diff --git a/code/modules/projectiles/guns/ballistic/shotgun.dm b/code/modules/projectiles/guns/ballistic/shotgun.dm index a4424d5e88..4894a8d8eb 100644 --- a/code/modules/projectiles/guns/ballistic/shotgun.dm +++ b/code/modules/projectiles/guns/ballistic/shotgun.dm @@ -45,8 +45,8 @@ recentpump = world.time + 2 else recentpump = world.time + 10 - if(istype(user))//CIT CHANGE - makes pumping shotguns cost a lil bit of stamina. - user.adjustStaminaLossBuffered(2) //CIT CHANGE - DITTO. make this scale inversely to the strength stat when stats/skills are added + if(istype(user))//CIT CHANGE - makes pumping shotguns cost a lil bit of stamina. + user.adjustStaminaLossBuffered(2) //CIT CHANGE - DITTO. make this scale inversely to the strength stat when stats/skills are added return /obj/item/gun/ballistic/shotgun/blow_up(mob/user) @@ -93,7 +93,7 @@ fire_delay = 7 mag_type = /obj/item/ammo_box/magazine/internal/shot/riot sawn_desc = "Come with me if you want to live." - unique_reskin = list("Tatical" = "riotshotgun", + unique_reskin = list("Tactical" = "riotshotgun", "Wood Stock" = "wood_riotshotgun" ) @@ -215,7 +215,7 @@ fire_delay = 5 mag_type = /obj/item/ammo_box/magazine/internal/shot/com w_class = WEIGHT_CLASS_HUGE - unique_reskin = list("Tatical" = "cshotgun", + unique_reskin = list("Tactical" = "cshotgun", "Slick" = "cshotgun_slick" )