Custom skin tone preferences.
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@@ -507,93 +507,83 @@
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/datum/reagent/spraytan/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
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if(ishuman(M))
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if(method == PATCH || method == VAPOR)
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var/mob/living/carbon/human/N = M
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if(N.dna.species.id == "human")
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switch(N.skin_tone)
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if("african1")
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N.skin_tone = "african2"
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if("indian")
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N.skin_tone = "african1"
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if("arab")
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N.skin_tone = "indian"
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if("asian2")
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N.skin_tone = "arab"
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if("asian1")
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N.skin_tone = "asian2"
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if("mediterranean")
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N.skin_tone = "african1"
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if("latino")
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N.skin_tone = "mediterranean"
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if("caucasian3")
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N.skin_tone = "mediterranean"
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if("caucasian2")
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N.skin_tone = pick("caucasian3", "latino")
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if("caucasian1")
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N.skin_tone = "caucasian2"
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if ("albino")
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N.skin_tone = "caucasian1"
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var/mob/living/carbon/human/H = M
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if(H.dna.species.use_skintones)
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if(!H.dna.skin_tone_override)
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var/diff_len = length(GLOB.skin_tones - GLOB.nonstandard_skin_tones)
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H.skin_tone = GLOB.skin_tones[min(diff_len, GLOB.skin_tones.Find(H.skin_tone) + 1)]
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else
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H.skin_tone = H.dna.skin_tone_override = tan_mutant_color(H.dna.skin_tone_override, "#202020")
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if(MUTCOLORS in H.dna.species.species_traits) //take current alien color and darken it slightly
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H.dna.features["mcolor"] = tan_mutant_color(H.dna.features["mcolor"])
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H.update_body()
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if(MUTCOLORS in N.dna.species.species_traits) //take current alien color and darken it slightly
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var/newcolor = ""
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var/string = N.dna.features["mcolor"]
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var/len = length(string)
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var/char = ""
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var/ascii = 0
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for(var/i=1, i<=len, i += length(char))
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char = string[i]
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ascii = text2ascii(char)
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switch(ascii)
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if(48)
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newcolor += "0"
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if(49 to 57)
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newcolor += ascii2text(ascii-1) //numbers 1 to 9
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if(97)
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newcolor += "9"
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if(98 to 102)
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newcolor += ascii2text(ascii-1) //letters b to f lowercase
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if(65)
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newcolor += "9"
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if(66 to 70)
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newcolor += ascii2text(ascii+31) //letters B to F - translates to lowercase
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else
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break
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if(ReadHSV(newcolor)[3] >= ReadHSV("#7F7F7F")[3])
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N.dna.features["mcolor"] = newcolor
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N.regenerate_icons()
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if(method == INGEST)
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if(show_message)
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to_chat(M, "<span class='notice'>That tasted horrible.</span>")
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return ..()
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/datum/reagent/spraytan/proc/tan_mutant_color(color, limit = "#7F7F7F")
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var/newcolor = ""
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var/len = length(color)
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var/char = ""
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var/ascii = 0
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for(var/i=1, i<=len, i += length(char))
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char = color[i]
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ascii = text2ascii(char)
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switch(ascii)
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if(35)
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newcolor += "#"
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if(48)
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newcolor += "0"
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if(49 to 57)
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newcolor += ascii2text(ascii-1) //numbers 1 to 9
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if(97)
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newcolor += "9"
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if(98 to 102)
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newcolor += ascii2text(ascii-1) //letters b to f lowercase
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if(65)
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newcolor += "9"
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if(66 to 70)
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newcolor += ascii2text(ascii+31) //letters B to F - translates to lowercase
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else
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break
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if(ReadHSV(newcolor)[3] >= ReadHSV(limit)[3])
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return newcolor
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return color
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if(method == INGEST)
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if(show_message)
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to_chat(M, "<span class='notice'>That tasted horrible.</span>")
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..()
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/datum/reagent/spraytan/overdose_start(mob/living/M)
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. = ..()
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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H.hair_style = "Spiky"
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H.facial_hair_style = "Shaved"
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H.facial_hair_color = "000"
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H.hair_color = "000"
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if(!(HAIR in H.dna.species.species_traits)) //No hair? No problem!
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H.dna.species.species_traits += HAIR
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if(H.dna.species.use_skintones)
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if(H.dna.skin_tone_override)
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H.skin_tone = H.dna.skin_tone_override = "#FF8800"
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else
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H.skin_tone = "orange"
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else if(MUTCOLORS in H.dna.species.species_traits) //Aliens with custom colors simply get turned orange
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H.dna.features["mcolor"] = "f80"
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H.update_body()
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/datum/reagent/spraytan/overdose_process(mob/living/M)
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metabolization_rate = 1 * REAGENTS_METABOLISM
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if(ishuman(M))
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var/mob/living/carbon/human/N = M
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N.hair_style = "Spiky"
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N.facial_hair_style = "Shaved"
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N.facial_hair_color = "000"
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N.hair_color = "000"
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if(!(HAIR in N.dna.species.species_traits)) //No hair? No problem!
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N.dna.species.species_traits += HAIR
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if(N.dna.species.use_skintones)
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N.skin_tone = "orange"
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else if(MUTCOLORS in N.dna.species.species_traits) //Aliens with custom colors simply get turned orange
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N.dna.features["mcolor"] = "f80"
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N.regenerate_icons()
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var/mob/living/carbon/human/H = M
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if(prob(7))
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if(N.w_uniform)
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M.visible_message(pick("<b>[M]</b>'s collar pops up without warning.</span>", "<b>[M]</b> flexes [M.p_their()] arms."))
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if(H.w_uniform)
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H.visible_message(pick("<b>[H]</b>'s collar pops up without warning.</span>", "<b>[H]</b> flexes [H.p_their()] arms."))
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else
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M.visible_message("<b>[M]</b> flexes [M.p_their()] arms.")
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H.visible_message("<b>[H]</b> flexes [H.p_their()] arms.")
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if(prob(10))
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M.say(pick("Shit was SO cash.", "You are everything bad in the world.", "What sports do you play, other than 'jack off to naked drawn Japanese people?'", "Don’t be a stranger. Just hit me with your best shot.", "My name is John and I hate every single one of you."), forced = "spraytan")
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..()
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return
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return ..()
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/datum/reagent/mutationtoxin
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name = "Stable Mutation Toxin"
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