diff --git a/code/modules/smithing/anvil.dm b/code/modules/smithing/anvil.dm index ffa8790a17..477a337f18 100644 --- a/code/modules/smithing/anvil.dm +++ b/code/modules/smithing/anvil.dm @@ -11,7 +11,7 @@ #define RECIPE_SMALLKNIFE "sdd" //shrink draw draw #define RECIPE_SHORTSWORD "dff" //draw fold fold -#define RECIPE_WAKI "dfsf" //draw shrink fold +#define RECIPE_WAKI "dfsf" //draw fold shrink fold #define RECIPE_SCIMITAR "dfb" //draw fold bend #define RECIPE_SABRE "ddsf" //draw draw shrink fold #define RECIPE_RAPIER "sdfd" //shrink draw fold draw diff --git a/code/modules/smithing/finished_items.dm b/code/modules/smithing/finished_items.dm index 1aa017e100..fdefe974ac 100644 --- a/code/modules/smithing/finished_items.dm +++ b/code/modules/smithing/finished_items.dm @@ -50,8 +50,9 @@ /obj/item/mining_scanner/prospector name = "prospector's pickaxe" desc = "A pickaxe that can sound rocks to find mineral deposits and stop gibtonite detonations." + material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS icon = 'icons/obj/smith.dmi' - icon_state = "pickaxe" //todo:sprite + icon_state = "minipick" //todo:sprite sharpness = SHARP_POINTY//it doesnt have a blade it has a point /obj/item/mining_scanner/prospector/Initialize() @@ -67,6 +68,7 @@ /obj/item/pickaxe/smithed name = "pickaxe" desc = "A pickaxe." + material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS icon = 'icons/obj/smith.dmi' icon_state = "pickaxe" sharpness = SHARP_POINTY @@ -81,10 +83,14 @@ if(force < 0) force = 0 +/obj/item/pickaxe/smithed/attack_self(mob/user) + to_chat(user, "Tool does not have a configureable dig range.") + /obj/item/shovel/smithed name = "shovel" desc = "A shovel." icon = 'icons/obj/smith.dmi' + material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS icon_state = "shovel" sharpness = SHARP_EDGED //it cuts through the earth