diff --git a/code/modules/events/immovable_rod.dm b/code/modules/events/immovable_rod.dm
index 0fc6a58499..4cd718070b 100644
--- a/code/modules/events/immovable_rod.dm
+++ b/code/modules/events/immovable_rod.dm
@@ -1,38 +1,26 @@
-/*
-Immovable rod random event.
-The rod will spawn at some location outside the station, and travel in a straight line to the opposite side of the station
-Everything solid in the way will be ex_act()'d
-In my current plan for it, 'solid' will be defined as anything with density == 1
-
---NEOFite
-*/
-
-/datum/round_event_control/immovable_rod
- name = "Immovable Rod"
- typepath = /datum/round_event/immovable_rod
- min_players = 15
- max_occurrences = 5
-
-/datum/round_event/immovable_rod
- announceWhen = 5
-
-/datum/round_event/immovable_rod/announce()
- priority_announce("What the fuck was that?!", "General Alert")
-
-/datum/round_event/immovable_rod/start()
+/*
+Immovable rod random event.
+The rod will spawn at some location outside the station, and travel in a straight line to the opposite side of the station
+Everything solid in the way will be ex_act()'d
+In my current plan for it, 'solid' will be defined as anything with density == 1
+
+--NEOFite
+*/
+
+/datum/round_event_control/immovable_rod
+ name = "Immovable Rod"
+ typepath = /datum/round_event/immovable_rod
+ min_players = 15
+ max_occurrences = 5
+
+/datum/round_event/immovable_rod
+ announceWhen = 5
+
+/datum/round_event/immovable_rod/announce()
+ priority_announce("What the fuck was that?!", "General Alert")
+
+/datum/round_event/immovable_rod/start()
var/startside = pick(GLOB.cardinals)
-<<<<<<< HEAD
- var/turf/startT = spaceDebrisStartLoc(startside, ZLEVEL_STATION)
- var/turf/endT = spaceDebrisFinishLoc(startside, ZLEVEL_STATION)
- new /obj/effect/immovablerod(startT, endT)
-
-/obj/effect/immovablerod
- name = "immovable rod"
- desc = "What the fuck is that?"
- icon = 'icons/obj/objects.dmi'
- icon_state = "immrod"
- throwforce = 100
-=======
var/turf/startT = spaceDebrisStartLoc(startside, ZLEVEL_STATION_PRIMARY)
var/turf/endT = spaceDebrisFinishLoc(startside, ZLEVEL_STATION_PRIMARY)
new /obj/effect/immovablerod(startT, endT)
@@ -43,73 +31,72 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
icon = 'icons/obj/objects.dmi'
icon_state = "immrod"
throwforce = 100
->>>>>>> 10a3238... Makes the station Z level into a list instead of a single define (#30297)
density = TRUE
anchored = TRUE
- var/z_original = 0
- var/destination
- var/notify = TRUE
-
-/obj/effect/immovablerod/New(atom/start, atom/end)
- ..()
+ var/z_original = 0
+ var/destination
+ var/notify = TRUE
+
+/obj/effect/immovablerod/New(atom/start, atom/end)
+ ..()
SSaugury.register_doom(src, 2000)
- z_original = z
- destination = end
- if(notify)
- notify_ghosts("\A [src] is inbound!",
- enter_link="(Click to orbit)",
- source=src, action=NOTIFY_ORBIT)
- GLOB.poi_list += src
- if(end && end.z==z_original)
- walk_towards(src, destination, 1)
-
-/obj/effect/immovablerod/Topic(href, href_list)
- if(href_list["orbit"])
- var/mob/dead/observer/ghost = usr
- if(istype(ghost))
- ghost.ManualFollow(src)
-
-/obj/effect/immovablerod/Destroy()
- GLOB.poi_list -= src
- . = ..()
-
-/obj/effect/immovablerod/Move()
- if((z != z_original) || (loc == destination))
- qdel(src)
- return ..()
-
-/obj/effect/immovablerod/ex_act(severity, target)
- return 0
-
+ z_original = z
+ destination = end
+ if(notify)
+ notify_ghosts("\A [src] is inbound!",
+ enter_link="(Click to orbit)",
+ source=src, action=NOTIFY_ORBIT)
+ GLOB.poi_list += src
+ if(end && end.z==z_original)
+ walk_towards(src, destination, 1)
+
+/obj/effect/immovablerod/Topic(href, href_list)
+ if(href_list["orbit"])
+ var/mob/dead/observer/ghost = usr
+ if(istype(ghost))
+ ghost.ManualFollow(src)
+
+/obj/effect/immovablerod/Destroy()
+ GLOB.poi_list -= src
+ . = ..()
+
+/obj/effect/immovablerod/Move()
+ if((z != z_original) || (loc == destination))
+ qdel(src)
+ return ..()
+
+/obj/effect/immovablerod/ex_act(severity, target)
+ return 0
+
/obj/effect/immovablerod/Collide(atom/clong)
- if(prob(10))
- playsound(src, 'sound/effects/bang.ogg', 50, 1)
- audible_message("You hear a CLANG!")
-
- if(clong && prob(25))
- x = clong.x
- y = clong.y
-
- if(isturf(clong) || isobj(clong))
- if(clong.density)
+ if(prob(10))
+ playsound(src, 'sound/effects/bang.ogg', 50, 1)
+ audible_message("You hear a CLANG!")
+
+ if(clong && prob(25))
+ x = clong.x
+ y = clong.y
+
+ if(isturf(clong) || isobj(clong))
+ if(clong.density)
clong.ex_act(EXPLODE_HEAVY)
-
- else if(isliving(clong))
- penetrate(clong)
- else if(istype(clong, type))
- var/obj/effect/immovablerod/other = clong
- visible_message("[src] collides with [other]!\
- ")
- var/datum/effect_system/smoke_spread/smoke = new
- smoke.set_up(2, get_turf(src))
- smoke.start()
- qdel(src)
- qdel(other)
-
-/obj/effect/immovablerod/proc/penetrate(mob/living/L)
- L.visible_message("[L] is penetrated by an immovable rod!" , "The rod penetrates you!" , "You hear a CLANG!")
- if(ishuman(L))
- var/mob/living/carbon/human/H = L
- H.adjustBruteLoss(160)
- if(L && (L.density || prob(10)))
+
+ else if(isliving(clong))
+ penetrate(clong)
+ else if(istype(clong, type))
+ var/obj/effect/immovablerod/other = clong
+ visible_message("[src] collides with [other]!\
+ ")
+ var/datum/effect_system/smoke_spread/smoke = new
+ smoke.set_up(2, get_turf(src))
+ smoke.start()
+ qdel(src)
+ qdel(other)
+
+/obj/effect/immovablerod/proc/penetrate(mob/living/L)
+ L.visible_message("[L] is penetrated by an immovable rod!" , "The rod penetrates you!" , "You hear a CLANG!")
+ if(ishuman(L))
+ var/mob/living/carbon/human/H = L
+ H.adjustBruteLoss(160)
+ if(L && (L.density || prob(10)))
L.ex_act(EXPLODE_HEAVY)