Merge branch 'master' into crazycatgirls
This commit is contained in:
@@ -77,6 +77,7 @@ Last space-z level = empty
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#define CAMERA_LOCK_CENTCOM 4
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#define CAMERA_LOCK_REEBE 8
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//Ruin Generation
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#define PLACEMENT_TRIES 100 //How many times we try to fit the ruin somewhere until giving up (really should just swap to some packing algo)
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@@ -519,3 +519,5 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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#define OVERRIDE_LOG_DIRECTORY_PARAMETER "log-directory"
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//Prevent the master controller from starting automatically, overrides TEST_RUN_PARAMETER
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#define NO_INIT_PARAMETER "no-init"
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#define EGG_LAYING_MESSAGES list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")
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@@ -5,3 +5,10 @@
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#define TOOL_WIRECUTTER "wirecutter"
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#define TOOL_WRENCH "wrench"
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#define TOOL_WELDER "welder"
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#define TOOL_MINING "mining"
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#define TOOL_SHOVEL "shovel"
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// If delay between the start and the end of tool operation is less than MIN_TOOL_SOUND_DELAY,
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// tool sound is only played when op is started. If not, it's played twice.
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#define MIN_TOOL_SOUND_DELAY 20
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@@ -21,6 +21,7 @@
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#define TRAIT_PUSHIMMUNE "push_immunity"
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#define TRAIT_SHOCKIMMUNE "shock_immunity"
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// common trait sources
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#define TRAIT_GENERIC "generic"
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#define EYE_DAMAGE "eye_damage"
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@@ -319,9 +319,10 @@
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break
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/proc/get_mob_by_key(key)
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var/ckey = ckey(key)
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for(var/i in GLOB.player_list)
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var/mob/M = i
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if(M.ckey == lowertext(key))
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if(M.ckey == ckey)
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return M
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return null
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@@ -38,7 +38,6 @@
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while(parent > 0 && (call(cmp)(L[index],L[parent]) > 0))
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L.Swap(index,parent)
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index = parent
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parent = round(index * 0.5)
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@@ -68,6 +67,7 @@
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//Replaces a given node so it verify the heap condition
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/datum/Heap/proc/ReSort(atom/A)
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var/index = L.Find(A)
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Swim(index)
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Sink(index)
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@@ -162,6 +162,11 @@
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if(LAZYLEN(GLOB.round_end_notifiees))
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send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.")
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for(var/I in round_end_events)
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var/datum/callback/cb = I
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cb.InvokeAsync()
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LAZYCLEARLIST(round_end_events)
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for(var/client/C in GLOB.clients)
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if(!C.credits)
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C.RollCredits()
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+19
-55
@@ -5,7 +5,7 @@
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#ifdef TESTING
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//#define GC_FAILURE_HARD_LOOKUP //makes paths that fail to GC call find_references before del'ing.
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//implies FIND_REF_NO_CHECK_TICK
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//implies FIND_REF_NO_CHECK_TICK
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//#define FIND_REF_NO_CHECK_TICK //Sets world.loop_checks to false and prevents find references from sleeping
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@@ -13,6 +13,8 @@
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//#define VISUALIZE_ACTIVE_TURFS //Highlights atmos active turfs in green
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#endif
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//#define UNIT_TESTS //Enables unit tests via TEST_RUN_PARAMETER
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#ifndef PRELOAD_RSC //set to:
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#define PRELOAD_RSC 0 // 0 to allow using external resources or on-demand behaviour;
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#endif // 1 to use the default behaviour;
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@@ -22,56 +24,6 @@
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#define FORCE_MAP "_maps/runtimestation.json"
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#endif
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#define BACKGROUND_ENABLED 0 // The default value for all uses of set background. Set background can cause gradual lag and is recommended you only turn this on if necessary.
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// 1 will enable set background. 0 will disable set background.
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//ADMIN STUFF
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#define ROUNDSTART_LOGOUT_REPORT_TIME 6000 //Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued.
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#define SPAM_TRIGGER_WARNING 5 //Number of identical messages required before the spam-prevention will warn you to stfu
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#define SPAM_TRIGGER_AUTOMUTE 10 //Number of identical messages required before the spam-prevention will automute you
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//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
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#define MAX_MESSAGE_LEN 1024
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#define MAX_NAME_LEN 42
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#define MAX_BROADCAST_LEN 512
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#define MAX_CHARTER_LEN 80
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//MINOR TWEAKS/MISC
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#define AGE_MIN 18 //youngest a character can be
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#define AGE_MAX 85 //oldest a character can be
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#define WIZARD_AGE_MIN 30 //youngest a wizard can be
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#define APPRENTICE_AGE_MIN 29 //youngest an apprentice can be
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#define SHOES_SLOWDOWN 0 //How much shoes slow you down by default. Negative values speed you up
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#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
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#define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you
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#define HUNGER_FACTOR 0.1 //factor at which mob nutrition decreases
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#define REAGENTS_METABOLISM 0.4 //How many units of reagent are consumed per tick, by default.
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#define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust all effects according to how they originally were with the 0.4 metabolism
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#define MAX_STACK_AMOUNT_METAL 50
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#define MAX_STACK_AMOUNT_GLASS 50
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#define MAX_STACK_AMOUNT_RODS 60
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// AI Toggles
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#define AI_CAMERA_LUMINOSITY 5
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#define AI_VOX 1 // Comment out if you don't want VOX to be enabled and have players download the voice sounds.
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//Additional code for the above flags.
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#ifdef TESTING
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#warn compiling in TESTING mode. testing() debug messages will be visible.
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#endif
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#ifdef GC_FAILURE_HARD_LOOKUP
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#define FIND_REF_NO_CHECK_TICK
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#endif
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#ifdef TRAVISTESTING
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#define TESTING
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#endif
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//Update this whenever you need to take advantage of more recent byond features
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#define MIN_COMPILER_VERSION 511
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||||
#if DM_VERSION < MIN_COMPILER_VERSION
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@@ -80,7 +32,19 @@
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#error You need version 511 or higher
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#endif
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||||
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//Update this whenever the db schema changes
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||||
//make sure you add an update to the schema_version stable in the db changelog
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#define DB_MAJOR_VERSION 4
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#define DB_MINOR_VERSION 0
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//Additional code for the above flags.
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#ifdef TESTING
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#warn compiling in TESTING mode. testing() debug messages will be visible.
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#endif
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#ifdef GC_FAILURE_HARD_LOOKUP
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#define FIND_REF_NO_CHECK_TICK
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#endif
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#ifdef TRAVISBUILDING
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#define UNIT_TESTS
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#endif
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#ifdef TRAVISTESTING
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#define TESTING
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#endif
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@@ -25,4 +25,4 @@ GLOBAL_LIST_EMPTY(global_mutations) // list of hidden mutation things
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GLOBAL_LIST_EMPTY(bad_mutations)
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GLOBAL_LIST_EMPTY(good_mutations)
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GLOBAL_LIST_EMPTY(not_good_mutations)
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GLOBAL_LIST_EMPTY(not_good_mutations)
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@@ -197,6 +197,13 @@ SUBSYSTEM_DEF(shuttle)
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if(emergency.timeLeft(1) > emergencyCallTime * 0.4)
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emergency.request(null, set_coefficient = 0.4)
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/datum/controller/subsystem/shuttle/proc/block_recall(lockout_timer)
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emergencyNoRecall = TRUE
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addtimer(CALLBACK(src, .proc/unblock_recall), lockout_timer)
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/datum/controller/subsystem/shuttle/proc/unblock_recall()
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emergencyNoRecall = FALSE
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/datum/controller/subsystem/shuttle/proc/getShuttle(id)
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for(var/obj/docking_port/mobile/M in mobile)
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if(M.id == id)
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@@ -309,9 +316,7 @@ SUBSYSTEM_DEF(shuttle)
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return 1
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/datum/controller/subsystem/shuttle/proc/canRecall()
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if(!emergency || emergency.mode != SHUTTLE_CALL)
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return
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if(SSticker.mode.name == "meteor")
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if(!emergency || emergency.mode != SHUTTLE_CALL || emergencyNoRecall || SSticker.mode.name == "meteor")
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return
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var/security_num = seclevel2num(get_security_level())
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switch(security_num)
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@@ -61,6 +61,7 @@ SUBSYSTEM_DEF(ticker)
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var/round_start_time = 0
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var/list/round_start_events
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var/list/round_end_events
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var/mode_result = "undefined"
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var/end_state = "undefined"
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@@ -336,12 +337,20 @@ SUBSYSTEM_DEF(ticker)
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send2irc("Server", "Round [GLOB.round_id ? "#[GLOB.round_id]:" : "of"] [hide_mode ? "secret":"[mode.name]"] has started[allmins.len ? ".":" with no active admins online!"]")
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setup_done = TRUE
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//These callbacks will fire after roundstart key transfer
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/datum/controller/subsystem/ticker/proc/OnRoundstart(datum/callback/cb)
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if(!HasRoundStarted())
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LAZYADD(round_start_events, cb)
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else
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cb.InvokeAsync()
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//These callbacks will fire before roundend report
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/datum/controller/subsystem/ticker/proc/OnRoundend(datum/callback/cb)
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if(current_state >= GAME_STATE_FINISHED)
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cb.InvokeAsync()
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else
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LAZYADD(round_end_events, cb)
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/datum/controller/subsystem/ticker/proc/station_explosion_detonation(atom/bomb)
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if(bomb) //BOOM
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var/turf/epi = bomb.loc
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@@ -19,28 +19,22 @@
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for(var/I in other_archdrops)
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_archdrops[I] += other_archdrops[I]
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||||
/datum/component/archaeology/proc/Dig(obj/item/W, mob/living/user)
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/datum/component/archaeology/proc/Dig(obj/item/I, mob/living/user)
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if(dug)
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to_chat(user, "<span class='notice'>Looks like someone has dug here already.</span>")
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return
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var/digging_speed
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if (istype(W, /obj/item/shovel))
|
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var/obj/item/shovel/S = W
|
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digging_speed = S.digspeed
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||||
else if (istype(W, /obj/item/pickaxe))
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var/obj/item/pickaxe/P = W
|
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digging_speed = P.digspeed
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|
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if (digging_speed && isturf(user.loc))
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to_chat(user, "<span class='notice'>You start digging...</span>")
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playsound(parent, 'sound/effects/shovel_dig.ogg', 50, 1)
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|
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if(do_after(user, digging_speed, target = parent))
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if(!isturf(user.loc))
|
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return
|
||||
|
||||
if(I.tool_behaviour == TOOL_SHOVEL || I.tool_behaviour == TOOL_MINING)
|
||||
to_chat(user, "<span class='notice'>You start digging...</span>")
|
||||
|
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if(I.use_tool(parent, user, 40, volume=50))
|
||||
to_chat(user, "<span class='notice'>You dig a hole.</span>")
|
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gets_dug()
|
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dug = TRUE
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SSblackbox.record_feedback("tally", "pick_used_mining", 1, W.type)
|
||||
SSblackbox.record_feedback("tally", "pick_used_mining", 1, I.type)
|
||||
return COMPONENT_NO_AFTERATTACK
|
||||
|
||||
/datum/component/archaeology/proc/gets_dug()
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
var/static/list/falling_atoms = list() // Atoms currently falling into chasms
|
||||
var/static/list/forbidden_types = typecacheof(list(
|
||||
/obj/singularity,
|
||||
/obj/docking_port,
|
||||
/obj/structure/lattice,
|
||||
/obj/structure/stone_tile,
|
||||
/obj/item/projectile,
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
//try to find a pre-processed blood-splatter. otherwise, make a new one
|
||||
var/index = "[REF(icon)]-[icon_state]"
|
||||
pic = blood_splatter_appearances[index]
|
||||
|
||||
if(!pic)
|
||||
var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
|
||||
blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
|
||||
|
||||
@@ -23,33 +23,46 @@
|
||||
set_desc(steps.len)
|
||||
return
|
||||
|
||||
/datum/construction/proc/action(atom/used_atom,mob/user)
|
||||
/datum/construction/proc/action(obj/item/I, mob/user)
|
||||
return
|
||||
|
||||
/datum/construction/proc/check_step(atom/used_atom,mob/user) //check last step only
|
||||
var/valid_step = is_right_key(used_atom)
|
||||
/datum/construction/proc/check_step(obj/item/I, mob/user) //check last step only
|
||||
var/valid_step = is_right_key(I)
|
||||
if(valid_step)
|
||||
if(custom_action(valid_step, used_atom, user))
|
||||
if(custom_action(valid_step, I, user))
|
||||
next_step()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/construction/proc/is_right_key(atom/used_atom) // returns current step num if used_atom is of the right type.
|
||||
/datum/construction/proc/is_right_key(obj/item/I) // returns current step num if I is of the right type.
|
||||
var/list/L = steps[steps.len]
|
||||
if(istype(used_atom, L["key"]))
|
||||
if(check_used_item(I, L["key"]))
|
||||
return steps.len
|
||||
return 0
|
||||
|
||||
/datum/construction/proc/custom_action(step, used_atom, user)
|
||||
/datum/construction/proc/check_used_item(obj/item/I, key)
|
||||
if(!key)
|
||||
return FALSE
|
||||
|
||||
if(ispath(key) && istype(I, key))
|
||||
return TRUE
|
||||
|
||||
else if(I.tool_behaviour == key)
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/construction/proc/custom_action(step, obj/item/I, user)
|
||||
return 1
|
||||
|
||||
/datum/construction/proc/check_all_steps(atom/used_atom,mob/user) //check all steps, remove matching one.
|
||||
/datum/construction/proc/check_all_steps(obj/item/I, mob/user) //check all steps, remove matching one.
|
||||
for(var/i=1;i<=steps.len;i++)
|
||||
var/list/L = steps[i];
|
||||
if(istype(used_atom, L["key"]))
|
||||
if(custom_action(i, used_atom, user))
|
||||
steps[i]=null;//stupid byond list from list removal...
|
||||
listclearnulls(steps);
|
||||
var/list/L = steps[i]
|
||||
if(check_used_item(I, L["key"]))
|
||||
if(custom_action(i, I, user))
|
||||
steps[i] = null//stupid byond list from list removal...
|
||||
listclearnulls(steps)
|
||||
if(!steps.len)
|
||||
spawn_result()
|
||||
return 1
|
||||
@@ -76,6 +89,9 @@
|
||||
holder.desc = step["desc"]
|
||||
return
|
||||
|
||||
/datum/construction/proc/drop_location()
|
||||
return holder.drop_location()
|
||||
|
||||
/datum/construction/reversible
|
||||
var/index
|
||||
|
||||
@@ -92,21 +108,21 @@
|
||||
set_desc(index)
|
||||
return
|
||||
|
||||
/datum/construction/reversible/is_right_key(atom/used_atom) // returns index step
|
||||
/datum/construction/reversible/is_right_key(obj/item/I) // returns index step
|
||||
var/list/L = steps[index]
|
||||
if(istype(used_atom, L["key"]))
|
||||
if(check_used_item(I, L["key"]))
|
||||
return FORWARD //to the first step -> forward
|
||||
else if(L["backkey"] && istype(used_atom, L["backkey"]))
|
||||
else if(check_used_item(I, L["backkey"]))
|
||||
return BACKWARD //to the last step -> backwards
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/datum/construction/reversible/check_step(atom/used_atom,mob/user)
|
||||
var/diff = is_right_key(used_atom)
|
||||
/datum/construction/reversible/check_step(obj/item/I, mob/user)
|
||||
var/diff = is_right_key(I)
|
||||
if(diff)
|
||||
if(custom_action(index, diff, used_atom, user))
|
||||
if(custom_action(index, diff, I, user))
|
||||
update_index(diff)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/construction/reversible/custom_action(index, diff, used_atom, user)
|
||||
/datum/construction/reversible/custom_action(index, diff, obj/item/I, user)
|
||||
return 1
|
||||
|
||||
@@ -8,6 +8,14 @@
|
||||
name = "CQC"
|
||||
help_verb = /mob/living/carbon/human/proc/CQC_help
|
||||
block_chance = 75
|
||||
var/just_a_cook = FALSE
|
||||
var/static/list/areas_under_siege = typecacheof(list(/area/crew_quarters/kitchen,
|
||||
/area/crew_quarters/cafeteria,
|
||||
/area/crew_quarters/bar))
|
||||
|
||||
/datum/martial_art/cqc/under_siege
|
||||
name = "Culinary School Training"
|
||||
just_a_cook = TRUE
|
||||
|
||||
/datum/martial_art/cqc/proc/drop_restraining()
|
||||
restraining = 0
|
||||
@@ -92,6 +100,9 @@
|
||||
return 1
|
||||
|
||||
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(just_a_cook)
|
||||
if(!is_type_in_typecache(get_area(A), areas_under_siege))
|
||||
return 0
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
@@ -107,6 +118,9 @@
|
||||
return 1
|
||||
|
||||
/datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(just_a_cook)
|
||||
if(!is_type_in_typecache(get_area(A), areas_under_siege))
|
||||
return 0
|
||||
add_to_streak("H",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
@@ -135,6 +149,9 @@
|
||||
return 1
|
||||
|
||||
/datum/martial_art/cqc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(just_a_cook)
|
||||
if(!is_type_in_typecache(get_area(A), areas_under_siege))
|
||||
return 0
|
||||
add_to_streak("D",D)
|
||||
var/obj/item/I = null
|
||||
if(check_streak(A,D))
|
||||
@@ -170,7 +187,6 @@
|
||||
set name = "Remember The Basics"
|
||||
set desc = "You try to remember some of the basics of CQC."
|
||||
set category = "CQC"
|
||||
|
||||
to_chat(usr, "<b><i>You try to remember some of the basics of CQC.</i></b>")
|
||||
|
||||
to_chat(usr, "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, knocking them down.")
|
||||
@@ -178,7 +194,7 @@
|
||||
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold.")
|
||||
to_chat(usr, "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage.")
|
||||
to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
|
||||
|
||||
|
||||
to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
|
||||
|
||||
/obj/item/cqc_manual
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
if (T && isturf(T))
|
||||
if (!D.stat)
|
||||
D.emote("scream")
|
||||
D.throw_at(T, 10, 4, callback = CALLBACK(D, /mob/living/carbon/human/.Knockdown, 20))
|
||||
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human/.Knockdown, 20))
|
||||
add_logs(A, D, "has thrown with wrestling")
|
||||
return 0
|
||||
|
||||
|
||||
@@ -87,7 +87,6 @@
|
||||
description = "A respectable mid-sized shuttle that first saw service shuttling Nanotrasen crew to and from their asteroid belt embedded facilities."
|
||||
credit_cost = 3000
|
||||
|
||||
|
||||
/datum/map_template/shuttle/emergency/bar
|
||||
suffix = "bar"
|
||||
name = "The Emergency Escape Bar"
|
||||
@@ -110,18 +109,6 @@
|
||||
admin_notes = "This shuttle will likely crush escape, killing anyone there."
|
||||
credit_cost = -5000
|
||||
|
||||
/datum/map_template/shuttle/emergency/saltmine
|
||||
suffix = "saltmine"
|
||||
name = "The Saltmine"
|
||||
description = "Contains everything that upsets you."
|
||||
admin_notes = "Don't forget: You're here forever."
|
||||
credit_cost = 5000
|
||||
|
||||
/datum/map_template/shuttle/emergency/saltmine/prerequisites_met()
|
||||
if("revenant" in SSshuttle.shuttle_purchase_requirements_met)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/map_template/shuttle/emergency/luxury
|
||||
suffix = "luxury"
|
||||
name = "Luxury Shuttle"
|
||||
|
||||
+17
-12
@@ -1,15 +1,15 @@
|
||||
#define MAXIMUM_EMP_WIRES 3
|
||||
|
||||
/proc/is_wire_tool(obj/item/I)
|
||||
if(istype(I, /obj/item/device/multitool))
|
||||
return TRUE
|
||||
if(istype(I, /obj/item/wirecutters))
|
||||
if(!I)
|
||||
return
|
||||
|
||||
if(I.tool_behaviour == TOOL_WIRECUTTER || I.tool_behaviour == TOOL_MULTITOOL)
|
||||
return TRUE
|
||||
if(istype(I, /obj/item/device/assembly))
|
||||
var/obj/item/device/assembly/A = I
|
||||
if(A.attachable)
|
||||
return TRUE
|
||||
return
|
||||
|
||||
/atom
|
||||
var/datum/wires/wires = null
|
||||
@@ -244,29 +244,34 @@
|
||||
return
|
||||
var/target_wire = params["wire"]
|
||||
var/mob/living/L = usr
|
||||
var/obj/item/I = L.get_active_held_item()
|
||||
var/obj/item/I
|
||||
switch(action)
|
||||
if("cut")
|
||||
if(istype(I, /obj/item/wirecutters) || IsAdminGhost(usr))
|
||||
playsound(holder, I.usesound, 20, 1)
|
||||
I = L.is_holding_tool_quality(TOOL_WIRECUTTER)
|
||||
if(I || IsAdminGhost(usr))
|
||||
if(I)
|
||||
I.play_tool_sound(src, 20)
|
||||
cut_color(target_wire)
|
||||
. = TRUE
|
||||
else
|
||||
to_chat(L, "<span class='warning'>You need wirecutters!</span>")
|
||||
if("pulse")
|
||||
if(istype(I, /obj/item/device/multitool) || IsAdminGhost(usr))
|
||||
playsound(holder, 'sound/weapons/empty.ogg', 20, 1)
|
||||
I = L.is_holding_tool_quality(TOOL_MULTITOOL)
|
||||
if(I || IsAdminGhost(usr))
|
||||
if(I)
|
||||
I.play_tool_sound(src, 20)
|
||||
pulse_color(target_wire, L)
|
||||
. = TRUE
|
||||
else
|
||||
to_chat(L, "<span class='warning'>You need a multitool!</span>")
|
||||
if("attach")
|
||||
if(is_attached(target_wire))
|
||||
var/obj/item/O = detach_assembly(target_wire)
|
||||
if(O)
|
||||
L.put_in_hands(O)
|
||||
I = detach_assembly(target_wire)
|
||||
if(I)
|
||||
L.put_in_hands(I)
|
||||
. = TRUE
|
||||
else
|
||||
I = L.get_active_held_item()
|
||||
if(istype(I, /obj/item/device/assembly))
|
||||
var/obj/item/device/assembly/A = I
|
||||
if(A.attachable)
|
||||
|
||||
+13
-13
@@ -534,38 +534,38 @@
|
||||
// Tool behavior procedure. Redirects to tool-specific procs by default.
|
||||
// You can override it to catch all tool interactions, for use in complex deconstruction procs.
|
||||
// Just don't forget to return ..() in the end.
|
||||
/atom/proc/tool_act(mob/living/user, obj/item/tool, tool_type)
|
||||
/atom/proc/tool_act(mob/living/user, obj/item/I, tool_type)
|
||||
switch(tool_type)
|
||||
if(TOOL_CROWBAR)
|
||||
return crowbar_act(user, tool)
|
||||
return crowbar_act(user, I)
|
||||
if(TOOL_MULTITOOL)
|
||||
return multitool_act(user, tool)
|
||||
return multitool_act(user, I)
|
||||
if(TOOL_SCREWDRIVER)
|
||||
return screwdriver_act(user, tool)
|
||||
return screwdriver_act(user, I)
|
||||
if(TOOL_WRENCH)
|
||||
return wrench_act(user, tool)
|
||||
return wrench_act(user, I)
|
||||
if(TOOL_WIRECUTTER)
|
||||
return wirecutter_act(user, tool)
|
||||
return wirecutter_act(user, I)
|
||||
if(TOOL_WELDER)
|
||||
return welder_act(user, tool)
|
||||
return welder_act(user, I)
|
||||
|
||||
// Tool-specific behavior procs. To be overridden in subtypes.
|
||||
/atom/proc/crowbar_act(mob/living/user, obj/item/tool)
|
||||
/atom/proc/crowbar_act(mob/living/user, obj/item/I)
|
||||
return
|
||||
|
||||
/atom/proc/multitool_act(mob/living/user, obj/item/tool)
|
||||
/atom/proc/multitool_act(mob/living/user, obj/item/I)
|
||||
return
|
||||
|
||||
/atom/proc/screwdriver_act(mob/living/user, obj/item/tool)
|
||||
/atom/proc/screwdriver_act(mob/living/user, obj/item/I)
|
||||
return
|
||||
|
||||
/atom/proc/wrench_act(mob/living/user, obj/item/tool)
|
||||
/atom/proc/wrench_act(mob/living/user, obj/item/I)
|
||||
return
|
||||
|
||||
/atom/proc/wirecutter_act(mob/living/user, obj/item/tool)
|
||||
/atom/proc/wirecutter_act(mob/living/user, obj/item/I)
|
||||
return
|
||||
|
||||
/atom/proc/welder_act(mob/living/user, obj/item/tool)
|
||||
/atom/proc/welder_act(mob/living/user, obj/item/I)
|
||||
return
|
||||
|
||||
/atom/proc/GenerateTag()
|
||||
|
||||
@@ -172,7 +172,6 @@
|
||||
name = "Twisted Construction"
|
||||
desc = "<u>A sinister spell used to convert:</u><br>Plasteel into runed metal<br>25 metal into a construct shell<br>Cyborgs directly into constructs<br>Cyborg shells into construct shells<br>Airlocks into runed airlocks (harm intent)"
|
||||
button_icon_state = "transmute"
|
||||
charges = 50
|
||||
magic_path = "/obj/item/melee/blood_magic/construction"
|
||||
|
||||
/datum/action/innate/cult/blood_spell/equipment
|
||||
@@ -180,7 +179,6 @@
|
||||
desc = "A crucial spell that enables you to summon either a ritual dagger or combat gear including armored robes, the nar'sien bola, and an eldritch longsword."
|
||||
button_icon_state = "equip"
|
||||
magic_path = "/obj/item/melee/blood_magic/armor"
|
||||
charges = 1
|
||||
|
||||
/datum/action/innate/cult/blood_spell/equipment/Activate()
|
||||
var/choice = alert(owner,"Choose your equipment type",,"Combat Equipment","Ritual Dagger","Cancel")
|
||||
@@ -271,8 +269,8 @@
|
||||
qdel(src)
|
||||
|
||||
/datum/action/innate/cult/blood_spell/veiling
|
||||
name = "Conceal Runes"
|
||||
desc = "A multi-function spell that alternates between hiding and revealing nearby runes."
|
||||
name = "Conceal Presence"
|
||||
desc = "A multi-function spell that alternates between hiding and revealing nearby cult runes, structures, turf, and airlocks."
|
||||
invocation = "Kla'atu barada nikt'o!"
|
||||
button_icon_state = "gone"
|
||||
charges = 10
|
||||
@@ -291,6 +289,8 @@
|
||||
S.conceal()
|
||||
for(var/turf/open/floor/engine/cult/T in range(5,owner))
|
||||
T.realappearance.alpha = 0
|
||||
for(var/obj/machinery/door/airlock/cult/AL in range(5, owner))
|
||||
AL.conceal()
|
||||
revealing = TRUE
|
||||
name = "Reveal Runes"
|
||||
button_icon_state = "back"
|
||||
@@ -302,10 +302,12 @@
|
||||
SEND_SOUND(owner, sound('sound/magic/enter_blood.ogg',0,1,25))
|
||||
for(var/obj/effect/rune/R in range(7,owner)) //More range in case you weren't standing in exactly the same spot
|
||||
R.reveal()
|
||||
for(var/obj/structure/destructible/cult/S in range(7,owner))
|
||||
for(var/obj/structure/destructible/cult/S in range(6,owner))
|
||||
S.reveal()
|
||||
for(var/turf/open/floor/engine/cult/T in range(7,owner))
|
||||
for(var/turf/open/floor/engine/cult/T in range(6,owner))
|
||||
T.realappearance.alpha = initial(T.realappearance.alpha)
|
||||
for(var/obj/machinery/door/airlock/cult/AL in range(6, owner))
|
||||
AL.reveal()
|
||||
revealing = FALSE
|
||||
name = "Conceal Runes"
|
||||
button_icon_state = "gone"
|
||||
@@ -529,13 +531,13 @@
|
||||
var/turf/T = get_turf(target)
|
||||
if(istype(target, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/candidate = target
|
||||
if(candidate.use(25))
|
||||
uses-=25
|
||||
if(candidate.use(50))
|
||||
uses--
|
||||
to_chat(user, "<span class='warning'>A dark cloud eminates from your hand and swirls around the metal, twisting it into a construct shell!</span>")
|
||||
new /obj/structure/constructshell(T)
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need more metal to produce a construct shell!</span>")
|
||||
to_chat(user, "<span class='warning'>You need 50 metal to produce a construct shell!</span>")
|
||||
else if(istype(target, /obj/item/stack/sheet/plasteel))
|
||||
var/obj/item/stack/sheet/plasteel/candidate = target
|
||||
var/quantity = min(candidate.amount, uses)
|
||||
@@ -563,19 +565,19 @@
|
||||
if("Artificer")
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/builder, candidate, user, 0, T)
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
uses -= 50
|
||||
uses--
|
||||
candidate.mmi = null
|
||||
qdel(candidate)
|
||||
else
|
||||
candidate.color = prev_color
|
||||
else
|
||||
uses -= 50
|
||||
uses--
|
||||
to_chat(user, "<span class='warning'>A dark cloud eminates from you hand and swirls around [candidate] - twisting it into a construct shell!</span>")
|
||||
new /obj/structure/constructshell(T)
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
else if(istype(target,/obj/machinery/door/airlock))
|
||||
target.narsie_act()
|
||||
uses -= 50
|
||||
uses--
|
||||
user.visible_message("<span class='warning'>Black ribbons suddenly eminate from [user]'s hand and cling to the airlock - twisting and corrupting it!</span>")
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
else
|
||||
@@ -701,7 +703,7 @@
|
||||
if(B.bloodiness == 100) //Bonus for "pristine" bloodpools, also to prevent cheese with footprint spam
|
||||
temp += 30
|
||||
else
|
||||
temp += max((B.bloodiness**2)/800,0.5)
|
||||
temp += max((B.bloodiness**2)/800,1)
|
||||
new /obj/effect/temp_visual/cult/turf/floor(get_turf(B))
|
||||
qdel(B)
|
||||
for(var/obj/effect/decal/cleanable/trail_holder/TH in view(T, 2))
|
||||
|
||||
@@ -173,8 +173,8 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
|
||||
#undef METEOR_MEDAL
|
||||
|
||||
/obj/effect/meteor/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/pickaxe))
|
||||
/obj/effect/meteor/attackby(obj/item/I, mob/user, params)
|
||||
if(I.tool_behaviour == TOOL_MINING)
|
||||
make_debris()
|
||||
qdel(src)
|
||||
else
|
||||
|
||||
@@ -80,21 +80,19 @@
|
||||
update_icon()
|
||||
|
||||
else if(istype(O, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
|
||||
var/obj/item/weldingtool/WT = O
|
||||
if(stat & BROKEN)
|
||||
if(WT.remove_fuel(0,user))
|
||||
user.visible_message("[user] is repairing [src].", \
|
||||
"<span class='notice'>You begin repairing [src]...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
playsound(loc, WT.usesound, 40, 1)
|
||||
if(do_after(user,40*WT.toolspeed, 1, target = src))
|
||||
if(!WT.isOn() || !(stat & BROKEN))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
||||
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
stat &= ~BROKEN
|
||||
obj_integrity = max_integrity
|
||||
update_icon()
|
||||
if(!O.tool_start_check(user, amount=0))
|
||||
return
|
||||
user.visible_message("[user] is repairing [src].", \
|
||||
"<span class='notice'>You begin repairing [src]...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(O.use_tool(src, user, 40, volume=50))
|
||||
if(!(stat & BROKEN))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
||||
stat &= ~BROKEN
|
||||
obj_integrity = max_integrity
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] does not need repairs.</span>")
|
||||
else
|
||||
|
||||
@@ -290,18 +290,17 @@ Class Procs:
|
||||
/obj/machinery/proc/RefreshParts() //Placeholder proc for machines that are built using frames.
|
||||
return
|
||||
|
||||
/obj/machinery/proc/default_pry_open(obj/item/crowbar/C)
|
||||
. = !(state_open || panel_open || is_operational() || (flags_1 & NODECONSTRUCT_1)) && istype(C)
|
||||
/obj/machinery/proc/default_pry_open(obj/item/I)
|
||||
. = !(state_open || panel_open || is_operational() || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
|
||||
if(.)
|
||||
playsound(loc, C.usesound, 50, 1)
|
||||
I.play_tool_sound(src, 50)
|
||||
visible_message("<span class='notice'>[usr] pries open \the [src].</span>", "<span class='notice'>You pry open \the [src].</span>")
|
||||
open_machine()
|
||||
return 1
|
||||
|
||||
/obj/machinery/proc/default_deconstruction_crowbar(obj/item/crowbar/C, ignore_panel = 0)
|
||||
. = istype(C) && (panel_open || ignore_panel) && !(flags_1 & NODECONSTRUCT_1)
|
||||
/obj/machinery/proc/default_deconstruction_crowbar(obj/item/I, ignore_panel = 0)
|
||||
. = (panel_open || ignore_panel) && !(flags_1 & NODECONSTRUCT_1) && I.tool_behaviour == TOOL_CROWBAR
|
||||
if(.)
|
||||
playsound(loc, C.usesound, 50, 1)
|
||||
I.play_tool_sound(src, 50)
|
||||
deconstruct(TRUE)
|
||||
|
||||
/obj/machinery/deconstruct(disassembled = TRUE)
|
||||
@@ -337,9 +336,9 @@ Class Procs:
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/proc/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver/S)
|
||||
if(istype(S) && !(flags_1 & NODECONSTRUCT_1))
|
||||
playsound(loc, S.usesound, 50, 1)
|
||||
/obj/machinery/proc/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/I)
|
||||
if(!(flags_1 & NODECONSTRUCT_1) && I.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
I.play_tool_sound(src, 50)
|
||||
if(!panel_open)
|
||||
panel_open = TRUE
|
||||
icon_state = icon_state_open
|
||||
@@ -351,9 +350,9 @@ Class Procs:
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/proc/default_change_direction_wrench(mob/user, obj/item/wrench/W)
|
||||
if(panel_open && istype(W))
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
/obj/machinery/proc/default_change_direction_wrench(mob/user, obj/item/I)
|
||||
if(panel_open && I.tool_behaviour == TOOL_WRENCH)
|
||||
I.play_tool_sound(src, 50)
|
||||
setDir(turn(dir,-90))
|
||||
to_chat(user, "<span class='notice'>You rotate [src].</span>")
|
||||
return 1
|
||||
@@ -365,20 +364,20 @@ Class Procs:
|
||||
return FAILED_UNFASTEN
|
||||
return SUCCESSFUL_UNFASTEN
|
||||
|
||||
/obj/proc/default_unfasten_wrench(mob/user, obj/item/wrench/W, time = 20) //try to unwrench an object in a WONDERFUL DYNAMIC WAY
|
||||
if(istype(W) && !(flags_1 & NODECONSTRUCT_1))
|
||||
/obj/proc/default_unfasten_wrench(mob/user, obj/item/I, time = 20) //try to unwrench an object in a WONDERFUL DYNAMIC WAY
|
||||
if(!(flags_1 & NODECONSTRUCT_1) && I.tool_behaviour == TOOL_WRENCH)
|
||||
var/can_be_unfasten = can_be_unfasten_wrench(user)
|
||||
if(!can_be_unfasten || can_be_unfasten == FAILED_UNFASTEN)
|
||||
return can_be_unfasten
|
||||
if(time)
|
||||
to_chat(user, "<span class='notice'>You begin [anchored ? "un" : ""]securing [src]...</span>")
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
I.play_tool_sound(src, 50)
|
||||
var/prev_anchored = anchored
|
||||
//as long as we're the same anchored state and we're either on a floor or are anchored, toggle our anchored state
|
||||
if(!time || do_after(user, time*W.toolspeed, target = src, extra_checks = CALLBACK(src, .proc/unfasten_wrench_check, prev_anchored, user)))
|
||||
if(I.use_tool(src, user, time, extra_checks = CALLBACK(src, .proc/unfasten_wrench_check, prev_anchored, user)))
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [src].</span>")
|
||||
anchored = !anchored
|
||||
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
return SUCCESSFUL_UNFASTEN
|
||||
return FAILED_UNFASTEN
|
||||
return CANT_UNFASTEN
|
||||
|
||||
@@ -61,7 +61,7 @@ GLOBAL_LIST_EMPTY(announcement_systems)
|
||||
|
||||
/obj/machinery/announcement_system/attackby(obj/item/P, mob/user, params)
|
||||
if(istype(P, /obj/item/screwdriver))
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
panel_open = !panel_open
|
||||
to_chat(user, "<span class='notice'>You [panel_open ? "open" : "close"] the maintenance hatch of [src].</span>")
|
||||
update_icon()
|
||||
@@ -101,6 +101,8 @@ GLOBAL_LIST_EMPTY(announcement_systems)
|
||||
//config stuff
|
||||
|
||||
/obj/machinery/announcement_system/interact(mob/user)
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
if(stat & BROKEN)
|
||||
visible_message("<span class='warning'>[src] buzzes.</span>", "<span class='italics'>You hear a faint buzz.</span>")
|
||||
playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 1)
|
||||
@@ -115,6 +117,8 @@ GLOBAL_LIST_EMPTY(announcement_systems)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/announcement_system/Topic(href, href_list)
|
||||
if(!usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
if(stat & BROKEN)
|
||||
visible_message("<span class='warning'>[src] buzzes.</span>", "<span class='italics'>You hear a faint buzz.</span>")
|
||||
playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 1)
|
||||
@@ -122,13 +126,13 @@ GLOBAL_LIST_EMPTY(announcement_systems)
|
||||
|
||||
if(href_list["ArrivalTopic"])
|
||||
var/NewMessage = stripped_input(usr, "Enter in the arrivals announcement configuration.", "Arrivals Announcement Config", arrival)
|
||||
if(!in_range(src, usr) && src.loc != usr && (!isAI(usr) && !IsAdminGhost(usr)))
|
||||
if(!usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
if(NewMessage)
|
||||
arrival = NewMessage
|
||||
else if(href_list["NewheadTopic"])
|
||||
var/NewMessage = stripped_input(usr, "Enter in the departmental head announcement configuration.", "Head Departmental Announcement Config", newhead)
|
||||
if(!in_range(src, usr) && src.loc != usr && (!isAI(usr) && !IsAdminGhost(usr)))
|
||||
if(!usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
if(NewMessage)
|
||||
newhead = NewMessage
|
||||
@@ -147,7 +151,7 @@ GLOBAL_LIST_EMPTY(announcement_systems)
|
||||
. = attack_ai(user)
|
||||
|
||||
/obj/machinery/announcement_system/attack_ai(mob/user)
|
||||
if(!issilicon(user) && !IsAdminGhost(user))
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
if(stat & BROKEN)
|
||||
to_chat(user, "<span class='warning'>[src]'s firmware appears to be malfunctioning!</span>")
|
||||
|
||||
@@ -74,21 +74,21 @@
|
||||
update_icon()
|
||||
|
||||
else if(istype(O, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
|
||||
var/obj/item/weldingtool/WT = O
|
||||
if(obj_integrity < max_integrity)
|
||||
if(WT.remove_fuel(0,user))
|
||||
user.visible_message("[user] begins repairing [src].", \
|
||||
"<span class='notice'>You begin repairing [src]...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
playsound(src, WT.usesound, 40, 1)
|
||||
if(do_after(user,40*WT.toolspeed, TRUE, target = src))
|
||||
if(!WT.isOn() || !(stat & BROKEN))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
||||
playsound(src, 'sound/items/welder2.ogg', 50, 1)
|
||||
stat &= ~BROKEN
|
||||
obj_integrity = max(obj_integrity, max_integrity)
|
||||
update_icon()
|
||||
if(!O.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
user.visible_message("[user] begins repairing [src].", \
|
||||
"<span class='notice'>You begin repairing [src]...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
|
||||
if(O.use_tool(src, user, 40, volume=50))
|
||||
if(!(stat & BROKEN))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
||||
stat &= ~BROKEN
|
||||
obj_integrity = max(obj_integrity, max_integrity)
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] does not need repairs.</span>")
|
||||
else
|
||||
|
||||
@@ -87,8 +87,8 @@
|
||||
|
||||
if(!device && !board && istype(W, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start unsecuring the button frame...</span>")
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
W.play_tool_sound(src)
|
||||
if(W.use_tool(src, user, 40))
|
||||
to_chat(user, "<span class='notice'>You unsecure the button frame.</span>")
|
||||
transfer_fingerprints_to(new /obj/item/wallframe/button(get_turf(src)))
|
||||
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
panel_open = !panel_open
|
||||
to_chat(user, "<span class='notice'>You screw the camera's panel [panel_open ? "open" : "closed"].</span>")
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
W.play_tool_sound(src)
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
@@ -367,19 +367,16 @@
|
||||
|
||||
return null
|
||||
|
||||
/obj/machinery/camera/proc/weld(obj/item/weldingtool/WT, mob/living/user)
|
||||
/obj/machinery/camera/proc/weld(obj/item/weldingtool/W, mob/living/user)
|
||||
if(busy)
|
||||
return FALSE
|
||||
if(!WT.remove_fuel(0, user))
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return FALSE
|
||||
|
||||
to_chat(user, "<span class='notice'>You start to weld [src]...</span>")
|
||||
playsound(src.loc, WT.usesound, 50, 1)
|
||||
busy = TRUE
|
||||
if(do_after(user, 100*WT.toolspeed, target = src))
|
||||
if(W.use_tool(src, user, 100, volume=50))
|
||||
busy = FALSE
|
||||
if(!WT.isOn())
|
||||
return FALSE
|
||||
return TRUE
|
||||
busy = FALSE
|
||||
return FALSE
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
var/obj/U = locate(/obj) in upgrades
|
||||
if(U)
|
||||
to_chat(user, "<span class='notice'>You unattach an upgrade from the assembly.</span>")
|
||||
playsound(src, tool.usesound, 50, 1)
|
||||
tool.play_tool_sound(src)
|
||||
U.forceMove(drop_location())
|
||||
upgrades -= U
|
||||
return TRUE
|
||||
@@ -90,7 +90,7 @@
|
||||
if(state != 3)
|
||||
return FALSE
|
||||
|
||||
playsound(src, tool.usesound, 50, 1)
|
||||
tool.play_tool_sound(src)
|
||||
var/input = stripped_input(user, "Which networks would you like to connect this camera to? Separate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13")
|
||||
if(!input)
|
||||
to_chat(user, "<span class='warning'>No input found, please hang up and try your call again!</span>")
|
||||
@@ -109,35 +109,32 @@
|
||||
C.c_tag = "[A.name] ([rand(1, 999)])"
|
||||
return TRUE
|
||||
|
||||
/obj/structure/camera_assembly/wirecutter_act(mob/user, obj/item/tool)
|
||||
/obj/structure/camera_assembly/wirecutter_act(mob/user, obj/item/I)
|
||||
if(state != 3)
|
||||
return FALSE
|
||||
|
||||
new /obj/item/stack/cable_coil(get_turf(src), 2)
|
||||
playsound(src, tool.usesound, 50, 1)
|
||||
new /obj/item/stack/cable_coil(drop_location(), 2)
|
||||
I.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You cut the wires from the circuits.</span>")
|
||||
state = 2
|
||||
return TRUE
|
||||
|
||||
/obj/structure/camera_assembly/wrench_act(mob/user, obj/item/tool)
|
||||
/obj/structure/camera_assembly/wrench_act(mob/user, obj/item/I)
|
||||
if(state != 1)
|
||||
return FALSE
|
||||
playsound(src, tool.usesound, 50, 1)
|
||||
I.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You unattach the assembly from its place.</span>")
|
||||
new /obj/item/wallframe/camera(get_turf(src))
|
||||
new /obj/item/wallframe/camera(drop_location())
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/camera_assembly/proc/weld(obj/item/weldingtool/WT, mob/living/user)
|
||||
if(!WT.remove_fuel(0, user))
|
||||
return 0
|
||||
/obj/structure/camera_assembly/proc/weld(obj/item/weldingtool/W, mob/living/user)
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return FALSE
|
||||
to_chat(user, "<span class='notice'>You start to weld \the [src]...</span>")
|
||||
playsound(src.loc, WT.usesound, 50, 1)
|
||||
if(do_after(user, 20*WT.toolspeed, target = src))
|
||||
if(WT.isOn())
|
||||
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
return 1
|
||||
return 0
|
||||
if(W.use_tool(src, user, 20, volume=50))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/structure/camera_assembly/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
|
||||
@@ -118,14 +118,14 @@
|
||||
|
||||
/proc/near_camera(mob/living/M)
|
||||
if (!isturf(M.loc))
|
||||
return 0
|
||||
return FALSE
|
||||
if(issilicon(M))
|
||||
var/mob/living/silicon/S = M
|
||||
if((!QDELETED(S.builtInCamera) || !S.builtInCamera.can_use()) && !GLOB.cameranet.checkCameraVis(M))
|
||||
return 0
|
||||
if((QDELETED(S.builtInCamera) || !S.builtInCamera.can_use()) && !GLOB.cameranet.checkCameraVis(M))
|
||||
return FALSE
|
||||
else if(!GLOB.cameranet.checkCameraVis(M))
|
||||
return 0
|
||||
return 1
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/camera/attack_ai(mob/living/silicon/ai/user)
|
||||
if (!istype(user))
|
||||
|
||||
@@ -8,8 +8,10 @@
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 60
|
||||
power_channel = EQUIP
|
||||
circuit = /obj/item/circuitboard/machine/cell_charger
|
||||
var/obj/item/stock_parts/cell/charging = null
|
||||
var/chargelevel = -1
|
||||
var/charge_rate = 500
|
||||
|
||||
/obj/machinery/cell_charger/proc/updateicon()
|
||||
cut_overlays()
|
||||
@@ -28,7 +30,7 @@
|
||||
to_chat(user, "Current charge: [round(charging.percent(), 1)]%.")
|
||||
|
||||
/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stock_parts/cell))
|
||||
if(istype(W, /obj/item/stock_parts/cell) && !panel_open)
|
||||
if(stat & BROKEN)
|
||||
to_chat(user, "<span class='warning'>[src] is broken!</span>")
|
||||
return
|
||||
@@ -52,17 +54,23 @@
|
||||
user.visible_message("[user] inserts a cell into [src].", "<span class='notice'>You insert a cell into [src].</span>")
|
||||
chargelevel = -1
|
||||
updateicon()
|
||||
else if(istype(W, /obj/item/wrench))
|
||||
if(charging)
|
||||
to_chat(user, "<span class='warning'>Remove the cell first!</span>")
|
||||
else
|
||||
if(!charging && default_deconstruction_screwdriver(user, icon_state, icon_state, W))
|
||||
return
|
||||
if(default_deconstruction_crowbar(W))
|
||||
return
|
||||
if(!charging && default_unfasten_wrench(user, W))
|
||||
return
|
||||
|
||||
anchored = !anchored
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "attach" : "detach"] [src] [anchored ? "to" : "from"] the ground</span>")
|
||||
playsound(src.loc, W.usesound, 75, 1)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cell_charger/deconstruct()
|
||||
if(charging)
|
||||
charging.forceMove(drop_location())
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cell_charger/Destroy()
|
||||
QDEL_NULL(charging)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cell_charger/proc/removecell()
|
||||
charging.update_icon()
|
||||
@@ -102,6 +110,10 @@
|
||||
|
||||
..(severity)
|
||||
|
||||
/obj/machinery/cell_charger/RefreshParts()
|
||||
charge_rate = 500
|
||||
for(var/obj/item/stock_parts/capacitor/C in component_parts)
|
||||
charge_rate *= C.rating
|
||||
|
||||
/obj/machinery/cell_charger/process()
|
||||
if(!charging || !anchored || (stat & (BROKEN|NOPOWER)))
|
||||
@@ -109,8 +121,8 @@
|
||||
|
||||
if(charging.percent() >= 100)
|
||||
return
|
||||
|
||||
use_power(200) //this used to use CELLRATE, but CELLRATE is fucking awful. feel free to fix this properly!
|
||||
charging.give(175) //inefficiency.
|
||||
use_power(charge_rate)
|
||||
charging.give(charge_rate) //this is 2558, efficient batteries exist
|
||||
|
||||
updateicon()
|
||||
|
||||
@@ -69,14 +69,13 @@
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/screwdriver) && circuit && !(flags_1&NODECONSTRUCT_1))
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'> You start to disconnect the monitor...</span>")
|
||||
if(do_after(user, 20*I.toolspeed, target = src))
|
||||
/obj/machinery/computer/screwdriver_act(mob/living/user, obj/item/I)
|
||||
if(circuit && !(flags_1&NODECONSTRUCT_1))
|
||||
to_chat(user, "<span class='notice'>You start to disconnect the monitor...</span>")
|
||||
if(I.use_tool(src, user, 20, volume=50))
|
||||
deconstruct(TRUE, user)
|
||||
else
|
||||
return ..()
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/machinery/computer/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
|
||||
@@ -105,12 +105,6 @@
|
||||
authenticated = TRUE
|
||||
auth_id = "[ID.registered_name] ([ID.assignment])"
|
||||
log_activity("logged in")
|
||||
if(!authenticated) //Check for emags
|
||||
var/obj/item/card/emag/E = usr.get_active_held_item()
|
||||
if(E && istype(E) && usr.Adjacent(src))
|
||||
to_chat(usr, "<span class='warning'>You bypass [src]'s access requirements using your emag.</span>")
|
||||
authenticated = TRUE
|
||||
log_activity("logged in") //Auth ID doesn't change, hinting that it was illicit
|
||||
if(href_list["log_out"])
|
||||
log_activity("logged out")
|
||||
authenticated = FALSE
|
||||
@@ -193,12 +187,15 @@
|
||||
interact(usr) //Refresh the UI after a filter changes
|
||||
|
||||
/obj/machinery/computer/apc_control/emag_act(mob/user)
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
user.visible_message("<span class='warning'>You emag [src], disabling precise logging and allowing you to clear logs.</span>")
|
||||
log_game("[key_name(user)] emagged [src] at [get_area(src)], disabling operator tracking.")
|
||||
if(!authenticated)
|
||||
to_chat(user, "<span class='warning'>You bypass [src]'s access requirements using your emag.</span>")
|
||||
authenticated = TRUE
|
||||
log_activity("logged in")
|
||||
else if(!(obj_flags & EMAGGED))
|
||||
user.visible_message("<span class='warning'>You emag [src], disabling precise logging and allowing you to clear logs.</span>")
|
||||
log_game("[key_name(user)] emagged [src] at [get_area(src)], disabling operator tracking.")
|
||||
obj_flags |= EMAGGED
|
||||
playsound(src, "sparks", 50, 1)
|
||||
obj_flags |= EMAGGED
|
||||
|
||||
/obj/machinery/computer/apc_control/proc/log_activity(log_text)
|
||||
var/op_string = operator && !(obj_flags & EMAGGED) ? operator : "\[NULL OPERATOR\]"
|
||||
|
||||
@@ -47,7 +47,9 @@
|
||||
/obj/item/toy/windupToolbox = 2,
|
||||
/obj/item/toy/clockwork_watch = 2,
|
||||
/obj/item/toy/toy_dagger = 2,
|
||||
/obj/item/extendohand/acme = 1)
|
||||
/obj/item/extendohand/acme = 1,
|
||||
/obj/item/hot_potato/harmless/toy = 1,
|
||||
/obj/item/card/emagfake = 1)
|
||||
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
|
||||
@@ -8,24 +8,18 @@
|
||||
switch(state)
|
||||
if(0)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
playsound(src, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start wrenching the frame into place...</span>")
|
||||
if(do_after(user, 20*P.toolspeed, target = src))
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
|
||||
anchored = TRUE
|
||||
state = 1
|
||||
return
|
||||
if(istype(P, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = P
|
||||
if(!WT.remove_fuel(0, user))
|
||||
if(!WT.isOn())
|
||||
to_chat(user, "<span class='warning'>[WT] must be on to complete this task!</span>")
|
||||
if(!P.tool_start_check(user, amount=0))
|
||||
return
|
||||
playsound(src, P.usesound, 50, 1)
|
||||
|
||||
to_chat(user, "<span class='notice'>You start deconstructing the frame...</span>")
|
||||
if(do_after(user, 20*P.toolspeed, target = src))
|
||||
if(!src || !WT.isOn())
|
||||
return
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
|
||||
var/obj/item/stack/sheet/metal/M = new (drop_location(), 5)
|
||||
M.add_fingerprint(user)
|
||||
@@ -33,9 +27,8 @@
|
||||
return
|
||||
if(1)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
playsound(src, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to unfasten the frame...</span>")
|
||||
if(do_after(user, 20*P.toolspeed, target = src))
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
|
||||
anchored = FALSE
|
||||
state = 0
|
||||
@@ -54,13 +47,13 @@
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver) && circuit)
|
||||
playsound(src, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You screw [circuit] into place.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
return
|
||||
if(istype(P, /obj/item/crowbar) && circuit)
|
||||
playsound(src, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove [circuit].</span>")
|
||||
state = 1
|
||||
icon_state = "0"
|
||||
@@ -70,54 +63,47 @@
|
||||
return
|
||||
if(2)
|
||||
if(istype(P, /obj/item/screwdriver) && circuit)
|
||||
playsound(src, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
|
||||
state = 1
|
||||
icon_state = "1"
|
||||
return
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = P
|
||||
if(C.get_amount() >= 5)
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start adding cables to the frame...</span>")
|
||||
if(do_after(user, 20*P.toolspeed, target = src))
|
||||
if(C.get_amount() >= 5 && state == 2)
|
||||
C.use(5)
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need five lengths of cable to wire the frame!</span>")
|
||||
if(!P.tool_start_check(user, amount=5))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding cables to the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50, amount=5))
|
||||
if(state != 2)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
return
|
||||
if(3)
|
||||
if(istype(P, /obj/item/wirecutters))
|
||||
playsound(src, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
var/obj/item/stack/cable_coil/A = new (drop_location())
|
||||
A.amount = 5
|
||||
var/obj/item/stack/cable_coil/A = new (drop_location(), 5)
|
||||
A.add_fingerprint(user)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = P
|
||||
if(G.get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need two glass sheets to continue construction!</span>")
|
||||
if(!P.tool_start_check(user, amount=2))
|
||||
return
|
||||
else
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to put in the glass panel...</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(G.get_amount() >= 2 && state == 3)
|
||||
G.use(2)
|
||||
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
|
||||
state = 4
|
||||
src.icon_state = "4"
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to put in the glass panel...</span>")
|
||||
if(P.use_tool(src, user, 20, amount=2))
|
||||
if(state != 3)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
|
||||
state = 4
|
||||
src.icon_state = "4"
|
||||
return
|
||||
if(4)
|
||||
if(istype(P, /obj/item/crowbar))
|
||||
playsound(src, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
@@ -125,7 +111,7 @@
|
||||
G.add_fingerprint(user)
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver))
|
||||
playsound(src, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
|
||||
var/obj/B = new circuit.build_path (loc, circuit)
|
||||
B.dir = dir
|
||||
|
||||
@@ -366,7 +366,7 @@
|
||||
if(!aicurrmsg || !answer || aicurrmsg.possible_answers.len < answer)
|
||||
aistate = STATE_MESSAGELIST
|
||||
aicurrmsg.answered = answer
|
||||
log_game("[key_name(usr)] answered [currmsg.title] comm message. Answer : [currmsg.answered]")
|
||||
log_game("[key_name(usr)] answered [aicurrmsg.title] comm message. Answer : [aicurrmsg.answered]")
|
||||
if(aicurrmsg.answer_callback)
|
||||
aicurrmsg.answer_callback.Invoke()
|
||||
aistate = STATE_VIEWMESSAGE
|
||||
|
||||
@@ -81,24 +81,20 @@
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
return
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = P
|
||||
if(C.get_amount() >= 5)
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
|
||||
if(do_after(user, 20*P.toolspeed, target = src))
|
||||
if(C.get_amount() >= 5 && state == 1)
|
||||
C.use(5)
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 2
|
||||
icon_state = "box_1"
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need five length of cable to wire the frame!</span>")
|
||||
if(!P.tool_start_check(user, amount=5))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50, amount=5))
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 2
|
||||
icon_state = "box_1"
|
||||
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver) && !anchored)
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the frame.</span>", \
|
||||
"<span class='notice'>You start to disassemble the frame...</span>", "You hear banging and clanking.")
|
||||
if(do_after(user, 40*P.toolspeed, target = src))
|
||||
if(P.use_tool(src, user, 40, volume=50))
|
||||
if(state == 1)
|
||||
to_chat(user, "<span class='notice'>You disassemble the frame.</span>")
|
||||
var/obj/item/stack/sheet/metal/M = new (loc, 5)
|
||||
@@ -107,8 +103,7 @@
|
||||
return
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
|
||||
playsound(src.loc, P.usesound, 75, 1)
|
||||
if(do_after(user, 40*P.toolspeed, target = src))
|
||||
if(P.use_tool(src, user, 40, volume=75))
|
||||
if(state == 1)
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
|
||||
anchored = !anchored
|
||||
@@ -117,8 +112,7 @@
|
||||
if(2)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
|
||||
playsound(src.loc, P.usesound, 75, 1)
|
||||
if(do_after(user, 40*P.toolspeed, target = src))
|
||||
if(P.use_tool(src, user, 40, volume=75))
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
|
||||
anchored = !anchored
|
||||
return
|
||||
@@ -145,17 +139,16 @@
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/wirecutters))
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = 1
|
||||
icon_state = "box_0"
|
||||
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
|
||||
A.amount = 5
|
||||
new /obj/item/stack/cable_coil(drop_location(), 5)
|
||||
return
|
||||
|
||||
if(3)
|
||||
if(istype(P, /obj/item/crowbar))
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
state = 2
|
||||
circuit.forceMove(drop_location())
|
||||
components.Remove(circuit)
|
||||
@@ -179,7 +172,7 @@
|
||||
component_check = 0
|
||||
break
|
||||
if(component_check)
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
var/obj/machinery/new_machine = new src.circuit.build_path(src.loc, 1)
|
||||
new_machine.on_construction()
|
||||
for(var/obj/O in new_machine.component_parts)
|
||||
|
||||
@@ -27,13 +27,13 @@
|
||||
|
||||
/obj/structure/barricade/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weldingtool) && user.a_intent != INTENT_HARM && material == METAL)
|
||||
var/obj/item/weldingtool/WT = I
|
||||
if(obj_integrity < max_integrity)
|
||||
if(WT.remove_fuel(0,user))
|
||||
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
|
||||
playsound(loc, WT.usesound, 40, 1)
|
||||
if(do_after(user, 40*I.toolspeed, target = src))
|
||||
obj_integrity = CLAMP(obj_integrity + 20, 0, max_integrity)
|
||||
if(!I.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
|
||||
if(I.use_tool(src, user, 40, volume=40))
|
||||
obj_integrity = CLAMP(obj_integrity + 20, 0, max_integrity)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -782,15 +782,12 @@
|
||||
return
|
||||
if(AIRLOCK_SECURITY_METAL)
|
||||
if(istype(C, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = C
|
||||
if(!WT.remove_fuel(2, user))
|
||||
if(!C.tool_start_check(user, amount=2))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin cutting the panel's shielding...</span>")
|
||||
playsound(loc, WT.usesound, 40, 1)
|
||||
if(do_after(user, 40*WT.toolspeed, 1, target = src))
|
||||
if(!panel_open || !WT.isOn())
|
||||
if(C.use_tool(src, user, 40, volume=50, amount = 2))
|
||||
if(!panel_open)
|
||||
return
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] cuts through \the [src]'s shielding.</span>",
|
||||
"<span class='notice'>You cut through \the [src]'s shielding.</span>",
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
@@ -802,8 +799,7 @@
|
||||
if(istype(C, /obj/item/crowbar))
|
||||
var/obj/item/crowbar/W = C
|
||||
to_chat(user, "<span class='notice'>You start removing the inner layer of shielding...</span>")
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
if(do_after(user, 40*W.toolspeed, 1, target = src))
|
||||
if(W.use_tool(src, user, 40, volume=100))
|
||||
if(!panel_open)
|
||||
return
|
||||
if(security_level != AIRLOCK_SECURITY_PLASTEEL_I_S)
|
||||
@@ -818,15 +814,12 @@
|
||||
return
|
||||
if(AIRLOCK_SECURITY_PLASTEEL_I)
|
||||
if(istype(C, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = C
|
||||
if(!WT.remove_fuel(2, user))
|
||||
if(!C.tool_start_check(user, amount=2))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin cutting the inner layer of shielding...</span>")
|
||||
playsound(loc, WT.usesound, 40, 1)
|
||||
if(do_after(user, 40*WT.toolspeed, 1, target = src))
|
||||
if(!panel_open || !WT.isOn())
|
||||
if(C.use_tool(src, user, 40, volume=50, amount=2))
|
||||
if(!panel_open)
|
||||
return
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] cuts through \the [src]'s shielding.</span>",
|
||||
"<span class='notice'>You cut through \the [src]'s shielding.</span>",
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
@@ -834,10 +827,8 @@
|
||||
return
|
||||
if(AIRLOCK_SECURITY_PLASTEEL_O_S)
|
||||
if(istype(C, /obj/item/crowbar))
|
||||
var/obj/item/crowbar/W = C
|
||||
to_chat(user, "<span class='notice'>You start removing outer layer of shielding...</span>")
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
if(do_after(user, 40*W.toolspeed, 1, target = src))
|
||||
if(C.use_tool(src, user, 40, volume=100))
|
||||
if(!panel_open)
|
||||
return
|
||||
if(security_level != AIRLOCK_SECURITY_PLASTEEL_O_S)
|
||||
@@ -849,15 +840,12 @@
|
||||
return
|
||||
if(AIRLOCK_SECURITY_PLASTEEL_O)
|
||||
if(istype(C, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = C
|
||||
if(!WT.remove_fuel(2, user))
|
||||
if(!C.tool_start_check(user, amount=2))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin cutting the outer layer of shielding...</span>")
|
||||
playsound(loc, WT.usesound, 40, 1)
|
||||
if(do_after(user, 40*WT.toolspeed, 1, target = src))
|
||||
if(!panel_open || !WT.isOn())
|
||||
if(C.use_tool(src, user, 40, volume=50, amount=2))
|
||||
if(!panel_open)
|
||||
return
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] cuts through \the [src]'s shielding.</span>",
|
||||
"<span class='notice'>You cut through \the [src]'s shielding.</span>",
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
@@ -865,12 +853,10 @@
|
||||
return
|
||||
if(AIRLOCK_SECURITY_PLASTEEL)
|
||||
if(istype(C, /obj/item/wirecutters))
|
||||
var/obj/item/wirecutters/W = C
|
||||
if(src.hasPower() && src.shock(user, 60)) // Protective grille of wiring is electrified
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start cutting through the outer grille.</span>")
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
if(do_after(user, 10*W.toolspeed, 1, target = src))
|
||||
if(C.use_tool(src, user, 10, volume=100))
|
||||
if(!panel_open)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] cut through \the [src]'s outer grille.</span>",
|
||||
@@ -883,11 +869,11 @@
|
||||
return
|
||||
panel_open = !panel_open
|
||||
to_chat(user, "<span class='notice'>You [panel_open ? "open":"close"] the maintenance panel of the airlock.</span>")
|
||||
playsound(src.loc, C.usesound, 50, 1)
|
||||
C.play_tool_sound(src)
|
||||
src.update_icon()
|
||||
else if(istype(C, /obj/item/wirecutters) && note)
|
||||
user.visible_message("<span class='notice'>[user] cuts down [note] from [src].</span>", "<span class='notice'>You remove [note] from [src].</span>")
|
||||
playsound(src, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
C.play_tool_sound(src)
|
||||
note.forceMove(get_turf(user))
|
||||
note = null
|
||||
update_icon()
|
||||
@@ -932,36 +918,34 @@
|
||||
/obj/machinery/door/airlock/try_to_weld(obj/item/weldingtool/W, mob/user)
|
||||
if(!operating && density)
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
if(W.remove_fuel(0,user))
|
||||
user.visible_message("[user] is [welded ? "unwelding":"welding"] the airlock.", \
|
||||
"<span class='notice'>You begin [welded ? "unwelding":"welding"] the airlock...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
playsound(loc, W.usesound, 40, 1)
|
||||
if(do_after(user,40*W.toolspeed, 1, target = src, extra_checks = CALLBACK(src, .proc/weld_checks, W, user)))
|
||||
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
welded = !welded
|
||||
user.visible_message("[user.name] has [welded? "welded shut":"unwelded"] [src].", \
|
||||
"<span class='notice'>You [welded ? "weld the airlock shut":"unweld the airlock"].</span>")
|
||||
update_icon()
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
user.visible_message("[user] is [welded ? "unwelding":"welding"] the airlock.", \
|
||||
"<span class='notice'>You begin [welded ? "unwelding":"welding"] the airlock...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50, extra_checks = CALLBACK(src, .proc/weld_checks, W, user)))
|
||||
welded = !welded
|
||||
user.visible_message("[user.name] has [welded? "welded shut":"unwelded"] [src].", \
|
||||
"<span class='notice'>You [welded ? "weld the airlock shut":"unweld the airlock"].</span>")
|
||||
update_icon()
|
||||
else
|
||||
if(obj_integrity < max_integrity)
|
||||
if(W.remove_fuel(0,user))
|
||||
user.visible_message("[user] is welding the airlock.", \
|
||||
"<span class='notice'>You begin repairing the airlock...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
playsound(loc, W.usesound, 40, 1)
|
||||
if(do_after(user,40*W.toolspeed, 1, target = src, extra_checks = CALLBACK(src, .proc/weld_checks, W, user)))
|
||||
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
obj_integrity = max_integrity
|
||||
stat &= ~BROKEN
|
||||
user.visible_message("[user.name] has repaired [src].", \
|
||||
"<span class='notice'>You finish repairing the airlock.</span>")
|
||||
update_icon()
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
user.visible_message("[user] is welding the airlock.", \
|
||||
"<span class='notice'>You begin repairing the airlock...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50, extra_checks = CALLBACK(src, .proc/weld_checks, W, user)))
|
||||
obj_integrity = max_integrity
|
||||
stat &= ~BROKEN
|
||||
user.visible_message("[user.name] has repaired [src].", \
|
||||
"<span class='notice'>You finish repairing the airlock.</span>")
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The airlock doesn't need repairing.</span>")
|
||||
|
||||
/obj/machinery/door/airlock/proc/weld_checks(obj/item/weldingtool/W, mob/user)
|
||||
return !operating && density && user && W && W.isOn() && user.loc
|
||||
return !operating && density
|
||||
|
||||
/obj/machinery/door/airlock/try_to_crowbar(obj/item/I, mob/living/user)
|
||||
var/beingcrowbarred = null
|
||||
@@ -971,8 +955,7 @@
|
||||
beingcrowbarred = 0
|
||||
if(panel_open && charge)
|
||||
to_chat(user, "<span class='notice'>You carefully start removing [charge] from [src]...</span>")
|
||||
playsound(get_turf(src), I.usesound, 50, 1)
|
||||
if(!do_after(user, 150*I.toolspeed, target = src))
|
||||
if(!I.use_tool(src, user, 150, volume=50))
|
||||
to_chat(user, "<span class='warning'>You slip and [charge] detonates!</span>")
|
||||
charge.ex_act(EXPLODE_DEVASTATE)
|
||||
user.Knockdown(60)
|
||||
@@ -983,13 +966,11 @@
|
||||
charge = null
|
||||
return
|
||||
if(beingcrowbarred && panel_open && ((obj_flags & EMAGGED) || (density && welded && !operating && !hasPower() && !locked)))
|
||||
playsound(src.loc, I.usesound, 100, 1)
|
||||
user.visible_message("[user] removes the electronics from the airlock assembly.", \
|
||||
"<span class='notice'>You start to remove electronics from the airlock assembly...</span>")
|
||||
if(do_after(user,40*I.toolspeed, target = src))
|
||||
if(src.loc)
|
||||
deconstruct(TRUE, user)
|
||||
return
|
||||
if(I.use_tool(src, user, 40, volume=100))
|
||||
deconstruct(TRUE, user)
|
||||
return
|
||||
else if(hasPower())
|
||||
to_chat(user, "<span class='warning'>The airlock's motors resist your efforts to force it!</span>")
|
||||
else if(locked)
|
||||
|
||||
@@ -409,6 +409,7 @@
|
||||
damage_deflection = 10
|
||||
var/openingoverlaytype = /obj/effect/temp_visual/cult/door
|
||||
var/friendly = FALSE
|
||||
var/stealthy = FALSE
|
||||
|
||||
/obj/machinery/door/airlock/cult/Initialize()
|
||||
. = ..()
|
||||
@@ -421,18 +422,36 @@
|
||||
if(!density)
|
||||
return 1
|
||||
if(friendly || iscultist(L) || istype(L, /mob/living/simple_animal/shade) || isconstruct(L))
|
||||
new openingoverlaytype(loc)
|
||||
if(!stealthy)
|
||||
new openingoverlaytype(loc)
|
||||
return 1
|
||||
else
|
||||
new /obj/effect/temp_visual/cult/sac(loc)
|
||||
var/atom/throwtarget
|
||||
throwtarget = get_edge_target_turf(src, get_dir(src, get_step_away(L, src)))
|
||||
SEND_SOUND(L, sound(pick('sound/hallucinations/turn_around1.ogg','sound/hallucinations/turn_around2.ogg'),0,1,50))
|
||||
flash_color(L, flash_color="#960000", flash_time=20)
|
||||
L.Knockdown(40)
|
||||
L.throw_at(throwtarget, 5, 1,src)
|
||||
if(!stealthy)
|
||||
new /obj/effect/temp_visual/cult/sac(loc)
|
||||
var/atom/throwtarget
|
||||
throwtarget = get_edge_target_turf(src, get_dir(src, get_step_away(L, src)))
|
||||
SEND_SOUND(L, sound(pick('sound/hallucinations/turn_around1.ogg','sound/hallucinations/turn_around2.ogg'),0,1,50))
|
||||
flash_color(L, flash_color="#960000", flash_time=20)
|
||||
L.Knockdown(40)
|
||||
L.throw_at(throwtarget, 5, 1,src)
|
||||
return 0
|
||||
|
||||
/obj/machinery/door/airlock/cult/proc/conceal()
|
||||
icon = 'icons/obj/doors/airlocks/station/maintenance.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
name = "airlock"
|
||||
desc = "It opens and closes."
|
||||
stealthy = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/door/airlock/cult/proc/reveal()
|
||||
icon = initial(icon)
|
||||
overlays_file = initial(overlays_file)
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
stealthy = initial(stealthy)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/door/airlock/cult/narsie_act()
|
||||
return
|
||||
|
||||
@@ -557,16 +576,14 @@
|
||||
else if(istype(I, /obj/item/wrench))
|
||||
if(construction_state == GEAR_SECURE)
|
||||
user.visible_message("<span class='notice'>[user] begins loosening [src]'s cogwheel...</span>", "<span class='notice'>You begin loosening [src]'s cogwheel...</span>")
|
||||
playsound(src, I.usesound, 50, 1)
|
||||
if(!do_after(user, 75*I.toolspeed, target = src) || construction_state != GEAR_SECURE)
|
||||
if(!I.use_tool(src, user, 75, volume=50) || construction_state != GEAR_SECURE)
|
||||
return 1
|
||||
user.visible_message("<span class='notice'>[user] loosens [src]'s cogwheel!</span>", "<span class='notice'>[src]'s cogwheel pops off and dangles loosely.</span>")
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
construction_state = GEAR_LOOSE
|
||||
else if(construction_state == GEAR_LOOSE)
|
||||
user.visible_message("<span class='notice'>[user] begins tightening [src]'s cogwheel...</span>", "<span class='notice'>You begin tightening [src]'s cogwheel into place...</span>")
|
||||
playsound(src, I.usesound, 50, 1)
|
||||
if(!do_after(user, 75*I.toolspeed, target = src) || construction_state != GEAR_LOOSE)
|
||||
if(!I.use_tool(src, user, 75, volume=50) || construction_state != GEAR_LOOSE)
|
||||
return 1
|
||||
user.visible_message("<span class='notice'>[user] tightens [src]'s cogwheel!</span>", "<span class='notice'>You firmly tighten [src]'s cogwheel into place.</span>")
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
@@ -578,8 +595,7 @@
|
||||
return 1
|
||||
else if(construction_state == GEAR_LOOSE)
|
||||
user.visible_message("<span class='notice'>[user] begins slowly lifting off [src]'s cogwheel...</span>", "<span class='notice'>You slowly begin lifting off [src]'s cogwheel...</span>")
|
||||
playsound(src, I.usesound, 50, 1)
|
||||
if(!do_after(user, 75*I.toolspeed, target = src) || construction_state != GEAR_LOOSE)
|
||||
if(!I.use_tool(src, user, 75, volume=50) || construction_state != GEAR_LOOSE)
|
||||
return 1
|
||||
user.visible_message("<span class='notice'>[user] lifts off [src]'s cogwheel, causing it to fall apart!</span>", \
|
||||
"<span class='notice'>You lift off [src]'s cogwheel, causing it to fall apart!</span>")
|
||||
|
||||
@@ -100,10 +100,10 @@
|
||||
if(boltslocked)
|
||||
to_chat(user, "<span class='notice'>There are screws locking the bolts in place!</span>")
|
||||
return
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
C.play_tool_sound(src)
|
||||
user.visible_message("<span class='notice'>[user] starts undoing [src]'s bolts...</span>", \
|
||||
"<span class='notice'>You start unfastening [src]'s floor bolts...</span>")
|
||||
if(!do_after(user, 50*C.toolspeed, target = src))
|
||||
if(!C.use_tool(src, user, 50))
|
||||
return
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] unfastens [src]'s bolts.</span>", \
|
||||
@@ -113,7 +113,7 @@
|
||||
if(istype(C, /obj/item/screwdriver))
|
||||
user.visible_message("<span class='notice'>[user] [boltslocked ? "unlocks" : "locks"] [src]'s bolts.</span>", \
|
||||
"<span class='notice'>You [boltslocked ? "unlock" : "lock"] [src]'s floor bolts.</span>")
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
C.play_tool_sound(src)
|
||||
boltslocked = !boltslocked
|
||||
return
|
||||
|
||||
@@ -123,14 +123,13 @@
|
||||
return
|
||||
|
||||
/obj/machinery/door/firedoor/try_to_weld(obj/item/weldingtool/W, mob/user)
|
||||
if(W.remove_fuel(0, user))
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] starts [welded ? "unwelding" : "welding"] [src].</span>", "<span class='notice'>You start welding [src].</span>")
|
||||
if(do_after(user, 40*W.toolspeed, 1, target=src))
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
welded = !welded
|
||||
to_chat(user, "<span class='danger'>[user] [welded?"welds":"unwelds"] [src].</span>", "<span class='notice'>You [welded ? "weld" : "unweld"] [src].</span>")
|
||||
update_icon()
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts [welded ? "unwelding" : "welding"] [src].</span>", "<span class='notice'>You start welding [src].</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
welded = !welded
|
||||
to_chat(user, "<span class='danger'>[user] [welded?"welds":"unwelds"] [src].</span>", "<span class='notice'>You [welded ? "weld" : "unweld"] [src].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/door/firedoor/try_to_crowbar(obj/item/I, mob/user)
|
||||
if(welded || operating)
|
||||
@@ -284,10 +283,10 @@
|
||||
switch(constructionStep)
|
||||
if(CONSTRUCTION_PANEL_OPEN)
|
||||
if(istype(C, /obj/item/crowbar))
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
C.play_tool_sound(src)
|
||||
user.visible_message("<span class='notice'>[user] starts prying something out from [src]...</span>", \
|
||||
"<span class='notice'>You begin prying out the wire cover...</span>")
|
||||
if(!do_after(user, 50*C.toolspeed, target = src))
|
||||
if(!C.use_tool(src, user, 50))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_PANEL_OPEN)
|
||||
return
|
||||
@@ -301,10 +300,10 @@
|
||||
if(locate(/obj/machinery/door/firedoor) in get_turf(src))
|
||||
to_chat(user, "<span class='warning'>There's already a firelock there.</span>")
|
||||
return
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
C.play_tool_sound(src)
|
||||
user.visible_message("<span class='notice'>[user] starts bolting down [src]...</span>", \
|
||||
"<span class='notice'>You begin bolting [src]...</span>")
|
||||
if(!do_after(user, 30*C.toolspeed, target = src))
|
||||
if(!C.use_tool(src, user, 30))
|
||||
return
|
||||
if(locate(/obj/machinery/door/firedoor) in get_turf(src))
|
||||
return
|
||||
@@ -340,10 +339,10 @@
|
||||
|
||||
if(CONSTRUCTION_WIRES_EXPOSED)
|
||||
if(istype(C, /obj/item/wirecutters))
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
C.play_tool_sound(src)
|
||||
user.visible_message("<span class='notice'>[user] starts cutting the wires from [src]...</span>", \
|
||||
"<span class='notice'>You begin removing [src]'s wires...</span>")
|
||||
if(!do_after(user, 60*C.toolspeed, target = src))
|
||||
if(!C.use_tool(src, user, 60))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_WIRES_EXPOSED)
|
||||
return
|
||||
@@ -355,10 +354,10 @@
|
||||
update_icon()
|
||||
return
|
||||
if(istype(C, /obj/item/crowbar))
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
C.play_tool_sound(src)
|
||||
user.visible_message("<span class='notice'>[user] starts prying a metal plate into [src]...</span>", \
|
||||
"<span class='notice'>You begin prying the cover plate back onto [src]...</span>")
|
||||
if(!do_after(user, 80*C.toolspeed, target = src))
|
||||
if(!C.use_tool(src, user, 80))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_WIRES_EXPOSED)
|
||||
return
|
||||
@@ -372,15 +371,13 @@
|
||||
if(istype(C, /obj/item/crowbar))
|
||||
user.visible_message("<span class='notice'>[user] begins removing the circuit board from [src]...</span>", \
|
||||
"<span class='notice'>You begin prying out the circuit board from [src]...</span>")
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
if(!do_after(user, 50*C.toolspeed, target = src))
|
||||
if(!C.use_tool(src, user, 50, volume=50))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_GUTTED)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] removes [src]'s circuit board.</span>", \
|
||||
"<span class='notice'>You remove the circuit board from [src].</span>")
|
||||
new /obj/item/electronics/firelock(get_turf(src))
|
||||
playsound(get_turf(src), C.usesound, 50, 1)
|
||||
new /obj/item/electronics/firelock(drop_location())
|
||||
constructionStep = CONSTRUCTION_NOCIRCUIT
|
||||
update_icon()
|
||||
return
|
||||
@@ -404,18 +401,17 @@
|
||||
return
|
||||
if(CONSTRUCTION_NOCIRCUIT)
|
||||
if(istype(C, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/W = C
|
||||
if(W.remove_fuel(1,user))
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] begins cutting apart [src]'s frame...</span>", \
|
||||
"<span class='notice'>You begin slicing [src] apart...</span>")
|
||||
if(!do_after(user, 80*C.toolspeed, target = src))
|
||||
return
|
||||
if(!C.tool_start_check(user, amount=1))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] begins cutting apart [src]'s frame...</span>", \
|
||||
"<span class='notice'>You begin slicing [src] apart...</span>")
|
||||
|
||||
if(C.use_tool(src, user, 40, volume=50, amount=1))
|
||||
return
|
||||
if(constructionStep != CONSTRUCTION_NOCIRCUIT)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] cuts apart [src]!</span>", \
|
||||
"<span class='notice'>You cut [src] into metal.</span>")
|
||||
playsound(get_turf(src), 'sound/items/welder2.ogg', 50, 1)
|
||||
var/turf/T = get_turf(src)
|
||||
new /obj/item/stack/sheet/metal(T, 3)
|
||||
if(reinforced)
|
||||
|
||||
@@ -227,17 +227,16 @@
|
||||
if(density || operating)
|
||||
to_chat(user, "<span class='warning'>You need to open the door to access the maintenance panel!</span>")
|
||||
return
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
I.play_tool_sound(src)
|
||||
panel_open = !panel_open
|
||||
to_chat(user, "<span class='notice'>You [panel_open ? "open":"close"] the maintenance panel of the [src.name].</span>")
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/crowbar))
|
||||
if(panel_open && !density && !operating)
|
||||
playsound(src.loc, I.usesound, 100, 1)
|
||||
user.visible_message("[user] removes the electronics from the [src.name].", \
|
||||
"<span class='notice'>You start to remove electronics from the [src.name]...</span>")
|
||||
if(do_after(user,40*I.toolspeed, target = src))
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
if(panel_open && !density && !operating && src.loc)
|
||||
var/obj/structure/windoor_assembly/WA = new /obj/structure/windoor_assembly(src.loc)
|
||||
switch(base_state)
|
||||
|
||||
@@ -29,8 +29,8 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
/obj/machinery/doppler_array/process()
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/machinery/doppler_array/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/wrench))
|
||||
/obj/machinery/doppler_array/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
if(!anchored && !isinspace())
|
||||
anchored = TRUE
|
||||
power_change()
|
||||
@@ -39,7 +39,7 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
anchored = FALSE
|
||||
power_change()
|
||||
to_chat(user, "<span class='notice'>You unfasten [src].</span>")
|
||||
playsound(loc, O.usesound, 50, 1)
|
||||
I.play_tool_sound(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -109,14 +109,14 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
. = ..()
|
||||
if(!istype(linked_techweb))
|
||||
say("Warning: No linked research system!")
|
||||
return
|
||||
return
|
||||
var/adjusted = orig_light - 10 - linked_techweb.max_bomb_value
|
||||
if(adjusted <= 0)
|
||||
say("Explosion not large enough for research calculations.")
|
||||
return
|
||||
var/point_gain = techweb_scale_bomb(adjusted)
|
||||
if(point_gain <= 0)
|
||||
say("Explosion not large enough for research calculations.")
|
||||
say("Explosion not large enough for research calculations.")
|
||||
return
|
||||
linked_techweb.max_bomb_value = orig_light - 10
|
||||
linked_techweb.research_points += point_gain
|
||||
|
||||
@@ -210,35 +210,26 @@
|
||||
else
|
||||
icon_state = icon_on
|
||||
|
||||
/obj/machinery/droneDispenser/attackby(obj/item/O, mob/living/user)
|
||||
if(istype(O, /obj/item/crowbar))
|
||||
/obj/machinery/droneDispenser/attackby(obj/item/I, mob/living/user)
|
||||
if(istype(I, /obj/item/crowbar))
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
playsound(loc, O.usesound, 50, 1)
|
||||
I.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You retrieve the materials from [src].</span>")
|
||||
|
||||
else if(istype(O, /obj/item/weldingtool))
|
||||
else if(istype(I, /obj/item/weldingtool))
|
||||
if(!(stat & BROKEN))
|
||||
to_chat(user, "<span class='warning'>[src] doesn't need repairs.</span>")
|
||||
return
|
||||
|
||||
var/obj/item/weldingtool/WT = O
|
||||
|
||||
if(!WT.isOn())
|
||||
if(!I.tool_start_check(user, amount=1))
|
||||
return
|
||||
|
||||
if(WT.get_fuel() < 1)
|
||||
to_chat(user, "<span class='warning'>You need more fuel to complete this task!</span>")
|
||||
return
|
||||
|
||||
playsound(src, WT.usesound, 50, 1)
|
||||
user.visible_message(
|
||||
"<span class='notice'>[user] begins patching up [src] with [WT].</span>",
|
||||
"<span class='notice'>[user] begins patching up [src] with [I].</span>",
|
||||
"<span class='notice'>You begin restoring the damage to [src]...</span>")
|
||||
|
||||
if(!do_after(user, 40*O.toolspeed, target = src))
|
||||
return
|
||||
if(!src || !WT.remove_fuel(1, user))
|
||||
if(!I.use_tool(src, user, 40, volume=50, amount=1))
|
||||
return
|
||||
|
||||
user.visible_message(
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
add_fingerprint(user)
|
||||
|
||||
if(istype(W, /obj/item/screwdriver) && buildstage == 2)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
W.play_tool_sound(src)
|
||||
panel_open = !panel_open
|
||||
to_chat(user, "<span class='notice'>The wires have been [panel_open ? "exposed" : "unexposed"].</span>")
|
||||
update_icon()
|
||||
@@ -158,15 +158,14 @@
|
||||
if(panel_open)
|
||||
|
||||
if(istype(W, /obj/item/weldingtool) && user.a_intent == INTENT_HELP)
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(obj_integrity < max_integrity)
|
||||
if(WT.remove_fuel(0,user))
|
||||
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
|
||||
playsound(loc, WT.usesound, 40, 1)
|
||||
if(do_after(user, 40*WT.toolspeed, target = src))
|
||||
obj_integrity = max_integrity
|
||||
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
obj_integrity = max_integrity
|
||||
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
|
||||
return
|
||||
@@ -183,7 +182,7 @@
|
||||
|
||||
else if (istype(W, /obj/item/wirecutters))
|
||||
buildstage = 1
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
W.play_tool_sound(src)
|
||||
new /obj/item/stack/cable_coil(user.loc, 5)
|
||||
to_chat(user, "<span class='notice'>You cut the wires from \the [src].</span>")
|
||||
update_icon()
|
||||
@@ -201,10 +200,9 @@
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/crowbar))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
user.visible_message("[user.name] removes the electronics from [src.name].", \
|
||||
"<span class='notice'>You start prying out the circuit...</span>")
|
||||
if(do_after(user, 20*W.toolspeed, target = src))
|
||||
if(W.use_tool(src, user, 20, volume=50))
|
||||
if(buildstage == 1)
|
||||
if(stat & BROKEN)
|
||||
to_chat(user, "<span class='notice'>You remove the destroyed circuit.</span>")
|
||||
@@ -238,7 +236,7 @@
|
||||
"<span class='notice'>You remove the fire alarm assembly from the wall.</span>")
|
||||
var/obj/item/wallframe/firealarm/frame = new /obj/item/wallframe/firealarm()
|
||||
frame.forceMove(user.drop_location())
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
W.play_tool_sound(src)
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
@@ -54,8 +54,7 @@
|
||||
if (istype(W, /obj/item/wirecutters))
|
||||
if (bulb)
|
||||
user.visible_message("[user] begins to disconnect [src]'s flashbulb.", "<span class='notice'>You begin to disconnect [src]'s flashbulb...</span>")
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
if(do_after(user, 30*W.toolspeed, target = src) && bulb)
|
||||
if(W.use_tool(src, user, 30, volume=50) && bulb)
|
||||
user.visible_message("[user] has disconnected [src]'s flashbulb!", "<span class='notice'>You disconnect [src]'s flashbulb.</span>")
|
||||
bulb.forceMove(loc)
|
||||
bulb = null
|
||||
@@ -74,8 +73,7 @@
|
||||
else if (istype(W, /obj/item/wrench))
|
||||
if(!bulb)
|
||||
to_chat(user, "<span class='notice'>You start unsecuring the flasher frame...</span>")
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
to_chat(user, "<span class='notice'>You unsecure the flasher frame.</span>")
|
||||
deconstruct(TRUE)
|
||||
else
|
||||
@@ -165,7 +163,7 @@
|
||||
|
||||
/obj/machinery/flasher/portable/attackby(obj/item/W, mob/user, params)
|
||||
if (istype(W, /obj/item/wrench))
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
W.play_tool_sound(src, 100)
|
||||
|
||||
if (!anchored && !isinspace())
|
||||
to_chat(user, "<span class='notice'>[src] is now secured.</span>")
|
||||
|
||||
@@ -630,4 +630,4 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
alpha = 100
|
||||
|
||||
#undef HOLOPAD_PASSIVE_POWER_USAGE
|
||||
#undef HOLOGRAM_POWER_USAGE
|
||||
#undef HOLOGRAM_POWER_USAGE
|
||||
|
||||
@@ -724,8 +724,8 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
/obj/machinery/newscaster/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
|
||||
playsound(loc, I.usesound, 50, 1)
|
||||
if(do_after(user, 60*I.toolspeed, target = src))
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 60))
|
||||
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
if(stat & BROKEN)
|
||||
to_chat(user, "<span class='warning'>The broken remains of [src] fall on the ground.</span>")
|
||||
@@ -737,21 +737,19 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
new /obj/item/wallframe/newscaster(loc)
|
||||
qdel(src)
|
||||
else if(istype(I, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
|
||||
var/obj/item/weldingtool/WT = I
|
||||
if(stat & BROKEN)
|
||||
if(WT.remove_fuel(0,user))
|
||||
user.visible_message("[user] is repairing [src].", \
|
||||
"<span class='notice'>You begin repairing [src]...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
playsound(loc, WT.usesound, 40, 1)
|
||||
if(do_after(user,40*WT.toolspeed, 1, target = src))
|
||||
if(!WT.isOn() || !(stat & BROKEN))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
||||
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
obj_integrity = max_integrity
|
||||
stat &= ~BROKEN
|
||||
update_icon()
|
||||
if(!I.tool_start_check(user, amount=0))
|
||||
return
|
||||
user.visible_message("[user] is repairing [src].", \
|
||||
"<span class='notice'>You begin repairing [src]...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
if(!(stat & BROKEN))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
||||
obj_integrity = max_integrity
|
||||
stat &= ~BROKEN
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] does not need repairs.</span>")
|
||||
else
|
||||
|
||||
@@ -151,7 +151,7 @@ Buildable meters
|
||||
A.on_construction(color, piping_layer)
|
||||
transfer_fingerprints_to(A)
|
||||
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
W.play_tool_sound(src)
|
||||
user.visible_message( \
|
||||
"[user] fastens \the [src].", \
|
||||
"<span class='notice'>You fasten \the [src].</span>", \
|
||||
@@ -205,7 +205,7 @@ Buildable meters
|
||||
to_chat(user, "<span class='warning'>You need to fasten it to a pipe!</span>")
|
||||
return TRUE
|
||||
new /obj/machinery/meter(loc, piping_layer)
|
||||
playsound(src, I.usesound, 50, 1)
|
||||
I.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You fasten the meter to the pipe.</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -64,35 +64,15 @@
|
||||
to_chat(usr, "<span class='notice'>You put [W] back into [src].</span>")
|
||||
qdel(W)
|
||||
return
|
||||
else if (istype(W, /obj/item/wrench))
|
||||
if (!anchored && !isinspace())
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You begin to fasten \the [src] to the floor...</span>")
|
||||
if (do_after(user, 40*W.toolspeed, target = src))
|
||||
add_fingerprint(user)
|
||||
user.visible_message( \
|
||||
"[user] fastens \the [src].", \
|
||||
"<span class='notice'>You fasten \the [src]. Now it can dispense pipes.</span>", \
|
||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
anchored = TRUE
|
||||
stat &= MAINT
|
||||
if (usr.machine==src)
|
||||
usr << browse(null, "window=pipedispenser")
|
||||
else if(anchored)
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You begin to unfasten \the [src] from the floor...</span>")
|
||||
if (do_after(user, 20*W.toolspeed, target = src))
|
||||
add_fingerprint(user)
|
||||
user.visible_message( \
|
||||
"[user] unfastens \the [src].", \
|
||||
"<span class='notice'>You unfasten \the [src]. Now it can be pulled somewhere else.</span>", \
|
||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
anchored = FALSE
|
||||
stat |= ~MAINT
|
||||
power_change()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/pipedispenser/wrench_act(mob/living/user, obj/item/I)
|
||||
if(default_unfasten_wrench(user, I, 40))
|
||||
user << browse(null, "window=pipedispenser")
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/machinery/pipedispenser/disposal
|
||||
name = "disposal pipe dispenser"
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
|
||||
var/on = TRUE //determines if the turret is on
|
||||
|
||||
var/faction = "turret" // Same faction mobs will never be shot at, no matter the other settings
|
||||
var/list/faction = list("turret") // Same faction mobs will never be shot at, no matter the other settings
|
||||
|
||||
var/datum/effect_system/spark_spread/spark_system //the spark system, used for generating... sparks?
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
//If the turret is destroyed, you can remove it with a crowbar to
|
||||
//try and salvage its components
|
||||
to_chat(user, "<span class='notice'>You begin prying the metal coverings off...</span>")
|
||||
if(do_after(user, 20*I.toolspeed, target = src))
|
||||
if(I.use_tool(src, user, 20))
|
||||
if(prob(70))
|
||||
if(stored_gun)
|
||||
stored_gun.forceMove(loc)
|
||||
@@ -488,9 +488,10 @@
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/proc/in_faction(mob/target)
|
||||
if(!(faction in target.faction))
|
||||
return 0
|
||||
return 1
|
||||
for(var/faction1 in faction)
|
||||
if(faction1 in target.faction)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/porta_turret/proc/target(atom/movable/target)
|
||||
if(target)
|
||||
@@ -570,7 +571,7 @@
|
||||
stun_projectile_sound = 'sound/weapons/gunshot.ogg'
|
||||
icon_state = "syndie_off"
|
||||
base_icon_state = "syndie"
|
||||
faction = ROLE_SYNDICATE
|
||||
faction = list(ROLE_SYNDICATE)
|
||||
emp_vunerable = 0
|
||||
desc = "A ballistic machine gun auto-turret."
|
||||
|
||||
@@ -606,7 +607,7 @@
|
||||
lethal_projectile = /obj/item/projectile/bullet/syndicate_turret
|
||||
|
||||
/obj/machinery/porta_turret/ai
|
||||
faction = "silicon"
|
||||
faction = list("silicon")
|
||||
|
||||
/obj/machinery/porta_turret/ai/assess_perp(mob/living/carbon/human/perp)
|
||||
return 10 //AI turrets shoot at everything not in their faction
|
||||
@@ -618,7 +619,7 @@
|
||||
lethal_projectile = /obj/item/projectile/plasma/turret
|
||||
lethal_projectile_sound = 'sound/weapons/plasma_cutter.ogg'
|
||||
mode = TURRET_LETHAL //It would be useless in stun mode anyway
|
||||
faction = "neutral" //Minebots, medibots, etc that should not be shot.
|
||||
faction = list("neutral","silicon","turret") //Minebots, medibots, etc that should not be shot.
|
||||
|
||||
/obj/machinery/porta_turret/aux_base/assess_perp(mob/living/carbon/human/perp)
|
||||
return 0 //Never shoot humanoids. You are on your own if Ashwalkers or the like attack!
|
||||
@@ -647,7 +648,7 @@
|
||||
stun_projectile_sound = 'sound/weapons/plasma_cutter.ogg'
|
||||
icon_state = "syndie_off"
|
||||
base_icon_state = "syndie"
|
||||
faction = "turret"
|
||||
faction = list("neutral","silicon","turret")
|
||||
emp_vunerable = 0
|
||||
mode = TURRET_LETHAL
|
||||
|
||||
@@ -664,7 +665,7 @@
|
||||
desc = "A turret built with substandard parts and run down further with age. Still capable of delivering lethal lasers to the odd space carp, but not much else."
|
||||
stun_projectile = /obj/item/projectile/beam/weak
|
||||
lethal_projectile = /obj/item/projectile/beam/weak
|
||||
faction = "neutral"
|
||||
faction = list("neutral","silicon","turret")
|
||||
|
||||
////////////////////////
|
||||
//Turret Control Panel//
|
||||
|
||||
@@ -23,14 +23,14 @@
|
||||
switch(build_step)
|
||||
if(PTURRET_UNSECURED) //first step
|
||||
if(istype(I, /obj/item/wrench) && !anchored)
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
I.play_tool_sound(src, 100)
|
||||
to_chat(user, "<span class='notice'>You secure the external bolts.</span>")
|
||||
anchored = TRUE
|
||||
build_step = PTURRET_BOLTED
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/crowbar) && !anchored)
|
||||
playsound(loc, I.usesound, 75, 1)
|
||||
I.play_tool_sound(src, 75)
|
||||
to_chat(user, "<span class='notice'>You dismantle the turret construction.</span>")
|
||||
new /obj/item/stack/sheet/metal( loc, 5)
|
||||
qdel(src)
|
||||
@@ -48,7 +48,7 @@
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/wrench))
|
||||
playsound(loc, I.usesound, 75, 1)
|
||||
I.play_tool_sound(src, 75)
|
||||
to_chat(user, "<span class='notice'>You unfasten the external bolts.</span>")
|
||||
anchored = FALSE
|
||||
build_step = PTURRET_UNSECURED
|
||||
@@ -57,27 +57,21 @@
|
||||
|
||||
if(PTURRET_START_INTERNAL_ARMOUR)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
I.play_tool_sound(src, 100)
|
||||
to_chat(user, "<span class='notice'>You bolt the metal armor into place.</span>")
|
||||
build_step = PTURRET_INTERNAL_ARMOUR_ON
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = I
|
||||
if(!WT.isOn())
|
||||
return
|
||||
if(WT.get_fuel() < 5) //uses up 5 fuel.
|
||||
to_chat(user, "<span class='warning'>You need more fuel to complete this task!</span>")
|
||||
if(!I.tool_start_check(user, amount=5)) //uses up 5 fuel
|
||||
return
|
||||
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to remove the turret's interior metal armor...</span>")
|
||||
if(do_after(user, 20*I.toolspeed, target = src))
|
||||
if(!WT.isOn() || !WT.remove_fuel(5, user))
|
||||
return
|
||||
|
||||
if(I.use_tool(src, user, 20, volume=50, amount=5)) //uses up 5 fuel
|
||||
build_step = PTURRET_BOLTED
|
||||
to_chat(user, "<span class='notice'>You remove the turret's interior metal armor.</span>")
|
||||
new /obj/item/stack/sheet/metal( loc, 2)
|
||||
new /obj/item/stack/sheet/metal(drop_location(), 2)
|
||||
return
|
||||
|
||||
|
||||
@@ -92,7 +86,7 @@
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/wrench))
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
I.play_tool_sound(src, 100)
|
||||
to_chat(user, "<span class='notice'>You remove the turret's metal armor bolts.</span>")
|
||||
build_step = PTURRET_START_INTERNAL_ARMOUR
|
||||
return
|
||||
@@ -109,7 +103,7 @@
|
||||
|
||||
if(PTURRET_SENSORS_ON)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
I.play_tool_sound(src, 100)
|
||||
build_step = PTURRET_CLOSED
|
||||
to_chat(user, "<span class='notice'>You close the internal access hatch.</span>")
|
||||
return
|
||||
@@ -126,24 +120,18 @@
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/screwdriver))
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
I.play_tool_sound(src, 100)
|
||||
build_step = PTURRET_SENSORS_ON
|
||||
to_chat(user, "<span class='notice'>You open the internal access hatch.</span>")
|
||||
return
|
||||
|
||||
if(PTURRET_START_EXTERNAL_ARMOUR)
|
||||
if(istype(I, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = I
|
||||
if(!WT.isOn())
|
||||
if(!I.tool_start_check(user, amount=5))
|
||||
return
|
||||
if(WT.get_fuel() < 5)
|
||||
to_chat(user, "<span class='warning'>You need more fuel to complete this task!</span>")
|
||||
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You begin to weld the turret's armor down...</span>")
|
||||
if(do_after(user, 30*I.toolspeed, target = src))
|
||||
if(!WT.isOn() || !WT.remove_fuel(5, user))
|
||||
return
|
||||
if(I.use_tool(src, user, 30, volume=50, amount=5))
|
||||
build_step = PTURRET_EXTERNAL_ARMOUR_ON
|
||||
to_chat(user, "<span class='notice'>You weld the turret's armor down.</span>")
|
||||
|
||||
@@ -161,7 +149,7 @@
|
||||
qdel(src)
|
||||
|
||||
else if(istype(I, /obj/item/crowbar))
|
||||
playsound(loc, I.usesound, 75, 1)
|
||||
I.play_tool_sound(src, 75)
|
||||
to_chat(user, "<span class='notice'>You pry off the turret's exterior armor.</span>")
|
||||
new /obj/item/stack/sheet/metal(loc, 2)
|
||||
build_step = PTURRET_CLOSED
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
anchored = !anchored
|
||||
power_change()
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "attached" : "detached"] [src].</span>")
|
||||
playsound(loc, G.usesound, 75, 1)
|
||||
G.play_tool_sound(src)
|
||||
return
|
||||
|
||||
var/allowed = is_type_in_typecache(G, allowed_devices)
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
|
||||
/obj/machinery/shieldgen/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
W.play_tool_sound(src, 100)
|
||||
panel_open = !panel_open
|
||||
if(panel_open)
|
||||
to_chat(user, "<span class='notice'>You open the panel and expose the wiring.</span>")
|
||||
@@ -170,11 +170,11 @@
|
||||
to_chat(user, "<span class='warning'>The bolts are covered! Unlocking this would retract the covers.</span>")
|
||||
return
|
||||
if(!anchored && !isinspace())
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
W.play_tool_sound(src, 100)
|
||||
to_chat(user, "<span class='notice'>You secure \the [src] to the floor!</span>")
|
||||
anchored = TRUE
|
||||
else if(anchored)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
W.play_tool_sound(src, 100)
|
||||
to_chat(user, "<span class='notice'>You unsecure \the [src] from the floor!</span>")
|
||||
if(active)
|
||||
to_chat(user, "<span class='notice'>\The [src] shuts off!</span>")
|
||||
|
||||
@@ -116,14 +116,14 @@
|
||||
to_chat(user, "<span class='notice'>The bomb must be placed on solid ground to attach it.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You firmly wrench the bomb to the floor.</span>")
|
||||
playsound(loc, I.usesound, 50, 1)
|
||||
I.play_tool_sound(src)
|
||||
anchored = TRUE
|
||||
if(active)
|
||||
to_chat(user, "<span class='notice'>The bolts lock in place.</span>")
|
||||
else
|
||||
if(!active)
|
||||
to_chat(user, "<span class='notice'>You wrench the bomb from the floor.</span>")
|
||||
playsound(loc, I.usesound, 50, 1)
|
||||
I.play_tool_sound(src)
|
||||
anchored = FALSE
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The bolts are locked down!</span>")
|
||||
@@ -159,18 +159,12 @@
|
||||
else if(istype(I, /obj/item/weldingtool))
|
||||
if(payload || !wires.is_all_cut() || !open_panel)
|
||||
return
|
||||
var/obj/item/weldingtool/WT = I
|
||||
if(!WT.isOn())
|
||||
return
|
||||
if(WT.get_fuel() < 5) //uses up 5 fuel.
|
||||
to_chat(user, "<span class='warning'>You need more fuel to complete this task!</span>")
|
||||
|
||||
if(!I.tool_start_check(user, amount=5)) //uses up 5 fuel
|
||||
return
|
||||
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to cut [src] apart...</span>")
|
||||
if(do_after(user, 20*I.toolspeed, target = src))
|
||||
if(!WT.isOn() || !WT.remove_fuel(5, user))
|
||||
return
|
||||
if(I.use_tool(src, user, 20, volume=50, amount=5)) //uses up 5 fuel
|
||||
to_chat(user, "<span class='notice'>You cut [src] apart.</span>")
|
||||
new /obj/item/stack/sheet/plasteel( loc, 5)
|
||||
qdel(src)
|
||||
@@ -448,7 +442,7 @@
|
||||
|
||||
/obj/item/bombcore/chemical/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/crowbar) && beakers.len > 0)
|
||||
playsound(loc, I.usesound, 50, 1)
|
||||
I.play_tool_sound(src)
|
||||
for (var/obj/item/B in beakers)
|
||||
B.forceMove(drop_location())
|
||||
beakers -= B
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
cut_overlays()
|
||||
if(panel_open)
|
||||
add_overlay("[initial(icon_state)]-panel")
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
W.play_tool_sound(src)
|
||||
updateUsrDialog()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You must first secure [src].</span>")
|
||||
|
||||
@@ -302,7 +302,7 @@
|
||||
log_message("Launched a [O.name] from [name], targeting [target].")
|
||||
projectiles--
|
||||
proj_init(O)
|
||||
O.throw_at(target, missile_range, missile_speed, spin = 0, diagonals_first = diags_first)
|
||||
O.throw_at(target, missile_range, missile_speed, chassis.occupant, FALSE, diagonals_first = diags_first)
|
||||
return 1
|
||||
|
||||
//used for projectile initilisation (priming flashbang) and additional logging
|
||||
|
||||
@@ -2,77 +2,34 @@
|
||||
///// Construction datums //////
|
||||
////////////////////////////////
|
||||
|
||||
/datum/construction/mecha/custom_action(step, atom/used_atom, mob/user)
|
||||
if(istype(used_atom, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/W = used_atom
|
||||
if (W.remove_fuel(0, user))
|
||||
/datum/construction/mecha/custom_action(step, obj/item/I, mob/user)
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
if(I.use_tool(holder, user, 0))
|
||||
playsound(holder, 'sound/items/welder2.ogg', 50, 1)
|
||||
else
|
||||
return FALSE
|
||||
else if(istype(used_atom, /obj/item/wrench))
|
||||
var/obj/item/W = used_atom
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
|
||||
else if(istype(used_atom, /obj/item/screwdriver))
|
||||
var/obj/item/W = used_atom
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
else if(I.tool_behaviour)
|
||||
return I.use_tool(holder, user, 0, volume=50)
|
||||
|
||||
else if(istype(used_atom, /obj/item/wirecutters))
|
||||
var/obj/item/W = used_atom
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
else if(istype(I, /obj/item/stack))
|
||||
return I.use_tool(holder, user, 0, volume=50, amount=5)
|
||||
|
||||
else if(istype(used_atom, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = used_atom
|
||||
if(C.use(4))
|
||||
playsound(holder, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
else
|
||||
to_chat(user, ("<span class='warning'>There's not enough cable to finish the task!</span>"))
|
||||
return FALSE
|
||||
else if(istype(used_atom, /obj/item/stack/ore/bluespace_crystal))
|
||||
var/obj/item/stack/ore/bluespace_crystal/BSC = used_atom
|
||||
BSC.use(1)
|
||||
else if(istype(used_atom, /obj/item/stack))
|
||||
var/obj/item/stack/S = used_atom
|
||||
if(S.get_amount() < 5)
|
||||
to_chat(user, ("<span class='warning'>There's not enough material in this stack!</span>"))
|
||||
return FALSE
|
||||
else
|
||||
S.use(5)
|
||||
return TRUE
|
||||
|
||||
/datum/construction/reversible/mecha/custom_action(index as num, diff as num, atom/used_atom, mob/user)
|
||||
if(istype(used_atom, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/W = used_atom
|
||||
if (W.remove_fuel(0, user))
|
||||
/datum/construction/reversible/mecha/custom_action(index as num, diff as num, obj/item/I, mob/user)
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
if(I.use_tool(holder, user, 0))
|
||||
playsound(holder, 'sound/items/welder2.ogg', 50, 1)
|
||||
else
|
||||
return FALSE
|
||||
else if(istype(used_atom, /obj/item/wrench))
|
||||
var/obj/item/W = used_atom
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
|
||||
else if(istype(used_atom, /obj/item/screwdriver))
|
||||
var/obj/item/W = used_atom
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
else if(I.tool_behaviour)
|
||||
return I.use_tool(holder, user, 0, volume=50)
|
||||
|
||||
else if(istype(used_atom, /obj/item/wirecutters))
|
||||
var/obj/item/W = used_atom
|
||||
playsound(holder, W.usesound, 50, 1)
|
||||
else if(istype(I, /obj/item/stack))
|
||||
return I.use_tool(holder, user, 0, volume=50, amount=5)
|
||||
|
||||
else if(istype(used_atom, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = used_atom
|
||||
if (C.use(4))
|
||||
playsound(holder, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
else
|
||||
to_chat(user, ("<span class='warning'>There's not enough cable to finish the task!</span>"))
|
||||
return FALSE
|
||||
else if(istype(used_atom, /obj/item/stack))
|
||||
var/obj/item/stack/S = used_atom
|
||||
if(S.get_amount() < 5)
|
||||
to_chat(user, ("<span class='warning'>There's not enough material in this stack!</span>"))
|
||||
return FALSE
|
||||
else
|
||||
S.use(5)
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
@@ -240,9 +240,8 @@
|
||||
|
||||
else if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(obj_integrity<max_integrity)
|
||||
if(WT.remove_fuel(1, user))
|
||||
if(obj_integrity < max_integrity)
|
||||
if(W.use_tool(src, user, 0, volume=50, amount=1))
|
||||
if (internal_damage & MECHA_INT_TANK_BREACH)
|
||||
clearInternalDamage(MECHA_INT_TANK_BREACH)
|
||||
to_chat(user, "<span class='notice'>You repair the damaged gas tank.</span>")
|
||||
@@ -251,9 +250,7 @@
|
||||
obj_integrity += min(10, max_integrity-obj_integrity)
|
||||
if(obj_integrity == max_integrity)
|
||||
to_chat(user, "<span class='notice'>It looks to be fully repaired now.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[WT] needs to be on for this task!</span>")
|
||||
return 1
|
||||
return 1
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The [name] is at full integrity!</span>")
|
||||
return 1
|
||||
|
||||
@@ -36,23 +36,24 @@
|
||||
|
||||
/obj/structure/mecha_wreckage/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weldingtool))
|
||||
if(salvage_num <= 0)
|
||||
if(salvage_num <= 0 || !length(welder_salvage))
|
||||
to_chat(user, "<span class='warning'>You don't see anything that can be cut with [I]!</span>")
|
||||
return
|
||||
var/obj/item/weldingtool/WT = I
|
||||
if(welder_salvage && welder_salvage.len && WT.remove_fuel(0, user))
|
||||
var/type = prob(70) ? pick(welder_salvage) : null
|
||||
if(type)
|
||||
var/N = new type(get_turf(user))
|
||||
user.visible_message("[user] cuts [N] from [src].", "<span class='notice'>You cut [N] from [src].</span>")
|
||||
if(istype(N, /obj/item/mecha_parts/part))
|
||||
welder_salvage -= type
|
||||
salvage_num--
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You fail to salvage anything valuable from [src]!</span>")
|
||||
else
|
||||
|
||||
if(!I.use_tool(src, user, 0, volume=50))
|
||||
return
|
||||
|
||||
var/type = prob(70) ? pick(welder_salvage) : null
|
||||
if(type)
|
||||
var/N = new type(get_turf(user))
|
||||
user.visible_message("[user] cuts [N] from [src].", "<span class='notice'>You cut [N] from [src].</span>")
|
||||
if(istype(N, /obj/item/mecha_parts/part))
|
||||
welder_salvage -= type
|
||||
salvage_num--
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You fail to salvage anything valuable from [src]!</span>")
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/wirecutters))
|
||||
if(salvage_num <= 0)
|
||||
to_chat(user, "<span class='warning'>You don't see anything that can be cut with [I]!</span>")
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
|
||||
/obj/structure/sign/poster/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wirecutters))
|
||||
playsound(loc, I.usesound, 100, 1)
|
||||
I.play_tool_sound(src, 100)
|
||||
if(ruined)
|
||||
to_chat(user, "<span class='notice'>You remove the remnants of the poster.</span>")
|
||||
qdel(src)
|
||||
|
||||
@@ -30,4 +30,4 @@
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/old
|
||||
name = "dusty robot debris"
|
||||
desc = "Looks like nobody has touched this in a while."
|
||||
desc = "Looks like nobody has touched this in a while."
|
||||
@@ -743,3 +743,72 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
/obj/item/MouseExited()
|
||||
deltimer(tip_timer)//delete any in-progress timer if the mouse is moved off the item before it finishes
|
||||
closeToolTip(usr)
|
||||
|
||||
|
||||
// Called when a mob tries to use the item as a tool.
|
||||
// Handles most checks.
|
||||
/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks)
|
||||
// No delay means there is no start message, and no reason to call tool_start_check before use_tool.
|
||||
// Run the start check here so we wouldn't have to call it manually.
|
||||
if(!delay && !tool_start_check(user, amount))
|
||||
return
|
||||
|
||||
delay *= toolspeed
|
||||
|
||||
// Play tool sound at the beginning of tool usage.
|
||||
play_tool_sound(target, volume)
|
||||
|
||||
if(delay)
|
||||
// Create a callback with checks that would be called every tick by do_after.
|
||||
var/datum/callback/tool_check = CALLBACK(src, .proc/tool_check_callback, user, amount, extra_checks)
|
||||
|
||||
if(ismob(target))
|
||||
if(!do_mob(user, target, delay, extra_checks=tool_check))
|
||||
return
|
||||
|
||||
else
|
||||
if(!do_after(user, delay, target=target, extra_checks=tool_check))
|
||||
return
|
||||
else
|
||||
// Invoke the extra checks once, just in case.
|
||||
if(extra_checks && !extra_checks.Invoke())
|
||||
return
|
||||
|
||||
// Use tool's fuel, stack sheets or charges if amount is set.
|
||||
if(amount && !use(amount))
|
||||
return
|
||||
|
||||
// Play tool sound at the end of tool usage,
|
||||
// but only if the delay between the beginning and the end is not too small
|
||||
if(delay >= MIN_TOOL_SOUND_DELAY)
|
||||
play_tool_sound(target, volume)
|
||||
|
||||
return TRUE
|
||||
|
||||
// Called before use_tool if there is a delay, or by use_tool if there isn't.
|
||||
// Only ever used by welding tools and stacks, so it's not added on any other use_tool checks.
|
||||
/obj/item/proc/tool_start_check(mob/living/user, amount=0)
|
||||
return tool_use_check(user, amount)
|
||||
|
||||
// A check called by tool_start_check once, and by use_tool on every tick of delay.
|
||||
/obj/item/proc/tool_use_check(mob/living/user, amount)
|
||||
return !amount
|
||||
|
||||
// Generic use proc. Depending on the item, it uses up fuel, charges, sheets, etc.
|
||||
// Returns TRUE on success, FALSE on failure.
|
||||
/obj/item/proc/use(used)
|
||||
return !used
|
||||
|
||||
// Plays item's usesound, if any.
|
||||
/obj/item/proc/play_tool_sound(atom/target, volume=50)
|
||||
if(target && usesound && volume)
|
||||
var/played_sound = usesound
|
||||
|
||||
if(islist(usesound))
|
||||
played_sound = pick(usesound)
|
||||
|
||||
playsound(target, played_sound, volume, 1)
|
||||
|
||||
// Used in a callback that is passed by use_tool into do_after call. Do not override, do not call manually.
|
||||
/obj/item/proc/tool_check_callback(mob/living/user, amount, datum/callback/extra_checks)
|
||||
return tool_use_check(user, amount) && (!extra_checks || extra_checks.Invoke())
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
|
||||
flags_1 = CONDUCT_1 | NOBLUDGEON_1
|
||||
slot_flags = SLOT_BELT
|
||||
usesound = 'sound/effects/spray2.ogg'
|
||||
|
||||
var/obj/item/device/toner/ink = null
|
||||
|
||||
@@ -20,7 +21,7 @@
|
||||
|
||||
//This proc doesn't just check if the painter can be used, but also uses it.
|
||||
//Only call this if you are certain that the painter will be used right after this check!
|
||||
/obj/item/airlock_painter/proc/use(mob/user)
|
||||
/obj/item/airlock_painter/proc/use_paint(mob/user)
|
||||
if(can_use(user))
|
||||
ink.charges--
|
||||
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1)
|
||||
|
||||
@@ -78,9 +78,17 @@
|
||||
return
|
||||
A.emag_act(user)
|
||||
|
||||
/obj/item/card/emag/fake/afterattack()
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
return
|
||||
/obj/item/card/emagfake
|
||||
desc = "It's a card with a magnetic strip attached to some circuitry."
|
||||
name = "cryptographic sequencer"
|
||||
icon_state = "emag"
|
||||
item_state = "card-id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
|
||||
/obj/item/card/emagfake/afterattack()
|
||||
. = ..()
|
||||
playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
|
||||
/obj/item/card/id
|
||||
name = "identification card"
|
||||
|
||||
@@ -807,4 +807,4 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
return
|
||||
|
||||
if(reagents && reagents.total_volume)
|
||||
hand_reagents()
|
||||
hand_reagents()
|
||||
|
||||
@@ -85,6 +85,11 @@
|
||||
build_path = /obj/machinery/recharger
|
||||
req_components = list(/obj/item/stock_parts/capacitor = 1)
|
||||
|
||||
/obj/item/circuitboard/machine/cell_charger
|
||||
name = "Cell Charger (Machine Board)"
|
||||
build_path = /obj/machinery/cell_charger
|
||||
req_components = list(/obj/item/stock_parts/capacitor = 1)
|
||||
|
||||
/obj/item/circuitboard/machine/cyborgrecharger
|
||||
name = "Cyborg Recharger (Machine Board)"
|
||||
build_path = /obj/machinery/recharge_station
|
||||
@@ -287,7 +292,7 @@
|
||||
new_setting = "Freezer"
|
||||
name = initial(new_type.name)
|
||||
build_path = initial(new_type.build_path)
|
||||
playsound(user, I.usesound, 50, 1)
|
||||
I.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You change the circuitboard setting to \"[new_setting]\".</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -67,10 +67,10 @@
|
||||
var/difficulty = 0
|
||||
if(target.cartridge)
|
||||
difficulty += BitCount(target.cartridge.access&(CART_MEDICAL | CART_SECURITY | CART_ENGINE | CART_CLOWN | CART_JANITOR | CART_MANIFEST))
|
||||
if(target.cartridge.access & CART_MANIFEST)
|
||||
difficulty++ //if cartridge has manifest access it has extra snowflake difficulty
|
||||
else
|
||||
difficulty += 2
|
||||
if(target.cartridge.access & CART_MANIFEST)
|
||||
difficulty++ //if cartridge has manifest access it has extra snowflake difficulty
|
||||
else
|
||||
difficulty += 2
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
|
||||
if(!target.detonatable || prob(difficulty * 15) || (hidden_uplink))
|
||||
U.show_message("<span class='danger'>An error flashes on your [src].</span>", 1)
|
||||
|
||||
@@ -170,11 +170,9 @@
|
||||
to_chat(user, "<span class='warning'>Turn off [src] before you perform this action!</span>")
|
||||
return 0
|
||||
user.visible_message("<span class='notice'>[user] unscrews [src]'s maintenance panel and begins fiddling with its innards...</span>", "<span class='notice'>You begin resetting [src]...</span>")
|
||||
playsound(user, I.usesound, 50, 1)
|
||||
if(!do_after(user, 40*I.toolspeed, target = user))
|
||||
if(!I.use_tool(src, user, 40, volume=50))
|
||||
return 0
|
||||
user.visible_message("<span class='notice'>[user] refastens [src]'s maintenance panel!</span>", "<span class='notice'>You reset [src] to its factory settings!</span>")
|
||||
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
obj_flags &= ~EMAGGED
|
||||
radiation_count = 0
|
||||
update_icon()
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
hitsound = 'sound/weapons/tap.ogg'
|
||||
toolspeed = 1
|
||||
tool_behaviour = TOOL_MULTITOOL
|
||||
usesound = 'sound/weapons/empty.ogg'
|
||||
var/datum/integrated_io/selected_io = null //functional for integrated circuits.
|
||||
var/mode = 0
|
||||
|
||||
|
||||
@@ -57,37 +57,28 @@
|
||||
|
||||
/obj/item/device/radio/intercom/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
var/obj/item/screwdriver/S = I
|
||||
if(unfastened)
|
||||
user.visible_message("<span class='notice'>[user] starts tightening [src]'s screws...</span>", "<span class='notice'>You start screwing in [src]...</span>")
|
||||
playsound(src, S.usesound, 50, 1)
|
||||
if(!do_after(user, 30 * S.toolspeed, target = src))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] tightens [src]'s screws!</span>", "<span class='notice'>You tighten [src]'s screws.</span>")
|
||||
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
unfastened = FALSE
|
||||
if(I.use_tool(src, user, 30, volume=50))
|
||||
user.visible_message("<span class='notice'>[user] tightens [src]'s screws!</span>", "<span class='notice'>You tighten [src]'s screws.</span>")
|
||||
unfastened = FALSE
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] starts loosening [src]'s screws...</span>", "<span class='notice'>You start unscrewing [src]...</span>")
|
||||
playsound(src, S.usesound, 50, 1)
|
||||
if(!do_after(user, 60 * S.toolspeed, target = src))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] loosens [src]'s screws!</span>", "<span class='notice'>You unscrew [src], loosening it from the wall.</span>")
|
||||
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
unfastened = TRUE
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
user.visible_message("<span class='notice'>[user] loosens [src]'s screws!</span>", "<span class='notice'>You unscrew [src], loosening it from the wall.</span>")
|
||||
unfastened = TRUE
|
||||
return
|
||||
else if(istype(I, /obj/item/wrench))
|
||||
if(!unfastened)
|
||||
to_chat(user, "<span class='warning'>You need to unscrew [src] from the wall first!</span>")
|
||||
return
|
||||
var/obj/item/wrench/W = I
|
||||
user.visible_message("<span class='notice'>[user] starts unsecuring [src]...</span>", "<span class='notice'>You start unsecuring [src]...</span>")
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
if(!do_after(user, 80 * W.toolspeed, target = src))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] unsecures [src]!</span>", "<span class='notice'>You detach [src] from the wall.</span>")
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
new/obj/item/wallframe/intercom(get_turf(src))
|
||||
qdel(src)
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 80))
|
||||
user.visible_message("<span class='notice'>[user] unsecures [src]!</span>", "<span class='notice'>You detach [src] from the wall.</span>")
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
new/obj/item/wallframe/intercom(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -276,17 +276,11 @@
|
||||
|
||||
|
||||
/obj/item/device/tape/attackby(obj/item/I, mob/user, params)
|
||||
if(ruined)
|
||||
var/delay = -1
|
||||
if (istype(I, /obj/item/screwdriver))
|
||||
delay = 120*I.toolspeed
|
||||
else if(istype(I, /obj/item/pen))
|
||||
delay = 120*1.5
|
||||
if (delay != -1)
|
||||
to_chat(user, "<span class='notice'>You start winding the tape back in...</span>")
|
||||
if(do_after(user, delay, target = src))
|
||||
to_chat(user, "<span class='notice'>You wound the tape back in.</span>")
|
||||
fix()
|
||||
if(ruined && istype(I, /obj/item/screwdriver) || istype(I, /obj/item/pen))
|
||||
to_chat(user, "<span class='notice'>You start winding the tape back in...</span>")
|
||||
if(I.use_tool(src, user, 120))
|
||||
to_chat(user, "<span class='notice'>You wound the tape back in.</span>")
|
||||
fix()
|
||||
|
||||
//Random colour tapes
|
||||
/obj/item/device/tape/random
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
icon = 'icons/obj/dice.dmi'
|
||||
icon_state = "dicebag"
|
||||
|
||||
/obj/item/storage/pill_bottle/dice/New()
|
||||
..()
|
||||
/obj/item/storage/pill_bottle/dice/Initialize()
|
||||
. = ..()
|
||||
var/special_die = pick("1","2","fudge","space","00","8bd20","4dd6","100")
|
||||
if(special_die == "1")
|
||||
new /obj/item/dice/d1(src)
|
||||
@@ -46,10 +46,10 @@
|
||||
var/can_be_rigged = TRUE
|
||||
var/rigged = FALSE
|
||||
|
||||
/obj/item/dice/New()
|
||||
result = rand(1, sides)
|
||||
/obj/item/dice/Initialize()
|
||||
. = ..()
|
||||
result = roll(sides)
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/dice/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -85,8 +85,8 @@
|
||||
desc = "A die with six sides. 6 TIMES 255 TIMES 255 TILE TOTAL EXISTENCE, SQUARE YOUR MIND OF EDUCATED STUPID: 2 DOES NOT EXIST."
|
||||
icon_state = "spaced6"
|
||||
|
||||
/obj/item/dice/d6/space/New()
|
||||
..()
|
||||
/obj/item/dice/d6/space/Initialize()
|
||||
. = ..()
|
||||
if(prob(10))
|
||||
name = "spess cube"
|
||||
|
||||
@@ -131,6 +131,7 @@
|
||||
name = "d100"
|
||||
desc = "A die with one hundred sides! Probably not fairly weighted..."
|
||||
icon_state = "d100"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
sides = 100
|
||||
|
||||
/obj/item/dice/d100/update_icon()
|
||||
@@ -164,14 +165,14 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/dice/proc/diceroll(mob/user)
|
||||
result = rand(1, sides)
|
||||
result = roll(sides)
|
||||
if(rigged && result != rigged)
|
||||
if(prob(CLAMP(1/(sides - 1) * 100, 25, 80)))
|
||||
result = rigged
|
||||
var/fake_result = rand(1, sides)//Daredevil isn't as good as he used to be
|
||||
var/fake_result = roll(sides)//Daredevil isn't as good as he used to be
|
||||
var/comment = ""
|
||||
if(sides == 20 && result == 20)
|
||||
comment = "Nat 20!"
|
||||
comment = "NAT 20!"
|
||||
else if(sides == 20 && result == 1)
|
||||
comment = "Ouch, bad luck."
|
||||
update_icon()
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
if(beakers.len)
|
||||
stage_change(READY)
|
||||
to_chat(user, "<span class='notice'>You lock the [initial(name)] assembly.</span>")
|
||||
playsound(loc, I.usesound, 25, -3)
|
||||
I.play_tool_sound(src, 25)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to add at least one beaker before locking the [initial(name)] assembly!</span>")
|
||||
else if(stage == READY && !nadeassembly)
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
update_icon()
|
||||
return
|
||||
if(nadeassembly && istype(I, /obj/item/wirecutters))
|
||||
playsound(src, I.usesound, 20, 1)
|
||||
I.play_tool_sound(src, 20)
|
||||
nadeassembly.forceMove(get_turf(src))
|
||||
nadeassembly.master = null
|
||||
nadeassembly = null
|
||||
|
||||
@@ -0,0 +1,151 @@
|
||||
//CREATOR'S NOTE: DO NOT FUCKING GIVE THIS TO BOTANY!
|
||||
/obj/item/hot_potato
|
||||
name = "hot potato"
|
||||
desc = "A label on the side of this potato reads \"Product of DonkCo Service Wing. Activate far away from populated areas. Device will only attach to sapient creatures.\" <span class='boldnotice'>You can attack anyone with it to force it on them instead of yourself!</span>"
|
||||
icon = 'icons/obj/hydroponics/harvest.dmi'
|
||||
icon_state = "potato"
|
||||
flags_1 = NOBLUDGEON_1
|
||||
force = 0
|
||||
var/icon_off = "potato"
|
||||
var/icon_on = "potato_active"
|
||||
var/detonation_timerid
|
||||
var/activation_time = 0
|
||||
var/timer = 600 //deciseconds
|
||||
var/show_timer = FALSE
|
||||
var/reusable = FALSE //absolute madman
|
||||
var/sticky = TRUE
|
||||
var/forceful_attachment = TRUE
|
||||
var/stimulant = TRUE
|
||||
var/detonate_explosion = TRUE
|
||||
var/detonate_dev_range = 0
|
||||
var/detonate_heavy_range = 0
|
||||
var/detonate_light_range = 2
|
||||
var/detonate_flash_range = 5
|
||||
var/detonate_fire_range = 5
|
||||
|
||||
var/color_val = FALSE
|
||||
|
||||
/obj/item/hot_potato/proc/detonate()
|
||||
var/atom/location = loc
|
||||
location.visible_message("<span class='userdanger'>[src] [detonate_explosion? "explodes" : "activates"]!</span>", "<span class='userdanger'>[src] activates! You've ran out of time!</span>")
|
||||
if(detonate_explosion)
|
||||
explosion(src, detonate_dev_range, detonate_heavy_range, detonate_light_range, detonate_flash_range, flame_range = detonate_fire_range)
|
||||
deactivate()
|
||||
if(!reusable)
|
||||
var/mob/M = loc
|
||||
if(istype(M))
|
||||
M.dropItemToGround(src, TRUE)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/hot_potato/proc/is_active()
|
||||
return isnull(detonation_timerid)? FALSE : TRUE
|
||||
|
||||
/obj/item/hot_potato/attack_self(mob/user)
|
||||
if(activate(timer, user))
|
||||
user.visible_message("<span class='boldwarning'>[user] squeezes [src], which promptly starts to flash red-hot colors!</span>", "<span class='boldwarning'>You squeeze [src], activating its countdown and attachment mechanism!</span>",
|
||||
"<span class='boldwarning'>You hear a mechanical click and a loud beeping!</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/hot_potato/process()
|
||||
if(stimulant)
|
||||
if(isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
L.SetStun(0)
|
||||
L.SetKnockdown(0)
|
||||
L.SetSleeping(0)
|
||||
L.SetUnconscious(0)
|
||||
L.reagents.add_reagent("muscle_stimulant", CLAMP(5 - L.reagents.get_reagent_amount("muscle_stimulant"), 0, 5)) //If you don't have legs or get bola'd, tough luck!
|
||||
color_val = !color_val
|
||||
L.add_atom_colour(color_val? "#ffff00" : "#00ffff", FIXED_COLOUR_PRIORITY)
|
||||
|
||||
/obj/item/hot_potato/examine(mob/user)
|
||||
. = ..()
|
||||
if(is_active())
|
||||
to_chat(user, "<span class='warning'>[src] is flashing red-hot! You should probably get rid of it!</span>")
|
||||
if(show_timer)
|
||||
to_chat(user, "<span class='warning'>[src]'s timer looks to be at [(activation_time - world.time) / 10] seconds!</span>")
|
||||
|
||||
/obj/item/hot_potato/equipped(mob/user)
|
||||
. = ..()
|
||||
if(is_active())
|
||||
to_chat(user, "<span class='userdanger'>You have a really bad feeling about [src]!</span>")
|
||||
|
||||
/obj/item/hot_potato/afterattack(atom/target, mob/user, adjacent, params)
|
||||
if(!adjacent || !ismob(target))
|
||||
return ..()
|
||||
force_onto(target, user)
|
||||
|
||||
/obj/item/hot_potato/proc/force_onto(mob/living/victim, mob/user)
|
||||
if(!istype(victim) || user != loc || victim == user)
|
||||
return FALSE
|
||||
if(!victim.client)
|
||||
to_chat(user, "<span class='boldwarning'>[src] refuses to attach to a non-sapient creature!</span>")
|
||||
if(victim.stat != CONSCIOUS || !victim.get_num_legs())
|
||||
to_chat(user, "<span class='boldwarning'>[src] refuses to attach to someone incapable of using it!</span>")
|
||||
user.temporarilyRemoveItemFromInventory(src, TRUE)
|
||||
. = FALSE
|
||||
if(!victim.put_in_hands(src))
|
||||
if(forceful_attachment)
|
||||
victim.dropItemToGround(victim.get_inactive_held_item())
|
||||
if(!victim.put_in_hands(src))
|
||||
victim.dropItemToGround(victim.get_active_held_item())
|
||||
if(victim.put_in_hands(src))
|
||||
. = TRUE
|
||||
else
|
||||
. = TRUE
|
||||
else
|
||||
. = TRUE
|
||||
if(.)
|
||||
add_logs(user, victim, "forced a hot potato with explosive variables ([detonate_explosion]-[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_flash_range]/[detonate_fire_range]) onto")
|
||||
user.visible_message("<span class='userdanger'>[user] forces [src] onto [victim]!</span>", "<span class='userdanger'>You force [src] onto [victim]!</span>", "<span class='boldwarning'>You hear a mechanical click and a beep.</span>")
|
||||
user.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
|
||||
else
|
||||
add_logs(user, victim, "tried to force a hot potato with explosive variables ([detonate_explosion]-[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_flash_range]/[detonate_fire_range]) onto")
|
||||
user.visible_message("<span class='boldwarning'>[user] tried to force [src] onto [victim], but it could not attach!</span>", "<span class='boldwarning'>You try to force [src] onto [victim], but it is unable to attach!</span>", "<span class='boldwarning'>You hear a mechanical click and two buzzes.</span>")
|
||||
user.put_in_hands(src)
|
||||
|
||||
/obj/item/hot_potato/dropped(mob/user)
|
||||
. = ..()
|
||||
user.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
|
||||
|
||||
/obj/item/hot_potato/proc/activate(delay, mob/user)
|
||||
if(is_active())
|
||||
return
|
||||
update_icon()
|
||||
if(sticky)
|
||||
flags_1 |= NODROP_1
|
||||
name = "primed [name]"
|
||||
activation_time = timer + world.time
|
||||
detonation_timerid = addtimer(CALLBACK(src, .proc/detonate), delay, TIMER_STOPPABLE)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
var/turf/T = get_turf(src)
|
||||
message_admins("[user? "[ADMIN_LOOKUPFLW(user)] has primed [src]" : "A [src] has been primed"] (Timer:[delay],Explosive:[detonate_explosion],Range:[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_fire_range]) for detonation at [COORD(T)]([T.loc])")
|
||||
log_game("[user? "[user] has primed [src]" : "A [src] has been primed"] ([detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_fire_range]) for detonation at [COORD(T)]([T.loc])")
|
||||
|
||||
/obj/item/hot_potato/proc/deactivate()
|
||||
update_icon()
|
||||
name = initial(name)
|
||||
flags_1 &= ~NODROP_1
|
||||
deltimer(detonation_timerid)
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
detonation_timerid = null
|
||||
if(ismob(loc))
|
||||
var/mob/user = loc
|
||||
user.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
|
||||
|
||||
/obj/item/hot_potato/update_icon()
|
||||
icon_state = is_active()? icon_on : icon_off
|
||||
|
||||
/obj/item/hot_potato/syndicate
|
||||
detonate_light_range = 4
|
||||
detonate_fire_range = 5
|
||||
|
||||
/obj/item/hot_potato/harmless
|
||||
detonate_explosion = FALSE
|
||||
|
||||
/obj/item/hot_potato/harmless/toy
|
||||
desc = "A label on the side of this potato reads \"Product of DonkCo Toys and Recreation department.\" <span class='boldnotice'>You can attack anyone with it to put it on them instead, if they have a free hand to take it!</span>"
|
||||
sticky = FALSE
|
||||
reusable = TRUE
|
||||
forceful_attachment = FALSE
|
||||
@@ -62,7 +62,7 @@
|
||||
|
||||
/obj/item/inducer/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
W.play_tool_sound(src)
|
||||
if(!opened)
|
||||
to_chat(user, "<span class='notice'>You unscrew the battery compartment.</span>")
|
||||
opened = TRUE
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
to_chat(user, "<span class='warning'>You already murdered it!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] tears out the stuffing from [src]!</span>", "<span class='notice'>You rip a bunch of the stuffing from [src]. Murderer.</span>")
|
||||
playsound(I, I.usesound, 50, TRUE)
|
||||
I.play_tool_sound(src)
|
||||
stuffed = FALSE
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You remove the grenade from [src].</span>")
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
fisto_setting = 3
|
||||
if(3)
|
||||
fisto_setting = 1
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
W.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You tweak \the [src]'s piston valve to [fisto_setting].</span>")
|
||||
else if(istype(W, /obj/item/screwdriver))
|
||||
if(tank)
|
||||
|
||||
@@ -25,14 +25,11 @@
|
||||
if(pinnedLoc)
|
||||
pinnedLoc.forceMove(loc)
|
||||
|
||||
/obj/item/target/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
removeOverlays()
|
||||
to_chat(user, "<span class='notice'>You slice off [src]'s uneven chunks of aluminium and scorch marks.</span>")
|
||||
else
|
||||
return ..()
|
||||
/obj/item/target/welder_act(mob/living/user, obj/item/I)
|
||||
if(I.use_tool(src, user, 0, volume=40))
|
||||
removeOverlays()
|
||||
to_chat(user, "<span class='notice'>You slice off [src]'s uneven chunks of aluminium and scorch marks.</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/target/attack_hand(mob/user)
|
||||
if(pinnedLoc)
|
||||
|
||||
@@ -40,17 +40,15 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
|
||||
icon_state = "rods"
|
||||
|
||||
/obj/item/stack/rods/attackby(obj/item/W, mob/user, params)
|
||||
if (istype(W, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = W
|
||||
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
if(get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two rods to do this!</span>")
|
||||
return
|
||||
|
||||
if(WT.remove_fuel(0,user))
|
||||
if(W.use_tool(src, user, 0, volume=40))
|
||||
var/obj/item/stack/sheet/metal/new_item = new(usr.loc)
|
||||
user.visible_message("[user.name] shaped [src] into metal with the welding tool.", \
|
||||
"<span class='notice'>You shape [src] into metal with the welding tool.</span>", \
|
||||
user.visible_message("[user.name] shaped [src] into metal with [W].", \
|
||||
"<span class='notice'>You shape [src] into metal with [W].</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
var/obj/item/stack/rods/R = src
|
||||
src = null
|
||||
|
||||
@@ -279,21 +279,22 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
/obj/item/shard/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/device/lightreplacer))
|
||||
I.attackby(src, user)
|
||||
else if(istype(I, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = I
|
||||
if(WT.remove_fuel(0, user))
|
||||
var/obj/item/stack/sheet/glass/NG = new (user.loc)
|
||||
for(var/obj/item/stack/sheet/glass/G in user.loc)
|
||||
if(G == NG)
|
||||
continue
|
||||
if(G.amount >= G.max_amount)
|
||||
continue
|
||||
G.attackby(NG, user)
|
||||
to_chat(user, "<span class='notice'>You add the newly-formed glass to the stack. It now contains [NG.amount] sheet\s.</span>")
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/shard/welder_act(mob/living/user, obj/item/I)
|
||||
if(I.use_tool(src, user, 0, volume=50))
|
||||
var/obj/item/stack/sheet/glass/NG = new (user.loc)
|
||||
for(var/obj/item/stack/sheet/glass/G in user.loc)
|
||||
if(G == NG)
|
||||
continue
|
||||
if(G.amount >= G.max_amount)
|
||||
continue
|
||||
G.attackby(NG, user)
|
||||
to_chat(user, "<span class='notice'>You add the newly-formed glass to the stack. It now contains [NG.amount] sheet\s.</span>")
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shard/Crossed(mob/living/L)
|
||||
if(istype(L) && has_gravity(loc))
|
||||
playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
/obj/item/stack/on_grind()
|
||||
for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
|
||||
grind_results[grind_results[i]] *= amount //Gets the key at position i, then the reagent amount of that key, then multiplies it by stack size
|
||||
grind_results[grind_results[i]] *= get_amount() //Gets the key at position i, then the reagent amount of that key, then multiplies it by stack size
|
||||
|
||||
/obj/item/stack/grind_requirements()
|
||||
if(is_cyborg)
|
||||
@@ -247,7 +247,7 @@
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/stack/proc/use(used, transfer = FALSE) // return 0 = borked; return 1 = had enough
|
||||
/obj/item/stack/use(used, transfer = FALSE) // return 0 = borked; return 1 = had enough
|
||||
if(zero_amount())
|
||||
return 0
|
||||
if (is_cyborg)
|
||||
@@ -260,6 +260,20 @@
|
||||
update_weight()
|
||||
return 1
|
||||
|
||||
/obj/item/stack/tool_use_check(mob/living/user, amount)
|
||||
if(get_amount() < amount)
|
||||
if(singular_name)
|
||||
if(amount > 1)
|
||||
to_chat(user, "<span class='warning'>You need at least [amount] [singular_name]\s to do this!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need at least [amount] [singular_name] to do this!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need at least [amount] to do this!</span>")
|
||||
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/stack/proc/zero_amount()
|
||||
if(is_cyborg)
|
||||
return source.energy < cost
|
||||
|
||||
@@ -21,18 +21,15 @@
|
||||
/obj/item/stack/tile/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
if (istype(W, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = W
|
||||
|
||||
if(get_amount() < 4)
|
||||
to_chat(user, "<span class='warning'>You need at least four tiles to do this!</span>")
|
||||
return
|
||||
|
||||
if(WT.is_hot() && !mineralType)
|
||||
if(!mineralType)
|
||||
to_chat(user, "<span class='warning'>You can not reform this!</span>")
|
||||
return
|
||||
|
||||
if(WT.remove_fuel(0,user))
|
||||
|
||||
if(W.use_tool(src, user, 0, volume=40))
|
||||
if(mineralType == "plasma")
|
||||
atmos_spawn_air("plasma=5;TEMP=1000")
|
||||
user.visible_message("<span class='warning'>[user.name] sets the plasma tiles on fire!</span>", \
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
* Candle Box
|
||||
* Cigarette Box
|
||||
* Cigar Case
|
||||
* Heart Shaped Box w/ Chocolates
|
||||
*/
|
||||
|
||||
/obj/item/storage/fancy
|
||||
@@ -84,6 +85,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
|
||||
name = "egg box"
|
||||
desc = "A carton for containing eggs."
|
||||
storage_slots = 12
|
||||
can_hold = list(/obj/item/reagent_containers/food/snacks/egg)
|
||||
spawn_type = /obj/item/reagent_containers/food/snacks/egg
|
||||
@@ -279,3 +281,19 @@
|
||||
name = "\improper premium havanian cigar case"
|
||||
desc = "A case of classy Havanian cigars."
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/cigar/havana
|
||||
|
||||
/*
|
||||
* Heart Shaped Box w/ Chocolates
|
||||
*/
|
||||
|
||||
/obj/item/storage/fancy/heart_box
|
||||
name = "heart-shaped box"
|
||||
desc = "A heart-shaped box for holding tiny chocolates."
|
||||
icon = 'icons/obj/food/containers.dmi'
|
||||
icon_state = "heartbox"
|
||||
icon_type = "heart"
|
||||
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
|
||||
storage_slots = 8
|
||||
can_hold = list(/obj/item/reagent_containers/food/snacks/tinychocolate)
|
||||
spawn_type = /obj/item/reagent_containers/food/snacks/tinychocolate
|
||||
|
||||
@@ -34,17 +34,17 @@
|
||||
/obj/item/storage/secure/attackby(obj/item/W, mob/user, params)
|
||||
if(locked)
|
||||
if (istype(W, /obj/item/screwdriver))
|
||||
if (do_after(user, 20*W.toolspeed, target = user))
|
||||
if (W.use_tool(src, user, 20))
|
||||
open =! open
|
||||
to_chat(user, "<span class='notice'>You [open ? "open" : "close"] the service panel.</span>")
|
||||
return
|
||||
if (istype(W, /obj/item/wirecutters) || istype(W, /obj/item/card/emag))
|
||||
if (istype(W, /obj/item/wirecutters))
|
||||
to_chat(user, "<span class='danger'>[src] is protected from this sort of tampering, yet it appears the internal memory wires can still be <b>pulsed</b>.</span>")
|
||||
if ((istype(W, /obj/item/device/multitool)) && (!l_hacking))
|
||||
if(src.open == 1)
|
||||
to_chat(user, "<span class='danger'>Now attempting to reset internal memory, please hold.</span>")
|
||||
src.l_hacking = 1
|
||||
if (do_after(usr, 400*W.toolspeed, target = user))
|
||||
if (W.use_tool(src, user, 400))
|
||||
to_chat(user, "<span class='danger'>Internal memory reset - lock has been disengaged.</span>")
|
||||
src.l_set = 0
|
||||
src.l_hacking = 0
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
materials = list(MAT_METAL=75)
|
||||
attack_verb = list("stabbed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
usesound = 'sound/items/screwdriver.ogg'
|
||||
usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
|
||||
tool_behaviour = TOOL_SCREWDRIVER
|
||||
toolspeed = 1
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
force = 3
|
||||
throwforce = 5
|
||||
hitsound = "swing_hit"
|
||||
usesound = 'sound/items/welder.ogg'
|
||||
usesound = list('sound/items/welder.ogg', 'sound/items/welder2.ogg')
|
||||
var/acti_sound = 'sound/items/welderactivate.ogg'
|
||||
var/deac_sound = 'sound/items/welderdeactivate.ogg'
|
||||
throw_speed = 3
|
||||
@@ -73,7 +73,7 @@
|
||||
damtype = "fire"
|
||||
++burned_fuel_for
|
||||
if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
|
||||
remove_fuel(1)
|
||||
use(1)
|
||||
update_icon()
|
||||
|
||||
//This is to start fires. process() is only called if the welder is on.
|
||||
@@ -107,10 +107,10 @@
|
||||
var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
|
||||
|
||||
if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
|
||||
if(src.remove_fuel(1))
|
||||
playsound(loc, usesound, 50, 1)
|
||||
if(src.use_tool(H, user, 0, volume=50, amount=1))
|
||||
if(user == H)
|
||||
user.visible_message("<span class='notice'>[user] starts to fix some of the dents on [H]'s [affecting.name].</span>", "<span class='notice'>You start fixing some of the dents on [H]'s [affecting.name].</span>")
|
||||
user.visible_message("<span class='notice'>[user] starts to fix some of the dents on [H]'s [affecting.name].</span>",
|
||||
"<span class='notice'>You start fixing some of the dents on [H]'s [affecting.name].</span>")
|
||||
if(!do_mob(user, H, 50))
|
||||
return
|
||||
item_heal_robotic(H, user, 15, 0)
|
||||
@@ -125,8 +125,8 @@
|
||||
reagents.trans_to(O, reagents.total_volume)
|
||||
to_chat(user, "<span class='notice'>You empty [src]'s fuel tank into [O].</span>")
|
||||
update_icon()
|
||||
if(welding)
|
||||
remove_fuel(1)
|
||||
if(isOn())
|
||||
use(1)
|
||||
var/turf/location = get_turf(user)
|
||||
location.hotspot_expose(700, 50, 1)
|
||||
if(get_fuel() <= 0)
|
||||
@@ -150,26 +150,23 @@
|
||||
update_icon()
|
||||
|
||||
|
||||
//Returns the amount of fuel in the welder
|
||||
// Returns the amount of fuel in the welder
|
||||
/obj/item/weldingtool/proc/get_fuel()
|
||||
return reagents.get_reagent_amount("welding_fuel")
|
||||
|
||||
|
||||
//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
|
||||
/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
|
||||
if(!welding || !check_fuel())
|
||||
return 0
|
||||
if(amount)
|
||||
// Uses fuel from the welding tool.
|
||||
/obj/item/weldingtool/use(used = 0)
|
||||
if(!isOn() || !check_fuel())
|
||||
return FALSE
|
||||
|
||||
if(used)
|
||||
burned_fuel_for = 0
|
||||
if(get_fuel() >= amount)
|
||||
reagents.remove_reagent("welding_fuel", amount)
|
||||
if(get_fuel() >= used)
|
||||
reagents.remove_reagent("welding_fuel", used)
|
||||
check_fuel()
|
||||
if(M)
|
||||
M.flash_act(light_intensity)
|
||||
return TRUE
|
||||
else
|
||||
if(M)
|
||||
to_chat(M, "<span class='warning'>You need more welding fuel to complete this task!</span>")
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -231,6 +228,24 @@
|
||||
/obj/item/weldingtool/proc/isOn()
|
||||
return welding
|
||||
|
||||
// When welding is about to start, run a normal tool_use_check, then flash a mob if it succeeds.
|
||||
/obj/item/weldingtool/tool_start_check(mob/living/user, amount=0)
|
||||
. = tool_use_check(user, amount)
|
||||
if(. && user)
|
||||
user.flash_act(light_intensity)
|
||||
|
||||
// If welding tool ran out of fuel during a construction task, construction fails.
|
||||
/obj/item/weldingtool/tool_use_check(mob/living/user, amount)
|
||||
if(!isOn() || !check_fuel())
|
||||
to_chat(user, "<span class='warning'>[src] has to be on to complete this task!</span>")
|
||||
return FALSE
|
||||
|
||||
if(get_fuel() >= amount)
|
||||
return TRUE
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need more welding fuel to complete this task!</span>")
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
|
||||
if(welding)
|
||||
@@ -260,10 +275,10 @@
|
||||
to_chat(user, "<span class='warning'>You need one rod to start building a flamethrower!</span>")
|
||||
|
||||
/obj/item/weldingtool/ignition_effect(atom/A, mob/user)
|
||||
if(welding && remove_fuel(1, user))
|
||||
. = "<span class='notice'>[user] casually lights [A] with [src], what a badass.</span>"
|
||||
if(use_tool(A, user, 0, amount=1))
|
||||
return "<span class='notice'>[user] casually lights [A] with [src], what a badass.</span>"
|
||||
else
|
||||
. = ""
|
||||
return ""
|
||||
|
||||
/obj/item/weldingtool/largetank
|
||||
name = "industrial welding tool"
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
name = "crushed can"
|
||||
icon_state = "cola"
|
||||
resistance_flags = NONE
|
||||
grind_results = list("aluminum" = 10)
|
||||
grind_results = list("aluminium" = 10)
|
||||
|
||||
/obj/item/trash/attack(mob/M, mob/living/user)
|
||||
return
|
||||
@@ -81,4 +81,4 @@
|
||||
/obj/item/trash/coal/burn()
|
||||
visible_message("[src] fuses into a diamond! Someone wasn't so naughty after all...")
|
||||
new /obj/item/stack/ore/diamond(loc)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -32,13 +32,12 @@
|
||||
if(state != EMPTY_CORE)
|
||||
to_chat(user, "<span class='warning'>The core must be empty to deconstruct it!</span>")
|
||||
return
|
||||
var/obj/item/weldingtool/WT = P
|
||||
if(!WT.isOn())
|
||||
to_chat(user, "<span class='warning'>The welder must be on for this task!</span>")
|
||||
|
||||
if(!P.tool_start_check(user, amount=0))
|
||||
return
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
|
||||
to_chat(user, "<span class='notice'>You start to deconstruct the frame...</span>")
|
||||
if(do_after(user, 20*P.toolspeed, target = src) && src && state == EMPTY_CORE && WT && WT.remove_fuel(0, user))
|
||||
if(P.use_tool(src, user, 20, volume=50) && state == EMPTY_CORE)
|
||||
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
@@ -56,13 +55,13 @@
|
||||
return
|
||||
if(CIRCUIT_CORE)
|
||||
if(istype(P, /obj/item/screwdriver))
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
|
||||
state = SCREWED_CORE
|
||||
update_icon()
|
||||
return
|
||||
if(istype(P, /obj/item/crowbar))
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
|
||||
state = EMPTY_CORE
|
||||
update_icon()
|
||||
@@ -71,7 +70,7 @@
|
||||
return
|
||||
if(SCREWED_CORE)
|
||||
if(istype(P, /obj/item/screwdriver) && circuit)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
|
||||
state = CIRCUIT_CORE
|
||||
update_icon()
|
||||
@@ -93,7 +92,7 @@
|
||||
if(brain)
|
||||
to_chat(user, "<span class='warning'>Get that [brain.name] out of there first!</span>")
|
||||
else
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = SCREWED_CORE
|
||||
update_icon()
|
||||
@@ -152,7 +151,7 @@
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/crowbar) && brain)
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the brain.</span>")
|
||||
brain.forceMove(loc)
|
||||
brain = null
|
||||
@@ -161,7 +160,7 @@
|
||||
|
||||
if(GLASS_CORE)
|
||||
if(istype(P, /obj/item/crowbar))
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
|
||||
state = CABLED_CORE
|
||||
update_icon()
|
||||
@@ -169,7 +168,7 @@
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/screwdriver))
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
|
||||
if(brain)
|
||||
SSticker.mode.remove_antag_for_borging(brain.brainmob.mind)
|
||||
@@ -198,7 +197,7 @@
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/screwdriver))
|
||||
playsound(loc, P.usesound, 50, 1)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
|
||||
state = GLASS_CORE
|
||||
update_icon()
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
|
||||
/obj/structure/bed/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
W.play_tool_sound(src)
|
||||
deconstruct(TRUE)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
|
||||
/obj/structure/chair/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
W.play_tool_sound(src)
|
||||
deconstruct()
|
||||
else if(istype(W, /obj/item/assembly/shock_kit))
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
var/cutting_tool = /obj/item/weldingtool
|
||||
var/open_sound = 'sound/machines/click.ogg'
|
||||
var/close_sound = 'sound/machines/click.ogg'
|
||||
var/cutting_sound = 'sound/items/welder.ogg'
|
||||
var/material_drop = /obj/item/stack/sheet/metal
|
||||
var/material_drop_amount = 2
|
||||
var/delivery_icon = "deliverycloset" //which icon to use when packagewrapped. null to be unwrappable.
|
||||
@@ -216,19 +215,18 @@
|
||||
if(opened)
|
||||
if(istype(W, cutting_tool))
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
to_chat(user, "<span class='notice'>You begin cutting \the [src] apart...</span>")
|
||||
playsound(loc, cutting_sound, 40, 1)
|
||||
if(do_after(user, 40*WT.toolspeed, 1, target = src))
|
||||
if(!opened || !WT.isOn())
|
||||
return
|
||||
playsound(loc, cutting_sound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] slices apart \the [src].</span>",
|
||||
"<span class='notice'>You cut \the [src] apart with \the [WT].</span>",
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
deconstruct(TRUE)
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You begin cutting \the [src] apart...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
if(!opened)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] slices apart \the [src].</span>",
|
||||
"<span class='notice'>You cut \the [src] apart with \the [W].</span>",
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
else // for example cardboard box is cut with wirecutters
|
||||
user.visible_message("<span class='notice'>[user] cut apart \the [src].</span>", \
|
||||
"<span class='notice'>You cut \the [src] apart with \the [W].</span>")
|
||||
@@ -237,25 +235,23 @@
|
||||
if(user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too
|
||||
return
|
||||
else if(istype(W, /obj/item/weldingtool) && can_weld_shut)
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(!WT.remove_fuel(0, user))
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You begin [welded ? "unwelding":"welding"] \the [src]...</span>")
|
||||
playsound(loc, 'sound/items/welder2.ogg', 40, 1)
|
||||
if(do_after(user, 40*WT.toolspeed, 1, target = src))
|
||||
if(opened || !WT.isOn())
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
if(opened)
|
||||
return
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
welded = !welded
|
||||
user.visible_message("<span class='notice'>[user] [welded ? "welds shut" : "unweldeds"] \the [src].</span>",
|
||||
"<span class='notice'>You [welded ? "weld" : "unwelded"] \the [src] with \the [WT].</span>",
|
||||
"<span class='notice'>You [welded ? "weld" : "unwelded"] \the [src] with \the [W].</span>",
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
update_icon()
|
||||
else if(istype(W, /obj/item/wrench) && anchorable)
|
||||
if(isinspace() && !anchored)
|
||||
return
|
||||
anchored = !anchored
|
||||
playsound(src.loc, W.usesound, 75, 1)
|
||||
W.play_tool_sound(src, 75)
|
||||
user.visible_message("<span class='notice'>[user] [anchored ? "anchored" : "unanchored"] \the [src] [anchored ? "to" : "from"] the ground.</span>", \
|
||||
"<span class='notice'>You [anchored ? "anchored" : "unanchored"] \the [src] [anchored ? "to" : "from"] the ground.</span>", \
|
||||
"<span class='italics'>You hear a ratchet.</span>")
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
can_weld_shut = 0
|
||||
cutting_tool = /obj/item/wirecutters
|
||||
open_sound = "rustle"
|
||||
cutting_sound = 'sound/items/poster_ripped.ogg'
|
||||
material_drop = /obj/item/stack/sheet/cardboard
|
||||
delivery_icon = "deliverybox"
|
||||
anchorable = FALSE
|
||||
@@ -68,6 +67,5 @@
|
||||
move_speed_multiplier = 2
|
||||
cutting_tool = /obj/item/weldingtool
|
||||
open_sound = 'sound/machines/click.ogg'
|
||||
cutting_sound = 'sound/items/welder.ogg'
|
||||
material_drop = /obj/item/stack/sheet/plasteel
|
||||
#undef SNAKE_SPAM_TICKS
|
||||
|
||||
@@ -105,6 +105,7 @@
|
||||
icon_door = "black"
|
||||
|
||||
/obj/structure/closet/wardrobe/chaplain_black/PopulateContents()
|
||||
new /obj/item/clothing/accessory/pocketprotector/cosmetology(src)
|
||||
new /obj/item/clothing/under/rank/chaplain(src)
|
||||
new /obj/item/clothing/shoes/sneakers/black(src)
|
||||
new /obj/item/clothing/suit/nun(src)
|
||||
@@ -177,6 +178,7 @@
|
||||
icon_door = "atmos_wardrobe"
|
||||
|
||||
/obj/structure/closet/wardrobe/atmospherics_yellow/PopulateContents()
|
||||
new /obj/item/clothing/accessory/pocketprotector(src)
|
||||
new /obj/item/storage/backpack/duffelbag/engineering(src)
|
||||
new /obj/item/storage/backpack/satchel/eng(src)
|
||||
new /obj/item/storage/backpack/industrial(src)
|
||||
@@ -193,6 +195,7 @@
|
||||
icon_door = "yellow"
|
||||
|
||||
/obj/structure/closet/wardrobe/engineering_yellow/PopulateContents()
|
||||
new /obj/item/clothing/accessory/pocketprotector(src)
|
||||
new /obj/item/storage/backpack/duffelbag/engineering(src)
|
||||
new /obj/item/storage/backpack/industrial(src)
|
||||
new /obj/item/storage/backpack/satchel/eng(src)
|
||||
@@ -211,6 +214,7 @@
|
||||
name = "medical doctor's wardrobe"
|
||||
|
||||
/obj/structure/closet/wardrobe/white/medical/PopulateContents()
|
||||
new /obj/item/clothing/accessory/pocketprotector(src)
|
||||
new /obj/item/storage/backpack/duffelbag/med(src)
|
||||
new /obj/item/storage/backpack/medic(src)
|
||||
new /obj/item/storage/backpack/satchel/med(src)
|
||||
@@ -318,6 +322,7 @@
|
||||
icon_door = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/science_white/PopulateContents()
|
||||
new /obj/item/clothing/accessory/pocketprotector(src)
|
||||
new /obj/item/storage/backpack/science(src)
|
||||
new /obj/item/storage/backpack/science(src)
|
||||
new /obj/item/storage/backpack/satchel/tox(src)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
do_animate()
|
||||
else if(istype(W, /obj/item/wrench))
|
||||
anchored = !anchored
|
||||
playsound(src.loc, W.usesound, 75, 1)
|
||||
W.play_tool_sound(src, 75)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -96,13 +96,13 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
else if(istype(W, /obj/item/weldingtool) && user.a_intent == INTENT_HELP && !broken)
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(obj_integrity < max_integrity && WT.remove_fuel(5, user))
|
||||
if(obj_integrity < max_integrity)
|
||||
if(!W.tool_start_check(user, amount=5))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You begin repairing [src].</span>")
|
||||
playsound(loc, WT.usesound, 40, 1)
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(W.use_tool(src, user, 40, amount=5, volume=50))
|
||||
obj_integrity = max_integrity
|
||||
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
||||
else
|
||||
@@ -117,7 +117,7 @@
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start to [open ? "close":"open"] [src].</span>")
|
||||
if(do_after(user, 20*W.toolspeed, target = src))
|
||||
if(W.use_tool(src, user, 20))
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] [src].</span>")
|
||||
toggle_lock(user)
|
||||
else if(open && !showpiece)
|
||||
@@ -177,15 +177,15 @@
|
||||
/obj/structure/displaycase_chassis/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench)) //The player can only deconstruct the wooden frame
|
||||
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
if(do_after(user, 30*I.toolspeed, target = src))
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 30))
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
new /obj/item/stack/sheet/mineral/wood(get_turf(src), 5)
|
||||
qdel(src)
|
||||
|
||||
else if(istype(I, /obj/item/electronics/airlock))
|
||||
to_chat(user, "<span class='notice'>You start installing the electronics into [src]...</span>")
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
I.play_tool_sound(src)
|
||||
if(do_after(user, 30, target = src) && user.transferItemToLoc(I,src))
|
||||
electronics = I
|
||||
to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
|
||||
|
||||
@@ -59,40 +59,34 @@
|
||||
created_name = t
|
||||
|
||||
else if(istype(W, /obj/item/weldingtool) && (mineral || glass || !anchored ))
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0,user))
|
||||
playsound(src, 'sound/items/welder2.ogg', 50, 1)
|
||||
if(mineral)
|
||||
var/obj/item/stack/sheet/mineral/mineral_path = text2path("/obj/item/stack/sheet/mineral/[mineral]")
|
||||
user.visible_message("[user] welds the [mineral] plating off the airlock assembly.", "You start to weld the [mineral] plating off the airlock assembly...")
|
||||
if(do_after(user, 40 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.isOn())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You weld the [mineral] plating off.</span>")
|
||||
new mineral_path(loc, 2)
|
||||
var/obj/structure/door_assembly/PA = new previous_assembly(loc)
|
||||
transfer_assembly_vars(src, PA)
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
else if(glass)
|
||||
user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly...")
|
||||
if(do_after(user, 40 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.isOn())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You weld the glass panel out.</span>")
|
||||
if(heat_proof_finished)
|
||||
new /obj/item/stack/sheet/rglass(get_turf(src))
|
||||
heat_proof_finished = 0
|
||||
else
|
||||
new /obj/item/stack/sheet/glass(get_turf(src))
|
||||
glass = 0
|
||||
else if(!anchored)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the airlock assembly.</span>", \
|
||||
"You start to disassemble the airlock assembly...")
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!WT.isOn())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You disassemble the airlock assembly.</span>")
|
||||
deconstruct(TRUE)
|
||||
if(mineral)
|
||||
var/obj/item/stack/sheet/mineral/mineral_path = text2path("/obj/item/stack/sheet/mineral/[mineral]")
|
||||
user.visible_message("[user] welds the [mineral] plating off the airlock assembly.", "You start to weld the [mineral] plating off the airlock assembly...")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
to_chat(user, "<span class='notice'>You weld the [mineral] plating off.</span>")
|
||||
new mineral_path(loc, 2)
|
||||
var/obj/structure/door_assembly/PA = new previous_assembly(loc)
|
||||
transfer_assembly_vars(src, PA)
|
||||
|
||||
else if(glass)
|
||||
user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly...")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
to_chat(user, "<span class='notice'>You weld the glass panel out.</span>")
|
||||
if(heat_proof_finished)
|
||||
new /obj/item/stack/sheet/rglass(get_turf(src))
|
||||
heat_proof_finished = 0
|
||||
else
|
||||
new /obj/item/stack/sheet/glass(get_turf(src))
|
||||
glass = 0
|
||||
else if(!anchored)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the airlock assembly.</span>", \
|
||||
"You start to disassemble the airlock assembly...")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
to_chat(user, "<span class='notice'>You disassemble the airlock assembly.</span>")
|
||||
deconstruct(TRUE)
|
||||
|
||||
else if(istype(W, /obj/item/wrench))
|
||||
if(!anchored )
|
||||
@@ -103,12 +97,11 @@
|
||||
break
|
||||
|
||||
if(door_check)
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] secures the airlock assembly to the floor.", \
|
||||
"<span class='notice'>You start to secure the airlock assembly to the floor...</span>", \
|
||||
"<span class='italics'>You hear wrenching.</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(W.use_tool(src, user, 40, volume=100))
|
||||
if(anchored)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You secure the airlock assembly.</span>")
|
||||
@@ -118,38 +111,34 @@
|
||||
to_chat(user, "There is another door here!")
|
||||
|
||||
else
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] unsecures the airlock assembly from the floor.", \
|
||||
"<span class='notice'>You start to unsecure the airlock assembly from the floor...</span>", \
|
||||
"<span class='italics'>You hear wrenching.</span>")
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!anchored )
|
||||
if(W.use_tool(src, user, 40, volume=100))
|
||||
if(!anchored)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You unsecure the airlock assembly.</span>")
|
||||
name = "airlock assembly"
|
||||
anchored = FALSE
|
||||
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && state == AIRLOCK_ASSEMBLY_NEEDS_WIRES && anchored )
|
||||
var/obj/item/stack/cable_coil/C = W
|
||||
if (C.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one length of cable to wire the airlock assembly!</span>")
|
||||
if(!W.tool_start_check(user, amount=1))
|
||||
return
|
||||
|
||||
user.visible_message("[user] wires the airlock assembly.", \
|
||||
"<span class='notice'>You start to wire the airlock assembly...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(C.get_amount() < 1 || state != AIRLOCK_ASSEMBLY_NEEDS_WIRES)
|
||||
if(W.use_tool(src, user, 40, amount=1))
|
||||
if(state != AIRLOCK_ASSEMBLY_NEEDS_WIRES)
|
||||
return
|
||||
C.use(1)
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
to_chat(user, "<span class='notice'>You wire the airlock assembly.</span>")
|
||||
name = "wired airlock assembly"
|
||||
|
||||
else if(istype(W, /obj/item/wirecutters) && state == AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS )
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] cuts the wires from the airlock assembly.", \
|
||||
"<span class='notice'>You start to cut the wires from the airlock assembly...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(W.use_tool(src, user, 40, volume=100))
|
||||
if(state != AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You cut the wires from the airlock assembly.</span>")
|
||||
@@ -158,7 +147,7 @@
|
||||
name = "secured airlock assembly"
|
||||
|
||||
else if(istype(W, /obj/item/electronics/airlock) && state == AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS )
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
W.play_tool_sound(src, 100)
|
||||
user.visible_message("[user] installs the electronics into the airlock assembly.", \
|
||||
"<span class='notice'>You start to install electronics into the airlock assembly...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
@@ -174,11 +163,10 @@
|
||||
|
||||
|
||||
else if(istype(W, /obj/item/crowbar) && state == AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER )
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] removes the electronics from the airlock assembly.", \
|
||||
"<span class='notice'>You start to remove electronics from the airlock assembly...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(W.use_tool(src, user, 40, volume=100))
|
||||
if(state != AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You remove the airlock electronics.</span>")
|
||||
@@ -237,11 +225,10 @@
|
||||
to_chat(user, "<span class='warning'>You cannot add [G] to [src]!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/screwdriver) && state == AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER )
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] finishes the airlock.", \
|
||||
"<span class='notice'>You start finishing the airlock...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(W.use_tool(src, user, 40, volume=100))
|
||||
if(loc && state == AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
|
||||
to_chat(user, "<span class='notice'>You finish the airlock.</span>")
|
||||
var/obj/machinery/door/airlock/door
|
||||
|
||||
@@ -6,18 +6,17 @@
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/dresser/attackby(obj/item/P, mob/user, params)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
/obj/structure/dresser/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You begin to [anchored ? "unwrench" : "wrench"] [src].</span>")
|
||||
playsound(src, P.usesound, 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
if(I.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You successfully [anchored ? "unwrench" : "wrench"] [src].</span>")
|
||||
anchored = !anchored
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/dresser/deconstruct(disassembled = TRUE)
|
||||
new /obj/item/stack/sheet/mineral/wood (get_turf(src), 10)
|
||||
new /obj/item/stack/sheet/mineral/wood(drop_location(), 10)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/dresser/attack_hand(mob/user)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
/obj/structure/chair/e_chair/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/wrench))
|
||||
var/obj/structure/chair/C = new /obj/structure/chair(loc)
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
W.play_tool_sound(src)
|
||||
C.setDir(dir)
|
||||
part.forceMove(loc)
|
||||
part.master = null
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user