Minor snowflakes clothing variations refactor. Removal of copypasted states.
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@@ -24,6 +24,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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//Not on /clothing because for some reason any /obj/item can technically be "worn" with enough fuckery.
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var/icon/alternate_worn_icon = null//If this is set, update_icons() will find on mob (WORN, NOT INHANDS) states in this file instead, primary use: badminnery/events
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var/icon/anthro_mob_worn_overlay //Version of the above dedicated to muzzles/digitigrade
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var/icon/taur_mob_worn_overlay // Idem but for taurs.
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var/alternate_worn_layer = null//If this is set, update_icons() will force the on mob state (WORN, NOT INHANDS) onto this layer, instead of it's default
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max_integrity = 200
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@@ -187,6 +187,7 @@
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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hoodtype = /obj/item/clothing/head/hooded/chaplain_hood
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/head/hooded/chaplain_hood
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name = "follower hood"
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@@ -189,6 +189,7 @@
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slowdown = 2.0 //gotta pretend we're balanced.
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 40, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/armor/plate/crusader/red
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icon_state = "crusader-red"
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