From 57027661a926eb0524994b571bd0f8ebcdcc8efb Mon Sep 17 00:00:00 2001 From: DeltaFire Date: Sat, 16 Nov 2019 04:51:59 +0100 Subject: [PATCH] Changes blood halberd to no longer hardstun hostile cult when thrown It will now, simillar to the Ratvarian counterpart, instead apply damage and some confusion, plus some weak knockdown. --- code/modules/antagonists/cult/cult_items.dm | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm index 06ea2cbe0a..ef1862949e 100644 --- a/code/modules/antagonists/cult/cult_items.dm +++ b/code/modules/antagonists/cult/cult_items.dm @@ -690,6 +690,7 @@ icon_state = "bloodspear[wielded]" /obj/item/twohanded/cult_spear/throw_impact(atom/target) + var/ratvarscum_punish = 5 var/turf/T = get_turf(target) if(isliving(target)) var/mob/living/L = target @@ -702,7 +703,10 @@ else if(!..()) if(!L.anti_magic_check()) if(is_servant_of_ratvar(L)) - L.Knockdown(100) + to_chat(L, "\"Kneel for me, scum\"") + L.confused += ratvarscum_punish //confuses and lightly knockdowns + damages hostile cultists instead of hardstunning like before + L.knockdown(15) + L.adjustBruteLoss(10) else L.Knockdown(50) break_spear(T)