Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into crewobjectivesandmiscreants
This commit is contained in:
@@ -72,6 +72,170 @@
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if(is_servant_of_ratvar(C) && C.reagents)
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C.reagents.add_reagent("heparin", 1)
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/obj/item/twohanded/required/cult_bastard
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name = "bloody bastard sword"
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desc = "An enormous sword used by Nar-Sien cultists to rapidly harvest the souls of non-believers."
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w_class = WEIGHT_CLASS_HUGE
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block_chance = 50
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throwforce = 20
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force = 35
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armour_penetration = 45
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throw_speed = 1
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throw_range = 3
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sharpness = IS_SHARP
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light_color = "#ff0000"
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attack_verb = list("cleaved", "slashed", "torn", "hacked", "ripped", "diced", "carved")
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icon_state = "cultbastard"
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item_state = "cultbastard"
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hitsound = 'sound/weapons/bladeslice.ogg'
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lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
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inhand_x_dimension = 64
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inhand_y_dimension = 64
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actions_types = list()
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flags_2 = SLOWS_WHILE_IN_HAND_2
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var/datum/action/innate/dash/cult/jaunt
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var/datum/action/innate/cult/spin2win/linked_action
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var/spinning = FALSE
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var/spin_cooldown = 250
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var/list/shards = list()
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var/dash_toggled = TRUE
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/obj/item/twohanded/required/cult_bastard/Initialize()
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. = ..()
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set_light(4)
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jaunt = new(src)
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linked_action = new(src)
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/obj/item/twohanded/required/cult_bastard/can_be_pulled(user)
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return FALSE
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/obj/item/twohanded/required/cult_bastard/attack_self(mob/user)
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dash_toggled = !dash_toggled
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if(dash_toggled)
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to_chat(loc, "<span class='notice'>You raise the [src] and prepare to jaunt with it.</span>")
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else
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to_chat(loc, "<span class='notice'>You lower the [src] and prepare to swing it normally.</span>")
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/obj/item/twohanded/required/cult_bastard/pickup(mob/living/user)
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. = ..()
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if(!iscultist(user))
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if(!is_servant_of_ratvar(user))
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to_chat(user, "<span class='cultlarge'>\"I wouldn't advise that.\"</span>")
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to_chat(user, "<span class='warning'>An overwhelming sense of nausea overpowers you!</span>")
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user.Dizzy(80)
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user.Knockdown(30)
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return
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else
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to_chat(user, "<span class='cultlarge'>\"One of Ratvar's toys is trying to play with things [user.p_they()] shouldn't. Cute.\"</span>")
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to_chat(user, "<span class='userdanger'>A horrible force yanks at your arm!</span>")
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user.emote("scream")
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user.apply_damage(30, BRUTE, pick("l_arm", "r_arm"))
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user.Knockdown(50)
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return
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jaunt.Grant(user, src)
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linked_action.Grant(user, src)
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user.update_icons()
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/obj/item/twohanded/required/cult_bastard/dropped(mob/user)
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. = ..()
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linked_action.Remove(user)
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jaunt.Remove(user)
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user.update_icons()
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/obj/item/twohanded/required/cult_bastard/IsReflect()
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if(spinning)
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playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
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return TRUE
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else
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..()
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/obj/item/twohanded/required/cult_bastard/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(prob(final_block_chance))
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if(attack_type == PROJECTILE_ATTACK)
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owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
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playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 100, 1)
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return TRUE
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else
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playsound(src, 'sound/weapons/parry.ogg', 75, 1)
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owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
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return TRUE
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return FALSE
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/obj/item/twohanded/required/cult_bastard/afterattack(atom/target, mob/user, proximity, click_parameters)
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. = ..()
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if(dash_toggled && jaunt.IsAvailable())
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jaunt.Teleport(user, target)
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return
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if(!proximity)
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return
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(H.stat != CONSCIOUS)
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var/obj/item/device/soulstone/SS = new /obj/item/device/soulstone(src)
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SS.attack(H, user)
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shards += SS
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return
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if(istype(target, /obj/structure/constructshell) && contents.len)
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var/obj/item/device/soulstone/SS = contents[1]
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if(istype(SS) && SS.transfer_soul("CONSTRUCT",target,user))
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qdel(SS)
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/datum/action/innate/dash/cult
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name = "Rend the Veil"
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desc = "Use the sword to shear open the flimsy fabric of this reality and teleport to your target."
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icon_icon = 'icons/mob/actions/actions_cult.dmi'
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button_icon_state = "phaseshift"
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dash_sound = 'sound/magic/enter_blood.ogg'
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recharge_sound = 'sound/magic/exit_blood.ogg'
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beam_effect = "sendbeam"
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phasein = /obj/effect/temp_visual/dir_setting/cult/phase
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phaseout = /obj/effect/temp_visual/dir_setting/cult/phase/out
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/datum/action/innate/dash/cult/IsAvailable()
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if(iscultist(holder) && charged)
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return TRUE
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else
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return FALSE
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/datum/action/innate/cult/spin2win
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name = "Geometer's Fury"
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desc = "You draw on the power of the sword's ancient runes, spinning it wildly around you as you become immune to most attacks."
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background_icon_state = "bg_demon"
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button_icon_state = "sintouch"
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var/cooldown = 0
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var/mob/living/carbon/human/holder
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var/obj/item/twohanded/required/cult_bastard/sword
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/datum/action/innate/cult/spin2win/Grant(mob/user, obj/bastard)
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||||
. = ..()
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sword = bastard
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||||
holder = user
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/datum/action/innate/cult/spin2win/IsAvailable()
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if(iscultist(holder) && cooldown <= world.time)
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return TRUE
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else
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||||
return FALSE
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/datum/action/innate/cult/spin2win/Activate()
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cooldown = world.time + sword.spin_cooldown
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holder.changeNext_move(50)
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holder.apply_status_effect(/datum/status_effect/sword_spin)
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sword.spinning = TRUE
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sword.block_chance = 100
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sword.slowdown += 1.5
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addtimer(CALLBACK(src, .proc/stop_spinning), 50)
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holder.update_action_buttons_icon()
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/datum/action/innate/cult/spin2win/proc/stop_spinning()
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sword.spinning = FALSE
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sword.block_chance = 50
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sword.slowdown -= 1.5
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sleep(sword.spin_cooldown)
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holder.update_action_buttons_icon()
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/obj/item/restraints/legcuffs/bola/cult
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name = "nar'sien bola"
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@@ -100,15 +100,21 @@
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if(cooldowntime > world.time)
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to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
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return
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var/choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Nar-Sien Hardsuit")
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var/choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Bastard Sword")
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var/pickedtype
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switch(choice)
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if("Shielded Robe")
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pickedtype = /obj/item/clothing/suit/hooded/cultrobes/cult_shield
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if("Flagellant's Robe")
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pickedtype = /obj/item/clothing/suit/hooded/cultrobes/berserker
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if("Nar-Sien Hardsuit")
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pickedtype = /obj/item/clothing/suit/space/hardsuit/cult
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if("Bastard Sword")
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if((world.time - SSticker.round_start_time) >= 12000)
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pickedtype = /obj/item/twohanded/required/cult_bastard
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else
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cooldowntime = 12000 - (world.time - SSticker.round_start_time)
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||||
to_chat(user, "<span class='cultitalic'>The forge fires are not yet hot enough for this weapon, give it another [DisplayTimeText(cooldowntime - world.time)].</span>")
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cooldowntime = 0
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return
|
||||
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
cooldowntime = world.time + 2400
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var/obj/item/N = new pickedtype(get_turf(src))
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@@ -199,7 +199,6 @@
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SSticker.mode.cult -= A.mind
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SSticker.mode.update_cult_icons_removed(A.mind)
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||||
qdel(T)
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||||
user.drop_item()
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||||
qdel(src)
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||||
else
|
||||
to_chat(user, "<span class='userdanger'>Creation failed!</span>: The soul stone is empty! Go kill someone!")
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||||
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||||
@@ -156,6 +156,24 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
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||||
var/unholy2clean = A.reagents.get_reagent_amount("unholywater")
|
||||
A.reagents.del_reagent("unholywater")
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||||
A.reagents.add_reagent("holywater",unholy2clean)
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if(istype(A, /obj/item/twohanded/required/cult_bastard))
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var/obj/item/twohanded/required/cult_bastard/sword = A
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to_chat(user, "<span class='notice'>You begin to exorcise [sword].</span>")
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||||
playsound(src,'sound/hallucinations/veryfar_noise.ogg',40,1)
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||||
if(do_after(user, 40, target = sword))
|
||||
playsound(src,'sound/effects/pray_chaplain.ogg',60,1)
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||||
for(var/obj/item/device/soulstone/SS in sword.shards)
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||||
SS.usability = TRUE
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||||
for(var/mob/living/simple_animal/shade/EX in SS)
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SSticker.mode.remove_cultist(EX.mind, 1, 0)
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||||
EX.icon_state = "ghost1"
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||||
EX.name = "Purified [EX.name]"
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||||
SS.release_shades(user)
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||||
qdel(SS)
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||||
new /obj/item/nullrod/claymore(get_turf(sword))
|
||||
user.visible_message("<span class='notice'>[user] has purified the [sword]!!</span>")
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||||
qdel(sword)
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||||
|
||||
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/obj/item/storage/book/bible/booze
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||||
desc = "To be applied to the head repeatedly."
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||||
@@ -21,6 +21,10 @@
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||||
var/buildstacktype = /obj/item/stack/sheet/metal
|
||||
var/buildstackamount = 2
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||||
|
||||
/obj/structure/bed/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
|
||||
|
||||
/obj/structure/bed/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(buildstacktype)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/structure/chair
|
||||
name = "chair"
|
||||
desc = "You sit in this. Either by will or force.\n<span class='notice'>Drag your sprite to sit in the chair. Alt-click to rotate it clockwise.</span>"
|
||||
desc = "You sit in this. Either by will or force."
|
||||
icon = 'icons/obj/chairs.dmi'
|
||||
icon_state = "chair"
|
||||
anchored = TRUE
|
||||
@@ -14,6 +14,14 @@
|
||||
var/item_chair = /obj/item/chair // if null it can't be picked up
|
||||
layer = OBJ_LAYER
|
||||
|
||||
/obj/structure/chair/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
|
||||
if(!has_buckled_mobs())
|
||||
to_chat(user, "<span class='notice'>Drag your sprite to sit in it. Alt-click to rotate.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Alt-click to rotate.</span>")
|
||||
|
||||
/obj/structure/chair/Initialize()
|
||||
. = ..()
|
||||
if(!anchored) //why would you put these on the shuttle?
|
||||
@@ -140,7 +148,7 @@
|
||||
|
||||
/obj/structure/chair/comfy
|
||||
name = "comfy chair"
|
||||
desc = "It looks comfy.\n<span class='notice'>Alt-click to rotate it clockwise.</span>"
|
||||
desc = "It looks comfy."
|
||||
icon_state = "comfychair"
|
||||
color = rgb(255,255,255)
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
@@ -76,8 +76,12 @@
|
||||
|
||||
/obj/structure/closet/examine(mob/user)
|
||||
..()
|
||||
if(welded)
|
||||
to_chat(user, "<span class='notice'>It's welded shut.</span>")
|
||||
if(anchored)
|
||||
to_chat(user, "It is anchored to the ground.")
|
||||
to_chat(user, "<span class='notice'>It is <b>bolted</b> to the ground.</span>")
|
||||
if(opened)
|
||||
to_chat(user, "<span class='notice'>The parts are <b>welded</b> together.</span>")
|
||||
else if(secure && !opened)
|
||||
to_chat(user, "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"].</span>")
|
||||
|
||||
@@ -453,4 +457,4 @@
|
||||
|
||||
|
||||
/obj/structure/closet/return_temperature()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/structure/grille
|
||||
desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
|
||||
desc = "A flimsy framework of metal rods."
|
||||
name = "grille"
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "grille"
|
||||
@@ -17,6 +17,13 @@
|
||||
var/grille_type = null
|
||||
var/broken_type = /obj/structure/grille/broken
|
||||
|
||||
/obj/structure/grille/examine(mob/user)
|
||||
..()
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='notice'>It's secured in place with <b>screws</b>. The rods look like they could be <b>cut</b> through.</span>")
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='notice'>The anchoring screws are <i>unscrewed</i>. The rods look like they could be <b>cut</b> through.</span>")
|
||||
|
||||
/obj/structure/grille/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
||||
switch(the_rcd.mode)
|
||||
if(RCD_DECONSTRUCT)
|
||||
|
||||
@@ -16,6 +16,13 @@
|
||||
smooth = SMOOTH_MORE
|
||||
// flags_1 = CONDUCT_1
|
||||
|
||||
/obj/structure/lattice/examine(mob/user)
|
||||
..()
|
||||
deconstruction_hints(user)
|
||||
|
||||
/obj/structure/lattice/proc/deconstruction_hints(mob/user)
|
||||
to_chat(user, "<span class='notice'>The rods look like they could be <b>cut</b>. There's space for more <i>rods</i> or a <i>tile</i>.</span>")
|
||||
|
||||
/obj/structure/lattice/Initialize(mapload)
|
||||
. = ..()
|
||||
for(var/obj/structure/lattice/LAT in loc)
|
||||
@@ -79,6 +86,9 @@
|
||||
smooth = SMOOTH_TRUE
|
||||
canSmoothWith = null
|
||||
|
||||
/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
|
||||
to_chat(user, "<span class='notice'>The supporting rods look like they could be <b>cut</b>.</span>")
|
||||
|
||||
/obj/structure/lattice/catwalk/ratvar_act()
|
||||
new /obj/structure/lattice/catwalk/clockwork(loc)
|
||||
|
||||
|
||||
@@ -34,6 +34,13 @@
|
||||
smooth = SMOOTH_TRUE
|
||||
canSmoothWith = list(/obj/structure/table, /obj/structure/table/reinforced)
|
||||
|
||||
/obj/structure/table/examine(mob/user)
|
||||
..()
|
||||
deconstruction_hints(user)
|
||||
|
||||
/obj/structure/table/proc/deconstruction_hints(mob/user)
|
||||
to_chat(user, "<span class='notice'>The top is <b>screwed</b> on, but the main <b>bolts</b> are also visible.</span>")
|
||||
|
||||
/obj/structure/table/Initialize()
|
||||
. = ..()
|
||||
for(var/obj/structure/table/T in src.loc)
|
||||
@@ -285,7 +292,7 @@
|
||||
*/
|
||||
/obj/structure/table/reinforced
|
||||
name = "reinforced table"
|
||||
desc = "A reinforced version of the four legged table, much harder to simply deconstruct."
|
||||
desc = "A reinforced version of the four legged table."
|
||||
icon = 'icons/obj/smooth_structures/reinforced_table.dmi'
|
||||
icon_state = "r_table"
|
||||
deconstruction_ready = 0
|
||||
@@ -295,6 +302,12 @@
|
||||
integrity_failure = 50
|
||||
armor = list(melee = 10, bullet = 30, laser = 30, energy = 100, bomb = 20, bio = 0, rad = 0, fire = 80, acid = 70)
|
||||
|
||||
/obj/structure/table/reinforced/deconstruction_hints(mob/user)
|
||||
if(deconstruction_ready)
|
||||
to_chat(user, "<span class='notice'>The top cover has been <i>welded</i> loose and the main frame's <b>bolts</b> are exposed.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The top cover is firmly <b>welded</b> on.</span>")
|
||||
|
||||
/obj/structure/table/reinforced/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = W
|
||||
@@ -405,6 +418,10 @@
|
||||
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.
|
||||
max_integrity = 20
|
||||
|
||||
/obj/structure/rack/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
|
||||
|
||||
/obj/structure/rack/CanPass(atom/movable/mover, turf/target)
|
||||
if(src.density == 0) //Because broken racks -Agouri |TODO: SPRITE!|
|
||||
return 1
|
||||
|
||||
@@ -161,10 +161,10 @@
|
||||
broken = 0
|
||||
burnt = 0
|
||||
if(user && !silent)
|
||||
to_chat(user, "<span class='danger'>You remove the broken plating.</span>")
|
||||
to_chat(user, "<span class='notice'>You remove the broken plating.</span>")
|
||||
else
|
||||
if(user && !silent)
|
||||
to_chat(user, "<span class='danger'>You remove the floor tile.</span>")
|
||||
to_chat(user, "<span class='notice'>You remove the floor tile.</span>")
|
||||
if(floor_tile && make_tile)
|
||||
new floor_tile(src)
|
||||
return make_plating()
|
||||
|
||||
@@ -8,10 +8,15 @@
|
||||
*/
|
||||
|
||||
/turf/open/floor/wood
|
||||
desc = "Stylish dark wood."
|
||||
icon_state = "wood"
|
||||
floor_tile = /obj/item/stack/tile/wood
|
||||
broken_states = list("wood-broken", "wood-broken2", "wood-broken3", "wood-broken4", "wood-broken5", "wood-broken6", "wood-broken7")
|
||||
|
||||
/turf/open/floor/wood/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>There's a few <b>screws</b> and a <b>small crack</b> visible.</span>")
|
||||
|
||||
/turf/open/floor/wood/attackby(obj/item/C, mob/user, params)
|
||||
if(..())
|
||||
return
|
||||
@@ -42,16 +47,16 @@
|
||||
broken = 0
|
||||
burnt = 0
|
||||
if(user && !silent)
|
||||
to_chat(user, "<span class='danger'>You remove the broken planks.</span>")
|
||||
to_chat(user, "<span class='notice'>You remove the broken planks.</span>")
|
||||
else
|
||||
if(make_tile)
|
||||
if(user && !silent)
|
||||
to_chat(user, "<span class='danger'>You unscrew the planks.</span>")
|
||||
to_chat(user, "<span class='notice'>You unscrew the planks.</span>")
|
||||
if(floor_tile)
|
||||
new floor_tile(src)
|
||||
else
|
||||
if(user && !silent)
|
||||
to_chat(user, "<span class='danger'>You forcefully pry off the planks, destroying them in the process.</span>")
|
||||
to_chat(user, "<span class='notice'>You forcefully pry off the planks, destroying them in the process.</span>")
|
||||
return make_plating()
|
||||
|
||||
/turf/open/floor/wood/cold
|
||||
@@ -78,7 +83,7 @@
|
||||
if(istype(C, /obj/item/shovel) && params)
|
||||
new ore_type(src)
|
||||
new ore_type(src) //Make some sand if you shovel grass
|
||||
user.visible_message("<span class='notice'>[user] digs up [src].</span>", "<span class='notice'>You [src.turfverb] [src].</span>")
|
||||
user.visible_message("[user] digs up [src].", "<span class='notice'>You [src.turfverb] [src].</span>")
|
||||
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1)
|
||||
make_plating()
|
||||
if(..())
|
||||
@@ -143,6 +148,10 @@
|
||||
canSmoothWith = list(/turf/open/floor/carpet)
|
||||
flags_1 = NONE
|
||||
|
||||
/turf/open/floor/carpet/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>There's a <b>small crack</b> on the edge of it.</span>")
|
||||
|
||||
/turf/open/floor/carpet/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
@@ -12,6 +12,10 @@
|
||||
var/can_modify_colour = TRUE
|
||||
|
||||
|
||||
/turf/open/floor/light/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>There's a <b>small crack</b> on the edge of it.</span>")
|
||||
|
||||
/turf/open/floor/light/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
@@ -4,6 +4,10 @@
|
||||
broken_states = list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")
|
||||
burnt_states = list("floorscorched1", "floorscorched2")
|
||||
|
||||
/turf/open/floor/plasteel/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>There's a <b>small crack</b> on the edge of it.</span>")
|
||||
|
||||
/turf/open/floor/plasteel/update_icon()
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
@@ -12,6 +12,13 @@
|
||||
icon_state = "plating"
|
||||
intact = FALSE
|
||||
|
||||
/turf/open/floor/plating/examine(mob/user)
|
||||
..()
|
||||
if(broken || burnt)
|
||||
to_chat(user, "<span class='notice'>It looks like the dents could be <i>welded</i> smooth.</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>There are few attachment holes for a new <i>tile</i> or reinforcement <i>rods</i>.</span>")
|
||||
|
||||
/turf/open/floor/plating/Initialize()
|
||||
if (!broken_states)
|
||||
broken_states = list("platingdmg1", "platingdmg2", "platingdmg3")
|
||||
|
||||
@@ -193,7 +193,7 @@
|
||||
|
||||
var/list/L = list(45)
|
||||
if(IsOdd(dir2angle(dir))) // We're going at an angle and we want thick angled tunnels.
|
||||
L += -45
|
||||
L -= 45
|
||||
|
||||
// Expand the edges of our tunnel
|
||||
for(var/edge_angle in L)
|
||||
|
||||
@@ -1,11 +1,16 @@
|
||||
|
||||
/turf/open/floor/engine
|
||||
name = "reinforced floor"
|
||||
desc = "Extremely sturdy."
|
||||
icon_state = "engine"
|
||||
thermal_conductivity = 0.025
|
||||
heat_capacity = INFINITY
|
||||
floor_tile = /obj/item/stack/rods
|
||||
|
||||
/turf/open/floor/engine/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>The reinforcement rods are <b>wrenched</b> firmly in place.</span>")
|
||||
|
||||
/turf/open/floor/engine/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user