From 570fa0cd3b7d73300a4f59fe5b24d2e4affae69e Mon Sep 17 00:00:00 2001
From: kevinz000 <2003111+kevinz000@users.noreply.github.com>
Date: Sun, 14 Jul 2019 03:53:15 -0700
Subject: [PATCH] fix
---
code/controllers/subsystem/processing/quirks.dm | 4 ++--
code/controllers/subsystem/ticker.dm | 2 +-
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/code/controllers/subsystem/processing/quirks.dm b/code/controllers/subsystem/processing/quirks.dm
index 2cc2fcb9ac..dbf41ce0c4 100644
--- a/code/controllers/subsystem/processing/quirks.dm
+++ b/code/controllers/subsystem/processing/quirks.dm
@@ -25,7 +25,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
quirk_points[initial(T.name)] = initial(T.value)
quirk_names_by_path[T] = initial(T.name)
-/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects, roundstart = FALSE, datum/job/job, silent = FALSE)
+/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects, roundstart = FALSE, datum/job/job, silent = FALSE, mob/to_chat_target)
GenerateQuirks(cli)
var/list/quirks = cli.prefs.character_quirks.Copy()
var/list/cut
@@ -34,7 +34,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
for(var/V in quirks)
user.add_quirk(V, spawn_effects)
if(!silent)
- to_chat(user, "The following quirks were cut during assignment either due to a job restriction or another reason: [english_list(cut)].")
+ to_chat(to_chat_target || user, "The following quirks were cut during assignment either due to a job restriction or another reason: [english_list(cut)].")
/datum/controller/subsystem/processing/quirks/proc/quirk_path_by_name(name)
return quirks[name]
diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm
index ed9ccad538..94802e3ede 100755
--- a/code/controllers/subsystem/ticker.dm
+++ b/code/controllers/subsystem/ticker.dm
@@ -374,7 +374,7 @@ SUBSYSTEM_DEF(ticker)
if(player.mind.assigned_role != player.mind.special_role)
SSjob.EquipRank(N, player.mind.assigned_role, 0)
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
- SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE)
+ SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
CHECK_TICK
if(captainless)
for(var/mob/dead/new_player/N in GLOB.player_list)