diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm index a9f0e038df..15127c2e0e 100644 --- a/code/game/objects/items/shields.dm +++ b/code/game/objects/items/shields.dm @@ -159,11 +159,13 @@ armor = list("melee" = 25, "bullet" = 25, "laser" = 5, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 80) lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' - item_state = "makeshift_shield" + icon = 'icons/obj/items_and_weapons.dmi' + item_state = "metal" + icon_state = "makeshift_shield" materials = list(MAT_METAL = 18000) slot_flags = null - block_chance = 25 - force = 5 + block_chance = 35 + force = 10 throwforce = 7 /obj/item/shield/riot/tower @@ -171,8 +173,11 @@ desc = "A massive shield that can block a lot of attacks, can take a lot of abuse before braking." armor = list("melee" = 95, "bullet" = 95, "laser" = 75, "energy" = 60, "bomb" = 90, "bio" = 90, "rad" = 0, "fire" = 90, "acid" = 10) //Armor for the item, dosnt transfer to user item_state = "metal" + icon_state = "metal" + icon = 'icons/obj/items_and_weapons.dmi' block_chance = 75 //1/4 shots will hit* - force = 10 + force = 16 slowdown = 2 throwforce = 15 //Massive pice of metal w_class = WEIGHT_CLASS_HUGE + item_flags = SLOWS_WHILE_IN_HAND diff --git a/icons/mob/inhands/equipment/shields_lefthand.dmi b/icons/mob/inhands/equipment/shields_lefthand.dmi index e9d0dd0d2b..3f29410f98 100644 Binary files a/icons/mob/inhands/equipment/shields_lefthand.dmi and b/icons/mob/inhands/equipment/shields_lefthand.dmi differ diff --git a/icons/mob/inhands/equipment/shields_righthand.dmi b/icons/mob/inhands/equipment/shields_righthand.dmi index dda17156fe..2c3f291e43 100644 Binary files a/icons/mob/inhands/equipment/shields_righthand.dmi and b/icons/mob/inhands/equipment/shields_righthand.dmi differ