minor bug fix, also inhand sprites
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@@ -112,7 +112,7 @@
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name = "smartdart repeater rifle"
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desc = "An experimental improved version of the smart dart rifle. It synthesizes medicinal smart darts which it fills using an inserted hypovial. It can accommodate both large and small hypovials."
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icon_state = "chemgunrepeater"
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item_state = "dartgun"
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item_state = "syringegun"
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obj/item/gun/chem/smart/Initialize()
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. = ..()
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@@ -127,7 +127,7 @@
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/obj/item/gun/syringe/dart/rapiddart
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name = "Repeating dart gun"
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icon_state = "rapiddartgun"
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item_state = "rapiddartgun"
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item_state = "syringegun"
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/obj/item/gun/syringe/dart/rapiddart/CheckParts(list/parts_list)
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var/obj/item/reagent_containers/glass/beaker/B = locate(/obj/item/reagent_containers/glass/beaker) in parts_list
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@@ -157,7 +157,7 @@
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name = "blowgun"
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desc = "Fire syringes at a short distance."
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icon_state = "blowgun"
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item_state = "blowgun"
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item_state = "syringegun"
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fire_sound = 'sound/items/syringeproj.ogg'
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/obj/item/gun/syringe/blowgun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0)
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