Merge pull request #13496 from Detective-Google/deadchat-kablooey

allows players in deadchat to see explosions
This commit is contained in:
silicons
2020-10-06 17:05:06 -07:00
committed by GitHub
2 changed files with 3 additions and 0 deletions
+2
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@@ -89,6 +89,8 @@ GLOBAL_LIST_EMPTY(explosions)
if(adminlog)
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in [ADMIN_VERBOSEJMP(epicenter)]")
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in [loc_name(epicenter)]")
deadchat_broadcast("<span class='deadsay bold'>An explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) has occured at ([get_area(epicenter)])</span>", turf_target = get_turf(epicenter))
var/x0 = epicenter.x
var/y0 = epicenter.y