diff --git a/code/modules/research/xenobiology/crossbreeding/_clothing.dm b/code/modules/research/xenobiology/crossbreeding/_clothing.dm
new file mode 100644
index 0000000000..d78f025434
--- /dev/null
+++ b/code/modules/research/xenobiology/crossbreeding/_clothing.dm
@@ -0,0 +1,143 @@
+/*
+Slimecrossing Armor
+ Armor added by the slimecrossing system.
+ Collected here for clarity.
+*/
+
+//Rebreather mask - Chilling Blue
+/obj/item/clothing/mask/nobreath
+ name = "rebreather mask"
+ desc = "A transparent mask, resembling a conventional breath mask, but made of bluish slime. Seems to lack any air supply tube, though."
+ icon_state = "slime"
+ item_state = "slime"
+ body_parts_covered = NONE
+ w_class = WEIGHT_CLASS_SMALL
+ gas_transfer_coefficient = 0
+ permeability_coefficient = 0.5
+ flags_cover = MASKCOVERSMOUTH
+ resistance_flags = NONE
+
+/obj/item/clothing/mask/nobreath/equipped(mob/living/carbon/human/user, slot)
+ . = ..()
+ if(slot == SLOT_WEAR_MASK)
+ user.add_trait(TRAIT_NOBREATH, "breathmask_[REF(src)]")
+ user.failed_last_breath = FALSE
+ user.clear_alert("not_enough_oxy")
+ user.apply_status_effect(/datum/status_effect/rebreathing)
+
+/obj/item/clothing/mask/nobreath/dropped(mob/living/carbon/human/user)
+ ..()
+ user.remove_trait(TRAIT_NOBREATH, "breathmask_[REF(src)]")
+ user.remove_status_effect(/datum/status_effect/rebreathing)
+
+/obj/item/clothing/glasses/prism_glasses
+ name = "prism glasses"
+ desc = "The lenses seem to glow slightly, and reflect light into dazzling colors."
+ icon = 'icons/obj/slimecrossing.dmi'
+ icon_state = "prismglasses"
+ actions_types = list(/datum/action/item_action/change_prism_colour, /datum/action/item_action/place_light_prism)
+ var/glasses_color = "#FFFFFF"
+
+/obj/item/clothing/glasses/prism_glasses/item_action_slot_check(slot)
+ if(slot == SLOT_GLASSES)
+ return TRUE
+
+/obj/structure/light_prism
+ name = "light prism"
+ desc = "A shining crystal of semi-solid light. Looks fragile."
+ icon = 'icons/obj/slimecrossing.dmi'
+ icon_state = "lightprism"
+ density = FALSE
+ anchored = TRUE
+ max_integrity = 10
+
+/obj/structure/light_prism/Initialize(mapload, var/newcolor)
+ . = ..()
+ color = newcolor
+ light_color = newcolor
+ set_light(5)
+
+/obj/structure/light_prism/attack_hand(mob/user)
+ to_chat(user, "You dispel [src]")
+ qdel(src)
+
+/datum/action/item_action/change_prism_colour
+ name = "Adjust Prismatic Lens"
+ icon_icon = 'icons/obj/slimecrossing.dmi'
+ button_icon_state = "prismcolor"
+
+/datum/action/item_action/change_prism_colour/Trigger()
+ if(!IsAvailable())
+ return
+ var/obj/item/clothing/glasses/prism_glasses/glasses = target
+ var/new_color = input(owner, "Choose the lens color:", "Color change",glasses.glasses_color) as color|null
+ if(!new_color)
+ return
+ glasses.glasses_color = new_color
+
+/datum/action/item_action/place_light_prism
+ name = "Fabricate Light Prism"
+ icon_icon = 'icons/obj/slimecrossing.dmi'
+ button_icon_state = "lightprism"
+
+/datum/action/item_action/place_light_prism/Trigger()
+ if(!IsAvailable())
+ return
+ var/obj/item/clothing/glasses/prism_glasses/glasses = target
+ if(locate(/obj/structure/light_prism) in get_turf(owner))
+ to_chat(owner, "There isn't enough ambient energy to fabricate another light prism here.")
+ return
+ if(istype(glasses))
+ if(!glasses.glasses_color)
+ to_chat(owner, "The lens is oddly opaque...")
+ return
+ to_chat(owner, "You channel nearby light into a glowing, ethereal prism.")
+ new /obj/structure/light_prism(get_turf(owner), glasses.glasses_color)
+
+/obj/item/clothing/head/peaceflower
+ name = "heroine bud"
+ desc = "An extremely addictive flower, full of peace magic."
+ icon = 'icons/obj/slimecrossing.dmi'
+ icon_state = "peaceflower"
+ item_state = "peaceflower"
+ slot_flags = ITEM_SLOT_HEAD
+ body_parts_covered = NONE
+ dynamic_hair_suffix = ""
+ force = 0
+ throwforce = 0
+ w_class = WEIGHT_CLASS_TINY
+ throw_speed = 1
+ throw_range = 3
+
+/obj/item/clothing/head/peaceflower/equipped(mob/living/carbon/human/user, slot)
+ . = ..()
+ if(slot == SLOT_HEAD)
+ user.add_trait(TRAIT_PACIFISM, "peaceflower_[REF(src)]")
+
+/obj/item/clothing/head/peaceflower/dropped(mob/living/carbon/human/user)
+ ..()
+ user.remove_trait(TRAIT_PACIFISM, "peaceflower_[REF(src)]")
+
+/obj/item/clothing/head/peaceflower/attack_hand(mob/user)
+ if(iscarbon(user))
+ var/mob/living/carbon/C = user
+ if(src == C.head)
+ to_chat(user, "You feel at peace. Why would you want anything else?")
+ return
+ return ..()
+
+/obj/item/clothing/suit/armor/heavy/adamantine
+ name = "adamantine armor"
+ desc = "A full suit of adamantine plate armor. Impressively resistant to damage, but weighs about as much as you do."
+ icon_state = "adamsuit"
+ item_state = "adamsuit"
+ flags_inv = NONE
+// obj_flags = IMMUTABLE_SLOW //Commented this out as Citadel currently lacks the IMMUTABLE_SLOW obj_flag.
+ slowdown = 4
+ var/hit_reflect_chance = 40
+
+/obj/item/clothing/suit/armor/heavy/adamantine/IsReflect(def_zone)
+ if(def_zone in list(BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG) && prob(hit_reflect_chance))
+ return TRUE
+ else
+ return FALSE
diff --git a/code/modules/research/xenobiology/crossbreeding/_misc.dm b/code/modules/research/xenobiology/crossbreeding/_misc.dm
new file mode 100644
index 0000000000..0784946a37
--- /dev/null
+++ b/code/modules/research/xenobiology/crossbreeding/_misc.dm
@@ -0,0 +1,135 @@
+//Barrier cube - Chilling Grey
+/obj/item/barriercube
+ name = "barrier cube"
+ desc = "A compressed cube of slime. When squeezed, it grows to massive size!"
+ icon = 'icons/obj/slimecrossing.dmi'
+ icon_state = "barriercube"
+ w_class = WEIGHT_CLASS_TINY
+
+/obj/item/barriercube/attack_self(mob/user)
+ if(locate(/obj/structure/barricade/slime) in get_turf(loc))
+ to_chat(user, "You can't fit more than one barrier in the same space!")
+ return
+ to_chat(user, "You squeeze [src].")
+ var/obj/B = new /obj/structure/barricade/slime(get_turf(loc))
+ B.visible_message("[src] suddenly grows into a large, gelatinous barrier!")
+ qdel(src)
+
+//Slime barricade - Chilling Grey
+/obj/structure/barricade/slime
+ name = "gelatinous barrier"
+ desc = "A huge chunk of grey slime. Bullets might get stuck in it."
+ icon = 'icons/obj/slimecrossing.dmi'
+ icon_state = "slimebarrier"
+ proj_pass_rate = 40
+ max_integrity = 60
+
+//Melting Gel Wall - Chilling Metal
+/obj/effect/forcefield/slimewall
+ name = "solidified gel"
+ desc = "A mass of solidified slime gel - completely impenetrable, but it's melting away!"
+ icon = 'icons/obj/slimecrossing.dmi'
+ icon_state = "slimebarrier_thick"
+ CanAtmosPass = ATMOS_PASS_NO
+ opacity = TRUE
+ timeleft = 100
+
+//Rainbow barrier - Chilling Rainbow
+/obj/effect/forcefield/slimewall/rainbow
+ name = "rainbow barrier"
+ desc = "Despite others' urgings, you probably shouldn't taste this."
+ icon_state = "rainbowbarrier"
+
+//Ration pack - Chilling Silver
+/obj/item/reagent_containers/food/snacks/rationpack
+ name = "ration pack"
+ desc = "A square bar that sadly looks like chocolate, packaged in a nondescript grey wrapper. Has saved soldiers' lives before - usually by stopping bullets."
+ icon_state = "rationpack"
+ bitesize = 3
+ junkiness = 15
+ filling_color = "#964B00"
+ tastes = list("cardboard" = 3, "sadness" = 3)
+ foodtype = null //Don't ask what went into them. You're better off not knowing.
+ list_reagents = list("stabilizednutriment" = 10, "nutriment" = 2) //Won't make you fat. Will make you question your sanity.
+
+/obj/item/reagent_containers/food/snacks/rationpack/checkLiked(fraction, mob/M) //Nobody likes rationpacks. Nobody.
+ if(last_check_time + 50 < world.time)
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ if(H.mind && !H.has_trait(TRAIT_AGEUSIA))
+ to_chat(H,"That didn't taste very good...") //No disgust, though. It's just not good tasting.
+ GET_COMPONENT_FROM(mood, /datum/component/mood, H)
+ if(mood)
+ mood.add_event(null,"gross_food", /datum/mood_event/gross_food)
+ last_check_time = world.time
+ return
+ ..()
+
+//Ice stasis block - Chilling Dark Blue
+/obj/structure/ice_stasis
+ name = "ice block"
+ desc = "A massive block of ice. You can see something vaguely humanoid inside."
+ icon = 'icons/obj/slimecrossing.dmi'
+ icon_state = "frozen"
+ density = TRUE
+ max_integrity = 100
+ armor = list("melee" = 30, "bullet" = 50, "laser" = -50, "energy" = -50, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = -80, "acid" = 30)
+
+/obj/structure/ice_stasis/Initialize()
+ . = ..()
+ playsound(src, 'sound/magic/ethereal_exit.ogg', 50, 1)
+
+/obj/structure/ice_stasis/Destroy()
+ for(var/atom/movable/M in contents)
+ M.forceMove(loc)
+ playsound(src, 'sound/effects/glassbr3.ogg', 50, 1)
+ return ..()
+
+//Gold capture device - Chilling Gold
+/obj/item/capturedevice
+ name = "gold capture device"
+ desc = "Bluespace technology packed into a roughly egg-shaped device, used to store nonhuman creatures. Can't catch them all, though - it only fits one."
+ w_class = WEIGHT_CLASS_SMALL
+ icon = 'icons/obj/slimecrossing.dmi'
+ icon_state = "capturedevice"
+
+/obj/item/capturedevice/attack(mob/living/M, mob/user)
+ if(length(contents))
+ to_chat(user, "The device already has something inside.")
+ return
+ if(!isanimal(M))
+ to_chat(user, "The capture device only works on simple creatures.")
+ return
+ if(M.mind)
+ to_chat(user, "You offer the device to [M].")
+ if(alert(M, "Would you like to enter [user]'s capture device?", "Gold Capture Device", "Yes", "No") == "Yes")
+ if(user.canUseTopic(src, BE_CLOSE) && user.canUseTopic(M, BE_CLOSE))
+ to_chat(user, "You store [M] in the capture device.")
+ to_chat(M, "The world warps around you, and you're suddenly in an endless void, with a window to the outside floating in front of you.")
+ store(M, user)
+ else
+ to_chat(user, "You were too far away from [M].")
+ to_chat(M, "You were too far away from [user].")
+ else
+ to_chat(user, "[M] refused to enter the device.")
+ return
+ else
+ if(istype(M, /mob/living/simple_animal/hostile) && !("neutral" in M.faction))
+ to_chat(user, "This creature is too aggressive to capture.")
+ return
+ to_chat(user, "You store [M] in the capture device.")
+ store(M)
+
+/obj/item/capturedevice/attack_self(mob/user)
+ if(contents.len)
+ to_chat(user, "You open the capture device!")
+ release()
+ else
+ to_chat(user, "The device is empty...")
+
+/obj/item/capturedevice/proc/store(var/mob/living/M)
+ M.forceMove(src)
+
+/obj/item/capturedevice/proc/release()
+ for(var/atom/movable/M in contents)
+ M.forceMove(get_turf(loc))
diff --git a/code/modules/research/xenobiology/crossbreeding/_mobs.dm b/code/modules/research/xenobiology/crossbreeding/_mobs.dm
new file mode 100644
index 0000000000..57d0a31149
--- /dev/null
+++ b/code/modules/research/xenobiology/crossbreeding/_mobs.dm
@@ -0,0 +1,13 @@
+//Slime corgi - Chilling Pink
+/mob/living/simple_animal/pet/dog/corgi/puppy/slime
+ name = "\improper slime corgi puppy"
+ real_name = "slime corgi puppy"
+ desc = "An unbearably cute pink slime corgi puppy."
+ icon_state = "slime_puppy"
+ icon_living = "slime_puppy"
+ icon_dead = "slime_puppy_dead"
+ nofur = TRUE
+ gold_core_spawnable = NO_SPAWN
+ speak_emote = list("blorbles", "bubbles", "borks")
+ emote_hear = list("bubbles!", "splorts.", "splops!")
+ emote_see = list("gets goop everywhere.", "flops.", "jiggles!")
\ No newline at end of file
diff --git a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm
index f56aa11bae..aba54cfdf3 100644
--- a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm
+++ b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm
@@ -57,6 +57,184 @@
owner.visible_message("[owner]'s gel coating liquefies and dissolves away.",
"Your gel second-skin dissolves!")
+/datum/status_effect/slimerecall
+ id = "slime_recall"
+ duration = -1 //Will be removed by the extract.
+ alert_type = null
+ var/interrupted = FALSE
+ var/mob/target
+ var/icon/bluespace
+ var/datum/weakref/redirect_component
+
+/datum/status_effect/slimerecall/on_apply()
+ redirect_component = WEAKREF(owner.AddComponent(/datum/component/redirect, list(COMSIG_LIVING_RESIST = CALLBACK(src, .proc/resistField))))
+ to_chat(owner, "You feel a sudden tug from an unknown force, and feel a pull to bluespace!")
+ to_chat(owner, "Resist if you wish avoid the force!")
+ bluespace = icon('icons/effects/effects.dmi',"chronofield")
+ owner.add_overlay(bluespace)
+ return ..()
+
+/datum/status_effect/slimerecall/proc/resistField()
+ interrupted = TRUE
+ owner.remove_status_effect(src)
+/datum/status_effect/slimerecall/on_remove()
+ qdel(redirect_component.resolve())
+ redirect_component = null
+ owner.cut_overlay(bluespace)
+ if(interrupted || !ismob(target))
+ to_chat(owner, "The bluespace tug fades away, and you feel that the force has passed you by.")
+ return
+ owner.visible_message("[owner] disappears in a flurry of sparks!",
+ "The unknown force snatches briefly you from reality, and deposits you next to [target]!")
+ do_sparks(3, TRUE, owner)
+ owner.forceMove(target.loc)
+
+/obj/screen/alert/status_effect/freon/stasis
+ desc = "You're frozen inside of a protective ice cube! While inside, you can't do anything, but are immune to harm! Resist to get out."
+
+/datum/status_effect/frozenstasis
+ id = "slime_frozen"
+ status_type = STATUS_EFFECT_UNIQUE
+ duration = -1 //Will remove self when block breaks.
+ alert_type = /obj/screen/alert/status_effect/freon/stasis
+ var/obj/structure/ice_stasis/cube
+ var/datum/weakref/redirect_component
+
+/datum/status_effect/frozenstasis/on_apply()
+ redirect_component = WEAKREF(owner.AddComponent(/datum/component/redirect, list(COMSIG_LIVING_RESIST = CALLBACK(src, .proc/breakCube))))
+ cube = new /obj/structure/ice_stasis(get_turf(owner))
+ owner.forceMove(cube)
+ owner.status_flags |= GODMODE
+ return ..()
+
+/datum/status_effect/frozenstasis/tick()
+ if(!cube || owner.loc != cube)
+ owner.remove_status_effect(src)
+
+/datum/status_effect/frozenstasis/proc/breakCube()
+ owner.remove_status_effect(src)
+
+/datum/status_effect/frozenstasis/on_remove()
+ if(cube)
+ qdel(cube)
+ owner.status_flags &= ~GODMODE
+ qdel(redirect_component.resolve())
+ redirect_component = null
+
+/datum/status_effect/slime_clone
+ id = "slime_cloned"
+ status_type = STATUS_EFFECT_UNIQUE
+ duration = -1
+ alert_type = null
+ var/mob/living/clone
+ var/datum/mind/originalmind //For when the clone gibs.
+
+/datum/status_effect/slime_clone/on_apply()
+ var/typepath = owner.type
+ clone = new typepath(owner.loc)
+ var/mob/living/carbon/O = owner
+ var/mob/living/carbon/C = clone
+ if(istype(C) && istype(O))
+ C.real_name = O.real_name
+ O.dna.transfer_identity(C)
+ C.updateappearance(mutcolor_update=1)
+ if(owner.mind)
+ originalmind = owner.mind
+ owner.mind.transfer_to(clone)
+ clone.apply_status_effect(/datum/status_effect/slime_clone_decay)
+ return ..()
+
+/datum/status_effect/slime_clone/tick()
+ if(!istype(clone) || clone.stat != CONSCIOUS)
+ owner.remove_status_effect(src)
+
+/datum/status_effect/slime_clone/on_remove()
+ if(clone && clone.mind && owner)
+ clone.mind.transfer_to(owner)
+ else
+ if(owner && originalmind)
+ originalmind.transfer_to(owner)
+ if(originalmind.key)
+ owner.ckey = originalmind.key
+ if(clone)
+ clone.unequip_everything()
+ qdel(clone)
+
+/obj/screen/alert/status_effect/clone_decay
+ name = "Clone Decay"
+ desc = "You are simply a construct, and cannot maintain this form forever. You will be returned to your original body if you should fall."
+ icon_state = "slime_clonedecay"
+
+/datum/status_effect/slime_clone_decay
+ id = "slime_clonedecay"
+ status_type = STATUS_EFFECT_UNIQUE
+ duration = -1
+ alert_type = /obj/screen/alert/status_effect/clone_decay
+
+/datum/status_effect/slime_clone_decay/tick()
+ owner.adjustToxLoss(1, 0)
+ owner.adjustOxyLoss(1, 0)
+ owner.adjustBruteLoss(1, 0)
+ owner.adjustFireLoss(1, 0)
+ owner.color = "#007BA7"
+
+/obj/screen/alert/status_effect/bloodchill
+ name = "Bloodchilled"
+ desc = "You feel a shiver down your spine after getting hit with a glob of cold blood. You'll move slower and get frostbite for a while!"
+ icon_state = "bloodchill"
+
+/datum/status_effect/bloodchill
+ id = "bloodchill"
+ duration = 100
+ alert_type = /obj/screen/alert/status_effect/bloodchill
+
+/datum/status_effect/bloodchill/on_apply()
+ owner.add_movespeed_modifier("bloodchilled", TRUE, 100, NONE, override = TRUE, multiplicative_slowdown = 3)
+ return ..()
+
+/datum/status_effect/bloodchill/tick()
+ if(prob(50))
+ owner.adjustFireLoss(2)
+
+/datum/status_effect/bloodchill/on_remove()
+ owner.remove_movespeed_modifier("bloodchilled")
+
+/obj/screen/alert/status_effect/bloodchill
+ name = "Bloodchilled"
+ desc = "You feel a shiver down your spine after getting hit with a glob of cold blood. You'll move slower and get frostbite for a while!"
+ icon_state = "bloodchill"
+
+/datum/status_effect/bonechill
+ id = "bonechill"
+ duration = 80
+ alert_type = /obj/screen/alert/status_effect/bonechill
+
+/datum/status_effect/bonechill/on_apply()
+ owner.add_movespeed_modifier("bonechilled", TRUE, 100, NONE, override = TRUE, multiplicative_slowdown = 3)
+ return ..()
+
+/datum/status_effect/bonechill/tick()
+ if(prob(50))
+ owner.adjustFireLoss(1)
+ owner.Jitter(3)
+ owner.adjust_bodytemperature(-10)
+
+/datum/status_effect/bonechill/on_remove()
+ owner.remove_movespeed_modifier("bonechilled")
+
+/obj/screen/alert/status_effect/bonechill
+ name = "Bonechilled"
+ desc = "You feel a shiver down your spine after hearing the haunting noise of bone rattling. You'll move slower and get frostbite for a while!"
+ icon_state = "bloodchill"
+
+/datum/status_effect/rebreathing
+ id = "rebreathing"
+ duration = -1
+ alert_type = null
+
+datum/status_effect/rebreathing/tick()
+ owner.adjustOxyLoss(-6, 0) //Just a bit more than normal breathing.
+
///////////////////////////////////////////////////////
//////////////////CONSUMING EXTRACTS///////////////////
///////////////////////////////////////////////////////
diff --git a/code/modules/research/xenobiology/crossbreeding/_weapons.dm b/code/modules/research/xenobiology/crossbreeding/_weapons.dm
new file mode 100644
index 0000000000..9fdd5ff6a0
--- /dev/null
+++ b/code/modules/research/xenobiology/crossbreeding/_weapons.dm
@@ -0,0 +1,49 @@
+//Bloodchiller - Chilling Green
+/obj/item/gun/magic/bloodchill
+ name = "blood chiller"
+ desc = "A horrifying weapon made of your own bone and blood vessels. It shoots slowing globules of your own blood. Ech."
+ icon = 'icons/obj/slimecrossing.dmi'
+ icon_state = "bloodgun"
+ item_state = "bloodgun"
+ lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
+ item_flags = ABSTRACT | DROPDEL
+ w_class = WEIGHT_CLASS_HUGE
+ force = 5
+ max_charges = 1 //Recharging costs blood.
+ recharge_rate = 1
+ ammo_type = /obj/item/ammo_casing/magic/bloodchill
+ fire_sound = 'sound/effects/attackblob.ogg'
+
+/obj/item/gun/magic/bloodchill/Initialize()
+ . = ..()
+// add_trait(TRAIT_NODROP, HAND_REPLACEMENT_TRAIT) //Commented out because Citadel lacks add_trait, TRAIT_NODROP and HAND_REPLACEMENT_TRAIT.
+
+/obj/item/gun/magic/bloodchill/process()
+ charge_tick++
+ if(charge_tick < recharge_rate || charges >= max_charges)
+ return 0
+ charge_tick = 0
+ var/mob/living/M = loc
+ if(istype(M) && M.blood_volume >= 20)
+ charges++
+ M.blood_volume -= 20
+ if(charges == 1)
+ recharge_newshot()
+ return 1
+
+/obj/item/ammo_casing/magic/bloodchill
+ projectile_type = /obj/item/projectile/magic/bloodchill
+
+/obj/item/projectile/magic/bloodchill
+ name = "blood ball"
+ icon_state = "pulse0_bl"
+ damage = 0
+ damage_type = OXY
+ nodamage = 1
+ hitsound = 'sound/effects/splat.ogg'
+
+/obj/item/projectile/magic/bloodchill/on_hit(mob/living/target)
+ . = ..()
+ if(isliving(target))
+ target.apply_status_effect(/datum/status_effect/bloodchill)
\ No newline at end of file
diff --git a/code/modules/research/xenobiology/crossbreeding/chilling.dm b/code/modules/research/xenobiology/crossbreeding/chilling.dm
new file mode 100644
index 0000000000..f09cc7b9e0
--- /dev/null
+++ b/code/modules/research/xenobiology/crossbreeding/chilling.dm
@@ -0,0 +1,311 @@
+/*
+Chilling extracts:
+ Have a unique, primarily defensive effect when
+ filled with 10u plasma and activated in-hand.
+*/
+/obj/item/slimecross/chilling
+ name = "chilling extract"
+ desc = "It's cold to the touch, as if frozen solid."
+ effect = "chilling"
+ icon_state = "chilling"
+
+/obj/item/slimecross/chilling/Initialize()
+ . = ..()
+ create_reagents(10, INJECTABLE | DRAWABLE)
+
+/obj/item/slimecross/chilling/attack_self(mob/user)
+ if(!reagents.has_reagent("plasma",10))
+ to_chat(user, "This extract needs to be full of plasma to activate!")
+ return
+ reagents.remove_reagent("plasma",10)
+ to_chat(user, "You squeeze the extract, and it absorbs the plasma!")
+ playsound(src, 'sound/effects/bubbles.ogg', 50, 1)
+ playsound(src, 'sound/effects/glassbr1.ogg', 50, 1)
+ do_effect(user)
+
+/obj/item/slimecross/chilling/proc/do_effect(mob/user) //If, for whatever reason, you don't want to delete the extract, don't do ..()
+ qdel(src)
+ return
+
+/obj/item/slimecross/chilling/grey
+ colour = "grey"
+
+/obj/item/slimecross/chilling/grey/do_effect(mob/user)
+ user.visible_message("[src] produces a few small, grey cubes")
+ for(var/i in 1 to 3)
+ new /obj/item/barriercube(get_turf(user))
+ ..()
+
+/obj/item/slimecross/chilling/orange
+ colour = "orange"
+
+/obj/item/slimecross/chilling/orange/do_effect(mob/user)
+ user.visible_message("[src] shatters, and lets out a jet of heat!")
+ for(var/turf/T in orange(get_turf(user),2))
+ if(get_dist(get_turf(user), T) > 1)
+ new /obj/effect/hotspot(T)
+ ..()
+
+/obj/item/slimecross/chilling/purple
+ colour = "purple"
+
+/obj/item/slimecross/chilling/purple/do_effect(mob/user)
+ var/area/A = get_area(get_turf(user))
+ if(A.outdoors)
+ to_chat(user, "[src] can't affect such a large area.")
+ return
+ user.visible_message("[src] shatters, and a healing aura fills the room briefly.")
+ for(var/mob/living/carbon/C in A)
+ C.reagents.add_reagent("regen_jelly",10)
+ ..()
+
+/obj/item/slimecross/chilling/blue
+ colour = "blue"
+
+/obj/item/slimecross/chilling/blue/do_effect(mob/user)
+ user.visible_message("[src] cracks, and spills out a liquid goo, which reforms into a mask!")
+ new /obj/item/clothing/mask/nobreath(get_turf(user))
+ ..()
+
+/obj/item/slimecross/chilling/metal
+ colour = "metal"
+
+/obj/item/slimecross/chilling/metal/do_effect(mob/user)
+ user.visible_message("[src] melts like quicksilver, and surrounds [user] in a wall!")
+ for(var/turf/T in orange(get_turf(user),1))
+ if(get_dist(get_turf(user), T) > 0)
+ new /obj/effect/forcefield/slimewall(T)
+ ..()
+
+/obj/item/slimecross/chilling/yellow
+ colour = "yellow"
+
+/obj/item/slimecross/chilling/yellow/do_effect(mob/user)
+ var/area/A = get_area(get_turf(user))
+ user.visible_message("[src] shatters, and a the air suddenly feels charged for a moment.")
+ for(var/obj/machinery/power/apc/C in A)
+ if(C.cell)
+ C.cell.charge = min(C.cell.charge + C.cell.maxcharge/2, C.cell.maxcharge)
+ ..()
+
+/obj/item/slimecross/chilling/darkpurple
+ colour = "dark purple"
+
+/obj/item/slimecross/chilling/darkpurple/do_effect(mob/user)
+ var/area/A = get_area(get_turf(user))
+ if(A.outdoors)
+ to_chat(user, "[src] can't affect such a large area.")
+ return
+ var/filtered = FALSE
+ for(var/turf/open/T in A)
+ var/datum/gas_mixture/G = T.air
+ if(istype(G))
+ G.assert_gas(/datum/gas/plasma)
+ G.gases[/datum/gas/plasma][MOLES] = 0
+ filtered = TRUE
+ G.garbage_collect()
+ T.air_update_turf()
+ if(filtered)
+ user.visible_message("Cracks spread throughout [src], and some air is sucked in!")
+ else
+ user.visible_message("[src] cracks, but nothing happens.")
+ ..()
+
+/obj/item/slimecross/chilling/darkblue
+ colour = "dark blue"
+
+/obj/item/slimecross/chilling/darkblue/do_effect(mob/user)
+ if(isliving(user))
+ user.visible_message("[src] freezes over [user]'s entire body!")
+ var/mob/living/M = user
+ M.apply_status_effect(/datum/status_effect/frozenstasis)
+ ..()
+
+/obj/item/slimecross/chilling/silver
+ colour = "silver"
+
+/obj/item/slimecross/chilling/silver/do_effect(mob/user)
+ user.visible_message("[src] crumbles into icy powder, leaving behind several emergency food supplies!")
+ var/amount = rand(5, 10)
+ for(var/i in 1 to amount)
+ new /obj/item/reagent_containers/food/snacks/rationpack(get_turf(user))
+ ..()
+
+/obj/item/slimecross/chilling/bluespace
+ colour = "bluespace"
+ var/list/allies = list()
+ var/active = FALSE
+
+/obj/item/slimecross/chilling/bluespace/afterattack(atom/target, mob/user, proximity)
+ if(!proximity || !isliving(target) || active)
+ return
+ if(target in allies)
+ allies -= target
+ to_chat(user, "You unlink [src] with [target].")
+ else
+ allies |= target
+ to_chat(user, "You link [src] with [target].")
+ return
+
+/obj/item/slimecross/chilling/bluespace/do_effect(mob/user)
+ if(allies.len <= 0)
+ to_chat(user, "[src] is not linked to anyone!")
+ return
+ to_chat(user, "You feel [src] pulse as it begins charging bluespace energies...")
+ active = TRUE
+ for(var/mob/living/M in allies)
+ var/datum/status_effect/slimerecall/S = M.apply_status_effect(/datum/status_effect/slimerecall)
+ S.target = user
+ if(do_after(user, 100, target=src))
+ to_chat(user, "[src] shatters as it tears a hole in reality, snatching the linked individuals from the void!")
+ for(var/mob/living/M in allies)
+ var/datum/status_effect/slimerecall/S = M.has_status_effect(/datum/status_effect/slimerecall)
+ M.remove_status_effect(S)
+ else
+ to_chat(user, "[src] falls dark, dissolving into nothing as the energies fade away.")
+ for(var/mob/living/M in allies)
+ var/datum/status_effect/slimerecall/S = M.has_status_effect(/datum/status_effect/slimerecall)
+ if(istype(S))
+ S.interrupted = TRUE
+ M.remove_status_effect(S)
+ ..()
+
+/obj/item/slimecross/chilling/sepia
+ colour = "sepia"
+ var/list/allies = list()
+
+/obj/item/slimecross/chilling/sepia/afterattack(atom/target, mob/user, proximity)
+ if(!proximity || !isliving(target))
+ return
+ if(target in allies)
+ allies -= target
+ to_chat(user, "You unlink [src] with [target].")
+ else
+ allies |= target
+ to_chat(user, "You link [src] with [target].")
+ return
+
+/obj/item/slimecross/chilling/sepia/do_effect(mob/user)
+ user.visible_message("[src] shatters, freezing time itself!")
+ new /obj/effect/timestop(get_turf(user), 2, 300, allies)
+ ..()
+
+/obj/item/slimecross/chilling/cerulean
+ colour = "cerulean"
+
+/obj/item/slimecross/chilling/cerulean/do_effect(mob/user)
+ if(isliving(user))
+ user.visible_message("[src] creaks and shifts into a clone of [user]!")
+ var/mob/living/M = user
+ M.apply_status_effect(/datum/status_effect/slime_clone)
+ ..()
+
+/obj/item/slimecross/chilling/pyrite
+ colour = "pyrite"
+
+/obj/item/slimecross/chilling/pyrite/do_effect(mob/user)
+ user.visible_message("[src] crystallizes into a pair of spectacles!")
+ new /obj/item/clothing/glasses/prism_glasses(get_turf(user))
+ ..()
+
+/obj/item/slimecross/chilling/red
+ colour = "red"
+
+/obj/item/slimecross/chilling/red/do_effect(mob/user)
+ var/slimesfound = FALSE
+ for(var/mob/living/simple_animal/slime/S in view(get_turf(user), 7))
+ slimesfound = TRUE
+ S.docile = TRUE
+ if(slimesfound)
+ user.visible_message("[src] lets out a peaceful ring as it shatters, and nearby slimes seem calm.")
+ else
+ user.visible_message("[src] lets out a peaceful ring as it shatters, but nothing happens...")
+ ..()
+
+/obj/item/slimecross/chilling/green
+ colour = "green"
+
+/obj/item/slimecross/chilling/green/do_effect(mob/user)
+ var/which_hand = "l_hand"
+ if(!(user.active_hand_index % 2))
+ which_hand = "r_hand"
+ var/mob/living/L = user
+ if(!istype(user))
+ return
+ var/obj/item/held = L.get_active_held_item() //This should be itself, but just in case...
+ L.dropItemToGround(held)
+ var/obj/item/gun/magic/bloodchill/gun = new(user)
+ if(!L.put_in_hands(gun))
+ qdel(gun)
+ user.visible_message("[src] flash-freezes [user]'s arm, cracking the flesh horribly!")
+ else
+ user.visible_message("[src] chills and snaps off the front of the bone on [user]'s arm, leaving behind a strange, gun-like structure!")
+ user.emote("scream")
+ L.apply_damage(30,BURN,which_hand)
+ ..()
+
+/obj/item/slimecross/chilling/pink
+ colour = "pink"
+
+/obj/item/slimecross/chilling/pink/do_effect(mob/user)
+ user.visible_message("[src] cracks like an egg, and an adorable puppy comes tumbling out!")
+ new /mob/living/simple_animal/pet/dog/corgi/puppy/slime(get_turf(user))
+ ..()
+
+/obj/item/slimecross/chilling/gold
+ colour = "gold"
+
+/obj/item/slimecross/chilling/gold/do_effect(mob/user)
+ user.visible_message("[src] lets off golden light as it melts and reforms into an egg-like device!")
+ new /obj/item/capturedevice(get_turf(user))
+ ..()
+
+/obj/item/slimecross/chilling/oil
+ colour = "oil"
+
+/obj/item/slimecross/chilling/oil/do_effect(mob/user)
+ user.visible_message("[src] begins to shake with muted intensity!")
+ addtimer(CALLBACK(src, .proc/boom), 50)
+
+/obj/item/slimecross/chilling/oil/proc/boom()
+ explosion(get_turf(src), -1, -1, 3, 10) //Large radius, but mostly light damage.
+ qdel(src)
+
+/obj/item/slimecross/chilling/black
+ colour = "black"
+
+/obj/item/slimecross/chilling/black/do_effect(mob/user)
+ if(ishuman(user))
+ user.visible_message("[src] crystallizes along [user]'s skin, turning into metallic scales!")
+ var/mob/living/carbon/human/H = user
+ H.set_species(/datum/species/golem/random)
+ ..()
+
+/obj/item/slimecross/chilling/lightpink
+ colour = "light pink"
+
+/obj/item/slimecross/chilling/lightpink/do_effect(mob/user)
+ user.visible_message("[src] blooms into a beautiful flower!")
+ new /obj/item/clothing/head/peaceflower(get_turf(user))
+ ..()
+
+/obj/item/slimecross/chilling/adamantine
+ colour = "adamantine"
+
+/obj/item/slimecross/chilling/adamantine/do_effect(mob/user)
+ user.visible_message("[src] creaks and breaks as it shifts into a heavy set of armor!")
+ new /obj/item/clothing/suit/armor/heavy/adamantine(get_turf(user))
+ ..()
+
+/obj/item/slimecross/chilling/rainbow
+ colour = "rainbow"
+
+/obj/item/slimecross/chilling/rainbow/do_effect(mob/user)
+ var/area/area = get_area(user)
+ if(area.outdoors)
+ to_chat(user, "[src] can't affect such a large area.")
+ return
+ user.visible_message("[src] reflects an array of dazzling colors and light, energy rushing to nearby doors!")
+ for(var/obj/machinery/door/airlock/door in area)
+ new /obj/effect/forcefield/slimewall/rainbow(door.loc)
+ return ..()
diff --git a/icons/mob/pets.dmi b/icons/mob/pets.dmi
index d0983a8fab..45b0ab1f04 100644
Binary files a/icons/mob/pets.dmi and b/icons/mob/pets.dmi differ
diff --git a/icons/obj/clothing/masks.dmi b/icons/obj/clothing/masks.dmi
index a474b5f285..d656d7e47c 100644
Binary files a/icons/obj/clothing/masks.dmi and b/icons/obj/clothing/masks.dmi differ
diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi
index 51a5a4e358..8e0359e6b3 100644
Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ
diff --git a/icons/obj/slimecrossing.dmi b/icons/obj/slimecrossing.dmi
index 56ccfc21f7..6d74116a18 100644
Binary files a/icons/obj/slimecrossing.dmi and b/icons/obj/slimecrossing.dmi differ
diff --git a/tgstation.dme b/tgstation.dme
index 268d4f1ff9..4d37ad3ae1 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -2528,10 +2528,15 @@
#include "code\modules\research\techweb\all_nodes.dm"
#include "code\modules\research\xenobiology\xenobio_camera.dm"
#include "code\modules\research\xenobiology\xenobiology.dm"
+#include "code\modules\research\xenobiology\crossbreeding\_clothing.dm"
#include "code\modules\research\xenobiology\crossbreeding\_corecross.dm"
+#include "code\modules\research\xenobiology\crossbreeding\_misc.dm"
+#include "code\modules\research\xenobiology\crossbreeding\_mobs.dm"
#include "code\modules\research\xenobiology\crossbreeding\_status_effects.dm"
+#include "code\modules\research\xenobiology\crossbreeding\_weapons.dm"
#include "code\modules\research\xenobiology\crossbreeding\burning.dm"
#include "code\modules\research\xenobiology\crossbreeding\charged.dm"
+#include "code\modules\research\xenobiology\crossbreeding\chilling.dm"
#include "code\modules\research\xenobiology\crossbreeding\consuming.dm"
#include "code\modules\research\xenobiology\crossbreeding\industrial.dm"
#include "code\modules\research\xenobiology\crossbreeding\prismatic.dm"