diff --git a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm
index 19f9e37319..29655a0ac9 100644
--- a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm
+++ b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm
@@ -275,7 +275,6 @@
/obj/effect/clockwork/sigil/vitality/sigil_effects(mob/living/L)
if((is_servant_of_ratvar(L) && L.suiciding) || sigil_active)
return
- visible_message("[src] begins to glow bright blue!")
animate(src, alpha = 255, time = 10, flags = ANIMATION_END_NOW) //we may have a previous animation going. finish it first, then do this one without delay.
sleep(10)
//as long as they're still on the sigil and are either not a servant or they're a servant AND it has remaining vitality
@@ -355,5 +354,4 @@
if(sigil_active)
animation_number = initial(animation_number)
sigil_active = FALSE
- visible_message("[src] slowly stops glowing!")
animate(src, alpha = initial(alpha), time = 10, flags = ANIMATION_END_NOW)