|
||||
add_overlay("[initial(icon_state)]-closed")
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/proc/ejectuplink()
|
||||
if(uplinkholder)
|
||||
uplinkholder.forceMove(drop_location())
|
||||
uplinkholder = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/proc/donateTC(amt, addLog = 1)
|
||||
if(uplinkholder && linkedboss)
|
||||
var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink)
|
||||
if(amt < 0)
|
||||
linkedboss.storedcrystals += hidden_uplink.telecrystals
|
||||
if(addLog)
|
||||
linkedboss.logTransfer("[src] donated [hidden_uplink.telecrystals] telecrystals to [linkedboss].")
|
||||
hidden_uplink.telecrystals = 0
|
||||
else if(amt <= hidden_uplink.telecrystals)
|
||||
hidden_uplink.telecrystals -= amt
|
||||
linkedboss.storedcrystals += amt
|
||||
if(addLog)
|
||||
linkedboss.logTransfer("[src] donated [amt] telecrystals to [linkedboss].")
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/proc/giveTC(amt, addLog = 1)
|
||||
if(uplinkholder && linkedboss)
|
||||
var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink)
|
||||
if(amt < 0)
|
||||
hidden_uplink.telecrystals += linkedboss.storedcrystals
|
||||
if(addLog)
|
||||
linkedboss.logTransfer("[src] received [linkedboss.storedcrystals] telecrystals from [linkedboss].")
|
||||
linkedboss.storedcrystals = 0
|
||||
else if(amt <= linkedboss.storedcrystals)
|
||||
hidden_uplink.telecrystals += amt
|
||||
linkedboss.storedcrystals -= amt
|
||||
if(addLog)
|
||||
linkedboss.logTransfer("[src] received [amt] telecrystals from [linkedboss].")
|
||||
|
||||
///////
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = ""
|
||||
if(linkedboss)
|
||||
dat += "[linkedboss] has [linkedboss.storedcrystals] telecrystals available for distribution. <BR><BR>"
|
||||
else
|
||||
dat += "No linked management consoles detected. Scan for uplink stations using the management console.<BR><BR>"
|
||||
|
||||
if(uplinkholder)
|
||||
var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink)
|
||||
dat += "[hidden_uplink.telecrystals] telecrystals remain in this uplink.<BR>"
|
||||
if(linkedboss)
|
||||
dat += "Donate TC: <a href='byond://?src=[REF(src)];donate=1'>1</a> | <a href='byond://?src=[REF(src)];donate=5'>5</a> | <a href='byond://?src=[REF(src)];donate=-1'>All</a>"
|
||||
dat += "<br><a href='byond://?src=[REF(src)];eject=1'>Eject Uplink</a>"
|
||||
|
||||
|
||||
var/datum/browser/popup = new(user, "computer", "Telecrystal Upload/Receive Station", 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["donate"])
|
||||
var/tcamt = text2num(href_list["donate"])
|
||||
donateTC(tcamt)
|
||||
|
||||
if(href_list["eject"])
|
||||
ejectuplink()
|
||||
|
||||
src.updateUsrDialog()
|
||||
|
||||
|
||||
/////////////////////////////////////////
|
||||
/obj/machinery/computer/telecrystals/boss
|
||||
name = "team telecrystal management console"
|
||||
desc = "A device used to manage telecrystals during group operations. To use, simply initialize the machine by scanning for nearby uplink stations. \
|
||||
Once the consoles are linked up, you can assign any telecrystals amongst your operatives; be they donated by your agents or rationed to the squad \
|
||||
based on the danger rating of the mission."
|
||||
icon_state = "computer"
|
||||
icon_screen = "tcboss"
|
||||
icon_keyboard = "syndie_key"
|
||||
var/virgin = 1
|
||||
var/scanrange = 10
|
||||
var/storedcrystals = 0
|
||||
var/list/TCstations = list()
|
||||
var/list/transferlog = list()
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/proc/logTransfer(logmessage)
|
||||
transferlog += ("<b>[STATION_TIME_TIMESTAMP("hh:mm:ss")]</b> [logmessage]")
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/proc/scanUplinkers()
|
||||
for(var/obj/machinery/computer/telecrystals/uplinker/A in urange(scanrange, src.loc))
|
||||
if(!A.linkedboss)
|
||||
TCstations += A
|
||||
A.linkedboss = src
|
||||
if(virgin)
|
||||
getDangerous()
|
||||
virgin = 0
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/proc/getDangerous()//This scales the TC assigned with the round population.
|
||||
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
|
||||
var/danger = GLOB.joined_player_list.len - nukeops.len
|
||||
danger = CEILING(danger, 10)
|
||||
scaleTC(danger)
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/proc/scaleTC(amt)//Its own proc, since it'll probably need a lot of tweaks for balance, use a fancier algorhithm, etc.
|
||||
storedcrystals += amt * NUKESCALINGMODIFIER
|
||||
|
||||
/////////
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = ""
|
||||
dat += "<a href='byond://?src=[REF(src)];scan=1'>Scan for TC stations.</a><BR>"
|
||||
dat += "[storedcrystals] telecrystals are available for distribution. <BR>"
|
||||
dat += "<BR><BR>"
|
||||
|
||||
|
||||
for(var/obj/machinery/computer/telecrystals/uplinker/A in TCstations)
|
||||
dat += "[A.name] | "
|
||||
if(A.uplinkholder)
|
||||
var/datum/component/uplink/hidden_uplink = A.uplinkholder.GetComponent(/datum/component/uplink)
|
||||
dat += "[hidden_uplink.telecrystals] telecrystals."
|
||||
if(storedcrystals)
|
||||
dat+= "<BR>Add TC: <a href ='?src=[REF(src)];target=[REF(A)];give=1'>1</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=5'>5</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=10'>10</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=-1'>All</a>"
|
||||
dat += "<BR>"
|
||||
|
||||
if(TCstations.len && storedcrystals)
|
||||
dat += "<BR><BR><a href='byond://?src=[REF(src)];distrib=1'>Evenly distribute remaining TC.</a><BR><BR>"
|
||||
|
||||
|
||||
for(var/entry in transferlog)
|
||||
dat += "<small>[entry]</small><BR>"
|
||||
|
||||
|
||||
var/datum/browser/popup = new(user, "computer", "Team Telecrystal Management Console", 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["scan"])
|
||||
scanUplinkers()
|
||||
|
||||
if(href_list["give"])
|
||||
var/tcamt = text2num(href_list["give"])
|
||||
if(TCstations.len) // sanity
|
||||
var/obj/machinery/computer/telecrystals/uplinker/A = locate(href_list["target"]) in TCstations
|
||||
A.giveTC(tcamt)
|
||||
|
||||
if(href_list["distrib"])
|
||||
var/sanity = 0
|
||||
while(storedcrystals && sanity < 100)
|
||||
for(var/obj/machinery/computer/telecrystals/uplinker/A in TCstations)
|
||||
A.giveTC(1,0)
|
||||
sanity++
|
||||
logTransfer("[src] evenly distributed telecrystals.")
|
||||
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
#undef NUKESCALINGMODIFIER
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
data += "Current target: [(!target) ? "None" : "[get_area(target)] [(regime_set != "Gate") ? "" : "Teleporter"]"]<BR>"
|
||||
if(calibrating)
|
||||
data += "Calibration: <font color='yellow'>In Progress</font>"
|
||||
else if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accurate >= 3)
|
||||
else if(power_station.teleporter_hub.calibrated || power_station.efficiency >= 3)
|
||||
data += "Calibration: <font color='green'>Optimal</font>"
|
||||
else
|
||||
data += "Calibration: <font color='red'>Sub-Optimal</font>"
|
||||
@@ -84,14 +84,14 @@
|
||||
if(!target)
|
||||
say("Error: No target set to calibrate to.")
|
||||
return
|
||||
if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accurate >= 3)
|
||||
if(power_station.teleporter_hub.calibrated || power_station.efficiency >= 3)
|
||||
say("Hub is already calibrated!")
|
||||
return
|
||||
say("Processing hub calibration to target...")
|
||||
|
||||
calibrating = 1
|
||||
power_station.update_icon()
|
||||
spawn(50 * (3 - power_station.teleporter_hub.accurate)) //Better parts mean faster calibration
|
||||
spawn(50 * (3 - power_station.efficiency)) //Better parts mean faster calibration
|
||||
calibrating = 0
|
||||
if(check_hub_connection())
|
||||
power_station.teleporter_hub.calibrated = 1
|
||||
|
||||
@@ -1,279 +1,279 @@
|
||||
/obj/structure/frame
|
||||
name = "frame"
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
icon_state = "box_0"
|
||||
density = TRUE
|
||||
max_integrity = 250
|
||||
var/obj/item/circuitboard/machine/circuit = null
|
||||
var/state = 1
|
||||
|
||||
/obj/structure/frame/examine(user)
|
||||
. = ..()
|
||||
if(circuit)
|
||||
. += "It has \a [circuit] installed."
|
||||
|
||||
|
||||
/obj/structure/frame/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/stack/sheet/metal(loc, 5)
|
||||
if(circuit)
|
||||
circuit.forceMove(loc)
|
||||
circuit = null
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/structure/frame/machine
|
||||
name = "machine frame"
|
||||
var/list/components = null
|
||||
var/list/req_components = null
|
||||
var/list/req_component_names = null // user-friendly names of components
|
||||
|
||||
/obj/structure/frame/machine/examine(user)
|
||||
. = ..()
|
||||
if(state == 3 && req_components && req_component_names)
|
||||
var/hasContent = 0
|
||||
var/requires = "It requires"
|
||||
|
||||
for(var/i = 1 to req_components.len)
|
||||
var/tname = req_components[i]
|
||||
var/amt = req_components[tname]
|
||||
if(amt == 0)
|
||||
continue
|
||||
var/use_and = i == req_components.len
|
||||
requires += "[(hasContent ? (use_and ? ", and" : ",") : "")] [amt] [amt == 1 ? req_component_names[tname] : "[req_component_names[tname]]\s"]"
|
||||
hasContent = 1
|
||||
|
||||
if(hasContent)
|
||||
. += requires + "."
|
||||
else
|
||||
. += "It does not require any more components."
|
||||
|
||||
/obj/structure/frame/machine/proc/update_namelist()
|
||||
if(!req_components)
|
||||
return
|
||||
|
||||
req_component_names = new()
|
||||
for(var/tname in req_components)
|
||||
if(ispath(tname, /obj/item/stack))
|
||||
var/obj/item/stack/S = tname
|
||||
var/singular_name = initial(S.singular_name)
|
||||
if(singular_name)
|
||||
req_component_names[tname] = singular_name
|
||||
else
|
||||
req_component_names[tname] = initial(S.name)
|
||||
else
|
||||
var/obj/O = tname
|
||||
req_component_names[tname] = initial(O.name)
|
||||
|
||||
/obj/structure/frame/machine/proc/get_req_components_amt()
|
||||
var/amt = 0
|
||||
for(var/path in req_components)
|
||||
amt += req_components[path]
|
||||
return amt
|
||||
|
||||
/obj/structure/frame/machine/attackby(obj/item/P, mob/user, params)
|
||||
switch(state)
|
||||
if(1)
|
||||
if(istype(P, /obj/item/circuitboard/machine))
|
||||
to_chat(user, "<span class='warning'>The frame needs wiring first!</span>")
|
||||
return
|
||||
else if(istype(P, /obj/item/circuitboard))
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
return
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
if(!P.tool_start_check(user, amount=5))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50, amount=5))
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 2
|
||||
icon_state = "box_1"
|
||||
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver) && !anchored)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the frame.</span>", \
|
||||
"<span class='notice'>You start to disassemble the frame...</span>", "You hear banging and clanking.")
|
||||
if(P.use_tool(src, user, 40, volume=50))
|
||||
if(state == 1)
|
||||
to_chat(user, "<span class='notice'>You disassemble the frame.</span>")
|
||||
var/obj/item/stack/sheet/metal/M = new (loc, 5)
|
||||
M.add_fingerprint(user)
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
|
||||
if(P.use_tool(src, user, 40, volume=75))
|
||||
if(state == 1)
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
|
||||
setAnchored(!anchored)
|
||||
return
|
||||
|
||||
if(2)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
|
||||
if(P.use_tool(src, user, 40, volume=75))
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
|
||||
setAnchored(!anchored)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/circuitboard/machine))
|
||||
var/obj/item/circuitboard/machine/B = P
|
||||
if(!anchored && B.needs_anchored)
|
||||
to_chat(user, "<span class='warning'>The frame needs to be secured first!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(B, src))
|
||||
return
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You add the circuit board to the frame.</span>")
|
||||
circuit = B
|
||||
icon_state = "box_2"
|
||||
state = 3
|
||||
components = list()
|
||||
req_components = B.req_components.Copy()
|
||||
update_namelist()
|
||||
return
|
||||
|
||||
else if(istype(P, /obj/item/circuitboard))
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/wirecutters))
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = 1
|
||||
icon_state = "box_0"
|
||||
new /obj/item/stack/cable_coil(drop_location(), 5)
|
||||
return
|
||||
|
||||
if(3)
|
||||
if(istype(P, /obj/item/crowbar))
|
||||
P.play_tool_sound(src)
|
||||
state = 2
|
||||
circuit.forceMove(drop_location())
|
||||
components.Remove(circuit)
|
||||
circuit = null
|
||||
if(components.len == 0)
|
||||
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You remove the circuit board and other components.</span>")
|
||||
for(var/atom/movable/AM in components)
|
||||
AM.forceMove(drop_location())
|
||||
desc = initial(desc)
|
||||
req_components = null
|
||||
components = null
|
||||
icon_state = "box_1"
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/wrench) && !circuit.needs_anchored)
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
|
||||
if(P.use_tool(src, user, 40, volume=75))
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
|
||||
setAnchored(!anchored)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/screwdriver))
|
||||
var/component_check = 1
|
||||
for(var/R in req_components)
|
||||
if(req_components[R] > 0)
|
||||
component_check = 0
|
||||
break
|
||||
if(component_check)
|
||||
P.play_tool_sound(src)
|
||||
var/obj/machinery/new_machine = new circuit.build_path(loc)
|
||||
new_machine.setAnchored(anchored)
|
||||
new_machine.on_construction()
|
||||
for(var/obj/O in new_machine.component_parts)
|
||||
qdel(O)
|
||||
new_machine.component_parts = list()
|
||||
for(var/obj/O in src)
|
||||
O.moveToNullspace()
|
||||
new_machine.component_parts += O
|
||||
if(new_machine.circuit)
|
||||
QDEL_NULL(new_machine.circuit)
|
||||
new_machine.circuit = circuit
|
||||
circuit.moveToNullspace()
|
||||
new_machine.RefreshParts()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/storage/part_replacer) && P.contents.len && get_req_components_amt())
|
||||
var/obj/item/storage/part_replacer/replacer = P
|
||||
var/list/added_components = list()
|
||||
var/list/part_list = list()
|
||||
|
||||
//Assemble a list of current parts, then sort them by their rating!
|
||||
for(var/obj/item/co in replacer)
|
||||
part_list += co
|
||||
//Sort the parts. This ensures that higher tier items are applied first.
|
||||
part_list = sortTim(part_list, /proc/cmp_rped_sort)
|
||||
|
||||
for(var/path in req_components)
|
||||
while(req_components[path] > 0 && (locate(path) in part_list))
|
||||
var/obj/item/part = (locate(path) in part_list)
|
||||
part_list -= part
|
||||
if(istype(part,/obj/item/stack))
|
||||
var/obj/item/stack/S = part
|
||||
var/used_amt = min(round(S.get_amount()), req_components[path])
|
||||
if(!used_amt || !S.use(used_amt))
|
||||
continue
|
||||
var/NS = new S.merge_type(src, used_amt)
|
||||
added_components[NS] = path
|
||||
req_components[path] -= used_amt
|
||||
else
|
||||
added_components[part] = path
|
||||
if(SEND_SIGNAL(replacer, COMSIG_TRY_STORAGE_TAKE, part, src))
|
||||
req_components[path]--
|
||||
|
||||
for(var/obj/item/part in added_components)
|
||||
if(istype(part,/obj/item/stack))
|
||||
var/obj/item/stack/S = part
|
||||
var/obj/item/stack/NS = locate(S.merge_type) in components //find a stack to merge with
|
||||
if(NS)
|
||||
S.merge(NS)
|
||||
if(!QDELETED(part)) //If we're a stack and we merged we might not exist anymore
|
||||
components += part
|
||||
to_chat(user, "<span class='notice'>[part.name] applied.</span>")
|
||||
if(added_components.len)
|
||||
replacer.play_rped_sound()
|
||||
return
|
||||
|
||||
if(isitem(P) && get_req_components_amt())
|
||||
for(var/I in req_components)
|
||||
if(istype(P, I) && (req_components[I] > 0))
|
||||
if(istype(P, /obj/item/stack))
|
||||
var/obj/item/stack/S = P
|
||||
var/used_amt = min(round(S.get_amount()), req_components[I])
|
||||
|
||||
if(used_amt && S.use(used_amt))
|
||||
var/obj/item/stack/NS = locate(S.merge_type) in components
|
||||
|
||||
if(!NS)
|
||||
NS = new S.merge_type(src, used_amt)
|
||||
components += NS
|
||||
else
|
||||
NS.add(used_amt)
|
||||
|
||||
req_components[I] -= used_amt
|
||||
to_chat(user, "<span class='notice'>You add [P] to [src].</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(P, src))
|
||||
break
|
||||
to_chat(user, "<span class='notice'>You add [P] to [src].</span>")
|
||||
components += P
|
||||
req_components[I]--
|
||||
return 1
|
||||
to_chat(user, "<span class='warning'>You cannot add that to the machine!</span>")
|
||||
return 0
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
/obj/structure/frame/machine/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(state >= 2)
|
||||
new /obj/item/stack/cable_coil(loc , 5)
|
||||
for(var/X in components)
|
||||
var/obj/item/I = X
|
||||
I.forceMove(loc)
|
||||
|
||||
..()
|
||||
/obj/structure/frame
|
||||
name = "frame"
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
icon_state = "box_0"
|
||||
density = TRUE
|
||||
max_integrity = 250
|
||||
var/obj/item/circuitboard/machine/circuit = null
|
||||
var/state = 1
|
||||
|
||||
/obj/structure/frame/examine(user)
|
||||
. = ..()
|
||||
if(circuit)
|
||||
. += "It has \a [circuit] installed."
|
||||
|
||||
|
||||
/obj/structure/frame/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/stack/sheet/metal(loc, 5)
|
||||
if(circuit)
|
||||
circuit.forceMove(loc)
|
||||
circuit = null
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/structure/frame/machine
|
||||
name = "machine frame"
|
||||
var/list/components = null
|
||||
var/list/req_components = null
|
||||
var/list/req_component_names = null // user-friendly names of components
|
||||
|
||||
/obj/structure/frame/machine/examine(user)
|
||||
. = ..()
|
||||
if(state == 3 && req_components && req_component_names)
|
||||
var/hasContent = 0
|
||||
var/requires = "It requires"
|
||||
|
||||
for(var/i = 1 to req_components.len)
|
||||
var/tname = req_components[i]
|
||||
var/amt = req_components[tname]
|
||||
if(amt == 0)
|
||||
continue
|
||||
var/use_and = i == req_components.len
|
||||
requires += "[(hasContent ? (use_and ? ", and" : ",") : "")] [amt] [amt == 1 ? req_component_names[tname] : "[req_component_names[tname]]\s"]"
|
||||
hasContent = 1
|
||||
|
||||
if(hasContent)
|
||||
. += requires + "."
|
||||
else
|
||||
. += "It does not require any more components."
|
||||
|
||||
/obj/structure/frame/machine/proc/update_namelist()
|
||||
if(!req_components)
|
||||
return
|
||||
|
||||
req_component_names = new()
|
||||
for(var/tname in req_components)
|
||||
if(ispath(tname, /obj/item/stack))
|
||||
var/obj/item/stack/S = tname
|
||||
var/singular_name = initial(S.singular_name)
|
||||
if(singular_name)
|
||||
req_component_names[tname] = singular_name
|
||||
else
|
||||
req_component_names[tname] = initial(S.name)
|
||||
else
|
||||
var/obj/O = tname
|
||||
req_component_names[tname] = initial(O.name)
|
||||
|
||||
/obj/structure/frame/machine/proc/get_req_components_amt()
|
||||
var/amt = 0
|
||||
for(var/path in req_components)
|
||||
amt += req_components[path]
|
||||
return amt
|
||||
|
||||
/obj/structure/frame/machine/attackby(obj/item/P, mob/user, params)
|
||||
switch(state)
|
||||
if(1)
|
||||
if(istype(P, /obj/item/circuitboard/machine))
|
||||
to_chat(user, "<span class='warning'>The frame needs wiring first!</span>")
|
||||
return
|
||||
else if(istype(P, /obj/item/circuitboard))
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
return
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
if(!P.tool_start_check(user, amount=5))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50, amount=5))
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 2
|
||||
icon_state = "box_1"
|
||||
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver) && !anchored)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the frame.</span>", \
|
||||
"<span class='notice'>You start to disassemble the frame...</span>", "You hear banging and clanking.")
|
||||
if(P.use_tool(src, user, 40, volume=50))
|
||||
if(state == 1)
|
||||
to_chat(user, "<span class='notice'>You disassemble the frame.</span>")
|
||||
var/obj/item/stack/sheet/metal/M = new (loc, 5)
|
||||
M.add_fingerprint(user)
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
|
||||
if(P.use_tool(src, user, 40, volume=75))
|
||||
if(state == 1)
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
|
||||
setAnchored(!anchored)
|
||||
return
|
||||
|
||||
if(2)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
|
||||
if(P.use_tool(src, user, 40, volume=75))
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
|
||||
setAnchored(!anchored)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/circuitboard/machine))
|
||||
var/obj/item/circuitboard/machine/B = P
|
||||
if(!anchored && B.needs_anchored)
|
||||
to_chat(user, "<span class='warning'>The frame needs to be secured first!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(B, src))
|
||||
return
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You add the circuit board to the frame.</span>")
|
||||
circuit = B
|
||||
icon_state = "box_2"
|
||||
state = 3
|
||||
components = list()
|
||||
req_components = B.req_components.Copy()
|
||||
update_namelist()
|
||||
return
|
||||
|
||||
else if(istype(P, /obj/item/circuitboard))
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/wirecutters))
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = 1
|
||||
icon_state = "box_0"
|
||||
new /obj/item/stack/cable_coil(drop_location(), 5)
|
||||
return
|
||||
|
||||
if(3)
|
||||
if(istype(P, /obj/item/crowbar))
|
||||
P.play_tool_sound(src)
|
||||
state = 2
|
||||
circuit.forceMove(drop_location())
|
||||
components.Remove(circuit)
|
||||
circuit = null
|
||||
if(components.len == 0)
|
||||
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You remove the circuit board and other components.</span>")
|
||||
for(var/atom/movable/AM in components)
|
||||
AM.forceMove(drop_location())
|
||||
desc = initial(desc)
|
||||
req_components = null
|
||||
components = null
|
||||
icon_state = "box_1"
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/wrench) && !circuit.needs_anchored)
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
|
||||
if(P.use_tool(src, user, 40, volume=75))
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
|
||||
setAnchored(!anchored)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/screwdriver))
|
||||
var/component_check = 1
|
||||
for(var/R in req_components)
|
||||
if(req_components[R] > 0)
|
||||
component_check = 0
|
||||
break
|
||||
if(component_check)
|
||||
P.play_tool_sound(src)
|
||||
var/obj/machinery/new_machine = new circuit.build_path(loc)
|
||||
new_machine.setAnchored(anchored)
|
||||
new_machine.on_construction()
|
||||
for(var/obj/O in new_machine.component_parts)
|
||||
qdel(O)
|
||||
new_machine.component_parts = list()
|
||||
for(var/obj/O in src)
|
||||
O.moveToNullspace()
|
||||
new_machine.component_parts += O
|
||||
if(new_machine.circuit)
|
||||
QDEL_NULL(new_machine.circuit)
|
||||
new_machine.circuit = circuit
|
||||
circuit.moveToNullspace()
|
||||
new_machine.RefreshParts()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/storage/part_replacer) && P.contents.len && get_req_components_amt())
|
||||
var/obj/item/storage/part_replacer/replacer = P
|
||||
var/list/added_components = list()
|
||||
var/list/part_list = list()
|
||||
|
||||
//Assemble a list of current parts, then sort them by their rating!
|
||||
for(var/obj/item/co in replacer)
|
||||
part_list += co
|
||||
//Sort the parts. This ensures that higher tier items are applied first.
|
||||
part_list = sortTim(part_list, /proc/cmp_rped_sort)
|
||||
|
||||
for(var/path in req_components)
|
||||
while(req_components[path] > 0 && (locate(path) in part_list))
|
||||
var/obj/item/part = (locate(path) in part_list)
|
||||
part_list -= part
|
||||
if(istype(part,/obj/item/stack))
|
||||
var/obj/item/stack/S = part
|
||||
var/used_amt = min(round(S.get_amount()), req_components[path])
|
||||
if(!used_amt || !S.use(used_amt))
|
||||
continue
|
||||
var/NS = new S.merge_type(src, used_amt)
|
||||
added_components[NS] = path
|
||||
req_components[path] -= used_amt
|
||||
else
|
||||
added_components[part] = path
|
||||
if(SEND_SIGNAL(replacer, COMSIG_TRY_STORAGE_TAKE, part, src))
|
||||
req_components[path]--
|
||||
|
||||
for(var/obj/item/part in added_components)
|
||||
if(istype(part,/obj/item/stack))
|
||||
var/obj/item/stack/S = part
|
||||
var/obj/item/stack/NS = locate(S.merge_type) in components //find a stack to merge with
|
||||
if(NS)
|
||||
S.merge(NS)
|
||||
if(!QDELETED(part)) //If we're a stack and we merged we might not exist anymore
|
||||
components += part
|
||||
to_chat(user, "<span class='notice'>[part.name] applied.</span>")
|
||||
if(added_components.len)
|
||||
replacer.play_rped_sound()
|
||||
return
|
||||
|
||||
if(isitem(P) && get_req_components_amt())
|
||||
for(var/I in req_components)
|
||||
if(istype(P, I) && (req_components[I] > 0))
|
||||
if(istype(P, /obj/item/stack))
|
||||
var/obj/item/stack/S = P
|
||||
var/used_amt = min(round(S.get_amount()), req_components[I])
|
||||
|
||||
if(used_amt && S.use(used_amt))
|
||||
var/obj/item/stack/NS = locate(S.merge_type) in components
|
||||
|
||||
if(!NS)
|
||||
NS = new S.merge_type(src, used_amt)
|
||||
components += NS
|
||||
else
|
||||
NS.add(used_amt)
|
||||
|
||||
req_components[I] -= used_amt
|
||||
to_chat(user, "<span class='notice'>You add [P] to [src].</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(P, src))
|
||||
break
|
||||
to_chat(user, "<span class='notice'>You add [P] to [src].</span>")
|
||||
components += P
|
||||
req_components[I]--
|
||||
return 1
|
||||
to_chat(user, "<span class='warning'>You cannot add that to the machine!</span>")
|
||||
return 0
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
/obj/structure/frame/machine/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(state >= 2)
|
||||
new /obj/item/stack/cable_coil(loc , 5)
|
||||
for(var/X in components)
|
||||
var/obj/item/I = X
|
||||
I.forceMove(loc)
|
||||
|
||||
..()
|
||||
|
||||
@@ -491,4 +491,4 @@
|
||||
|
||||
//Attacks/effects.
|
||||
/obj/machinery/cryopod/blob_act()
|
||||
return //Sorta gamey, but we don't really want these to be destroyed.
|
||||
return //Sorta gamey, but we don't really want these to be destroyed.
|
||||
|
||||
@@ -38,17 +38,21 @@
|
||||
defib.cell.give(180) //90% efficiency, slightly better than the cell charger's 87.5%
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/defibrillator_mount/update_icon()
|
||||
cut_overlays()
|
||||
if(defib)
|
||||
add_overlay("defib")
|
||||
if(defib.powered)
|
||||
add_overlay(defib.safety ? "online" : "emagged")
|
||||
var/ratio = defib.cell.charge / defib.cell.maxcharge
|
||||
ratio = CEILING(ratio * 4, 1) * 25
|
||||
add_overlay("charge[ratio]")
|
||||
if(clamps_locked)
|
||||
add_overlay("clamps")
|
||||
/obj/machinery/defibrillator_mount/update_overlays()
|
||||
. = ..()
|
||||
if(!defib)
|
||||
return
|
||||
|
||||
. += "defib"
|
||||
|
||||
if(defib.powered)
|
||||
. += (defib.safety ? "online" : "emagged")
|
||||
var/ratio = defib.cell.charge / defib.cell.maxcharge
|
||||
ratio = CEILING(ratio * 4, 1) * 25
|
||||
. += "charge[ratio]"
|
||||
|
||||
if(clamps_locked)
|
||||
. += "clamps"
|
||||
|
||||
/obj/machinery/defibrillator_mount/get_cell()
|
||||
if(defib)
|
||||
|
||||
@@ -27,6 +27,13 @@
|
||||
for(var/obj/item/stock_parts/micro_laser/P in component_parts)
|
||||
damage_coeff = P.rating
|
||||
|
||||
/obj/machinery/dna_scannernew/examine(mob/user)
|
||||
. = ..()
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
. += "<span class='notice'>The status display reads: Radiation pulse accuracy increased by factor <b>[precision_coeff**2]</b>.<br>Radiation pulse damage decreased by factor <b>[damage_coeff**2]</b>.</span>"
|
||||
if(scan_level >= 3)
|
||||
. += "<span class='notice'>Scanner has been upgraded to support autoprocessing.<span>"
|
||||
|
||||
/obj/machinery/dna_scannernew/update_icon()
|
||||
|
||||
//no power or maintenance
|
||||
|
||||
@@ -180,7 +180,7 @@
|
||||
limit--
|
||||
while(!FoundDoor && limit)
|
||||
if (!FoundDoor)
|
||||
log_world("### MAP WARNING, [src] at [AREACOORD(src)] failed to find a valid airlock to cyclelink with!")
|
||||
log_mapping("[src] at [AREACOORD(src)] failed to find a valid airlock to cyclelink with!")
|
||||
return
|
||||
FoundDoor.cyclelinkedairlock = src
|
||||
cyclelinkedairlock = FoundDoor
|
||||
@@ -1408,6 +1408,9 @@
|
||||
/obj/machinery/door/airlock/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
||||
switch(the_rcd.mode)
|
||||
if(RCD_DECONSTRUCT)
|
||||
if(security_level != AIRLOCK_SECURITY_NONE && the_rcd.canRturf != TRUE)
|
||||
to_chat(user, "<span class='notice'>[src]'s reinforcement needs to be removed first.</span>")
|
||||
return FALSE
|
||||
return list("mode" = RCD_DECONSTRUCT, "delay" = 50, "cost" = 32)
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -1,43 +1,43 @@
|
||||
/obj/machinery/door/airlock/alarmlock
|
||||
name = "glass alarm airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station2/glass.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi'
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_public
|
||||
glass = TRUE
|
||||
|
||||
var/datum/radio_frequency/air_connection
|
||||
var/air_frequency = FREQ_ATMOS_ALARMS
|
||||
autoclose = FALSE
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/Initialize()
|
||||
. = ..()
|
||||
air_connection = new
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/Destroy()
|
||||
SSradio.remove_object(src,air_frequency)
|
||||
air_connection = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/Initialize()
|
||||
. = ..()
|
||||
SSradio.remove_object(src, air_frequency)
|
||||
air_connection = SSradio.add_object(src, air_frequency, RADIO_TO_AIRALARM)
|
||||
open()
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/receive_signal(datum/signal/signal)
|
||||
..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
var/alarm_area = signal.data["zone"]
|
||||
var/alert = signal.data["alert"]
|
||||
|
||||
if(alarm_area == get_area_name(src))
|
||||
switch(alert)
|
||||
if("severe")
|
||||
autoclose = TRUE
|
||||
close()
|
||||
if("minor", "clear")
|
||||
autoclose = FALSE
|
||||
/obj/machinery/door/airlock/alarmlock
|
||||
name = "glass alarm airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station2/glass.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi'
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_public
|
||||
glass = TRUE
|
||||
|
||||
var/datum/radio_frequency/air_connection
|
||||
var/air_frequency = FREQ_ATMOS_ALARMS
|
||||
autoclose = FALSE
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/Initialize()
|
||||
. = ..()
|
||||
air_connection = new
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/Destroy()
|
||||
SSradio.remove_object(src,air_frequency)
|
||||
air_connection = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/Initialize()
|
||||
. = ..()
|
||||
SSradio.remove_object(src, air_frequency)
|
||||
air_connection = SSradio.add_object(src, air_frequency, RADIO_TO_AIRALARM)
|
||||
open()
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/receive_signal(datum/signal/signal)
|
||||
..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
var/alarm_area = signal.data["zone"]
|
||||
var/alert = signal.data["alert"]
|
||||
|
||||
if(alarm_area == get_area_name(src))
|
||||
switch(alert)
|
||||
if("severe")
|
||||
autoclose = TRUE
|
||||
close()
|
||||
if("minor", "clear")
|
||||
autoclose = FALSE
|
||||
open()
|
||||
@@ -1,256 +1,256 @@
|
||||
#define CHARS_PER_LINE 5
|
||||
#define FONT_SIZE "5pt"
|
||||
#define FONT_COLOR "#09f"
|
||||
#define FONT_STYLE "Arial Black"
|
||||
#define MAX_TIMER 9000
|
||||
|
||||
#define PRESET_SHORT 1200
|
||||
#define PRESET_MEDIUM 1800
|
||||
#define PRESET_LONG 3000
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Brig Door control displays.
|
||||
// Description: This is a controls the timer for the brig doors, displays the timer on itself and
|
||||
// has a popup window when used, allowing to set the timer.
|
||||
// Code Notes: Combination of old brigdoor.dm code from rev4407 and the status_display.dm code
|
||||
// Date: 01/September/2010
|
||||
// Programmer: Veryinky
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/obj/machinery/door_timer
|
||||
name = "door timer"
|
||||
icon = 'icons/obj/status_display.dmi'
|
||||
icon_state = "frame"
|
||||
desc = "A remote control for a door."
|
||||
req_access = list(ACCESS_SECURITY)
|
||||
density = FALSE
|
||||
var/id = null // id of linked machinery/lockers
|
||||
|
||||
var/activation_time = 0
|
||||
var/timer_duration = 0
|
||||
|
||||
var/timing = FALSE // boolean, true/1 timer is on, false/0 means it's not timing
|
||||
var/list/obj/machinery/targets = list()
|
||||
var/obj/item/radio/Radio //needed to send messages to sec radio
|
||||
|
||||
maptext_height = 26
|
||||
maptext_width = 32
|
||||
|
||||
/obj/machinery/door_timer/Initialize()
|
||||
. = ..()
|
||||
|
||||
Radio = new/obj/item/radio(src)
|
||||
Radio.listening = 0
|
||||
|
||||
/obj/machinery/door_timer/Initialize()
|
||||
. = ..()
|
||||
if(id != null)
|
||||
for(var/obj/machinery/door/window/brigdoor/M in urange(20, src))
|
||||
if (M.id == id)
|
||||
targets += M
|
||||
|
||||
for(var/obj/machinery/flasher/F in urange(20, src))
|
||||
if(F.id == id)
|
||||
targets += F
|
||||
|
||||
for(var/obj/structure/closet/secure_closet/brig/C in urange(20, src))
|
||||
if(C.id == id)
|
||||
targets += C
|
||||
|
||||
if(!targets.len)
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
|
||||
|
||||
//Main door timer loop, if it's timing and time is >0 reduce time by 1.
|
||||
// if it's less than 0, open door, reset timer
|
||||
// update the door_timer window and the icon
|
||||
/obj/machinery/door_timer/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
if(timing)
|
||||
if(world.realtime - activation_time >= timer_duration)
|
||||
timer_end() // open doors, reset timer, clear status screen
|
||||
update_icon()
|
||||
|
||||
// has the door power sitatuation changed, if so update icon.
|
||||
/obj/machinery/door_timer/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
// open/closedoor checks if door_timer has power, if so it checks if the
|
||||
// linked door is open/closed (by density) then opens it/closes it.
|
||||
/obj/machinery/door_timer/proc/timer_start()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return 0
|
||||
|
||||
activation_time = world.realtime
|
||||
timing = TRUE
|
||||
|
||||
for(var/obj/machinery/door/window/brigdoor/door in targets)
|
||||
if(door.density)
|
||||
continue
|
||||
INVOKE_ASYNC(door, /obj/machinery/door/window/brigdoor.proc/close)
|
||||
|
||||
for(var/obj/structure/closet/secure_closet/brig/C in targets)
|
||||
if(C.broken)
|
||||
continue
|
||||
if(C.opened && !C.close())
|
||||
continue
|
||||
C.locked = TRUE
|
||||
C.update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/door_timer/proc/timer_end(forced = FALSE)
|
||||
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return 0
|
||||
|
||||
if(!forced)
|
||||
Radio.set_frequency(FREQ_SECURITY)
|
||||
Radio.talk_into(src, "Timer has expired. Releasing prisoner.", FREQ_SECURITY)
|
||||
|
||||
timing = FALSE
|
||||
activation_time = null
|
||||
set_timer(0)
|
||||
update_icon()
|
||||
|
||||
for(var/obj/machinery/door/window/brigdoor/door in targets)
|
||||
if(!door.density)
|
||||
continue
|
||||
INVOKE_ASYNC(door, /obj/machinery/door/window/brigdoor.proc/open)
|
||||
|
||||
for(var/obj/structure/closet/secure_closet/brig/C in targets)
|
||||
if(C.broken)
|
||||
continue
|
||||
if(C.opened)
|
||||
continue
|
||||
C.locked = FALSE
|
||||
C.update_icon()
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/door_timer/proc/time_left(seconds = FALSE)
|
||||
. = max(0,timer_duration - (activation_time ? world.realtime - activation_time : 0))
|
||||
if(seconds)
|
||||
. /= 10
|
||||
|
||||
/obj/machinery/door_timer/proc/set_timer(value)
|
||||
var/new_time = CLAMP(value,0,MAX_TIMER)
|
||||
. = new_time == timer_duration //return 1 on no change
|
||||
timer_duration = new_time
|
||||
|
||||
/obj/machinery/door_timer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "brig_timer", name, 300, 200, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
//icon update function
|
||||
// if NOPOWER, display blank
|
||||
// if BROKEN, display blue screen of death icon AI uses
|
||||
// if timing=true, run update display function
|
||||
/obj/machinery/door_timer/update_icon()
|
||||
if(stat & (NOPOWER))
|
||||
icon_state = "frame"
|
||||
return
|
||||
|
||||
if(stat & (BROKEN))
|
||||
set_picture("ai_bsod")
|
||||
return
|
||||
|
||||
if(timing)
|
||||
var/disp1 = id
|
||||
var/time_left = time_left(seconds = TRUE)
|
||||
var/disp2 = "[add_zero(num2text((time_left / 60) % 60),2)]~[add_zero(num2text(time_left % 60), 2)]"
|
||||
if(length(disp2) > CHARS_PER_LINE)
|
||||
disp2 = "Error"
|
||||
update_display(disp1, disp2)
|
||||
else
|
||||
if(maptext)
|
||||
maptext = ""
|
||||
return
|
||||
|
||||
|
||||
// Adds an icon in case the screen is broken/off, stolen from status_display.dm
|
||||
/obj/machinery/door_timer/proc/set_picture(state)
|
||||
if(maptext)
|
||||
maptext = ""
|
||||
cut_overlays()
|
||||
add_overlay(mutable_appearance('icons/obj/status_display.dmi', state))
|
||||
|
||||
|
||||
//Checks to see if there's 1 line or 2, adds text-icons-numbers/letters over display
|
||||
// Stolen from status_display
|
||||
/obj/machinery/door_timer/proc/update_display(line1, line2)
|
||||
var/new_text = {"<div style="font-size:[FONT_SIZE];color:[FONT_COLOR];font:'[FONT_STYLE]';text-align:center;" valign="top">[line1]<br>[line2]</div>"}
|
||||
if(maptext != new_text)
|
||||
maptext = new_text
|
||||
|
||||
/obj/machinery/door_timer/ui_data()
|
||||
var/list/data = list()
|
||||
var/time_left = time_left(seconds = TRUE)
|
||||
data["seconds"] = round(time_left % 60)
|
||||
data["minutes"] = round((time_left - data["seconds"]) / 60)
|
||||
data["timing"] = timing
|
||||
data["flash_charging"] = FALSE
|
||||
for(var/obj/machinery/flasher/F in targets)
|
||||
if(F.last_flash && (F.last_flash + 150) > world.time)
|
||||
data["flash_charging"] = TRUE
|
||||
break
|
||||
return data
|
||||
|
||||
|
||||
/obj/machinery/door_timer/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
. = TRUE
|
||||
|
||||
if(!allowed(usr))
|
||||
to_chat(usr, "<span class='warning'>Access denied.</span>")
|
||||
return FALSE
|
||||
|
||||
switch(action)
|
||||
if("time")
|
||||
var/value = text2num(params["adjust"])
|
||||
if(value)
|
||||
. = set_timer(time_left()+value)
|
||||
if("start")
|
||||
timer_start()
|
||||
if("stop")
|
||||
timer_end(forced = TRUE)
|
||||
if("flash")
|
||||
for(var/obj/machinery/flasher/F in targets)
|
||||
F.flash()
|
||||
if("preset")
|
||||
var/preset = params["preset"]
|
||||
var/preset_time = time_left()
|
||||
switch(preset)
|
||||
if("short")
|
||||
preset_time = PRESET_SHORT
|
||||
if("medium")
|
||||
preset_time = PRESET_MEDIUM
|
||||
if("long")
|
||||
preset_time = PRESET_LONG
|
||||
. = set_timer(preset_time)
|
||||
if(timing)
|
||||
activation_time = world.realtime
|
||||
else
|
||||
. = FALSE
|
||||
|
||||
|
||||
#undef PRESET_SHORT
|
||||
#undef PRESET_MEDIUM
|
||||
#undef PRESET_LONG
|
||||
|
||||
#undef MAX_TIMER
|
||||
#undef FONT_SIZE
|
||||
#undef FONT_COLOR
|
||||
#undef FONT_STYLE
|
||||
#undef CHARS_PER_LINE
|
||||
#define CHARS_PER_LINE 5
|
||||
#define FONT_SIZE "5pt"
|
||||
#define FONT_COLOR "#09f"
|
||||
#define FONT_STYLE "Arial Black"
|
||||
#define MAX_TIMER 9000
|
||||
|
||||
#define PRESET_SHORT 1200
|
||||
#define PRESET_MEDIUM 1800
|
||||
#define PRESET_LONG 3000
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Brig Door control displays.
|
||||
// Description: This is a controls the timer for the brig doors, displays the timer on itself and
|
||||
// has a popup window when used, allowing to set the timer.
|
||||
// Code Notes: Combination of old brigdoor.dm code from rev4407 and the status_display.dm code
|
||||
// Date: 01/September/2010
|
||||
// Programmer: Veryinky
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/obj/machinery/door_timer
|
||||
name = "door timer"
|
||||
icon = 'icons/obj/status_display.dmi'
|
||||
icon_state = "frame"
|
||||
desc = "A remote control for a door."
|
||||
req_access = list(ACCESS_SECURITY)
|
||||
density = FALSE
|
||||
var/id = null // id of linked machinery/lockers
|
||||
|
||||
var/activation_time = 0
|
||||
var/timer_duration = 0
|
||||
|
||||
var/timing = FALSE // boolean, true/1 timer is on, false/0 means it's not timing
|
||||
var/list/obj/machinery/targets = list()
|
||||
var/obj/item/radio/Radio //needed to send messages to sec radio
|
||||
|
||||
maptext_height = 26
|
||||
maptext_width = 32
|
||||
|
||||
/obj/machinery/door_timer/Initialize()
|
||||
. = ..()
|
||||
|
||||
Radio = new/obj/item/radio(src)
|
||||
Radio.listening = 0
|
||||
|
||||
/obj/machinery/door_timer/Initialize()
|
||||
. = ..()
|
||||
if(id != null)
|
||||
for(var/obj/machinery/door/window/brigdoor/M in urange(20, src))
|
||||
if (M.id == id)
|
||||
targets += M
|
||||
|
||||
for(var/obj/machinery/flasher/F in urange(20, src))
|
||||
if(F.id == id)
|
||||
targets += F
|
||||
|
||||
for(var/obj/structure/closet/secure_closet/brig/C in urange(20, src))
|
||||
if(C.id == id)
|
||||
targets += C
|
||||
|
||||
if(!targets.len)
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
|
||||
|
||||
//Main door timer loop, if it's timing and time is >0 reduce time by 1.
|
||||
// if it's less than 0, open door, reset timer
|
||||
// update the door_timer window and the icon
|
||||
/obj/machinery/door_timer/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
if(timing)
|
||||
if(world.realtime - activation_time >= timer_duration)
|
||||
timer_end() // open doors, reset timer, clear status screen
|
||||
update_icon()
|
||||
|
||||
// has the door power sitatuation changed, if so update icon.
|
||||
/obj/machinery/door_timer/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
// open/closedoor checks if door_timer has power, if so it checks if the
|
||||
// linked door is open/closed (by density) then opens it/closes it.
|
||||
/obj/machinery/door_timer/proc/timer_start()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return 0
|
||||
|
||||
activation_time = world.realtime
|
||||
timing = TRUE
|
||||
|
||||
for(var/obj/machinery/door/window/brigdoor/door in targets)
|
||||
if(door.density)
|
||||
continue
|
||||
INVOKE_ASYNC(door, /obj/machinery/door/window/brigdoor.proc/close)
|
||||
|
||||
for(var/obj/structure/closet/secure_closet/brig/C in targets)
|
||||
if(C.broken)
|
||||
continue
|
||||
if(C.opened && !C.close())
|
||||
continue
|
||||
C.locked = TRUE
|
||||
C.update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/door_timer/proc/timer_end(forced = FALSE)
|
||||
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return 0
|
||||
|
||||
if(!forced)
|
||||
Radio.set_frequency(FREQ_SECURITY)
|
||||
Radio.talk_into(src, "Timer has expired. Releasing prisoner.", FREQ_SECURITY)
|
||||
|
||||
timing = FALSE
|
||||
activation_time = null
|
||||
set_timer(0)
|
||||
update_icon()
|
||||
|
||||
for(var/obj/machinery/door/window/brigdoor/door in targets)
|
||||
if(!door.density)
|
||||
continue
|
||||
INVOKE_ASYNC(door, /obj/machinery/door/window/brigdoor.proc/open)
|
||||
|
||||
for(var/obj/structure/closet/secure_closet/brig/C in targets)
|
||||
if(C.broken)
|
||||
continue
|
||||
if(C.opened)
|
||||
continue
|
||||
C.locked = FALSE
|
||||
C.update_icon()
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/door_timer/proc/time_left(seconds = FALSE)
|
||||
. = max(0,timer_duration - (activation_time ? world.realtime - activation_time : 0))
|
||||
if(seconds)
|
||||
. /= 10
|
||||
|
||||
/obj/machinery/door_timer/proc/set_timer(value)
|
||||
var/new_time = CLAMP(value,0,MAX_TIMER)
|
||||
. = new_time == timer_duration //return 1 on no change
|
||||
timer_duration = new_time
|
||||
|
||||
/obj/machinery/door_timer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "brig_timer", name, 300, 200, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
//icon update function
|
||||
// if NOPOWER, display blank
|
||||
// if BROKEN, display blue screen of death icon AI uses
|
||||
// if timing=true, run update display function
|
||||
/obj/machinery/door_timer/update_icon()
|
||||
if(stat & (NOPOWER))
|
||||
icon_state = "frame"
|
||||
return
|
||||
|
||||
if(stat & (BROKEN))
|
||||
set_picture("ai_bsod")
|
||||
return
|
||||
|
||||
if(timing)
|
||||
var/disp1 = id
|
||||
var/time_left = time_left(seconds = TRUE)
|
||||
var/disp2 = "[add_zero(num2text((time_left / 60) % 60),2)]~[add_zero(num2text(time_left % 60), 2)]"
|
||||
if(length(disp2) > CHARS_PER_LINE)
|
||||
disp2 = "Error"
|
||||
update_display(disp1, disp2)
|
||||
else
|
||||
if(maptext)
|
||||
maptext = ""
|
||||
return
|
||||
|
||||
|
||||
// Adds an icon in case the screen is broken/off, stolen from status_display.dm
|
||||
/obj/machinery/door_timer/proc/set_picture(state)
|
||||
if(maptext)
|
||||
maptext = ""
|
||||
cut_overlays()
|
||||
add_overlay(mutable_appearance('icons/obj/status_display.dmi', state))
|
||||
|
||||
|
||||
//Checks to see if there's 1 line or 2, adds text-icons-numbers/letters over display
|
||||
// Stolen from status_display
|
||||
/obj/machinery/door_timer/proc/update_display(line1, line2)
|
||||
var/new_text = {"<div style="font-size:[FONT_SIZE];color:[FONT_COLOR];font:'[FONT_STYLE]';text-align:center;" valign="top">[line1]<br>[line2]</div>"}
|
||||
if(maptext != new_text)
|
||||
maptext = new_text
|
||||
|
||||
/obj/machinery/door_timer/ui_data()
|
||||
var/list/data = list()
|
||||
var/time_left = time_left(seconds = TRUE)
|
||||
data["seconds"] = round(time_left % 60)
|
||||
data["minutes"] = round((time_left - data["seconds"]) / 60)
|
||||
data["timing"] = timing
|
||||
data["flash_charging"] = FALSE
|
||||
for(var/obj/machinery/flasher/F in targets)
|
||||
if(F.last_flash && (F.last_flash + 150) > world.time)
|
||||
data["flash_charging"] = TRUE
|
||||
break
|
||||
return data
|
||||
|
||||
|
||||
/obj/machinery/door_timer/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
. = TRUE
|
||||
|
||||
if(!allowed(usr))
|
||||
to_chat(usr, "<span class='warning'>Access denied.</span>")
|
||||
return FALSE
|
||||
|
||||
switch(action)
|
||||
if("time")
|
||||
var/value = text2num(params["adjust"])
|
||||
if(value)
|
||||
. = set_timer(time_left()+value)
|
||||
if("start")
|
||||
timer_start()
|
||||
if("stop")
|
||||
timer_end(forced = TRUE)
|
||||
if("flash")
|
||||
for(var/obj/machinery/flasher/F in targets)
|
||||
F.flash()
|
||||
if("preset")
|
||||
var/preset = params["preset"]
|
||||
var/preset_time = time_left()
|
||||
switch(preset)
|
||||
if("short")
|
||||
preset_time = PRESET_SHORT
|
||||
if("medium")
|
||||
preset_time = PRESET_MEDIUM
|
||||
if("long")
|
||||
preset_time = PRESET_LONG
|
||||
. = set_timer(preset_time)
|
||||
if(timing)
|
||||
activation_time = world.realtime
|
||||
else
|
||||
. = FALSE
|
||||
|
||||
|
||||
#undef PRESET_SHORT
|
||||
#undef PRESET_MEDIUM
|
||||
#undef PRESET_LONG
|
||||
|
||||
#undef MAX_TIMER
|
||||
#undef FONT_SIZE
|
||||
#undef FONT_COLOR
|
||||
#undef FONT_STYLE
|
||||
#undef CHARS_PER_LINE
|
||||
|
||||
+386
-385
@@ -1,385 +1,386 @@
|
||||
/obj/machinery/door
|
||||
name = "door"
|
||||
desc = "It opens and closes."
|
||||
icon = 'icons/obj/doors/Doorint.dmi'
|
||||
icon_state = "door1"
|
||||
opacity = 1
|
||||
density = TRUE
|
||||
layer = OPEN_DOOR_LAYER
|
||||
power_channel = ENVIRON
|
||||
max_integrity = 350
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 70)
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
flags_1 = PREVENT_CLICK_UNDER_1
|
||||
|
||||
interaction_flags_atom = INTERACT_ATOM_UI_INTERACT
|
||||
|
||||
var/secondsElectrified = 0
|
||||
var/shockedby
|
||||
var/visible = TRUE
|
||||
var/operating = FALSE
|
||||
var/glass = FALSE
|
||||
var/welded = FALSE
|
||||
var/normalspeed = 1
|
||||
var/heat_proof = FALSE // For rglass-windowed airlocks and firedoors
|
||||
var/emergency = FALSE // Emergency access override
|
||||
var/sub_door = FALSE // true if it's meant to go under another door.
|
||||
var/closingLayer = CLOSED_DOOR_LAYER
|
||||
var/autoclose = FALSE //does it automatically close after some time
|
||||
var/safe = TRUE //whether the door detects things and mobs in its way and reopen or crushes them.
|
||||
var/locked = FALSE //whether the door is bolted or not.
|
||||
var/assemblytype //the type of door frame to drop during deconstruction
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
var/damage_deflection = 10
|
||||
var/real_explosion_block //ignore this, just use explosion_block
|
||||
var/red_alert_access = FALSE //if TRUE, this door will always open on red alert
|
||||
var/poddoor = FALSE
|
||||
var/unres_sides = 0 //Unrestricted sides. A bitflag for which direction (if any) can open the door with no access
|
||||
|
||||
/obj/machinery/door/examine(mob/user)
|
||||
. = ..()
|
||||
if(red_alert_access)
|
||||
if(GLOB.security_level >= SEC_LEVEL_RED)
|
||||
. += "<span class='notice'>Due to a security threat, its access requirements have been lifted!</span>"
|
||||
else
|
||||
. += "<span class='notice'>In the event of a red alert, its access requirements will automatically lift.</span>"
|
||||
if(!poddoor)
|
||||
. += "<span class='notice'>Its maintenance panel is <b>screwed</b> in place.</span>"
|
||||
|
||||
/obj/machinery/door/check_access_list(list/access_list)
|
||||
if(red_alert_access && GLOB.security_level >= SEC_LEVEL_RED)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/Initialize()
|
||||
. = ..()
|
||||
set_init_door_layer()
|
||||
update_freelook_sight()
|
||||
air_update_turf(1)
|
||||
GLOB.airlocks += src
|
||||
spark_system = new /datum/effect_system/spark_spread
|
||||
spark_system.set_up(2, 1, src)
|
||||
|
||||
//doors only block while dense though so we have to use the proc
|
||||
real_explosion_block = explosion_block
|
||||
explosion_block = EXPLOSION_BLOCK_PROC
|
||||
|
||||
/obj/machinery/door/proc/set_init_door_layer()
|
||||
if(density)
|
||||
layer = closingLayer
|
||||
else
|
||||
layer = initial(layer)
|
||||
|
||||
/obj/machinery/door/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/door/Destroy()
|
||||
update_freelook_sight()
|
||||
GLOB.airlocks -= src
|
||||
if(spark_system)
|
||||
qdel(spark_system)
|
||||
spark_system = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/Bumped(atom/movable/AM)
|
||||
if(operating || (obj_flags & EMAGGED))
|
||||
return
|
||||
if(ismob(AM))
|
||||
var/mob/B = AM
|
||||
if((isdrone(B) || iscyborg(B)) && B.stat)
|
||||
return
|
||||
if(isliving(AM))
|
||||
var/mob/living/M = AM
|
||||
if(world.time - M.last_bumped <= 10)
|
||||
return //Can bump-open one airlock per second. This is to prevent shock spam.
|
||||
M.last_bumped = world.time
|
||||
if(M.restrained() && !check_access(null))
|
||||
return
|
||||
bumpopen(M)
|
||||
return
|
||||
|
||||
if(ismecha(AM))
|
||||
var/obj/mecha/mecha = AM
|
||||
if(density)
|
||||
if(mecha.occupant)
|
||||
if(world.time - mecha.occupant.last_bumped <= 10)
|
||||
return
|
||||
mecha.occupant.last_bumped = world.time
|
||||
if(mecha.occupant && (src.allowed(mecha.occupant) || src.check_access_list(mecha.operation_req_access)))
|
||||
open()
|
||||
else
|
||||
do_animate("deny")
|
||||
return
|
||||
return
|
||||
|
||||
/obj/machinery/door/Move()
|
||||
var/turf/T = loc
|
||||
. = ..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/machinery/door/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && (mover.pass_flags & PASSGLASS))
|
||||
return !opacity
|
||||
return !density
|
||||
|
||||
/obj/machinery/door/proc/bumpopen(mob/user)
|
||||
if(operating)
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
if(!src.requiresID())
|
||||
user = null
|
||||
|
||||
if(density && !(obj_flags & EMAGGED))
|
||||
if(allowed(user))
|
||||
open()
|
||||
else
|
||||
do_animate("deny")
|
||||
return
|
||||
|
||||
/obj/machinery/door/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
return try_to_activate_door(user)
|
||||
|
||||
/obj/machinery/door/attack_tk(mob/user)
|
||||
if(requiresID() && !allowed(null))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/door/proc/try_to_activate_door(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(operating || (obj_flags & EMAGGED))
|
||||
return
|
||||
if(!requiresID())
|
||||
user = null //so allowed(user) always succeeds
|
||||
if(allowed(user))
|
||||
if(density)
|
||||
open()
|
||||
else
|
||||
close()
|
||||
return
|
||||
if(density)
|
||||
do_animate("deny")
|
||||
|
||||
/obj/machinery/door/allowed(mob/M)
|
||||
if(emergency)
|
||||
return TRUE
|
||||
if(unrestricted_side(M))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/proc/unrestricted_side(mob/M) //Allows for specific side of airlocks to be unrestrected (IE, can exit maint freely, but need access to enter)
|
||||
return get_dir(src, M) & unres_sides
|
||||
|
||||
/obj/machinery/door/proc/try_to_weld(obj/item/weldingtool/W, mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/door/proc/try_to_crowbar(obj/item/I, mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/door/attackby(obj/item/I, mob/user, params)
|
||||
if(user.a_intent != INTENT_HARM && (istype(I, /obj/item/crowbar) || istype(I, /obj/item/twohanded/fireaxe)))
|
||||
try_to_crowbar(I, user)
|
||||
return 1
|
||||
else if(istype(I, /obj/item/weldingtool))
|
||||
try_to_weld(I, user)
|
||||
return 1
|
||||
else if(!(I.item_flags & NOBLUDGEON) && user.a_intent != INTENT_HARM)
|
||||
try_to_activate_door(user)
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
|
||||
if(damage_flag == "melee" && damage_amount < damage_deflection)
|
||||
return 0
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/door/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
. = ..()
|
||||
if(. && obj_integrity > 0)
|
||||
if(damage_amount >= 10 && prob(30))
|
||||
spark_system.start()
|
||||
|
||||
/obj/machinery/door/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(glass)
|
||||
playsound(loc, 'sound/effects/glasshit.ogg', 90, 1)
|
||||
else if(damage_amount)
|
||||
playsound(loc, 'sound/weapons/smash.ogg', 50, 1)
|
||||
else
|
||||
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(BURN)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
/obj/machinery/door/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(prob(20/severity) && (istype(src, /obj/machinery/door/airlock) || istype(src, /obj/machinery/door/window)) )
|
||||
INVOKE_ASYNC(src, .proc/open)
|
||||
if(prob(severity*10 - 20))
|
||||
if(secondsElectrified == 0)
|
||||
secondsElectrified = -1
|
||||
LAZYADD(shockedby, "\[[TIME_STAMP("hh:mm:ss", FALSE)]\]EM Pulse")
|
||||
addtimer(CALLBACK(src, .proc/unelectrify), 300)
|
||||
|
||||
/obj/machinery/door/proc/unelectrify()
|
||||
secondsElectrified = 0
|
||||
|
||||
/obj/machinery/door/update_icon()
|
||||
if(density)
|
||||
icon_state = "door1"
|
||||
else
|
||||
icon_state = "door0"
|
||||
|
||||
/obj/machinery/door/proc/do_animate(animation)
|
||||
switch(animation)
|
||||
if("opening")
|
||||
if(panel_open)
|
||||
flick("o_doorc0", src)
|
||||
else
|
||||
flick("doorc0", src)
|
||||
if("closing")
|
||||
if(panel_open)
|
||||
flick("o_doorc1", src)
|
||||
else
|
||||
flick("doorc1", src)
|
||||
if("deny")
|
||||
if(!stat)
|
||||
flick("door_deny", src)
|
||||
|
||||
|
||||
/obj/machinery/door/proc/open()
|
||||
if(!density)
|
||||
return 1
|
||||
if(operating)
|
||||
return
|
||||
operating = TRUE
|
||||
do_animate("opening")
|
||||
set_opacity(0)
|
||||
sleep(5)
|
||||
density = FALSE
|
||||
sleep(5)
|
||||
layer = initial(layer)
|
||||
update_icon()
|
||||
set_opacity(0)
|
||||
operating = FALSE
|
||||
air_update_turf(1)
|
||||
update_freelook_sight()
|
||||
if(autoclose)
|
||||
spawn(autoclose)
|
||||
close()
|
||||
return 1
|
||||
|
||||
/obj/machinery/door/proc/close()
|
||||
if(density)
|
||||
return TRUE
|
||||
if(operating || welded)
|
||||
return
|
||||
if(safe)
|
||||
for(var/atom/movable/M in get_turf(src))
|
||||
if(M.density && M != src) //something is blocking the door
|
||||
if(autoclose)
|
||||
autoclose_in(60)
|
||||
return
|
||||
|
||||
operating = TRUE
|
||||
|
||||
do_animate("closing")
|
||||
layer = closingLayer
|
||||
sleep(5)
|
||||
density = TRUE
|
||||
sleep(5)
|
||||
update_icon()
|
||||
if(visible && !glass)
|
||||
set_opacity(1)
|
||||
operating = FALSE
|
||||
air_update_turf(1)
|
||||
update_freelook_sight()
|
||||
if(safe)
|
||||
CheckForMobs()
|
||||
else
|
||||
crush()
|
||||
return 1
|
||||
|
||||
/obj/machinery/door/proc/CheckForMobs()
|
||||
if(locate(/mob/living) in get_turf(src))
|
||||
sleep(1)
|
||||
open()
|
||||
|
||||
/obj/machinery/door/proc/crush()
|
||||
for(var/mob/living/L in get_turf(src))
|
||||
L.visible_message("<span class='warning'>[src] closes on [L], crushing [L.p_them()]!</span>", "<span class='userdanger'>[src] closes on you and crushes you!</span>")
|
||||
if(isalien(L)) //For xenos
|
||||
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE * 1.5) //Xenos go into crit after aproximately the same amount of crushes as humans.
|
||||
L.emote("roar")
|
||||
else if(ishuman(L)) //For humans
|
||||
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
|
||||
L.emote("scream")
|
||||
L.Knockdown(100)
|
||||
else if(ismonkey(L)) //For monkeys
|
||||
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
|
||||
L.Knockdown(100)
|
||||
else //for simple_animals & borgs
|
||||
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
|
||||
var/turf/location = get_turf(src)
|
||||
//add_blood_DNA doesn't work for borgs/xenos, but add_blood_floor does.
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.bleed(DOOR_CRUSH_DAMAGE)
|
||||
else
|
||||
L.add_splatter_floor(location)
|
||||
for(var/obj/mecha/M in get_turf(src))
|
||||
M.take_damage(DOOR_CRUSH_DAMAGE)
|
||||
|
||||
/obj/machinery/door/proc/autoclose()
|
||||
if(!QDELETED(src) && !density && !operating && !locked && !welded && autoclose)
|
||||
close()
|
||||
|
||||
/obj/machinery/door/proc/autoclose_in(wait)
|
||||
addtimer(CALLBACK(src, .proc/autoclose), wait, TIMER_UNIQUE | TIMER_NO_HASH_WAIT | TIMER_OVERRIDE)
|
||||
|
||||
/obj/machinery/door/proc/requiresID()
|
||||
return 1
|
||||
|
||||
/obj/machinery/door/proc/hasPower()
|
||||
return !(stat & NOPOWER)
|
||||
|
||||
/obj/machinery/door/proc/update_freelook_sight()
|
||||
if(!glass && GLOB.cameranet)
|
||||
GLOB.cameranet.updateVisibility(src, 0)
|
||||
|
||||
/obj/machinery/door/BlockSuperconductivity() // All non-glass airlocks block heat, this is intended.
|
||||
if(opacity || heat_proof)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/door/morgue
|
||||
icon = 'icons/obj/doors/doormorgue.dmi'
|
||||
|
||||
/obj/machinery/door/get_dumping_location(obj/item/storage/source,mob/user)
|
||||
return null
|
||||
|
||||
/obj/machinery/door/proc/lock()
|
||||
return
|
||||
|
||||
/obj/machinery/door/proc/unlock()
|
||||
return
|
||||
|
||||
/obj/machinery/door/proc/hostile_lockdown(mob/origin)
|
||||
if(!stat) //So that only powered doors are closed.
|
||||
close() //Close ALL the doors!
|
||||
|
||||
/obj/machinery/door/proc/disable_lockdown()
|
||||
if(!stat) //Opens only powered doors.
|
||||
open() //Open everything!
|
||||
|
||||
/obj/machinery/door/ex_act(severity, target)
|
||||
//if it blows up a wall it should blow up a door
|
||||
..(severity ? max(1, severity - 1) : 0, target)
|
||||
|
||||
/obj/machinery/door/GetExplosionBlock()
|
||||
return density ? real_explosion_block : 0
|
||||
/obj/machinery/door
|
||||
name = "door"
|
||||
desc = "It opens and closes."
|
||||
icon = 'icons/obj/doors/Doorint.dmi'
|
||||
icon_state = "door1"
|
||||
opacity = 1
|
||||
density = TRUE
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
layer = OPEN_DOOR_LAYER
|
||||
power_channel = ENVIRON
|
||||
max_integrity = 350
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 70)
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
flags_1 = PREVENT_CLICK_UNDER_1
|
||||
|
||||
interaction_flags_atom = INTERACT_ATOM_UI_INTERACT
|
||||
|
||||
var/secondsElectrified = 0
|
||||
var/shockedby
|
||||
var/visible = TRUE
|
||||
var/operating = FALSE
|
||||
var/glass = FALSE
|
||||
var/welded = FALSE
|
||||
var/normalspeed = 1
|
||||
var/heat_proof = FALSE // For rglass-windowed airlocks and firedoors
|
||||
var/emergency = FALSE // Emergency access override
|
||||
var/sub_door = FALSE // true if it's meant to go under another door.
|
||||
var/closingLayer = CLOSED_DOOR_LAYER
|
||||
var/autoclose = FALSE //does it automatically close after some time
|
||||
var/safe = TRUE //whether the door detects things and mobs in its way and reopen or crushes them.
|
||||
var/locked = FALSE //whether the door is bolted or not.
|
||||
var/assemblytype //the type of door frame to drop during deconstruction
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
var/damage_deflection = 10
|
||||
var/real_explosion_block //ignore this, just use explosion_block
|
||||
var/red_alert_access = FALSE //if TRUE, this door will always open on red alert
|
||||
var/poddoor = FALSE
|
||||
var/unres_sides = 0 //Unrestricted sides. A bitflag for which direction (if any) can open the door with no access
|
||||
|
||||
/obj/machinery/door/examine(mob/user)
|
||||
. = ..()
|
||||
if(red_alert_access)
|
||||
if(GLOB.security_level >= SEC_LEVEL_RED)
|
||||
. += "<span class='notice'>Due to a security threat, its access requirements have been lifted!</span>"
|
||||
else
|
||||
. += "<span class='notice'>In the event of a red alert, its access requirements will automatically lift.</span>"
|
||||
if(!poddoor)
|
||||
. += "<span class='notice'>Its maintenance panel is <b>screwed</b> in place.</span>"
|
||||
|
||||
/obj/machinery/door/check_access_list(list/access_list)
|
||||
if(red_alert_access && GLOB.security_level >= SEC_LEVEL_RED)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/Initialize()
|
||||
. = ..()
|
||||
set_init_door_layer()
|
||||
update_freelook_sight()
|
||||
air_update_turf(1)
|
||||
GLOB.airlocks += src
|
||||
spark_system = new /datum/effect_system/spark_spread
|
||||
spark_system.set_up(2, 1, src)
|
||||
|
||||
//doors only block while dense though so we have to use the proc
|
||||
real_explosion_block = explosion_block
|
||||
explosion_block = EXPLOSION_BLOCK_PROC
|
||||
|
||||
/obj/machinery/door/proc/set_init_door_layer()
|
||||
if(density)
|
||||
layer = closingLayer
|
||||
else
|
||||
layer = initial(layer)
|
||||
|
||||
/obj/machinery/door/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/door/Destroy()
|
||||
update_freelook_sight()
|
||||
GLOB.airlocks -= src
|
||||
if(spark_system)
|
||||
qdel(spark_system)
|
||||
spark_system = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/Bumped(atom/movable/AM)
|
||||
if(operating || (obj_flags & EMAGGED))
|
||||
return
|
||||
if(ismob(AM))
|
||||
var/mob/B = AM
|
||||
if((isdrone(B) || iscyborg(B)) && B.stat)
|
||||
return
|
||||
if(isliving(AM))
|
||||
var/mob/living/M = AM
|
||||
if(world.time - M.last_bumped <= 10)
|
||||
return //Can bump-open one airlock per second. This is to prevent shock spam.
|
||||
M.last_bumped = world.time
|
||||
if(M.restrained() && !check_access(null))
|
||||
return
|
||||
bumpopen(M)
|
||||
return
|
||||
|
||||
if(ismecha(AM))
|
||||
var/obj/mecha/mecha = AM
|
||||
if(density)
|
||||
if(mecha.occupant)
|
||||
if(world.time - mecha.occupant.last_bumped <= 10)
|
||||
return
|
||||
mecha.occupant.last_bumped = world.time
|
||||
if(mecha.occupant && (src.allowed(mecha.occupant) || src.check_access_list(mecha.operation_req_access)))
|
||||
open()
|
||||
else
|
||||
do_animate("deny")
|
||||
return
|
||||
return
|
||||
|
||||
/obj/machinery/door/Move()
|
||||
var/turf/T = loc
|
||||
. = ..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/machinery/door/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && (mover.pass_flags & PASSGLASS))
|
||||
return !opacity
|
||||
return !density
|
||||
|
||||
/obj/machinery/door/proc/bumpopen(mob/user)
|
||||
if(operating)
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
if(!src.requiresID())
|
||||
user = null
|
||||
|
||||
if(density && !(obj_flags & EMAGGED))
|
||||
if(allowed(user))
|
||||
open()
|
||||
else
|
||||
do_animate("deny")
|
||||
return
|
||||
|
||||
/obj/machinery/door/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
return try_to_activate_door(user)
|
||||
|
||||
/obj/machinery/door/attack_tk(mob/user)
|
||||
if(requiresID() && !allowed(null))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/door/proc/try_to_activate_door(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(operating || (obj_flags & EMAGGED))
|
||||
return
|
||||
if(!requiresID())
|
||||
user = null //so allowed(user) always succeeds
|
||||
if(allowed(user))
|
||||
if(density)
|
||||
open()
|
||||
else
|
||||
close()
|
||||
return
|
||||
if(density)
|
||||
do_animate("deny")
|
||||
|
||||
/obj/machinery/door/allowed(mob/M)
|
||||
if(emergency)
|
||||
return TRUE
|
||||
if(unrestricted_side(M))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/proc/unrestricted_side(mob/M) //Allows for specific side of airlocks to be unrestrected (IE, can exit maint freely, but need access to enter)
|
||||
return get_dir(src, M) & unres_sides
|
||||
|
||||
/obj/machinery/door/proc/try_to_weld(obj/item/weldingtool/W, mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/door/proc/try_to_crowbar(obj/item/I, mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/door/attackby(obj/item/I, mob/user, params)
|
||||
if(user.a_intent != INTENT_HARM && (istype(I, /obj/item/crowbar) || istype(I, /obj/item/twohanded/fireaxe)))
|
||||
try_to_crowbar(I, user)
|
||||
return 1
|
||||
else if(istype(I, /obj/item/weldingtool))
|
||||
try_to_weld(I, user)
|
||||
return 1
|
||||
else if(!(I.item_flags & NOBLUDGEON) && user.a_intent != INTENT_HARM)
|
||||
try_to_activate_door(user)
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
|
||||
if(damage_flag == "melee" && damage_amount < damage_deflection)
|
||||
return 0
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/door/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
. = ..()
|
||||
if(. && obj_integrity > 0)
|
||||
if(damage_amount >= 10 && prob(30))
|
||||
spark_system.start()
|
||||
|
||||
/obj/machinery/door/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(glass)
|
||||
playsound(loc, 'sound/effects/glasshit.ogg', 90, 1)
|
||||
else if(damage_amount)
|
||||
playsound(loc, 'sound/weapons/smash.ogg', 50, 1)
|
||||
else
|
||||
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(BURN)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
/obj/machinery/door/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(prob(20/severity) && (istype(src, /obj/machinery/door/airlock) || istype(src, /obj/machinery/door/window)) )
|
||||
INVOKE_ASYNC(src, .proc/open)
|
||||
if(prob(severity*10 - 20))
|
||||
if(secondsElectrified == 0)
|
||||
secondsElectrified = -1
|
||||
LAZYADD(shockedby, "\[[TIME_STAMP("hh:mm:ss", FALSE)]\]EM Pulse")
|
||||
addtimer(CALLBACK(src, .proc/unelectrify), 300)
|
||||
|
||||
/obj/machinery/door/proc/unelectrify()
|
||||
secondsElectrified = 0
|
||||
|
||||
/obj/machinery/door/update_icon()
|
||||
if(density)
|
||||
icon_state = "door1"
|
||||
else
|
||||
icon_state = "door0"
|
||||
|
||||
/obj/machinery/door/proc/do_animate(animation)
|
||||
switch(animation)
|
||||
if("opening")
|
||||
if(panel_open)
|
||||
flick("o_doorc0", src)
|
||||
else
|
||||
flick("doorc0", src)
|
||||
if("closing")
|
||||
if(panel_open)
|
||||
flick("o_doorc1", src)
|
||||
else
|
||||
flick("doorc1", src)
|
||||
if("deny")
|
||||
if(!stat)
|
||||
flick("door_deny", src)
|
||||
|
||||
|
||||
/obj/machinery/door/proc/open()
|
||||
if(!density)
|
||||
return 1
|
||||
if(operating)
|
||||
return
|
||||
operating = TRUE
|
||||
do_animate("opening")
|
||||
set_opacity(0)
|
||||
sleep(5)
|
||||
density = FALSE
|
||||
sleep(5)
|
||||
layer = initial(layer)
|
||||
update_icon()
|
||||
set_opacity(0)
|
||||
operating = FALSE
|
||||
air_update_turf(1)
|
||||
update_freelook_sight()
|
||||
if(autoclose)
|
||||
spawn(autoclose)
|
||||
close()
|
||||
return 1
|
||||
|
||||
/obj/machinery/door/proc/close()
|
||||
if(density)
|
||||
return TRUE
|
||||
if(operating || welded)
|
||||
return
|
||||
if(safe)
|
||||
for(var/atom/movable/M in get_turf(src))
|
||||
if(M.density && M != src) //something is blocking the door
|
||||
if(autoclose)
|
||||
autoclose_in(60)
|
||||
return
|
||||
|
||||
operating = TRUE
|
||||
|
||||
do_animate("closing")
|
||||
layer = closingLayer
|
||||
sleep(5)
|
||||
density = TRUE
|
||||
sleep(5)
|
||||
update_icon()
|
||||
if(visible && !glass)
|
||||
set_opacity(1)
|
||||
operating = FALSE
|
||||
air_update_turf(1)
|
||||
update_freelook_sight()
|
||||
if(safe)
|
||||
CheckForMobs()
|
||||
else
|
||||
crush()
|
||||
return 1
|
||||
|
||||
/obj/machinery/door/proc/CheckForMobs()
|
||||
if(locate(/mob/living) in get_turf(src))
|
||||
sleep(1)
|
||||
open()
|
||||
|
||||
/obj/machinery/door/proc/crush()
|
||||
for(var/mob/living/L in get_turf(src))
|
||||
L.visible_message("<span class='warning'>[src] closes on [L], crushing [L.p_them()]!</span>", "<span class='userdanger'>[src] closes on you and crushes you!</span>")
|
||||
if(isalien(L)) //For xenos
|
||||
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE * 1.5) //Xenos go into crit after aproximately the same amount of crushes as humans.
|
||||
L.emote("roar")
|
||||
else if(ishuman(L)) //For humans
|
||||
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
|
||||
L.emote("scream")
|
||||
L.Knockdown(100)
|
||||
else if(ismonkey(L)) //For monkeys
|
||||
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
|
||||
L.Knockdown(100)
|
||||
else //for simple_animals & borgs
|
||||
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
|
||||
var/turf/location = get_turf(src)
|
||||
//add_blood_DNA doesn't work for borgs/xenos, but add_blood_floor does.
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.bleed(DOOR_CRUSH_DAMAGE)
|
||||
else
|
||||
L.add_splatter_floor(location)
|
||||
for(var/obj/mecha/M in get_turf(src))
|
||||
M.take_damage(DOOR_CRUSH_DAMAGE)
|
||||
|
||||
/obj/machinery/door/proc/autoclose()
|
||||
if(!QDELETED(src) && !density && !operating && !locked && !welded && autoclose)
|
||||
close()
|
||||
|
||||
/obj/machinery/door/proc/autoclose_in(wait)
|
||||
addtimer(CALLBACK(src, .proc/autoclose), wait, TIMER_UNIQUE | TIMER_NO_HASH_WAIT | TIMER_OVERRIDE)
|
||||
|
||||
/obj/machinery/door/proc/requiresID()
|
||||
return 1
|
||||
|
||||
/obj/machinery/door/proc/hasPower()
|
||||
return !(stat & NOPOWER)
|
||||
|
||||
/obj/machinery/door/proc/update_freelook_sight()
|
||||
if(!glass && GLOB.cameranet)
|
||||
GLOB.cameranet.updateVisibility(src, 0)
|
||||
|
||||
/obj/machinery/door/BlockSuperconductivity() // All non-glass airlocks block heat, this is intended.
|
||||
if(opacity || heat_proof)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/door/morgue
|
||||
icon = 'icons/obj/doors/doormorgue.dmi'
|
||||
|
||||
/obj/machinery/door/get_dumping_location(obj/item/storage/source,mob/user)
|
||||
return null
|
||||
|
||||
/obj/machinery/door/proc/lock()
|
||||
return
|
||||
|
||||
/obj/machinery/door/proc/unlock()
|
||||
return
|
||||
|
||||
/obj/machinery/door/proc/hostile_lockdown(mob/origin)
|
||||
if(!stat) //So that only powered doors are closed.
|
||||
close() //Close ALL the doors!
|
||||
|
||||
/obj/machinery/door/proc/disable_lockdown()
|
||||
if(!stat) //Opens only powered doors.
|
||||
open() //Open everything!
|
||||
|
||||
/obj/machinery/door/ex_act(severity, target)
|
||||
//if it blows up a wall it should blow up a door
|
||||
..(severity ? max(1, severity - 1) : 0, target)
|
||||
|
||||
/obj/machinery/door/GetExplosionBlock()
|
||||
return density ? real_explosion_block : 0
|
||||
|
||||
@@ -1,461 +1,476 @@
|
||||
#define CONSTRUCTION_COMPLETE 0 //No construction done - functioning as normal
|
||||
#define CONSTRUCTION_PANEL_OPEN 1 //Maintenance panel is open, still functioning
|
||||
#define CONSTRUCTION_WIRES_EXPOSED 2 //Cover plate is removed, wires are available
|
||||
#define CONSTRUCTION_GUTTED 3 //Wires are removed, circuit ready to remove
|
||||
#define CONSTRUCTION_NOCIRCUIT 4 //Circuit board removed, can safely weld apart
|
||||
|
||||
/obj/machinery/door/firedoor
|
||||
name = "firelock"
|
||||
desc = "Apply crowbar."
|
||||
icon = 'icons/obj/doors/Doorfireglass.dmi'
|
||||
icon_state = "door_open"
|
||||
opacity = FALSE
|
||||
density = FALSE
|
||||
max_integrity = 300
|
||||
resistance_flags = FIRE_PROOF
|
||||
heat_proof = TRUE
|
||||
glass = TRUE
|
||||
sub_door = TRUE
|
||||
explosion_block = 1
|
||||
safe = FALSE
|
||||
layer = BELOW_OPEN_DOOR_LAYER
|
||||
closingLayer = CLOSED_FIREDOOR_LAYER
|
||||
assemblytype = /obj/structure/firelock_frame
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 70)
|
||||
interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
|
||||
var/nextstate = null
|
||||
var/boltslocked = TRUE
|
||||
var/list/affecting_areas
|
||||
|
||||
/obj/machinery/door/firedoor/Initialize()
|
||||
. = ..()
|
||||
CalculateAffectingAreas()
|
||||
|
||||
/obj/machinery/door/firedoor/examine(mob/user)
|
||||
..()
|
||||
if(!density)
|
||||
. += "<span class='notice'>It is open, but could be <b>pried</b> closed.</span>"
|
||||
else if(!welded)
|
||||
. += "<span class='notice'>It is closed, but could be <i>pried</i> open. Deconstruction would require it to be <b>welded</b> shut.</span>"
|
||||
else if(boltslocked)
|
||||
. += "<span class='notice'>It is <i>welded</i> shut. The floor bolts have been locked by <b>screws</b>.</span>"
|
||||
else
|
||||
. += "<span class='notice'>The bolt locks have been <i>unscrewed</i>, but the bolts themselves are still <b>wrenched</b> to the floor.</span>"
|
||||
|
||||
/obj/machinery/door/firedoor/proc/CalculateAffectingAreas()
|
||||
remove_from_areas()
|
||||
affecting_areas = get_adjacent_open_areas(src) | get_base_area(src)
|
||||
for(var/I in affecting_areas)
|
||||
var/area/A = I
|
||||
LAZYADD(A.firedoors, src)
|
||||
|
||||
/obj/machinery/door/firedoor/closed
|
||||
icon_state = "door_closed"
|
||||
opacity = TRUE
|
||||
density = TRUE
|
||||
|
||||
//see also turf/AfterChange for adjacency shennanigans
|
||||
|
||||
/obj/machinery/door/firedoor/proc/remove_from_areas()
|
||||
if(affecting_areas)
|
||||
for(var/I in affecting_areas)
|
||||
var/area/A = I
|
||||
LAZYREMOVE(A.firedoors, src)
|
||||
|
||||
/obj/machinery/door/firedoor/Destroy()
|
||||
remove_from_areas()
|
||||
affecting_areas.Cut()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/firedoor/Bumped(atom/movable/AM)
|
||||
if(panel_open || operating)
|
||||
return
|
||||
if(!density)
|
||||
return ..()
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/machinery/door/firedoor/power_change()
|
||||
if(powered(power_channel))
|
||||
stat &= ~NOPOWER
|
||||
latetoggle()
|
||||
else
|
||||
stat |= NOPOWER
|
||||
|
||||
/obj/machinery/door/firedoor/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(operating || !density)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
user.visible_message("[user] bangs on \the [src].",
|
||||
"You bang on \the [src].")
|
||||
playsound(loc, 'sound/effects/glassknock.ogg', 10, FALSE, frequency = 32000)
|
||||
|
||||
/obj/machinery/door/firedoor/attackby(obj/item/C, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
if(operating)
|
||||
return
|
||||
|
||||
if(welded)
|
||||
if(istype(C, /obj/item/wrench))
|
||||
if(boltslocked)
|
||||
to_chat(user, "<span class='notice'>There are screws locking the bolts in place!</span>")
|
||||
return
|
||||
C.play_tool_sound(src)
|
||||
user.visible_message("<span class='notice'>[user] starts undoing [src]'s bolts...</span>", \
|
||||
"<span class='notice'>You start unfastening [src]'s floor bolts...</span>")
|
||||
if(!C.use_tool(src, user, 50))
|
||||
return
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] unfastens [src]'s bolts.</span>", \
|
||||
"<span class='notice'>You undo [src]'s floor bolts.</span>")
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
if(istype(C, /obj/item/screwdriver))
|
||||
user.visible_message("<span class='notice'>[user] [boltslocked ? "unlocks" : "locks"] [src]'s bolts.</span>", \
|
||||
"<span class='notice'>You [boltslocked ? "unlock" : "lock"] [src]'s floor bolts.</span>")
|
||||
C.play_tool_sound(src)
|
||||
boltslocked = !boltslocked
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/firedoor/try_to_activate_door(mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/door/firedoor/try_to_weld(obj/item/weldingtool/W, mob/user)
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts [welded ? "unwelding" : "welding"] [src].</span>", "<span class='notice'>You start welding [src].</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
welded = !welded
|
||||
to_chat(user, "<span class='danger'>[user] [welded?"welds":"unwelds"] [src].</span>", "<span class='notice'>You [welded ? "weld" : "unweld"] [src].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/door/firedoor/try_to_crowbar(obj/item/I, mob/user)
|
||||
if(welded || operating)
|
||||
return
|
||||
|
||||
if(density)
|
||||
open()
|
||||
else
|
||||
close()
|
||||
|
||||
/obj/machinery/door/firedoor/attack_ai(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(welded || operating || stat & NOPOWER)
|
||||
return TRUE
|
||||
if(density)
|
||||
open()
|
||||
else
|
||||
close()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/door/firedoor/attack_robot(mob/user)
|
||||
return attack_ai(user)
|
||||
|
||||
/obj/machinery/door/firedoor/attack_alien(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(welded)
|
||||
to_chat(user, "<span class='warning'>[src] refuses to budge!</span>")
|
||||
return
|
||||
open()
|
||||
|
||||
/obj/machinery/door/firedoor/do_animate(animation)
|
||||
switch(animation)
|
||||
if("opening")
|
||||
flick("door_opening", src)
|
||||
if("closing")
|
||||
flick("door_closing", src)
|
||||
|
||||
/obj/machinery/door/firedoor/update_icon()
|
||||
cut_overlays()
|
||||
if(density)
|
||||
icon_state = "door_closed"
|
||||
if(welded)
|
||||
add_overlay("welded")
|
||||
else
|
||||
icon_state = "door_open"
|
||||
if(welded)
|
||||
add_overlay("welded_open")
|
||||
|
||||
/obj/machinery/door/firedoor/open()
|
||||
. = ..()
|
||||
latetoggle()
|
||||
|
||||
/obj/machinery/door/firedoor/close()
|
||||
. = ..()
|
||||
latetoggle()
|
||||
|
||||
/obj/machinery/door/firedoor/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
var/obj/structure/firelock_frame/F = new assemblytype(get_turf(src))
|
||||
if(disassembled)
|
||||
F.constructionStep = CONSTRUCTION_PANEL_OPEN
|
||||
else
|
||||
F.constructionStep = CONSTRUCTION_WIRES_EXPOSED
|
||||
F.obj_integrity = F.max_integrity * 0.5
|
||||
F.update_icon()
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/machinery/door/firedoor/proc/latetoggle()
|
||||
if(operating || stat & NOPOWER || !nextstate)
|
||||
return
|
||||
switch(nextstate)
|
||||
if(FIREDOOR_OPEN)
|
||||
nextstate = null
|
||||
open()
|
||||
if(FIREDOOR_CLOSED)
|
||||
nextstate = null
|
||||
close()
|
||||
|
||||
/obj/machinery/door/firedoor/border_only
|
||||
icon = 'icons/obj/doors/edge_Doorfire.dmi'
|
||||
flags_1 = ON_BORDER_1
|
||||
CanAtmosPass = ATMOS_PASS_PROC
|
||||
|
||||
/obj/machinery/door/firedoor/border_only/closed
|
||||
icon_state = "door_closed"
|
||||
opacity = TRUE
|
||||
density = TRUE
|
||||
|
||||
/obj/machinery/door/firedoor/border_only/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && (mover.pass_flags & PASSGLASS))
|
||||
return TRUE
|
||||
if(get_dir(loc, target) == dir) //Make sure looking at appropriate border
|
||||
return !density
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/door/firedoor/border_only/CheckExit(atom/movable/mover as mob|obj, turf/target)
|
||||
if(istype(mover) && (mover.pass_flags & PASSGLASS))
|
||||
return TRUE
|
||||
if(get_dir(loc, target) == dir)
|
||||
return !density
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/door/firedoor/border_only/CanAtmosPass(turf/T)
|
||||
if(get_dir(loc, T) == dir)
|
||||
return !density
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/door/firedoor/heavy
|
||||
name = "heavy firelock"
|
||||
icon = 'icons/obj/doors/Doorfire.dmi'
|
||||
glass = FALSE
|
||||
explosion_block = 2
|
||||
assemblytype = /obj/structure/firelock_frame/heavy
|
||||
max_integrity = 550
|
||||
|
||||
|
||||
/obj/item/electronics/firelock
|
||||
name = "firelock circuitry"
|
||||
desc = "A circuit board used in construction of firelocks."
|
||||
icon_state = "mainboard"
|
||||
|
||||
/obj/structure/firelock_frame
|
||||
name = "firelock frame"
|
||||
desc = "A partially completed firelock."
|
||||
icon = 'icons/obj/doors/Doorfire.dmi'
|
||||
icon_state = "frame1"
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
var/constructionStep = CONSTRUCTION_NOCIRCUIT
|
||||
var/reinforced = 0
|
||||
|
||||
/obj/structure/firelock_frame/examine(mob/user)
|
||||
. = ..()
|
||||
switch(constructionStep)
|
||||
if(CONSTRUCTION_PANEL_OPEN)
|
||||
. += "<span class='notice'>It is <i>unbolted</i> from the floor. A small <b>loosely connected</b> metal plate is covering the wires.</span>"
|
||||
if(!reinforced)
|
||||
. += "<span class='notice'>It could be reinforced with plasteel.</span>"
|
||||
if(CONSTRUCTION_WIRES_EXPOSED)
|
||||
. += "<span class='notice'>The maintenance plate has been <i>pried away</i>, and <b>wires</b> are trailing.</span>"
|
||||
if(CONSTRUCTION_GUTTED)
|
||||
. += "<span class='notice'>The maintenance panel is missing <i>wires</i> and the circuit board is <b>loosely connected</b>.</span>"
|
||||
if(CONSTRUCTION_NOCIRCUIT)
|
||||
. += "<span class='notice'>There are no <i>firelock electronics</i> in the frame. The frame could be <b>cut</b> apart.</span>"
|
||||
|
||||
/obj/structure/firelock_frame/update_icon()
|
||||
..()
|
||||
icon_state = "frame[constructionStep]"
|
||||
|
||||
/obj/structure/firelock_frame/attackby(obj/item/C, mob/user)
|
||||
switch(constructionStep)
|
||||
if(CONSTRUCTION_PANEL_OPEN)
|
||||
if(istype(C, /obj/item/crowbar))
|
||||
C.play_tool_sound(src)
|
||||
user.visible_message("<span class='notice'>[user] starts prying something out from [src]...</span>", \
|
||||
"<span class='notice'>You begin prying out the wire cover...</span>")
|
||||
if(!C.use_tool(src, user, 50))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_PANEL_OPEN)
|
||||
return
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] pries out a metal plate from [src], exposing the wires.</span>", \
|
||||
"<span class='notice'>You remove the cover plate from [src], exposing the wires.</span>")
|
||||
constructionStep = CONSTRUCTION_WIRES_EXPOSED
|
||||
update_icon()
|
||||
return
|
||||
if(istype(C, /obj/item/wrench))
|
||||
if(locate(/obj/machinery/door/firedoor) in get_turf(src))
|
||||
to_chat(user, "<span class='warning'>There's already a firelock there.</span>")
|
||||
return
|
||||
C.play_tool_sound(src)
|
||||
user.visible_message("<span class='notice'>[user] starts bolting down [src]...</span>", \
|
||||
"<span class='notice'>You begin bolting [src]...</span>")
|
||||
if(!C.use_tool(src, user, 30))
|
||||
return
|
||||
if(locate(/obj/machinery/door/firedoor) in get_turf(src))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] finishes the firelock.</span>", \
|
||||
"<span class='notice'>You finish the firelock.</span>")
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
if(reinforced)
|
||||
new /obj/machinery/door/firedoor/heavy(get_turf(src))
|
||||
else
|
||||
new /obj/machinery/door/firedoor(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(C, /obj/item/stack/sheet/plasteel))
|
||||
var/obj/item/stack/sheet/plasteel/P = C
|
||||
if(reinforced)
|
||||
to_chat(user, "<span class='warning'>[src] is already reinforced.</span>")
|
||||
return
|
||||
if(P.get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need more plasteel to reinforce [src].</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] begins reinforcing [src]...</span>", \
|
||||
"<span class='notice'>You begin reinforcing [src]...</span>")
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 60, target = src))
|
||||
if(constructionStep != CONSTRUCTION_PANEL_OPEN || reinforced || P.get_amount() < 2 || !P)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] reinforces [src].</span>", \
|
||||
"<span class='notice'>You reinforce [src].</span>")
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
P.use(2)
|
||||
reinforced = 1
|
||||
return
|
||||
|
||||
if(CONSTRUCTION_WIRES_EXPOSED)
|
||||
if(istype(C, /obj/item/wirecutters))
|
||||
C.play_tool_sound(src)
|
||||
user.visible_message("<span class='notice'>[user] starts cutting the wires from [src]...</span>", \
|
||||
"<span class='notice'>You begin removing [src]'s wires...</span>")
|
||||
if(!C.use_tool(src, user, 60))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_WIRES_EXPOSED)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] removes the wires from [src].</span>", \
|
||||
"<span class='notice'>You remove the wiring from [src], exposing the circuit board.</span>")
|
||||
new/obj/item/stack/cable_coil(get_turf(src), 5)
|
||||
constructionStep = CONSTRUCTION_GUTTED
|
||||
update_icon()
|
||||
return
|
||||
if(istype(C, /obj/item/crowbar))
|
||||
C.play_tool_sound(src)
|
||||
user.visible_message("<span class='notice'>[user] starts prying a metal plate into [src]...</span>", \
|
||||
"<span class='notice'>You begin prying the cover plate back onto [src]...</span>")
|
||||
if(!C.use_tool(src, user, 80))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_WIRES_EXPOSED)
|
||||
return
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] pries the metal plate into [src].</span>", \
|
||||
"<span class='notice'>You pry [src]'s cover plate into place, hiding the wires.</span>")
|
||||
constructionStep = CONSTRUCTION_PANEL_OPEN
|
||||
update_icon()
|
||||
return
|
||||
if(CONSTRUCTION_GUTTED)
|
||||
if(istype(C, /obj/item/crowbar))
|
||||
user.visible_message("<span class='notice'>[user] begins removing the circuit board from [src]...</span>", \
|
||||
"<span class='notice'>You begin prying out the circuit board from [src]...</span>")
|
||||
if(!C.use_tool(src, user, 50, volume=50))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_GUTTED)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] removes [src]'s circuit board.</span>", \
|
||||
"<span class='notice'>You remove the circuit board from [src].</span>")
|
||||
new /obj/item/electronics/firelock(drop_location())
|
||||
constructionStep = CONSTRUCTION_NOCIRCUIT
|
||||
update_icon()
|
||||
return
|
||||
if(istype(C, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/B = C
|
||||
if(B.get_amount() < 5)
|
||||
to_chat(user, "<span class='warning'>You need more wires to add wiring to [src].</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] begins wiring [src]...</span>", \
|
||||
"<span class='notice'>You begin adding wires to [src]...</span>")
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 60, target = src))
|
||||
if(constructionStep != CONSTRUCTION_GUTTED || B.get_amount() < 5 || !B)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] adds wires to [src].</span>", \
|
||||
"<span class='notice'>You wire [src].</span>")
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
B.use(5)
|
||||
constructionStep = CONSTRUCTION_WIRES_EXPOSED
|
||||
update_icon()
|
||||
return
|
||||
if(CONSTRUCTION_NOCIRCUIT)
|
||||
if(istype(C, /obj/item/weldingtool))
|
||||
if(!C.tool_start_check(user, amount=1))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] begins cutting apart [src]'s frame...</span>", \
|
||||
"<span class='notice'>You begin slicing [src] apart...</span>")
|
||||
|
||||
if(C.use_tool(src, user, 40, volume=50, amount=1))
|
||||
if(constructionStep != CONSTRUCTION_NOCIRCUIT)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] cuts apart [src]!</span>", \
|
||||
"<span class='notice'>You cut [src] into metal.</span>")
|
||||
var/turf/T = get_turf(src)
|
||||
new /obj/item/stack/sheet/metal(T, 3)
|
||||
if(reinforced)
|
||||
new /obj/item/stack/sheet/plasteel(T, 2)
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(C, /obj/item/electronics/firelock))
|
||||
user.visible_message("<span class='notice'>[user] starts adding [C] to [src]...</span>", \
|
||||
"<span class='notice'>You begin adding a circuit board to [src]...</span>")
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
if(!do_after(user, 40, target = src))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_NOCIRCUIT)
|
||||
return
|
||||
qdel(C)
|
||||
user.visible_message("<span class='notice'>[user] adds a circuit to [src].</span>", \
|
||||
"<span class='notice'>You insert and secure [C].</span>")
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
constructionStep = CONSTRUCTION_GUTTED
|
||||
update_icon()
|
||||
return
|
||||
if(istype(C, /obj/item/electroadaptive_pseudocircuit))
|
||||
var/obj/item/electroadaptive_pseudocircuit/P = C
|
||||
if(!P.adapt_circuit(user, 30))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
|
||||
"<span class='notice'>You adapt a firelock circuit and slot it into the assembly.</span>")
|
||||
constructionStep = CONSTRUCTION_GUTTED
|
||||
update_icon()
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/firelock_frame/heavy
|
||||
name = "heavy firelock frame"
|
||||
reinforced = TRUE
|
||||
|
||||
#undef CONSTRUCTION_COMPLETE
|
||||
#undef CONSTRUCTION_PANEL_OPEN
|
||||
#undef CONSTRUCTION_WIRES_EXPOSED
|
||||
#undef CONSTRUCTION_GUTTED
|
||||
#undef CONSTRUCTION_NOCIRCUIT
|
||||
#define CONSTRUCTION_COMPLETE 0 //No construction done - functioning as normal
|
||||
#define CONSTRUCTION_PANEL_OPEN 1 //Maintenance panel is open, still functioning
|
||||
#define CONSTRUCTION_WIRES_EXPOSED 2 //Cover plate is removed, wires are available
|
||||
#define CONSTRUCTION_GUTTED 3 //Wires are removed, circuit ready to remove
|
||||
#define CONSTRUCTION_NOCIRCUIT 4 //Circuit board removed, can safely weld apart
|
||||
|
||||
/obj/machinery/door/firedoor
|
||||
name = "firelock"
|
||||
desc = "Apply crowbar."
|
||||
icon = 'icons/obj/doors/Doorfireglass.dmi'
|
||||
icon_state = "door_open"
|
||||
opacity = FALSE
|
||||
density = FALSE
|
||||
max_integrity = 300
|
||||
resistance_flags = FIRE_PROOF
|
||||
heat_proof = TRUE
|
||||
glass = TRUE
|
||||
sub_door = TRUE
|
||||
explosion_block = 1
|
||||
safe = FALSE
|
||||
layer = BELOW_OPEN_DOOR_LAYER
|
||||
closingLayer = CLOSED_FIREDOOR_LAYER
|
||||
assemblytype = /obj/structure/firelock_frame
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 70)
|
||||
interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
|
||||
var/nextstate = null
|
||||
var/boltslocked = TRUE
|
||||
var/list/affecting_areas
|
||||
|
||||
/obj/machinery/door/firedoor/Initialize()
|
||||
. = ..()
|
||||
CalculateAffectingAreas()
|
||||
|
||||
/obj/machinery/door/firedoor/examine(mob/user)
|
||||
. = ..()
|
||||
if(!density)
|
||||
. += "<span class='notice'>It is open, but could be <b>pried</b> closed.</span>"
|
||||
else if(!welded)
|
||||
. += "<span class='notice'>It is closed, but could be <i>pried</i> open. Deconstruction would require it to be <b>welded</b> shut.</span>"
|
||||
else if(boltslocked)
|
||||
. += "<span class='notice'>It is <i>welded</i> shut. The floor bolts have been locked by <b>screws</b>.</span>"
|
||||
else
|
||||
. += "<span class='notice'>The bolt locks have been <i>unscrewed</i>, but the bolts themselves are still <b>wrenched</b> to the floor.</span>"
|
||||
|
||||
/obj/machinery/door/firedoor/proc/CalculateAffectingAreas()
|
||||
remove_from_areas()
|
||||
affecting_areas = get_adjacent_open_areas(src) | get_base_area(src)
|
||||
for(var/I in affecting_areas)
|
||||
var/area/A = I
|
||||
LAZYADD(A.firedoors, src)
|
||||
|
||||
/obj/machinery/door/firedoor/closed
|
||||
icon_state = "door_closed"
|
||||
opacity = TRUE
|
||||
density = TRUE
|
||||
|
||||
//see also turf/AfterChange for adjacency shennanigans
|
||||
|
||||
/obj/machinery/door/firedoor/proc/remove_from_areas()
|
||||
if(affecting_areas)
|
||||
for(var/I in affecting_areas)
|
||||
var/area/A = I
|
||||
LAZYREMOVE(A.firedoors, src)
|
||||
|
||||
/obj/machinery/door/firedoor/Destroy()
|
||||
remove_from_areas()
|
||||
affecting_areas.Cut()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/firedoor/Bumped(atom/movable/AM)
|
||||
if(panel_open || operating)
|
||||
return
|
||||
if(!density)
|
||||
return ..()
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/machinery/door/firedoor/power_change()
|
||||
if(powered(power_channel))
|
||||
stat &= ~NOPOWER
|
||||
latetoggle()
|
||||
else
|
||||
stat |= NOPOWER
|
||||
|
||||
/obj/machinery/door/firedoor/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(operating || !density)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
user.visible_message("[user] bangs on \the [src].",
|
||||
"You bang on \the [src].")
|
||||
playsound(loc, 'sound/effects/glassknock.ogg', 10, FALSE, frequency = 32000)
|
||||
|
||||
/obj/machinery/door/firedoor/attackby(obj/item/C, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
if(operating)
|
||||
return
|
||||
|
||||
if(welded)
|
||||
if(istype(C, /obj/item/wrench))
|
||||
if(boltslocked)
|
||||
to_chat(user, "<span class='notice'>There are screws locking the bolts in place!</span>")
|
||||
return
|
||||
C.play_tool_sound(src)
|
||||
user.visible_message("<span class='notice'>[user] starts undoing [src]'s bolts...</span>", \
|
||||
"<span class='notice'>You start unfastening [src]'s floor bolts...</span>")
|
||||
if(!C.use_tool(src, user, 50))
|
||||
return
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] unfastens [src]'s bolts.</span>", \
|
||||
"<span class='notice'>You undo [src]'s floor bolts.</span>")
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
if(istype(C, /obj/item/screwdriver))
|
||||
user.visible_message("<span class='notice'>[user] [boltslocked ? "unlocks" : "locks"] [src]'s bolts.</span>", \
|
||||
"<span class='notice'>You [boltslocked ? "unlock" : "lock"] [src]'s floor bolts.</span>")
|
||||
C.play_tool_sound(src)
|
||||
boltslocked = !boltslocked
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/firedoor/try_to_activate_door(mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/door/firedoor/try_to_weld(obj/item/weldingtool/W, mob/user)
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts [welded ? "unwelding" : "welding"] [src].</span>", "<span class='notice'>You start welding [src].</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
welded = !welded
|
||||
to_chat(user, "<span class='danger'>[user] [welded?"welds":"unwelds"] [src].</span>", "<span class='notice'>You [welded ? "weld" : "unweld"] [src].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/door/firedoor/try_to_crowbar(obj/item/I, mob/user)
|
||||
if(welded || operating)
|
||||
return
|
||||
|
||||
if(density)
|
||||
open()
|
||||
else
|
||||
close()
|
||||
|
||||
/obj/machinery/door/firedoor/attack_ai(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(welded || operating || stat & NOPOWER)
|
||||
return TRUE
|
||||
if(density)
|
||||
open()
|
||||
else
|
||||
close()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/door/firedoor/attack_robot(mob/user)
|
||||
return attack_ai(user)
|
||||
|
||||
/obj/machinery/door/firedoor/attack_alien(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(welded)
|
||||
to_chat(user, "<span class='warning'>[src] refuses to budge!</span>")
|
||||
return
|
||||
open()
|
||||
|
||||
/obj/machinery/door/firedoor/do_animate(animation)
|
||||
switch(animation)
|
||||
if("opening")
|
||||
flick("door_opening", src)
|
||||
if("closing")
|
||||
flick("door_closing", src)
|
||||
|
||||
/obj/machinery/door/firedoor/update_icon()
|
||||
cut_overlays()
|
||||
if(density)
|
||||
icon_state = "door_closed"
|
||||
if(welded)
|
||||
add_overlay("welded")
|
||||
else
|
||||
icon_state = "door_open"
|
||||
if(welded)
|
||||
add_overlay("welded_open")
|
||||
|
||||
/obj/machinery/door/firedoor/open()
|
||||
. = ..()
|
||||
latetoggle()
|
||||
|
||||
/obj/machinery/door/firedoor/close()
|
||||
. = ..()
|
||||
latetoggle()
|
||||
|
||||
/obj/machinery/door/firedoor/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
var/obj/structure/firelock_frame/F = new assemblytype(get_turf(src))
|
||||
if(disassembled)
|
||||
F.constructionStep = CONSTRUCTION_PANEL_OPEN
|
||||
else
|
||||
F.constructionStep = CONSTRUCTION_WIRES_EXPOSED
|
||||
F.obj_integrity = F.max_integrity * 0.5
|
||||
F.update_icon()
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/machinery/door/firedoor/proc/latetoggle()
|
||||
if(operating || stat & NOPOWER || !nextstate)
|
||||
return
|
||||
switch(nextstate)
|
||||
if(FIREDOOR_OPEN)
|
||||
nextstate = null
|
||||
open()
|
||||
if(FIREDOOR_CLOSED)
|
||||
nextstate = null
|
||||
close()
|
||||
|
||||
/obj/machinery/door/firedoor/border_only
|
||||
icon = 'icons/obj/doors/edge_Doorfire.dmi'
|
||||
flags_1 = ON_BORDER_1
|
||||
CanAtmosPass = ATMOS_PASS_PROC
|
||||
|
||||
/obj/machinery/door/firedoor/border_only/closed
|
||||
icon_state = "door_closed"
|
||||
opacity = TRUE
|
||||
density = TRUE
|
||||
|
||||
/obj/machinery/door/firedoor/border_only/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && (mover.pass_flags & PASSGLASS))
|
||||
return TRUE
|
||||
if(get_dir(loc, target) == dir) //Make sure looking at appropriate border
|
||||
return !density
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/door/firedoor/border_only/CheckExit(atom/movable/mover as mob|obj, turf/target)
|
||||
if(istype(mover) && (mover.pass_flags & PASSGLASS))
|
||||
return TRUE
|
||||
if(get_dir(loc, target) == dir)
|
||||
return !density
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/door/firedoor/border_only/CanAtmosPass(turf/T)
|
||||
if(get_dir(loc, T) == dir)
|
||||
return !density
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/door/firedoor/heavy
|
||||
name = "heavy firelock"
|
||||
icon = 'icons/obj/doors/Doorfire.dmi'
|
||||
glass = FALSE
|
||||
explosion_block = 2
|
||||
assemblytype = /obj/structure/firelock_frame/heavy
|
||||
max_integrity = 550
|
||||
|
||||
|
||||
/obj/item/electronics/firelock
|
||||
name = "firelock circuitry"
|
||||
desc = "A circuit board used in construction of firelocks."
|
||||
icon_state = "mainboard"
|
||||
|
||||
/obj/structure/firelock_frame
|
||||
name = "firelock frame"
|
||||
desc = "A partially completed firelock."
|
||||
icon = 'icons/obj/doors/Doorfire.dmi'
|
||||
icon_state = "frame1"
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
var/constructionStep = CONSTRUCTION_NOCIRCUIT
|
||||
var/reinforced = 0
|
||||
|
||||
/obj/structure/firelock_frame/examine(mob/user)
|
||||
. = ..()
|
||||
switch(constructionStep)
|
||||
if(CONSTRUCTION_PANEL_OPEN)
|
||||
. += "<span class='notice'>It is <i>unbolted</i> from the floor. A small <b>loosely connected</b> metal plate is covering the wires.</span>"
|
||||
if(!reinforced)
|
||||
. += "<span class='notice'>It could be reinforced with plasteel.</span>"
|
||||
if(CONSTRUCTION_WIRES_EXPOSED)
|
||||
. += "<span class='notice'>The maintenance plate has been <i>pried away</i>, and <b>wires</b> are trailing.</span>"
|
||||
if(CONSTRUCTION_GUTTED)
|
||||
. += "<span class='notice'>The maintenance panel is missing <i>wires</i> and the circuit board is <b>loosely connected</b>.</span>"
|
||||
if(CONSTRUCTION_NOCIRCUIT)
|
||||
. += "<span class='notice'>There are no <i>firelock electronics</i> in the frame. The frame could be <b>cut</b> apart.</span>"
|
||||
|
||||
/obj/structure/firelock_frame/update_icon()
|
||||
..()
|
||||
icon_state = "frame[constructionStep]"
|
||||
|
||||
/obj/structure/firelock_frame/attackby(obj/item/C, mob/user)
|
||||
switch(constructionStep)
|
||||
if(CONSTRUCTION_PANEL_OPEN)
|
||||
if(istype(C, /obj/item/crowbar))
|
||||
C.play_tool_sound(src)
|
||||
user.visible_message("<span class='notice'>[user] starts prying something out from [src]...</span>", \
|
||||
"<span class='notice'>You begin prying out the wire cover...</span>")
|
||||
if(!C.use_tool(src, user, 50))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_PANEL_OPEN)
|
||||
return
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] pries out a metal plate from [src], exposing the wires.</span>", \
|
||||
"<span class='notice'>You remove the cover plate from [src], exposing the wires.</span>")
|
||||
constructionStep = CONSTRUCTION_WIRES_EXPOSED
|
||||
update_icon()
|
||||
return
|
||||
if(istype(C, /obj/item/wrench))
|
||||
if(locate(/obj/machinery/door/firedoor) in get_turf(src))
|
||||
to_chat(user, "<span class='warning'>There's already a firelock there.</span>")
|
||||
return
|
||||
C.play_tool_sound(src)
|
||||
user.visible_message("<span class='notice'>[user] starts bolting down [src]...</span>", \
|
||||
"<span class='notice'>You begin bolting [src]...</span>")
|
||||
if(!C.use_tool(src, user, 30))
|
||||
return
|
||||
if(locate(/obj/machinery/door/firedoor) in get_turf(src))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] finishes the firelock.</span>", \
|
||||
"<span class='notice'>You finish the firelock.</span>")
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
if(reinforced)
|
||||
new /obj/machinery/door/firedoor/heavy(get_turf(src))
|
||||
else
|
||||
new /obj/machinery/door/firedoor(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(C, /obj/item/stack/sheet/plasteel))
|
||||
var/obj/item/stack/sheet/plasteel/P = C
|
||||
if(reinforced)
|
||||
to_chat(user, "<span class='warning'>[src] is already reinforced.</span>")
|
||||
return
|
||||
if(P.get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need more plasteel to reinforce [src].</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] begins reinforcing [src]...</span>", \
|
||||
"<span class='notice'>You begin reinforcing [src]...</span>")
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 60, target = src))
|
||||
if(constructionStep != CONSTRUCTION_PANEL_OPEN || reinforced || P.get_amount() < 2 || !P)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] reinforces [src].</span>", \
|
||||
"<span class='notice'>You reinforce [src].</span>")
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
P.use(2)
|
||||
reinforced = 1
|
||||
return
|
||||
|
||||
if(CONSTRUCTION_WIRES_EXPOSED)
|
||||
if(istype(C, /obj/item/wirecutters))
|
||||
C.play_tool_sound(src)
|
||||
user.visible_message("<span class='notice'>[user] starts cutting the wires from [src]...</span>", \
|
||||
"<span class='notice'>You begin removing [src]'s wires...</span>")
|
||||
if(!C.use_tool(src, user, 60))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_WIRES_EXPOSED)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] removes the wires from [src].</span>", \
|
||||
"<span class='notice'>You remove the wiring from [src], exposing the circuit board.</span>")
|
||||
new/obj/item/stack/cable_coil(get_turf(src), 5)
|
||||
constructionStep = CONSTRUCTION_GUTTED
|
||||
update_icon()
|
||||
return
|
||||
if(istype(C, /obj/item/crowbar))
|
||||
C.play_tool_sound(src)
|
||||
user.visible_message("<span class='notice'>[user] starts prying a metal plate into [src]...</span>", \
|
||||
"<span class='notice'>You begin prying the cover plate back onto [src]...</span>")
|
||||
if(!C.use_tool(src, user, 80))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_WIRES_EXPOSED)
|
||||
return
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] pries the metal plate into [src].</span>", \
|
||||
"<span class='notice'>You pry [src]'s cover plate into place, hiding the wires.</span>")
|
||||
constructionStep = CONSTRUCTION_PANEL_OPEN
|
||||
update_icon()
|
||||
return
|
||||
if(CONSTRUCTION_GUTTED)
|
||||
if(istype(C, /obj/item/crowbar))
|
||||
user.visible_message("<span class='notice'>[user] begins removing the circuit board from [src]...</span>", \
|
||||
"<span class='notice'>You begin prying out the circuit board from [src]...</span>")
|
||||
if(!C.use_tool(src, user, 50, volume=50))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_GUTTED)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] removes [src]'s circuit board.</span>", \
|
||||
"<span class='notice'>You remove the circuit board from [src].</span>")
|
||||
new /obj/item/electronics/firelock(drop_location())
|
||||
constructionStep = CONSTRUCTION_NOCIRCUIT
|
||||
update_icon()
|
||||
return
|
||||
if(istype(C, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/B = C
|
||||
if(B.get_amount() < 5)
|
||||
to_chat(user, "<span class='warning'>You need more wires to add wiring to [src].</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] begins wiring [src]...</span>", \
|
||||
"<span class='notice'>You begin adding wires to [src]...</span>")
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 60, target = src))
|
||||
if(constructionStep != CONSTRUCTION_GUTTED || B.get_amount() < 5 || !B)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] adds wires to [src].</span>", \
|
||||
"<span class='notice'>You wire [src].</span>")
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
B.use(5)
|
||||
constructionStep = CONSTRUCTION_WIRES_EXPOSED
|
||||
update_icon()
|
||||
return
|
||||
if(CONSTRUCTION_NOCIRCUIT)
|
||||
if(istype(C, /obj/item/weldingtool))
|
||||
if(!C.tool_start_check(user, amount=1))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] begins cutting apart [src]'s frame...</span>", \
|
||||
"<span class='notice'>You begin slicing [src] apart...</span>")
|
||||
|
||||
if(C.use_tool(src, user, 40, volume=50, amount=1))
|
||||
if(constructionStep != CONSTRUCTION_NOCIRCUIT)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] cuts apart [src]!</span>", \
|
||||
"<span class='notice'>You cut [src] into metal.</span>")
|
||||
var/turf/T = get_turf(src)
|
||||
new /obj/item/stack/sheet/metal(T, 3)
|
||||
if(reinforced)
|
||||
new /obj/item/stack/sheet/plasteel(T, 2)
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(C, /obj/item/electronics/firelock))
|
||||
user.visible_message("<span class='notice'>[user] starts adding [C] to [src]...</span>", \
|
||||
"<span class='notice'>You begin adding a circuit board to [src]...</span>")
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
if(!do_after(user, 40, target = src))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_NOCIRCUIT)
|
||||
return
|
||||
qdel(C)
|
||||
user.visible_message("<span class='notice'>[user] adds a circuit to [src].</span>", \
|
||||
"<span class='notice'>You insert and secure [C].</span>")
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
constructionStep = CONSTRUCTION_GUTTED
|
||||
update_icon()
|
||||
return
|
||||
if(istype(C, /obj/item/electroadaptive_pseudocircuit))
|
||||
var/obj/item/electroadaptive_pseudocircuit/P = C
|
||||
if(!P.adapt_circuit(user, 30))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
|
||||
"<span class='notice'>You adapt a firelock circuit and slot it into the assembly.</span>")
|
||||
constructionStep = CONSTRUCTION_GUTTED
|
||||
update_icon()
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/firelock_frame/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
||||
if((constructionStep == CONSTRUCTION_NOCIRCUIT) && (the_rcd.upgrade & RCD_UPGRADE_SIMPLE_CIRCUITS))
|
||||
return list("mode" = RCD_UPGRADE_SIMPLE_CIRCUITS, "delay" = 20, "cost" = 1)
|
||||
return FALSE
|
||||
|
||||
/obj/structure/firelock_frame/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
|
||||
switch(passed_mode)
|
||||
if(RCD_UPGRADE_SIMPLE_CIRCUITS)
|
||||
user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
|
||||
"<span class='notice'>You adapt a firelock circuit and slot it into the assembly.</span>")
|
||||
constructionStep = CONSTRUCTION_GUTTED
|
||||
update_icon()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/structure/firelock_frame/heavy
|
||||
name = "heavy firelock frame"
|
||||
reinforced = TRUE
|
||||
|
||||
#undef CONSTRUCTION_COMPLETE
|
||||
#undef CONSTRUCTION_PANEL_OPEN
|
||||
#undef CONSTRUCTION_WIRES_EXPOSED
|
||||
#undef CONSTRUCTION_GUTTED
|
||||
#undef CONSTRUCTION_NOCIRCUIT
|
||||
|
||||
@@ -1,91 +1,91 @@
|
||||
/obj/machinery/door/poddoor
|
||||
name = "blast door"
|
||||
desc = "A heavy duty blast door that opens mechanically."
|
||||
icon = 'icons/obj/doors/blastdoor.dmi'
|
||||
icon_state = "closed"
|
||||
var/id = 1
|
||||
layer = BLASTDOOR_LAYER
|
||||
closingLayer = CLOSED_BLASTDOOR_LAYER
|
||||
sub_door = TRUE
|
||||
explosion_block = 3
|
||||
heat_proof = TRUE
|
||||
safe = FALSE
|
||||
max_integrity = 600
|
||||
armor = list("melee" = 50, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
damage_deflection = 70
|
||||
poddoor = TRUE
|
||||
|
||||
/obj/machinery/door/poddoor/preopen
|
||||
icon_state = "open"
|
||||
density = FALSE
|
||||
opacity = 0
|
||||
|
||||
/obj/machinery/door/poddoor/ert
|
||||
desc = "A heavy duty blast door that only opens for dire emergencies."
|
||||
|
||||
//special poddoors that open when emergency shuttle docks at centcom
|
||||
/obj/machinery/door/poddoor/shuttledock
|
||||
var/checkdir = 4 //door won't open if turf in this dir is `turftype`
|
||||
var/turftype = /turf/open/space
|
||||
|
||||
/obj/machinery/door/poddoor/shuttledock/proc/check()
|
||||
var/turf/T = get_step(src, checkdir)
|
||||
if(!istype(T, turftype))
|
||||
INVOKE_ASYNC(src, .proc/open)
|
||||
else
|
||||
INVOKE_ASYNC(src, .proc/close)
|
||||
|
||||
/obj/machinery/door/poddoor/incinerator_toxmix
|
||||
name = "combustion chamber vent"
|
||||
id = INCINERATOR_TOXMIX_VENT
|
||||
|
||||
/obj/machinery/door/poddoor/incinerator_atmos_main
|
||||
name = "turbine vent"
|
||||
id = INCINERATOR_ATMOS_MAINVENT
|
||||
|
||||
/obj/machinery/door/poddoor/incinerator_atmos_aux
|
||||
name = "combustion chamber vent"
|
||||
id = INCINERATOR_ATMOS_AUXVENT
|
||||
|
||||
/obj/machinery/door/poddoor/incinerator_syndicatelava_main
|
||||
name = "turbine vent"
|
||||
id = INCINERATOR_SYNDICATELAVA_MAINVENT
|
||||
|
||||
/obj/machinery/door/poddoor/incinerator_syndicatelava_aux
|
||||
name = "combustion chamber vent"
|
||||
id = INCINERATOR_SYNDICATELAVA_AUXVENT
|
||||
|
||||
/obj/machinery/door/poddoor/Bumped(atom/movable/AM)
|
||||
if(density)
|
||||
return 0
|
||||
else
|
||||
return ..()
|
||||
|
||||
//"BLAST" doors are obviously stronger than regular doors when it comes to BLASTS.
|
||||
/obj/machinery/door/poddoor/ex_act(severity, target)
|
||||
if(severity == 3)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/door/poddoor/do_animate(animation)
|
||||
switch(animation)
|
||||
if("opening")
|
||||
flick("opening", src)
|
||||
playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
|
||||
if("closing")
|
||||
flick("closing", src)
|
||||
playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
|
||||
|
||||
/obj/machinery/door/poddoor/update_icon()
|
||||
if(density)
|
||||
icon_state = "closed"
|
||||
else
|
||||
icon_state = "open"
|
||||
|
||||
/obj/machinery/door/poddoor/try_to_activate_door(mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/door/poddoor/try_to_crowbar(obj/item/I, mob/user)
|
||||
if(stat & NOPOWER)
|
||||
open(1)
|
||||
/obj/machinery/door/poddoor
|
||||
name = "blast door"
|
||||
desc = "A heavy duty blast door that opens mechanically."
|
||||
icon = 'icons/obj/doors/blastdoor.dmi'
|
||||
icon_state = "closed"
|
||||
var/id = 1
|
||||
layer = BLASTDOOR_LAYER
|
||||
closingLayer = CLOSED_BLASTDOOR_LAYER
|
||||
sub_door = TRUE
|
||||
explosion_block = 3
|
||||
heat_proof = TRUE
|
||||
safe = FALSE
|
||||
max_integrity = 600
|
||||
armor = list("melee" = 50, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
damage_deflection = 70
|
||||
poddoor = TRUE
|
||||
|
||||
/obj/machinery/door/poddoor/preopen
|
||||
icon_state = "open"
|
||||
density = FALSE
|
||||
opacity = 0
|
||||
|
||||
/obj/machinery/door/poddoor/ert
|
||||
desc = "A heavy duty blast door that only opens for dire emergencies."
|
||||
|
||||
//special poddoors that open when emergency shuttle docks at centcom
|
||||
/obj/machinery/door/poddoor/shuttledock
|
||||
var/checkdir = 4 //door won't open if turf in this dir is `turftype`
|
||||
var/turftype = /turf/open/space
|
||||
|
||||
/obj/machinery/door/poddoor/shuttledock/proc/check()
|
||||
var/turf/T = get_step(src, checkdir)
|
||||
if(!istype(T, turftype))
|
||||
INVOKE_ASYNC(src, .proc/open)
|
||||
else
|
||||
INVOKE_ASYNC(src, .proc/close)
|
||||
|
||||
/obj/machinery/door/poddoor/incinerator_toxmix
|
||||
name = "combustion chamber vent"
|
||||
id = INCINERATOR_TOXMIX_VENT
|
||||
|
||||
/obj/machinery/door/poddoor/incinerator_atmos_main
|
||||
name = "turbine vent"
|
||||
id = INCINERATOR_ATMOS_MAINVENT
|
||||
|
||||
/obj/machinery/door/poddoor/incinerator_atmos_aux
|
||||
name = "combustion chamber vent"
|
||||
id = INCINERATOR_ATMOS_AUXVENT
|
||||
|
||||
/obj/machinery/door/poddoor/incinerator_syndicatelava_main
|
||||
name = "turbine vent"
|
||||
id = INCINERATOR_SYNDICATELAVA_MAINVENT
|
||||
|
||||
/obj/machinery/door/poddoor/incinerator_syndicatelava_aux
|
||||
name = "combustion chamber vent"
|
||||
id = INCINERATOR_SYNDICATELAVA_AUXVENT
|
||||
|
||||
/obj/machinery/door/poddoor/Bumped(atom/movable/AM)
|
||||
if(density)
|
||||
return 0
|
||||
else
|
||||
return ..()
|
||||
|
||||
//"BLAST" doors are obviously stronger than regular doors when it comes to BLASTS.
|
||||
/obj/machinery/door/poddoor/ex_act(severity, target)
|
||||
if(severity == 3)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/door/poddoor/do_animate(animation)
|
||||
switch(animation)
|
||||
if("opening")
|
||||
flick("opening", src)
|
||||
playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
|
||||
if("closing")
|
||||
flick("closing", src)
|
||||
playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
|
||||
|
||||
/obj/machinery/door/poddoor/update_icon()
|
||||
if(density)
|
||||
icon_state = "closed"
|
||||
else
|
||||
icon_state = "open"
|
||||
|
||||
/obj/machinery/door/poddoor/try_to_activate_door(mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/door/poddoor/try_to_crowbar(obj/item/I, mob/user)
|
||||
if(stat & NOPOWER)
|
||||
open(1)
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
/obj/machinery/door/poddoor/shutters
|
||||
gender = PLURAL
|
||||
name = "shutters"
|
||||
desc = "Heavy duty metal shutters that open mechanically."
|
||||
icon = 'icons/obj/doors/shutters.dmi'
|
||||
layer = SHUTTER_LAYER
|
||||
closingLayer = SHUTTER_LAYER
|
||||
damage_deflection = 20
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/preopen
|
||||
icon_state = "open"
|
||||
density = FALSE
|
||||
opacity = 0
|
||||
/obj/machinery/door/poddoor/shutters
|
||||
gender = PLURAL
|
||||
name = "shutters"
|
||||
desc = "Heavy duty metal shutters that open mechanically."
|
||||
icon = 'icons/obj/doors/shutters.dmi'
|
||||
layer = SHUTTER_LAYER
|
||||
closingLayer = SHUTTER_LAYER
|
||||
damage_deflection = 20
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/preopen
|
||||
icon_state = "open"
|
||||
density = FALSE
|
||||
opacity = 0
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
/obj/machinery/door/unpowered
|
||||
|
||||
/obj/machinery/door/unpowered/Bumped(atom/movable/AM)
|
||||
if(src.locked)
|
||||
return
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/door/unpowered/attackby(obj/item/I, mob/user, params)
|
||||
if(locked)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/unpowered/shuttle
|
||||
icon = 'icons/turf/shuttle.dmi'
|
||||
name = "door"
|
||||
icon_state = "door1"
|
||||
opacity = 1
|
||||
density = TRUE
|
||||
/obj/machinery/door/unpowered
|
||||
|
||||
/obj/machinery/door/unpowered/Bumped(atom/movable/AM)
|
||||
if(src.locked)
|
||||
return
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/door/unpowered/attackby(obj/item/I, mob/user, params)
|
||||
if(locked)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/unpowered/shuttle
|
||||
icon = 'icons/turf/shuttle.dmi'
|
||||
name = "door"
|
||||
icon_state = "door1"
|
||||
opacity = 1
|
||||
density = TRUE
|
||||
explosion_block = 1
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,149 +1,188 @@
|
||||
GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
|
||||
/obj/machinery/doppler_array
|
||||
name = "tachyon-doppler array"
|
||||
desc = "A highly precise directional sensor array which measures the release of quants from decaying tachyons. The doppler shifting of the mirror-image formed by these quants can reveal the size, location and temporal affects of energetic disturbances within a large radius ahead of the array.\n"
|
||||
icon = 'icons/obj/machines/research.dmi'
|
||||
icon_state = "tdoppler"
|
||||
density = TRUE
|
||||
var/integrated = FALSE
|
||||
var/max_dist = 150
|
||||
verb_say = "states coldly"
|
||||
|
||||
/obj/machinery/doppler_array/Initialize()
|
||||
. = ..()
|
||||
GLOB.doppler_arrays += src
|
||||
|
||||
/obj/machinery/doppler_array/ComponentInitialize()
|
||||
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE,null,null,CALLBACK(src,.proc/rot_message))
|
||||
|
||||
/obj/machinery/doppler_array/Destroy()
|
||||
GLOB.doppler_arrays -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/doppler_array/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Its dish is facing to the [dir2text(dir)].</span>"
|
||||
|
||||
/obj/machinery/doppler_array/process()
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/machinery/doppler_array/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
if(!anchored && !isinspace())
|
||||
anchored = TRUE
|
||||
power_change()
|
||||
to_chat(user, "<span class='notice'>You fasten [src].</span>")
|
||||
else if(anchored)
|
||||
anchored = FALSE
|
||||
power_change()
|
||||
to_chat(user, "<span class='notice'>You unfasten [src].</span>")
|
||||
I.play_tool_sound(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/doppler_array/proc/rot_message(mob/user)
|
||||
to_chat(user, "<span class='notice'>You adjust [src]'s dish to face to the [dir2text(dir)].</span>")
|
||||
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
|
||||
/obj/machinery/doppler_array/proc/sense_explosion(turf/epicenter,devastation_range,heavy_impact_range,light_impact_range,
|
||||
took,orig_dev_range,orig_heavy_range,orig_light_range)
|
||||
if(stat & NOPOWER)
|
||||
return FALSE
|
||||
var/turf/zone = get_turf(src)
|
||||
|
||||
if(zone.z != epicenter.z)
|
||||
return FALSE
|
||||
|
||||
var/distance = get_dist(epicenter, zone)
|
||||
var/direct = get_dir(zone, epicenter)
|
||||
|
||||
if(distance > max_dist)
|
||||
return FALSE
|
||||
if(!(direct & dir) && !integrated)
|
||||
return FALSE
|
||||
|
||||
|
||||
var/list/messages = list("Explosive disturbance detected.", \
|
||||
"Epicenter at: grid ([epicenter.x],[epicenter.y]). Temporal displacement of tachyons: [took] seconds.", \
|
||||
"Factual: Epicenter radius: [devastation_range]. Outer radius: [heavy_impact_range]. Shockwave radius: [light_impact_range].")
|
||||
|
||||
// If the bomb was capped, say its theoretical size.
|
||||
if(devastation_range < orig_dev_range || heavy_impact_range < orig_heavy_range || light_impact_range < orig_light_range)
|
||||
messages += "Theoretical: Epicenter radius: [orig_dev_range]. Outer radius: [orig_heavy_range]. Shockwave radius: [orig_light_range]."
|
||||
|
||||
if(integrated)
|
||||
var/obj/item/clothing/head/helmet/space/hardsuit/helm = loc
|
||||
if(!helm || !istype(helm, /obj/item/clothing/head/helmet/space/hardsuit))
|
||||
return FALSE
|
||||
helm.display_visor_message("Explosion detected! Epicenter: [devastation_range], Outer: [heavy_impact_range], Shock: [light_impact_range]")
|
||||
else
|
||||
for(var/message in messages)
|
||||
say(message)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/doppler_array/power_change()
|
||||
if(stat & BROKEN)
|
||||
icon_state = "[initial(icon_state)]-broken"
|
||||
else
|
||||
if(powered() && anchored)
|
||||
icon_state = initial(icon_state)
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
icon_state = "[initial(icon_state)]-off"
|
||||
stat |= NOPOWER
|
||||
|
||||
//Portable version, built into EOD equipment. It simply provides an explosion's three damage levels.
|
||||
/obj/machinery/doppler_array/integrated
|
||||
name = "integrated tachyon-doppler module"
|
||||
integrated = TRUE
|
||||
max_dist = 21 //Should detect most explosions in hearing range.
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
/obj/machinery/doppler_array/research
|
||||
name = "tachyon-doppler research array"
|
||||
desc = "A specialized tachyon-doppler bomb detection array that uses the results of the highest yield of explosions for research."
|
||||
var/datum/techweb/linked_techweb
|
||||
|
||||
/obj/machinery/doppler_array/research/sense_explosion(turf/epicenter, dev, heavy, light, time, orig_dev, orig_heavy, orig_light) //probably needs a way to ignore admin explosives later on
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
if(!istype(linked_techweb))
|
||||
say("Warning: No linked research system!")
|
||||
return
|
||||
|
||||
var/point_gain = 0
|
||||
|
||||
/*****The Point Calculator*****/
|
||||
|
||||
if(orig_light < 10)
|
||||
say("Explosion not large enough for research calculations.")
|
||||
return
|
||||
else if(orig_light < 4500)
|
||||
point_gain = (83300 * orig_light) / (orig_light + 3000)
|
||||
else
|
||||
point_gain = TECHWEB_BOMB_POINTCAP
|
||||
|
||||
/*****The Point Capper*****/
|
||||
if(point_gain > linked_techweb.largest_bomb_value)
|
||||
if(point_gain <= TECHWEB_BOMB_POINTCAP || linked_techweb.largest_bomb_value < TECHWEB_BOMB_POINTCAP)
|
||||
var/old_tech_largest_bomb_value = linked_techweb.largest_bomb_value //held so we can pull old before we do math
|
||||
linked_techweb.largest_bomb_value = point_gain
|
||||
point_gain -= old_tech_largest_bomb_value
|
||||
point_gain = min(point_gain,TECHWEB_BOMB_POINTCAP)
|
||||
else
|
||||
linked_techweb.largest_bomb_value = TECHWEB_BOMB_POINTCAP
|
||||
point_gain = 1000
|
||||
|
||||
linked_techweb.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, point_gain)
|
||||
say("Gained [point_gain] points from explosion dataset.")
|
||||
|
||||
else //you've made smaller bombs
|
||||
say("Data already captured. Aborting.")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/doppler_array/research/science/Initialize()
|
||||
. = ..()
|
||||
GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
|
||||
/obj/machinery/doppler_array
|
||||
name = "tachyon-doppler array"
|
||||
desc = "A highly precise directional sensor array which measures the release of quants from decaying tachyons. The doppler shifting of the mirror-image formed by these quants can reveal the size, location and temporal affects of energetic disturbances within a large radius ahead of the array.\n"
|
||||
icon = 'icons/obj/machines/research.dmi'
|
||||
icon_state = "tdoppler"
|
||||
density = TRUE
|
||||
var/integrated = FALSE
|
||||
var/list_limit = 100
|
||||
var/cooldown = 10
|
||||
var/next_announce = 0
|
||||
var/max_dist = 150
|
||||
verb_say = "states coldly"
|
||||
var/list/message_log = list()
|
||||
|
||||
/obj/machinery/doppler_array/Initialize()
|
||||
. = ..()
|
||||
GLOB.doppler_arrays += src
|
||||
|
||||
/obj/machinery/doppler_array/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE,null,null,CALLBACK(src,.proc/rot_message))
|
||||
|
||||
/obj/machinery/doppler_array/Destroy()
|
||||
GLOB.doppler_arrays -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/doppler_array/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(stat)
|
||||
return FALSE
|
||||
|
||||
var/list/dat = list()
|
||||
for(var/i in 1 to LAZYLEN(message_log))
|
||||
dat += "Log recording #[i]: [message_log[i]]<br/><br>"
|
||||
dat += "<A href='?src=[REF(src)];delete_log=1'>Delete logs</A><br>"
|
||||
dat += "<hr>"
|
||||
dat += "<A href='?src=[REF(src)];refresh=1'>(Refresh)</A><br>"
|
||||
dat += "</body></html>"
|
||||
var/datum/browser/popup = new(user, "computer", name, 400, 500)
|
||||
popup.set_content(dat.Join(" "))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/doppler_array/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["delete_log"])
|
||||
LAZYCLEARLIST(message_log)
|
||||
if(href_list["refresh"])
|
||||
updateUsrDialog()
|
||||
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/doppler_array/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
if(!anchored && !isinspace())
|
||||
anchored = TRUE
|
||||
power_change()
|
||||
to_chat(user, "<span class='notice'>You fasten [src].</span>")
|
||||
else if(anchored)
|
||||
anchored = FALSE
|
||||
power_change()
|
||||
to_chat(user, "<span class='notice'>You unfasten [src].</span>")
|
||||
I.play_tool_sound(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/doppler_array/proc/rot_message(mob/user)
|
||||
to_chat(user, "<span class='notice'>You adjust [src]'s dish to face to the [dir2text(dir)].</span>")
|
||||
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
|
||||
/obj/machinery/doppler_array/proc/sense_explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range,
|
||||
took, orig_dev_range, orig_heavy_range, orig_light_range)
|
||||
if(stat & NOPOWER)
|
||||
return FALSE
|
||||
var/turf/zone = get_turf(src)
|
||||
if(zone.z != epicenter.z)
|
||||
return FALSE
|
||||
|
||||
if(next_announce > world.time)
|
||||
return FALSE
|
||||
next_announce = world.time + cooldown
|
||||
|
||||
var/distance = get_dist(epicenter, zone)
|
||||
var/direct = get_dir(zone, epicenter)
|
||||
|
||||
if(distance > max_dist)
|
||||
return FALSE
|
||||
if(!(direct & dir) && !integrated)
|
||||
return FALSE
|
||||
|
||||
|
||||
var/list/messages = list("Explosive disturbance detected.", \
|
||||
"Epicenter at: grid ([epicenter.x],[epicenter.y]). Temporal displacement of tachyons: [took] seconds.", \
|
||||
"Factual: Epicenter radius: [devastation_range]. Outer radius: [heavy_impact_range]. Shockwave radius: [light_impact_range].")
|
||||
|
||||
// If the bomb was capped, say its theoretical size.
|
||||
if(devastation_range < orig_dev_range || heavy_impact_range < orig_heavy_range || light_impact_range < orig_light_range)
|
||||
messages += "Theoretical: Epicenter radius: [orig_dev_range]. Outer radius: [orig_heavy_range]. Shockwave radius: [orig_light_range]."
|
||||
|
||||
if(integrated)
|
||||
var/obj/item/clothing/head/helmet/space/hardsuit/helm = loc
|
||||
if(!helm || !istype(helm, /obj/item/clothing/head/helmet/space/hardsuit))
|
||||
return FALSE
|
||||
helm.display_visor_message("Explosion detected! Epicenter: [devastation_range], Outer: [heavy_impact_range], Shock: [light_impact_range]")
|
||||
else
|
||||
for(var/message in messages)
|
||||
say(message)
|
||||
if(LAZYLEN(message_log) > list_limit)
|
||||
say("Storage buffer is full! Clearing buffers...")
|
||||
LAZYCLEARLIST(message_log)
|
||||
LAZYADD(message_log, messages.Join(" "))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/doppler_array/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Its dish is facing to the [dir2text(dir)].</span>"
|
||||
|
||||
/obj/machinery/doppler_array/process()
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/machinery/doppler_array/power_change()
|
||||
if(stat & BROKEN)
|
||||
icon_state = "[initial(icon_state)]-broken"
|
||||
else
|
||||
if(powered() && anchored)
|
||||
icon_state = initial(icon_state)
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
icon_state = "[initial(icon_state)]-off"
|
||||
stat |= NOPOWER
|
||||
|
||||
//Portable version, built into EOD equipment. It simply provides an explosion's three damage levels.
|
||||
/obj/machinery/doppler_array/integrated
|
||||
name = "integrated tachyon-doppler module"
|
||||
integrated = TRUE
|
||||
max_dist = 21 //Should detect most explosions in hearing range.
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
/obj/machinery/doppler_array/research
|
||||
name = "tachyon-doppler research array"
|
||||
desc = "A specialized tachyon-doppler bomb detection array that uses the results of the highest yield of explosions for research."
|
||||
var/datum/techweb/linked_techweb
|
||||
|
||||
/obj/machinery/doppler_array/research/sense_explosion(turf/epicenter, dev, heavy, light, time, orig_dev, orig_heavy, orig_light) //probably needs a way to ignore admin explosives later on
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
if(!istype(linked_techweb))
|
||||
say("Warning: No linked research system!")
|
||||
return
|
||||
|
||||
var/point_gain = 0
|
||||
|
||||
/*****The Point Calculator*****/
|
||||
|
||||
if(orig_light < 10)
|
||||
say("Explosion not large enough for research calculations.")
|
||||
return
|
||||
else if(orig_light < 4500)
|
||||
point_gain = (83300 * orig_light) / (orig_light + 3000)
|
||||
else
|
||||
point_gain = TECHWEB_BOMB_POINTCAP
|
||||
|
||||
/*****The Point Capper*****/
|
||||
if(point_gain > linked_techweb.largest_bomb_value)
|
||||
if(point_gain <= TECHWEB_BOMB_POINTCAP || linked_techweb.largest_bomb_value < TECHWEB_BOMB_POINTCAP)
|
||||
var/old_tech_largest_bomb_value = linked_techweb.largest_bomb_value //held so we can pull old before we do math
|
||||
linked_techweb.largest_bomb_value = point_gain
|
||||
point_gain -= old_tech_largest_bomb_value
|
||||
point_gain = min(point_gain,TECHWEB_BOMB_POINTCAP)
|
||||
else
|
||||
linked_techweb.largest_bomb_value = TECHWEB_BOMB_POINTCAP
|
||||
point_gain = 1000
|
||||
|
||||
linked_techweb.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, point_gain)
|
||||
say("Gained [point_gain] points from explosion dataset.")
|
||||
|
||||
else //you've made smaller bombs
|
||||
say("Data already captured. Aborting.")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/doppler_array/research/science/Initialize()
|
||||
. = ..()
|
||||
linked_techweb = SSresearch.science_tech
|
||||
@@ -1,315 +1,315 @@
|
||||
#define CLOSING 1
|
||||
#define OPENING 2
|
||||
#define CYCLE 3
|
||||
#define CYCLE_EXTERIOR 4
|
||||
#define CYCLE_INTERIOR 5
|
||||
|
||||
/obj/machinery/doorButtons
|
||||
power_channel = ENVIRON
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 4
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/idSelf
|
||||
|
||||
/obj/machinery/doorButtons/attackby(obj/O, mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/doorButtons/proc/findObjsByTag()
|
||||
return
|
||||
|
||||
/obj/machinery/doorButtons/Initialize()
|
||||
..()
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/machinery/doorButtons/LateInitialize()
|
||||
findObjsByTag()
|
||||
|
||||
/obj/machinery/doorButtons/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
playsound(src, "sparks", 100, 1)
|
||||
to_chat(user, "<span class='warning'>You short out the access controller.</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/doorButtons/proc/removeMe()
|
||||
|
||||
|
||||
/obj/machinery/doorButtons/access_button
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "access_button_standby"
|
||||
name = "access button"
|
||||
desc = "A button used for the explicit purpose of opening an airlock."
|
||||
var/idDoor
|
||||
var/obj/machinery/door/airlock/door
|
||||
var/obj/machinery/doorButtons/airlock_controller/controller
|
||||
var/busy
|
||||
|
||||
/obj/machinery/doorButtons/access_button/findObjsByTag()
|
||||
for(var/obj/machinery/doorButtons/airlock_controller/A in GLOB.machines)
|
||||
if(A.idSelf == idSelf)
|
||||
controller = A
|
||||
break
|
||||
for(var/obj/machinery/door/airlock/I in GLOB.machines)
|
||||
if(I.id_tag == idDoor)
|
||||
door = I
|
||||
break
|
||||
|
||||
/obj/machinery/doorButtons/access_button/interact(mob/user)
|
||||
if(busy)
|
||||
return
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
if(controller && !controller.busy && door)
|
||||
if(controller.stat & NOPOWER)
|
||||
return
|
||||
busy = TRUE
|
||||
update_icon()
|
||||
if(door.density)
|
||||
if(!controller.exteriorAirlock || !controller.interiorAirlock)
|
||||
controller.onlyOpen(door)
|
||||
else
|
||||
if(controller.exteriorAirlock.density && controller.interiorAirlock.density)
|
||||
controller.onlyOpen(door)
|
||||
else
|
||||
controller.cycleClose(door)
|
||||
else
|
||||
controller.onlyClose(door)
|
||||
sleep(20)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/doorButtons/access_button/update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "access_button_off"
|
||||
else
|
||||
if(busy)
|
||||
icon_state = "access_button_cycle"
|
||||
else
|
||||
icon_state = "access_button_standby"
|
||||
|
||||
/obj/machinery/doorButtons/access_button/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/doorButtons/access_button/removeMe(obj/O)
|
||||
if(O == door)
|
||||
door = null
|
||||
|
||||
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "access_control_standby"
|
||||
name = "access console"
|
||||
desc = "A small console that can cycle opening between two airlocks."
|
||||
var/obj/machinery/door/airlock/interiorAirlock
|
||||
var/obj/machinery/door/airlock/exteriorAirlock
|
||||
var/idInterior
|
||||
var/idExterior
|
||||
var/busy
|
||||
var/lostPower
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/removeMe(obj/O)
|
||||
if(O == interiorAirlock)
|
||||
interiorAirlock = null
|
||||
else if(O == exteriorAirlock)
|
||||
exteriorAirlock = null
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/Destroy()
|
||||
for(var/obj/machinery/doorButtons/access_button/A in GLOB.machines)
|
||||
if(A.controller == src)
|
||||
A.controller = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(busy)
|
||||
return
|
||||
if(!allowed(usr))
|
||||
to_chat(usr, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
switch(href_list["command"])
|
||||
if("close_exterior")
|
||||
onlyClose(exteriorAirlock)
|
||||
if("close_interior")
|
||||
onlyClose(interiorAirlock)
|
||||
if("cycle_exterior")
|
||||
cycleClose(exteriorAirlock)
|
||||
if("cycle_interior")
|
||||
cycleClose(interiorAirlock)
|
||||
if("open_exterior")
|
||||
onlyOpen(exteriorAirlock)
|
||||
if("open_interior")
|
||||
onlyOpen(interiorAirlock)
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/onlyOpen(obj/machinery/door/airlock/A)
|
||||
if(A)
|
||||
busy = CLOSING
|
||||
update_icon()
|
||||
openDoor(A)
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/onlyClose(obj/machinery/door/airlock/A)
|
||||
if(A)
|
||||
busy = CLOSING
|
||||
closeDoor(A)
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/closeDoor(obj/machinery/door/airlock/A)
|
||||
set waitfor = FALSE
|
||||
if(A.density)
|
||||
goIdle()
|
||||
return 0
|
||||
update_icon()
|
||||
A.unbolt()
|
||||
. = 1
|
||||
if(A && A.close())
|
||||
if(stat & NOPOWER || lostPower || !A || QDELETED(A))
|
||||
goIdle(1)
|
||||
return
|
||||
A.bolt()
|
||||
if(busy == CLOSING)
|
||||
goIdle(1)
|
||||
else
|
||||
goIdle(1)
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/cycleClose(obj/machinery/door/airlock/A)
|
||||
if(!A || !exteriorAirlock || !interiorAirlock)
|
||||
return
|
||||
if(exteriorAirlock.density == interiorAirlock.density || !A.density)
|
||||
return
|
||||
busy = CYCLE
|
||||
update_icon()
|
||||
if(A == interiorAirlock)
|
||||
if(closeDoor(exteriorAirlock))
|
||||
busy = CYCLE_INTERIOR
|
||||
else
|
||||
if(closeDoor(interiorAirlock))
|
||||
busy = CYCLE_EXTERIOR
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/cycleOpen(obj/machinery/door/airlock/A)
|
||||
if(!A)
|
||||
goIdle(1)
|
||||
if(A == exteriorAirlock)
|
||||
if(interiorAirlock)
|
||||
if(!interiorAirlock.density || !interiorAirlock.locked)
|
||||
return
|
||||
else
|
||||
if(exteriorAirlock)
|
||||
if(!exteriorAirlock.density || !exteriorAirlock.locked)
|
||||
return
|
||||
if(busy != OPENING)
|
||||
busy = OPENING
|
||||
openDoor(A)
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/openDoor(obj/machinery/door/airlock/A)
|
||||
if(exteriorAirlock && interiorAirlock && (!exteriorAirlock.density || !interiorAirlock.density))
|
||||
goIdle(1)
|
||||
return
|
||||
A.unbolt()
|
||||
spawn()
|
||||
if(A && A.open())
|
||||
if(stat | (NOPOWER) && !lostPower && A && !QDELETED(A))
|
||||
A.bolt()
|
||||
goIdle(1)
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/goIdle(update)
|
||||
lostPower = 0
|
||||
busy = FALSE
|
||||
if(update)
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/process()
|
||||
if(stat & NOPOWER)
|
||||
return
|
||||
if(busy == CYCLE_EXTERIOR)
|
||||
cycleOpen(exteriorAirlock)
|
||||
else if(busy == CYCLE_INTERIOR)
|
||||
cycleOpen(interiorAirlock)
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/power_change()
|
||||
..()
|
||||
if(stat & NOPOWER)
|
||||
lostPower = 1
|
||||
else
|
||||
if(!busy)
|
||||
lostPower = 0
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/findObjsByTag()
|
||||
for(var/obj/machinery/door/airlock/A in GLOB.machines)
|
||||
if(A.id_tag == idInterior)
|
||||
interiorAirlock = A
|
||||
else if(A.id_tag == idExterior)
|
||||
exteriorAirlock = A
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "access_control_off"
|
||||
return
|
||||
if(busy || lostPower)
|
||||
icon_state = "access_control_process"
|
||||
else
|
||||
icon_state = "access_control_standby"
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/ui_interact(mob/user)
|
||||
var/datum/browser/popup = new(user, "computer", name)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.set_content(returnText())
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/returnText()
|
||||
var/output
|
||||
if(!exteriorAirlock && !interiorAirlock)
|
||||
return "ERROR ERROR ERROR ERROR"
|
||||
if(lostPower)
|
||||
output = "Initializing..."
|
||||
else
|
||||
if(!exteriorAirlock || !interiorAirlock)
|
||||
if(!exteriorAirlock)
|
||||
if(interiorAirlock.density)
|
||||
output = "<A href='?src=[REF(src)];command=open_interior'>Open Interior Airlock</A><BR>"
|
||||
else
|
||||
output = "<A href='?src=[REF(src)];command=close_interior'>Close Interior Airlock</A><BR>"
|
||||
else
|
||||
if(exteriorAirlock.density)
|
||||
output = "<A href='?src=[REF(src)];command=open_exterior'>Open Exterior Airlock</A><BR>"
|
||||
else
|
||||
output = "<A href='?src=[REF(src)];command=close_exterior'>Close Exterior Airlock</A><BR>"
|
||||
else
|
||||
if(exteriorAirlock.density)
|
||||
if(interiorAirlock.density)
|
||||
output = {"<A href='?src=[REF(src)];command=open_exterior'>Open Exterior Airlock</A><BR>
|
||||
<A href='?src=[REF(src)];command=open_interior'>Open Interior Airlock</A><BR>"}
|
||||
else
|
||||
output = {"<A href='?src=[REF(src)];command=cycle_exterior'>Cycle to Exterior Airlock</A><BR>
|
||||
<A href='?src=[REF(src)];command=close_interior'>Close Interior Airlock</A><BR>"}
|
||||
else
|
||||
if(interiorAirlock.density)
|
||||
output = {"<A href='?src=[REF(src)];command=close_exterior'>Close Exterior Airlock</A><BR>
|
||||
<A href='?src=[REF(src)];command=cycle_interior'>Cycle to Interior Airlock</A><BR>"}
|
||||
else
|
||||
output = {"<A href='?src=[REF(src)];command=close_exterior'>Close Exterior Airlock</A><BR>
|
||||
<A href='?src=[REF(src)];command=close_interior'>Close Interior Airlock</A><BR>"}
|
||||
|
||||
|
||||
output = {"<B>Access Control Console</B><HR>
|
||||
[output]<HR>"}
|
||||
if(exteriorAirlock)
|
||||
output += "<B>Exterior Door: </B> [exteriorAirlock.density ? "closed" : "open"]<BR>"
|
||||
if(interiorAirlock)
|
||||
output += "<B>Interior Door: </B> [interiorAirlock.density ? "closed" : "open"]<BR>"
|
||||
|
||||
return output
|
||||
|
||||
#undef CLOSING
|
||||
#undef OPENING
|
||||
#undef CYCLE
|
||||
#undef CYCLE_EXTERIOR
|
||||
#undef CYCLE_INTERIOR
|
||||
#define CLOSING 1
|
||||
#define OPENING 2
|
||||
#define CYCLE 3
|
||||
#define CYCLE_EXTERIOR 4
|
||||
#define CYCLE_INTERIOR 5
|
||||
|
||||
/obj/machinery/doorButtons
|
||||
power_channel = ENVIRON
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 4
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/idSelf
|
||||
|
||||
/obj/machinery/doorButtons/attackby(obj/O, mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/doorButtons/proc/findObjsByTag()
|
||||
return
|
||||
|
||||
/obj/machinery/doorButtons/Initialize()
|
||||
..()
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/machinery/doorButtons/LateInitialize()
|
||||
findObjsByTag()
|
||||
|
||||
/obj/machinery/doorButtons/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
playsound(src, "sparks", 100, 1)
|
||||
to_chat(user, "<span class='warning'>You short out the access controller.</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/doorButtons/proc/removeMe()
|
||||
|
||||
|
||||
/obj/machinery/doorButtons/access_button
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "access_button_standby"
|
||||
name = "access button"
|
||||
desc = "A button used for the explicit purpose of opening an airlock."
|
||||
var/idDoor
|
||||
var/obj/machinery/door/airlock/door
|
||||
var/obj/machinery/doorButtons/airlock_controller/controller
|
||||
var/busy
|
||||
|
||||
/obj/machinery/doorButtons/access_button/findObjsByTag()
|
||||
for(var/obj/machinery/doorButtons/airlock_controller/A in GLOB.machines)
|
||||
if(A.idSelf == idSelf)
|
||||
controller = A
|
||||
break
|
||||
for(var/obj/machinery/door/airlock/I in GLOB.machines)
|
||||
if(I.id_tag == idDoor)
|
||||
door = I
|
||||
break
|
||||
|
||||
/obj/machinery/doorButtons/access_button/interact(mob/user)
|
||||
if(busy)
|
||||
return
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
if(controller && !controller.busy && door)
|
||||
if(controller.stat & NOPOWER)
|
||||
return
|
||||
busy = TRUE
|
||||
update_icon()
|
||||
if(door.density)
|
||||
if(!controller.exteriorAirlock || !controller.interiorAirlock)
|
||||
controller.onlyOpen(door)
|
||||
else
|
||||
if(controller.exteriorAirlock.density && controller.interiorAirlock.density)
|
||||
controller.onlyOpen(door)
|
||||
else
|
||||
controller.cycleClose(door)
|
||||
else
|
||||
controller.onlyClose(door)
|
||||
sleep(20)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/doorButtons/access_button/update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "access_button_off"
|
||||
else
|
||||
if(busy)
|
||||
icon_state = "access_button_cycle"
|
||||
else
|
||||
icon_state = "access_button_standby"
|
||||
|
||||
/obj/machinery/doorButtons/access_button/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/doorButtons/access_button/removeMe(obj/O)
|
||||
if(O == door)
|
||||
door = null
|
||||
|
||||
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "access_control_standby"
|
||||
name = "access console"
|
||||
desc = "A small console that can cycle opening between two airlocks."
|
||||
var/obj/machinery/door/airlock/interiorAirlock
|
||||
var/obj/machinery/door/airlock/exteriorAirlock
|
||||
var/idInterior
|
||||
var/idExterior
|
||||
var/busy
|
||||
var/lostPower
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/removeMe(obj/O)
|
||||
if(O == interiorAirlock)
|
||||
interiorAirlock = null
|
||||
else if(O == exteriorAirlock)
|
||||
exteriorAirlock = null
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/Destroy()
|
||||
for(var/obj/machinery/doorButtons/access_button/A in GLOB.machines)
|
||||
if(A.controller == src)
|
||||
A.controller = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(busy)
|
||||
return
|
||||
if(!allowed(usr))
|
||||
to_chat(usr, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
switch(href_list["command"])
|
||||
if("close_exterior")
|
||||
onlyClose(exteriorAirlock)
|
||||
if("close_interior")
|
||||
onlyClose(interiorAirlock)
|
||||
if("cycle_exterior")
|
||||
cycleClose(exteriorAirlock)
|
||||
if("cycle_interior")
|
||||
cycleClose(interiorAirlock)
|
||||
if("open_exterior")
|
||||
onlyOpen(exteriorAirlock)
|
||||
if("open_interior")
|
||||
onlyOpen(interiorAirlock)
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/onlyOpen(obj/machinery/door/airlock/A)
|
||||
if(A)
|
||||
busy = CLOSING
|
||||
update_icon()
|
||||
openDoor(A)
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/onlyClose(obj/machinery/door/airlock/A)
|
||||
if(A)
|
||||
busy = CLOSING
|
||||
closeDoor(A)
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/closeDoor(obj/machinery/door/airlock/A)
|
||||
set waitfor = FALSE
|
||||
if(A.density)
|
||||
goIdle()
|
||||
return 0
|
||||
update_icon()
|
||||
A.unbolt()
|
||||
. = 1
|
||||
if(A && A.close())
|
||||
if(stat & NOPOWER || lostPower || !A || QDELETED(A))
|
||||
goIdle(1)
|
||||
return
|
||||
A.bolt()
|
||||
if(busy == CLOSING)
|
||||
goIdle(1)
|
||||
else
|
||||
goIdle(1)
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/cycleClose(obj/machinery/door/airlock/A)
|
||||
if(!A || !exteriorAirlock || !interiorAirlock)
|
||||
return
|
||||
if(exteriorAirlock.density == interiorAirlock.density || !A.density)
|
||||
return
|
||||
busy = CYCLE
|
||||
update_icon()
|
||||
if(A == interiorAirlock)
|
||||
if(closeDoor(exteriorAirlock))
|
||||
busy = CYCLE_INTERIOR
|
||||
else
|
||||
if(closeDoor(interiorAirlock))
|
||||
busy = CYCLE_EXTERIOR
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/cycleOpen(obj/machinery/door/airlock/A)
|
||||
if(!A)
|
||||
goIdle(1)
|
||||
if(A == exteriorAirlock)
|
||||
if(interiorAirlock)
|
||||
if(!interiorAirlock.density || !interiorAirlock.locked)
|
||||
return
|
||||
else
|
||||
if(exteriorAirlock)
|
||||
if(!exteriorAirlock.density || !exteriorAirlock.locked)
|
||||
return
|
||||
if(busy != OPENING)
|
||||
busy = OPENING
|
||||
openDoor(A)
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/openDoor(obj/machinery/door/airlock/A)
|
||||
if(exteriorAirlock && interiorAirlock && (!exteriorAirlock.density || !interiorAirlock.density))
|
||||
goIdle(1)
|
||||
return
|
||||
A.unbolt()
|
||||
spawn()
|
||||
if(A && A.open())
|
||||
if(stat | (NOPOWER) && !lostPower && A && !QDELETED(A))
|
||||
A.bolt()
|
||||
goIdle(1)
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/goIdle(update)
|
||||
lostPower = 0
|
||||
busy = FALSE
|
||||
if(update)
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/process()
|
||||
if(stat & NOPOWER)
|
||||
return
|
||||
if(busy == CYCLE_EXTERIOR)
|
||||
cycleOpen(exteriorAirlock)
|
||||
else if(busy == CYCLE_INTERIOR)
|
||||
cycleOpen(interiorAirlock)
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/power_change()
|
||||
..()
|
||||
if(stat & NOPOWER)
|
||||
lostPower = 1
|
||||
else
|
||||
if(!busy)
|
||||
lostPower = 0
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/findObjsByTag()
|
||||
for(var/obj/machinery/door/airlock/A in GLOB.machines)
|
||||
if(A.id_tag == idInterior)
|
||||
interiorAirlock = A
|
||||
else if(A.id_tag == idExterior)
|
||||
exteriorAirlock = A
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "access_control_off"
|
||||
return
|
||||
if(busy || lostPower)
|
||||
icon_state = "access_control_process"
|
||||
else
|
||||
icon_state = "access_control_standby"
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/ui_interact(mob/user)
|
||||
var/datum/browser/popup = new(user, "computer", name)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.set_content(returnText())
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/doorButtons/airlock_controller/proc/returnText()
|
||||
var/output
|
||||
if(!exteriorAirlock && !interiorAirlock)
|
||||
return "ERROR ERROR ERROR ERROR"
|
||||
if(lostPower)
|
||||
output = "Initializing..."
|
||||
else
|
||||
if(!exteriorAirlock || !interiorAirlock)
|
||||
if(!exteriorAirlock)
|
||||
if(interiorAirlock.density)
|
||||
output = "<A href='?src=[REF(src)];command=open_interior'>Open Interior Airlock</A><BR>"
|
||||
else
|
||||
output = "<A href='?src=[REF(src)];command=close_interior'>Close Interior Airlock</A><BR>"
|
||||
else
|
||||
if(exteriorAirlock.density)
|
||||
output = "<A href='?src=[REF(src)];command=open_exterior'>Open Exterior Airlock</A><BR>"
|
||||
else
|
||||
output = "<A href='?src=[REF(src)];command=close_exterior'>Close Exterior Airlock</A><BR>"
|
||||
else
|
||||
if(exteriorAirlock.density)
|
||||
if(interiorAirlock.density)
|
||||
output = {"<A href='?src=[REF(src)];command=open_exterior'>Open Exterior Airlock</A><BR>
|
||||
<A href='?src=[REF(src)];command=open_interior'>Open Interior Airlock</A><BR>"}
|
||||
else
|
||||
output = {"<A href='?src=[REF(src)];command=cycle_exterior'>Cycle to Exterior Airlock</A><BR>
|
||||
<A href='?src=[REF(src)];command=close_interior'>Close Interior Airlock</A><BR>"}
|
||||
else
|
||||
if(interiorAirlock.density)
|
||||
output = {"<A href='?src=[REF(src)];command=close_exterior'>Close Exterior Airlock</A><BR>
|
||||
<A href='?src=[REF(src)];command=cycle_interior'>Cycle to Interior Airlock</A><BR>"}
|
||||
else
|
||||
output = {"<A href='?src=[REF(src)];command=close_exterior'>Close Exterior Airlock</A><BR>
|
||||
<A href='?src=[REF(src)];command=close_interior'>Close Interior Airlock</A><BR>"}
|
||||
|
||||
|
||||
output = {"<B>Access Control Console</B><HR>
|
||||
[output]<HR>"}
|
||||
if(exteriorAirlock)
|
||||
output += "<B>Exterior Door: </B> [exteriorAirlock.density ? "closed" : "open"]<BR>"
|
||||
if(interiorAirlock)
|
||||
output += "<B>Interior Door: </B> [interiorAirlock.density ? "closed" : "open"]<BR>"
|
||||
|
||||
return output
|
||||
|
||||
#undef CLOSING
|
||||
#undef OPENING
|
||||
#undef CYCLE
|
||||
#undef CYCLE_EXTERIOR
|
||||
#undef CYCLE_INTERIOR
|
||||
|
||||
@@ -1,315 +1,315 @@
|
||||
//States for airlock_control
|
||||
#define AIRLOCK_STATE_INOPEN -2
|
||||
#define AIRLOCK_STATE_PRESSURIZE -1
|
||||
#define AIRLOCK_STATE_CLOSED 0
|
||||
#define AIRLOCK_STATE_DEPRESSURIZE 1
|
||||
#define AIRLOCK_STATE_OUTOPEN 2
|
||||
|
||||
/datum/computer/file/embedded_program/airlock_controller
|
||||
var/id_tag
|
||||
var/exterior_door_tag //Burn chamber facing door
|
||||
var/interior_door_tag //Station facing door
|
||||
var/airpump_tag //See: dp_vent_pump.dm
|
||||
var/sensor_tag //See: /obj/machinery/airlock_sensor
|
||||
var/sanitize_external //Before the interior airlock opens, do we first drain all gases inside the chamber and then repressurize?
|
||||
|
||||
state = AIRLOCK_STATE_CLOSED
|
||||
var/target_state = AIRLOCK_STATE_CLOSED
|
||||
var/sensor_pressure = null
|
||||
|
||||
/datum/computer/file/embedded_program/airlock_controller/receive_signal(datum/signal/signal)
|
||||
var/receive_tag = signal.data["tag"]
|
||||
if(!receive_tag)
|
||||
return
|
||||
|
||||
if(receive_tag==sensor_tag)
|
||||
if(signal.data["pressure"])
|
||||
sensor_pressure = text2num(signal.data["pressure"])
|
||||
|
||||
else if(receive_tag==exterior_door_tag)
|
||||
memory["exterior_status"] = signal.data["door_status"]
|
||||
|
||||
else if(receive_tag==interior_door_tag)
|
||||
memory["interior_status"] = signal.data["door_status"]
|
||||
|
||||
else if(receive_tag==airpump_tag)
|
||||
if(signal.data["power"])
|
||||
memory["pump_status"] = signal.data["direction"]
|
||||
else
|
||||
memory["pump_status"] = "off"
|
||||
|
||||
else if(receive_tag==id_tag)
|
||||
switch(signal.data["command"])
|
||||
if("cycle")
|
||||
if(state < AIRLOCK_STATE_CLOSED)
|
||||
target_state = AIRLOCK_STATE_OUTOPEN
|
||||
else
|
||||
target_state = AIRLOCK_STATE_INOPEN
|
||||
|
||||
/datum/computer/file/embedded_program/airlock_controller/receive_user_command(command)
|
||||
switch(command)
|
||||
if("cycle_closed")
|
||||
target_state = AIRLOCK_STATE_CLOSED
|
||||
if("cycle_exterior")
|
||||
target_state = AIRLOCK_STATE_OUTOPEN
|
||||
if("cycle_interior")
|
||||
target_state = AIRLOCK_STATE_INOPEN
|
||||
if("abort")
|
||||
target_state = AIRLOCK_STATE_CLOSED
|
||||
|
||||
/datum/computer/file/embedded_program/airlock_controller/process()
|
||||
var/process_again = 1
|
||||
while(process_again)
|
||||
process_again = 0
|
||||
switch(state)
|
||||
if(AIRLOCK_STATE_INOPEN) // state -2
|
||||
if(target_state > state)
|
||||
if(memory["interior_status"] == "closed")
|
||||
state = AIRLOCK_STATE_CLOSED
|
||||
process_again = 1
|
||||
else
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = interior_door_tag,
|
||||
"command" = "secure_close"
|
||||
)))
|
||||
else
|
||||
if(memory["pump_status"] != "off")
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = airpump_tag,
|
||||
"power" = 0,
|
||||
"sigtype" = "command"
|
||||
)))
|
||||
|
||||
if(AIRLOCK_STATE_PRESSURIZE)
|
||||
if(target_state < state)
|
||||
if(sensor_pressure >= ONE_ATMOSPHERE*0.95)
|
||||
if(memory["interior_status"] == "open")
|
||||
state = AIRLOCK_STATE_INOPEN
|
||||
process_again = 1
|
||||
else
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = interior_door_tag,
|
||||
"command" = "secure_open"
|
||||
)))
|
||||
else
|
||||
var/datum/signal/signal = new(list(
|
||||
"tag" = airpump_tag,
|
||||
"sigtype" = "command"
|
||||
))
|
||||
if(memory["pump_status"] == "siphon")
|
||||
signal.data["stabilize"] = 1
|
||||
else if(memory["pump_status"] != "release")
|
||||
signal.data["power"] = 1
|
||||
post_signal(signal)
|
||||
else if(target_state > state)
|
||||
state = AIRLOCK_STATE_CLOSED
|
||||
process_again = 1
|
||||
|
||||
if(AIRLOCK_STATE_CLOSED)
|
||||
if(target_state > state)
|
||||
if(memory["interior_status"] == "closed")
|
||||
state = AIRLOCK_STATE_DEPRESSURIZE
|
||||
process_again = 1
|
||||
else
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = interior_door_tag,
|
||||
"command" = "secure_close"
|
||||
)))
|
||||
else if(target_state < state)
|
||||
if(memory["exterior_status"] == "closed")
|
||||
state = AIRLOCK_STATE_PRESSURIZE
|
||||
process_again = 1
|
||||
else
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = exterior_door_tag,
|
||||
"command" = "secure_close"
|
||||
)))
|
||||
|
||||
else
|
||||
if(memory["pump_status"] != "off")
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = airpump_tag,
|
||||
"power" = 0,
|
||||
"sigtype" = "command"
|
||||
)))
|
||||
|
||||
if(AIRLOCK_STATE_DEPRESSURIZE)
|
||||
var/target_pressure = ONE_ATMOSPHERE*0.05
|
||||
if(sanitize_external)
|
||||
target_pressure = ONE_ATMOSPHERE*0.01
|
||||
|
||||
if(sensor_pressure <= target_pressure)
|
||||
if(target_state > state)
|
||||
if(memory["exterior_status"] == "open")
|
||||
state = AIRLOCK_STATE_OUTOPEN
|
||||
else
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = exterior_door_tag,
|
||||
"command" = "secure_open"
|
||||
)))
|
||||
else if(target_state < state)
|
||||
state = AIRLOCK_STATE_CLOSED
|
||||
process_again = 1
|
||||
else if((target_state < state) && !sanitize_external)
|
||||
state = AIRLOCK_STATE_CLOSED
|
||||
process_again = 1
|
||||
else
|
||||
var/datum/signal/signal = new(list(
|
||||
"tag" = airpump_tag,
|
||||
"sigtype" = "command"
|
||||
))
|
||||
if(memory["pump_status"] == "release")
|
||||
signal.data["purge"] = 1
|
||||
else if(memory["pump_status"] != "siphon")
|
||||
signal.data["power"] = 1
|
||||
post_signal(signal)
|
||||
|
||||
if(AIRLOCK_STATE_OUTOPEN) //state 2
|
||||
if(target_state < state)
|
||||
if(memory["exterior_status"] == "closed")
|
||||
if(sanitize_external)
|
||||
state = AIRLOCK_STATE_DEPRESSURIZE
|
||||
process_again = 1
|
||||
else
|
||||
state = AIRLOCK_STATE_CLOSED
|
||||
process_again = 1
|
||||
else
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = exterior_door_tag,
|
||||
"command" = "secure_close"
|
||||
)))
|
||||
else
|
||||
if(memory["pump_status"] != "off")
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = airpump_tag,
|
||||
"power" = 0,
|
||||
"sigtype" = "command"
|
||||
)))
|
||||
|
||||
memory["sensor_pressure"] = sensor_pressure
|
||||
memory["processing"] = state != target_state
|
||||
//sensor_pressure = null //not sure if we can comment this out. Uncomment in case of problems -rastaf0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock_controller
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "airlock_control_standby"
|
||||
|
||||
name = "airlock console"
|
||||
density = FALSE
|
||||
|
||||
frequency = FREQ_AIRLOCK_CONTROL
|
||||
power_channel = ENVIRON
|
||||
|
||||
// Setup parameters only
|
||||
var/id_tag
|
||||
var/exterior_door_tag
|
||||
var/interior_door_tag
|
||||
var/airpump_tag
|
||||
var/sensor_tag
|
||||
var/sanitize_external
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock_controller/incinerator_toxmix
|
||||
name = "Incinerator Access Console"
|
||||
airpump_tag = INCINERATOR_TOXMIX_DP_VENTPUMP
|
||||
exterior_door_tag = INCINERATOR_TOXMIX_AIRLOCK_EXTERIOR
|
||||
id_tag = INCINERATOR_TOXMIX_AIRLOCK_CONTROLLER
|
||||
interior_door_tag = INCINERATOR_TOXMIX_AIRLOCK_INTERIOR
|
||||
sanitize_external = TRUE
|
||||
sensor_tag = INCINERATOR_TOXMIX_AIRLOCK_SENSOR
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock_controller/incinerator_atmos
|
||||
name = "Incinerator Access Console"
|
||||
airpump_tag = INCINERATOR_ATMOS_DP_VENTPUMP
|
||||
exterior_door_tag = INCINERATOR_ATMOS_AIRLOCK_EXTERIOR
|
||||
id_tag = INCINERATOR_ATMOS_AIRLOCK_CONTROLLER
|
||||
interior_door_tag = INCINERATOR_ATMOS_AIRLOCK_INTERIOR
|
||||
sanitize_external = TRUE
|
||||
sensor_tag = INCINERATOR_ATMOS_AIRLOCK_SENSOR
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock_controller/incinerator_syndicatelava
|
||||
name = "Incinerator Access Console"
|
||||
airpump_tag = INCINERATOR_SYNDICATELAVA_DP_VENTPUMP
|
||||
exterior_door_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_EXTERIOR
|
||||
id_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_CONTROLLER
|
||||
interior_door_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_INTERIOR
|
||||
sanitize_external = TRUE
|
||||
sensor_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_SENSOR
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock_controller/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
return
|
||||
|
||||
var/datum/computer/file/embedded_program/airlock_controller/new_prog = new
|
||||
|
||||
new_prog.id_tag = id_tag
|
||||
new_prog.exterior_door_tag = exterior_door_tag
|
||||
new_prog.interior_door_tag = interior_door_tag
|
||||
new_prog.airpump_tag = airpump_tag
|
||||
new_prog.sensor_tag = sensor_tag
|
||||
new_prog.sanitize_external = sanitize_external
|
||||
|
||||
new_prog.master = src
|
||||
program = new_prog
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock_controller/update_icon()
|
||||
if(on && program)
|
||||
if(program.memory["processing"])
|
||||
icon_state = "airlock_control_process"
|
||||
else
|
||||
icon_state = "airlock_control_standby"
|
||||
else
|
||||
icon_state = "airlock_control_off"
|
||||
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock_controller/return_text()
|
||||
var/state_options = null
|
||||
|
||||
var/state = 0
|
||||
var/sensor_pressure = "----"
|
||||
var/exterior_status = "----"
|
||||
var/interior_status = "----"
|
||||
var/pump_status = "----"
|
||||
var/current_status = "Inactive<BR> "
|
||||
if(program)
|
||||
state = program.state
|
||||
sensor_pressure = program.memory["sensor_pressure"] ? program.memory["sensor_pressure"] : "----"
|
||||
exterior_status = program.memory["exterior_status"] ? program.memory["exterior_status"] : "----"
|
||||
interior_status = program.memory["interior_status"] ? program.memory["interior_status"] : "----"
|
||||
pump_status = program.memory["pump_status"] ? program.memory["pump_status"] : "----"
|
||||
|
||||
switch(state)
|
||||
if(AIRLOCK_STATE_INOPEN)
|
||||
state_options = {"<A href='?src=[REF(src)];command=cycle_closed'>Close Interior Airlock</A><BR>
|
||||
<A href='?src=[REF(src)];command=cycle_exterior'>Cycle to Exterior Airlock</A><BR>"}
|
||||
current_status = "Interior Airlock Open<BR><span class='good'>Chamber Pressurized</span>"
|
||||
if(AIRLOCK_STATE_PRESSURIZE)
|
||||
state_options = "<A href='?src=[REF(src)];command=abort'>Abort Cycling</A><BR>"
|
||||
current_status = "Cycling to Interior Airlock<BR><span class='average'>Chamber Pressurizing</span>"
|
||||
if(AIRLOCK_STATE_CLOSED)
|
||||
state_options = {"<A href='?src=[REF(src)];command=cycle_interior'>Open Interior Airlock</A><BR>
|
||||
<A href='?src=[REF(src)];command=cycle_exterior'>Open Exterior Airlock</A><BR>"}
|
||||
if(AIRLOCK_STATE_DEPRESSURIZE)
|
||||
state_options = "<A href='?src=[REF(src)];command=abort'>Abort Cycling</A><BR>"
|
||||
current_status = "Cycling to Exterior Airlock<BR><span class='average'>Chamber Depressurizing</span>"
|
||||
if(AIRLOCK_STATE_OUTOPEN)
|
||||
state_options = {"<A href='?src=[REF(src)];command=cycle_interior'>Cycle to Interior Airlock</A><BR>
|
||||
<A href='?src=[REF(src)];command=cycle_closed'>Close Exterior Airlock</A><BR>"}
|
||||
current_status = "Exterior Airlock Open<BR><span class='bad'>Chamber Depressurized</span>"
|
||||
|
||||
var/output = {"<h3>Airlock Status</h3>
|
||||
<div class='statusDisplay'>
|
||||
<div class='line'><div class='statusLabel'>Current Status:</div><div class='statusValue'>[current_status]</div></div>
|
||||
<div class='line'> </div>
|
||||
<div class='line'><div class='statusLabel'>\> Chamber Pressure:</div><div class='statusValue'>[sensor_pressure] kPa</div></div>
|
||||
<div class='line'><div class='statusLabel'>\> Control Pump:</div><div class='statusValue'>[pump_status]</div></div>
|
||||
<div class='line'><div class='statusLabel'>\> Interior Door:</div><div class='statusValue'>[interior_status]</div></div>
|
||||
<div class='line'><div class='statusLabel'>\> Exterior Door:</div><div class='statusValue'>[exterior_status]</div></div>
|
||||
<div class='clearBoth'></div>
|
||||
</div>
|
||||
[state_options]"}
|
||||
|
||||
//States for airlock_control
|
||||
#define AIRLOCK_STATE_INOPEN -2
|
||||
#define AIRLOCK_STATE_PRESSURIZE -1
|
||||
#define AIRLOCK_STATE_CLOSED 0
|
||||
#define AIRLOCK_STATE_DEPRESSURIZE 1
|
||||
#define AIRLOCK_STATE_OUTOPEN 2
|
||||
|
||||
/datum/computer/file/embedded_program/airlock_controller
|
||||
var/id_tag
|
||||
var/exterior_door_tag //Burn chamber facing door
|
||||
var/interior_door_tag //Station facing door
|
||||
var/airpump_tag //See: dp_vent_pump.dm
|
||||
var/sensor_tag //See: /obj/machinery/airlock_sensor
|
||||
var/sanitize_external //Before the interior airlock opens, do we first drain all gases inside the chamber and then repressurize?
|
||||
|
||||
state = AIRLOCK_STATE_CLOSED
|
||||
var/target_state = AIRLOCK_STATE_CLOSED
|
||||
var/sensor_pressure = null
|
||||
|
||||
/datum/computer/file/embedded_program/airlock_controller/receive_signal(datum/signal/signal)
|
||||
var/receive_tag = signal.data["tag"]
|
||||
if(!receive_tag)
|
||||
return
|
||||
|
||||
if(receive_tag==sensor_tag)
|
||||
if(signal.data["pressure"])
|
||||
sensor_pressure = text2num(signal.data["pressure"])
|
||||
|
||||
else if(receive_tag==exterior_door_tag)
|
||||
memory["exterior_status"] = signal.data["door_status"]
|
||||
|
||||
else if(receive_tag==interior_door_tag)
|
||||
memory["interior_status"] = signal.data["door_status"]
|
||||
|
||||
else if(receive_tag==airpump_tag)
|
||||
if(signal.data["power"])
|
||||
memory["pump_status"] = signal.data["direction"]
|
||||
else
|
||||
memory["pump_status"] = "off"
|
||||
|
||||
else if(receive_tag==id_tag)
|
||||
switch(signal.data["command"])
|
||||
if("cycle")
|
||||
if(state < AIRLOCK_STATE_CLOSED)
|
||||
target_state = AIRLOCK_STATE_OUTOPEN
|
||||
else
|
||||
target_state = AIRLOCK_STATE_INOPEN
|
||||
|
||||
/datum/computer/file/embedded_program/airlock_controller/receive_user_command(command)
|
||||
switch(command)
|
||||
if("cycle_closed")
|
||||
target_state = AIRLOCK_STATE_CLOSED
|
||||
if("cycle_exterior")
|
||||
target_state = AIRLOCK_STATE_OUTOPEN
|
||||
if("cycle_interior")
|
||||
target_state = AIRLOCK_STATE_INOPEN
|
||||
if("abort")
|
||||
target_state = AIRLOCK_STATE_CLOSED
|
||||
|
||||
/datum/computer/file/embedded_program/airlock_controller/process()
|
||||
var/process_again = 1
|
||||
while(process_again)
|
||||
process_again = 0
|
||||
switch(state)
|
||||
if(AIRLOCK_STATE_INOPEN) // state -2
|
||||
if(target_state > state)
|
||||
if(memory["interior_status"] == "closed")
|
||||
state = AIRLOCK_STATE_CLOSED
|
||||
process_again = 1
|
||||
else
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = interior_door_tag,
|
||||
"command" = "secure_close"
|
||||
)))
|
||||
else
|
||||
if(memory["pump_status"] != "off")
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = airpump_tag,
|
||||
"power" = 0,
|
||||
"sigtype" = "command"
|
||||
)))
|
||||
|
||||
if(AIRLOCK_STATE_PRESSURIZE)
|
||||
if(target_state < state)
|
||||
if(sensor_pressure >= ONE_ATMOSPHERE*0.95)
|
||||
if(memory["interior_status"] == "open")
|
||||
state = AIRLOCK_STATE_INOPEN
|
||||
process_again = 1
|
||||
else
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = interior_door_tag,
|
||||
"command" = "secure_open"
|
||||
)))
|
||||
else
|
||||
var/datum/signal/signal = new(list(
|
||||
"tag" = airpump_tag,
|
||||
"sigtype" = "command"
|
||||
))
|
||||
if(memory["pump_status"] == "siphon")
|
||||
signal.data["stabilize"] = 1
|
||||
else if(memory["pump_status"] != "release")
|
||||
signal.data["power"] = 1
|
||||
post_signal(signal)
|
||||
else if(target_state > state)
|
||||
state = AIRLOCK_STATE_CLOSED
|
||||
process_again = 1
|
||||
|
||||
if(AIRLOCK_STATE_CLOSED)
|
||||
if(target_state > state)
|
||||
if(memory["interior_status"] == "closed")
|
||||
state = AIRLOCK_STATE_DEPRESSURIZE
|
||||
process_again = 1
|
||||
else
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = interior_door_tag,
|
||||
"command" = "secure_close"
|
||||
)))
|
||||
else if(target_state < state)
|
||||
if(memory["exterior_status"] == "closed")
|
||||
state = AIRLOCK_STATE_PRESSURIZE
|
||||
process_again = 1
|
||||
else
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = exterior_door_tag,
|
||||
"command" = "secure_close"
|
||||
)))
|
||||
|
||||
else
|
||||
if(memory["pump_status"] != "off")
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = airpump_tag,
|
||||
"power" = 0,
|
||||
"sigtype" = "command"
|
||||
)))
|
||||
|
||||
if(AIRLOCK_STATE_DEPRESSURIZE)
|
||||
var/target_pressure = ONE_ATMOSPHERE*0.05
|
||||
if(sanitize_external)
|
||||
target_pressure = ONE_ATMOSPHERE*0.01
|
||||
|
||||
if(sensor_pressure <= target_pressure)
|
||||
if(target_state > state)
|
||||
if(memory["exterior_status"] == "open")
|
||||
state = AIRLOCK_STATE_OUTOPEN
|
||||
else
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = exterior_door_tag,
|
||||
"command" = "secure_open"
|
||||
)))
|
||||
else if(target_state < state)
|
||||
state = AIRLOCK_STATE_CLOSED
|
||||
process_again = 1
|
||||
else if((target_state < state) && !sanitize_external)
|
||||
state = AIRLOCK_STATE_CLOSED
|
||||
process_again = 1
|
||||
else
|
||||
var/datum/signal/signal = new(list(
|
||||
"tag" = airpump_tag,
|
||||
"sigtype" = "command"
|
||||
))
|
||||
if(memory["pump_status"] == "release")
|
||||
signal.data["purge"] = 1
|
||||
else if(memory["pump_status"] != "siphon")
|
||||
signal.data["power"] = 1
|
||||
post_signal(signal)
|
||||
|
||||
if(AIRLOCK_STATE_OUTOPEN) //state 2
|
||||
if(target_state < state)
|
||||
if(memory["exterior_status"] == "closed")
|
||||
if(sanitize_external)
|
||||
state = AIRLOCK_STATE_DEPRESSURIZE
|
||||
process_again = 1
|
||||
else
|
||||
state = AIRLOCK_STATE_CLOSED
|
||||
process_again = 1
|
||||
else
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = exterior_door_tag,
|
||||
"command" = "secure_close"
|
||||
)))
|
||||
else
|
||||
if(memory["pump_status"] != "off")
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = airpump_tag,
|
||||
"power" = 0,
|
||||
"sigtype" = "command"
|
||||
)))
|
||||
|
||||
memory["sensor_pressure"] = sensor_pressure
|
||||
memory["processing"] = state != target_state
|
||||
//sensor_pressure = null //not sure if we can comment this out. Uncomment in case of problems -rastaf0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock_controller
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "airlock_control_standby"
|
||||
|
||||
name = "airlock console"
|
||||
density = FALSE
|
||||
|
||||
frequency = FREQ_AIRLOCK_CONTROL
|
||||
power_channel = ENVIRON
|
||||
|
||||
// Setup parameters only
|
||||
var/id_tag
|
||||
var/exterior_door_tag
|
||||
var/interior_door_tag
|
||||
var/airpump_tag
|
||||
var/sensor_tag
|
||||
var/sanitize_external
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock_controller/incinerator_toxmix
|
||||
name = "Incinerator Access Console"
|
||||
airpump_tag = INCINERATOR_TOXMIX_DP_VENTPUMP
|
||||
exterior_door_tag = INCINERATOR_TOXMIX_AIRLOCK_EXTERIOR
|
||||
id_tag = INCINERATOR_TOXMIX_AIRLOCK_CONTROLLER
|
||||
interior_door_tag = INCINERATOR_TOXMIX_AIRLOCK_INTERIOR
|
||||
sanitize_external = TRUE
|
||||
sensor_tag = INCINERATOR_TOXMIX_AIRLOCK_SENSOR
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock_controller/incinerator_atmos
|
||||
name = "Incinerator Access Console"
|
||||
airpump_tag = INCINERATOR_ATMOS_DP_VENTPUMP
|
||||
exterior_door_tag = INCINERATOR_ATMOS_AIRLOCK_EXTERIOR
|
||||
id_tag = INCINERATOR_ATMOS_AIRLOCK_CONTROLLER
|
||||
interior_door_tag = INCINERATOR_ATMOS_AIRLOCK_INTERIOR
|
||||
sanitize_external = TRUE
|
||||
sensor_tag = INCINERATOR_ATMOS_AIRLOCK_SENSOR
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock_controller/incinerator_syndicatelava
|
||||
name = "Incinerator Access Console"
|
||||
airpump_tag = INCINERATOR_SYNDICATELAVA_DP_VENTPUMP
|
||||
exterior_door_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_EXTERIOR
|
||||
id_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_CONTROLLER
|
||||
interior_door_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_INTERIOR
|
||||
sanitize_external = TRUE
|
||||
sensor_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_SENSOR
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock_controller/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
return
|
||||
|
||||
var/datum/computer/file/embedded_program/airlock_controller/new_prog = new
|
||||
|
||||
new_prog.id_tag = id_tag
|
||||
new_prog.exterior_door_tag = exterior_door_tag
|
||||
new_prog.interior_door_tag = interior_door_tag
|
||||
new_prog.airpump_tag = airpump_tag
|
||||
new_prog.sensor_tag = sensor_tag
|
||||
new_prog.sanitize_external = sanitize_external
|
||||
|
||||
new_prog.master = src
|
||||
program = new_prog
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock_controller/update_icon()
|
||||
if(on && program)
|
||||
if(program.memory["processing"])
|
||||
icon_state = "airlock_control_process"
|
||||
else
|
||||
icon_state = "airlock_control_standby"
|
||||
else
|
||||
icon_state = "airlock_control_off"
|
||||
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock_controller/return_text()
|
||||
var/state_options = null
|
||||
|
||||
var/state = 0
|
||||
var/sensor_pressure = "----"
|
||||
var/exterior_status = "----"
|
||||
var/interior_status = "----"
|
||||
var/pump_status = "----"
|
||||
var/current_status = "Inactive<BR> "
|
||||
if(program)
|
||||
state = program.state
|
||||
sensor_pressure = program.memory["sensor_pressure"] ? program.memory["sensor_pressure"] : "----"
|
||||
exterior_status = program.memory["exterior_status"] ? program.memory["exterior_status"] : "----"
|
||||
interior_status = program.memory["interior_status"] ? program.memory["interior_status"] : "----"
|
||||
pump_status = program.memory["pump_status"] ? program.memory["pump_status"] : "----"
|
||||
|
||||
switch(state)
|
||||
if(AIRLOCK_STATE_INOPEN)
|
||||
state_options = {"<A href='?src=[REF(src)];command=cycle_closed'>Close Interior Airlock</A><BR>
|
||||
<A href='?src=[REF(src)];command=cycle_exterior'>Cycle to Exterior Airlock</A><BR>"}
|
||||
current_status = "Interior Airlock Open<BR><span class='good'>Chamber Pressurized</span>"
|
||||
if(AIRLOCK_STATE_PRESSURIZE)
|
||||
state_options = "<A href='?src=[REF(src)];command=abort'>Abort Cycling</A><BR>"
|
||||
current_status = "Cycling to Interior Airlock<BR><span class='average'>Chamber Pressurizing</span>"
|
||||
if(AIRLOCK_STATE_CLOSED)
|
||||
state_options = {"<A href='?src=[REF(src)];command=cycle_interior'>Open Interior Airlock</A><BR>
|
||||
<A href='?src=[REF(src)];command=cycle_exterior'>Open Exterior Airlock</A><BR>"}
|
||||
if(AIRLOCK_STATE_DEPRESSURIZE)
|
||||
state_options = "<A href='?src=[REF(src)];command=abort'>Abort Cycling</A><BR>"
|
||||
current_status = "Cycling to Exterior Airlock<BR><span class='average'>Chamber Depressurizing</span>"
|
||||
if(AIRLOCK_STATE_OUTOPEN)
|
||||
state_options = {"<A href='?src=[REF(src)];command=cycle_interior'>Cycle to Interior Airlock</A><BR>
|
||||
<A href='?src=[REF(src)];command=cycle_closed'>Close Exterior Airlock</A><BR>"}
|
||||
current_status = "Exterior Airlock Open<BR><span class='bad'>Chamber Depressurized</span>"
|
||||
|
||||
var/output = {"<h3>Airlock Status</h3>
|
||||
<div class='statusDisplay'>
|
||||
<div class='line'><div class='statusLabel'>Current Status:</div><div class='statusValue'>[current_status]</div></div>
|
||||
<div class='line'> </div>
|
||||
<div class='line'><div class='statusLabel'>\> Chamber Pressure:</div><div class='statusValue'>[sensor_pressure] kPa</div></div>
|
||||
<div class='line'><div class='statusLabel'>\> Control Pump:</div><div class='statusValue'>[pump_status]</div></div>
|
||||
<div class='line'><div class='statusLabel'>\> Interior Door:</div><div class='statusValue'>[interior_status]</div></div>
|
||||
<div class='line'><div class='statusLabel'>\> Exterior Door:</div><div class='statusValue'>[exterior_status]</div></div>
|
||||
<div class='clearBoth'></div>
|
||||
</div>
|
||||
[state_options]"}
|
||||
|
||||
return output
|
||||
@@ -1,87 +1,87 @@
|
||||
/datum/computer/file/embedded_program
|
||||
var/list/memory = list()
|
||||
var/state
|
||||
var/obj/machinery/embedded_controller/master
|
||||
|
||||
/datum/computer/file/embedded_program/proc/post_signal(datum/signal/signal, comm_line)
|
||||
if(master)
|
||||
master.post_signal(signal, comm_line)
|
||||
else
|
||||
qdel(signal)
|
||||
|
||||
/datum/computer/file/embedded_program/proc/receive_user_command(command)
|
||||
|
||||
/datum/computer/file/embedded_program/proc/receive_signal(datum/signal/signal)
|
||||
return null
|
||||
|
||||
/datum/computer/file/embedded_program/process()
|
||||
return 0
|
||||
|
||||
/obj/machinery/embedded_controller
|
||||
var/datum/computer/file/embedded_program/program
|
||||
|
||||
name = "embedded controller"
|
||||
density = FALSE
|
||||
|
||||
var/on = TRUE
|
||||
|
||||
/obj/machinery/embedded_controller/ui_interact(mob/user)
|
||||
. = ..()
|
||||
user.set_machine(src)
|
||||
var/datum/browser/popup = new(user, "computer", name) // Set up the popup browser window
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.set_content(return_text())
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/embedded_controller/update_icon()
|
||||
|
||||
/obj/machinery/embedded_controller/proc/return_text()
|
||||
|
||||
/obj/machinery/embedded_controller/proc/post_signal(datum/signal/signal, comm_line)
|
||||
return 0
|
||||
|
||||
/obj/machinery/embedded_controller/receive_signal(datum/signal/signal)
|
||||
if(istype(signal) && program)
|
||||
program.receive_signal(signal)
|
||||
|
||||
/obj/machinery/embedded_controller/Topic(href, href_list)
|
||||
if(..())
|
||||
return 0
|
||||
|
||||
if(program)
|
||||
program.receive_user_command(href_list["command"])
|
||||
addtimer(CALLBACK(program, /datum/computer/file/embedded_program.proc/process), 5)
|
||||
|
||||
usr.set_machine(src)
|
||||
addtimer(CALLBACK(src, .proc/updateDialog), 5)
|
||||
|
||||
/obj/machinery/embedded_controller/process()
|
||||
if(program)
|
||||
program.process()
|
||||
|
||||
update_icon()
|
||||
src.updateDialog()
|
||||
|
||||
/obj/machinery/embedded_controller/radio
|
||||
var/frequency
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
/obj/machinery/embedded_controller/radio/Destroy()
|
||||
SSradio.remove_object(src,frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/embedded_controller/radio/Initialize()
|
||||
. = ..()
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/embedded_controller/radio/post_signal(datum/signal/signal)
|
||||
signal.transmission_method = TRANSMISSION_RADIO
|
||||
if(radio_connection)
|
||||
return radio_connection.post_signal(src, signal)
|
||||
else
|
||||
signal = null
|
||||
|
||||
/obj/machinery/embedded_controller/radio/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency)
|
||||
/datum/computer/file/embedded_program
|
||||
var/list/memory = list()
|
||||
var/state
|
||||
var/obj/machinery/embedded_controller/master
|
||||
|
||||
/datum/computer/file/embedded_program/proc/post_signal(datum/signal/signal, comm_line)
|
||||
if(master)
|
||||
master.post_signal(signal, comm_line)
|
||||
else
|
||||
qdel(signal)
|
||||
|
||||
/datum/computer/file/embedded_program/proc/receive_user_command(command)
|
||||
|
||||
/datum/computer/file/embedded_program/proc/receive_signal(datum/signal/signal)
|
||||
return null
|
||||
|
||||
/datum/computer/file/embedded_program/process()
|
||||
return 0
|
||||
|
||||
/obj/machinery/embedded_controller
|
||||
var/datum/computer/file/embedded_program/program
|
||||
|
||||
name = "embedded controller"
|
||||
density = FALSE
|
||||
|
||||
var/on = TRUE
|
||||
|
||||
/obj/machinery/embedded_controller/ui_interact(mob/user)
|
||||
. = ..()
|
||||
user.set_machine(src)
|
||||
var/datum/browser/popup = new(user, "computer", name) // Set up the popup browser window
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.set_content(return_text())
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/embedded_controller/update_icon()
|
||||
|
||||
/obj/machinery/embedded_controller/proc/return_text()
|
||||
|
||||
/obj/machinery/embedded_controller/proc/post_signal(datum/signal/signal, comm_line)
|
||||
return 0
|
||||
|
||||
/obj/machinery/embedded_controller/receive_signal(datum/signal/signal)
|
||||
if(istype(signal) && program)
|
||||
program.receive_signal(signal)
|
||||
|
||||
/obj/machinery/embedded_controller/Topic(href, href_list)
|
||||
if(..())
|
||||
return 0
|
||||
|
||||
if(program)
|
||||
program.receive_user_command(href_list["command"])
|
||||
addtimer(CALLBACK(program, /datum/computer/file/embedded_program.proc/process), 5)
|
||||
|
||||
usr.set_machine(src)
|
||||
addtimer(CALLBACK(src, .proc/updateDialog), 5)
|
||||
|
||||
/obj/machinery/embedded_controller/process()
|
||||
if(program)
|
||||
program.process()
|
||||
|
||||
update_icon()
|
||||
src.updateDialog()
|
||||
|
||||
/obj/machinery/embedded_controller/radio
|
||||
var/frequency
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
/obj/machinery/embedded_controller/radio/Destroy()
|
||||
SSradio.remove_object(src,frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/embedded_controller/radio/Initialize()
|
||||
. = ..()
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/embedded_controller/radio/post_signal(datum/signal/signal)
|
||||
signal.transmission_method = TRANSMISSION_RADIO
|
||||
if(radio_connection)
|
||||
return radio_connection.post_signal(src, signal)
|
||||
else
|
||||
signal = null
|
||||
|
||||
/obj/machinery/embedded_controller/radio/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency)
|
||||
|
||||
@@ -1,72 +1,72 @@
|
||||
/datum/computer/file/embedded_program/simple_vent_controller
|
||||
|
||||
var/airpump_tag
|
||||
|
||||
/datum/computer/file/embedded_program/simple_vent_controller/receive_user_command(command)
|
||||
switch(command)
|
||||
if("vent_inactive")
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = airpump_tag,
|
||||
"sigtype" = "command",
|
||||
"power" = 0
|
||||
)))
|
||||
|
||||
if("vent_pump")
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = airpump_tag,
|
||||
"sigtype" = "command",
|
||||
"stabilize" = 1,
|
||||
"power" = 1
|
||||
)))
|
||||
|
||||
if("vent_clear")
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = airpump_tag,
|
||||
"sigtype" = "command",
|
||||
"purge" = 1,
|
||||
"power" = 1
|
||||
)))
|
||||
|
||||
/datum/computer/file/embedded_program/simple_vent_controller/process()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_vent_controller
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "airlock_control_standby"
|
||||
|
||||
name = "vent controller"
|
||||
density = FALSE
|
||||
|
||||
frequency = FREQ_ATMOS_CONTROL
|
||||
power_channel = ENVIRON
|
||||
|
||||
// Setup parameters only
|
||||
var/airpump_tag
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_vent_controller/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
return
|
||||
var/datum/computer/file/embedded_program/simple_vent_controller/new_prog = new
|
||||
|
||||
new_prog.airpump_tag = airpump_tag
|
||||
new_prog.master = src
|
||||
program = new_prog
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_vent_controller/update_icon()
|
||||
if(on && program)
|
||||
icon_state = "airlock_control_standby"
|
||||
else
|
||||
icon_state = "airlock_control_off"
|
||||
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_vent_controller/return_text()
|
||||
var/state_options = null
|
||||
state_options = {"<A href='?src=[REF(src)];command=vent_inactive'>Deactivate Vent</A><BR>
|
||||
<A href='?src=[REF(src)];command=vent_pump'>Activate Vent / Pump</A><BR>
|
||||
<A href='?src=[REF(src)];command=vent_clear'>Activate Vent / Clear</A><BR>"}
|
||||
var/output = {"<B>Vent Control Console</B><HR>
|
||||
[state_options]<HR>"}
|
||||
|
||||
return output
|
||||
/datum/computer/file/embedded_program/simple_vent_controller
|
||||
|
||||
var/airpump_tag
|
||||
|
||||
/datum/computer/file/embedded_program/simple_vent_controller/receive_user_command(command)
|
||||
switch(command)
|
||||
if("vent_inactive")
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = airpump_tag,
|
||||
"sigtype" = "command",
|
||||
"power" = 0
|
||||
)))
|
||||
|
||||
if("vent_pump")
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = airpump_tag,
|
||||
"sigtype" = "command",
|
||||
"stabilize" = 1,
|
||||
"power" = 1
|
||||
)))
|
||||
|
||||
if("vent_clear")
|
||||
post_signal(new /datum/signal(list(
|
||||
"tag" = airpump_tag,
|
||||
"sigtype" = "command",
|
||||
"purge" = 1,
|
||||
"power" = 1
|
||||
)))
|
||||
|
||||
/datum/computer/file/embedded_program/simple_vent_controller/process()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_vent_controller
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "airlock_control_standby"
|
||||
|
||||
name = "vent controller"
|
||||
density = FALSE
|
||||
|
||||
frequency = FREQ_ATMOS_CONTROL
|
||||
power_channel = ENVIRON
|
||||
|
||||
// Setup parameters only
|
||||
var/airpump_tag
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_vent_controller/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
return
|
||||
var/datum/computer/file/embedded_program/simple_vent_controller/new_prog = new
|
||||
|
||||
new_prog.airpump_tag = airpump_tag
|
||||
new_prog.master = src
|
||||
program = new_prog
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_vent_controller/update_icon()
|
||||
if(on && program)
|
||||
icon_state = "airlock_control_standby"
|
||||
else
|
||||
icon_state = "airlock_control_off"
|
||||
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_vent_controller/return_text()
|
||||
var/state_options = null
|
||||
state_options = {"<A href='?src=[REF(src)];command=vent_inactive'>Deactivate Vent</A><BR>
|
||||
<A href='?src=[REF(src)];command=vent_pump'>Activate Vent / Pump</A><BR>
|
||||
<A href='?src=[REF(src)];command=vent_clear'>Activate Vent / Clear</A><BR>"}
|
||||
var/output = {"<B>Vent Control Console</B><HR>
|
||||
[state_options]<HR>"}
|
||||
|
||||
return output
|
||||
|
||||
@@ -58,8 +58,6 @@
|
||||
/obj/machinery/firealarm/update_icon()
|
||||
cut_overlays()
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
var/area/A = src.loc
|
||||
A = A.loc
|
||||
|
||||
if(panel_open)
|
||||
icon_state = "fire_b[buildstage]"
|
||||
@@ -69,23 +67,32 @@
|
||||
icon_state = "firex"
|
||||
return
|
||||
|
||||
icon_state = "fire0"
|
||||
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "fire0"
|
||||
return
|
||||
|
||||
if(is_station_level(z))
|
||||
add_overlay("overlay_[GLOB.security_level]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "overlay_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
else
|
||||
add_overlay("overlay_[SEC_LEVEL_GREEN]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "overlay_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
add_overlay("fire_overlay")
|
||||
|
||||
if(detecting)
|
||||
add_overlay("overlay_[A.fire ? "fire" : "clear"]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "overlay_[A.fire ? "fire" : "clear"]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
if(is_station_level(z))
|
||||
add_overlay("fire_[GLOB.security_level]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
else
|
||||
add_overlay("overlay_fire")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "overlay_fire", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
add_overlay("fire_[SEC_LEVEL_GREEN]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
|
||||
var/area/A = src.loc
|
||||
A = A.loc
|
||||
|
||||
if(!detecting || !A.fire)
|
||||
add_overlay("fire_off")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_off", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
else if(obj_flags & EMAGGED)
|
||||
add_overlay("fire_emagged")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
else
|
||||
add_overlay("fire_on")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_on", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
|
||||
/obj/machinery/firealarm/emp_act(severity)
|
||||
. = ..()
|
||||
@@ -101,6 +108,7 @@
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
update_icon()
|
||||
if(user)
|
||||
user.visible_message("<span class='warning'>Sparks fly out of [src]!</span>",
|
||||
"<span class='notice'>You emag [src], disabling its thermal sensors.</span>")
|
||||
@@ -112,51 +120,39 @@
|
||||
alarm()
|
||||
..()
|
||||
|
||||
/obj/machinery/firealarm/proc/alarm()
|
||||
if(!is_operational() && (last_alarm+FIREALARM_COOLDOWN < world.time))
|
||||
/obj/machinery/firealarm/proc/alarm(mob/user)
|
||||
if(!is_operational() || (last_alarm+FIREALARM_COOLDOWN > world.time))
|
||||
return
|
||||
last_alarm = world.time
|
||||
var/area/A = get_base_area(src)
|
||||
A.firealert(src)
|
||||
playsound(src.loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
|
||||
playsound(loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
|
||||
if(user)
|
||||
log_game("[user] triggered a fire alarm at [COORD(src)]")
|
||||
|
||||
/obj/machinery/firealarm/proc/reset()
|
||||
/obj/machinery/firealarm/proc/reset(mob/user)
|
||||
if(!is_operational())
|
||||
return
|
||||
var/area/A = get_base_area(src)
|
||||
A.firereset(src)
|
||||
if(user)
|
||||
log_game("[user] reset a fire alarm at [COORD(src)]")
|
||||
|
||||
/obj/machinery/firealarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "firealarm", name, 300, 150, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/firealarm/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["emagged"] = obj_flags & EMAGGED ? 1 : 0
|
||||
|
||||
if(is_station_level(z))
|
||||
data["seclevel"] = get_security_level()
|
||||
else
|
||||
data["seclevel"] = "green"
|
||||
|
||||
/obj/machinery/firealarm/attack_hand(mob/user)
|
||||
if(buildstage != 2)
|
||||
return ..()
|
||||
add_fingerprint(user)
|
||||
var/area/A = get_base_area(src)
|
||||
data["alarm"] = A.fire
|
||||
if(A.fire)
|
||||
reset(user)
|
||||
else
|
||||
alarm(user)
|
||||
|
||||
return data
|
||||
/obj/machinery/firealarm/attack_ai(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/firealarm/ui_act(action, params)
|
||||
if(..() || buildstage != 2)
|
||||
return
|
||||
switch(action)
|
||||
if("reset")
|
||||
reset()
|
||||
. = TRUE
|
||||
if("alarm")
|
||||
alarm()
|
||||
. = TRUE
|
||||
/obj/machinery/firealarm/attack_robot(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/firealarm/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
@@ -200,6 +196,12 @@
|
||||
to_chat(user, "<span class='notice'>You cut the wires from \the [src].</span>")
|
||||
update_icon()
|
||||
return
|
||||
else if(W.force) //hit and turn it on
|
||||
..()
|
||||
var/area/A = get_area(src)
|
||||
if(!A.fire)
|
||||
alarm()
|
||||
return
|
||||
if(1)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/coil = W
|
||||
@@ -254,6 +256,20 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/firealarm/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
||||
if((buildstage == 0) && (the_rcd.upgrade & RCD_UPGRADE_SIMPLE_CIRCUITS))
|
||||
return list("mode" = RCD_UPGRADE_SIMPLE_CIRCUITS, "delay" = 20, "cost" = 1)
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/firealarm/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
|
||||
switch(passed_mode)
|
||||
if(RCD_UPGRADE_SIMPLE_CIRCUITS)
|
||||
user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
|
||||
"<span class='notice'>You adapt a fire alarm circuit and slot it into the assembly.</span>")
|
||||
buildstage = 1
|
||||
update_icon()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/firealarm/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
. = ..()
|
||||
@@ -322,8 +338,3 @@
|
||||
if (!party_overlay)
|
||||
party_overlay = iconstate2appearance('icons/turf/areas.dmi', "party")
|
||||
A.add_overlay(party_overlay)
|
||||
|
||||
/obj/machinery/firealarm/partyalarm/ui_data(mob/user)
|
||||
. = ..()
|
||||
var/area/A = get_base_area(src)
|
||||
.["alarm"] = A && A.party
|
||||
|
||||
+205
-205
@@ -1,205 +1,205 @@
|
||||
// It is a gizmo that flashes a small area
|
||||
|
||||
/obj/machinery/flasher
|
||||
name = "mounted flash"
|
||||
desc = "A wall-mounted flashbulb device."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "mflash1"
|
||||
max_integrity = 250
|
||||
integrity_failure = 100
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
light_power = FLASH_LIGHT_POWER
|
||||
var/obj/item/assembly/flash/handheld/bulb
|
||||
var/id = null
|
||||
var/range = 2 //this is roughly the size of brig cell
|
||||
var/last_flash = 0 //Don't want it getting spammed like regular flashes
|
||||
var/strength = 100 //How knocked down targets are when flashed.
|
||||
var/base_state = "mflash"
|
||||
|
||||
/obj/machinery/flasher/portable //Portable version of the flasher. Only flashes when anchored
|
||||
name = "portable flasher"
|
||||
desc = "A portable flashing device. Wrench to activate and deactivate. Cannot detect slow movements."
|
||||
icon_state = "pflash1-p"
|
||||
strength = 80
|
||||
anchored = FALSE
|
||||
base_state = "pflash"
|
||||
density = TRUE
|
||||
|
||||
/obj/machinery/flasher/Initialize(mapload, ndir = 0, built = 0)
|
||||
. = ..() // ..() is EXTREMELY IMPORTANT, never forget to add it
|
||||
if(built)
|
||||
setDir(ndir)
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -28 : 28)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -28 : 28) : 0
|
||||
else
|
||||
bulb = new(src)
|
||||
|
||||
/obj/machinery/flasher/Destroy()
|
||||
QDEL_NULL(bulb)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/flasher/power_change()
|
||||
if (powered() && anchored && bulb)
|
||||
stat &= ~NOPOWER
|
||||
if(bulb.crit_fail)
|
||||
icon_state = "[base_state]1-p"
|
||||
else
|
||||
icon_state = "[base_state]1"
|
||||
else
|
||||
stat |= NOPOWER
|
||||
icon_state = "[base_state]1-p"
|
||||
|
||||
//Don't want to render prison breaks impossible
|
||||
/obj/machinery/flasher/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
if (istype(W, /obj/item/wirecutters))
|
||||
if (bulb)
|
||||
user.visible_message("[user] begins to disconnect [src]'s flashbulb.", "<span class='notice'>You begin to disconnect [src]'s flashbulb...</span>")
|
||||
if(W.use_tool(src, user, 30, volume=50) && bulb)
|
||||
user.visible_message("[user] has disconnected [src]'s flashbulb!", "<span class='notice'>You disconnect [src]'s flashbulb.</span>")
|
||||
bulb.forceMove(loc)
|
||||
bulb = null
|
||||
power_change()
|
||||
|
||||
else if (istype(W, /obj/item/assembly/flash/handheld))
|
||||
if (!bulb)
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
user.visible_message("[user] installs [W] into [src].", "<span class='notice'>You install [W] into [src].</span>")
|
||||
bulb = W
|
||||
power_change()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>A flashbulb is already installed in [src]!</span>")
|
||||
|
||||
else if (istype(W, /obj/item/wrench))
|
||||
if(!bulb)
|
||||
to_chat(user, "<span class='notice'>You start unsecuring the flasher frame...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
to_chat(user, "<span class='notice'>You unsecure the flasher frame.</span>")
|
||||
deconstruct(TRUE)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Remove a flashbulb from [src] first!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
//Let the AI trigger them directly.
|
||||
/obj/machinery/flasher/attack_ai()
|
||||
if (anchored)
|
||||
return flash()
|
||||
|
||||
/obj/machinery/flasher/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
|
||||
if(damage_flag == "melee" && damage_amount < 10) //any melee attack below 10 dmg does nothing
|
||||
return 0
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/flasher/proc/flash()
|
||||
if (!powered() || !bulb)
|
||||
return
|
||||
|
||||
if (bulb.crit_fail || (last_flash && world.time < src.last_flash + 150))
|
||||
return
|
||||
|
||||
if(!bulb.flash_recharge(30)) //Bulb can burn out if it's used too often too fast
|
||||
power_change()
|
||||
return
|
||||
|
||||
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
|
||||
flick("[base_state]_flash", src)
|
||||
flash_lighting_fx(FLASH_LIGHT_RANGE, light_power, light_color)
|
||||
last_flash = world.time
|
||||
use_power(1000)
|
||||
|
||||
var/flashed = FALSE
|
||||
for (var/mob/living/L in viewers(src, null))
|
||||
if (get_dist(src, L) > range)
|
||||
continue
|
||||
|
||||
if(L.flash_act(affect_silicon = 1))
|
||||
L.Knockdown(strength)
|
||||
flashed = TRUE
|
||||
|
||||
if(flashed)
|
||||
bulb.times_used++
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/flasher/emp_act(severity)
|
||||
. = ..()
|
||||
if(!(stat & (BROKEN|NOPOWER)) && !(. & EMP_PROTECT_SELF))
|
||||
if(bulb && prob(75/severity))
|
||||
flash()
|
||||
bulb.burn_out()
|
||||
power_change()
|
||||
|
||||
/obj/machinery/flasher/obj_break(damage_flag)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(!(stat & BROKEN))
|
||||
stat |= BROKEN
|
||||
if(bulb)
|
||||
bulb.burn_out()
|
||||
power_change()
|
||||
|
||||
/obj/machinery/flasher/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(bulb)
|
||||
bulb.forceMove(loc)
|
||||
bulb = null
|
||||
if(disassembled)
|
||||
var/obj/item/wallframe/flasher/F = new(get_turf(src))
|
||||
transfer_fingerprints_to(F)
|
||||
F.id = id
|
||||
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
else
|
||||
new /obj/item/stack/sheet/metal (loc, 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/flasher/portable/Initialize()
|
||||
. = ..()
|
||||
proximity_monitor = new(src, 0)
|
||||
|
||||
/obj/machinery/flasher/portable/HasProximity(atom/movable/AM)
|
||||
if (last_flash && world.time < last_flash + 150)
|
||||
return
|
||||
|
||||
if(istype(AM, /mob/living/carbon))
|
||||
var/mob/living/carbon/M = AM
|
||||
if (M.m_intent != MOVE_INTENT_WALK && anchored)
|
||||
flash()
|
||||
|
||||
/obj/machinery/flasher/portable/attackby(obj/item/W, mob/user, params)
|
||||
if (istype(W, /obj/item/wrench))
|
||||
W.play_tool_sound(src, 100)
|
||||
|
||||
if (!anchored && !isinspace())
|
||||
to_chat(user, "<span class='notice'>[src] is now secured.</span>")
|
||||
add_overlay("[base_state]-s")
|
||||
setAnchored(TRUE)
|
||||
power_change()
|
||||
proximity_monitor.SetRange(range)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] can now be moved.</span>")
|
||||
cut_overlays()
|
||||
setAnchored(FALSE)
|
||||
power_change()
|
||||
proximity_monitor.SetRange(0)
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/wallframe/flasher
|
||||
name = "mounted flash frame"
|
||||
desc = "Used for building wall-mounted flashers."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "mflash_frame"
|
||||
result_path = /obj/machinery/flasher
|
||||
var/id = null
|
||||
|
||||
/obj/item/wallframe/flasher/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Its channel ID is '[id]'.</span>"
|
||||
|
||||
/obj/item/wallframe/flasher/after_attach(var/obj/O)
|
||||
..()
|
||||
var/obj/machinery/flasher/F = O
|
||||
F.id = id
|
||||
// It is a gizmo that flashes a small area
|
||||
|
||||
/obj/machinery/flasher
|
||||
name = "mounted flash"
|
||||
desc = "A wall-mounted flashbulb device."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "mflash1"
|
||||
max_integrity = 250
|
||||
integrity_failure = 100
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
light_power = FLASH_LIGHT_POWER
|
||||
var/obj/item/assembly/flash/handheld/bulb
|
||||
var/id = null
|
||||
var/range = 2 //this is roughly the size of brig cell
|
||||
var/last_flash = 0 //Don't want it getting spammed like regular flashes
|
||||
var/strength = 100 //How knocked down targets are when flashed.
|
||||
var/base_state = "mflash"
|
||||
|
||||
/obj/machinery/flasher/portable //Portable version of the flasher. Only flashes when anchored
|
||||
name = "portable flasher"
|
||||
desc = "A portable flashing device. Wrench to activate and deactivate. Cannot detect slow movements."
|
||||
icon_state = "pflash1-p"
|
||||
strength = 80
|
||||
anchored = FALSE
|
||||
base_state = "pflash"
|
||||
density = TRUE
|
||||
|
||||
/obj/machinery/flasher/Initialize(mapload, ndir = 0, built = 0)
|
||||
. = ..() // ..() is EXTREMELY IMPORTANT, never forget to add it
|
||||
if(built)
|
||||
setDir(ndir)
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -28 : 28)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -28 : 28) : 0
|
||||
else
|
||||
bulb = new(src)
|
||||
|
||||
/obj/machinery/flasher/Destroy()
|
||||
QDEL_NULL(bulb)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/flasher/power_change()
|
||||
if (powered() && anchored && bulb)
|
||||
stat &= ~NOPOWER
|
||||
if(bulb.crit_fail)
|
||||
icon_state = "[base_state]1-p"
|
||||
else
|
||||
icon_state = "[base_state]1"
|
||||
else
|
||||
stat |= NOPOWER
|
||||
icon_state = "[base_state]1-p"
|
||||
|
||||
//Don't want to render prison breaks impossible
|
||||
/obj/machinery/flasher/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
if (istype(W, /obj/item/wirecutters))
|
||||
if (bulb)
|
||||
user.visible_message("[user] begins to disconnect [src]'s flashbulb.", "<span class='notice'>You begin to disconnect [src]'s flashbulb...</span>")
|
||||
if(W.use_tool(src, user, 30, volume=50) && bulb)
|
||||
user.visible_message("[user] has disconnected [src]'s flashbulb!", "<span class='notice'>You disconnect [src]'s flashbulb.</span>")
|
||||
bulb.forceMove(loc)
|
||||
bulb = null
|
||||
power_change()
|
||||
|
||||
else if (istype(W, /obj/item/assembly/flash/handheld))
|
||||
if (!bulb)
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
user.visible_message("[user] installs [W] into [src].", "<span class='notice'>You install [W] into [src].</span>")
|
||||
bulb = W
|
||||
power_change()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>A flashbulb is already installed in [src]!</span>")
|
||||
|
||||
else if (istype(W, /obj/item/wrench))
|
||||
if(!bulb)
|
||||
to_chat(user, "<span class='notice'>You start unsecuring the flasher frame...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
to_chat(user, "<span class='notice'>You unsecure the flasher frame.</span>")
|
||||
deconstruct(TRUE)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Remove a flashbulb from [src] first!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
//Let the AI trigger them directly.
|
||||
/obj/machinery/flasher/attack_ai()
|
||||
if (anchored)
|
||||
return flash()
|
||||
|
||||
/obj/machinery/flasher/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
|
||||
if(damage_flag == "melee" && damage_amount < 10) //any melee attack below 10 dmg does nothing
|
||||
return 0
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/flasher/proc/flash()
|
||||
if (!powered() || !bulb)
|
||||
return
|
||||
|
||||
if (bulb.crit_fail || (last_flash && world.time < src.last_flash + 150))
|
||||
return
|
||||
|
||||
if(!bulb.flash_recharge(30)) //Bulb can burn out if it's used too often too fast
|
||||
power_change()
|
||||
return
|
||||
|
||||
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
|
||||
flick("[base_state]_flash", src)
|
||||
flash_lighting_fx(FLASH_LIGHT_RANGE, light_power, light_color)
|
||||
last_flash = world.time
|
||||
use_power(1000)
|
||||
|
||||
var/flashed = FALSE
|
||||
for (var/mob/living/L in viewers(src, null))
|
||||
if (get_dist(src, L) > range)
|
||||
continue
|
||||
|
||||
if(L.flash_act(affect_silicon = 1))
|
||||
L.Knockdown(strength)
|
||||
flashed = TRUE
|
||||
|
||||
if(flashed)
|
||||
bulb.times_used++
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/flasher/emp_act(severity)
|
||||
. = ..()
|
||||
if(!(stat & (BROKEN|NOPOWER)) && !(. & EMP_PROTECT_SELF))
|
||||
if(bulb && prob(75/severity))
|
||||
flash()
|
||||
bulb.burn_out()
|
||||
power_change()
|
||||
|
||||
/obj/machinery/flasher/obj_break(damage_flag)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(!(stat & BROKEN))
|
||||
stat |= BROKEN
|
||||
if(bulb)
|
||||
bulb.burn_out()
|
||||
power_change()
|
||||
|
||||
/obj/machinery/flasher/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(bulb)
|
||||
bulb.forceMove(loc)
|
||||
bulb = null
|
||||
if(disassembled)
|
||||
var/obj/item/wallframe/flasher/F = new(get_turf(src))
|
||||
transfer_fingerprints_to(F)
|
||||
F.id = id
|
||||
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
else
|
||||
new /obj/item/stack/sheet/metal (loc, 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/flasher/portable/Initialize()
|
||||
. = ..()
|
||||
proximity_monitor = new(src, 0)
|
||||
|
||||
/obj/machinery/flasher/portable/HasProximity(atom/movable/AM)
|
||||
if (last_flash && world.time < last_flash + 150)
|
||||
return
|
||||
|
||||
if(istype(AM, /mob/living/carbon))
|
||||
var/mob/living/carbon/M = AM
|
||||
if (M.m_intent != MOVE_INTENT_WALK && anchored)
|
||||
flash()
|
||||
|
||||
/obj/machinery/flasher/portable/attackby(obj/item/W, mob/user, params)
|
||||
if (istype(W, /obj/item/wrench))
|
||||
W.play_tool_sound(src, 100)
|
||||
|
||||
if (!anchored && !isinspace())
|
||||
to_chat(user, "<span class='notice'>[src] is now secured.</span>")
|
||||
add_overlay("[base_state]-s")
|
||||
setAnchored(TRUE)
|
||||
power_change()
|
||||
proximity_monitor.SetRange(range)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] can now be moved.</span>")
|
||||
cut_overlays()
|
||||
setAnchored(FALSE)
|
||||
power_change()
|
||||
proximity_monitor.SetRange(0)
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/wallframe/flasher
|
||||
name = "mounted flash frame"
|
||||
desc = "Used for building wall-mounted flashers."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "mflash_frame"
|
||||
result_path = /obj/machinery/flasher
|
||||
var/id = null
|
||||
|
||||
/obj/item/wallframe/flasher/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Its channel ID is '[id]'.</span>"
|
||||
|
||||
/obj/item/wallframe/flasher/after_attach(var/obj/O)
|
||||
..()
|
||||
var/obj/machinery/flasher/F = O
|
||||
F.id = id
|
||||
|
||||
@@ -129,7 +129,7 @@
|
||||
/obj/machinery/harvester/proc/end_harvesting()
|
||||
harvesting = FALSE
|
||||
open_machine()
|
||||
say("Subject has been succesfuly harvested.")
|
||||
say("Subject has been successfully harvested.")
|
||||
playsound(src, 'sound/machines/microwave/microwave-end.ogg', 100, 0)
|
||||
|
||||
/obj/machinery/harvester/screwdriver_act(mob/living/user, obj/item/I)
|
||||
@@ -191,4 +191,6 @@
|
||||
if(state_open)
|
||||
. += "<span class='notice'>[src] must be closed before harvesting.</span>"
|
||||
else if(!harvesting)
|
||||
. += "<span class='notice'>Alt-click [src] to start harvesting.</span>"
|
||||
. += "<span class='notice'>Alt-click [src] to start harvesting.</span>"
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
. += "<span class='notice'>The status display reads: Harvest speed at <b>[interval*0.1]</b> seconds per organ.<span>"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user