Plastitanium Rapier: Sleepy Edition (#11507)
* knockout rapier, improved sprites * it's a rapier not a foil those aren't synonyms * whoops * needs it's shanking sound * Put a stamina loss threshold onto the swords slep so you need at least two hits to proc the sleep. Don't get stabbed more than once! * Update items_and_weapons.dmi * Removes chat spam and also frankly it doesn't need drowzy on top
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@@ -795,18 +795,12 @@
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/obj/item/storage/belt/sabre/rapier
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name = "rapier sheath"
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desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
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desc = "A sinister, thin sheath, suitable for a rapier."
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icon_state = "rsheath"
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item_state = "rsheath"
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force = 5
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throwforce = 15
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block_chance = 30
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w_class = WEIGHT_CLASS_BULKY
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attack_verb = list("bashed", "slashes", "prods", "pokes")
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fitting_swords = list(/obj/item/melee/rapier)
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starting_sword = /obj/item/melee/rapier
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/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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final_block_chance = 0 //To thin to block bullets
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return ..()
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