Minor snowflakes clothing variations refactor. Removal of copypasted states.
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@@ -24,6 +24,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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//Not on /clothing because for some reason any /obj/item can technically be "worn" with enough fuckery.
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var/icon/alternate_worn_icon = null//If this is set, update_icons() will find on mob (WORN, NOT INHANDS) states in this file instead, primary use: badminnery/events
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var/icon/anthro_mob_worn_overlay //Version of the above dedicated to muzzles/digitigrade
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var/icon/taur_mob_worn_overlay // Idem but for taurs.
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var/alternate_worn_layer = null//If this is set, update_icons() will force the on mob state (WORN, NOT INHANDS) onto this layer, instead of it's default
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max_integrity = 200
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