Merge branch 'master' into upstream-merge-36974

This commit is contained in:
deathride58
2018-04-10 07:48:12 +00:00
committed by GitHub
860 changed files with 25708 additions and 23355 deletions
+43
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@@ -149,6 +149,49 @@
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
//ATMOSIA GAS MONITOR TAGS
#define ATMOS_GAS_MONITOR_INPUT_O2 "o2_in"
#define ATMOS_GAS_MONITOR_OUTPUT_O2 "o2_out"
#define ATMOS_GAS_MONITOR_SENSOR_O2 "o2_sensor"
#define ATMOS_GAS_MONITOR_INPUT_TOX "tox_in"
#define ATMOS_GAS_MONITOR_OUTPUT_TOX "tox_out"
#define ATMOS_GAS_MONITOR_SENSOR_TOX "tox_sensor"
#define ATMOS_GAS_MONITOR_INPUT_AIR "air_in"
#define ATMOS_GAS_MONITOR_OUTPUT_AIR "air_out"
#define ATMOS_GAS_MONITOR_SENSOR_AIR "air_sensor"
#define ATMOS_GAS_MONITOR_INPUT_MIX "mix_in"
#define ATMOS_GAS_MONITOR_OUTPUT_MIX "mix_out"
#define ATMOS_GAS_MONITOR_SENSOR_MIX "mix_sensor"
#define ATMOS_GAS_MONITOR_INPUT_N2O "n2o_in"
#define ATMOS_GAS_MONITOR_OUTPUT_N2O "n2o_out"
#define ATMOS_GAS_MONITOR_SENSOR_N2O "n2o_sensor"
#define ATMOS_GAS_MONITOR_INPUT_N2 "n2_in"
#define ATMOS_GAS_MONITOR_OUTPUT_N2 "n2_out"
#define ATMOS_GAS_MONITOR_SENSOR_N2 "n2_sensor"
#define ATMOS_GAS_MONITOR_INPUT_CO2 "co2_in"
#define ATMOS_GAS_MONITOR_OUTPUT_CO2 "co2_out"
#define ATMOS_GAS_MONITOR_SENSOR_CO2 "co2_sensor"
#define ATMOS_GAS_MONITOR_INPUT_INCINERATOR "incinerator_in"
#define ATMOS_GAS_MONITOR_OUTPUT_INCINERATOR "incinerator_out"
#define ATMOS_GAS_MONITOR_SENSOR_INCINERATOR "incinerator_sensor"
#define ATMOS_GAS_MONITOR_INPUT_TOXINS_LAB "toxinslab_in"
#define ATMOS_GAS_MONITOR_OUTPUT_TOXINS_LAB "toxinslab_out"
#define ATMOS_GAS_MONITOR_SENSOR_TOXINS_LAB "toxinslab_sensor"
#define ATMOS_GAS_MONITOR_LOOP_DISTRIBUTION "distro-loop_meter"
#define ATMOS_GAS_MONITOR_LOOP_ATMOS_WASTE "atmos-waste_loop_meter"
#define ATMOS_GAS_MONITOR_WASTE_ENGINE "engine-waste_out"
#define ATMOS_GAS_MONITOR_WASTE_ATMOS "atmos-waste_out"
//MULTIPIPES
//IF YOU EVER CHANGE THESE CHANGE SPRITES TO MATCH.
#define PIPING_LAYER_MIN 1
+9 -9
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@@ -19,15 +19,15 @@
#define SHAME 16
#define MANUAL_SUICIDE 32 //suicide_act will do the actual killing.
#define STUN "stun"
#define KNOCKDOWN "knockdown"
#define UNCONSCIOUS "unconscious"
#define IRRADIATE "irradiate"
#define STUTTER "stutter"
#define SLUR "slur"
#define EYE_BLUR "eye_blur"
#define DROWSY "drowsy"
#define JITTER "jitter"
#define EFFECT_STUN "stun"
#define EFFECT_KNOCKDOWN "knockdown"
#define EFFECT_UNCONSCIOUS "unconscious"
#define EFFECT_IRRADIATE "irradiate"
#define EFFECT_STUTTER "stutter"
#define EFFECT_SLUR "slur"
#define EFFECT_EYE_BLUR "eye_blur"
#define EFFECT_DROWSY "drowsy"
#define EFFECT_JITTER "jitter"
//Bitflags defining which status effects could be or are inflicted on a mob
#define CANSTUN 1
+23 -2
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@@ -30,8 +30,8 @@
#define EXAMINE_POSITION_BEFORE 2
//End positions
#define COMPONENT_EXNAME_CHANGED 1
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (/atom/movable, /atom)
#define COMSIG_ATOM_EXITED "atom_exited" //from base of atom/Exited(): (/atom/movable)
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
#define COMSIG_ATOM_EXITED "atom_exited" //from base of atom/Exited(): (atom/movable/exiting, atom/newloc)
#define COMSIG_ATOM_EX_ACT "atom_ex_act" //from base of atom/ex_act(): (severity, target)
#define COMSIG_ATOM_EMP_ACT "atom_emp_act" //from base of atom/emp_act(): (severity)
#define COMSIG_ATOM_FIRE_ACT "atom_fire_act" //from base of atom/fire_act(): (exposed_temperature, exposed_volume)
@@ -47,32 +47,53 @@
#define COMSIG_ATOM_SET_LIGHT "atom_set_light" //from base of atom/set_light(): (l_range, l_power, l_color)
#define COMSIG_ATOM_ROTATE "atom_rotate" //from base of atom/shuttleRotate(): (rotation, params)
#define COMSIG_ATOM_DIR_CHANGE "atom_dir_change" //from base of atom/setDir(): (old_dir, new_dir)
#define COMSIG_ENTER_AREA "enter_area" //from base of area/Entered(): (/area)
#define COMSIG_EXIT_AREA "exit_area" //from base of area/Exited(): (/area)
#define COMSIG_ATOM_CONTENTS_DEL "atom_contents_del" //from base of atom/handle_atom_del(): (atom/deleted)
/////////////////
#define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" //from base of atom/attack_ghost(): (mob/dead/observer/ghost)
#define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" //from base of atom/attack_hand(): (mob/user)
#define COMSIG_ATOM_ATTACK_PAW "atom_attack_paw" //from base of atom/attack_paw(): (mob/user)
#define COMPONENT_NO_ATTACK_HAND 1 //works on all 3.
/////////////////
#define COMSIG_CLICK "atom_click" //from base of atom/Click(): (location, control, params)
#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob)
#define COMSIG_CLICK_CTRL "ctrl_click" //from base of atom/CtrlClickOn(): (/mob)
#define COMSIG_CLICK_ALT "alt_click" //from base of atom/AltClick(): (/mob)
#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click" //from base of atom/CtrlShiftClick(/mob)
#define COMSIG_MOUSEDROP_ONTO "mousedrop_onto" //from base of atom/MouseDrop(): (/atom/over, /mob/user)
#define COMPONENT_NO_MOUSEDROP 1
#define COMSIG_MOUSEDROPPED_ONTO "mousedropped_onto" //from base of atom/MouseDrop_T: (/atom/from, /mob/user)
// /area signals
#define COMSIG_AREA_ENTERED "area_entered" //from base of area/Entered(): (atom/movable/M)
#define COMSIG_AREA_EXITED "area_exited" //from base of area/Exited(): (atom/movable/M)
// /atom/movable signals
#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir)
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)
#define COMSIG_MOVABLE_UNCROSSED "movable_uncrossed" //from base of atom/movable/Uncrossed(): (/atom/movable)
#define COMSIG_MOVABLE_COLLIDE "movable_collide" //from base of atom/movable/Collide(): (/atom)
#define COMSIG_MOVABLE_IMPACT "movable_impact" //from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)
#define COMSIG_MOVABLE_IMPACT_ZONE "item_impact_zone" //from base of mob/living/hitby(): (mob/living/target, hit_zone)
#define COMSIG_MOVABLE_BUCKLE "buckle" //from base of atom/movable/buckle_mob(): (mob, force)
#define COMSIG_MOVABLE_UNBUCKLE "unbuckle" //from base of atom/movable/unbuckle_mob(): (mob, force)
#define COMSIG_MOVABLE_THROW "movable_throw" //from base of atom/movable/throw_at(): (datum/thrownthing, spin)
// /obj signals
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
// /obj/item signals
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob)
#define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (/obj, /mob)
#define COMPONENT_NO_ATTACK_OBJ 1
#define COMSIG_ITEM_PRE_ATTACK "item_pre_attack" //from base of obj/item/pre_attack(): (atom/target, mob/user, params)
#define COMPONENT_NO_ATTACK 1
#define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot)
#define COMSIG_ITEM_DROPPED "item_drop"
#define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker)
+3
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@@ -59,6 +59,9 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
// Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
#define NO_MAT_REDEMPTION_2 1024
// LAVA_PROTECT used on the flags_2 variable for both SUIT and HEAD items, and stops lava damage. Must be present in both to stop lava damage.
#define LAVA_PROTECT_2 2048
//turf-only flags
#define NOJAUNT_1 1
#define UNUSED_TRANSIT_TURF_1 2
+22
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@@ -0,0 +1,22 @@
#define INTERACT_ATOM_REQUIRES_ANCHORED 1 //whether can_interact() checks for anchored. only works on movables.
#define INTERACT_ATOM_ATTACK_HAND 2 //calls try_interact() on attack_hand() and returns that.
#define INTERACT_ATOM_UI_INTERACT 4 //automatically calls and returns ui_interact() on interact().
#define INTERACT_ATOM_REQUIRES_DEXTERITY 8 //user must be dextrous
#define INTERACT_ATOM_IGNORE_INCAPACITATED 16 //ignores incapacitated check
#define INTERACT_ATOM_IGNORE_RESTRAINED 32 //incapacitated check ignores restrained
#define INTERACT_ATOM_CHECK_GRAB 64 //incapacitated check checks grab
#define INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND 128//prevents leaving fingerprints automatically on attack_hand
#define INTERACT_ATOM_NO_FINGERPRINT_INTERACT 256 //adds hiddenprints instead of fingerprints on interact
#define INTERACT_ITEM_ATTACK_HAND_PICKUP 1 //attempt pickup on attack_hand for items
#define INTERACT_MACHINE_OPEN 1 //can_interact() while open
#define INTERACT_MACHINE_OFFLINE 2 //can_interact() while offline
#define INTERACT_MACHINE_WIRES_IF_OPEN 4 //try to interact with wires if open
#define INTERACT_MACHINE_ALLOW_SILICON 8 //let silicons interact
#define INTERACT_MACHINE_OPEN_SILICON 16 //let silicons interact while open
#define INTERACT_MACHINE_REQUIRES_SILICON 32 //must be silicon to interact
#define INTERACT_MACHINE_SET_MACHINE 64 //MACHINES HAVE THIS BY DEFAULT, SOMEONE SHOULD RUN THROUGH MACHINES AND REMOVE IT FROM THINGS LIKE LIGHT SWITCHES WHEN POSSIBLE!!--------------------------
//This flag determines if a machine set_machine's the user when the user uses it, making updateUsrDialog make the user re-call interact() on it.
//THIS FLAG IS ON ALL MACHINES BY DEFAULT, NEEDS TO BE RE-EVALUATED LATER!!
+2
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@@ -90,6 +90,8 @@
//Silicon mobs
#define issilicon(A) (istype(A, /mob/living/silicon))
#define issiliconoradminghost(A) (istype(A, /mob/living/silicon) || IsAdminGhost(A))
#define iscyborg(A) (istype(A, /mob/living/silicon/robot))
#define isAI(A) (istype(A, /mob/living/silicon/ai))
+3
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@@ -133,6 +133,9 @@
//Slime evolution threshold. Controls how fast slimes can split/grow
#define SLIME_EVOLUTION_THRESHOLD 10
//Slime extract crossing. Controls how many extracts is required to feed to a slime to core-cross.
#define SLIME_EXTRACT_CROSSING_REQUIRED 10
//Slime commands defines
#define SLIME_FRIENDSHIP_FOLLOW 3 //Min friendship to order it to follow
#define SLIME_FRIENDSHIP_STOPEAT 5 //Min friendship to order it to stop eating someone
+2 -3
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@@ -17,8 +17,7 @@
#define MONKEY_RESIST_PROB 50 // resist out of restraints
// when the monkey is idle
#define MONKEY_PULL_AGGRO_PROB 5 // aggro against the mob pulling it
#define MONKEY_PICKUP_PROB 5 // if not currently getting an item, pickup an item around it
#define MONKEY_STEAL_PROB 5 // if not currently getting an item, steal an item from someone around it
#define MONKEY_SHENANIGAN_PROB 5 // chance of getting into mischief, i.e. finding/stealing items
// when the monkey is hunting
#define MONKEY_ATTACK_DISARM_PROB 50 // disarm an armed attacker
#define MONKEY_WEAPON_PROB 20 // if not currently getting an item, search for a weapon around it
@@ -35,4 +34,4 @@
#define MONKEY_HUNT_FRUSTRATION_LIMIT 8 // Chase after an enemy before giving up
#define MONKEY_DISPOSE_FRUSTRATION_LIMIT 16 // Dispose of a body before giving up
#define MONKEY_AGGRESSIVE_MVM_PROB 0 // If you mass edit monkies to be aggressive. there is a small chance of in-fighting
#define MONKEY_AGGRESSIVE_MVM_PROB 0 // If you mass edit monkies to be aggressive. there is a small chance of in-fighting
+1
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@@ -8,6 +8,7 @@
#define DANGEROUS_POSSESSION 16 //Admin possession yes/no
#define ON_BLUEPRINTS 32 //Are we visible on the station blueprints at roundstart?
#define UNIQUE_RENAME 64 // can you customize the description/name of the thing?
#define USES_TGUI 128 //put on things that use tgui on ui_interact instead of custom/old UI.
// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
+1
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@@ -14,6 +14,7 @@
#define SOUND_ANNOUNCEMENTS 2048
#define DISABLE_DEATHRATTLE 4096
#define DISABLE_ARRIVALRATTLE 8192
#define COMBOHUD_LIGHTING 16384
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|MEMBER_PUBLIC|INTENT_STYLE|MIDROUND_ANTAG|SOUND_INSTRUMENTS|SOUND_SHIP_AMBIENCE|SOUND_PRAYERS|SOUND_ANNOUNCEMENTS)
+7
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@@ -79,3 +79,10 @@
#define STATUS_EFFECT_CRUSHERDAMAGETRACKING /datum/status_effect/crusher_damage //tracks total kinetic crusher damage on a target
#define STATUS_EFFECT_SYPHONMARK /datum/status_effect/syphon_mark //tracks kills for the KA death syphon module
/////////////
// SLIME //
/////////////
#define STATUS_EFFECT_RAINBOWPROTECTION /datum/status_effect/rainbow_protection //Invulnerable and pacifistic
#define STATUS_EFFECT_SLIMESKIN /datum/status_effect/slimeskin //Increased armor
+3 -1
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@@ -23,6 +23,7 @@
#define TRAIT_SHOCKIMMUNE "shock_immunity"
#define TRAIT_STABLEHEART "stable_heart"
#define TRAIT_RESISTHEAT "resist_heat"
#define TRAIT_RESISTHEATHANDS "resist_heat_handsonly" //For when you want to be able to touch hot things, but still want fire to be an issue.
#define TRAIT_RESISTCOLD "resist_cold"
#define TRAIT_RESISTHIGHPRESSURE "resist_high_pressure"
#define TRAIT_RESISTLOWPRESSURE "resist_low_pressure"
@@ -42,7 +43,8 @@
#define TRAIT_DEPRESSION "depression"
#define TRAIT_JOLLY "jolly"
#define TRAIT_NOCRITDAMAGE "no_crit"
#define TRAIT_NOSLIPWATER "noslip_water"
#define TRAIT_NOSLIPALL "noslip_all"
#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
+5
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@@ -1,3 +1,8 @@
//retvals for attempt_wires_interaction
#define WIRE_INTERACTION_FAIL 0
#define WIRE_INTERACTION_SUCCESSFUL 1
#define WIRE_INTERACTION_BLOCK 2 //don't do anything else rather than open wires and whatever else.
#define WIRE_DUD_PREFIX "__dud"
#define WIRE_ACTIVATE "Activate"
#define WIRE_AI "AI Connection"
+2 -2
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@@ -108,8 +108,8 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
set desc = "Sets an extended description of your character's features."
set category = "IC"
var/new_flavor = (input(src, "Enter your new flavor text:", "Flavor text", null) as text|null)
if(new_flavor)
var/new_flavor = input(src, "Enter your new flavor text:", "Flavor text", null) as message|null
if(!isnull(new_flavor))
flavor_text = sanitize(new_flavor)
to_chat(src, "Your flavor text has been updated.")
+1 -1
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@@ -15,7 +15,7 @@
#define LAZYADD(L, I) if(!L) { L = list(); } L += I;
#define LAZYOR(L, I) if(!L) { L = list(); } L |= I;
#define LAZYFIND(L, V) L ? L.Find(V) : 0
#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= L.len ? L[I] : null) : L[I]) : null)
#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= length(L) ? L[I] : null) : L[I]) : null)
#define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V;
#define LAZYLEN(L) length(L)
#define LAZYCLEARLIST(L) if(L) L.Cut()
+7 -8
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@@ -398,18 +398,12 @@ Proc for attack log creation, because really why not
if(holding)
holdingnull = 0 //Users hand started holding something, check to see if it's still holding that
delay *= user.do_after_coefficent()
var/datum/progressbar/progbar
if (progress)
progbar = new(user, delay, target)
GET_COMPONENT_FROM(mood, /datum/component/mood, user)
if(mood)
switch(mood.sanity) //Alters do_after delay based on how sane you are
if(SANITY_INSANE to SANITY_DISTURBED)
delay *= 1.25
if(SANITY_NEUTRAL to SANITY_GREAT)
delay *= 0.90
var/endtime = world.time + delay
var/starttime = world.time
. = 1
@@ -444,6 +438,10 @@ Proc for attack log creation, because really why not
if (progress)
qdel(progbar)
/mob/proc/do_after_coefficent() // This gets added to the delay on a do_after, default 1
. = 1
return
/proc/do_after_mob(mob/user, var/list/targets, time = 30, uninterruptible = 0, progress = 1, datum/callback/extra_checks)
if(!user || !targets)
return 0
@@ -603,6 +601,7 @@ Proc for attack log creation, because really why not
log_adminsay(logmessage)
if(LOGOOC)
log_ooc(logmessage)
log_looc(logmessage) //CITADEL EDIT, logging LOOC because why not
else
warning("Invalid speech logging type detected. [logtype]. Defaulting to say")
log_say(logmessage)
+50 -50
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@@ -1,50 +1,50 @@
/proc/mouse_angle_from_client(client/client)
var/list/mouse_control = params2list(client.mouseParams)
if(mouse_control["screen-loc"] && client)
var/list/screen_loc_params = splittext(mouse_control["screen-loc"], ",")
var/list/screen_loc_X = splittext(screen_loc_params[1],":")
var/list/screen_loc_Y = splittext(screen_loc_params[2],":")
var/x = (text2num(screen_loc_X[1]) * 32 + text2num(screen_loc_X[2]) - 32)
var/y = (text2num(screen_loc_Y[1]) * 32 + text2num(screen_loc_Y[2]) - 32)
var/list/screenview = getviewsize(client.view)
var/screenviewX = screenview[1] * world.icon_size
var/screenviewY = screenview[2] * world.icon_size
var/ox = round(screenviewX/2) - client.pixel_x //"origin" x
var/oy = round(screenviewY/2) - client.pixel_y //"origin" y
var/angle = SIMPLIFY_DEGREES(ATAN2(y - oy, x - ox))
return angle
//Wow, specific name!
/proc/mouse_absolute_datum_map_position_from_client(client/client)
if(!isloc(client.mob.loc))
return
var/list/mouse_control = params2list(client.mouseParams)
var/cx = client.mob.x
var/cy = client.mob.y
var/cz = client.mob.z
if(mouse_control["screen-loc"])
var/x = 0
var/y = 0
var/z = 0
var/p_x = 0
var/p_y = 0
//Split screen-loc up into X+Pixel_X and Y+Pixel_Y
var/list/screen_loc_params = splittext(mouse_control["screen-loc"], ",")
//Split X+Pixel_X up into list(X, Pixel_X)
var/list/screen_loc_X = splittext(screen_loc_params[1],":")
//Split Y+Pixel_Y up into list(Y, Pixel_Y)
var/list/screen_loc_Y = splittext(screen_loc_params[2],":")
var/sx = text2num(screen_loc_X[1])
var/sy = text2num(screen_loc_Y[1])
//Get the resolution of the client's current screen size.
var/list/screenview = getviewsize(client.view)
var/svx = screenview[1]
var/svy = screenview[2]
var/cox = round((svx - 1) / 2)
var/coy = round((svy - 1) / 2)
x = cx + (sx - 1 - cox)
y = cy + (sy - 1 - coy)
z = cz
p_x = text2num(screen_loc_X[2])
p_y = text2num(screen_loc_Y[2])
return new /datum/position(x, y, z, p_x, p_y)
/proc/mouse_angle_from_client(client/client)
var/list/mouse_control = params2list(client.mouseParams)
if(mouse_control["screen-loc"] && client)
var/list/screen_loc_params = splittext(mouse_control["screen-loc"], ",")
var/list/screen_loc_X = splittext(screen_loc_params[1],":")
var/list/screen_loc_Y = splittext(screen_loc_params[2],":")
var/x = (text2num(screen_loc_X[1]) * 32 + text2num(screen_loc_X[2]) - 32)
var/y = (text2num(screen_loc_Y[1]) * 32 + text2num(screen_loc_Y[2]) - 32)
var/list/screenview = getviewsize(client.view)
var/screenviewX = screenview[1] * world.icon_size
var/screenviewY = screenview[2] * world.icon_size
var/ox = round(screenviewX/2) - client.pixel_x //"origin" x
var/oy = round(screenviewY/2) - client.pixel_y //"origin" y
var/angle = SIMPLIFY_DEGREES(ATAN2(y - oy, x - ox))
return angle
//Wow, specific name!
/proc/mouse_absolute_datum_map_position_from_client(client/client)
if(!isloc(client.mob.loc))
return
var/list/mouse_control = params2list(client.mouseParams)
var/cx = client.mob.x
var/cy = client.mob.y
var/cz = client.mob.z
if(mouse_control["screen-loc"])
var/x = 0
var/y = 0
var/z = 0
var/p_x = 0
var/p_y = 0
//Split screen-loc up into X+Pixel_X and Y+Pixel_Y
var/list/screen_loc_params = splittext(mouse_control["screen-loc"], ",")
//Split X+Pixel_X up into list(X, Pixel_X)
var/list/screen_loc_X = splittext(screen_loc_params[1],":")
//Split Y+Pixel_Y up into list(Y, Pixel_Y)
var/list/screen_loc_Y = splittext(screen_loc_params[2],":")
var/sx = text2num(screen_loc_X[1])
var/sy = text2num(screen_loc_Y[1])
//Get the resolution of the client's current screen size.
var/list/screenview = getviewsize(client.view)
var/svx = screenview[1]
var/svy = screenview[2]
var/cox = round((svx - 1) / 2)
var/coy = round((svy - 1) / 2)
x = cx + (sx - 1 - cox)
y = cy + (sy - 1 - coy)
z = cz
p_x = text2num(screen_loc_X[2])
p_y = text2num(screen_loc_Y[2])
return new /datum/position(x, y, z, p_x, p_y)
+5 -1
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@@ -24,4 +24,8 @@ GLOBAL_LIST_EMPTY(whitelisted_species_list)
/proc/log_mentor(text)
GLOB.mentorlog.Add(text)
GLOB.world_game_log << "\[[time_stamp()]]MENTOR: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]MENTOR: [text]")
/proc/log_looc(text)
if (CONFIG_GET(flag/log_ooc))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]LOOC: [text]")
+1 -1
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@@ -539,7 +539,7 @@ Turf and target are separate in case you want to teleport some distance from a t
return assembled
/atom/proc/GetAllContentsIgnoring(list/ignore_typecache)
if(!ignore_typecache)
if(!length(ignore_typecache))
return GetAllContents()
var/list/processing = list(src)
var/list/assembled = list()
+39 -39
View File
@@ -1,39 +1,39 @@
/datum/projectile_data
var/src_x
var/src_y
var/time
var/distance
var/power_x
var/power_y
var/dest_x
var/dest_y
/datum/projectile_data/New(var/src_x, var/src_y, var/time, var/distance, \
var/power_x, var/power_y, var/dest_x, var/dest_y)
src.src_x = src_x
src.src_y = src_y
src.time = time
src.distance = distance
src.power_x = power_x
src.power_y = power_y
src.dest_x = dest_x
src.dest_y = dest_y
/proc/projectile_trajectory(src_x, src_y, rotation, angle, power)
// returns the destination (Vx,y) that a projectile shot at [src_x], [src_y], with an angle of [angle],
// rotated at [rotation] and with the power of [power]
// Thanks to VistaPOWA for this function
var/power_x = power * cos(angle)
var/power_y = power * sin(angle)
var/time = 2* power_y / 10 //10 = g
var/distance = time * power_x
var/dest_x = src_x + distance*sin(rotation);
var/dest_y = src_y + distance*cos(rotation);
return new /datum/projectile_data(src_x, src_y, time, distance, power_x, power_y, dest_x, dest_y)
/datum/projectile_data
var/src_x
var/src_y
var/time
var/distance
var/power_x
var/power_y
var/dest_x
var/dest_y
/datum/projectile_data/New(var/src_x, var/src_y, var/time, var/distance, \
var/power_x, var/power_y, var/dest_x, var/dest_y)
src.src_x = src_x
src.src_y = src_y
src.time = time
src.distance = distance
src.power_x = power_x
src.power_y = power_y
src.dest_x = dest_x
src.dest_y = dest_y
/proc/projectile_trajectory(src_x, src_y, rotation, angle, power)
// returns the destination (Vx,y) that a projectile shot at [src_x], [src_y], with an angle of [angle],
// rotated at [rotation] and with the power of [power]
// Thanks to VistaPOWA for this function
var/power_x = power * cos(angle)
var/power_y = power * sin(angle)
var/time = 2* power_y / 10 //10 = g
var/distance = time * power_x
var/dest_x = src_x + distance*sin(rotation);
var/dest_y = src_y + distance*cos(rotation);
return new /datum/projectile_data(src_x, src_y, time, distance, power_x, power_y, dest_x, dest_y)
+7 -1
View File
@@ -9,4 +9,10 @@
var/list/viewrangelist = splittext(view,"x")
viewX = text2num(viewrangelist[1])
viewY = text2num(viewrangelist[2])
return list(viewX, viewY)
return list(viewX, viewY)
/proc/in_view_range(mob/user, atom/A)
var/list/view_range = getviewsize(user.client.view)
var/turf/source = get_turf(user)
var/turf/target = get_turf(A)
return ISINRANGE(target.x, source.x - view_range[1], source.x + view_range[1]) && ISINRANGE(target.y, source.y - view_range[1], source.y + view_range[1])
+4
View File
@@ -1,7 +1,11 @@
//#define TESTING //By using the testing("message") proc you can create debug-feedback for people with this
//uncommented, but not visible in the release version)
//#define DATUMVAR_DEBUGGING_MODE //Enables the ability to cache datum vars and retrieve later for debugging which vars changed.
#ifdef TESTING
#define DATUMVAR_DEBUGGING_MODE
//#define GC_FAILURE_HARD_LOOKUP //makes paths that fail to GC call find_references before del'ing.
//implies FIND_REF_NO_CHECK_TICK
+134
View File
@@ -0,0 +1,134 @@
GLOBAL_LIST_INIT(bitfields, list(
"appearance_flags" = list(
"LONG_GLIDE" = LONG_GLIDE,
"RESET_COLOR" = RESET_COLOR,
"RESET_ALPHA" = RESET_ALPHA,
"RESET_TRANSFORM" = RESET_TRANSFORM,
"NO_CLIENT_COLOR" = NO_CLIENT_COLOR,
"KEEP_TOGETHER" = KEEP_TOGETHER,
"KEEP_APART" = KEEP_APART,
"PLANE_MASTER" = PLANE_MASTER,
"TILE_BOUND" = TILE_BOUND,
"PIXEL_SCALE" = PIXEL_SCALE
),
"sight" = list(
"SEE_INFRA" = SEE_INFRA,
"SEE_SELF" = SEE_SELF,
"SEE_MOBS" = SEE_MOBS,
"SEE_OBJS" = SEE_OBJS,
"SEE_TURFS" = SEE_TURFS,
"SEE_PIXELS" = SEE_PIXELS,
"SEE_THRU" = SEE_THRU,
"SEE_BLACKNESS" = SEE_BLACKNESS,
"BLIND" = BLIND
),
"obj_flags" = list(
"EMAGGED" = EMAGGED,
"IN_USE" = IN_USE,
"CAN_BE_HIT" = CAN_BE_HIT,
"BEING_SHOCKED" = BEING_SHOCKED,
"DANGEROUS_POSSESSION" = DANGEROUS_POSSESSION,
"ON_BLUEPRINTS" = ON_BLUEPRINTS,
"UNIQUE_RENAME" = UNIQUE_RENAME,
"USES_TGUI" = USES_TGUI
),
"datum_flags" = list(
"DF_USE_TAG" = DF_USE_TAG,
"DF_VAR_EDITED" = DF_VAR_EDITED
),
"item_flags" = list(
"BEING_REMOVED" = BEING_REMOVED,
"IN_INVENTORY" = IN_INVENTORY,
"FORCE_STRING_OVERRIDE" = FORCE_STRING_OVERRIDE,
"NEEDS_PERMIT" = NEEDS_PERMIT
),
"admin_flags" = list(
"BUILDMODE" = R_BUILDMODE,
"ADMIN" = R_ADMIN,
"BAN" = R_BAN,
"FUN" = R_FUN,
"SERVER" = R_SERVER,
"DEBUG" = R_DEBUG,
"POSSESS" = R_POSSESS,
"PERMISSIONS" = R_PERMISSIONS,
"STEALTH" = R_STEALTH,
"POLL" = R_POLL,
"VAREDIT" = R_VAREDIT,
"SOUNDS" = R_SOUNDS,
"SPAWN" = R_SPAWN,
"AUTOLOGIN" = R_AUTOLOGIN,
"DBRANKS" = R_DBRANKS
),
"interaction_flags_atom" = list(
"INTERACT_ATOM_REQUIRES_ANCHORED" = INTERACT_ATOM_REQUIRES_ANCHORED,
"INTERACT_ATOM_ATTACK_HAND" = INTERACT_ATOM_ATTACK_HAND,
"INTERACT_ATOM_UI_INTERACT" = INTERACT_ATOM_UI_INTERACT,
"INTERACT_ATOM_REQUIRES_DEXTERITY" = INTERACT_ATOM_REQUIRES_DEXTERITY,
"INTERACT_ATOM_IGNORE_INCAPACITATED" = INTERACT_ATOM_IGNORE_INCAPACITATED,
"INTERACT_ATOM_IGNORE_RESTRAINED" = INTERACT_ATOM_IGNORE_RESTRAINED,
"INTERACT_ATOM_CHECK_GRAB" = INTERACT_ATOM_CHECK_GRAB,
"INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND" = INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND,
"INTERACT_ATOM_NO_FINGERPRINT_INTERACT" = INTERACT_ATOM_NO_FINGERPRINT_INTERACT
),
"interaction_flags_machine" = list(
"INTERACT_MACHINE_OPEN" = INTERACT_MACHINE_OPEN,
"INTERACT_MACHINE_OFFLINE" = INTERACT_MACHINE_OFFLINE,
"INTERACT_MACHINE_WIRES_IF_OPEN" = INTERACT_MACHINE_WIRES_IF_OPEN,
"INTERACT_MACHINE_ALLOW_SILICON" = INTERACT_MACHINE_ALLOW_SILICON,
"INTERACT_MACHINE_OPEN_SILICON" = INTERACT_MACHINE_OPEN_SILICON,
"INTERACT_MACHINE_REQUIRES_SILICON" = INTERACT_MACHINE_REQUIRES_SILICON
),
"pass_flags" = list(
"PASSTABLE" = PASSTABLE,
"PASSGLASS" = PASSGLASS,
"PASSGRILLE" = PASSGRILLE,
"PASSBLOB" = PASSBLOB,
"PASSMOB" = PASSMOB,
"PASSCLOSEDTURF" = PASSCLOSEDTURF,
"LETPASSTHROW" = LETPASSTHROW
),
"movement_type" = list(
"GROUND" = GROUND,
"FLYING" = FLYING
),
"resistance_flags" = list(
"LAVA_PROOF" = LAVA_PROOF,
"FIRE_PROOF" = FIRE_PROOF,
"FLAMMABLE" = FLAMMABLE,
"ON_FIRE" = ON_FIRE,
"UNACIDABLE" = UNACIDABLE,
"ACID_PROOF" = ACID_PROOF,
"INDESTRUCTIBLE" = INDESTRUCTIBLE,
"FREEZE_PROOF" = FREEZE_PROOF
),
"reagents_holder_flags" = list(
"REAGENT_NOREACT" = REAGENT_NOREACT
),
"flags_1" = list(
"STOPSPRESSUREDMAGE_1 / NOJAUNT_1 (turfs)" = STOPSPRESSUREDMAGE_1,
"NODROP_1 / UNUSED_TRANSIT_TURF_1 (turfs)" = NODROP_1,
"NOBLUDGEON_1 / CAN_BE_DIRTY_1 (turfs)" = NOBLUDGEON_1,
"MASKINTERNALS_1" = MASKINTERNALS_1,
"HEAR_1 / NO_DEATHRATTLE_1 (turfs)" = HEAR_1,
"CHECK_RICOCHET_1 / NO_RUINS_1 (turfs)" = CHECK_RICOCHET_1,
"CONDUCT_1 / NO_LAVA_GEN_1" = CONDUCT_1,
"ABSTRACT_1" = ABSTRACT_1,
"NODECONSTRUCT_1" = NODECONSTRUCT_1,
"OVERLAY_QUEUED_1" = OVERLAY_QUEUED_1,
"NOSLIP_1" = NOSLIP_1
),
"flags_2" = list(
"SLOWS_WHILE_IN_HAND_2" = SLOWS_WHILE_IN_HAND_2,
"NO_EMP_WIRES_2" = NO_EMP_WIRES_2,
"HOLOGRAM_2" = HOLOGRAM_2,
"FRONZE_2" = FROZEN_2,
"STATIONLOVING_2" = STATIONLOVING_2,
"INFORM_ADMINS_ON_RELOCATE_2" = INFORM_ADMINS_ON_RELOCATE_2,
"BANG_PROTECT_2" = BANG_PROTECT_2,
"HEALS_EARS_2" = HEALS_EARS_2,
"OMNITONGUE_2" = OMNITONGUE_2,
"TESLA_IGNORE_2" = TESLA_IGNORE_2,
"NO_MAT_REDEMPTION_2" = NO_MAT_REDEMPTION_2,
"LAVA_PROTECT_2" = LAVA_PROTECT_2
)
))
-7
View File
@@ -18,10 +18,3 @@ GLOBAL_LIST_EMPTY(powernets)
GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes
GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
GLOBAL_LIST_INIT(bitfields, list(
"obj_flags" = list("EMAGGED" = EMAGGED, "IN_USE" = IN_USE, "CAN_BE_HIT" = CAN_BE_HIT, "BEING_SHOCKED" = BEING_SHOCKED, "DANGEROUS_POSSESSION" = DANGEROUS_POSSESSION, "ON_BLUEPRINTS" = ON_BLUEPRINTS, "UNIQUE_RENAME" = UNIQUE_RENAME),
"datum_flags" = list("DF_USE_TAG" = DF_USE_TAG, "DF_VAR_EDITED" = DF_VAR_EDITED),
"item_flags" = list("BEING_REMOVED" = BEING_REMOVED, "IN_INVENTORY" = IN_INVENTORY, "FORCE_STRING_OVERRIDE" = FORCE_STRING_OVERRIDE, "NEEDS_PERMIT" = NEEDS_PERMIT),
"admin_flags" = list("BUILDMODE" = R_BUILDMODE, "ADMIN" = R_ADMIN, "BAN" = R_BAN, "FUN" = R_FUN, "SERVER" = R_SERVER, "DEBUG" = R_DEBUG, "POSSESS" = R_POSSESS, "PERMISSIONS" = R_PERMISSIONS, "STEALTH" = R_STEALTH, "POLL" = R_POLL, "VAREDIT" = R_VAREDIT, "SOUNDS" = R_SOUNDS, "SPAWN" = R_SPAWN, "AUTOLOGIN" = R_AUTOLOGIN, "DBRANKS" = R_DBRANKS)
))
+5
View File
@@ -168,9 +168,14 @@
/* AI Turrets */
/obj/machinery/turretid/AIAltClick() //toggles lethal on turrets
if(ailock)
return
toggle_lethal()
add_fingerprint(usr)
/obj/machinery/turretid/AICtrlClick() //turns off/on Turrets
if(ailock)
return
toggle_on()
add_fingerprint(usr)
+12 -14
View File
@@ -20,6 +20,14 @@
/mob/proc/changeNext_move(num)
next_move = world.time + ((num+next_move_adjust)*next_move_modifier)
/mob/living/changeNext_move(num)
var/mod = next_move_modifier
var/adj = next_move_adjust
for(var/i in status_effects)
var/datum/status_effect/S = i
mod *= S.nextmove_modifier()
adj += S.nextmove_adjust()
next_move = world.time + ((num + adj)*mod)
/*
Before anything else, defer these calls to a per-mobtype handler. This allows us to
@@ -193,23 +201,13 @@
return FALSE
/atom/movable/proc/DirectAccess(atom/target)
if(target == src)
return TRUE
if(target == loc)
return TRUE
return (target == src || target == loc)
/mob/DirectAccess(atom/target)
if(..())
return TRUE
if(target in contents) //This could probably use moving down and restricting to inventory only
return TRUE
return FALSE
return (..() || (target in contents))
/mob/living/DirectAccess(atom/target)
if(..()) //Lightweight checks first
return TRUE
if(target in GetAllContents())
return TRUE
return (..() || (target in GetAllContents()))
/atom/proc/AllowClick()
return FALSE
@@ -501,7 +499,7 @@
if(client && client.click_intercept)
if(call(client.click_intercept, "InterceptClickOn")(src, params, A))
return TRUE
//Mob level intercept
if(click_intercept)
if(call(click_intercept, "InterceptClickOn")(src, params, A))
+28 -28
View File
@@ -55,35 +55,35 @@
var/obj/item/W = get_active_held_item()
if(!W && get_dist(src,A) <= remote_range)
if(!W && get_dist(src,A) <= interaction_range)
A.attack_robot(src)
return
// buckled cannot prevent machine interlinking but stops arm movement
if( buckled || incapacitated())
return
if(W)
// buckled cannot prevent machine interlinking but stops arm movement
if( buckled || incapacitated())
return
if(W == A)
W.attack_self(src)
return
if(W == A)
W.attack_self(src)
return
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
if(A == loc || (A in loc) || (A in contents))
W.melee_attack_chain(src, A, params)
return
if(!isturf(loc))
return
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
if(isturf(A) || isturf(A.loc))
if(A.Adjacent(src)) // see adjacent.dm
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
if(A == loc || (A in loc) || (A in contents))
W.melee_attack_chain(src, A, params)
return
else
W.afterattack(A, src, 0, params)
if(!isturf(loc))
return
return
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
if(isturf(A) || isturf(A.loc))
if(A.Adjacent(src)) // see adjacent.dm
W.melee_attack_chain(src, A, params)
return
else
W.afterattack(A, src, 0, params)
return
//Middle click cycles through selected modules.
/mob/living/silicon/robot/MiddleClickOn(atom/A)
@@ -105,7 +105,7 @@
CtrlShiftClick(user)
/obj/machinery/door/airlock/BorgCtrlShiftClick(mob/living/silicon/robot/user) // Sets/Unsets Emergency Access Override Forwards to AI code.
if(get_dist(src,user) <= user.remote_range)
if(get_dist(src,user) <= user.interaction_range)
AICtrlShiftClick()
else
..()
@@ -115,7 +115,7 @@
ShiftClick(user)
/obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code.
if(get_dist(src,user) <= user.remote_range)
if(get_dist(src,user) <= user.interaction_range)
AIShiftClick()
else
..()
@@ -125,19 +125,19 @@
CtrlClick(user)
/obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code.
if(get_dist(src,user) <= user.remote_range)
if(get_dist(src,user) <= user.interaction_range)
AICtrlClick()
else
..()
/obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code.
if(get_dist(src,user) <= user.remote_range)
if(get_dist(src,user) <= user.interaction_range)
AICtrlClick()
else
..()
/obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code.
if(get_dist(src,user) <= user.remote_range)
if(get_dist(src,user) <= user.interaction_range)
AICtrlClick()
else
..()
@@ -147,13 +147,13 @@
return
/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
if(get_dist(src,user) <= user.remote_range)
if(get_dist(src,user) <= user.interaction_range)
AIAltClick()
else
..()
/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
if(get_dist(src,user) <= user.remote_range)
if(get_dist(src,user) <= user.interaction_range)
AIAltClick()
else
..()
+3
View File
@@ -8,6 +8,8 @@
/atom/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
if(!usr || !over)
return
if(SendSignal(COMSIG_MOUSEDROP_ONTO, over, usr) & COMPONENT_NO_MOUSEDROP) //Whatever is recieving will verify themselves for adjacency.
return
if(over == src)
return usr.client.Click(src, src_location, src_control, params)
if(!Adjacent(usr) || !over.Adjacent(usr))
@@ -18,6 +20,7 @@
// recieve a mousedrop
/atom/proc/MouseDrop_T(atom/dropping, mob/user)
SendSignal(COMSIG_MOUSEDROPPED_ONTO, dropping, user)
return
+1 -2
View File
@@ -92,7 +92,6 @@
var/widescreenlayout = FALSE //CIT CHANGE - adds support for different hud layouts depending on widescreen pref
if(owner.client && owner.client.prefs && owner.client.prefs.widescreenpref) //CIT CHANGE - ditto
widescreenlayout = TRUE // CIT CHANGE - ditto
var/obj/screen/using
var/obj/screen/inventory/inv_box
@@ -321,7 +320,7 @@
staminabuffer = new /obj/screen/staminabuffer()
infodisplay += staminabuffer
//END OF CIT CHANGES
healthdoll = new /obj/screen/healthdoll()
infodisplay += healthdoll
+8 -5
View File
@@ -1,6 +1,6 @@
/obj/item/proc/melee_attack_chain(mob/user, atom/target, params)
if(!tool_attack_chain(user, target) && pre_attackby(target, user, params))
if(!tool_attack_chain(user, target) && pre_attack(target, user, params))
// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
var/resolved = target.attackby(src, user, params)
if(!resolved && target && !QDELETED(src))
@@ -20,7 +20,9 @@
SendSignal(COMSIG_ITEM_ATTACK_SELF, user)
interact(user)
/obj/item/proc/pre_attackby(atom/A, mob/living/user, params) //do stuff before attackby!
/obj/item/proc/pre_attack(atom/A, mob/living/user, params) //do stuff before attackby!
if(SendSignal(COMSIG_ITEM_PRE_ATTACK, A, user, params) & COMPONENT_NO_ATTACK)
return FALSE
return TRUE //return FALSE to avoid calling attackby after this proc does stuff
// No comment
@@ -54,7 +56,7 @@
if(flags_1 & NOBLUDGEON_1)
return
if(user.staminaloss >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
return // CIT CHANGE - ditto
@@ -80,10 +82,11 @@
//the equivalent of the standard version of attack() but for object targets.
/obj/item/proc/attack_obj(obj/O, mob/living/user)
SendSignal(COMSIG_ITEM_ATTACK_OBJ, O, user)
if(SendSignal(COMSIG_ITEM_ATTACK_OBJ, O, user) & COMPONENT_NO_ATTACK_OBJ)
return
if(flags_1 & NOBLUDGEON_1)
return
if(user.staminaloss >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
return // CIT CHANGE - ditto
user.adjustStaminaLossBuffered(getweight()*1.2)//CIT CHANGE - makes attacking things cause stamina loss
+7 -6
View File
@@ -48,17 +48,19 @@
// Oh by the way this didn't work with old click code which is why clicking shit didn't spam you
/atom/proc/attack_ghost(mob/dead/observer/user)
if(SendSignal(COMSIG_ATOM_ATTACK_GHOST, user) & COMPONENT_NO_ATTACK_HAND)
return TRUE
if(user.client)
if(IsAdminGhost(user))
attack_ai(user)
else if(user.client.prefs.inquisitive_ghost)
user.examinate(src)
return FALSE
/mob/living/attack_ghost(mob/dead/observer/user)
if(user.client && user.health_scan)
healthscan(user, src, 1, TRUE)
return
..()
return ..()
// ---------------------------------------
// And here are some good things for free:
@@ -69,17 +71,16 @@
user.forceMove(awaygate.loc)
else
to_chat(user, "[src] has no destination.")
return ..()
/obj/machinery/gateway/centeraway/attack_ghost(mob/user)
if(stationgate)
user.forceMove(stationgate.loc)
else
to_chat(user, "[src] has no destination.")
/obj/item/storage/attack_ghost(mob/user)
orient2hud(user)
show_to(user)
return ..()
/obj/machinery/teleport/hub/attack_ghost(mob/user)
if(power_station && power_station.engaged && power_station.teleporter_console && power_station.teleporter_console.target)
user.forceMove(get_turf(power_station.teleporter_console.target))
return ..()
+47 -5
View File
@@ -27,13 +27,50 @@
SendSignal(COMSIG_HUMAN_MELEE_UNARMED_ATTACK, A)
A.attack_hand(src)
SendSignal(COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY, src)
//Return TRUE to cancel other attack hand effects that respect it.
/atom/proc/attack_hand(mob/user)
return
. = FALSE
if(!(interaction_flags_atom & INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND))
add_fingerprint(user)
if(SendSignal(COMSIG_ATOM_ATTACK_HAND, user) & COMPONENT_NO_ATTACK_HAND)
. = TRUE
if(interaction_flags_atom & INTERACT_ATOM_ATTACK_HAND)
. = _try_interact(user)
//Return a non FALSE value to cancel whatever called this from propagating, if it respects it.
/atom/proc/_try_interact(mob/user)
if(IsAdminGhost(user)) //admin abuse
return interact(user)
if(can_interact(user))
return interact(user)
return FALSE
/atom/proc/can_interact(mob/user)
if(!user.can_interact_with(src))
return FALSE
if((interaction_flags_atom & INTERACT_ATOM_REQUIRES_DEXTERITY) && !user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return FALSE
if(!(interaction_flags_atom & INTERACT_ATOM_IGNORE_INCAPACITATED) && user.incapacitated((interaction_flags_atom & INTERACT_ATOM_IGNORE_RESTRAINED), !(interaction_flags_atom & INTERACT_ATOM_CHECK_GRAB)))
return FALSE
return TRUE
/atom/movable/can_interact(mob/user)
. = ..()
if(!.)
return
if(!anchored && (interaction_flags_atom & INTERACT_ATOM_REQUIRES_ANCHORED))
return FALSE
/atom/proc/interact(mob/user)
return
if(interaction_flags_atom & INTERACT_ATOM_NO_FINGERPRINT_INTERACT)
add_hiddenprint(user)
else
add_fingerprint(user)
if(interaction_flags_atom & INTERACT_ATOM_UI_INTERACT)
return ui_interact(user)
return FALSE
/*
/mob/living/carbon/human/RestrainedClickOn(var/atom/A) ---carbons will handle this
@@ -72,8 +109,11 @@
*/
/mob/living/carbon/monkey/UnarmedAttack(atom/A)
A.attack_paw(src)
/atom/proc/attack_paw(mob/user)
return
if(SendSignal(COMSIG_ATOM_ATTACK_PAW, user) & COMPONENT_NO_ATTACK_HAND)
return TRUE
return FALSE
/*
Monkey RestrainedClickOn() was apparently the
@@ -115,9 +155,11 @@
*/
/mob/living/carbon/alien/UnarmedAttack(atom/A)
A.attack_alien(src)
/atom/proc/attack_alien(mob/living/carbon/alien/user)
attack_paw(user)
return
/mob/living/carbon/alien/RestrainedClickOn(atom/A)
return
@@ -194,7 +236,7 @@
/mob/living/simple_animal/hostile/UnarmedAttack(atom/A)
target = A
if(dextrous && !is_type_in_typecache(A, environment_target_typecache) && !ismob(A))
if(dextrous && !ismob(A))
..()
else
AttackingTarget()
-3
View File
@@ -104,9 +104,6 @@
qdel(src)
return
/obj/item/tk_grab/attack_hand(mob/user)
return
/obj/item/tk_grab/attack_self(mob/user)
if(!focus)
return
@@ -165,7 +165,7 @@
var/datum/config_entry/E = entry_type
var/entry_is_abstract = initial(E.abstract_type) == entry_type
if(entry_is_abstract)
CRASH("Tried to retrieve an abstract config_entry: [entry_type]")
CRASH("Tried to set an abstract config_entry: [entry_type]")
E = entries_by_type[entry_type]
if(!E)
CRASH("Missing config entry for [entry_type]!")
@@ -47,10 +47,10 @@
/datum/config_entry/flag/force_random_names
/datum/config_entry/flag/humans_need_surnames
/datum/config_entry/flag/allow_ai // allow ai job
/datum/config_entry/flag/disable_human_mood
/datum/config_entry/flag/disable_human_mood
/datum/config_entry/flag/disable_secborg // disallow secborg module to be chosen.
@@ -199,7 +199,9 @@
/datum/config_entry/number/slime_delay
/datum/config_entry/number/animal_delay
/datum/config_entry/number/gateway_delay //How long the gateway takes before it activates. Default is half an hour.
/datum/config_entry/flag/roundstart_away //Will random away mission be loaded.
/datum/config_entry/number/gateway_delay //How long the gateway takes before it activates. Default is half an hour. Only matters if roundstart_away is enabled.
config_entry_value = 18000
min_val = 0
@@ -224,10 +226,13 @@
/datum/config_entry/keyed_number_list/law_weight
splitter = ","
/datum/config_entry/number/assistant_cap
/datum/config_entry/number/overflow_cap
config_entry_value = -1
min_val = -1
/datum/config_entry/string/overflow_job
config_entry_value = "Assistant"
/datum/config_entry/flag/starlight
/datum/config_entry/flag/grey_assistants
@@ -259,23 +264,6 @@
config_entry_value = 14
min_val = 4
//Cit changes - Adds config options for crew objectives and miscreants
/datum/config_entry/flag/allow_crew_objectives
/datum/config_entry/flag/allow_miscreants
/datum/config_entry/flag/allow_extended_miscreants
/datum/config_entry/flag/nightshift_enabled
/datum/config_entry/number/nightshift_start
config_entry_value = 20
/datum/config_entry/number/nightshift_finish
config_entry_value = 6
//End of Cit changes
/datum/config_entry/number/bombcap/ValidateAndSet(str_val)
. = ..()
if(.)
@@ -299,3 +287,21 @@
/datum/config_entry/flag/randomize_shift_time
/datum/config_entry/flag/shift_time_realtime
//Cit changes - Adds config options for crew objectives and miscreants
/datum/config_entry/flag/allow_crew_objectives
/datum/config_entry/flag/allow_miscreants
/datum/config_entry/flag/allow_extended_miscreants
/datum/config_entry/flag/nightshift_enabled
/datum/config_entry/number/nightshift_start
config_entry_value = 20
/datum/config_entry/number/nightshift_finish
config_entry_value = 6
//End of Cit changes
+1 -1
View File
@@ -283,7 +283,7 @@ Versioning
var/suicide = sanitizeSQL(L.suiciding)
var/map = sanitizeSQL(SSmapping.config.map_name)
if(!L.suiciding && !first_death.len)
first_death["name"] = L.real_name
first_death["name"] = "[(L.real_name == L.name) ? L.real_name : "[L.real_name] as [L.name]"]"
first_death["role"] = null
if(L.mind.assigned_role)
first_death["role"] = L.mind.assigned_role
+1 -1
View File
@@ -277,7 +277,7 @@ Delayed insert mode was removed in mysql 7 and only works with MyISAM type table
if(istext(column))
column = columns.Find(column)
if(!conversions)
conversions = list(column)
conversions = new /list(column)
else if(conversions.len < column)
conversions.len = column
conversions[column] = conversion
+13
View File
@@ -21,8 +21,21 @@ SUBSYSTEM_DEF(job)
if(CONFIG_GET(flag/load_jobs_from_txt))
LoadJobs()
generate_selectable_species()
set_overflow_role(CONFIG_GET(string/overflow_job))
..()
/datum/controller/subsystem/job/proc/set_overflow_role(new_overflow_role)
var/datum/job/new_overflow = GetJob(new_overflow_role)
var/cap = CONFIG_GET(number/overflow_cap)
new_overflow.spawn_positions = cap
new_overflow.total_positions = cap
if(new_overflow_role != overflow_role)
var/datum/job/old_overflow = GetJob(overflow_role)
old_overflow.spawn_positions = initial(old_overflow.spawn_positions)
old_overflow.total_positions = initial(old_overflow.total_positions)
overflow_role = new_overflow_role
/datum/controller/subsystem/job/proc/SetupOccupations(faction = "Station")
occupations = list()
+5 -4
View File
@@ -61,7 +61,8 @@ SUBSYSTEM_DEF(mapping)
transit = add_new_zlevel("Transit", list(ZTRAIT_TRANSIT = TRUE))
// Pick a random away mission.
createRandomZlevel()
if(CONFIG_GET(flag/roundstart_away))
createRandomZlevel()
// Generate mining ruins
loading_ruins = TRUE
@@ -366,14 +367,14 @@ GLOBAL_LIST_EMPTY(the_station_areas)
away_level = template.load_new_z()
else
return
message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
if(!away_level)
message_admins("Loading [away_name] failed!")
return
if(GLOB.the_gateway)
//Link any found away gate with station gate
var/obj/machinery/gateway/centeraway/new_gate
+1 -1
View File
@@ -31,4 +31,4 @@ SUBSYSTEM_DEF(npcpool)
if(SA.stat != DEAD)
SA.handle_automated_speech()
if (MC_TICK_CHECK)
return
return
+2 -2
View File
@@ -171,7 +171,7 @@ SUBSYSTEM_DEF(persistence)
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
for(var/A in GLOB.trophy_cases)
var/obj/structure/displaycase/trophy/T = A
if (T.showpiece)
if (T.showpiece)
continue
T.added_roundstart = TRUE
@@ -275,7 +275,7 @@ SUBSYSTEM_DEF(persistence)
/datum/controller/subsystem/persistence/proc/CollectAntagReputation()
var/ANTAG_REP_MAXIMUM = CONFIG_GET(number/antag_rep_maximum)
for(var/p_ckey in antag_rep_change)
// var/start = antag_rep[p_ckey]
antag_rep[p_ckey] = max(0, min(antag_rep[p_ckey]+antag_rep_change[p_ckey], ANTAG_REP_MAXIMUM))
+20 -6
View File
@@ -11,9 +11,10 @@ SUBSYSTEM_DEF(traumas)
#define PHOBIA_FILE "phobia.json"
/datum/controller/subsystem/traumas/Initialize()
//phobia types is to pull from randomly for brain traumas, e.g. conspiracies is for special assignment only
phobia_types = list("spiders", "space", "security", "clowns", "greytide", "lizards",
"skeletons", "snakes", "robots", "doctors", "authority", "the supernatural",
"aliens", "strangers")
"aliens", "strangers", "birds", "falling")
phobia_words = list("spiders" = strings(PHOBIA_FILE, "spiders"),
"space" = strings(PHOBIA_FILE, "space"),
@@ -29,7 +30,9 @@ SUBSYSTEM_DEF(traumas)
"the supernatural" = strings(PHOBIA_FILE, "the supernatural"),
"aliens" = strings(PHOBIA_FILE, "aliens"),
"strangers" = strings(PHOBIA_FILE, "strangers"),
"conspiracies" = strings(PHOBIA_FILE, "conspiracies")
"conspiracies" = strings(PHOBIA_FILE, "conspiracies"),
"birds" = strings(PHOBIA_FILE, "birds"),
"falling" = strings(PHOBIA_FILE, "falling")
)
phobia_mobs = list("spiders" = typecacheof(list(/mob/living/simple_animal/hostile/poison/giant_spider)),
@@ -44,7 +47,10 @@ SUBSYSTEM_DEF(traumas)
/mob/living/simple_animal/hostile/clockwork, /mob/living/simple_animal/drone/cogscarab,
/mob/living/simple_animal/revenant, /mob/living/simple_animal/shade)),
"aliens" = typecacheof(list(/mob/living/carbon/alien, /mob/living/simple_animal/slime)),
"conspiracies" = typecacheof(list(/mob/living/simple_animal/bot/secbot, /mob/living/simple_animal/bot/ed209, /mob/living/simple_animal/drone))
"conspiracies" = typecacheof(list(/mob/living/simple_animal/bot/secbot, /mob/living/simple_animal/bot/ed209, /mob/living/simple_animal/drone,
/mob/living/simple_animal/pet/penguin)),
"birds" = typecacheof(list(/mob/living/simple_animal/parrot, /mob/living/simple_animal/chick, /mob/living/simple_animal/chicken,
/mob/living/simple_animal/pet/penguin))
)
phobia_objs = list("snakes" = typecacheof(list(/obj/item/rod_of_asclepius)),
@@ -91,7 +97,8 @@ SUBSYSTEM_DEF(traumas)
/obj/item/storage/firstaid, /obj/item/storage/pill_bottle, /obj/item/device/healthanalyzer,
/obj/structure/sign/departments/medbay, /obj/machinery/door/airlock/medical, /obj/machinery/sleeper,
/obj/machinery/dna_scannernew, /obj/machinery/atmospherics/components/unary/cryo_cell, /obj/item/surgical_drapes,
/obj/item/retractor, /obj/item/hemostat, /obj/item/cautery, /obj/item/surgicaldrill, /obj/item/scalpel, /obj/item/circular_saw)),
/obj/item/retractor, /obj/item/hemostat, /obj/item/cautery, /obj/item/surgicaldrill, /obj/item/scalpel, /obj/item/circular_saw,
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit, /obj/item/clothing/head/plaguedoctorhat, /obj/item/clothing/mask/gas/plaguedoctor)),
"authority" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/head_of_personnel,
/obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/research_director,
@@ -122,14 +129,21 @@ SUBSYSTEM_DEF(traumas)
/obj/item/clothing/head/helmet/abductor, /obj/structure/bed/abductor, /obj/structure/table_frame/abductor,
/obj/structure/table/abductor, /obj/structure/table/optable/abductor, /obj/structure/closet/abductor, /obj/item/organ/heart/gland,
/obj/machinery/abductor, /obj/item/crowbar/abductor, /obj/item/screwdriver/abductor, /obj/item/weldingtool/abductor,
/obj/item/wirecutters/abductor, /obj/item/wrench/abductor, /obj/item/stack/sheet/mineral/abductor))
/obj/item/wirecutters/abductor, /obj/item/wrench/abductor, /obj/item/stack/sheet/mineral/abductor)),
"birds" = typecacheof(list(/obj/item/clothing/mask/gas/plaguedoctor, /obj/item/reagent_containers/food/snacks/cracker,
/obj/item/clothing/suit/chickensuit, /obj/item/clothing/head/chicken,
/obj/item/clothing/suit/toggle/owlwings, /obj/item/clothing/under/owl, /obj/item/clothing/mask/gas/owl_mask,
/obj/item/clothing/under/griffin, /obj/item/clothing/shoes/griffin, /obj/item/clothing/head/griffin,
/obj/item/clothing/head/helmet/space/freedom, /obj/item/clothing/suit/space/freedom))
)
phobia_turfs = list("space" = typecacheof(list(/turf/open/space, /turf/open/floor/holofloor/space, /turf/open/floor/fakespace)),
"the supernatural" = typecacheof(list(/turf/open/floor/clockwork, /turf/closed/wall/clockwork,
/turf/open/floor/plasteel/cult, /turf/closed/wall/mineral/cult)),
"aliens" = typecacheof(list(/turf/open/floor/plating/abductor, /turf/open/floor/plating/abductor2,
/turf/open/floor/mineral/abductor, /turf/closed/wall/mineral/abductor))
/turf/open/floor/mineral/abductor, /turf/closed/wall/mineral/abductor)),
"falling" = typecacheof(list(/turf/open/chasm, /turf/open/floor/fakepit))
)
phobia_species = list("lizards" = typecacheof(list(/datum/species/lizard)),
-1
View File
@@ -439,7 +439,6 @@
var/num = ionnum()
data += "[show_numbers ? "[num]:" : ""] <font color='#547DFE'>[law]</font>"
var/number = 1
for(var/law in inherent)
if (length(law) > 0)
+1
View File
@@ -95,6 +95,7 @@
. = ..()
QDEL_IN(src, 300)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/effect/hallucination/simple/bluespace_stream/attack_hand(mob/user)
if(user != seer || !linked_to)
return
+243 -243
View File
@@ -1,243 +1,243 @@
#define LOCKON_AIMING_MAX_CURSOR_RADIUS 7
#define LOCKON_IGNORE_RESULT "ignore_my_result"
#define LOCKON_RANGING_BREAK_CHECK if(current_ranging_id != this_id){return LOCKON_IGNORE_RESULT}
/datum/component/lockon_aiming
dupe_mode = COMPONENT_DUPE_ALLOWED
var/lock_icon = 'icons/mob/blob.dmi'
var/lock_icon_state = "marker"
var/mutable_appearance/lock_appearance
var/list/image/lock_images
var/list/target_typecache
var/list/immune_weakrefs //list(weakref = TRUE)
var/mob_stat_check = TRUE //if a potential target is a mob make sure it's conscious!
var/lock_amount = 1
var/lock_cursor_range = 5
var/list/locked_weakrefs
var/update_disabled = FALSE
var/current_ranging_id = 0
var/list/last_location
var/datum/callback/on_lock
var/datum/callback/can_target_callback
/datum/component/lockon_aiming/Initialize(range, list/typecache, amount, list/immune, datum/callback/when_locked, icon, icon_state, datum/callback/target_callback)
if(!ismob(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Lockon aiming component attempted to be added to a non mob!")
if(target_callback)
can_target_callback = target_callback
else
can_target_callback = CALLBACK(src, .proc/can_target)
if(range)
lock_cursor_range = range
if(typecache)
target_typecache = typecache
if(amount)
lock_amount = amount
immune_weakrefs = list(WEAKREF(parent) = TRUE) //Manually take this out if you want..
if(immune)
for(var/i in immune)
if(isweakref(i))
immune_weakrefs[i] = TRUE
else if(isatom(i))
immune_weakrefs[WEAKREF(i)] = TRUE
if(when_locked)
on_lock = when_locked
if(icon)
lock_icon = icon
if(icon_state)
lock_icon_state = icon_state
generate_lock_visuals()
var/mob/M = parent
LAZYOR(M.mousemove_intercept_objects, src)
START_PROCESSING(SSfastprocess, src)
/datum/component/lockon_aiming/Destroy()
var/mob/M = parent
clear_visuals()
LAZYREMOVE(M.mousemove_intercept_objects, src)
STOP_PROCESSING(SSfastprocess, src)
return ..()
/datum/component/lockon_aiming/proc/show_visuals()
LAZYINITLIST(lock_images)
var/mob/M = parent
if(!M.client)
return
for(var/i in locked_weakrefs)
var/datum/weakref/R = i
var/atom/A = R.resolve()
if(!A)
continue //It'll be cleared by processing.
var/image/I = new
I.appearance = lock_appearance
I.loc = A
M.client.images |= I
lock_images |= I
/datum/component/lockon_aiming/proc/clear_visuals()
var/mob/M = parent
if(!M.client)
return
if(!lock_images)
return
for(var/i in lock_images)
M.client.images -= i
qdel(i)
lock_images.Cut()
/datum/component/lockon_aiming/proc/refresh_visuals()
clear_visuals()
show_visuals()
/datum/component/lockon_aiming/proc/generate_lock_visuals()
lock_appearance = mutable_appearance(icon = lock_icon, icon_state = lock_icon_state, layer = FLOAT_LAYER)
/datum/component/lockon_aiming/proc/unlock_all(refresh_vis = TRUE)
LAZYCLEARLIST(locked_weakrefs)
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/unlock(atom/A, refresh_vis = TRUE)
if(!A.weak_reference)
return
LAZYREMOVE(locked_weakrefs, A.weak_reference)
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/lock(atom/A, refresh_vis = TRUE)
LAZYOR(locked_weakrefs, WEAKREF(A))
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/add_immune_atom(atom/A)
var/datum/weakref/R = WEAKREF(A)
if(immune_weakrefs && (immune_weakrefs[R]))
return
LAZYSET(immune_weakrefs, R, TRUE)
/datum/component/lockon_aiming/proc/remove_immune_atom(atom/A)
if(!A.weak_reference || !immune_weakrefs) //if A doesn't have a weakref how did it get on the immunity list?
return
LAZYREMOVE(immune_weakrefs, A.weak_reference)
/datum/component/lockon_aiming/onMouseMove(object,location,control,params)
var/mob/M = parent
if(!istype(M) || !M.client)
return
var/datum/position/P = mouse_absolute_datum_map_position_from_client(M.client)
if(!P)
return
var/turf/T = P.return_turf()
LAZYINITLIST(last_location)
if(length(last_location) == 3 && last_location[1] == T.x && last_location[2] == T.y && last_location[3] == T.z)
return //Same turf, don't bother.
if(last_location)
last_location.Cut()
else
last_location = list()
last_location.len = 3
last_location[1] = T.x
last_location[2] = T.y
last_location[3] = T.z
autolock()
/datum/component/lockon_aiming/process()
if(update_disabled)
return
if(!last_location)
return
var/changed = FALSE
for(var/i in locked_weakrefs)
var/datum/weakref/R = i
if(istype(R))
var/atom/thing = R.resolve()
if(!istype(thing) || (get_dist(thing, locate(last_location[1], last_location[2], last_location[3])) > lock_cursor_range))
unlock(R)
changed = TRUE
else
unlock(R)
changed = TRUE
if(changed)
autolock()
/datum/component/lockon_aiming/proc/autolock()
var/mob/M = parent
if(!M.client)
return FALSE
var/datum/position/current = mouse_absolute_datum_map_position_from_client(M.client)
var/turf/target = current.return_turf()
var/list/atom/targets = get_nearest(target, target_typecache, lock_amount, lock_cursor_range)
if(targets == LOCKON_IGNORE_RESULT)
return
unlock_all(FALSE)
for(var/i in targets)
if(immune_weakrefs[WEAKREF(i)])
continue
lock(i, FALSE)
refresh_visuals()
on_lock.Invoke(locked_weakrefs)
/datum/component/lockon_aiming/proc/can_target(atom/A)
var/mob/M = A
return is_type_in_typecache(A, target_typecache) && !(ismob(A) && mob_stat_check && M.stat != CONSCIOUS) && !immune_weakrefs[WEAKREF(A)]
/datum/component/lockon_aiming/proc/get_nearest(turf/T, list/typecache, amount, range)
current_ranging_id++
var/this_id = current_ranging_id
var/list/L = list()
var/turf/center = get_turf(T)
if(amount < 1 || range < 0 || !istype(center) || !islist(typecache))
return
if(range == 0)
return typecache_filter_list(T.contents + T, typecache)
var/x = 0
var/y = 0
var/cd = 0
while(cd <= range)
x = center.x - cd + 1
y = center.y + cd
LOCKON_RANGING_BREAK_CHECK
for(x in x to center.x + cd)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y + cd - 1
x = center.x + cd
for(y in center.y - cd to y)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y - cd
x = center.x + cd - 1
for(x in center.x - cd to x)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y - cd + 1
x = center.x - cd
for(y in y to center.y + cd)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
cd++
CHECK_TICK
/datum/component/lockon_aiming/OnTransfer(datum/new_parent)
CRASH("Warning: Lockon aiming component transfer attempted, but transfer behavior is not implemented!")
#define LOCKON_AIMING_MAX_CURSOR_RADIUS 7
#define LOCKON_IGNORE_RESULT "ignore_my_result"
#define LOCKON_RANGING_BREAK_CHECK if(current_ranging_id != this_id){return LOCKON_IGNORE_RESULT}
/datum/component/lockon_aiming
dupe_mode = COMPONENT_DUPE_ALLOWED
var/lock_icon = 'icons/mob/blob.dmi'
var/lock_icon_state = "marker"
var/mutable_appearance/lock_appearance
var/list/image/lock_images
var/list/target_typecache
var/list/immune_weakrefs //list(weakref = TRUE)
var/mob_stat_check = TRUE //if a potential target is a mob make sure it's conscious!
var/lock_amount = 1
var/lock_cursor_range = 5
var/list/locked_weakrefs
var/update_disabled = FALSE
var/current_ranging_id = 0
var/list/last_location
var/datum/callback/on_lock
var/datum/callback/can_target_callback
/datum/component/lockon_aiming/Initialize(range, list/typecache, amount, list/immune, datum/callback/when_locked, icon, icon_state, datum/callback/target_callback)
if(!ismob(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Lockon aiming component attempted to be added to a non mob!")
if(target_callback)
can_target_callback = target_callback
else
can_target_callback = CALLBACK(src, .proc/can_target)
if(range)
lock_cursor_range = range
if(typecache)
target_typecache = typecache
if(amount)
lock_amount = amount
immune_weakrefs = list(WEAKREF(parent) = TRUE) //Manually take this out if you want..
if(immune)
for(var/i in immune)
if(isweakref(i))
immune_weakrefs[i] = TRUE
else if(isatom(i))
immune_weakrefs[WEAKREF(i)] = TRUE
if(when_locked)
on_lock = when_locked
if(icon)
lock_icon = icon
if(icon_state)
lock_icon_state = icon_state
generate_lock_visuals()
var/mob/M = parent
LAZYOR(M.mousemove_intercept_objects, src)
START_PROCESSING(SSfastprocess, src)
/datum/component/lockon_aiming/Destroy()
var/mob/M = parent
clear_visuals()
LAZYREMOVE(M.mousemove_intercept_objects, src)
STOP_PROCESSING(SSfastprocess, src)
return ..()
/datum/component/lockon_aiming/proc/show_visuals()
LAZYINITLIST(lock_images)
var/mob/M = parent
if(!M.client)
return
for(var/i in locked_weakrefs)
var/datum/weakref/R = i
var/atom/A = R.resolve()
if(!A)
continue //It'll be cleared by processing.
var/image/I = new
I.appearance = lock_appearance
I.loc = A
M.client.images |= I
lock_images |= I
/datum/component/lockon_aiming/proc/clear_visuals()
var/mob/M = parent
if(!M.client)
return
if(!lock_images)
return
for(var/i in lock_images)
M.client.images -= i
qdel(i)
lock_images.Cut()
/datum/component/lockon_aiming/proc/refresh_visuals()
clear_visuals()
show_visuals()
/datum/component/lockon_aiming/proc/generate_lock_visuals()
lock_appearance = mutable_appearance(icon = lock_icon, icon_state = lock_icon_state, layer = FLOAT_LAYER)
/datum/component/lockon_aiming/proc/unlock_all(refresh_vis = TRUE)
LAZYCLEARLIST(locked_weakrefs)
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/unlock(atom/A, refresh_vis = TRUE)
if(!A.weak_reference)
return
LAZYREMOVE(locked_weakrefs, A.weak_reference)
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/lock(atom/A, refresh_vis = TRUE)
LAZYOR(locked_weakrefs, WEAKREF(A))
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/add_immune_atom(atom/A)
var/datum/weakref/R = WEAKREF(A)
if(immune_weakrefs && (immune_weakrefs[R]))
return
LAZYSET(immune_weakrefs, R, TRUE)
/datum/component/lockon_aiming/proc/remove_immune_atom(atom/A)
if(!A.weak_reference || !immune_weakrefs) //if A doesn't have a weakref how did it get on the immunity list?
return
LAZYREMOVE(immune_weakrefs, A.weak_reference)
/datum/component/lockon_aiming/onMouseMove(object,location,control,params)
var/mob/M = parent
if(!istype(M) || !M.client)
return
var/datum/position/P = mouse_absolute_datum_map_position_from_client(M.client)
if(!P)
return
var/turf/T = P.return_turf()
LAZYINITLIST(last_location)
if(length(last_location) == 3 && last_location[1] == T.x && last_location[2] == T.y && last_location[3] == T.z)
return //Same turf, don't bother.
if(last_location)
last_location.Cut()
else
last_location = list()
last_location.len = 3
last_location[1] = T.x
last_location[2] = T.y
last_location[3] = T.z
autolock()
/datum/component/lockon_aiming/process()
if(update_disabled)
return
if(!last_location)
return
var/changed = FALSE
for(var/i in locked_weakrefs)
var/datum/weakref/R = i
if(istype(R))
var/atom/thing = R.resolve()
if(!istype(thing) || (get_dist(thing, locate(last_location[1], last_location[2], last_location[3])) > lock_cursor_range))
unlock(R)
changed = TRUE
else
unlock(R)
changed = TRUE
if(changed)
autolock()
/datum/component/lockon_aiming/proc/autolock()
var/mob/M = parent
if(!M.client)
return FALSE
var/datum/position/current = mouse_absolute_datum_map_position_from_client(M.client)
var/turf/target = current.return_turf()
var/list/atom/targets = get_nearest(target, target_typecache, lock_amount, lock_cursor_range)
if(targets == LOCKON_IGNORE_RESULT)
return
unlock_all(FALSE)
for(var/i in targets)
if(immune_weakrefs[WEAKREF(i)])
continue
lock(i, FALSE)
refresh_visuals()
on_lock.Invoke(locked_weakrefs)
/datum/component/lockon_aiming/proc/can_target(atom/A)
var/mob/M = A
return is_type_in_typecache(A, target_typecache) && !(ismob(A) && mob_stat_check && M.stat != CONSCIOUS) && !immune_weakrefs[WEAKREF(A)]
/datum/component/lockon_aiming/proc/get_nearest(turf/T, list/typecache, amount, range)
current_ranging_id++
var/this_id = current_ranging_id
var/list/L = list()
var/turf/center = get_turf(T)
if(amount < 1 || range < 0 || !istype(center) || !islist(typecache))
return
if(range == 0)
return typecache_filter_list(T.contents + T, typecache)
var/x = 0
var/y = 0
var/cd = 0
while(cd <= range)
x = center.x - cd + 1
y = center.y + cd
LOCKON_RANGING_BREAK_CHECK
for(x in x to center.x + cd)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y + cd - 1
x = center.x + cd
for(y in center.y - cd to y)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y - cd
x = center.x + cd - 1
for(x in center.x - cd to x)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y - cd + 1
x = center.x - cd
for(y in y to center.y + cd)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
cd++
CHECK_TICK
/datum/component/lockon_aiming/OnTransfer(datum/new_parent)
CRASH("Warning: Lockon aiming component transfer attempted, but transfer behavior is not implemented!")
+44
View File
@@ -0,0 +1,44 @@
/datum/component/swarming
var/offset_x = 0
var/offset_y = 0
var/is_swarming = FALSE
var/list/swarm_members = list()
/datum/component/swarming/Initialize(max_x = 24, max_y = 24)
offset_x = rand(-max_x, max_x)
offset_y = rand(-max_y, max_y)
RegisterSignal(COMSIG_MOVABLE_CROSSED, .proc/join_swarm)
RegisterSignal(COMSIG_MOVABLE_UNCROSSED, .proc/leave_swarm)
/datum/component/swarming/proc/join_swarm(atom/movable/AM)
GET_COMPONENT_FROM(other_swarm, /datum/component/swarming, AM)
if(!other_swarm)
return
swarm()
swarm_members |= other_swarm
other_swarm.swarm()
other_swarm.swarm_members |= src
/datum/component/swarming/proc/leave_swarm(atom/movable/AM)
GET_COMPONENT_FROM(other_swarm, /datum/component/swarming, AM)
if(!other_swarm || !(other_swarm in swarm_members))
return
swarm_members -= other_swarm
if(!swarm_members.len)
unswarm()
other_swarm.swarm_members -= src
if(!other_swarm.swarm_members.len)
other_swarm.unswarm()
/datum/component/swarming/proc/swarm()
var/atom/movable/owner = parent
if(!is_swarming)
is_swarming = TRUE
animate(owner, pixel_x = owner.pixel_x + offset_x, pixel_y = owner.pixel_y + offset_y, time = 2)
/datum/component/swarming/proc/unswarm()
var/atom/movable/owner = parent
if(is_swarming)
animate(owner, pixel_x = owner.pixel_x - offset_x, pixel_y = owner.pixel_y - offset_y, time = 2)
is_swarming = FALSE
+31
View File
@@ -10,6 +10,10 @@
var/last_find_references = 0
#endif
#ifdef DATUMVAR_DEBUGGING_MODE
var/list/cached_vars
#endif
// Default implementation of clean-up code.
// This should be overridden to remove all references pointing to the object being destroyed.
// Return the appropriate QDEL_HINT; in most cases this is QDEL_HINT_QUEUE.
@@ -38,3 +42,30 @@
dc.Cut()
return QDEL_HINT_QUEUE
#ifdef DATUMVAR_DEBUGGING_MODE
/datum/proc/save_vars()
cached_vars = list()
for(var/i in vars)
if(i == "cached_vars")
continue
cached_vars[i] = vars[i]
/datum/proc/check_changed_vars()
. = list()
for(var/i in vars)
if(i == "cached_vars")
continue
if(cached_vars[i] != vars[i])
.[i] = list(cached_vars[i], vars[i])
/datum/proc/txt_changed_vars()
var/list/l = check_changed_vars()
var/t = "[src]([REF(src)]) changed vars:"
for(var/i in l)
t += "\"[i]\" \[[l[i][1]]\] --> \[[l[i][2]]\] "
t += "."
/datum/proc/to_chat_check_changed_vars(target = world)
to_chat(target, txt_changed_vars())
#endif
+1 -1
View File
@@ -69,7 +69,7 @@
if((D.stat != DEAD) && damage >= A.dna.species.punchstunthreshold)
D.visible_message("<span class='danger'>[A] has knocked [D] down!!</span>", \
"<span class='userdanger'>[A] has knocked [D] down!</span>")
D.apply_effect(40, KNOCKDOWN, armor_block)
D.apply_effect(40, EFFECT_KNOCKDOWN, armor_block)
D.forcesay(GLOB.hit_appends)
else if(D.lying)
D.forcesay(GLOB.hit_appends)
+1 -1
View File
@@ -39,7 +39,7 @@
if((D.stat != DEAD) && prob(knockout_prob))
D.visible_message("<span class='danger'>[A] has knocked [D] out with a haymaker!</span>", \
"<span class='userdanger'>[A] has knocked [D] out with a haymaker!</span>")
D.apply_effect(200,KNOCKDOWN,armor_block)
D.apply_effect(200,EFFECT_KNOCKDOWN,armor_block)
D.SetSleeping(100)
D.forcesay(GLOB.hit_appends)
add_logs(A, D, "knocked out (boxing) ")
+1 -1
View File
@@ -87,7 +87,7 @@
var/number = backpack_contents[path]
if(!isnum(number))//Default to 1
number = 1
for(var/i=0,i<number,i++)
for(var/i in 1 to number)
H.equip_to_slot_or_del(new path(H),slot_in_backpack)
if(!H.head && toggle_helmet && istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit))
+3 -3
View File
@@ -30,7 +30,7 @@
id = "knockdown"
/datum/status_effect/incapacitating/knockdown/tick()
if(owner.staminaloss)
if(owner.getStaminaLoss())
owner.adjustStaminaLoss(-0.3) //reduce stamina loss by 0.3 per tick, 6 per 2 seconds
@@ -40,7 +40,7 @@
needs_update_stat = TRUE
/datum/status_effect/incapacitating/unconscious/tick()
if(owner.staminaloss)
if(owner.getStaminaLoss())
owner.adjustStaminaLoss(-0.3) //reduce stamina loss by 0.3 per tick, 6 per 2 seconds
//SLEEPING
@@ -65,7 +65,7 @@
return ..()
/datum/status_effect/incapacitating/sleeping/tick()
if(owner.staminaloss)
if(owner.getStaminaLoss())
owner.adjustStaminaLoss(-0.5) //reduce stamina loss by 0.5 per tick, 10 per 2 seconds
if(human_owner && human_owner.drunkenness)
human_owner.drunkenness *= 0.997 //reduce drunkenness by 0.3% per tick, 6% per 2 seconds
@@ -63,6 +63,13 @@
owner = null
qdel(src)
//clickdelay/nextmove modifiers!
/datum/status_effect/proc/nextmove_modifier()
return 1
/datum/status_effect/proc/nextmove_adjust()
return 0
////////////////
// ALERT HOOK //
////////////////
+1
View File
@@ -56,6 +56,7 @@
/datum/trait/process()
if(QDELETED(trait_holder))
trait_holder = null
qdel(src)
return
if(trait_holder.stat == DEAD)
+1 -1
View File
@@ -61,7 +61,7 @@
var/list/family_name = splittext(trait_holder.real_name, " ")
heirloom.name = "\improper [family_name[family_name.len]] family [heirloom.name]"
/datum/trait/family_heirloom/process()
/datum/trait/family_heirloom/on_process()
if(heirloom in trait_holder.GetAllContents())
trait_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "family_heirloom_missing")
trait_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "family_heirloom", /datum/mood_event/family_heirloom)
@@ -1,286 +1,294 @@
#define MAXIMUM_EMP_WIRES 3
/proc/is_wire_tool(obj/item/I)
if(!I)
return
if(I.tool_behaviour == TOOL_WIRECUTTER || I.tool_behaviour == TOOL_MULTITOOL)
return TRUE
if(istype(I, /obj/item/device/assembly))
var/obj/item/device/assembly/A = I
if(A.attachable)
return TRUE
/atom
var/datum/wires/wires = null
/datum/wires
var/atom/holder = null // The holder (atom that contains these wires).
var/holder_type = null // The holder's typepath (used to make wire colors common to all holders).
var/proper_name = "Unknown" // The display name for the wire set shown in station blueprints. Not used if randomize is true or it's an item NT wouldn't know about (Explosives/Nuke)
var/list/wires = list() // List of wires.
var/list/cut_wires = list() // List of wires that have been cut.
var/list/colors = list() // Dictionary of colors to wire.
var/list/assemblies = list() // List of attached assemblies.
var/randomize = 0 // If every instance of these wires should be random.
// Prevents wires from showing up in station blueprints
/datum/wires/New(atom/holder)
..()
if(!istype(holder, holder_type))
CRASH("Wire holder is not of the expected type!")
return
src.holder = holder
if(randomize)
randomize()
else
if(!GLOB.wire_color_directory[holder_type])
randomize()
GLOB.wire_color_directory[holder_type] = colors
GLOB.wire_name_directory[holder_type] = proper_name
else
colors = GLOB.wire_color_directory[holder_type]
/datum/wires/Destroy()
holder = null
assemblies = list()
return ..()
/datum/wires/proc/add_duds(duds)
while(duds)
var/dud = WIRE_DUD_PREFIX + "[--duds]"
if(dud in wires)
continue
wires += dud
/datum/wires/proc/randomize()
var/static/list/possible_colors = list(
"blue",
"brown",
"crimson",
"cyan",
"gold",
"grey",
"green",
"magenta",
"orange",
"pink",
"purple",
"red",
"silver",
"violet",
"white",
"yellow"
)
var/list/my_possible_colors = possible_colors.Copy()
for(var/wire in shuffle(wires))
colors[pick_n_take(my_possible_colors)] = wire
/datum/wires/proc/shuffle_wires()
colors.Cut()
randomize()
/datum/wires/proc/repair()
cut_wires.Cut()
/datum/wires/proc/get_wire(color)
return colors[color]
/datum/wires/proc/get_attached(color)
if(assemblies[color])
return assemblies[color]
return null
/datum/wires/proc/is_attached(color)
if(assemblies[color])
return TRUE
/datum/wires/proc/is_cut(wire)
return (wire in cut_wires)
/datum/wires/proc/is_color_cut(color)
return is_cut(get_wire(color))
/datum/wires/proc/is_all_cut()
if(cut_wires.len == wires.len)
return TRUE
/datum/wires/proc/is_dud(wire)
return dd_hasprefix(wire, WIRE_DUD_PREFIX)
/datum/wires/proc/is_dud_color(color)
return is_dud(get_wire(color))
/datum/wires/proc/cut(wire)
if(is_cut(wire))
cut_wires -= wire
on_cut(wire, mend = TRUE)
else
cut_wires += wire
on_cut(wire, mend = FALSE)
/datum/wires/proc/cut_color(color)
cut(get_wire(color))
/datum/wires/proc/cut_random()
cut(wires[rand(1, wires.len)])
/datum/wires/proc/cut_all()
for(var/wire in wires)
cut(wire)
/datum/wires/proc/pulse(wire, user)
if(is_cut(wire))
return
on_pulse(wire, user)
/datum/wires/proc/pulse_color(color, mob/living/user)
pulse(get_wire(color), user)
/datum/wires/proc/pulse_assembly(obj/item/device/assembly/S)
for(var/color in assemblies)
if(S == assemblies[color])
pulse_color(color)
return TRUE
/datum/wires/proc/attach_assembly(color, obj/item/device/assembly/S)
if(S && istype(S) && S.attachable && !is_attached(color))
assemblies[color] = S
S.forceMove(holder)
S.connected = src
return S
/datum/wires/proc/detach_assembly(color)
var/obj/item/device/assembly/S = get_attached(color)
if(S && istype(S))
assemblies -= color
S.connected = null
S.forceMove(holder.drop_location())
return S
/datum/wires/proc/emp_pulse()
var/list/possible_wires = shuffle(wires)
var/remaining_pulses = MAXIMUM_EMP_WIRES
for(var/wire in possible_wires)
if(prob(33))
pulse(wire)
remaining_pulses--
if(!remaining_pulses)
break
// Overridable Procs
/datum/wires/proc/interactable(mob/user)
return TRUE
/datum/wires/proc/get_status()
return list()
/datum/wires/proc/on_cut(wire, mend = FALSE)
return
/datum/wires/proc/on_pulse(wire, user)
return
// End Overridable Procs
/datum/wires/proc/interact(mob/user)
if(!interactable(user))
return
ui_interact(user)
for(var/A in assemblies)
var/obj/item/I = assemblies[A]
if(istype(I) && I.on_found(user))
return
/datum/wires/ui_host()
return holder
/datum/wires/ui_status(mob/user)
if(interactable(user))
return ..()
return UI_CLOSE
/datum/wires/ui_interact(mob/user, ui_key = "wires", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
ui = new(user, src, ui_key, "wires", "[holder.name] wires", 350, 150 + wires.len * 30, master_ui, state)
ui.open()
/datum/wires/ui_data(mob/user)
var/list/data = list()
var/list/payload = list()
var/reveal_wires = FALSE
// Admin ghost can see a purpose of each wire.
if(IsAdminGhost(user))
reveal_wires = TRUE
// Same for anyone with an abductor multitool.
else if(user.is_holding_item_of_type(/obj/item/device/multitool/abductor))
reveal_wires = TRUE
// Station blueprints do that too, but only if the wires are not randomized.
else if(user.is_holding_item_of_type(/obj/item/areaeditor/blueprints) && !randomize)
reveal_wires = TRUE
for(var/color in colors)
payload.Add(list(list(
"color" = color,
"wire" = ((reveal_wires && !is_dud_color(color)) ? get_wire(color) : null),
"cut" = is_color_cut(color),
"attached" = is_attached(color)
)))
data["wires"] = payload
data["status"] = get_status()
return data
/datum/wires/ui_act(action, params)
if(..() || !interactable(usr))
return
var/target_wire = params["wire"]
var/mob/living/L = usr
var/obj/item/I
switch(action)
if("cut")
I = L.is_holding_tool_quality(TOOL_WIRECUTTER)
if(I || IsAdminGhost(usr))
if(I)
I.play_tool_sound(src, 20)
cut_color(target_wire)
. = TRUE
else
to_chat(L, "<span class='warning'>You need wirecutters!</span>")
if("pulse")
I = L.is_holding_tool_quality(TOOL_MULTITOOL)
if(I || IsAdminGhost(usr))
if(I)
I.play_tool_sound(src, 20)
pulse_color(target_wire, L)
. = TRUE
else
to_chat(L, "<span class='warning'>You need a multitool!</span>")
if("attach")
if(is_attached(target_wire))
I = detach_assembly(target_wire)
if(I)
L.put_in_hands(I)
. = TRUE
else
I = L.get_active_held_item()
if(istype(I, /obj/item/device/assembly))
var/obj/item/device/assembly/A = I
if(A.attachable)
if(!L.temporarilyRemoveItemFromInventory(A))
return
if(!attach_assembly(target_wire, A))
A.forceMove(L.drop_location())
. = TRUE
else
to_chat(L, "<span class='warning'>You need an attachable assembly!</span>")
#undef MAXIMUM_EMP_WIRES
#define MAXIMUM_EMP_WIRES 3
/proc/is_wire_tool(obj/item/I)
if(!I)
return
if(I.tool_behaviour == TOOL_WIRECUTTER || I.tool_behaviour == TOOL_MULTITOOL)
return TRUE
if(istype(I, /obj/item/device/assembly))
var/obj/item/device/assembly/A = I
if(A.attachable)
return TRUE
/atom
var/datum/wires/wires = null
/atom/proc/attempt_wire_interaction(mob/user)
if(!wires)
return WIRE_INTERACTION_FAIL
if(!user.CanReach(src))
return WIRE_INTERACTION_FAIL
wires.interact(user)
return WIRE_INTERACTION_BLOCK
/datum/wires
var/atom/holder = null // The holder (atom that contains these wires).
var/holder_type = null // The holder's typepath (used to make wire colors common to all holders).
var/proper_name = "Unknown" // The display name for the wire set shown in station blueprints. Not used if randomize is true or it's an item NT wouldn't know about (Explosives/Nuke)
var/list/wires = list() // List of wires.
var/list/cut_wires = list() // List of wires that have been cut.
var/list/colors = list() // Dictionary of colors to wire.
var/list/assemblies = list() // List of attached assemblies.
var/randomize = 0 // If every instance of these wires should be random.
// Prevents wires from showing up in station blueprints
/datum/wires/New(atom/holder)
..()
if(!istype(holder, holder_type))
CRASH("Wire holder is not of the expected type!")
return
src.holder = holder
if(randomize)
randomize()
else
if(!GLOB.wire_color_directory[holder_type])
randomize()
GLOB.wire_color_directory[holder_type] = colors
GLOB.wire_name_directory[holder_type] = proper_name
else
colors = GLOB.wire_color_directory[holder_type]
/datum/wires/Destroy()
holder = null
assemblies = list()
return ..()
/datum/wires/proc/add_duds(duds)
while(duds)
var/dud = WIRE_DUD_PREFIX + "[--duds]"
if(dud in wires)
continue
wires += dud
/datum/wires/proc/randomize()
var/static/list/possible_colors = list(
"blue",
"brown",
"crimson",
"cyan",
"gold",
"grey",
"green",
"magenta",
"orange",
"pink",
"purple",
"red",
"silver",
"violet",
"white",
"yellow"
)
var/list/my_possible_colors = possible_colors.Copy()
for(var/wire in shuffle(wires))
colors[pick_n_take(my_possible_colors)] = wire
/datum/wires/proc/shuffle_wires()
colors.Cut()
randomize()
/datum/wires/proc/repair()
cut_wires.Cut()
/datum/wires/proc/get_wire(color)
return colors[color]
/datum/wires/proc/get_attached(color)
if(assemblies[color])
return assemblies[color]
return null
/datum/wires/proc/is_attached(color)
if(assemblies[color])
return TRUE
/datum/wires/proc/is_cut(wire)
return (wire in cut_wires)
/datum/wires/proc/is_color_cut(color)
return is_cut(get_wire(color))
/datum/wires/proc/is_all_cut()
if(cut_wires.len == wires.len)
return TRUE
/datum/wires/proc/is_dud(wire)
return dd_hasprefix(wire, WIRE_DUD_PREFIX)
/datum/wires/proc/is_dud_color(color)
return is_dud(get_wire(color))
/datum/wires/proc/cut(wire)
if(is_cut(wire))
cut_wires -= wire
on_cut(wire, mend = TRUE)
else
cut_wires += wire
on_cut(wire, mend = FALSE)
/datum/wires/proc/cut_color(color)
cut(get_wire(color))
/datum/wires/proc/cut_random()
cut(wires[rand(1, wires.len)])
/datum/wires/proc/cut_all()
for(var/wire in wires)
cut(wire)
/datum/wires/proc/pulse(wire, user)
if(is_cut(wire))
return
on_pulse(wire, user)
/datum/wires/proc/pulse_color(color, mob/living/user)
pulse(get_wire(color), user)
/datum/wires/proc/pulse_assembly(obj/item/device/assembly/S)
for(var/color in assemblies)
if(S == assemblies[color])
pulse_color(color)
return TRUE
/datum/wires/proc/attach_assembly(color, obj/item/device/assembly/S)
if(S && istype(S) && S.attachable && !is_attached(color))
assemblies[color] = S
S.forceMove(holder)
S.connected = src
return S
/datum/wires/proc/detach_assembly(color)
var/obj/item/device/assembly/S = get_attached(color)
if(S && istype(S))
assemblies -= color
S.connected = null
S.forceMove(holder.drop_location())
return S
/datum/wires/proc/emp_pulse()
var/list/possible_wires = shuffle(wires)
var/remaining_pulses = MAXIMUM_EMP_WIRES
for(var/wire in possible_wires)
if(prob(33))
pulse(wire)
remaining_pulses--
if(!remaining_pulses)
break
// Overridable Procs
/datum/wires/proc/interactable(mob/user)
return TRUE
/datum/wires/proc/get_status()
return list()
/datum/wires/proc/on_cut(wire, mend = FALSE)
return
/datum/wires/proc/on_pulse(wire, user)
return
// End Overridable Procs
/datum/wires/proc/interact(mob/user)
if(!interactable(user))
return
ui_interact(user)
for(var/A in assemblies)
var/obj/item/I = assemblies[A]
if(istype(I) && I.on_found(user))
return
/datum/wires/ui_host()
return holder
/datum/wires/ui_status(mob/user)
if(interactable(user))
return ..()
return UI_CLOSE
/datum/wires/ui_interact(mob/user, ui_key = "wires", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
ui = new(user, src, ui_key, "wires", "[holder.name] wires", 350, 150 + wires.len * 30, master_ui, state)
ui.open()
/datum/wires/ui_data(mob/user)
var/list/data = list()
var/list/payload = list()
var/reveal_wires = FALSE
// Admin ghost can see a purpose of each wire.
if(IsAdminGhost(user))
reveal_wires = TRUE
// Same for anyone with an abductor multitool.
else if(user.is_holding_item_of_type(/obj/item/device/multitool/abductor))
reveal_wires = TRUE
// Station blueprints do that too, but only if the wires are not randomized.
else if(user.is_holding_item_of_type(/obj/item/areaeditor/blueprints) && !randomize)
reveal_wires = TRUE
for(var/color in colors)
payload.Add(list(list(
"color" = color,
"wire" = ((reveal_wires && !is_dud_color(color)) ? get_wire(color) : null),
"cut" = is_color_cut(color),
"attached" = is_attached(color)
)))
data["wires"] = payload
data["status"] = get_status()
return data
/datum/wires/ui_act(action, params)
if(..() || !interactable(usr))
return
var/target_wire = params["wire"]
var/mob/living/L = usr
var/obj/item/I
switch(action)
if("cut")
I = L.is_holding_tool_quality(TOOL_WIRECUTTER)
if(I || IsAdminGhost(usr))
if(I)
I.play_tool_sound(src, 20)
cut_color(target_wire)
. = TRUE
else
to_chat(L, "<span class='warning'>You need wirecutters!</span>")
if("pulse")
I = L.is_holding_tool_quality(TOOL_MULTITOOL)
if(I || IsAdminGhost(usr))
if(I)
I.play_tool_sound(src, 20)
pulse_color(target_wire, L)
. = TRUE
else
to_chat(L, "<span class='warning'>You need a multitool!</span>")
if("attach")
if(is_attached(target_wire))
I = detach_assembly(target_wire)
if(I)
L.put_in_hands(I)
. = TRUE
else
I = L.get_active_held_item()
if(istype(I, /obj/item/device/assembly))
var/obj/item/device/assembly/A = I
if(A.attachable)
if(!L.temporarilyRemoveItemFromInventory(A))
return
if(!attach_assembly(target_wire, A))
A.forceMove(L.drop_location())
. = TRUE
else
to_chat(L, "<span class='warning'>You need an attachable assembly!</span>")
#undef MAXIMUM_EMP_WIRES
-9
View File
@@ -19,7 +19,6 @@
var/obj/machinery/rnd/R = holder
var/list/status = list()
status += "The red light is [R.disabled ? "off" : "on"]."
status += "The green light is [R.shocked ? "off" : "on"]."
status += "The blue light is [R.hacked ? "off" : "on"]."
return status
@@ -31,12 +30,6 @@
R.hacked = !R.hacked
if(WIRE_DISABLE)
R.disabled = !R.disabled
if(WIRE_SHOCK)
R.shocked = TRUE
sleep(100)
if(R)
R.shocked = FALSE
/datum/wires/rnd/on_cut(wire, mend)
var/obj/machinery/rnd/R = holder
switch(wire)
@@ -44,5 +37,3 @@
R.hacked = !mend
if(WIRE_DISABLE)
R.disabled = !mend
if(WIRE_SHOCK)
R.shocked = !mend
+3 -2
View File
@@ -3,8 +3,9 @@
plane = GAME_PLANE
var/level = 2
var/flags_1 = 0
var/flags_2 = 0
var/flags_1 = NONE
var/flags_2 = NONE
var/interaction_flags_atom = NONE
var/container_type = NONE
var/admin_spawned = 0 //was this spawned by an admin? used for stat tracking stuff.
var/datum/reagents/reagents = null
+8 -10
View File
@@ -292,6 +292,8 @@
/atom/movable/Crossed(atom/movable/AM, oldloc)
SendSignal(COMSIG_MOVABLE_CROSSED, AM)
/atom/movable/Uncrossed(atom/movable/AM)
SendSignal(COMSIG_MOVABLE_UNCROSSED, AM)
//This is tg's equivalent to the byond bump, it used to be called bump with a second arg
//to differentiate it, naturally everyone forgot about this immediately and so some things
@@ -381,6 +383,9 @@
if(throwing)
return 1
if(!isturf(loc))
return 1
if(locate(/obj/structure/lattice) in range(1, get_turf(src))) //Not realistic but makes pushing things in space easier
return 1
@@ -530,9 +535,8 @@
/atom/movable/proc/relay_container_resist(mob/living/user, obj/O)
return
// CITADEL CHANGE - adds final_pixel_y and final_pixel_x to do_attack_animation args
/atom/movable/proc/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y, final_pixel_y, final_pixel_x)
// CITADEL CHANGE - adds final_pixel_y and final_pixel_x to do_attack_animation args // maybe not needed anymore we'll try it
/atom/movable/proc/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
if(!no_effect && (visual_effect_icon || used_item))
do_item_attack_animation(A, visual_effect_icon, used_item)
@@ -540,11 +544,6 @@
return //don't do an animation if attacking self
var/pixel_x_diff = 0
var/pixel_y_diff = 0
if(!final_pixel_y)// CITADEL CHANGE DOGBORG OFFSET
final_pixel_y = initial(pixel_y)
if(!final_pixel_x)
final_pixel_x = initial(pixel_x) //lol copypasta
var/direction = get_dir(src, A)
if(direction & NORTH)
@@ -558,8 +557,7 @@
pixel_x_diff = -8
animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = 2)
//animate(pixel_x = initial(pixel_x), pixel_y = final_pixel_y, time = 2) //CITADEL CHANGE, DOGBORG OFFSET
animate(pixel_x = pixel_x - pixel_x_diff, pixel_y = final_pixel_y, time = 2)
animate(src, pixel_x = pixel_x - pixel_x_diff, pixel_y = pixel_y - pixel_y_diff, time = 2)
/atom/movable/proc/do_item_attack_animation(atom/A, visual_effect_icon, obj/item/used_item)
var/image/I
+2 -3
View File
@@ -94,10 +94,9 @@
main_cult = C.cult_team
..()
/datum/game_mode/proc/add_cultist(datum/mind/cult_mind, stun , equip = FALSE) //BASE
if (!istype(cult_mind))
return 0
return FALSE
var/datum/antagonist/cult/new_cultist = new()
new_cultist.give_equipment = equip
@@ -105,7 +104,7 @@
if(cult_mind.add_antag_datum(new_cultist))
if(stun)
cult_mind.current.Unconscious(100)
return 1
return TRUE
/datum/game_mode/proc/remove_cultist(datum/mind/cult_mind, silent, stun)
if(cult_mind.current)
+3 -1
View File
@@ -8,7 +8,9 @@
var/datum/airlock_maker/maker = null
/obj/structure/door_assembly/attack_hand()
..()
. = ..()
if(.)
return
if(maker)
maker.interact()
+17 -16
View File
@@ -105,24 +105,25 @@
update_icon()
/obj/machinery/pdapainter/attack_hand(mob/user)
if(!..())
add_fingerprint(user)
. = ..()
if(.)
return
if(storedpda)
var/obj/item/device/pda/P
P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
if(!P)
return
if(!in_range(src, user))
return
if(!storedpda)//is the pda still there?
return
storedpda.icon_state = P.icon_state
storedpda.desc = P.desc
ejectpda()
if(storedpda)
var/obj/item/device/pda/P
P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
if(!P)
return
if(!in_range(src, user))
return
if(!storedpda)//is the pda still there?
return
storedpda.icon_state = P.icon_state
storedpda.desc = P.desc
ejectpda()
else
to_chat(user, "<span class='notice'>[src] is empty.</span>")
else
to_chat(user, "<span class='notice'>[src] is empty.</span>")
/obj/machinery/pdapainter/verb/ejectpda()
+34 -40
View File
@@ -92,6 +92,8 @@ Class Procs:
pressure_resistance = 15
max_integrity = 200
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
var/stat = 0
var/use_power = IDLE_POWER_USE
//0 = dont run the auto
@@ -107,11 +109,11 @@ Class Procs:
var/critical_machine = FALSE //If this machine is critical to station operation and should have the area be excempted from power failures.
var/list/occupant_typecache //if set, turned into typecache in Initialize, other wise, defaults to mob/living typecache
var/atom/movable/occupant = null
var/interact_open = FALSE // Can the machine be interacted with when in maint/when the panel is open.
var/interact_offline = FALSE // Can the machine be interacted with while de-powered.
var/speed_process = FALSE // Process as fast as possible?
var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created
var/interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_SET_MACHINE
/obj/machinery/Initialize()
if(!armor)
armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70)
@@ -156,7 +158,7 @@ Class Procs:
new /obj/effect/temp_visual/emp(loc)
..()
/obj/machinery/proc/open_machine(drop = 1)
/obj/machinery/proc/open_machine(drop = TRUE)
state_open = TRUE
density = FALSE
if(drop)
@@ -208,25 +210,29 @@ Class Procs:
/obj/machinery/proc/is_operational()
return !(stat & (NOPOWER|BROKEN|MAINT))
/obj/machinery/proc/is_interactable()
if((stat & (NOPOWER|BROKEN)) && !interact_offline)
/obj/machinery/can_interact(mob/user)
var/silicon = issiliconoradminghost(user)
if((stat & (NOPOWER|BROKEN)) && !(interaction_flags_machine & INTERACT_MACHINE_OFFLINE))
return FALSE
if(panel_open && !interact_open)
if(panel_open && !(interaction_flags_machine & INTERACT_MACHINE_OPEN))
if(!silicon || !(interaction_flags_machine & INTERACT_MACHINE_OPEN_SILICON))
return FALSE
if(!silicon && (interaction_flags_machine & INTERACT_MACHINE_REQUIRES_SILICON))
return FALSE
else if(silicon && !(interaction_flags_machine & INTERACT_MACHINE_ALLOW_SILICON))
return FALSE
return TRUE
////////////////////////////////////////////////////////////////////////////////////////////
//Return a non FALSE value to interrupt attack_hand propagation to subtypes.
/obj/machinery/interact(mob/user, special_state)
add_fingerprint(user)
if(special_state)
ui_interact(user, state = special_state)
else
ui_interact(user)
if(interaction_flags_machine & INTERACT_MACHINE_SET_MACHINE)
user.set_machine(src)
. = ..()
/obj/machinery/ui_status(mob/user)
if(is_interactable())
if(can_interact(user))
return ..()
return UI_CLOSE
@@ -236,18 +242,15 @@ Class Procs:
/obj/machinery/Topic(href, href_list)
..()
if(!is_interactable())
if(!can_interact(usr))
return 1
if(!usr.canUseTopic(src))
return 1
add_fingerprint(usr)
return 0
////////////////////////////////////////////////////////////////////////////////////////////
/obj/machinery/attack_paw(mob/living/user)
if(user.a_intent != INTENT_HARM)
return attack_hand(user)
@@ -257,32 +260,23 @@ Class Procs:
user.visible_message("<span class='danger'>[user.name] smashes against \the [src.name] with its paws.</span>", null, null, COMBAT_MESSAGE_RANGE)
take_damage(4, BRUTE, "melee", 1)
/obj/machinery/attack_robot(mob/user)
if(!(interaction_flags_machine & INTERACT_MACHINE_ALLOW_SILICON) && !IsAdminGhost(user))
return FALSE
return _try_interact(user)
/obj/machinery/attack_ai(mob/user)
if(!(interaction_flags_machine & INTERACT_MACHINE_ALLOW_SILICON) && !IsAdminGhost(user))
return FALSE
if(iscyborg(user))// For some reason attack_robot doesn't work
var/mob/living/silicon/robot/R = user
if(R.client && R.client.eye == R && !R.low_power_mode)// This is to stop robots from using cameras to remotely control machines; and from using machines when the borg has no power.
return attack_hand(user)
return attack_robot(user)
else
return attack_hand(user)
return _try_interact(user)
//set_machine must be 0 if clicking the machinery doesn't bring up a dialog
/obj/machinery/attack_hand(mob/user, check_power = 1, set_machine = 1)
if(..())// unbuckling etc
return 1
if((user.lying || user.stat) && !IsAdminGhost(user))
return 1
if(!user.IsAdvancedToolUser() && !IsAdminGhost(user))
to_chat(usr, "<span class='warning'>You don't have the dexterity to do this!</span>")
return 1
if(!is_interactable())
return 1
if(set_machine)
user.set_machine(src)
interact(user)
add_fingerprint(user)
return 0
/obj/machinery/_try_interact(mob/user)
if((interaction_flags_machine & INTERACT_MACHINE_WIRES_IF_OPEN) && panel_open && (attempt_wire_interaction(user) == WIRE_INTERACTION_BLOCK))
return TRUE
return ..()
/obj/machinery/CheckParts(list/parts_list)
..()
@@ -432,8 +426,8 @@ Class Procs:
display_parts(user)
if(shouldplaysound)
W.play_rped_sound()
return 1
return 0
return TRUE
return FALSE
/obj/machinery/proc/display_parts(mob/user)
to_chat(user, "<span class='notice'>It contains the following parts:</span>")
+1 -6
View File
@@ -30,12 +30,7 @@
else
icon_state = "ai-slipper1"
/obj/machinery/ai_slipper/attack_ai(mob/user)
return attack_hand(user)
/obj/machinery/ai_slipper/attack_hand(mob/user)
if(stat & (NOPOWER|BROKEN))
return
/obj/machinery/ai_slipper/interact(mob/user)
if(!allowed(user))
to_chat(user, "<span class='danger'>Access denied.</span>")
return
+3
View File
@@ -113,6 +113,9 @@
icon_state = "airlock_sensor_off"
/obj/machinery/airlock_sensor/attack_hand(mob/user)
. = ..()
if(.)
return
var/datum/signal/signal = new(list(
"tag" = master_tag,
"command" = "cycle"
+4 -1
View File
@@ -104,7 +104,8 @@ GLOBAL_LIST_EMPTY(announcement_systems)
//config stuff
/obj/machinery/announcement_system/interact(mob/user)
/obj/machinery/announcement_system/ui_interact(mob/user)
. = ..()
if(!user.canUseTopic(src, !issilicon(user)))
return
if(stat & BROKEN)
@@ -121,6 +122,8 @@ GLOBAL_LIST_EMPTY(announcement_systems)
popup.open()
/obj/machinery/announcement_system/Topic(href, href_list)
if(..())
return
if(!usr.canUseTopic(src, !issilicon(usr)))
return
if(stat & BROKEN)
+16 -14
View File
@@ -101,22 +101,24 @@
update_icon()
/obj/machinery/aug_manipulator/attack_hand(mob/user)
if(!..())
add_fingerprint(user)
. = ..()
if(.)
return
add_fingerprint(user)
if(storedpart)
var/augstyle = input(user, "Select style.", "Augment Custom Fitting") as null|anything in style_list_icons
if(!augstyle)
return
if(!in_range(src, user))
return
if(!storedpart)
return
storedpart.icon = style_list_icons[augstyle]
eject_part(user)
if(storedpart)
var/augstyle = input(user, "Select style.", "Augment Custom Fitting") as null|anything in style_list_icons
if(!augstyle)
return
if(!in_range(src, user))
return
if(!storedpart)
return
storedpart.icon = style_list_icons[augstyle]
eject_part(user)
else
to_chat(user, "<span class='notice'>\The [src] is empty.</span>")
else
to_chat(user, "<span class='notice'>\The [src] is empty.</span>")
/obj/machinery/aug_manipulator/proc/eject_part(mob/living/user)
if(storedpart)
+4 -2
View File
@@ -12,7 +12,8 @@
idle_power_usage = 10
active_power_usage = 100
circuit = /obj/item/circuitboard/machine/autolathe
layer = BELOW_OBJ_LAYER
var/operating = FALSE
var/list/L = list()
var/list/LL = list()
@@ -57,7 +58,8 @@
QDEL_NULL(wires)
return ..()
/obj/machinery/autolathe/interact(mob/user)
/obj/machinery/autolathe/ui_interact(mob/user)
. = ..()
if(!is_operational())
return
+2 -4
View File
@@ -55,10 +55,8 @@
/obj/machinery/computer/bank_machine/get_spans()
. = ..() | SPAN_ROBOT
/obj/machinery/computer/bank_machine/attack_hand(mob/user)
if(..())
return
src.add_fingerprint(usr)
/obj/machinery/computer/bank_machine/ui_interact(mob/user)
. = ..()
var/dat = "[station_name()] secure vault. Authorized personnel only.<br>"
dat += "Current Balance: [SSshuttle.points] credits.<br>"
if(!siphoning)
+8 -3
View File
@@ -16,7 +16,6 @@
idle_power_usage = 2
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/machinery/button/Initialize(mapload, ndir = 0, built = 0)
. = ..()
if(built)
@@ -98,7 +97,7 @@
return
if(user.a_intent != INTENT_HARM && !(W.flags_1 & NOBLUDGEON_1))
return src.attack_hand(user)
return attack_hand(user)
else
return ..()
@@ -114,6 +113,9 @@
if(!panel_open)
return attack_hand(user)
/obj/machinery/button/attack_robot(mob/user)
return attack_ai(user)
/obj/machinery/button/proc/setup_device()
if(id && istype(device, /obj/item/device/assembly/control))
var/obj/item/device/assembly/control/A = device
@@ -121,9 +123,12 @@
initialized_button = 1
/obj/machinery/button/attack_hand(mob/user)
. = ..()
if(.)
return
if(!initialized_button)
setup_device()
src.add_fingerprint(user)
add_fingerprint(user)
if(panel_open)
if(device || board)
if(device)
+3
View File
@@ -79,6 +79,9 @@
updateicon()
/obj/machinery/cell_charger/attack_hand(mob/user)
. = ..()
if(.)
return
if(!charging)
return
+3 -6
View File
@@ -18,12 +18,8 @@
else
return ..()
/obj/machinery/computer/aifixer/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/computer/aifixer/interact(mob/user)
/obj/machinery/computer/aifixer/ui_interact(mob/user)
. = ..()
var/dat = ""
@@ -105,6 +101,7 @@
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
active = TRUE
add_fingerprint(usr)
updateUsrDialog()
/obj/machinery/computer/aifixer/update_icon()
..()
+3 -2
View File
@@ -46,7 +46,8 @@
/obj/machinery/computer/apc_control/proc/check_apc(obj/machinery/power/apc/APC)
return APC.z == z && !APC.malfhack && !APC.aidisabled && !(APC.obj_flags & EMAGGED) && !APC.stat && !istype(APC.area, /area/ai_monitored) && !APC.area.outdoors
/obj/machinery/computer/apc_control/interact(mob/living/user)
/obj/machinery/computer/apc_control/ui_interact(mob/living/user)
. = ..()
var/dat
if(authenticated)
if(!checking_logs)
@@ -184,7 +185,7 @@
log_activity("checked APCs")
if(href_list["clear_logs"])
logs = list()
interact(usr) //Refresh the UI after a filter changes
ui_interact(usr) //Refresh the UI after a filter changes
/obj/machinery/computer/apc_control/emag_act(mob/user)
if(!authenticated)
+4 -8
View File
@@ -134,10 +134,8 @@
enemy_name = replacetext((name_part1 + name_part2), "the ", "")
name = (name_action + name_part1 + name_part2)
/obj/machinery/computer/arcade/battle/attack_hand(mob/user)
if(..())
return
user.set_machine(src)
/obj/machinery/computer/arcade/battle/ui_interact(mob/user)
. = ..()
var/dat = "<a href='byond://?src=[REF(src)];close=1'>Close</a>"
dat += "<center><h4>[enemy_name]</h4></center>"
@@ -404,13 +402,11 @@
spaceport_freebie = 0
last_spaceport_action = ""
/obj/machinery/computer/arcade/orion_trail/attack_hand(mob/user)
if(..())
return
/obj/machinery/computer/arcade/orion_trail/ui_interact(mob/user)
. = ..()
if(fuel <= 0 || food <=0 || settlers.len == 0)
gameStatus = ORION_STATUS_GAMEOVER
event = null
user.set_machine(src)
var/dat = ""
if(gameStatus == ORION_STATUS_GAMEOVER)
dat = "<center><h1>Game Over</h1></center>"
+90 -9
View File
@@ -14,6 +14,34 @@
var/frequency = FREQ_ATMOS_STORAGE
var/datum/radio_frequency/radio_connection
/obj/machinery/air_sensor/atmos/toxin_tank
name = "plasma tank gas sensor"
id_tag = ATMOS_GAS_MONITOR_SENSOR_TOX
/obj/machinery/air_sensor/atmos/toxins_mixing_tank
name = "toxins mixing gas sensor"
id_tag = ATMOS_GAS_MONITOR_SENSOR_TOXINS_LAB
/obj/machinery/air_sensor/atmos/oxygen_tank
name = "oxygen tank gas sensor"
id_tag = ATMOS_GAS_MONITOR_SENSOR_O2
/obj/machinery/air_sensor/atmos/nitrogen_tank
name = "nitrogen tank gas sensor"
id_tag = ATMOS_GAS_MONITOR_SENSOR_N2
/obj/machinery/air_sensor/atmos/mix_tank
name = "mix tank gas sensor"
id_tag = ATMOS_GAS_MONITOR_SENSOR_MIX
/obj/machinery/air_sensor/atmos/nitrous_tank
name = "nitrous oxide tank gas sensor"
id_tag = ATMOS_GAS_MONITOR_SENSOR_N2O
/obj/machinery/air_sensor/atmos/air_tank
name = "air mix tank gas sensor"
id_tag = ATMOS_GAS_MONITOR_SENSOR_AIR
/obj/machinery/air_sensor/atmos/carbon_tank
name = "carbon dioxide tank gas sensor"
id_tag = ATMOS_GAS_MONITOR_SENSOR_CO2
/obj/machinery/air_sensor/atmos/incinerator_tank
name = "incinerator chamber gas sensor"
id_tag = ATMOS_GAS_MONITOR_SENSOR_INCINERATOR
/obj/machinery/air_sensor/update_icon()
icon_state = "gsensor[on]"
@@ -56,6 +84,7 @@
/////////////////////////////////////////////////////////////
// GENERAL AIR CONTROL (a.k.a atmos computer)
/////////////////////////////////////////////////////////////
GLOBAL_LIST_EMPTY(atmos_air_controllers)
/obj/machinery/computer/atmos_control
name = "atmospherics monitoring"
@@ -66,15 +95,17 @@
var/frequency = FREQ_ATMOS_STORAGE
var/list/sensors = list(
"n2_sensor" = "Nitrogen Tank",
"o2_sensor" = "Oxygen Tank",
"co2_sensor" = "Carbon Dioxide Tank",
"tox_sensor" = "Plasma Tank",
"n2o_sensor" = "Nitrous Oxide Tank",
"air_sensor" = "Mixed Air Tank",
"mix_sensor" = "Mix Tank",
"distro_meter" = "Distribution Loop",
"waste_meter" = "Waste Loop",
ATMOS_GAS_MONITOR_SENSOR_N2 = "Nitrogen Tank",
ATMOS_GAS_MONITOR_SENSOR_O2 = "Oxygen Tank",
ATMOS_GAS_MONITOR_SENSOR_CO2 = "Carbon Dioxide Tank",
ATMOS_GAS_MONITOR_SENSOR_TOX = "Plasma Tank",
ATMOS_GAS_MONITOR_SENSOR_N2O = "Nitrous Oxide Tank",
ATMOS_GAS_MONITOR_SENSOR_AIR = "Mixed Air Tank",
ATMOS_GAS_MONITOR_SENSOR_MIX = "Mix Tank",
ATMOS_GAS_MONITOR_LOOP_DISTRIBUTION = "Distribution Loop",
ATMOS_GAS_MONITOR_LOOP_ATMOS_WASTE = "Atmos Waste Loop",
ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber",
ATMOS_GAS_MONITOR_SENSOR_TOXINS_LAB = "Toxins Mixing Chamber"
)
var/list/sensor_information = list()
var/datum/radio_frequency/radio_connection
@@ -83,9 +114,11 @@
/obj/machinery/computer/atmos_control/Initialize()
. = ..()
GLOB.atmos_air_controllers += src
set_frequency(frequency)
/obj/machinery/computer/atmos_control/Destroy()
GLOB.atmos_air_controllers -= src
SSradio.remove_object(src, frequency)
return ..()
@@ -142,6 +175,54 @@
var/list/input_info
var/list/output_info
/obj/machinery/computer/atmos_control/tank/oxygen_tank
name = "Oxygen Supply Control"
input_tag = ATMOS_GAS_MONITOR_INPUT_O2
output_tag = ATMOS_GAS_MONITOR_OUTPUT_O2
sensors = list(ATMOS_GAS_MONITOR_SENSOR_O2 = "Oxygen Tank")
/obj/machinery/computer/atmos_control/tank/toxin_tank
name = "Plasma Supply Control"
input_tag = ATMOS_GAS_MONITOR_INPUT_TOX
output_tag = ATMOS_GAS_MONITOR_OUTPUT_TOX
sensors = list(ATMOS_GAS_MONITOR_SENSOR_TOX = "Plasma Tank")
/obj/machinery/computer/atmos_control/tank/air_tank
name = "Mixed Air Supply Control"
input_tag = ATMOS_GAS_MONITOR_INPUT_AIR
output_tag = ATMOS_GAS_MONITOR_OUTPUT_AIR
sensors = list(ATMOS_GAS_MONITOR_SENSOR_AIR = "Air Mix Tank")
/obj/machinery/computer/atmos_control/tank/mix_tank
name = "Gas Mix Tank Control"
input_tag = ATMOS_GAS_MONITOR_INPUT_MIX
output_tag = ATMOS_GAS_MONITOR_OUTPUT_MIX
sensors = list(ATMOS_GAS_MONITOR_SENSOR_MIX = "Gas Mix Tank")
/obj/machinery/computer/atmos_control/tank/nitrous_tank
name = "Nitrous Oxide Supply Control"
input_tag = ATMOS_GAS_MONITOR_INPUT_N2O
output_tag = ATMOS_GAS_MONITOR_OUTPUT_N2O
sensors = list(ATMOS_GAS_MONITOR_SENSOR_N2O = "Nitrous Oxide Tank")
/obj/machinery/computer/atmos_control/tank/nitrogen_tank
name = "Nitrogen Supply Control"
input_tag = ATMOS_GAS_MONITOR_INPUT_N2
output_tag = ATMOS_GAS_MONITOR_OUTPUT_N2
sensors = list(ATMOS_GAS_MONITOR_SENSOR_N2 = "Nitrogen Tank")
/obj/machinery/computer/atmos_control/tank/carbon_tank
name = "Carbon Dioxide Supply Control"
input_tag = ATMOS_GAS_MONITOR_INPUT_CO2
output_tag = ATMOS_GAS_MONITOR_OUTPUT_CO2
sensors = list(ATMOS_GAS_MONITOR_SENSOR_CO2 = "Carbon Dioxide Tank")
/obj/machinery/computer/atmos_control/tank/incinerator
name = "Incinerator Air Control"
input_tag = ATMOS_GAS_MONITOR_INPUT_INCINERATOR
output_tag = ATMOS_GAS_MONITOR_OUTPUT_INCINERATOR
sensors = list(ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber")
// This hacky madness is the evidence of the fact that a lot of machines were never meant to be constructable, im so sorry you had to see this
/obj/machinery/computer/atmos_control/tank/proc/reconnect(mob/user)
var/list/IO = list()
+3
View File
@@ -51,6 +51,9 @@
return ..()
/obj/machinery/computer/security/attack_hand(mob/user)
. = ..()
if(.)
return
if(stat)
return
if (!network)
@@ -80,14 +80,25 @@
if(M == current_user)
remove_eye_control(M)
/obj/machinery/computer/camera_advanced/proc/can_use(mob/living/user)
return TRUE
/obj/machinery/computer/camera_advanced/abductor/can_use(mob/user)
if(!isabductor(user))
return FALSE
return ..()
/obj/machinery/computer/camera_advanced/attack_hand(mob/user)
. = ..()
if(.)
return
if(current_user)
to_chat(user, "The console is already in use!")
return
if(..())
return
var/mob/living/L = user
if(!can_use(user))
return
if(!eyeobj)
CreateEye()
@@ -126,7 +137,6 @@
/obj/machinery/computer/camera_advanced/attack_ai(mob/user)
return //AIs would need to disable their own camera procs to use the console safely. Bugs happen otherwise.
/obj/machinery/computer/camera_advanced/proc/give_eye_control(mob/user)
GrantActions(user)
current_user = user
@@ -289,7 +299,7 @@
warp_action.target = src
actions += warp_action
/obj/machinery/computer/camera_advanced/ratvar/attack_hand(mob/living/user)
/obj/machinery/computer/camera_advanced/ratvar/can_use(mob/living/user)
if(!is_servant_of_ratvar(user))
to_chat(user, "<span class='warning'>[src]'s keys are in a language foreign to you, and you don't understand anything on its screen.</span>")
return
+11 -7
View File
@@ -133,11 +133,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
return -1
return 0
/obj/machinery/computer/card/attack_hand(mob/user)
if(..())
return
/obj/machinery/computer/card/ui_interact(mob/user)
. = ..()
user.set_machine(src)
var/dat
if(!SSticker)
return
@@ -346,8 +344,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
/obj/machinery/computer/card/Topic(href, href_list)
if(..())
@@ -426,9 +422,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/datum/job/J = new jobtype
if(ckey(J.title) == ckey(t1))
jobdatum = J
updateUsrDialog()
break
if(!jobdatum)
to_chat(usr, "<span class='error'>No log exists for this job.</span>")
updateUsrDialog()
return
modify.access = ( istype(src, /obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : jobdatum.get_access() )
@@ -451,6 +449,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
else
to_chat(usr, "<span class='error'>Invalid name entered.</span>")
updateUsrDialog()
return
if ("mode")
mode = text2num(href_list["mode_target"])
@@ -466,8 +465,10 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/edit_job_target = href_list["job"]
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j)
updateUsrDialog()
return 0
if(can_open_job(j) != 1)
updateUsrDialog()
return 0
if(opened_positions[edit_job_target] >= 0)
GLOB.time_last_changed_position = world.time / 10
@@ -481,8 +482,10 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/edit_job_target = href_list["job"]
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j)
updateUsrDialog()
return 0
if(can_close_job(j) != 1)
updateUsrDialog()
return 0
//Allow instant closing without cooldown if a position has been opened before
if(opened_positions[edit_job_target] <= 0)
@@ -497,6 +500,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/priority_target = href_list["job"]
var/datum/job/j = SSjob.GetJob(priority_target)
if(!j)
updateUsrDialog()
return 0
var/priority = TRUE
if(j in SSjob.prioritized_jobs)
@@ -504,6 +508,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
priority = FALSE
else if(j.total_positions <= j.current_positions)
to_chat(usr, "<span class='notice'>[j.title] has had all positions filled. Open up more slots before prioritizing it.</span>")
updateUsrDialog()
return
else
SSjob.prioritized_jobs += j
@@ -525,7 +530,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if (modify)
modify.update_label()
updateUsrDialog()
return
/obj/machinery/computer/card/AltClick(mob/user)
if(user.canUseTopic(src))
+2 -11
View File
@@ -143,17 +143,8 @@
else
return ..()
/obj/machinery/computer/cloning/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/computer/cloning/interact(mob/user)
user.set_machine(src)
add_fingerprint(user)
if(..())
return
/obj/machinery/computer/cloning/ui_interact(mob/user)
. = ..()
updatemodules(TRUE)
@@ -427,14 +427,12 @@
to_chat(user, "<span class='danger'>You scramble the communication routing circuits!</span>")
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
/obj/machinery/computer/communications/attack_hand(mob/user)
if(..())
return
/obj/machinery/computer/communications/ui_interact(mob/user)
. = ..()
if (z > 6)
to_chat(user, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
return
user.set_machine(src)
var/dat = ""
if(SSshuttle.emergency.mode == SHUTTLE_CALL)
var/timeleft = SSshuttle.emergency.timeLeft()
@@ -516,7 +514,7 @@
else
aistate = STATE_MESSAGELIST
attack_hand(user)
return null
return
if(STATE_DELMESSAGE)
if (currmsg)
dat += "Are you sure you want to delete this message? \[ <A HREF='?src=[REF(src)];operation=delmessage2'>OK</A> | <A HREF='?src=[REF(src)];operation=viewmessage'>Cancel</A> \]"
+3 -12
View File
@@ -15,16 +15,7 @@
/obj/machinery/computer/crew/syndie
icon_keyboard = "syndie_key"
/obj/machinery/computer/crew/attack_ai(mob/user)
if(stat & (BROKEN|NOPOWER))
return
GLOB.crewmonitor.show(user,src)
/obj/machinery/computer/crew/attack_hand(mob/user)
if(..())
return
if(stat & (BROKEN|NOPOWER))
return
/obj/machinery/computer/crew/interact(mob/user)
GLOB.crewmonitor.show(user,src)
GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
@@ -181,10 +172,10 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
pos_y = null
results[++results.len] = list("name" = name, "assignment" = assignment, "ijob" = ijob, "life_status" = life_status, "oxydam" = oxydam, "toxdam" = toxdam, "burndam" = burndam, "brutedam" = brutedam, "area" = area, "pos_x" = pos_x, "pos_y" = pos_y, "can_track" = H.can_track(null))
data_by_z["[z]"] = results
last_update["[z]"] = world.time
return results
/datum/crewmonitor/ui_act(action,params)
+4 -8
View File
@@ -60,12 +60,8 @@
break
injectorready = world.time + INJECTOR_TIMEOUT
/obj/machinery/computer/scan_consolenew/attack_hand(mob/user)
if(..())
return
ShowInterface(user)
/obj/machinery/computer/scan_consolenew/proc/ShowInterface(mob/user, last_change)
/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, last_change)
. = ..()
if(!user)
return
var/datum/browser/popup = new(user, "scannernew", "DNA Modifier Console", 800, 630) // Set up the popup browser window
@@ -461,7 +457,7 @@
connected.locked = TRUE
current_screen = "working"
ShowInterface(usr)
ui_interact(usr)
sleep(radduration*10)
current_screen = "mainmenu"
@@ -507,7 +503,7 @@
if(connected)
connected.locked = locked_state
ShowInterface(usr,last_change)
ui_interact(usr,last_change)
/obj/machinery/computer/scan_consolenew/proc/scramble(input,rs,rd)
var/length = length(input)
@@ -30,14 +30,6 @@
else
return ..()
/obj/machinery/computer/launchpad/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/computer/launchpad/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/computer/launchpad/proc/pad_exists(number)
var/obj/machinery/launchpad/pad = launchpads[number]
if(QDELETED(pad))
@@ -48,7 +40,8 @@
var/obj/machinery/launchpad/pad = launchpads[number]
return pad
/obj/machinery/computer/launchpad/interact(mob/user)
/obj/machinery/computer/launchpad/ui_interact(mob/user)
. = ..()
var/list/t = list()
if(!LAZYLEN(launchpads))
obj_flags &= ~IN_USE //Yeah so if you deconstruct teleporter while its in the process of shooting it wont disable the console
+4 -2
View File
@@ -36,7 +36,8 @@
circuit = /obj/item/circuitboard/computer/aiupload
/obj/machinery/computer/upload/ai/attack_hand(mob/user)
if(..())
. = ..()
if(.)
return
src.current = select_active_ai(user)
@@ -60,7 +61,8 @@
circuit = /obj/item/circuitboard/computer/borgupload
/obj/machinery/computer/upload/borg/attack_hand(mob/user)
if(..())
. = ..()
if(.)
return
src.current = select_active_free_borg(user)
-1
View File
@@ -191,7 +191,6 @@
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
/obj/machinery/computer/med_data/Topic(href, href_list)
. = ..()
+4 -14
View File
@@ -39,12 +39,13 @@
if(M.id == id)
M.close()
/obj/machinery/computer/pod/attack_hand(mob/user)
if(..())
/obj/machinery/computer/pod/ui_interact(mob/user)
. = ..()
if(!allowed(user))
to_chat(user, "<span class='warning'>Access denied.</span>")
return
var/dat = ""
user.set_machine(src)
if(connected)
var/d2
if(timing) //door controls do not need timers.
@@ -69,7 +70,6 @@
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
/obj/machinery/computer/pod/process()
if(!..())
return
@@ -115,7 +115,6 @@
M.drive()
updateUsrDialog()
/obj/machinery/computer/pod/old
name = "\improper DoorMex control console"
title = "Door Controls"
@@ -123,21 +122,12 @@
icon_screen = "library"
icon_keyboard = null
/obj/machinery/computer/pod/old/syndicate
name = "\improper ProComp Executive IIc"
desc = "The Syndicate operate on a tight budget. Operates external airlocks."
title = "External Airlock Controls"
req_access = list(ACCESS_SYNDICATE)
/obj/machinery/computer/pod/old/syndicate/attack_hand(mob/user)
if(!allowed(user))
to_chat(user, "<span class='notice'>Access denied.</span>")
return
else
..()
/obj/machinery/computer/pod/old/swf
name = "\improper Magix System IV"
desc = "An arcane artifact that holds much magic. Running E-Knock 2.2: Sorceror's Edition."
+2 -4
View File
@@ -15,10 +15,8 @@
light_color = LIGHT_COLOR_RED
/obj/machinery/computer/prisoner/attack_hand(mob/user)
if(..())
return
user.set_machine(src)
/obj/machinery/computer/prisoner/ui_interact(mob/user)
. = ..()
var/dat = ""
if(screen == 0)
dat += "<HR><A href='?src=[REF(src)];lock=1'>Unlock Console</A>"
+2 -6
View File
@@ -22,12 +22,8 @@
return 0
return 1
/obj/machinery/computer/robotics/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/computer/robotics/interact(mob/user)
/obj/machinery/computer/robotics/ui_interact(mob/user)
. = ..()
if (src.z > 6)
to_chat(user, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
return
+2 -3
View File
@@ -54,9 +54,8 @@
return ..()
//Someone needs to break down the dat += into chunks instead of long ass lines.
/obj/machinery/computer/secure_data/attack_hand(mob/user)
if(..())
return
/obj/machinery/computer/secure_data/ui_interact(mob/user)
. = ..()
if(src.z > 6)
to_chat(user, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
return
@@ -85,12 +85,8 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
///////
/obj/machinery/computer/telecrystals/uplinker/attack_hand(mob/user)
if(..())
return
src.add_fingerprint(user)
user.set_machine(src)
/obj/machinery/computer/telecrystals/uplinker/ui_interact(mob/user)
. = ..()
var/dat = ""
if(linkedboss)
dat += "[linkedboss] has [linkedboss.storedcrystals] telecrystals available for distribution. <BR><BR>"
@@ -109,7 +105,6 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
/obj/machinery/computer/telecrystals/uplinker/Topic(href, href_list)
if(..())
@@ -164,13 +159,8 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
/////////
/obj/machinery/computer/telecrystals/boss/attack_hand(mob/user)
if(..())
return
src.add_fingerprint(user)
user.set_machine(src)
/obj/machinery/computer/telecrystals/boss/ui_interact(mob/user)
. = ..()
var/dat = ""
dat += "<a href='byond://?src=[REF(src)];scan=1'>Scan for TC stations.</a><BR>"
dat += "[storedcrystals] telecrystals are available for distribution. <BR>"
@@ -198,7 +188,6 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
/obj/machinery/computer/telecrystals/boss/Topic(href, href_list)
if(..())
+2 -9
View File
@@ -45,15 +45,8 @@
else
return ..()
/obj/machinery/computer/teleporter/attack_ai(mob/user)
return attack_hand(user)
/obj/machinery/computer/teleporter/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/computer/teleporter/interact(mob/user)
/obj/machinery/computer/teleporter/ui_interact(mob/user)
. = ..()
var/data = "<h3>Teleporter Status</h3>"
if(!power_station)
data += "<div class='statusDisplay'>No power station linked.</div>"
+2 -2
View File
@@ -372,14 +372,14 @@
/obj/machinery/jukebox/disco/proc/dance4(var/mob/living/M)
//var/speed = rand(1,3) CIT CHANGE -- comments this out to prevent compiling errors
set waitfor = 0
/*var/time = 30 CIT CHANGE -- replaces dance4 with rapid spinning so that disco balls dont make weird shit happen
/*var/time = 30
while(time)
sleep(speed)
for(var/i in 1 to speed)
M.setDir(pick(GLOB.cardinals))
for(var/mob/living/carbon/NS in rangers)
NS.lay_down(TRUE) //specifically excludes silicons to prevent pAI chat spam
time--*/
time--*/ //CIT CHANGE -- replaces dance4 with rapid spinning so that disco balls dont make weird shit happen
M.SpinAnimation(1,30)
/obj/machinery/jukebox/disco/proc/dance5(var/mob/living/M)
+1 -4
View File
@@ -144,10 +144,7 @@
return ..()
/obj/machinery/dna_scannernew/attack_hand(mob/user)
if(..(user,1,0)) //don't set the machine, since there's no dialog
return
/obj/machinery/dna_scannernew/interact(mob/user)
toggle_open(user)
/obj/machinery/dna_scannernew/MouseDrop_T(mob/target, mob/user)
+16 -14
View File
@@ -49,7 +49,6 @@
var/normal_integrity = AIRLOCK_INTEGRITY_N
integrity_failure = 70
damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_N
interact_open = TRUE
autoclose = TRUE
secondsElectrified = 0 //How many seconds remain until the door is no longer electrified. -1 if it is permanently electrified until someone fixes it.
assemblytype = /obj/structure/door_assembly
@@ -57,6 +56,8 @@
explosion_block = 1
hud_possible = list(DIAG_AIRLOCK_HUD)
interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
var/security_level = 0 //How much are wires secured
var/aiControlDisabled = 0 //If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in.
var/hackProof = FALSE // if true, this door can't be hacked by the AI
@@ -730,9 +731,12 @@
shock(user, 100)
/obj/machinery/door/airlock/attack_paw(mob/user)
return src.attack_hand(user)
return attack_hand(user)
/obj/machinery/door/airlock/attack_hand(mob/user)
. = ..()
if(.)
return
if(!(issilicon(user) || IsAdminGhost(user)))
if(src.isElectrified())
if(src.shock(user, 100))
@@ -749,16 +753,12 @@
H.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
else
visible_message("<span class='danger'>[user] headbutts the airlock. Good thing [user.p_theyre()] wearing a helmet.</span>")
return
if(panel_open)
if(security_level)
to_chat(user, "<span class='warning'>Wires are protected!</span>")
return
wires.interact(user)
else
..()
return
/obj/machinery/door/airlock/attempt_wire_interaction(mob/user)
if(security_level)
to_chat(user, "<span class='warning'>Wires are protected!</span>")
return WIRE_INTERACTION_FAIL
return ..()
/obj/machinery/door/airlock/proc/electrified_loop()
while (secondsElectrified > 0)
@@ -931,8 +931,9 @@
note.forceMove(get_turf(user))
note = null
update_icon()
else if(is_wire_tool(C))
return attack_hand(user)
else if(is_wire_tool(C) && panel_open)
attempt_wire_interaction(user)
return
else if(istype(C, /obj/item/pai_cable))
var/obj/item/pai_cable/cable = C
cable.plugin(src, user)
@@ -1091,7 +1092,7 @@
if(obj_flags & EMAGGED)
return FALSE
use_power(50)
playsound(src, doorOpen, 30)
playsound(src, doorOpen, 30, 1)
if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
src.closeOther.close()
else
@@ -1411,6 +1412,7 @@
if(!ui)
ui = new(user, src, ui_key, "ai_airlock", name, 550, 456, master_ui, state)
ui.open()
return TRUE
/obj/machinery/door/airlock/ui_data()
var/list/data = list()
+5 -5
View File
@@ -13,6 +13,8 @@
CanAtmosPass = ATMOS_PASS_DENSITY
flags_1 = PREVENT_CLICK_UNDER_1
interaction_flags_atom = INTERACT_ATOM_UI_INTERACT
var/secondsElectrified = 0
var/shockedby = list()
var/visible = TRUE
@@ -133,14 +135,12 @@
do_animate("deny")
return
/obj/machinery/door/attack_ai(mob/user)
return src.attack_hand(user)
/obj/machinery/door/attack_hand(mob/user)
. = ..()
if(.)
return
return try_to_activate_door(user)
/obj/machinery/door/attack_tk(mob/user)
if(requiresID() && !allowed(null))
return
+9 -2
View File
@@ -23,6 +23,7 @@
closingLayer = CLOSED_FIREDOOR_LAYER
assemblytype = /obj/structure/firelock_frame
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 70)
interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
var/boltslocked = TRUE
var/list/affecting_areas
@@ -82,6 +83,9 @@
stat |= NOPOWER
/obj/machinery/door/firedoor/attack_hand(mob/user)
. = ..()
if(.)
return
if(operating || !density)
return
user.changeNext_move(CLICK_CD_MELEE)
@@ -140,14 +144,17 @@
else
close()
/obj/machinery/door/firedoor/attack_ai(mob/user)
/obj/machinery/door/firedoor/interact(mob/user)
if(!issilicon(user))
return TRUE
add_fingerprint(user)
if(welded || operating || stat & NOPOWER)
return
return TRUE
if(density)
open()
else
close()
return TRUE
/obj/machinery/door/firedoor/attack_alien(mob/user)
add_fingerprint(user)
-4
View File
@@ -201,10 +201,6 @@
take_damage(round(exposed_volume / 200), BURN, 0, 0)
..()
/obj/machinery/door/window/attack_ai(mob/user)
return src.attack_hand(user)
/obj/machinery/door/window/emag_act(mob/user)
if(!operating && density && !(obj_flags & EMAGGED))
obj_flags |= EMAGGED
@@ -14,7 +14,7 @@
var/idSelf
/obj/machinery/doorButtons/attackby(obj/O, mob/user)
attack_hand(user)
return attack_hand(user)
/obj/machinery/doorButtons/proc/findObjsByTag()
return
@@ -59,7 +59,8 @@
break
/obj/machinery/doorButtons/access_button/attack_hand(mob/user)
if(..())
. = ..()
if(.)
return
if(busy)
return
@@ -260,7 +261,8 @@
icon_state = "access_control_standby"
/obj/machinery/doorButtons/airlock_controller/attack_hand(mob/user)
if(..())
. = ..()
if(.)
return
var/datum/browser/popup = new(user, "computer", name)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
@@ -26,16 +26,14 @@
var/on = TRUE
/obj/machinery/embedded_controller/interact(mob/user)
/obj/machinery/embedded_controller/ui_interact(mob/user)
. = ..()
user.set_machine(src)
var/datum/browser/popup = new(user, "computer", name) // Set up the popup browser window
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.set_content(return_text())
popup.open()
/obj/machinery/embedded_controller/attack_hand(mob/user)
interact(user)
/obj/machinery/embedded_controller/update_icon()
/obj/machinery/embedded_controller/proc/return_text()
+1
View File
@@ -47,6 +47,7 @@ The console is located at computer/gulag_teleporter.dm
update_icon()
/obj/machinery/gulag_teleporter/interact(mob/user)
. = ..()
if(locked)
to_chat(user, "<span class='warning'>[src] is locked!</span>")
return
+2 -1
View File
@@ -172,7 +172,8 @@ Possible to do for anyone motivated enough:
return ..()
/obj/machinery/holopad/interact(mob/living/carbon/human/user) //Carn: Hologram requests.
/obj/machinery/holopad/ui_interact(mob/living/carbon/human/user) //Carn: Hologram requests.
. = ..()
if(!istype(user))
return

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