From cde0266c992eae2da24f2e35961e42f51332177a Mon Sep 17 00:00:00 2001 From: Ashe Higgs Date: Sat, 16 Dec 2017 12:35:13 -0500 Subject: [PATCH 1/2] Removes the visible messages from vitality matrices (#33549) --- code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm | 2 -- 1 file changed, 2 deletions(-) diff --git a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm index e5a8c9b6f3..920f69cbd5 100644 --- a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm +++ b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm @@ -275,7 +275,6 @@ /obj/effect/clockwork/sigil/vitality/sigil_effects(mob/living/L) if((is_servant_of_ratvar(L) && L.suiciding) || sigil_active) return - visible_message("[src] begins to glow bright blue!") animate(src, alpha = 255, time = 10, flags = ANIMATION_END_NOW) //we may have a previous animation going. finish it first, then do this one without delay. sleep(10) //as long as they're still on the sigil and are either not a servant or they're a servant AND it has remaining vitality @@ -355,5 +354,4 @@ if(sigil_active) animation_number = initial(animation_number) sigil_active = FALSE - visible_message("[src] slowly stops glowing!") animate(src, alpha = initial(alpha), time = 10, flags = ANIMATION_END_NOW)