Custom skin tone preferences.

This commit is contained in:
Ghommie
2020-04-14 19:10:28 +02:00
parent 8f71aafde5
commit 571584901c
30 changed files with 210 additions and 185 deletions
+9 -3
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@@ -71,6 +71,11 @@
#define MUT_EXTRA 2
#define MUT_OTHER 3
//species use_skintones defines
#define NO_SKINTONES 0
#define USE_SKINTONES 1
#define USE_SKINTONES_GRAYSCALE_CUSTOM 2 //adds a "_g" suffix to limb overlays icon states if the skin_tone is a custom one.
//DNA - Because fuck you and your magic numbers being all over the codebase.
#define DNA_BLOCK_SIZE 3
@@ -131,9 +136,10 @@
#define NOAROUSAL 20 //Stops all arousal effects
#define NOGENITALS 21 //Cannot create, use, or otherwise have genitals
#define MATRIXED 22 //if icon is color matrix'd
#define SKINTONE 23 //uses skin tones
#define HORNCOLOR 24
#define WINGCOLOR 25
#define SKINTONE 23
#define CUSTOM_SKINTONE 24 //adds a "_g" suffix to bodypart overlays icon states
#define HORNCOLOR 25
#define WINGCOLOR 26
//organ slots
#define ORGAN_SLOT_BRAIN "brain"
+20 -14
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@@ -262,24 +262,30 @@
if(!findname(.))
break
/proc/random_skin_tone()
return pick(GLOB.skin_tones)
#define SKINTONE2HEX(skin_tone) GLOB.skin_tones[skin_tone] || skin_tone
/proc/random_skin_tone()
return pick(GLOB.skin_tones - GLOB.nonstandard_skin_tones)
//ordered by amount of tan. Keep the nonstandard skin tones last.
GLOBAL_LIST_INIT(skin_tones, list(
"albino",
"caucasian1",
"caucasian2",
"caucasian3",
"latino",
"mediterranean",
"asian1",
"asian2",
"arab",
"indian",
"african1",
"african2"
"albino" = "#fff4e6",
"caucasian1" = "#ffe0d1",
"caucasian2" = "#fcccb3",
"caucasian3" = "#e8b59b",
"latino" = "#d9ae96",
"mediterranean" = "#c79b8b",
"asian1" = "#ffdeb3",
"asian2" = "#e3ba84",
"arab" = "#c4915e",
"indian" = "#b87840",
"african1" = "#754523",
"african2" = "#471c18",
"orange" = "#ffc905", //Spray tan overdose.
))
GLOBAL_LIST_INIT(nonstandard_skin_tones, list("orange"))
GLOBAL_LIST_EMPTY(species_list)
/proc/age2agedescription(age)
+9 -5
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@@ -17,6 +17,7 @@
var/mutation_index[DNA_MUTATION_BLOCKS] //List of which mutations this carbon has and its assigned block
var/stability = 100
var/scrambled = FALSE //Did we take something like mutagen? In that case we cant get our genes scanned to instantly cheese all the powers.
var/skin_tone_override //because custom skin tones are not found in the skin_tones global list.
/datum/dna/New(mob/living/new_holder)
if(istype(new_holder))
@@ -45,6 +46,7 @@
destination.dna.unique_enzymes = unique_enzymes
destination.dna.uni_identity = uni_identity
destination.dna.blood_type = blood_type
destination.dna.skin_tone_override = skin_tone_override
destination.set_species(species.type, icon_update=0)
destination.dna.features = features.Copy()
destination.dna.real_name = real_name
@@ -66,6 +68,7 @@
new_dna.mutation_index = mutation_index
new_dna.uni_identity = uni_identity
new_dna.blood_type = blood_type
new_dna.skin_tone_override = skin_tone_override
new_dna.features = features.Copy()
new_dna.species = new species.type
new_dna.real_name = real_name
@@ -262,10 +265,11 @@
return
/datum/dna/proc/is_same_as(datum/dna/D)
if(uni_identity == D.uni_identity && mutation_index == D.mutation_index && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species)
if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
return 1
return 0
if(uni_identity != D.uni_identity || mutation_index != D.mutation_index || real_name != D.real_name || nameless != D.nameless || custom_species != D.custom_species)
return FALSE
if(species.type != D.species.type || features != D.features || blood_type != D.blood_type || skin_tone_override != D.skin_tone_override)
return FALSE
return TRUE
/datum/dna/proc/update_instability(alert=TRUE)
stability = 100
@@ -430,7 +434,7 @@
var/structure = dna.uni_identity
hair_color = sanitize_hexcolor(getblock(structure, DNA_HAIR_COLOR_BLOCK))
facial_hair_color = sanitize_hexcolor(getblock(structure, DNA_FACIAL_HAIR_COLOR_BLOCK))
skin_tone = GLOB.skin_tones[deconstruct_block(getblock(structure, DNA_SKIN_TONE_BLOCK), GLOB.skin_tones.len)]
skin_tone = dna.skin_tone_override || GLOB.skin_tones[deconstruct_block(getblock(structure, DNA_SKIN_TONE_BLOCK), GLOB.skin_tones.len)]
eye_color = sanitize_hexcolor(getblock(structure, DNA_EYE_COLOR_BLOCK))
facial_hair_style = GLOB.facial_hair_styles_list[deconstruct_block(getblock(structure, DNA_FACIAL_HAIR_STYLE_BLOCK), GLOB.facial_hair_styles_list.len)]
hair_style = GLOB.hair_styles_list[deconstruct_block(getblock(structure, DNA_HAIR_STYLE_BLOCK), GLOB.hair_styles_list.len)]
@@ -37,7 +37,7 @@
if(ishuman(source_mob))
var/mob/living/carbon/human/H = source_mob
if(H.dna.species.use_skintones)
body_coloring = "#[skintone2hex(H.skin_tone)]"
body_coloring = SKINTONE2HEX(H.skin_tone)
else
body_coloring = "#[H.dna.features["mcolor"]]"
@@ -49,7 +49,7 @@
H.set_species(gib_mob_species)
dna_to_add = temp_mob.get_blood_dna_list()
if(H.dna.species.use_skintones)
body_coloring = "#[skintone2hex(H.skin_tone)]"
body_coloring = SKINTONE2HEX(H.skin_tone)
else
body_coloring = "#[H.dna.features["mcolor"]]"
else
+14 -4
View File
@@ -158,11 +158,21 @@
H.set_species(newrace, icon_update=0)
if(H.dna.species.use_skintones)
var/new_s_tone = input(user, "Choose your skin tone:", "Race change") as null|anything in GLOB.skin_tones
var/new_s_tone = input(H, "Choose your skin tone:", "Race change") as null|anything in GLOB.skin_tones + "custom"
if(new_s_tone)
H.skin_tone = new_s_tone
H.dna.update_ui_block(DNA_SKIN_TONE_BLOCK)
if(new_s_tone == "custom")
var/default = H.dna.skin_tone_override || null
var/custom_tone = input(user, "Choose your custom skin tone:", "Race change", default) as color|null
if(custom_tone)
var/temp_hsv = RGBtoHSV(new_s_tone)
if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
to_chat(H,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
else
H.skin_tone = custom_tone
H.dna.skin_tone_override = custom_tone
else
H.skin_tone = new_s_tone
H.dna.update_ui_block(DNA_SKIN_TONE_BLOCK)
if(MUTCOLORS in H.dna.species.species_traits)
var/new_mutantcolor = input(user, "Choose your skin color:", "Race change","#"+H.dna.features["mcolor"]) as color|null
+1
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@@ -18,6 +18,7 @@
H.undie_color = random_short_color()
H.undershirt = random_undershirt(H.gender)
H.shirt_color = random_short_color()
H.dna.skin_tone_override = null
H.skin_tone = random_skin_tone()
H.hair_style = random_hair_style(H.gender)
H.facial_hair_style = random_facial_hair_style(H.gender)
@@ -82,6 +82,7 @@
// Change Appearance, not randomizing clothes colour, itll just be janky
H.gender = pick(MALE, FEMALE)
H.dna.skin_tone_override = null
H.skin_tone = random_skin_tone()
H.hair_style = random_hair_style(H.gender)
H.facial_hair_style = pick(random_facial_hair_style(H.gender),"Shaved")
@@ -124,6 +125,8 @@
// Revert Appearance
H.gender = prev_gender
H.skin_tone = prev_skin_tone
if(!GLOB.skin_tones[H.skin_tone])
H.dna.skin_tone_override = H.skin_tone
H.hair_style = prev_hair_style
H.facial_hair_style = prev_facial_hair_style
H.hair_color = prev_hair_color
+2
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@@ -205,6 +205,8 @@
H.facial_hair_style = random_facial_hair_style(gender)
if(skin_tone)
H.skin_tone = skin_tone
if(!GLOB.skin_tones[H.skin_tone])
H.dna.skin_tone_override = H.skin_tone
else
H.skin_tone = random_skin_tone()
H.update_hair()
+25 -9
View File
@@ -89,11 +89,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/facial_hair_style = "Shaved" //Face hair type
var/facial_hair_color = "000" //Facial hair color
var/skin_tone = "caucasian1" //Skin color
var/use_custom_skin_tone = FALSE
var/eye_color = "000" //Eye color
var/horn_color = "85615a" //Horn color
var/wing_color = "fff" //Wing color
var/datum/species/pref_species = new /datum/species/human() //Mutant race
var/list/features = list("mcolor" = "FFF",
"mcolor2" = "FFF",
"mcolor3" = "FFF",
"tail_lizard" = "Smooth",
"tail_human" = "None",
"snout" = "Round",
@@ -108,8 +111,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"insect_wings" = "Plain",
"insect_fluff" = "None",
"insect_markings" = "None",
"mcolor2" = "FFF",
"mcolor3" = "FFF",
"mam_body_markings" = "Plain",
"mam_ears" = "None",
"mam_snouts" = "None",
@@ -361,7 +362,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<h3>Skin Tone</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a><BR>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=s_tone;task=input'>[use_custom_skin_tone ? "custom: <span style='border:1px solid #161616; background-color: [skin_tone];'>&nbsp;&nbsp;&nbsp;</span>" : skin_tone]</a><BR>"
var/mutant_colors
if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
@@ -763,7 +764,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(features["has_cock"])
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
dat += "<b>Penis Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)</a><br>"
dat += "<span style='border: 1px solid #161616; background-color: [SKINTONE2HEX(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)</a><br>"
else
dat += "<b>Penis Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["cock_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=cock_color;task=input'>Change</a><br>"
@@ -781,7 +782,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(features["has_balls"])
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
dat += "<b>Testicles Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<br>"
dat += "<span style='border: 1px solid #161616; background-color: [SKINTONE2HEX(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<br>"
else
dat += "<b>Testicles Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["balls_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=balls_color;task=input'>Change</a><br>"
@@ -793,7 +794,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<b>Vagina Type:</b> <a style='display:block;width:100px' href='?_src_=prefs;preference=vag_shape;task=input'>[features["vag_shape"]]</a>"
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
dat += "<b>Vagina Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<br>"
dat += "<span style='border: 1px solid #161616; background-color: [SKINTONE2HEX(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<br>"
else
dat += "<b>Vagina Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["vag_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=vag_color;task=input'>Change</a><br>"
@@ -806,7 +807,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(features["has_breasts"])
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
dat += "<b>Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<br>"
dat += "<span style='border: 1px solid #161616; background-color: [SKINTONE2HEX(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<br>"
else
dat += "<b>Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["breasts_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=breasts_color;task=input'>Change</a><br>"
@@ -1438,6 +1439,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
eye_color = random_eye_color()
if("s_tone")
skin_tone = random_skin_tone()
use_custom_skin_tone = null
if("bag")
backbag = pick(GLOB.backbaglist)
if("suit")
@@ -1834,9 +1836,22 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["insect_markings"] = new_insect_markings
if("s_tone")
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
var/list/choices = GLOB.skin_tones - GLOB.nonstandard_skin_tones + "custom"
var/new_s_tone = input(user, "Choose your character's skin tone:", "Character Preference") as null|anything in choices
if(new_s_tone)
skin_tone = new_s_tone
if(new_s_tone == "custom")
var/default = use_custom_skin_tone ? skin_tone : null
var/custom_tone = input(user, "Choose your custom skin tone:", "Character Preference", default) as color|null
if(custom_tone)
var/temp_hsv = RGBtoHSV(new_s_tone)
if(ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3])
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
else
use_custom_skin_tone = TRUE
skin_tone = custom_tone
else
use_custom_skin_tone = FALSE
skin_tone = new_s_tone
if("taur")
var/list/snowflake_taur_list = list()
@@ -2430,6 +2445,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
character.wing_color = wing_color
character.skin_tone = skin_tone
character.dna.skin_tone_override = use_custom_skin_tone ? skin_tone : null
character.hair_style = hair_style
character.facial_hair_style = facial_hair_style
character.underwear = underwear
+7 -1
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@@ -400,6 +400,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["hair_color"] >> hair_color
S["facial_hair_color"] >> facial_hair_color
S["eye_color"] >> eye_color
S["use_custom_skin_tone"] >> use_custom_skin_tone
S["skin_tone"] >> skin_tone
S["hair_style_name"] >> hair_style
S["facial_style_name"] >> facial_hair_style
@@ -548,7 +549,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
hair_color = sanitize_hexcolor(hair_color, 3, 0)
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
eye_color = sanitize_hexcolor(eye_color, 3, 0)
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
use_custom_skin_tone = sanitize_integer(use_custom_skin_tone, FALSE, TRUE, initial(use_custom_skin_tone))
if(use_custom_skin_tone)
skin_tone = sanitize_hexcolor(skin_tone, 6, TRUE, "#FFFFFF")
else
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones - GLOB.nonstandard_skin_tones, initial(skin_tone))
horn_color = sanitize_hexcolor(horn_color, 3, FALSE)
wing_color = sanitize_hexcolor(wing_color, 3, FALSE, "#FFFFFF")
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
@@ -657,6 +662,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["hair_color"] , hair_color)
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
WRITE_FILE(S["eye_color"] , eye_color)
WRITE_FILE(S["use_custom_skin_tone"] , use_custom_skin_tone)
WRITE_FILE(S["skin_tone"] , skin_tone)
WRITE_FILE(S["hair_style_name"] , hair_style)
WRITE_FILE(S["facial_style_name"] , facial_hair_style)
@@ -11,6 +11,7 @@
shirt_color = random_short_color()
socks = random_socks()
socks_color = random_short_color()
use_custom_skin_tone = FALSE
skin_tone = random_skin_tone()
hair_style = random_hair_style(gender)
facial_hair_style = random_facial_hair_style(gender)
@@ -39,7 +39,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/horn_color //specific horn colors, because why not?
var/wing_color
var/use_skintones = 0 // does it use skintones or not? (spoiler alert this is only used by humans)
var/use_skintones = NO_SKINTONES // does it use skintones or not? (spoiler alert this is only used by humans)
var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
var/meat = /obj/item/reagent_containers/food/snacks/meat/slab/human //What the species drops on gibbing
@@ -853,7 +853,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!forced_colour)
switch(S.color_src)
if(SKINTONE)
accessory_overlay.color = "#[skintone2hex(H.skin_tone)]"
accessory_overlay.color = SKINTONE2HEX(H.skin_tone)
if(MUTCOLORS)
if(fixed_mut_color)
accessory_overlay.color = "#[fixed_mut_color]"
@@ -1456,12 +1456,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(target.check_martial_melee_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s attack!</span>")
return FALSE
if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes punching cause staminaloss but funny martial artist types get a discount
user.adjustStaminaLossBuffered(1.5)
else
user.adjustStaminaLossBuffered(3.5)
if(attacker_style && attacker_style.harm_act(user,target))
return TRUE
else
@@ -1526,7 +1526,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(user.limb_destroyer)
target.dismembering_strike(user, affecting.body_zone)
if(atk_verb == ATTACK_EFFECT_KICK)//kicks deal 1.5x raw damage + 0.5x stamina damage
target.apply_damage(damage*1.5, BRUTE, affecting, armor_block)
target.apply_damage(damage*0.5, STAMINA, affecting, armor_block)
@@ -1538,21 +1538,21 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if((target.stat != DEAD) && damage >= user.dna.species.punchstunthreshold)
if((punchedstam > 50) && prob(punchedstam*0.5)) //If our punch victim has been hit above the threshold, and they have more than 50 stamina damage, roll for stun, probability of 1% per 2 stamina damage
target.visible_message("<span class='danger'>[user] knocks [target] down!</span>", \
"<span class='userdanger'>You're knocked down by [user]!</span>", "<span class='hear'>You hear aggressive shuffling followed by a loud thud!</span>", COMBAT_MESSAGE_RANGE, user)
to_chat(user, "<span class='danger'>You knock [target] down!</span>")
var/knockdown_duration = 40 + (punchedstam + (punchedbrute*0.5))*0.8 - armor_block
target.DefaultCombatKnockdown(knockdown_duration)
target.forcesay(GLOB.hit_appends)
log_combat(user, target, "got a stun punch with their previous punch")
if(HAS_TRAIT(user, TRAIT_KI_VAMPIRE) && !HAS_TRAIT(target, TRAIT_NOBREATH) && (punchedbrute < 100)) //If we're a ki vampire we also sap them of lifeforce, but only if they're not too beat up. Also living organics only.
user.adjustBruteLoss(-5)
user.adjustFireLoss(-5)
user.adjustStaminaLoss(-20)
target.adjustCloneLoss(10)
target.adjustBruteLoss(10)
@@ -4,7 +4,7 @@
default_color = "FFFFFF"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "wings" = "Angel")
use_skintones = 1
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
no_equip = list(SLOT_BACK)
blacklisted = 1
limbs_id = "human"
@@ -13,8 +13,7 @@
punchstunthreshold = 25
attack_verb = "smash"
attack_sound = 'sound/weapons/resonator_blast.ogg'
blacklisted = 1
use_skintones = 0
blacklisted = TRUE
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
sexes = 0
@@ -5,7 +5,7 @@
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "deco_wings" = "None")
use_skintones = TRUE
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
mutant_brain = /obj/item/organ/brain/dullahan
mutanteyes = /obj/item/organ/eyes/dullahan
mutanttongue = /obj/item/organ/tongue/dullahan
@@ -9,7 +9,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NO_UNDERWEAR)
inherent_traits = list()
limbs_id = "human"
use_skintones = 1
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
say_mod = "bellows" //high energy, EXTRA BIOLOGICAL FUEL
damage_overlay_type = "human"
skinned_type = /obj/item/stack/sheet/animalhide/human
@@ -5,7 +5,7 @@
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR)
mutant_bodyparts = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "taur" = "None", "deco_wings" = "None")
use_skintones = 1
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
skinned_type = /obj/item/stack/sheet/animalhide/human
disliked_food = GROSS | RAW
liked_food = JUNKFOOD | FRIED
@@ -22,7 +22,6 @@
heatmod = 1.5
mutanteyes = /obj/item/organ/eyes/night_vision/mushroom
use_skintones = FALSE
var/datum/martial_art/mushpunch/mush
/datum/species/mush/after_equip_job(datum/job/J, mob/living/carbon/human/H)
@@ -80,7 +80,7 @@
fake_species = null
meat = initial(meat)
limbs_id = "synth"
use_skintones = 0
use_skintones = FALSE
sexes = 0
fixed_mut_color = ""
hair_color = ""
@@ -7,7 +7,7 @@
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
mutant_bodyparts = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "deco_wings" = "None")
exotic_bloodtype = "U"
use_skintones = TRUE
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
mutant_heart = /obj/item/organ/heart/vampire
mutanttongue = /obj/item/organ/tongue/vampire
blacklisted = TRUE
@@ -23,7 +23,8 @@
/datum/species/vampire/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
. = ..()
to_chat(C, "[info_text]")
C.skin_tone = "albino"
if(!C.dna.skin_tone_override)
C.skin_tone = "albino"
C.update_body(0)
var/obj/effect/proc_holder/spell/targeted/shapeshift/bat/B = new
C.AddSpell(B)
@@ -507,93 +507,83 @@
/datum/reagent/spraytan/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
if(ishuman(M))
if(method == PATCH || method == VAPOR)
var/mob/living/carbon/human/N = M
if(N.dna.species.id == "human")
switch(N.skin_tone)
if("african1")
N.skin_tone = "african2"
if("indian")
N.skin_tone = "african1"
if("arab")
N.skin_tone = "indian"
if("asian2")
N.skin_tone = "arab"
if("asian1")
N.skin_tone = "asian2"
if("mediterranean")
N.skin_tone = "african1"
if("latino")
N.skin_tone = "mediterranean"
if("caucasian3")
N.skin_tone = "mediterranean"
if("caucasian2")
N.skin_tone = pick("caucasian3", "latino")
if("caucasian1")
N.skin_tone = "caucasian2"
if ("albino")
N.skin_tone = "caucasian1"
var/mob/living/carbon/human/H = M
if(H.dna.species.use_skintones)
if(!H.dna.skin_tone_override)
var/diff_len = length(GLOB.skin_tones - GLOB.nonstandard_skin_tones)
H.skin_tone = GLOB.skin_tones[min(diff_len, GLOB.skin_tones.Find(H.skin_tone) + 1)]
else
H.skin_tone = H.dna.skin_tone_override = tan_mutant_color(H.dna.skin_tone_override, "#202020")
if(MUTCOLORS in H.dna.species.species_traits) //take current alien color and darken it slightly
H.dna.features["mcolor"] = tan_mutant_color(H.dna.features["mcolor"])
H.update_body()
if(MUTCOLORS in N.dna.species.species_traits) //take current alien color and darken it slightly
var/newcolor = ""
var/string = N.dna.features["mcolor"]
var/len = length(string)
var/char = ""
var/ascii = 0
for(var/i=1, i<=len, i += length(char))
char = string[i]
ascii = text2ascii(char)
switch(ascii)
if(48)
newcolor += "0"
if(49 to 57)
newcolor += ascii2text(ascii-1) //numbers 1 to 9
if(97)
newcolor += "9"
if(98 to 102)
newcolor += ascii2text(ascii-1) //letters b to f lowercase
if(65)
newcolor += "9"
if(66 to 70)
newcolor += ascii2text(ascii+31) //letters B to F - translates to lowercase
else
break
if(ReadHSV(newcolor)[3] >= ReadHSV("#7F7F7F")[3])
N.dna.features["mcolor"] = newcolor
N.regenerate_icons()
if(method == INGEST)
if(show_message)
to_chat(M, "<span class='notice'>That tasted horrible.</span>")
return ..()
/datum/reagent/spraytan/proc/tan_mutant_color(color, limit = "#7F7F7F")
var/newcolor = ""
var/len = length(color)
var/char = ""
var/ascii = 0
for(var/i=1, i<=len, i += length(char))
char = color[i]
ascii = text2ascii(char)
switch(ascii)
if(35)
newcolor += "#"
if(48)
newcolor += "0"
if(49 to 57)
newcolor += ascii2text(ascii-1) //numbers 1 to 9
if(97)
newcolor += "9"
if(98 to 102)
newcolor += ascii2text(ascii-1) //letters b to f lowercase
if(65)
newcolor += "9"
if(66 to 70)
newcolor += ascii2text(ascii+31) //letters B to F - translates to lowercase
else
break
if(ReadHSV(newcolor)[3] >= ReadHSV(limit)[3])
return newcolor
return color
if(method == INGEST)
if(show_message)
to_chat(M, "<span class='notice'>That tasted horrible.</span>")
..()
/datum/reagent/spraytan/overdose_start(mob/living/M)
. = ..()
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.hair_style = "Spiky"
H.facial_hair_style = "Shaved"
H.facial_hair_color = "000"
H.hair_color = "000"
if(!(HAIR in H.dna.species.species_traits)) //No hair? No problem!
H.dna.species.species_traits += HAIR
if(H.dna.species.use_skintones)
if(H.dna.skin_tone_override)
H.skin_tone = H.dna.skin_tone_override = "#FF8800"
else
H.skin_tone = "orange"
else if(MUTCOLORS in H.dna.species.species_traits) //Aliens with custom colors simply get turned orange
H.dna.features["mcolor"] = "f80"
H.update_body()
/datum/reagent/spraytan/overdose_process(mob/living/M)
metabolization_rate = 1 * REAGENTS_METABOLISM
if(ishuman(M))
var/mob/living/carbon/human/N = M
N.hair_style = "Spiky"
N.facial_hair_style = "Shaved"
N.facial_hair_color = "000"
N.hair_color = "000"
if(!(HAIR in N.dna.species.species_traits)) //No hair? No problem!
N.dna.species.species_traits += HAIR
if(N.dna.species.use_skintones)
N.skin_tone = "orange"
else if(MUTCOLORS in N.dna.species.species_traits) //Aliens with custom colors simply get turned orange
N.dna.features["mcolor"] = "f80"
N.regenerate_icons()
var/mob/living/carbon/human/H = M
if(prob(7))
if(N.w_uniform)
M.visible_message(pick("<b>[M]</b>'s collar pops up without warning.</span>", "<b>[M]</b> flexes [M.p_their()] arms."))
if(H.w_uniform)
H.visible_message(pick("<b>[H]</b>'s collar pops up without warning.</span>", "<b>[H]</b> flexes [H.p_their()] arms."))
else
M.visible_message("<b>[M]</b> flexes [M.p_their()] arms.")
H.visible_message("<b>[H]</b> flexes [H.p_their()] arms.")
if(prob(10))
M.say(pick("Shit was SO cash.", "You are everything bad in the world.", "What sports do you play, other than 'jack off to naked drawn Japanese people?'", "Dont be a stranger. Just hit me with your best shot.", "My name is John and I hate every single one of you."), forced = "spraytan")
..()
return
return ..()
/datum/reagent/mutationtoxin
name = "Stable Mutation Toxin"
+12 -3
View File
@@ -350,7 +350,8 @@
body_gender = H.dna.features["body_model"]
should_draw_gender = S.sexes
if(MUTCOLORS in S.species_traits)
var/mut_colors = (MUTCOLORS in S.species_traits)
if(mut_colors)
if(S.fixed_mut_color)
species_color = S.fixed_mut_color
else
@@ -360,7 +361,7 @@
species_color = ""
if(base_bp_icon != DEFAULT_BODYPART_ICON)
color_src = MUTCOLORS //TODO - Add color matrix support to base limbs
color_src = mut_colors ? MUTCOLORS : (H.dna.skin_tone_override && S.use_skintones == USE_SKINTONES_GRAYSCALE_CUSTOM) ? CUSTOM_SKINTONE : SKINTONE
if(S.mutant_bodyparts["legs"])
if(body_zone == BODY_ZONE_L_LEG || body_zone == BODY_ZONE_R_LEG)
@@ -544,12 +545,20 @@
return
if(color_src) //TODO - add color matrix support for base species limbs
var/draw_color = mutation_color || species_color || (skin_tone && skintone2hex(skin_tone))
var/draw_color = mutation_color || species_color || GLOB.skin_tones[skin_tone]
var/grayscale = FALSE
if(!draw_color) //check for custom skin tones.
draw_color = skin_tone
grayscale = color_src == CUSTOM_SKINTONE //Cause human (the species) parts states have a very pale pink hue.
if(draw_color)
if(grayscale)
limb.icon_state += "_g"
limb.color = "#[draw_color]"
if(aux_icons)
for(var/a in aux)
var/image/I = a
if(grayscale)
I.icon_state += "_g"
I.color = "#[draw_color]"
if(!isnull(aux_marking))
for(var/a in auxmarking)
-31
View File
@@ -252,37 +252,6 @@
L.change_bodypart_status(BODYPART_ROBOTIC)
. = L
/proc/skintone2hex(skin_tone)
. = 0
switch(skin_tone)
if("caucasian1")
. = "ffe0d1"
if("caucasian2")
. = "fcccb3"
if("caucasian3")
. = "e8b59b"
if("latino")
. = "d9ae96"
if("mediterranean")
. = "c79b8b"
if("asian1")
. = "ffdeb3"
if("asian2")
. = "e3ba84"
if("arab")
. = "c4915e"
if("indian")
. = "b87840"
if("african1")
. = "754523"
if("african2")
. = "471c18"
if("albino")
. = "fff4e6"
if("orange")
. = "ffc905"
/mob/living/carbon/proc/Digitigrade_Leg_Swap(swap_back)
for(var/X in bodyparts)
var/obj/item/bodypart/O = X