Moderate Damage Examination (#33008)

Ok so the last one only worked on carbons who weren't humans, woops. See: #32707

🆑 Robustin
tweak: Damage examinations now include a "moderate" classification. Before minor was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25 to <50, and severe is 50+.
/🆑
This commit is contained in:
Robustin
2017-11-30 20:16:31 -05:00
committed by CitadelStationBot
parent b2816ce0de
commit 56969e2541
@@ -188,24 +188,30 @@
msg += "[t_He] [p_do()]n't seem all there.\n"
if(temp)
if(temp < 30)
if(temp < 25)
msg += "[t_He] [t_has] minor bruising.\n"
else if(temp < 50)
msg += "[t_He] [t_has] <b>moderate</b> bruising!\n"
else
msg += "<B>[t_He] [t_has] severe bruising!</B>\n"
temp = getFireLoss()
if(temp)
if(temp < 30)
if(temp < 25)
msg += "[t_He] [t_has] minor burns.\n"
else if (temp < 50)
msg += "[t_He] [t_has] <b>moderate</b> burns!\n"
else
msg += "<B>[t_He] [t_has] severe burns!</B>\n"
temp = getCloneLoss()
if(temp)
if(temp < 30)
if(temp < 25)
msg += "[t_He] [t_has] minor cellular damage.\n"
else if(temp < 50)
msg += "[t_He] [t_has] <b>moderate</b> cellular damage!\n"
else
msg += "<B>[t_He] [t_has] severe cellular damage.</B>\n"
msg += "<b>[t_He] [t_has] severe cellular damage!</b>\n"
if(fire_stacks > 0)