Merge remote-tracking branch 'origin/master' into rustsql
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@@ -142,10 +142,10 @@
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parry_efficiency_considered_successful = 0.01
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parry_efficiency_to_counterattack = 0.01
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parry_max_attacks = INFINITY
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parry_failed_cooldown_duration = 3 SECONDS
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parry_failed_stagger_duration = 2 SECONDS
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parry_cooldown = 3 SECONDS
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parry_failed_clickcd_duration = 0.8 SECONDS
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parry_failed_cooldown_duration = 1.5 SECONDS
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parry_failed_stagger_duration = 1 SECONDS
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parry_cooldown = 0
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parry_failed_clickcd_duration = 0.8
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parry_data = list( // yeah it's snowflake
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"UNARMED_PARRY_STAGGER" = 3 SECONDS,
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@@ -1454,9 +1454,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/armor_block = target.run_armor_check(affecting, "melee")
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if(HAS_TRAIT(user, TRAIT_MAULER)) // maulers get 15 armorpierce because if you're going to punch someone you might as well do a good job of it
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armor_block = target.run_armor_check(affecting, "melee", armour_penetration = 15) // lot of good that sec jumpsuit did you
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playsound(target.loc, user.dna.species.attack_sound, 25, 1, -1)
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target.visible_message("<span class='danger'>[user] [atk_verb]ed [target]!</span>", \
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"<span class='userdanger'>[user] [atk_verb]ed you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
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@@ -1473,9 +1470,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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target.apply_damage(damage*1.5, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
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target.apply_damage(damage*0.5, STAMINA, affecting, armor_block)
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log_combat(user, target, "kicked")
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else if(HAS_TRAIT(user, TRAIT_MAULER)) // mauler punches deal 1.1x raw damage + 1.3x stam damage, and have some armor pierce
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target.apply_damage(damage*1.1, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
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target.apply_damage(damage*1.3, STAMINA, affecting, armor_block)
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else if(HAS_TRAIT(user, TRAIT_MAULER)) // mauler punches deal 1.2x raw damage but nstam
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target.apply_damage(damage*1.2, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
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log_combat(user, target, "punched (mauler)")
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else //other attacks deal full raw damage + 2x in stamina damage
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target.apply_damage(damage, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
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@@ -23,6 +23,9 @@
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if(!(combat_flags & COMBAT_FLAG_PARRY_CAPABLE))
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to_chat(src, "<span class='warning'>You are not something that can parry attacks.</span>")
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return
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if(!(mobility_flags & MOBILITY_STAND))
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to_chat(src, "<span class='warning'>You aren't able to parry without solid footing!</span>")
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return
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// Prioritize item, then martial art, then unarmed.
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// yanderedev else if time
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var/obj/item/using_item = get_active_held_item()
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@@ -78,6 +78,15 @@
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projectiletype = /obj/item/projectile/neurotox
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projectilesound = 'sound/weapons/pierce.ogg'
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/mob/living/simple_animal/hostile/alien/sentinel/cube
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gold_core_spawnable = NO_SPAWN
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health = 220
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maxHealth = 220
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melee_damage_lower = 20
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melee_damage_upper = 20
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del_on_death = TRUE
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loot = list(/obj/effect/mob_spawn/alien/corpse/humanoid/sentinel)
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/mob/living/simple_animal/hostile/alien/queen
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name = "alien queen"
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