diff --git a/code/modules/clothing/suits/reactive_armour.dm b/code/modules/clothing/suits/reactive_armour.dm
index e80a2fff14..13e49b3467 100644
--- a/code/modules/clothing/suits/reactive_armour.dm
+++ b/code/modules/clothing/suits/reactive_armour.dm
@@ -75,6 +75,7 @@
owner.visible_message("The reactive teleport system is still recharging! It fails to teleport [H]!")
return
owner.visible_message("The reactive teleport system flings [H] clear of [attack_text], shutting itself off in the process!")
+ playsound(get_turf(owner),'sound/magic/blink.ogg', 100, 1)
var/list/turfs = new/list()
for(var/turf/T in orange(tele_range, H))
if(T.density)
@@ -109,6 +110,7 @@
owner.visible_message("The reactive incendiary armor on [owner] activates, but fails to send out flames as it is still recharging its flame jets!")
return
owner.visible_message("[src] blocks [attack_text], sending out jets of flame!")
+ playsound(get_turf(owner),'sound/magic/fireball.ogg', 100, 1)
for(var/mob/living/carbon/C in range(6, owner))
if(C != owner)
C.fire_stacks += 8
@@ -182,13 +184,14 @@
if(world.time < reactivearmor_cooldown)
owner.visible_message("The repulse generator is still recharging!")
return 0
+ playsound(get_turf(owner),'sound/magic/repulse.ogg', 100, 1)
owner.visible_message("[src] blocks [attack_text], converting the attack into a wave of force!")
var/turf/T = get_turf(owner)
var/list/thrown_items = list()
for(var/atom/movable/A in range(T, 7))
if(A == owner || A.anchored || thrown_items[A])
continue
- var/throwtarget = get_edge_target_turf(src, get_dir(src, get_step_away(A, src)))
+ var/throwtarget = get_edge_target_turf(T, get_dir(T, get_step_away(A, T)))
A.throw_at(throwtarget,10,1)
thrown_items[A] = A