diff --git a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm index 19f9e37319..29655a0ac9 100644 --- a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm +++ b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm @@ -275,7 +275,6 @@ /obj/effect/clockwork/sigil/vitality/sigil_effects(mob/living/L) if((is_servant_of_ratvar(L) && L.suiciding) || sigil_active) return - visible_message("[src] begins to glow bright blue!") animate(src, alpha = 255, time = 10, flags = ANIMATION_END_NOW) //we may have a previous animation going. finish it first, then do this one without delay. sleep(10) //as long as they're still on the sigil and are either not a servant or they're a servant AND it has remaining vitality @@ -355,5 +354,4 @@ if(sigil_active) animation_number = initial(animation_number) sigil_active = FALSE - visible_message("[src] slowly stops glowing!") animate(src, alpha = initial(alpha), time = 10, flags = ANIMATION_END_NOW)