Marauder balancing pass (#32448)
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CitadelStationBot
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@@ -7,12 +7,12 @@
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/datum/clockwork_scripture/create_object/construct/clockwork_marauder
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descname = "Well-Rounded Combat Construct"
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name = "Clockwork Marauder"
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desc = "Creates a shell for a clockwork marauder, a balanced frontline construct."
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desc = "Creates a shell for a clockwork marauder, a balanced frontline construct that can deflect projectiles with its shield."
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invocations = list("Arise, avatar of Arbiter!", "Defend the Ark with vengeful zeal.")
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channel_time = 50
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power_cost = 1000
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creator_message = "<span class='brass'>Your slab disgorges several chunks of replicant alloy that form into a suit of thrumming armor.</span>"
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usage_tip = "The marauder's shield can effectively deflect energy-based projectiles."
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usage_tip = "Reciting this scripture multiple times in a short period will cause it to take longer!"
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tier = SCRIPTURE_APPLICATION
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one_per_tile = TRUE
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primary_component = BELLIGERENT_EYE
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@@ -22,6 +22,9 @@
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object_path = /obj/item/clockwork/construct_chassis/clockwork_marauder
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construct_type = /mob/living/simple_animal/hostile/clockwork/marauder
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combat_construct = TRUE
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var/static/recent_marauders = 0
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var/static/time_since_last_marauder = 0
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var/static/scaled_recital_time = 0
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/datum/clockwork_scripture/create_object/construct/clockwork_marauder/update_construct_limit()
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var/human_servants = 0
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@@ -32,15 +35,30 @@
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construct_limit = human_servants / 4 //1 per 4 human servants, and a maximum of 3 marauders
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construct_limit = Clamp(construct_limit, 1, 3)
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/datum/clockwork_scripture/create_object/prolonging_prism/check_special_requirements()
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if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_IGNITING || SSshuttle.emergency.mode == SHUTTLE_STRANDED || SSshuttle.emergency.mode == SHUTTLE_ESCAPE)
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to_chat(invoker, "<span class='inathneq'>\"It is too late to construct one of these, champion.\"</span>")
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return FALSE
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var/turf/T = get_turf(invoker)
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if(!T || !(T.z in GLOB.station_z_levels))
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to_chat(invoker, "<span class='inathneq'>\"You must be on the station to construct one of these, champion.\"</span>")
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return FALSE
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return ..()
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/datum/clockwork_scripture/create_object/construct/clockwork_marauder/pre_recital()
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channel_time = initial(channel_time)
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calculate_scaling()
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if(scaled_recital_time)
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to_chat(invoker, "<span class='warning'>The Hierophant Network is under strain from repeated summoning, making this scripture [scaled_recital_time / 10] seconds slower!</span>")
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channel_time += scaled_recital_time
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return TRUE
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/datum/clockwork_scripture/create_object/construct/clockwork_marauder/scripture_effects()
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. = ..()
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time_since_last_marauder = world.time
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recent_marauders++
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calculate_scaling()
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/datum/clockwork_scripture/create_object/construct/clockwork_marauder/proc/calculate_scaling()
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var/WT = world.time
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var/MT = time_since_last_marauder //Cast it for quicker reference
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var/marauders_to_exclude = 0
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if(world.time >= time_since_last_marauder + MARAUDER_SCRIPTURE_SCALING_THRESHOLD)
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marauders_to_exclude = round(WT - MT) / MARAUDER_SCRIPTURE_SCALING_THRESHOLD //If at least 20 seconds have passed, lose one marauder for each 20 seconds
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//i.e. world.time = 10000, last marauder = 9000, so we lose 5 marauders from the recent count since 10k - 9k = 1k, 1k / 200 = 5
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time_since_last_marauder = world.time //So that it can't be spammed to make the marauder exclusion plummet; this emulates "ticking"
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recent_marauders = max(0, recent_marauders - marauders_to_exclude)
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scaled_recital_time = min(recent_marauders * MARAUDER_SCRIPTURE_SCALING_TIME, MARAUDER_SCRIPTURE_SCALING_MAX)
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//Mania Motor: Creates a malevolent transmitter that will broadcast the whispers of Sevtug into the minds of nearby nonservants, causing a variety of mental effects at a power cost.
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