Even admin-called shuttles will be affected by alert level

This commit is contained in:
CitadelStationBot
2017-04-27 16:55:12 -05:00
parent 1334608d23
commit 57a0e05679
5 changed files with 19 additions and 12 deletions

View File

@@ -210,12 +210,10 @@ SUBSYSTEM_DEF(shuttle)
var/emergency_reason = "\nNature of emergency:\n\n[call_reason]"
var/security_num = seclevel2num(get_security_level())
switch(security_num)
if(SEC_LEVEL_GREEN)
emergency.request(null, 2, signal_origin, html_decode(emergency_reason), 0)
if(SEC_LEVEL_BLUE)
emergency.request(null, 1, signal_origin, html_decode(emergency_reason), 0)
if(SEC_LEVEL_RED,SEC_LEVEL_DELTA)
emergency.request(null, signal_origin, html_decode(emergency_reason), 1) //There is a serious threat we gotta move no time to give them five minutes.
else
emergency.request(null, 0.5, signal_origin, html_decode(emergency_reason), 1) // There is a serious threat we gotta move no time to give them five minutes.
emergency.request(null, signal_origin, html_decode(emergency_reason), 0)
log_game("[key_name(user)] has called the shuttle.")
message_admins("[key_name_admin(user)] has called the shuttle.")
@@ -274,7 +272,7 @@ SUBSYSTEM_DEF(shuttle)
if(callShuttle)
if(EMERGENCY_IDLE_OR_RECALLED)
emergency.request(null, 2.5)
emergency.request(null, set_coefficient = 2.5)
log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")